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Clicking on a mission icon leads to the appropriate table row. "Repeat" action to return.
Polynesian missions[edit | edit source]
[edit | edit source]
No matter what the Polynesian people call home, one thing they all have in common is a spiritual connection with the sea. Sailing is often seen as a sacred tradition, and in some societies the sailor's canoe is seen as an extension of his own body, and in even more extreme cases the canoe is seen to have Mana or a soul of its own and is sovereign and sacred among all things.
|Navy size is at least 100% of force limit||Country gains:|
The Polynesian Triangle refers to the area of the Pacific Ocean inhabited by the Polynesians. The tips of the triangle refers to Hawaii, the west corner to Aotearoa, and the east corner to Rapa Nui. Polynesian traders and voyagers alike would utilize the Polynesian Triangle to engage in trade, exploration, and colonisation. The native Polynesians would actually refer to this region as an octopus, representing the various invisible pathways that navigators would follow along the sea. This octopus has various names in Polynesian societies including Taumata-Fe'e-Fa'atupu-Hau or Grand Octopus of Prosperity referring to the great riches that exploration and trade would bring to their society.
|Country has at least 30 light ships||Country gets “Naval Enthusiasm” for 25 years, giving the following effects:||Oceanic People|
|If country has any estate:
|Country gets “Absolute Rule” for the rest of the game, giving the following effect:||Centralize the Realm|
|If country has any estate:
|Country gets “Loyal Subjects” for the rest of the game, giving the following effect:||Absolute Rule|
|At least 10 provinces (or colony with at least 600 settlers) in the following region are owned by our country or non-tributary subjects:
||Country gets “Colonization Efforts” for the rest of the game, giving the following effect:||Loyal Subjects|
Mana is roughly equivalent to the Western expression of a soul or spirit. But, Mana is also the measure of a man's prestige and piety, and an honourable man is seen as possessing a lot of Mana while a lesser member of society is seen as being shallow in Mana. In some societies, someone who is dedicated to prayer and the accumulation of Mana can gain the favour of the gods and request them to perform tasks such as changing the weather or bringing islands out of the ocean. It's from this that the west's mistake of equating Mana with Magic has come from.
|Country:||Country gains 100 government reform progress|
|Country:||If the country is tribal:
|Country:||Country gains an admiral with 50 navy tradition||Centralize the Realm|
|Country gains a claim on every provinces which:||Shipbuilders|
|Country owns any province with a center of trade||If has any province with center of trade of exactly level 1:
|Expand the Trade Routes|
Hawaiian missions[edit | edit source]
The Ahupua'a system was the societal system devised by Umi-a-Liloa as a way of guiding Hawaiian society with three simple values. The first value being: aloha. Aloha is the doctrine which governs basic respect required from each Hawaiian, and the exact rules of Aloha varied depending on gender and social class. Laulima is the second value of the Ahupua'a system, and it dictates cooperation. Laulima literally means many hands, and describes the manner in which every Hawaiian contributes towards the success of the Kingdom and that performing one's duties and cooperating with others is in everyone's best interest. Malama is the final value of the Ahupua'a system, and it describes stewardship. One who practices Malama is attentive, caring, and observant and cares for their community and their family. It is by practicing the three principals of Ahupua'a that one achieves Pono, a perfectly balanced life.
Lift the Naha Stone
The Naha Stone is a sacred symbol of the Naha Clan in the Great Island. It is believed that the stone can distinguish if the bloodline of a clan's newborn is legitimate or not. Its power, though, goes far beyond. That who is able to lift the stone is destined to be the ruler of the archipielago.
||Please the Ka Ha|
||Lift the Naha Stone|
Regional missions[edit | edit source]
Modernization[edit | edit source]
|Government is not tribal
Any neighbouring country:
Economic missions[edit | edit source]
|Country's monthly income has increased by 150% compared to the starting monthly income||Country gets “Growing Economy” for 25 years, giving the following effects:|
|Country controls at least 75% of the trade in the home trade node||Random provinces gain “Dominant Trade Hub” for the rest of the game, giving the following effects:||High Income|
|Country's total development has grown by at least 50||The capital gains:||High Income|
|Country has at least 2 000 ducats||Country gets “Strong Treasury Department” for 25 years, giving the following effects:||Improve Capital|
|Country has at least 1 000 total development||Country gains 30 prestige||Build a Treasury|
Diplomatic missions[edit | edit source]
||Country gains 75 diplomatic power|
|Country has at least 2 allies which:||Country gets “Influential Diplomats” for 25 years, giving the following effect:||Uniting the Tribes|
|Country has at least 2 non-tributary subjects||Country gets “Obedient Subjects” for 25 years, giving the following effect:||Trustworthy Allies|
|No province in our capital's area is owned by another country||Country gains:||Acquire Subjects|
|No province in our capital's region is owned by another country||Country gains:||Unite Home Area|
|Government is not tribal||Country gets “Colonize the Continent” for the rest of the game, giving the following effects:||Unite Home Region|
Military missions[edit | edit source]
|Country has 100% of the force limit total army size||Country gets “Thriving Arms Industry” for 25 years, giving the following effects:|
|Country has an army with at least 80,000 troops||Country gets “Army Enthusiasm” for 25 years, giving the following effects:||Build to Force Limit|
|Government is not tribal||Country gains 200 military power||Assemble An Army|
|At least 5 provinces in the following continent are owned by the country or non-tributary subjects:
||Country gains:||Drive out the Europeans|
|Country does not own any province with at least 2 Unrest||Country gains 1 stability||Unite Home Area|
|At least one of:||Country gets “Building Spree” for 25 years, giving the following effect:||Control Unrest|
References[edit | edit source]
- The script code is located in and .
- Province should be in home trade node and: