|Please help with verifying or updating this infobox. It was last verified for version 1.33.|
- +20% Light ship combat ability
- +0.5 Yearly navy tradition
- +1% Missionary strength
- +2 Tolerance of the true faith
- +1 Yearly legitimacy
- +1 Yearly prestige
- +1 Diplomatic relation
- +2 Max promoted cultures
- +20% Manpower recovery speed
- −15% Core-creation cost
- +40% Colonial range
- +1 Naval leader maneuver
- Can recruit explorers and conquistadors. Explorers may explore ocean provinces.
- +20 Global settler increase
Formation[edit | edit source]
Please help with verifying or updating this infobox. It was last verified for version 1.33.
The islands are finally united under a unique ruler. A new time of prosperity is in front of us.
If the country is AI-controlled then it:
Hawai'i does not exists
AI will always take this decision.
Strategy[edit | edit source]
Hawaii does not exist in 1444, but given that most of the islands that can form it start at even footing, assembly of an army and uniting it shouldn’t take too long. Afterward, they have a good position to start colonization of the pacific and North America. Places like Australia shouldn’t pose much of a threat with worse tech, and many islands can be settled easily. Attention should head eastwards early on to modernize in preparation for European invasion. Luckily, Europe should arrive a bit later than in Africa and whatnot. Consider making allies with Japan and China to help in the wars. You could, with colonization of good land and modernization, eclipse European nations after a while. However, given your unique position, institutions could prove difficult.
Achievements[edit | edit source]