Hanoverian missions

From Europa Universalis 4 Wiki
Jump to navigation Jump to search

This is a list of all missions of Flag of Hanover Hanover.[1]

Trustworthy AlliesAcquire SubjectsCreate a Grand FleetDominate TradeExpand OverseasHigh IncomeBuild BuildingsBuild a TreasuryBuild ManufactoriesImperial ConquestGlobal DominanceFaith's BastionImperial AmbitionCharlemagne's LegacyDefend the EmpireUnite the WelfsDefend against the SaxonsExpand into SaxonySubdue BrandenburgThe Hansa Trade PortsRule the WavesSplendor of HerrenhausenThe English CrownAnglo-German UnityHanoverian Missions.png

Clicking on a mission icon leads to the appropriate table row. "Repeat" action to return.

National missions[edit | edit source]

Mission Completion requirements Effects Prerequisites
Mission noble council.png Unite the Welfs All countries among the following don't exist:

Hanover owns the following core provinces:

  • Braunschweig
  • Celle
  • Göttingen
  • Hanover
  • Lüneburg
Hanover gains Yearly prestige.png 15 prestige

Hanover gains permanent claims on all provinces in the following areas:

  • Lower Saxony
  • Weser
Mission assemble an army.png Defend against the Saxons Hanover has an army larger or equal than all the following nations:

If none of them exists Hanover has to have an army size of at least 25.

Hanover gains permanent claims on all provinces in the following areas:
  • Saxony
  • Saxony-Anhalt
  • Thuringia
Mission noble council.png Unite the Welfs
Mission have two subjects.png Expand into Saxony 10 provinces in the following areas are owned by Hanover or its non-tributary subjects:
  • Saxony
  • Saxony-Anhalt
  • Thuringia
Hanover gains permanent claims on all provinces in the following areas:
  • Mittelmark
  • Neumark

If Flag of Brandenburg Brandenburg exists:

  • Hanover gains claims on all provinces owned by Brandenburg.

Else if Flag of Prussia Prussia exists:

  • Hanover gains claims on all provinces owned by Prussia.
Mission assemble an army.png Defend against the Saxons
Mission unite home region.png Subdue Brandenburg All provinces in the following areas are owned by Hanover or its non-tributary subjects:
  • Mittelmark
  • Neumark

Flag of Brandenburg Brandenburg does not exist or is a subject of Hanover Flag of Prussia Prussia does not exist or is a subject of Hanover

Hanover gets “Ascendancy over Northern Germany” for Time Icon.png 30 years, giving the following effects:
  • Cost to fabricate claims.png −15% cost to fabricate claims
  • Aggressive expansion impact.png −20% aggressive expansion impact
Mission have two subjects.png Expand into Saxony
Mission hanseatic city.png The Hansa Trade Ports Hanover owns the following core provinces:
  • Bremen
  • Hamburg
  • Lübeck
If Hanover has less than 1000 maximum sailors:
  • Hanover gains Sailors.png 1000 sailors

Else:

  • Hanover gains 1000% yearly sailors

Hanover gets “Hansa Naval Power” for Time Icon.png 20 years, giving the following effects:

  • Shipbuilding time.png −25% shipbuilding time
  • Ship costs.png −15% ship costs
Mission noble council.png Unite the Welfs
Mission sea battles.png Rule the Waves No country having a port on the North Sea area have a larger Naval forcelimit.png fleet than Hannover Hanover gets “Naval Domination of the North Sea” in Lübeck trade node for Time Icon.png 20 years, giving the following effect:
  • Trade power.png +35 trade power

If Hanover has completed the mission "Splendor of Herrenhausen" and Flag of Great Britain Great Britain (or Flag of England England) is the same religion as Hanover (or Hanover is Protestant and Flag of Great Britain Great Britain Anglican):

Mission hanseatic city.png The Hansa Trade Ports
Mission early modern university.png Splendor of Herrenhausen Hanover have:
  • At least Development.png 200 total development
  • At least Yearly prestige.png 80 prestige

Hanover's capital have at least Development.png 25 development

Hanover gets “Splendor of Herrenhausen” for Time Icon.png 20 years, giving the following effects:
  • Diplomatic reputation.png +1 diplomatic reputation
  • Yearly legitimacy.png +1 yearly legitimacy

If Hanover has completed the mission "Rule the Waves" and Flag of Great Britain Great Britain (or Flag of England England) is the same religion as Hanover (or Hanover is Protestant and Flag of Great Britain Great Britain Anglican):

Mission monarch in throne room.png The English Crown Hanover or a non-tributary subjects owns the following province:
  • London

15 provinces in the following areas are owned by Hanover or its non-tributary subjects:

