Horn of Africa missions

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The Horn of Africa Mission.png missions[1] are for all countries with their capital in the Horn of Africa region, except Flag of Ethiopia Ethiopia and Flag of Ajuuraan Ajuuraan. For Flag of Adal Adal the first three columns are replaced by Adalan missions.

Religious AlliancesSubjugate HeathensJoin ForcesLight of the HornPrepare for WarAttack the HeathensExpand our BordersUnify the Horn of AfricaFavor the UlemaConvert the ConqueredSave the HornStabilize EconomyTemples of StoneBuild NavyControl the CoastlineDominate the Indian OceanThe Slave TradeAfrican ModernizationWealth of AfricaHorn of africa missions.png
Clicking on a mission icon leads to the appropriate table row.

Horn of Africa missions[edit | edit source]

Diplomatic missions[edit | edit source]

Mission Completion requirements Effects Prerequisites
Religious Alliances icon
Religious Alliances
The world has always been dangerous and unpredictable. We must build lasting relationships with those who share our values and beliefs.
At least 2 same religion group countries:
  • Have an Alliance.png alliance with this country
  • Have at least Opinion.png 150 opinion of this country
The country:
  • Gains Yearly prestige.png 10 prestige
  • Gets "Influential Diplomats" for Time Icon.png 25 years, giving:
    • Diplomatic reputation.png +1 diplomatic reputation
Subjugate Heathens icon
Subjugate Heathens
Many heathen tribes and states threaten our people and our allies, if they were to join forces they could pose a serious threat. We shall weaken them before it happens by bringing them under our righteous fist.
The country has any Vassal.png non-tributary heathen subject The country gets "Veteran Clergy" for Time Icon.png 25 years, giving:
  • Missionary strength vs heretics.png +2% missionary strength vs heathens
  • Missionary maintenance cost.png −20% missionary maintenance cost
Son fetishist alliances.png Religious Alliances

Son military expertise.png Prepare for War

Join Forces icon
Join Forces
The journey has been long and difficult for our vassals but they are now ready. We welcome them with open arms into our great state and together we shall bring faith and prosperity to the land.
The country has diplomatically annexed every heathen vassal. The country:
  • Gains Diplomatic power.png 150 diplomatic power
  • Gains Yearly prestige.png 20 prestige
Kon collect cults.png Subjugate Heathens
Light of the Horn icon
Light of the Horn
The world is much bigger now than in the age of our ancestors. The Great Powers are shaping the earth to their will. We can not allow those faithless giants to do with it as they see fit; instead, we must come together, pick up the torch of faith and guide the proud people of the Horn of Africa to paradise.
If the DLC Emperor Emperor or Rights of Man.png Rights of Man is active :

Else :

  • Country's total Development.png development is at least 300
The country:
  • Gains Administrative power.png 150 administrative power
  • Gains Yearly prestige.png 30 prestige
  • Gets "Light of the Horn" for Time Icon.png 25 years, giving:
    • Prestige decay.png −2% prestige decay
Zim strong rulership.png Light of the Horn

Military missions[edit | edit source]

Mission Completion requirements Effects Prerequisites
Prepare for War icon
Prepare for War
Outside our borders we still have many enemies, heathens that follow terrible gods and that want to bring about our demise. We need to gather our strength as quickly as possible and prepare for an unavoidable war.
The country:
  • Has an army of at least Land forcelimit.png 100% of its force limit
  • Has at least Manpower.png 60% manpower reserves
  • Has at least General.png 1 general
The country gains a claim on a random province of every heathen country in the Horn of Africa region
Attack the Heathens icon
Attack the Heathens
The efforts of our people have paid off and our army is finally ready to defend our homeland. Now that we have the upper hand we must attack the heathens and take the resources they are hoarding before they can join forces and attack us.
The country is in an War.png offensive war against any heathen country in the Horn of Africa region The country gets "Bravery of the Faithful" for Time Icon.png 25 years, giving:
  • Morale of armies.png +15% Morale of Armies
Son military expertise.png Prepare for War
Expand our Borders icon
Expand our Borders
The borders of our state are not big enough to encompass our grand destiny, we must expand them and make use of all the resources available in them to fulfil our dreams of a secure and prosperous future.
The country has assigned at least Icon states.png 5 new states The country:
  • Gets "Expansionist Policies" for Time Icon.png 25 years, giving:
    • Harsh treatment cost.png −33% Harsh treatment cost
    • State maintenance.png −25% State maintenance cost
  • Gains a claim on every heathen province in Horn of Africa region
Kon repel the missionaries.png Attack the Heathens
Unify the Horn of Africa icon
Unify the Horn of Africa
The times of unrest and war between the people of the Horn are close to their end. We shall unite every tribe and every people under our banner and bring them to a prosperous and peaceful future.
The country owns at least 50 provinces in the Horn of Africa region The country gets "United Horn" for Time Icon.png 25 years, giving:
  • Local devastation −0.1 local monthly devastation
  • Local unrest.png −2 local unrest
  • Development cost.png −5% Development cost
Kon conquer ksj.png Expand our Borders

Religious missions[edit | edit source]

Mission Completion requirements Effects Prerequisites
Favor the Ulema icon
Favor the Ulema
Our region has always been divided and the people fooled by false cults. Let us put an end to it by supporting the Ulema in their mission to show every heathen the error of their ways and bringing them into the fold.
The Clergy.png clergy estate (if it exists):
  • Has at least Clergy loyalty equilibrium.png 75 loyalty
  • Has at least Clergy influence.png 40 influence
If the country has Stability.png +3 stability:
  • Gains Administrative power.png 100 administrative power
  • Gains Diplomatic power.png 100 diplomatic power
  • Gains Military power.png 100 military power

