Group national ideas
- For idea group ideas, see Idea group.
- For the ideas of American natives, see Native council#Native ideas.
- For the idea groups linked to Policies, see Policies.
- For the generic 'National ideas' set, see Generic ideas.
- Main article: National ideas
Group national ideas[edit]
These are shared by multiple nations simultaneously.
Anatolian
For countries with Turkish primary culture.
- +5% Discipline
- −20% Core-creation cost
- −1 National unrest
- +10% National manpower modifier
- +15% Cavalry combat ability
- +10% Looting speed
- +20% Manpower recovery speed
- +10% Trade efficiency
- −10% Construction cost
Legacy of the Great Seljuq Empire
- +1 Yearly prestige
- +0.5 Yearly army tradition
Andean
For countries in the Andean technology group.
- +1 Yearly legitimacy
- +50% Chance of new heir
- +10% National tax modifier
- +10% Provincial trade power modifier
- +0.10 Yearly inflation reduction
- +10% Production efficiency
- −10% Development cost
- +10% Fort defense
- +1 Yearly prestige
- +10% Trade efficiency
Arabian
For countries in the Levantine culture group.
- +15% National manpower modifier
- −15% Land attrition
- +15% Trade steering
- −10% Cavalry cost
- +25% Cavalry flanking ability
- −1 National unrest
- +1% Missionary strength
- +10% Global trade power
- +1 Land leader maneuver
- +1 Yearly prestige
- +1 Land leader shock
Aymaran
- +10% Production efficiency
- +15% Fort defense
- −10% Idea cost
- +1 Possible advisor
- −10% Land attrition
- +1 Prestige
- +10% Morale of armies
- −15% Stability cost modifier
- −10% Recruitment time
- +10% Goods produced modifier
Barbary Corsair
For pirate republics in the Maghrebi culture group.
- +20% Galley combat ability
- +20% Privateer efficiency
- +10% Trade efficiency
- +25% National sailors modifier
- −20% Galley cost
- +1 Naval combat bonus off owned coast
- +1 Diplomatic reputation
- +20% Fort defense
- −25% Unjustified demands
- +1 Military possible policies
- +0.01 Monthly Captains influence
- +1 Yearly legitimacy
- +0.5 Yearly republican tradition
Bavarian
For countries with Bavarian primary culture.
- +10% Cavalry combat ability
- +50% Chance of new heir
Institute the Everlasting Succession
- +1 Yearly legitimacy
Bring in the Bavarian Purity Law
- +10% Production efficiency
Found the Bavarian State Orchestra
- +1 Yearly prestige
- +1 Yearly papal influence
- +3% Missionary strength vs heretics
- +10% National tax modifier
- +5% Discipline
Found the Royal Order of Saint George for the Defense of the Immaculate Conception
- +0.5 Yearly army tradition
- −10% Development cost
Bengali
For countries with Bengali primary culture, as well as
Koch and
Kachar.
- +1 Merchant
- +10% Infantry combat ability
- +50% Religious Unity
- +10% Trade efficiency
Bengal's Endlessly Productive Rice Fields
- +20% National manpower modifier
- −10% Cost of reducing war exhaustion
- +10% Production efficiency
- +10% National tax modifier
- +10% Institution spread
- +1 Yearly prestige
Berber
For countries in the Maghrebi culture group.
- −25% Naval attrition
- May raid coasts
- +25% Naval force limit modifier
- +1 Attrition for enemies
- +10% Trade efficiency
- +20% Caravan power
- +1 Yearly navy tradition
- +10% Privateer efficiency
- +10% Cavalry combat ability
- +10% Looting speed
- +1 Diplomatic relation
- +20% Galley combat ability
- +10% Global trade power
Caspian
For countries with Mazandarani primary culture.
- −10% Development cost
- −15% Mercenary maintenance
- +10% Goods produced modifier
- +10% Infantry combat ability
- +10% Production efficiency
- +20% Caravan power
Unite the states of Tabarestan
- +10% National tax modifier
- +20% Fort defense
- +1 Merchant
- +1 Yearly prestige
Catalan
For Catalonia,
Valencia and
Majorca.
