Guarani events

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Guarani events lists all Msg event.pngevents for Flag of Guarani Guarani.[1]

Bandeirantes[edit]

id

Msg event.pngBandeirantes


Our people have been forced into slavery by Bandeirantes - followers of the banner - in various ways. Survivors have told us about bandeirantes disguising themselves as Jesuits, singing mass to lure them out or using surprise attacks to capture them. Settlements have been set alight and sometimes the bandeirantes leave more dead behind than alive they have captured. The people were treated as animals, put into a large outdoor pen until there were enough of them to take to the coast and sell as slaves. This is a lucrative business for the Bandeirantes, who also use our people in expeditions to find precious metal and stones. Maybe there is a way we could take part of their earnings and make sure they do not decimate our population?


 
This event happens only once during a campaign.
Trigger conditions

The country:

Mean time to happen

32 months


Event button 547.png
We will approach them to make a deal.

Flag of Guarani Guarani:

  • loses Icon stability.png1 stability.

A random neighbouring country, which has its capital in Europe[2]:

  • get the Msg event.pngevent ‘Bandeirantes’ in 7 days.
  • $COUNTRY$ contemplates a deal with the Bandeirantes and Guarani.
Event button 547.png
This is despicable, we will fight it!
If Flag of Guarani Guarani has a stability of less than +3,
  • then it gains Icon stability.png1 stability,
  • else it gains Administrative power.png50 administrative power.

A random neighbouring country of Flag of Guarani Guarani, which has its capital in Europe[2] and who know each other:

  • gets the opinion modifier “Opposing Bandeirantes” towards Flag of Guarani Guarani, worth Opinion.png −20 with a yearly decay of 1.
id

Msg event.pngBandeirantes


A messenger from $FROMCOUNTRY$ tells us that their ruler is prepared to make a deal with the Bandeirantes who capture and force the people of $FROMCOUNTRY$ into slavery. Their methods are questionable, the Bandeirantes have been known to disguise themselves as Jesuits, singing mass to lure the natives out or using surprise attacks to capture them. It is a very profitable operation though, and $FROMCOUNTRY$'s ruler suggests a way to make it easier to profit from this.


 
Trigger conditions
  • None
Is triggered only by

the event ‘Bandeirantes’ option “We will approach them to make a deal.”.


Event button 547.png
Accept the deal.

A random province of the country that is neighbouring Flag of Guarani Guarani:

  • gains Tax Base Icon.png1 base tax.
(hidden)
Flag of Guarani Guarani gets the Msg event.pngevent ‘The Deal with Bandeirantes’ in 7 days with the following effect:
This country:
  • gets the opinion modifier “Accepting Bandeirantes” towards Flag of Guarani Guarani, worth Opinion.png +20 with a yearly decay of 1.
Guarani accepts the deal OR
Guarani rejects the deal.
id

Msg event.pngThe Deal with Bandeirantes


We have received a reply from $FROMCOUNTRY$ and they are prepared to order their Bandeirantes to co-operate with us. The freedom of our people versus a rather large new way of income is at stake.


 
Trigger conditions
  • None
Is triggered only by

the event ‘Bandeirantes’.


Event button 547.png
Go through with it!

The country that triggered this event:

  • gets the opinion modifier “Accepting Bandeirantes” towards Flag of Guarani Guarani, worth Opinion.png+20 with a yearly decay of 1.

Flag of Guarani Guarani:

  • gets the modifier “Bandeirantes” until the ruler changes but no longer than 10 years with the following effects:
    • National manpower modifier.png −5% national manpower modifier,
    • National tax modifier.png +5% national tax modifier.
Event button 547.png
We have reconsidered - fight the Bandeirantes!
If Flag of Guarani Guarani has a stability of less than +3,
  • then it gains Icon stability.png1 stability,
  • else it gains Administrative power.png50 administrative power.

The country that triggered this event:

  • gets the opinion modifier “Opposing Bandeirantes” towards Flag of Guarani Guarani, worth Opinion.png −20 with a yearly decay of 1.

Other events[edit]

id

Msg event.pngYerba Mate


We have known about the plant Yerba Mate for a long time, and drink the beverage mate made from it every day. We have survived periods of drought and famine by drinking it and we call it the 'Drink of the Gods'. Our legend says that the Goddesses of the Moon and the Cloud visited Earth one day when they were attacked by a Yaguarete - a jaguar. The Godesses were saved by an old man, who told them that he had stayed behind when his tribe moved on to protect his young daughter and wife. He invited them to his hut and the next day when the Goddesses left, they discussed what they would give the old man and his family as compensation. They decided on a new kind of plant which they sowed and grew while the family slept. When the family woke up the Goddess of the Moon told them who she was and that they were given this plant as a gift for their goodness. The plant was to be the symbol of friendship and she taught them how to toast the yerba and to drink the mate. This is how the 'Drink of Friendship' came to be.


