Gujarat

Primary culture
Capital province
Government
State religion
Technology group
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Please help with verifying or updating this infobox. It was last verified for version 1.33. |
- +10% Infantry combat ability
- +10% Ship trade power
- +50% Religious unity
- +20% Trade range
- −10% Stability cost modifier
- −20% Light ship cost
- +20% Provincial trade power modifier
Foreign Merchants set up Factories
- +10% Trade efficiency
Gujarati Diaspora Descends on Africa
- +1 Merchant
- +20% Global trade power
- For the area, see Gujarat (area).
Gujarat is a Sunni sultanate of the Shafi'i school located in western India. In 1444 it is a medium-sized country, with Sunni
Hanafi
Khandesh as its vassal.
Bahmanis start with a core on Gujarati land, often leading to an early war. Gujarat can focus on trade and exploit it for great reward. This is supplemented by its idea group and ambition, alongside the Indus trade node, which it starts in 1444 by dominating. Gujarat's primary culture, Gujarati, belongs to the Western Aryan culture group and it can form
Hindustan.
Missions[edit | edit source]
- Main article: Gujarati missions
Gujarati mission focus on expanding into their immediate area.
Events[edit | edit source]
- Main article: Gujarati events
Gujarat's events are mainly focused on two event chains regarding the construction of its new capital at Champaner and requesting the Ottomans for help against Christian pirates in the Indian Ocean.
Decisions[edit | edit source]
Gujarat can form Hindustan as Western Aryan nation.
Form Hindustan (Dravidian, Hindustani, Western Aryan)
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Form the mighty Hindustan and bring all the lands of the Indian subcontinent under your rule.
Potential requirements
If the country is AI-controlled then it:
Playing with normal or historical nations. |
Allow
The country:
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Effects
The country:
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- AI will always take this decision.
- AI gives "small priority" (50) to this decision
Strategy[edit | edit source]
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