  • East Anglia
  • East Midlands
  • London
  • Wessex
  • West Midlands
  • Yorkshire
Hanover gets “King of England” for Time Icon.png 20 years, giving the following effects:
  • Yearly prestige.png +1 yearly prestige
  • Diplomatic relations.png +1 diplomatic relations
Mission sea battles.png Rule the Waves

Mission early modern university.png Splendor of Herrenhausen

Mission alliances.png Anglo-German Unity Hanover is the emperor of the Imperial authority.png Holy Roman Empire or it doesn't exist

Hanover owns 20 provinces with lower National unrest.png unrest than 1 in the following region:

  • North Germany

Hanover owns 15 provinces with lower National unrest.png unrest than 1 in the following region:

  • Britain
Hanover gets “Anglo-German Unity” until the end of the game, giving the following effects:
  • National unrest.png -2 national unrest
  • Max promoted cultures.png +1 max promoted culture
Mission monarch in throne room.png The English Crown

Regional missions[edit | edit source]

European missions[edit | edit source]

Mission Completion requirements Effects Prerequisites
Global Dominance icon
Global Dominance
The acquisition of wealth is one thing; but being wealthier than all others, is a sign of true mastery. Grow our home trade node, and own a controlling stake in it.
Country has the most Trade power.png Trade power in its home node, which is the highest valued trade node in the world. Country:
  • gains Yearly prestige.png 30 prestige.
  • gets the modifier “World Renowned” for 20 years, giving the following effect:
    • Trade efficiency.png +15% trade efficiency.
Faith's Bastion icon
Faith's Bastion
Heresy must not be tolerated. The [Root.Religion.GetName] Church needs a pious role-model to light the way.
It is not the Age of Discovery.png Age of Discovery

The country:

  • is Become Defender of the Faith.png Defender of the Faith
  • has at least 100% Religious unity.png Religious unity
Country gets the modifier “Armor of Righteousness” for 15 years, giving the following effects:
  • Morale of armies.png +5% Morale of armies
  • Missionary strength vs heretics.png +1% Missionary strength vs heretics

Holy Roman Empire missions[edit | edit source]

Mission Completion requirements Effects Prerequisites
Imperial Ambition icon
Imperial Ambition
Like all Princes of the Holy Roman Empire, we have our eye on the throne. We should stir up some support from the electorate.
If the Imperial authority.png Holy Roman Empire exists:
  • then the country has at least 2 Electors voting for it to become Emperor
  • else this country has at least 3 Alliance.png allies
The country gains Yearly prestige.png +10 Prestige

The country gets the modifier “Imperial Graces” for Time Icon.png 15 years, giving the following effects:

  • Diplomat.png +1 Diplomat
  • Improve relations.png +25% Improve relations
Charlemagne's Legacy icon
Charlemagne's Legacy
In times immemorial, the Carolingian Kings ruled over the great and Holy Roman Empire. Their legacy has not been forgotten, and neither has their ambition. We must be crowned Emperor.
If the Imperial authority.png Holy Roman Empire exists:
  • then the ruler of the country is Imperial authority.png Holy Roman Emperor
  • else this country has Empire rank empire rank
The country gets the modifier “Imperator Romanorum” for Time Icon.png 15 years, giving the following effect:
  • Diplomatic reputation.png +3 Diplomatic reputation.
Mission alliances.png Imperial Ambition
Defend the Empire icon
Defend the Empire
Over the course of time, many of our Princes have foolishly lost territory to the uncivilized nations beyond the Imperial borders. Unfortunately, that makes us look weak. Recover them.
If the Imperial authority.png Holy Roman Empire exists then:
  • the ruler of the country is Imperial authority.png Holy Roman Emperor
  • the Imperial reform "Call for Reichsreform" is enacted
  • No provinces in the Empire are under the control of a non-member state (directly or indirectly through a subject)

else:

  • Every province with a core of this country is owned by this country
The country gains:
  • Yearly prestige.png +10 Prestige
  • Imperial authority.png +10 Imperial authority

The country gets the modifier “Imperial Unity” for Time Icon.png 15 years, giving the following effect:

  • Imperial authority growth modifier.png +0.10 monthly imperial authority
Mission empire.png Charlemagne's Legacy

Generic missions[edit | edit source]

Diplomatic missions[edit | edit source]

