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Kingdom rankHanover
Primary culture
Lower Saxon (Germanic)

Capital province
Hanover (1758)

Feudal Nobility Government monarchy.png

State religion

Technology group
WesternWestern technology group
Hanoverian ideas
Ambox outdated info.png Please help with verifying or updating this infobox. It was last verified for version 1.33.

Traditions.png Traditions:

−10% Construction cost
+10% Trade power abroad

State maintenance.png Niedersächsicher Reichskreis

−15% State maintenance

Development cost.png Weser Renaissance

−10% Development cost

Land maintenance modifier.png Schützenfest

−5% Land maintenance modifier
+5% Land fire damage

Yearly prestige.png Herrenhausen Gardens

+1 Yearly prestige

Goods produced modifier.png Strengthen the Meiertum

+10% Goods produced modifier

Diplomatic relations.png Hanoverian Chancery

+1 Diplomatic relation

Fire damage received.png King’s Legion

−15% Fire damage received

Idea bonus.png Ambition:

+5% Discipline

Hanover is a formable nation in North Germany with its own ideas. Hanover exists in historical starts after 1692.

Formation[edit | edit source]

Countries with Lower Saxon primary culture can form Hanover.[1]


Execute decision.pngForm Hanover

Now that we control the key provinces of this region, local nobles have no other choice but to accept our leadership. When they fall in line, the united duchy of Hanover will become the leading power of the region.

Potential requirements

Flag of Hanover Hanover does not exist.
The country:

If the country is AI-controlled, it:

  • is not a custom nation.
  • is not a former colonial nation.
  • owns core provinces Lüneburg and Hanover.

Playing with normal or historical nations.


The country:


The country:

  • becomes Flag of Hanover Hanover.
  • gains Yearly prestige.png 25 prestige.
  • gets new Mission.png missions.
  • gets the Msg event.png event ‘New Traditions & Ambitions’, unless it is a custom nation.
  • increases rank to Kingdom rank kingdom, if:
    • it is a Duchy rank duchy
    • it is an elector of the Holy Roman Empire or is not a member.
  • gets permanent claims on all unowned provinces in:
    • North Germany region with Culture icon.png Lower Saxon culture
    • Braunschweig area
    • Weser area.
  • gets “Increased Centralization” for Time Icon.png 20 years, giving:
    • Autonomy.png −0.05 monthly autonomy change,
    • National unrest.png +1 national unrest.

If Hanover (1758) is part of the HRE, but its owner is not a member then:

  • the province is removed from the HRE.
  • the Holy Roman Emperor:
    • gets the opinion modifier “Removed provinces from the Empire” towards the owner, worth Opinion.png−50 opinion with a yearly decay of 1.
    • loses Imperial authority.png1 imperial authority.

Hanover (1758):

  • becomes the new capital of the owner country.
  • gains Base tax.png 1 base tax.

AI will always take this decision

Missions[edit | edit source]

Main article: Hanoverian missions

Events[edit | edit source]

The following event can fire for all countries which own the required provinces.[2]


Msg event.pngLeibniz

Gottfried Wilhelm Leibniz was a German philosopher, mathematician and political adviser important, both as a metaphysician and as a logician, and distinguished also for his independent invention of the differential and integral calculus. Born in Leipzig in 1646 he eventually ended up in the service of John Frederick the duke of Braunschweig-Lüneburg.

This event happens only once during a campaign.
Trigger conditions

The country:

  • owns one of the following provinces:
    • Leipzig (62)
    • Erfurt (63)
    • Nürnberg (67)
    • Hanover (1758)

The advisor ‘Gottfried Leibniz’:

  • is not currently employed.
  • is not available.

It is at least 1676 but before 1716.

Mean time to happen

120 months

Event button 547.png

The country:

  • gets access to the discounted Saxon Advisor Philosopher.png (level 3) philosopher named ‘Gottfried Wilhelm Leibniz’.
  • gains Innovativeness.png1 innovativeness.

Footnotes[edit | edit source]

  1. The script code of the decision can be found in /Europa Universalis IV/decisions/MiscCountryFormations.txt.
  2. The script code of the event can be found in /Europa Universalis IV/events/flavorHAN.txt.
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