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Holy Roman Empire missions

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This is a list of all generic missions available to nations located in the Imperial authority.png Holy Roman Empire.[1]

There are three separate mission trees depending on the type of government in the country: Government monarchy.png Monarchy, Government republic.png Republic or Government theocracy.png Theocracy.

Government monarchy.png Monarchy
High IncomeBuild BuildingsBuild a TreasuryBuild ManufactoriesImperial ConquestTrustworthy AlliesAcquire SubjectsCreate a Grand FleetDominate TradeExpand OverseasBuild to Force LimitExpand NationConquer New StatesAssemble an ArmyUnite Home RegionGlobal DominanceFaith's BastionImperial AmbitionCharlemagne's LegacyDefend the EmpireHRE Monarchy Missions.png

Clicking on a mission icon leads to the appropriate table row. "Repeat" action to return.

Government republic.png Republic
High IncomeBuild BuildingsBuild a TreasuryBuild ManufactoriesImperial ConquestTrustworthy AlliesAcquire SubjectsCreate a Grand FleetDominate TradeExpand OverseasBuild to Force LimitExpand NationConquer New StatesAssemble an ArmyUnite Home RegionGlobal DominanceFaith's BastionRelations with the EmperorA Center of CommerceReform the AdministrationHRE Republic Missions.png

Clicking on a mission icon leads to the appropriate table row. "Repeat" action to return.

Government theocracy.png Theocracy
High IncomeBuild BuildingsBuild a TreasuryBuild ManufactoriesImperial ConquestTrustworthy AlliesAcquire SubjectsCreate a Grand FleetDominate TradeExpand OverseasBuild to Force LimitExpand NationConquer New StatesAssemble an ArmyUnite Home RegionGlobal DominanceFaith's BastionThe House of GodThe Lord's ArmyDivine EmpireHRE Theocracy Missions.png

Clicking on a mission icon leads to the appropriate table row. "Repeat" action to return.

Regional missions[edit]

European missions[edit]

Mission Completion requirements Effects Prerequisites
Global Dominance icon
Global Dominance
The acquisition of wealth is one thing; but being wealthier than all others, is a sign of true mastery. Grow our home trade node, and own a controlling stake in it.
Country has the most Trade power.png Trade power in its home node, which is the highest valued trade node in the world. Country:
  • gains Yearly prestige.png 30 prestige.
  • gets the modifier “World Renowned” for 20 years, giving the following effect:
    • Trade efficiency.png +15% trade efficiency.
Faith's Bastion icon
Faith's Bastion
Heresy must not be tolerated. The [Root.Religion.GetName] Church needs a pious role-model to light the way.
It is not the Age of Discovery.png Age of Discovery

The country:

  • is Become Defender of the Faith.png Defender of the Faith
  • has at least 100% Religious unity.png Religious unity
Country gets the modifier “Armor of Righteousness” for 15 years, giving the following effects:
  • Morale of armies.png +5% Morale of armies
  • Missionary strength vs heretics.png +1% Missionary strength vs heretics

Holy Roman Empire monarchy missions[edit]

This branch is available only to Government monarchy.png monarchies belonging to the Holy Roman Empire.

Mission Completion requirements Effects Prerequisites
Imperial Ambition icon
Imperial Ambition
Like all Princes of the Holy Roman Empire, we have our eye on the throne. We should stir up some support from the electorate.
If the Imperial authority.png Holy Roman Empire exists:
  • then the country has at least 2 Electors voting for it to become Emperor
  • else this country has at least 3 Alliance.png allies
The country gains Yearly prestige.png +10 Prestige

The country gets the modifier “Imperial Graces” for Time Icon.png 15 years, giving the following effects:

  • Diplomat.png +1 Diplomat
  • Improve relations.png +25% Improve relations
Charlemagne's Legacy icon
Charlemagne's Legacy
In times immemorial, the Carolingian Kings ruled over the great and Holy Roman Empire. Their legacy has not been forgotten, and neither has their ambition. We must be crowned Emperor.
If the Imperial authority.png Holy Roman Empire exists:
  • then the ruler of the country is Imperial authority.png Holy Roman Emperor
  • else this country has Empire rank empire rank
The country gets the modifier “Imperator Romanorum” for Time Icon.png 15 years, giving the following effect:
  • Diplomatic reputation.png +3 Diplomatic reputation.
Mission alliances.png Imperial Ambition
Defend the Empire icon
Defend the Empire
Over the course of time, many of our Princes have foolishly lost territory to the uncivilized nations beyond the Imperial borders. Unfortunately, that makes us look weak. Recover them.
If the Imperial authority.png Holy Roman Empire exists then:
  • the ruler of the country is Imperial authority.png Holy Roman Emperor
  • the Imperial reform "Call for Reichsreform" is enacted
  • No provinces in the Empire are under the control of a non-member state (directly or indirectly through a subject)

else:

  • Every province with a core of this country is owned by this country
The country gains:
  • Yearly prestige.png +10 Prestige
  • Imperial authority.png +10 Imperial authority

The country gets the modifier “Imperial Unity” for Time Icon.png 15 years, giving the following effect:

  • Imperial authority growth modifier.png +0.10 monthly imperial authority
Mission empire.png Charlemagne's Legacy

Holy Roman Empire republic missions[edit]

This branch is available only to Government republic.png republics belonging to the Holy Roman Empire.

Mission Completion requirements Effects Prerequisites
Relations with the Emperor icon
Relations with the Emperor
As one of the Holy Roman Empire's smaller nations, we would be well-advised to seek the friendship of the Emperor to secure our continued survival.
The country is Alliance.png allied with the Emperor

The Emperor have at least 120 opinion of the country

The country gets the modifier “Imperial Beneficence” for Time Icon.png 15 years, giving the following effects:
  • National tax modifier.png +15% national tax modifier
  • Diplomatic reputation.png +1 diplomatic reputation
A Center of Commerce icon
A Center of Commerce
We must fashion [Root.Capital.GetCapitalName] into a center of all manner of commercial activities so that the most talented and wealthiest burghers from across Germany choose to settle in our city.
The capital province of the country has at least Development.png 25 development

The capital province of the country have all of the following buildings:

  • Church or Cathedral
  • Workshop or Counting House
  • Marketplace, Trade Depot or Stock Exchange
The country gets the modifier “Bourgeois City” for Time Icon.png 15 years, giving the following effects:
  • Idea cost.png -10% idea cost
  • Institution spread.png +10% institution spread
  • Burghers loyalty equilibrium.png +10% burghers loyalty equilibrium
Mission monarch in throne room.png Relations with the Emperor
Reform the Administration icon
Reform the Administration
We must take up new ways and reform our administration into a modern [Root.GovernmentName] if it is to survive the changes sweeping across Europe.
The country has completed all government reforms

One of the following is true:

  • The country owns at least Crownland.png 70% crown land
  • The loyalty of the following Estate loyalty estates is 60 or greater:
    • Burghers.png Burghers
    • Clergy.png Clergy
    • Nobility.png Nobility
The country gets the modifier “Reformed administration” for Time Icon.png 30 years, giving the following effect:
  • Yearly republican tradition.png +1 yearly republican tradition
Mission high income.png A Center of Commerce

Holy Roman Empire theocracy missions[edit]

This branch is available only to Government theocracy.png theocracies belonging to the Holy Roman Empire.

Mission Completion requirements Effects Prerequisites
The House of God icon
The House of God
We must ensure that our Lord is properly honored across our lands, in churches worthy of His name.

If the country has less than 10 provinces:

  • then all provinces of the country need to have a Church or a Cathedral
  • else the capital and at least 9 other provinces need to have a Church or a Cathedral
If the capital has a cathedral:
  • then it gains Base tax.png 2 base tax
  • else the capital gains a Cathedral

If the country has less than 85 legitimacy equivalent:

  • then it gains Devotion.png 20 devotion or Legitimacy.png 20 legitimacy
else If the country has a stability of less than +3,
  • then it gains Stability.png1 stability,
  • else it gains Administrative power.png50 administrative power.
The Lord's Army icon
The Lord's Army
If we do not protect our faith, then no one will. We must build a mighty army to strike fear into the unbelievers!
One of the following must be true:
  • The country has an army equal or larger than Manpower.png 30,000
  • Al neighboring countries have an Manpower.png army smaller than the country
The country gets the modifier “The Lord's Army” for Time Icon.png 15 years, giving the following effects:
  • Missionary strength.png +1% missionary strength
  • Morale of armies.png +5% morale of armies
Mission hands praying.png The House of God
Divine Empire icon
Divine Empire
Religious division strikes at the Empire, laying it low. For the sake of their own salvation, we must ensure that the One True Faith is practiced across all of Germany.
Reform desire.png The reformation began at least Time Icon.png 50 years ago