Otherwise, gains Stability.png 1 stability

Convert the Conquered icon
Convert the Conquered
As new provinces join our great state, it is our duty to teach those in our care the way to salvation. Only the faithful can fully integrate into our country and join their fellow citizens in our glorious destiny.
The country has at least Religious unity.png 90% religious unity The country gets "Convert the Conquered" for Time Icon.png 25 years, giving:
  • Missionary strength.png +2% Global missionary strength
  • Missionaries.png +1 Missionary
Kon conquer ksj.png Expand our Borders

Mission central asian city.png Favor the clergy

Save the Horn icon
Save the Horn
It is the great destiny of our state to lead humankind into salvation, and by making the true religion dominant in the Horn we will be taking the first step into our future.
One of the following must be true:
  • At least 60 provinces in the Horn of Africa region follow our religion
  • The country has converted at least 30 provinces
The country gets "The Holy Horn" until the end of the game, giving:
  • Religious unity.png +25% Religious unity
Zim cults.png Convert the Conquered


Economic missions[edit | edit source]

Mission Completion requirements Effects Prerequisites
Stabilize Economy icon
Stabilize Economy
Our region's instability is a great opportunity for those that are brave enough to make use of it. We must do whatever it takes to increase state income and prepare ourselves for the troubling times to come.
The country:
  • Has increased its Income.png monthly income by at least 125%
  • Has at least Gold Icon.png 100 ducats
  • Has no loan
The country gets "Developing Economy" for Time Icon.png 25 years, giving:
  • Construction cost.png −15% Construction cost
  • Construction time.png −20% Construction time
Temples of Stone icon
Temples of Stone
The newly created wealth of the state must now return to the people. We will fulfill our charity duty by rebuilding the temples and infrastructures of our faith.
The country:
  • Owns at least 7 provinces with a Latin temple.png temple
  • Has improved its capital at least 8 times
The country gets "New Temples" for Time Icon.png 25 years, giving:
  • Yearly tax income.png +5 Tax income
  • Stability cost modifier.png −20% Stability cost modifier
Mal riches of trade.png Stabilize Economy
Build Navy icon
Build Navy
Our people have a great merchant tradition, but we have always traded with the foreigners that have come to our coasts, now it is time that we build a great merchant navy to travel to faraway lands and bring the finest riches.
The country has at least Light ship.png 15 light ships The country gets "Merchant Navy" for Time Icon.png 25 years, giving:
  • Ship trade power.png +10% Ship trade power
  • Privateer efficiency.png +20% Privateer efficiency
Mission mosque.png Temples of Stone
Control the Coastline icon
Control the Coastline
The merchants of our people are the base of our strength. Before we start looking outwards, we must make every effort necessary to solidify their hold on the trade in our region.
The country has at least 12 ports The country gets "Sea of Opportunities" for Time Icon.png 25 years, giving:
  • Center of trade upgrade cost.png −10% Center of trade upgrade cost
  • Trade power.png +20% Domestic trade power
Mission junk boat.png Build Navy
Dominate the Indian Ocean icon
Dominate the Indian Ocean
The Horn of Africa has a privileged location and we must make use of it to extend our influence and become the most successful merchants of the Indian ocean.
The country:
  • Controls at least Trade power.png 70% trade power in the Gulf of Aden trade node
  • Controls at least Trade power.png 50% trade power in the Ethiopia trade node
  • Controls at least Trade power.png 30% trade power in the Gujarat trade node
  • Controls at least Trade power.png 30% trade power in the Coromandel trade node
  • Controls at least Trade power.png 15% trade power in the Bengal trade node
  • Controls at least Trade power.png 15% trade power in the Malacca trade node
The country gets "Growing East-Indian Trade" for Time Icon.png 25 years, giving:
  • Trade efficiency.png +15% Trade efficiency
  • Trade power.png +20% Global trade power
Mission invade island.png Control the Coastline

Regional missions[edit | edit source]

African missions[edit | edit source]

Mission Completion requirements Effects Prerequisites
The Slave Trade icon
The Slave Trade
Slavery is ubiquitous in Africa. We should either monopolize the slave trade or seek to end the barbaric practice entirely.
One of the following must be true: If the country is the production leader of Slaves.png Slaves, then:
  • Gains Mercantilism.png 2 Mercantilism
  • Gets “Slave Trade Monopoly” for Time Icon.png 20 years, giving:
    • Trade efficiency.png +10% Trade efficiency

Otherwise, gets “Abolitionism” for Time Icon.png 20 years, giving:

  • National unrest.png −3 National unrest
African Modernization icon
African Modernization
European colonialism threatens to wipe out our nation if we do not adapt rapidly. We must have the technology and state apparatus to challenge them.
The country:
  • Is not a Government tribal.png Tribe nor an Government monarchy.png Iqta
  • Has any Western technology group Western neighboring country which is less than Technology.png 1 technology ahead
The country:
  • Gains Yearly prestige.png 20 Prestige
  • Gains Innovativeness.png 3 Innovativeness
Wealth of Africa icon
Wealth of Africa
Africa is rich in gold, coffee, and ivory. We should ensure that we control at least our fair share of these valuable goods so that we might establish economic independence.
One of the following must be true: The country gets “Wealth of Africa” for Time Icon.png 20 years, giving:
  • Production efficiency.png +10% Production Efficiency
  • Yearly inflation reduction.png +0.10 Yearly Inflation Reduction
  1. The script code is located in /Europa Universalis IV/missions/AFR_Horn_of_Africa_Missions.txt.