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Duchy rankHamburg
Primary culture
Lower Saxon (Germanic)

Capital province
Hamburg (44)

Free City Government republic.png

State religion

Technology group
WesternWestern technology group
Hamburger ideas
Ambox outdated info.png Please help with verifying or updating this infobox. It was last verified for version 1.33.

Traditions.png Traditions:

+10% National tax modifier
+10% Light ship combat ability

Trade power.png Hanseatic City

+15% Global trade power

Yearly republican tradition.png Burgher Republic

+0.3 Yearly republican tradition

Fort defense.png Walls of Hamburg

+25% Fort defense

National unrest.png First Constitution of Hamburg

−1 National unrest

Idea cost.png School of the Johanneum

−10% Idea cost

Production efficiency.png Berenberg Bank

+10% Production efficiency
−0.5 Interest per annum

Ship costs.png Shipyards of the Elbe

−10% Ship cost

Idea bonus.png Ambition:

+25% Naval force limit modifier

Hamburg is a free city of the Holy Roman Empire. In the 1444 start it is in a trade league under Flag of Lübeck Lübeck.

Missions[edit | edit source]

Main article: Hanseatic missions

Decisions[edit | edit source]


Execute decision.pngForm Hanover

Now that we control the key provinces of this region, local nobles have no other choice but to accept our leadership. When they fall in line, the united duchy of Hanover will become the leading power of the region.

Potential requirements

Flag of Hanover Hanover does not exist.
The country:

If the country is AI-controlled, it:

  • is not a custom nation.
  • is not a former colonial nation.
  • owns core provinces Lüneburg and Hanover.

Playing with normal or historical nations.


The country:


The country:

  • becomes Flag of Hanover Hanover.
  • gains Yearly prestige.png 25 prestige.
  • gets new Mission.png missions.
  • gets the Msg event.png event ‘New Traditions & Ambitions’, unless it is a custom nation.
  • increases rank to Kingdom rank kingdom, if:
    • it is a Duchy rank duchy
    • it is an elector of the Holy Roman Empire or is not a member.
  • gets permanent claims on all unowned provinces in:
    • North Germany region with Culture icon.png Lower Saxon culture
    • Braunschweig area
    • Weser area.
  • gets “Increased Centralization” for Time Icon.png 20 years, giving:
    • Autonomy.png −0.05 monthly autonomy change,
    • National unrest.png +1 national unrest.

If Hanover (1758) is part of the HRE, but its owner is not a member then:

  • the province is removed from the HRE.
  • the Holy Roman Emperor:
    • gets the opinion modifier “Removed provinces from the Empire” towards the owner, worth Opinion.png−50 opinion with a yearly decay of 1.
    • loses Imperial authority.png1 imperial authority.

Hanover (1758):

  • becomes the new capital of the owner country.
  • gains Base tax.png 1 base tax.

AI will always take this decision

Execute decision.pngForm German Nation

Regardless of the absence of a strong, central authority, our nation is prospering. The Hanseatic League, formed by hundreds of towns in northern Germany, has contributed to the prosperity of our nation. Intellectual growth, combined with sea and overland trading, has also helped spur the development and transform our country into a wealthy manufacturing center.

Potential requirements

Flag of Germany Germany does not exist.
The country:

If the country is AI-controlled then it:

Playing with normal or historical nations.


The country:


The country:

The Imperial authority.png emperor of the HRE:

AI will always take this decision unless it is Flag of Austria Austria

Strategy[edit | edit source]

Strategy The below is one of many player suggested strategies for Hamburg. Bear in mind, due to the dynamic nature of the game, it may unfold differently for other players.

Hamburg has many advantages that allow the potential for it to become a major power; including its trading bonuses as a Hanseatic Trade port, naval ideas, its position near the edge of the Holy Roman Empire and its access to the New World.

It is one of the 8 starting free cities in the Holy Roman Empire. This means the Emperor will normally defend it from attack by other empire members, as well as those from outside. Free cities also have a development bonus that allows it to grow rapidly. The City of Cities achievement is quite doable with a Free City. Free City status is lost if the nation grows to more than one province. In the early game, it is usually best to maintain these benefits and grow the city significantly before expanding. If this is done after the Renaissance triggers, growth can also be used to greatly accelerate adaptation long before it makes its way there from Italy. Since the Austria Expansion, it is important to keep an eye on Burgher Estate influence. It will be high to start due to the estate's high land share, Free City status, and high trade power. Growing past 30 development will bump it 10 points higher still, and it can easily surpass 100 and initiate an estate disaster if one grants too many privileges and diets, and/or does not confiscate some Burgher land.

As a Free City with both an estuary and an entrepot, Hamburg starts with considerable trade power. Unfortunately, as a member of Lubeck's trade league it shares half of this. Unless the emperor is weak, it is advisable to immediately leave the league as it is not needed for protection and seriously hampers your trade income.

Free City status can be maintained if the player vassalizes a neighbor in a war and then grows the vassal by making claims, transferring them to the vassal, and pressing claims in wars. Just be sure to only use one vassal, as it will be difficult for Hamburg's single province to maintain the loyalty of two expanding vassals. Care must always be taken to not expand within the empire too quickly, especially by annexing nations (eliminating a prince usually draws the Emperor's ire and brings penalties). Expanding up into Denmark is a good play, supporting Sweden's independence to weaken it and gain an ally. Note that this alliance is not likely to last once Sjælland is taken by Hamburg (or its vassal), as Sweden will covet it and is likely to become a rival.

By this time Hamburg will likely have to expand itself and lose Free City status, and can diplomatically annex its vassal.

Hamburg can use its naval and trade strengths and ocean access to become a Colonial power using the exploration ideas. It first needs trade node access to the New World. The easiest is through the North Sea trade node and its access to Canada. Taking Norway's Bergenhus should be a priority if this is the desired strategy. The first New World provinces to come within colonizing range are in the Amazon Delta. There is typically enough time to set up colonial nations from there to the Caribbean, Eastern America and finally Canada before anyone cuts you off. The player can then try for a trade port or two in the Ivory Coast node and on to Asia. In this way, Hamburg is a good pick to get the Market Control achievement. An extensive trade network is also necessary to get the Bunte Kuh achievement.

Achievements[edit | edit source]

Bunte Kuh icon
As Hamburg, trade in both Gems and Livestock.
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