- +1 Merchant
- −15% Light ship cost
- +1 Yearly navy tradition
- −10% Advisor costs
- −1 National unrest
- −10% Fort maintenance
- +15% Manpower recovery speed
- +10% Morale of armies
- +10% Production efficiency
- –20% Morale hit when losing a ship
Caucasian
For countries in the Caucasian culture group as well as countries with
Azerbaijani primary culture.
- +15% National manpower modifier
- +1 Attrition for enemies
- +1 Max promoted culture
- −10% Mercenary maintenance
- +15% Mercenary manpower
- +1 Land leader maneuver
- +1 Yearly prestige
- +1 Yearly legitimacy
- +0.5 Yearly army tradition
- +10% Cavalry combat ability
- +10% National tax modifier
Chinese
For countries in the Chinese culture group, as well as
Changsheng.
- +10% Manpower recovery speed
- −5% Administrative technology cost
- +1 Possible advisor
- –10% Stability cost modifier
- +10% Production efficiency
Nation of Rites and Etiquettes
- +1 Yearly prestige
- +10% Infantry combat ability
- +1 Yearly legitimacy
- +0.05 Mandate growth modifier
- +1 Diplomatic reputation
- +25% National manpower modifier
Client states
For client states.
- +10% Morale of armies
- −10% Core-creation cost
- −2 National unrest
- +10% National tax modifier
- +15% Fort defense
- +10% Production efficiency
- +15% Provincial trade power modifier
- −15% Mercenary maintenance
- +1 Possible advisor
- −10% Construction cost
Colonial
For colonial nations.
- −10% Development cost
- Heretic and heathen provinces do not give any penalties
- +0.3 Yearly republican tradition
- +25% Provincial trade power modifier
Manufacturing Center of an Empire
- −10% Construction cost
- −10% Idea cost
- −10% Regiment cost
- Automatically discover adjacent when a colony is built.
- +20 Global settler increase
- +1 Leader without upkeep
- +10% Morale of armies
Cossack
For countries with the Sich Rada government type.
- −2 National unrest
- +25% Looting speed
- +20% Manpower recovery speed
- +0.3 Yearly republican tradition
- −15% Land attrition
- +1 Power projection from insults
- +0.5 Yearly army tradition
- −5 Years of separatism
- +1 Military possible policies
- +10% Shock damage
Dai Viet
For Dai Viet,
Annam and
Tonkin.
- +1 Attrition for enemies
- −15% Culture conversion cost
- +10% Infantry combat ability
- +1 Yearly prestige
- +20% Fort defense
- +25% National manpower modifier
- −10% Core-creation cost
- +1 Yearly legitimacy
- +0.05 Mandate growth modifier
- −5% Technology cost
- +10% Morale of armies
Daimyo
For Daimyo,
Independent Daimyo and the
Shogunate.
- +25% Land force limit modifier
- +20% Spy network construction
- +5% Discipline
- −10% Idea cost
- +1 Yearly legitimacy
- +10% Morale of armies
- −15% Mercenary maintenance
- +25% National manpower modifier
- +1 Yearly prestige
- +0.5 Yearly army tradition
Deccani Sultanate
For Muslim countries that either are in the Dravidian culture group or have
Marathi primary culture.
- +10% Cavalry combat ability
- +1 Max promoted culture
Legacy of the Bahmani Sultanate
- +1 Yearly legitimacy
Promote Deccani Regional Identity
- −10% Idea cost
Appoint Brahmin Administrators
- −10% Stability cost modifier
- +10% Infantry combat ability
- +50% Cavalry flanking ability
Strengthen Ties with Marathi Cultivators
- +10% Production efficiency
- −10% Advisor costs
- +10% National manpower modifier
Divine
For Christian theocracies.
