Open main menu

Habsan

Duchy rankHabsan
Habsan.png
Primary culture
Amhara (Cushitic)

Capital province
Chaul (2089)

Government
IqtaGovernment monarchy.png

State religion
SunniSunni.png

Technology group
IndianIndian technology group
Siddi ideas
Traditions.png Traditions:
−20% Light ship cost
May raid coasts

Tolerance heathen.png Goma

+3 Tolerance of heathens

Navy tradition.png Siddi Seamanship

+1 Yearly navy tradition
−10% Sailor maintenance

Fort defense.png Impregnable Island Fortress

+15% Fort defense

National manpower modifier.png The Siddi Diaspora

+10% National manpower modifier

Diplomat.png Siddi Diplomacy

+1 Diplomat

Trade efficiency.png Konkan Trade

+10% Trade efficiency

Naval maintenance modifier.png Expansion of the Navy

−10% Naval maintenance modifier

Idea bonus.png Ambition:

+15% Morale of navies

Habsan is a OPM at the Konkan coast of Western India that does not exist at 1444 game start. From 1570 to 1633 Habsan exists as vassal of Ahmednagar and subsequently to 1735 as vassal of the Mughals. The primary culture is Amhara of the Cushitic culture group - an African culture.

EventsEdit

After 1500 Habsan may arise by the following event.[1]

id

 The Siddi state of Habsan


Versions seems to diverge on exactly how it happened, some say they came in the dark, some that they had hid in big boxes disguised as gifts, but somehow the commander of one of our coastal forts have managed to lose control of both his island fort and the entire region under his control at the same time. The perpetrators are a group of Siddis, former slaves of Ethiopian origin that have become a quite common sight in the navies and armies of this region.\nThe leader of the Siddis has sent an emissary to our court today, asking that we allow them to stay in control of the fort that they have taken in return for their loyal service to our state.


 
Trigger conditions

  Habsan does not exist.
The country:

The year is at least 1500.
This event happens only once during a campaign.

Mean time to happen

600 months

Modifiers:

The country:

  • owns Chaul (2089): ×0.5

Immediate effects
(hidden)
A random province of this country in Konkan or Kanara:

If this province is Chaul (2089),

  • then it is renamed to ‘Janjira’ (with province capital ‘Janjira’).

  Habsan:

  • changes its   primary culture to Amhara.
  • gets a new ruler with a strong claim from the “Siddhi” dynasty.

 
Very well.

  Habsan:

  • becomes a   march of this country.
AI will always choose this option.
 
These rebels must be dealt with!

  Habsan:

  • declares a war on this country with the  Independence’ casus belli.
AI will never choose this option.
Country guides

Eastern technology group     Jerusalem
Muslim technology group     Arabia   Ardabil   Hisn Kayfa   Oman
Indian technology group     Assam   Bahmanis   Bengal   Orissa
Chinese technology group     Bali   Brunei   Dai Viet   Japan   Khmer   Korea   Majapahit   Malaya   Pagarruyung   Pasai   Sunda
Nomadic technology group     Jianzhou   Timurids   Uzbek

Central African technology group     Mutapa
East African technology group     Kilwa
Muslim technology group     Mamluks  Tunis
West African technology group     Mali

Western technology group     United States
Mesoamerican technology group     Maya
North American technology group     Caddo   Cherokee   Iroquois

Andean technology group     Chachapoya   Cusco   Muisca
South American technology group     Mapuche

  1. see in /Europa Universalis IV/events/flavorJAJ.txt.