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Duchy rankHesse
Primary culture
Rhenish (Germanic)

Capital province
Niederhessen (1762)

Feudal Nobility Government monarchy.png

State religion

Technology group
WesternWestern technology group
Hessian ideas
Ambox outdated info.png Please help with verifying or updating this infobox. It was last verified for version 1.33.

Traditions.png Traditions:

+10% National tax modifier
+1 Diplomatic reputation

Stability cost modifier.png Break the Power of the Estates

−10% Stability cost modifier

Idea cost.png Marburg University

−10% Idea cost

Religious unity.png Welcome the Reformers

+25% Religious unity
+5% Church power

Development cost.png Receive Religious Immigrants

−10% Development cost

Discipline.png Modernization of the Hessian Army

+5% Discipline

Land force limit modifier.png Hessian Mercenaries

+25% Land force limit modifier

Production efficiency.png Economic Reforms

+10% Production efficiency

Idea bonus.png Ambition:

−15% Mercenary maintenance
For the area, see Hesse (area).

Hesse starts the game as a monarchy situated in North Germany, inside the Holy Roman Empire. It is bordered by Flag of Brunswick Brunswick, Flag of Thuringia Thuringia, Flag of Wurzburg Wurzburg, Flag of Mainz Mainz, Flag of Frankfurt Frankfurt, Flag of Nassau Nassau and Flag of Cologne Cologne.

Decisions[edit | edit source]


Execute decision.pngForm Westphalia

As the ideas of the Enlightenment are sweeping through Europe, we may choose to embrace them ourselves in Westphalia. Our future model state will feature ideas as revolutionary as equal rights for all male population, freedom for serfs and emancipation for the Jews, as well as enabling of free enterprise through abolition of socage and the guilds.

Potential requirements

Flag of Westphalia Westphalia does not exist.
The country:

If the country is AI-controlled, it:

  • is not a custom nation.
  • is not a former colonial nation.
  • owns core provinces Westfalen and Niederhessen, plus one of Köln, Trier, Mainz, or Münster.

Playing with normal or historical nations.


The country:


The country:

  • becomes Flag of Westphalia Westphalia.
  • gains Yearly prestige.png 25 prestige.
  • gets new Mission.png missions.
  • gets the Msg event.png event ‘New Traditions & Ambitions’, unless it is a custom nation.
  • increases rank to Kingdom rank kingdom, if:
    • it is a Duchy rank duchy
    • it either is an elector of the Holy Roman Empire or is not a member.
  • promotes Max promoted cultures.png Rhenish and Westphalian cultures.
  • gets permanent claims on all unowned provinces in:
    • South Westphalia area
    • North Westphalia area
    • Hesse area
    • Palatinate area
    • North Rhine area
    • Lower Rhineland area.
    • Europe with Culture icon.png Westphalian or Rhenish culture.
  • gets “Increased Centralization” for Time Icon.png 20 years, giving:
    • Autonomy.png −0.05 monthly autonomy change,
    • National unrest.png +1 national unrest.

AI will always take this decision

Execute decision.pngForm German Nation

Regardless of the absence of a strong, central authority, our nation is prospering. The Hanseatic League, formed by hundreds of towns in northern Germany, has contributed to the prosperity of our nation. Intellectual growth, combined with sea and overland trading, has also helped spur the development and transform our country into a wealthy manufacturing center.
Potential requirements

Flag of Germany Germany does not exist.
The country:

If the country is AI-controlled then it:

Playing with normal or historical nations.


The country:

  • has an Administrative technology.png administrative technology of at least 20.
  • is not a subject nation other than a tributary state.
  • is not at war.
  • is not a nomad nation.
  • owns core provinces:
    • Berlin (50)
    • München (65)
    • Brunswick (57
    • Augsburg (1868) or Stuttgart (70)
    • Nürnberg (67) or Frankfurt (1876)
    • Niederhessen (1762) or Köln (85)
    • Königsberg (41) or Straßburg (75)
    • Hamburg (44) or Lübeck (45)
    • Dresden (61) or Erfurt (63)
  • owns at least 50 core provinces across the North Germany and South Germany regions.


The country:

If the country is the Imperial authority.png emperor of the Holy Roman Empire:

  • Dismantle the Holy Roman Empire.


AI will always take this decision

Events[edit | edit source]


Msg event.pngAmalie Elisabeth

After the death of Wilhelm V, his wife Amalie Elisabeth rules Hesse-Kassel in the name of their son. She refuses to submit to the Emperor, whose forces has devastated Germany. To preserve her son's inheritance and her ancestral faith - Calvinism - she has continued the struggle.

This event happens only once during a campaign.
Trigger conditions
  • Is Flag of Hesse Hesse.
  • Has a regency without a female heir.
  • Government type is a Government monarchy.png monarchy.
  • Is not the lesser partner in Personal union.png a personal union.