- +1 Missionary
- +15% Manpower recovery speed
- +5% Discipline
- −10% Stability cost modifier
- −10% Core-creation cost
- +25% Fort defense
- +2% Missionary strength
- +10% National garrison growth
- +10% Garrison size
- +1 Attrition for enemies
- +10% National tax modifier
- −10% Culture conversion cost
French Ducal
For countries in the French culture group.
- −10% Fort maintenance
- −10% Cavalry cost
- +10% Domestic trade power
- −1% Prestige decay
- +10% Infantry combat ability
- +2 Tolerance of the true faith
- +1 Yearly prestige
- +1 Diplomatic relation
- +10% Morale of armies
- +10% National tax modifier
Garjati
For countries with either Jharkhandi or
Garjati primary culture.
- +10% National tax modifier
- −15% Fort maintenance
- +15% Fort defense
- +1 Yearly legitimacy
- +15% National manpower modifier
- −10% Development cost
- +10% Infantry combat ability
- +2 Tolerance of the true faith
- +10% Goods produced modifier
- −10% Stability cost modifier
Generic
Generic Ideas for all countries that don't have one of the other groups.
- −10% Stability cost modifier
- −10% Advisor costs
- +2.5% Discipline
- +5% National tax modifier
- −10% Mercenary maintenance
- +5% Global trade power
- +5% National manpower modifier
- +5% Trade steering
- +5% Production efficiency
- +10% National tax modifier
German
For countries in the Germanic culture group.
- −15% Mercenary maintenance
- +10% Infantry combat ability
- +10% Production efficiency
- +5% Trade efficiency
- +10% Domestic trade power
- +1 Diplomatic reputation
- −1 National unrest
- +1% Missionary strength
- +1 Diplomatic relation
- +1 Yearly prestige
- −5% Technology cost
Gond
For countries with Gondi primary culture.
- +10% Morale of armies
- +15% National manpower modifier
- +15% Fort defense
- −1 National unrest
- +10% Religious unity
- +1 Attrition for enemies
- +1 Max promoted culture
- +10% Infantry combat ability
- +1 Yearly legitimacy
Formalize Relations with the Chiefs
- +10% National tax modifier
- +1 Merchant
Greek
For countries with Greek primary culture.
- −20% Galley cost
- −10% Sailor maintenance
- +2 Tolerance of the true faith
- +1 Yearly navy tradition
- +10% Infantry combat ability
- −10% Advisor costs
Control the Mediterranean Trade
- +10% Trade efficiency
- +1 Diplomatic reputation
- +1 Diplomatic relation
- −10% Idea cost
- −10% Core-creation cost
Gujarati Princedom
For countries with either Gujarati or
Saurashtri primary culture, as well as
Baglana.
- +1 Merchant
- −15% Fort maintenance
- +10% Cavalry combat ability
- +10% Domestic trade power
- −1 Interest per annum
- +1 Diplomatic reputation
Protect the Dwarkadhish Temple
- +1 Tolerance of the true faith
- +1 Yearly legitimacy
- +20% Trade range
- +10% Trade efficiency
Hausan
For Katsina,
Kano,
Zazzau and
Hausa.
- +1 Diplomat
- +10% Domestic trade power
- +1 Diplomatic relation
- +1 Yearly prestige
- +10% Production efficiency
- +20% Caravan power
- −10% Shock damage received
- −10% Construction cost
- +10% Institution spread
- −10% Development cost
Horde
For steppe nomads.
- −10% Aggressive expansion impact
- −5 Years of separatism
- −20% Land attrition
- +20% Cavalry combat ability
- −5% Land maintenance modifier
- +1 Land leader shock
- −25% Core-creation cost
- +20% Manpower recovery speed
- +25% National manpower modifier
- −10% Stability cost modifier
Indian Sultanate
For Muslim countries in the Hindustani,
Eastern Aryan and
Western Aryan culture groups.
- −10% Cavalry cost
- +10% Cavalry combat ability
- +50% Religious unity
- −1 National unrest
- +10% National tax modifier
- +10% National manpower modifier
- +10% Global trade power
- +1 Yearly prestige
- −10% Stability cost modifier
- +10% Infantry combat ability
Interlacustrine
For countries in the Great Lakes culture group.