Mission Completion requirements Effects Prerequisites
Trustworthy Allies icon
Trustworthy Allies
No country can stand alone in this world. We must build lasting relationships with other countries if we are to be able to grow and prosper long term.
Country has at least two Alliance.png allies with at least 150 opinion. Country gets “Influential Diplomats” for Time Icon.png 25 years, giving the following effect:
  • Diplomatic reputation.png +1 diplomatic reputation
Acquire Subjects icon
Acquire Subjects
What good is power if no one recognizes it? We must acquire subject states that pay us the kind of respect one would expect from a country like [Root.GetName].
Country has at least two non-tributary Vassal.png subjects Country gets “Obedient Subjects” for Time Icon.png 25 years, giving the following effect:
  • Diplomatic annexation cost −15% diplomatic annexation cost
Mission alliances.png Trustworthy Allies
Create a Grand Fleet icon
Create a Grand Fleet
In order to be able to project power overseas a high seas navy is a must. Warships may be expensive but it is an investment that is well worth it if we can find new markets to dominate and peoples to conquer.
Country has at least one of the following:
  • Heavy ship.png 10 heavy ships
  • Galley.png 30 galleys
Country gets “Naval Enthusiasm” for Time Icon.png 25 years, giving the following effects:
  • Morale of navies.png +10% morale of navies
  • National sailors modifier.png +20% national sailors modifier
  • Yearly navy tradition.png +1 yearly naval tradition
Mission have two subjects.png Acquire Subjects
Dominate Trade icon
Dominate Trade
Our merchant communities have been growing stronger and stronger for a long time now. It is time we give them the help they require to truly dominate our domestic trade. No foreign power must be allowed to influence the well being of our subjects.
Country has at least 75% Trade power.png trade power in the home trade node A random owned province in the home trade node gets “Dominant Trade Hub” until the end of the game, giving the following effects:
  • Local development cost −5% local development cost
  • Local trade power.png +10 local trade power
Mission establish high seas navy.png Create a Grand Fleet
Expand Overseas icon
Expand Overseas
As big as the world is it is still interconnected through a number of vital trade routes. In an ancient order cloth, spices, metals, bullion, Chinaware and all kind of manufactured goods are brought across deserts and oceans to those who would pay the most for them. Taking a share of this trade, through acquiring useful ports in trade regions far abroad, could make even the smallest power richer than Croesus.
Country owns at least 3 trade companies which are not on the same continent as the capital, with each having at least 5 provinces Country gets “Growing East-Indian Trade” for Time Icon.png 25 years, giving the following effects:
  • Trade efficiency.png +15% trade efficiency
  • Trade power.png +20% global trade power
Mission dominate home trade node.png Dominate Trade


Administrative missions[edit | edit source]

Mission Completion requirements Effects Prerequisites
High Income icon
High Income
We must increase state income by any means necessary. Money is a requirement for any endeavor of the state, from the daily expenses of the government to the maintenance of armies to invade our enemies.
Country's Income.png monthly income has increased to 150% of the starting monthly income. Country gets “Growing Economy” for Time Icon.png 25 years, giving the following effects:
  • Construction cost.png −10% construction cost
  • Construction time.png −25% construction time
Build Buildings icon
Build Buildings
Let us never sit idle, even in peaceful times. Instead we must use our resources with industry, in order to make sure that we have funds available in time if misfortune should strike upon us.
Country has at least 5 temples and 5 workshops Country gains Administrative power.png 50 administrative power

Country gets “Building Spree” for Time Icon.png 25 years, giving the following effect:

  • Yearly tax income.png +10 tax income (This is yearly, not per month)
Mission high income.png High Income
Build a Treasury icon
Build a Treasury
A large treasury is an imperative buffer for all things that could befall us through. If this is seen as miserly, it is because some do not realize that this vice is the very essence of what it means to reign.
Country has at least Gold Icon.png 2000 ducats Country gets “Strong Treasury Department” for Time Icon.png 25 years, giving the following effects:
  • Yearly inflation reduction.png +0.10 yearly inflation reduction
Mission early game buildings.png Build Buildings
Build Manufactories icon
Build Manufactories
Great advances are being made in the field of production, both technological and organizational. Let us invest greatly in new manufactories, a great industrious revolution might soon be upon us.
Country has at least 20 manufactories Country gains Gold Icon.png 1.5 years of income

Country gets “Proto-Industrialization” for Time Icon.png 25 years, giving the following effect:

  • Production efficiency.png +10% production efficiency
Mission war chest.png Build a Treasury
Imperial Conquest icon
Imperial Conquest
Securing wealth must always be the foremost priority of our state. Let us make use of the expensive armies and fleets that our economic prosperity has bought us to acquire even more resources and subjects for an aspiring empire.
Country has at least 1000 Development.png total development Country gains Yearly prestige.png 30 prestige

Country gets “Imperial Ambition” for Time Icon.png 25 years, giving the following effect:

  • Years of separatism.png −5 years of separatism
Mission have manufactories.png Build Manufactories

References[edit | edit source]

  1. The script code is located in /Europa Universalis IV/missions/Hannoverian_Missions.txt.