At least 50 provinces in the following regions follow the state religion of this country:

  • North Germany
  • South Germany
The country gets the modifier “Divine Empire” for Time Icon.png 15 years, giving the following effects:
  • Diplomatic reputation.png +1 diplomatic reputation
  • Yearly devotion.png +1 yearly devotion
  • Yearly legitimacy.png +1 yearly legitimacy
Mission teutonic knights.png The Lord's Army


Generic missions[edit]

Military missions[edit]

Mission Completion requirements Effects Prerequisites
Build to Force Limit icon
Build to Force Limit
Any growing country must maintain a reasonably sized army. By expanding our forces we can both further our political interests abroad and stimulate our domestic economy.
Country has 100% of the Land force limit modifier.png force limit total army size Country gets “Thriving Arms Industry” for Time Icon.png 25 years, giving the following effects:
  • Morale of armies.png +5% morale of armies
  • Land maintenance modifier.png −5% land maintenance modifier
Expand Nation icon
Expand Nation
We have been given a strong and viable country by those that came before us. It is time we expand upon our legacy and grow [Root.GetName] so that we may leave a stronger and more influential country to our children.
Country's Development.png total development has grown by at least 50 The Capital.png capital gains:
  • Base tax.png 1 base tax
  • Production.png 1 base production
  • Manpower.png 1 base manpower

All owned provinces within the area of the capital get “Growth of Capital” for Time Icon.png 25 years, giving the following effects:

  • Local construction cost −10% local construction cost
  • Local development cost −10% local development cost
Mission build up to force limit.png Build to Force Limit
Conquer New States icon
Conquer New States
As we expand we must ensure that we can truly integrate the new lands we conquer into our administrative apparatus. After conquest comes the hard work of establishing true [Root.GetAdjective] Rule over the conquered territories.
Country assigns 5 new Icon states.png states Country gets “Expansionist Policies” for Time Icon.png 25 years, giving the following effects:
  • State maintenance.png −25% state maintenance
  • Harsh treatment cost.png −33% harsh treatment cost
Mission conquer 50 development.png Expand Nation
Assemble an Army icon
Assemble an Army
Our territorial ambitions require a grand army. We must build and maintain a strong standing army that can defend and expand the lands under our rule.
Country has an army with at least 80,000 Manpower.png troops Country gets “Army Enthusiasm” for Time Icon.png 25 years, giving the following effects:
  • Manpower recovery speed.png +10% manpower recovery speed
  • Yearly army tradition.png +0.5 yearly army tradition
Mission cannons firing.png Conquer New States
Unite Home Region icon
Unite Home Region
The time has come to put all our hard work to build a viable military machine to the test. We must rise to be the true hegemon of our region, respected and feared by all.
All provinces in the region of the capital are owned directly and colonized Country gains:
  • Administrative power.png 50 administrative power
  • Diplomatic power.png 50 diplomatic power
  • Military power.png 50 military power

Country gets “Hegemonic Ambitions” for Time Icon.png 25 years, giving the following effect:

  • Autonomy.png −0.05 monthly autonomy change
Mission assemble an army.png Assemble an Army


Diplomatic missions[edit]