- +1 Attrition for enemies
- +25% Looting speed
- +15% National manpower modifier
- +1 Yearly prestige
- +50% Chance of new heir
- +2 Tolerance of the true faith
- −10% Infantry cost
- +10% Infantry combat ability
- +10% National tax modifier
- +1 Merchant
Italian
For countries in the Latin culture group with their capital in Italy (region).
- +10% Trade efficiency
- +2 Yearly papal influence
- −5% Idea cost
- −15% Mercenary maintenance
- +20% Foreign spy detection
- +5% Fort defense
- +10% Garrison size
High Renaissance Art & Architecture
- +1 Yearly prestige
- +10% Spy network construction
- +1 Diplomatic relation
- −10% Stability cost modifier
- +1 Yearly legitimacy
- +0.3 Yearly republican tradition
Jurchen
For Haixi,
Jianzhou,
Yeren,
Donghai and
Udege.
- +10% Morale of armies
- +15% National manpower modifier
- +1 Attrition for enemies
- −1 National unrest
- +0.5 Yearly legitimacy
- +0.5 Yearly horde unity
- +1 Land leader shock
- +20% Manpower recovery speed
- +50% Chance of new heir
- +25% Improve relations
- +15% Possible Manchu banners
- −10% Land attrition
Kongo
- +10% Trade efficiency
- −20% Land attrition
- +10% National tax modifier
- +50% Chance of new heir
- −10% Military technology cost
Diplomacy With European Monarchs
- +1 Diplomatic reputation
- −25% Envoy travel time
- +10% Provincial trade power modifier
- +5% Infantry combat ability
- +10% Production efficiency
- +5% Discipline
- +30% Improve relations
Kongolese
For countries in the Congo culture group.
- +1 Attrition for enemies
- −10% Land attrition
- +10% Fort defense
- +10% National manpower modifier
- −10% Stability cost modifier
- −10% Infantry cost
- −10% Culture conversion cost
- −1 National unrest
- +10% Trade efficiency
- +1 Leader without upkeep
Kurdish
For countries with Kurdish primary culture.
- +1 Diplomat
- +15% Fort defense
- +1 Attrition for enemies
Li Gora Gawirî Kurd Misilman e
- +2 Tolerance of heretics
- +10% National manpower modifier
- +1 Diplomatic relation
- −15% Mercenary maintenance
Legacy of the Kurdish Dynasties
- +1 Yearly legitimacy
- −1% Prestige decay
- +1 Leader without upkeep
Laotian
For countries with Laotian primary culture.
- +10% National tax modifier
- +2 Tolerance of the True Faith
- −1 National unrest
- +1 Yearly prestige
- +2 Tolerance of heathens
- +1 Max promoted culture
- +10% Infantry combat ability
- +10% Trade efficiency
- −10% Fort maintenance
- +20% Land force limit modifier
Luzon
For Pangasinan,
Tondo and
Maynila.
- +1 Yearly navy tradition
- +10% Goods produced modifier
- −20% Naval maintenance modifier
- −10% Sailor maintenance
- +1 Attrition for enemies
- +10% Ship trade power
- +2 Tolerance of heathens
- −1% Yearly navy tradition decay
- −10% Advisor costs
- +10% Production efficiency
- +20% Morale of navies
Malabari
For countries with Malayalam primary culture.
- −15% Mercenary maintenance
- +10% Goods produced modifier
- +20% Trade range
- −10% Advisor costs
- −5% Technology cost
- +1 Merchant
- +15% Provincial trade power modifier
- +1 Yearly navy tradition
- −1 National unrest
- +10% Global trade power
Malagasy
For countries with Malagasy primary culture.
- −10% Stability cost modifier
- −20% Light ship cost
- +15% Fort defense
- +1 Yearly legitimacy
- +10% Embargo efficiency
- +15% Privateer efficiency
- +10% National manpower modifier
- −1 National unrest
Control of the Foreign Traders
- +10% Trade efficiency
- +10% National tax modifier
- +25% Naval force limit modifier
Malayan Sultanate
For Muslim countries in the Malay culture group.
