- +1 Merchant
- +10% Trade power abroad
- +10% Trade efficiency
- +20% Fort defense
- −10% Stability cost modifier
- +1 Diplomatic reputation
- +1 Diplomatic relation
- +10% Global trade power
- −10% Development cost
- +25% Naval force limit modifier
- −10% Sailor maintenance
Hormuz is an eastern Arabian nation following the Maliki school of Sunni Islam. It is a regional power located directly below the Timurids and surrounding Oman and Yas. They begin with unredeemed cores in the neighbouring states of Haasa, Timurids and Fars. Although somewhat strong on paper due to their control of the Persian Gulf trade, they begin with dangerously low religious unity as most of their realm adheres to Shia and Ibadi Islam.
This section may contain outdated information that is inaccurate for the current version of the game. The last version it was verified as up to date for was 1.27.2.
Hormuz now begins in a much better position then it did before. The nation controls the titular island bordering the Timurids as well as owns the entirety of Oman's coast with 7 additional provinces in Arabia. They also begin with cores on Qatar and Awal - owned by Haasa as well as cores on provinces owned by Timurids and Fars.
Oman has cores on most of your territory, thus they are a good first target for conquest. The vast majority of provinces in Arabia are of extremely poor development - making them cost practically nothing in Over Extension to take. Within the first fifty years of the game you can go after most of Arabia - invading Haasa, then going through Dawasir and Najd into Yemen territories. Keep in mind that Hejaz is a vassal of the Mamluks, Hejaz will be pretty likely to fabricate claims on one of its neighbors, claims which Mamluks will be pretty happy to declare war over to help their vassal expand - thus, it is better to quickly annex the central Arabian territories before Hejaz can make cores over them.
After you have united most of Arabia Mushasha is a good target to expand into depending on their allies - if they are weak then you can take some exceptionally high development provinces from them. You can then attack Fars and Baluchistan and control the entire Persian Gulf - ensuring your control over the Hormuz node and likely giving you enough income to expand wherever your wish.
From this point it is possible to do a great deal of things - you could form Persia ( If you culture swap to Persian ) or Arabia and push east into India. If you want you could even play a colonial game by picking exploration ideas, colonizing Australia and Indonesia.