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Hamburg

Duchy rankHamburg
Hamburg.png
Primary culture
Westphalian (Germanic)

Capital province
Hamburg (44)

Government
Free CityGovernment republic.png

State religion
CatholicCatholic.png

Technology group
WesternWestern technology group
Hamburger ideas
Traditions.png Traditions:
+10% National tax modifier
+10% Light ship combat ability

Trade power.png Hanseatic City

+15% Global trade power

Republican tradition.png Burgher Republic

+0.5 Yearly republican tradition

Fort defense.png Walls of Hamburg

+25% Fort defense

National unrest.png First Constitution of Hamburg

−1 National unrest

Idea cost.png School of the Johanneum

−10% Idea cost

Production efficiency.png Berenberg Bank

+10% Production efficiency
−0.5 Interest per annum

Ship costs.png Shipyards of the Elbe

−10% Ship cost

Idea bonus.png Ambition:

+25% Naval force limit modifier

Hamburg is a free city of the Holy Roman Empire. In the 1444 start it is in a trade league under Flag of Lübeck Lübeck.

Contents

DecisionsEdit

 Form Westphalia


As the ideas of the Enlightenment are sweeping through Europe, we may choose to embrace them ourselves in Westphalia. Our future model state will feature ideas as revolutionary as equal rights for all male population, freedom for serfs and emancipation for the Jews, as well as enabling of free enterprise through abolition of socage and the guilds.


 
Potential requirements Allow

Effects
  • If Kassel (1762):
  • then
    • Kassel (1762) is removed from the HRE.
    • the emperor of the HRE:
      • loses  1 imperial authority.
      • gets the modifier “Removed provinces from the Empire” towards the country, worth  −50 opinion with a yearly decay of 1.
  • The country:
    • changes to   Westphalia.
    • changes government to a administrative monarchy.
    • sets capital to Kassel (1762).
    • gets the modifier “Increased Decentralization” for 20 years with the following effects:
      •   +0.05 monthly autonomy change,
      •   −1 national unrest.
    • gets permanent claims on all provinces of Westphalia (area) and Lower Saxony that it does not own.
    • gets permanent claims on the provinces Magdeburg (52), Hessen (81), Kassel (1762) and Altmark (2964) that are not owned by Westphalia.
    • gains  25 prestige.
  • If   Westphalia is a duchy
    • then it becomes a   kingdom.
  • A random owned province:
    • gains  1 base tax.

 Form German Nation


Regardless of the absence of a strong, central authority, our nation is prospering. The Hanseatic League, formed by hundreds of towns in northern Germany, has contributed to the prosperity of our nation. Intellectual growth, combined with sea and overland trading, has also helped spur the development and transform our country into a wealthy manufacturing center.


 
Potential requirements

  Germany does not exist.
The country:

If the country is AI-controlled then it:

Allow

The country:

  • has an administrative technology of at least 20.
  • is not a subject nation other than a tributary state.
  • is not a nomad nation.
  • is not at war.
  • is not the emperor of the HRE.
  • owns its core provinces:
    • Hamburg (44), Rostock (46), Berlin (50), Brunswick (57), Dresden (61), Thüringen (63), München (65), Nürnberg (67), Hessen (81), Köln (85), Pfalz (1761), Augsburg (1868) and Frankfurt (1876).
    • Königsberg (41) or Elsass (75).

Effects

The country:

The emperor of the Holy Roman Empire:

  • gets the opinion modifier “Left the Holy Roman Empire” towards Germany worth:
    •  −150 opinion with a yearly decay of 1.
  • gets the event ‘Germany breaks out of the Empire’.

StrategyEdit

Hamburg has many advantages that allow the potential for it to become a major power; including its trading bonuses as a Hanseatic Trade port, naval ideas, its position near the edge of the Holy Roman Empire and its access to the New World.

It is one of the 8 starting free cities in the Holy Roman Empire. This means the Emperor will normally defend it from attack by other empire members, as well as those from outside. Free cities also have a development bonus that allows it to grow rapidly. The City of Cities achievement is quite doable with a Free City. Free City status is lost if the nation grows to more than one province. In the early game, it is usually best to maintain these benefits and grow the city significantly before expanding. If this is done after the Renaissance triggers, growth can also be used to greatly accelerate adaptation long before it makes its way there from Italy.

As a Free City with both an estuary and an entrepot, Hamburg starts with considerable trade power. Unfortunately, as a member of Lubeck's trade league it shares half of this. Once good allies are established, considerably more trade income can be generated by leaving the league.

Free City status can be maintained if the player vassalizes a neighbor in a war and then grows the vassal by making claims, transferring them to the vassal, and pressing claims in wars. Just be sure to only use one vassal, as it will be difficult for Hamburg's single province to maintain the loyalty of two expanding vassals. Care must always be taken to not expand within the empire too quickly, especially by annexing nations (eliminating a prince usually draws the Emperor's ire and brings penalties). Expanding up into Denmark is a good play, supporting Sweden's independence to weaken it and gain an ally. Note that this alliance is not likely to last once Sjælland is taken by Hamburg (or its vassal), as Sweden will covet it and is likely to become a rival.

By this time Hamburg will likely have to expand itself and lose Free City status, and can diplomatically annex its vassal.

Hamburg can use it's naval and trade strengths and ocean access to become a Colonial power using the exploration ideas. It first needs trade node access to the New World. The easiest is through the North Sea trade node and its access to Canada. Taking Norway's Bergenhus should be a priority if this is the desired strategy. The first New World provinces to come within colonizing range are in the Amazon Delta. There is typically enough time to set up colonial nations from there to the Caribbean, Eastern America and finally Canada before anyone cuts you off. The player can then try for a trade port or two in the Ivory Coast node and on to Asia. In this way, Hamburg is a good pick to get the Market Control achievement. An extensive trade network is also necessary to get the Bunte Kuh achievement.

AchievementsEdit

 
As Hamburg, trade in both Gems and Livestock.


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