- +10% Infantry combat ability
- +10% Ship trade power
- +50% Religious unity
- +20% Trade range
- −10% Stability cost modifier
- −20% Light ship cost
- +20% Provincial trade power modifier
- +10% Trade efficiency
- +1 Merchant
- +20% Global trade power
Gujarat is a Sunni sultanate of the Shafi'i school located in western India. In 1444 it is a medium-sized country, with Sunni Hanafi Khandesh as its vassal. Bahmanis start with a core on Gujarati land, often leading to an early war. Gujarat can focus on trade and exploit it for great reward. This is supplemented by its idea group and ambition, alongside the Indus trade node, which it starts in 1444 by dominating. Gujarat's primary culture, Gujarati, belongs to the Western Aryan culture group and it can form Hindustan.
- Main article: Gujarati missions
Gujarati mission focus on expanding into their immediate area.
- Main article: Gujarati events
Gujarat's events are mainly focused on two event chains regarding the construction of its new capital at Champaner and requesting the Ottomans for help against Christian pirates in the Indian Ocean.
Gujarat can form Hindustan as Western Aryan nation.
Form Hindustan (as Western Aryan)
This infobox may contain outdated information that is inaccurate for the current version of the game. The last version it was verified as up to date for was 1.28.
Form the mighty Hindustan and bring all the lands of the Indian subcontinent under your rule.
Hindustan does not exist.
If the country is AI-controlled,