The year is between 1600 and 1650.

Mean time to happen

200 months

Event button 547.png
She will rule in her own name.

Get a new female ruler Amalie of Elisabeth dynasty with:

  • 4 Administrative power.png administrative skill,
  • 3 Diplomatic power.png diplomatic skill,
  • 2 Military power.png military skill.
  • has Hessian culture.
  • has Missionary strength.png ‘Zealot’ personality.

If the country uses ‘Statists vs Monarchists’ mechanics:

  • then strengthen Monarchists in power by 100%.
Event button 547.png
Great, keep her as an advisor.
  • Gain 100 Administrative power.png administrative power.
  • Gain 100 Diplomatic power.png diplomatic power.
  • Gain 100 Military power.png military power.
  • If this country is the Emperor of China,
  • then it gains Meritocracy.png5 meritocracy.
  • Gain access to a female discounted Advisor Statesman female.PNG statesman with skill 2 named Amalie Elisabeth.

Missions[edit | edit source]

Main article: Westphalian missions

Strategy[edit | edit source]

Strategy The below is one of many player suggested strategies for Hesse. Bear in mind, due to the dynamic nature of the game, it may unfold differently for other players.

Hesse starts in a relatively weak position in its section of the HRE, however, the player has many options to correct this through conquest.

Early strategy[edit | edit source]

First and foremost as like many other nations in the HRE, currying favors with electors and the emperor is useful for the potential election to emperor, Saxony is a good choice as is Trier. Munster is a useful ally for opening moves and should be an easy ally as they almost always start friendly to Hesse, Austria is, of course, an excellent choice as well. For rivals, the player should select Cologne, and whatever two nations have rivaled Hesse.

One thing the player should consider is developing Cassel not just for the Renaissance boost but also because once the glass producing Cassel reaches 20 development it is eligible for the Diamond District event which can boost Hesse’s economy.

First war[edit | edit source]

After securing a royal marriage and an alliance with another nation or two set aside a diplomat to fabricate a claim on either Paderborn or Westfalen. In this time build to force limit. Cologne tends to have no allies or very weak ones such as Aachen. However, if Munster does not rival Cologne or worse allies them and the player has no stronger allies they should restart. When the claim is finished DOW Cologne calling in Munster with the promise of land. As soon as the war starts immediately send two stacks to Paderborn and Westfalen before Munster can take it. Colognes army starts in Köln and thus will be delayed before reaching the war goal. Once Paderborn and Westfalen are secured stack wipe any armies and siege down Köln and any allied nations. Once you have full sieged Cologne take Westfalen and Paderborn for yourself and vassalize Cologne. Vassalizing Cologne is useful as once the liberty desire goes down you have a pocket elector and sometimes nations like Gelre will declare on Cologne and after vassalizing you can use the defensive war to call your allies and take richer provinces like Upper Guelders for reduced AE (Note that if this happens it is important Hesse themselves takes any provinces and not Cologne as this will greatly increase their liberty desire.) Munster will now most likely break the alliance, this is okay as once truce runs out you can potentially invade them for their land. Improve relations with Cologne to bring their liberty desire down.

Post first war[edit | edit source]

With this completed Hesse now has a power base they can expand in a multitude of directions with. Recommended targets for expansion include Brunswick to get closer to forming Westphalia should they ever become elector or emperor (same is true with Magdeburg should the player reach it), Munster, Cleves to connect Köln to Hesse, and Frankfurt if it loses its free city status for its higher dev and center of trade. Should the player own Guelders or a Cleven province Dutch minors like Gelre or Utrecht are also prime targets for access to a coastline and these provinces higher base tax/manpower. Hesse should also capitalize on any breakaway Dutch minors like Brabant or Holland as these rich provinces can very much boost Hesse’s development should they ever become free or Burgundy becomes weak. The player can choose to make Cologne a march for reduced Liberty Desire and so that Cologne packs more of a punch but annexing is also a suitable option should the player wish it.

Reformation[edit | edit source]

The player is up to their own personal choice as to whether to stay Catholic or to convert to Protestant/Reformed but converting may be the better choice as its central location within the HRE a Center of Reformation can easily spread throughout and compliments Hesse’s historical status as a member of the Protestant League.

Ideas[edit | edit source]

For first idea group the player should most likely go with either a military idea such as Quality or Quantity for stronger troops, or of course just more of them, or Diplomatic to boost Diplomatic reputation.png, diplo rep and gain more diplomats, and naturally the amazing, essential, +25% Improve relations.png. Economic is also a strong choice for the extra -20% Dev cost, and it also mixes really well with Quantity ideas for the Policy. The extra Tax, and other modifiers help too!

Achievements[edit | edit source]

Hessian Mercenaries icon
As Hesse, have at least 50 regiments of mercenaries and no loans.
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