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Duchy rankGuarani
Primary culture
Guarani (Tupi)

Capital province
Povos das Missoes (2884)

Clan Council Government native.png

State religion

Technology group
South AmericanSouth American technology group
Guarani ideas

Traditions.png Traditions:

+10% National tax modifier
−10% Infantry cost

Stability cost modifier.png Appeasement of the Pomberos

−10% Stability cost modifier

Production efficiency.png Guarani Pottery

+10% Production efficiency

Yearly prestige.png Echoes of Iguazu

+1 Yearly prestige

Tolerance heathen.png Jesuit Conversions

+2 Tolerance of heathens

National manpower modifier.png Missions Settlements

+15% National manpower modifier

Fort defense.png Repel the Bandeirantes!

+15% Fort defense

Infantry combat ability.png Royal Armaments

+10% Infantry combat ability

Idea bonus.png Ambition:

−1 National unrest

Guarani is a small South American native nation located a bit north of the La Plata region. In 1444, Guarani is very isolated, like some of the other native nations in South America. Guarani exists in campaigns started between 1444 and 1756, making it the last of the original nations in South America to be conquered by the Europeans.

Events[edit | edit source]

Main article: Guarani events

Guarani events focus on their interactions with the Bandeirantes and their conversion to Catholicism.

Missions[edit | edit source]

Main article: New World missions

The Guarani do not possess a unique mission tree and instead utilize the generic new world mission tree.

Strategy[edit | edit source]

Strategy The below is one of many player suggested strategies for Guarani. Bear in mind, due to the dynamic nature of the game, it may unfold differently for other players.

All native OPM tribes can select one of three strategies. The first is to migrate toward either the Incan or Aztec territories, merging with those societies and hopefully conquering them. This can bring the advantage of better technologies and access to gold, but also includes a greater risk of early defeat. The second option is to develop, either within the interior or along the coast. Developing along the coast will expose the tribe to attacks from the Europeans, although there are some good coastal provinces, namely (for the Guarani) Rio de Janeiro. Moving inland one province is arguably safer, as the tribe can quickly reform when a European power lands along the coast. If one wishes to delay reforms, moving into the heart of South America may be viable, as the player will gain more time to colonize a large realm. The third option is continually migrate, and never develop, which doesn't appear to be particularly viable over the long-term.

Country guides

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