 
Trigger conditions

The country:

  • is Flag of Guarani Guarani.
  • is not at war.
  • does not have a regency.
  • does not have the modifier “Yerba Mate”.
  • owns a Tea.png tea producing province.
Mean time to happen

120 months


Event button 547.png
The Yerba Mate and its legend shall never be forgotten under my rulership!

Flag of Guarani Guarani:

  • loses Administrative power.png10 administrative power.
  • gets the modifier “Yerba Mate” until the ruler changes with the following effect:
    • Production efficiency.png +5% production efficiency.
Event button 547.png
Increase production and export it!

Flag of Guarani Guarani:

  • loses Prestige.png5 prestige.

A random Tea.png tea producing province of Flag of Guarani Guarani:

  • gets the modifier “Export of Yerba Mate” for 5 years with the following effect:
    • Local goods produced +0.2 local goods produced.
id

Msg event.pngNheçu


Nheçu, one of our leaders, have commanded the slaughter of three Jesuits missionaries by the names of Roque Gonzales, João de Castilho and Afonso Rodrigues. They have been trying to convert people of his tribe and others to Catholicism!


 
This event happens only once during a campaign.
Trigger conditions

The country:

Mean time to happen

32 months


Event button 547.png
Off with their heads!
If Flag of Guarani Guarani has a stability of less than +3,
  • then it gains Icon stability.png1 stability,
  • else it gains Administrative power.png50 administrative power.

A random Catholic neighbouring country of Flag of Guarani Guarani that:

  • gets the opinion modifier “Killed Jesuits” towards Flag of Guarani Guarani,
    worth Opinion.png −20 with a yearly decay of 1.
Event button 547.png
Stop him and release the Jesuits!

A random Catholic neighbouring country of Flag of Guarani Guarani that:

  • gets the opinion modifier “Saved Jesuits” towards Flag of Guarani Guarani,
    worth Opinion.png +20 with a yearly decay of 1.

Every province of Flag of Guarani Guarani that has a neighboring province which is owned by an European Catholic country[2]:

  • gets the modifier “Rebellious people” for 5 years with the following effect:
    • Local unrest.png +5 local unrest.
id

Msg event.pngSepé Tiaraju


The people in one of our core provinces are being forced to relocate! A treaty between the European country and another forces the Guaranis inhabiting the Jesuit missions in the province to be evacuated. The people are protesting and many rebels have taken refuge in our country, still eager to fight back and reclaim the province for us. One of these, Sepé Tiaraju, is an excellent general and has offered his services to us.


 
This event happens only once during a campaign.
Trigger conditions

The country:

Mean time to happen

32 months


Event button 547.png
Good.

Flag of Guarani Guarani

  • gets a General.png general named “Sepé Tiaraju” with the following abilities:
    • Land leader shock.png 3 land leader shock,
    • Land leader fire.png 2 land leader fire,
    • Land leader maneuver.png 2 land leader maneuver,
    • Leader siege.png 2 leader siege.
id

Msg event.pngKarai Pyhare


The farmers in one of our provinces have complained about the troubles Karai Pyhare - The Man of the Night - has made lately. Cattle has been set loose, eggs, chicken and honey stolen, horses frightened and corn scattered, all because of a short, ugly and hairy man known from the legends and myths of our people. He is blamed for the hairy and ugly children born and he is impossible to detect due to his hairy feet silencing his movements and his ability to turn invisible. The only way to stop him is by giving him gifts, honey and liquor usually work to appease him, and if it is done often enough he will become friendly and guard over one's home, animals, and possessions. Karai Pyhare will sometimes even leave gifts in return!


 
This event happens only once during a campaign.
Trigger conditions

The country:

Mean time to happen

50 months

Modifiers

Flag of Guarani Guarani:

  • is CatholicismCatholic: ×2
  • is not Catholic: ×0.5

Event button 547.png
Leave out some honey and liquor for him.

Flag of Guarani Guarani:

  • loses Gold Icon.png10% of a yearly income.

A random province of Flag of Guarani Guarani:

  • gets the modifier “Happy People” for 5 years with the following effect:
    • Local unrest.png −5 local unrest.
Event button 547.png
That is just silly superstition!

Flag of Guarani Guarani:

  • gains Prestige.png5 prestige.

A random province of Flag of Guarani Guarani:

  • gets the modifier “Rebellious People” for 5 years with the following effect:
    • Local unrest.png +5 local unrest.

Notes[edit]

  1. The script code of these events can be found in /Europa Universalis IV/events/flavorGUA.txt.
  2. 2.0 2.1 2.2 No condition for colonial nations.