Mission Completion requirements Effects Prerequisites
Trustworthy Allies icon
Trustworthy Allies
No country can stand alone in this world. We must build lasting relationships with other countries if we are to be able to grow and prosper long term.
Country has at least two Alliance.png allies with at least 150 opinion. Country gets “Influential Diplomats” for Time Icon.png 25 years, giving the following effect:
  • Diplomatic reputation.png +1 diplomatic reputation
Acquire Subjects icon
Acquire Subjects
What good is power if no one recognizes it? We must acquire subject states that pay us the kind of respect one would expect from a country like [Root.GetName].
Country has at least two non-tributary Vassal.png subjects Country gets “Obedient Subjects” for Time Icon.png 25 years, giving the following effect:
  • Diplomatic annexation cost −15% diplomatic annexation cost
Mission alliances.png Trustworthy Allies
Create a Grand Fleet icon
Create a Grand Fleet
In order to be able to project power overseas a high seas navy is a must. Warships may be expensive but it is an investment that is well worth it if we can find new markets to dominate and peoples to conquer.
Country has at least one of the following:
  • Heavy ship.png 10 heavy ships
  • Galley.png 30 galleys
Country gets “Naval Enthusiasm” for Time Icon.png 25 years, giving the following effects:
  • Morale of navies.png +10% morale of navies
  • National sailors modifier.png +20% national sailors modifier
  • Yearly navy tradition.png +1 yearly naval tradition
Mission have two subjects.png Acquire Subjects
Dominate Trade icon
Dominate Trade
Our merchant communities have been growing stronger and stronger for a long time now. It is time we give them the help they require to truly dominate our domestic trade. No foreign power must be allowed to influence the well being of our subjects.
Country has at least 75% Trade power.png trade power in the home trade node A random owned province in the home trade node gets “Dominant Trade Hub” until the end of the game, giving the following effects:
  • Local development cost −5% local development cost
  • Local trade power.png +10 local trade power
Mission establish high seas navy.png Create a Grand Fleet
Expand Overseas icon
Expand Overseas
As big as the world is it is still interconnected through a number of vital trade routes. In an ancient order cloth, spices, metals, bullion, Chinaware and all kind of manufactured goods are brought across deserts and oceans to those who would pay the most for them. Taking a share of this trade, through acquiring useful ports in trade regions far abroad, could make even the smallest power richer than Croesus.
Country owns at least 3 trade companies which are not on the same continent as the capital, with each having at least 5 provinces Country gets “Growing East-Indian Trade” for Time Icon.png 25 years, giving the following effects:
  • Trade efficiency.png +15% trade efficiency
  • Trade power.png +20% global trade power
Mission dominate home trade node.png Dominate Trade


Administrative missions[edit]

Mission Completion requirements Effects Prerequisites
High Income icon
High Income
We must increase state income by any means necessary. Money is a requirement for any endeavor of the state, from the daily expenses of the government to the maintenance of armies to invade our enemies.
Country's Income.png monthly income has increased to 150% of the starting monthly income. Country gets “Growing Economy” for Time Icon.png 25 years, giving the following effects:
  • Construction cost.png −10% construction cost
  • Construction time.png −25% construction time
Build Buildings icon
Build Buildings
Let us never sit idle, even in peaceful times. Instead we must use our resources with industry, in order to make sure that we have funds available in time if misfortune should strike upon us.
Country has at least 5 temples and 5 workshops Country gains Administrative power.png 50 administrative power

Country gets “Building Spree” for Time Icon.png 25 years, giving the following effect:

  • Yearly tax income.png +10 tax income (This is yearly, not per month)
Mission high income.png High Income
Build a Treasury icon
Build a Treasury
A large treasury is an imperative buffer for all things that could befall us through. If this is seen as miserly, it is because some do not realize that this vice is the very essence of what it means to reign.
Country has at least Gold Icon.png 2000 ducats Country gets “Strong Treasury Department” for Time Icon.png 25 years, giving the following effects:
  • Yearly inflation reduction.png +0.10 yearly inflation reduction
Mission early game buildings.png Build Buildings
Build Manufactories icon
Build Manufactories
Great advances are being made in the field of production, both technological and organizational. Let us invest greatly in new manufactories, a great industrious revolution might soon be upon us.
Country has at least 20 manufactories Country gains Gold Icon.png 1.5 years of income

Country gets “Proto-Industrialization” for Time Icon.png 25 years, giving the following effect:

  • Production efficiency.png +10% production efficiency
Mission war chest.png Build a Treasury
Imperial Conquest icon
Imperial Conquest
Securing wealth must always be the foremost priority of our state. Let us make use of the expensive armies and fleets that our economic prosperity has bought us to acquire even more resources and subjects for an aspiring empire.
Country has at least 1000 Development.png total development Country gains Yearly prestige.png 30 prestige

Country gets “Imperial Ambition” for Time Icon.png 25 years, giving the following effect:

  • Years of separatism.png −5 years of separatism
Mission have manufactories.png Build Manufactories

References[edit]

  1. The script code is located in /Europa Universalis IV/missions/01_Generic_European_Missions.txt.