- −10% Ship costs
- +10% Trade steering
- +1 Merchant
- +2 Tolerance of heathens
- +10% Production efficiency
- −5% Idea cost
- −20% Naval maintenance modifier
- −10% Sailor maintenance
- +1 Yearly prestige
- +20 Global settler increase
- +50% Naval tradition from battles
Maratha
For Marathas and
Baroda, as well as for
Gwalior if their culture is
Marathi.
- +10% National manpower modifier
- +15% Manpower recovery speed
- +15% Cavalry combat ability
- +20% Fort defense
- −20% Infantry cost
- −15% Core-creation cost
Strengthen ties with Brahmin Financial Families
- +15% Reform progress growth
- +10% Goods produced modifier
- −10% Ship costs
- −10% Stability cost modifier
Mayan
For Mayan countries.
- −1 National unrest
- +15% Fort defense
- −10% Stability cost modifier
- −10% Development cost
- −10% Aggressive expansion impact
- −5% Technology cost
- +10% National tax modifier
- +1 Attrition for enemies
- +10% Morale of armies
- +10% Infantry combat power
Mesoamerican
For Nahuatl countries.
- +50% Chance of new heir
- +25% Income from vassals
- −10% Idea cost
- +10% Global trade power
- +1 Diplomatic reputation
- −1 National unrest
- +1 Yearly legitimacy
- −10% Construction cost
- +5% Trade efficiency
- +20% Trade range
- +20% Fort defense
Native
For countries with the Native Council government type.
- +15% Manpower recovery speed
- +100% Prestige from land battles
- +10% Morale of armies
- −10% Idea cost
- +10% Production efficiency
- −10% Stability cost modifier
- −2 National unrest
- +20% National manpower modifier
- +25 Global settler increase
- +1 Diplomatic relation
Nepalese Princedom
For countries with Pahari or
Nepali primary culture.
- +10% Morale of armies
- +10% Manpower recovery speed
- −10% Construction cost
- +1 Merchant
- +1 Tolerance of the true faith
- +1 Yearly prestige
- +15% Fort defense
- −10% Stability cost modifier
- −0.05 Monthly autonomy change
- +10% Infantry combat ability
Nubian
For countries with Nubian or
Beja primary culture.
- +10% National tax modifier
- +1 Diplomatic relation
- +10% Goods produced modifier
- −10% Stability cost modifier
- +1 Attrition for enemies
- +10% Caravan power
- +2% Missionary strength
- +10% Cavalry combat ability
- −10% Fort maintenance
- −5% Land maintenance modifier
Pacific Northwest
For Chinook,
Haida and
Salish.
- +10% Morale of armies
- −10% Land attrition
- +5% Discipline
- +20% Trade range
- +1 Diplomatic reputation
- +10% Domestic trade power
- +1 Land leader maneuver
- +10% Goods produced modifier
- −10% Stability cost modifier
- +1 Yearly prestige
Piratical
For pirate republics.
- +1 Yearly navy tradition
- +1 Leader without upkeep
- Heretic and heathen provinces do not give any penalties
- +25% Looting speed
- −10% Infantry cost
- +20% Global naval engagement
- −2 National unrest
- +10% Morale of navies
- +1 Naval combat bonus off owned coast
- +25% Rebel support efficiency
- +10% Sailor recovery speed
- −25% Unjustified demands
Pomeranian
For countries with Pomeranian primary culture.
- +10% Morale of armies
- −20% Light ship cost
- +10% Embargo efficiency
- +15% Privateer efficiency
- +1 Merchant
- +25% Trade steering
- +2 Tolerance of heretics
- −15% Mercenary maintenance
- +10% Trade efficiency
- +25% Naval force limit modifier
- +10% Global trade power
Pueblo
- +25% National garrison growth
- −15% Advisor costs
- +25% Hostile core-creation cost on us
- −10% Construction cost
- +15% Fort defense
- +10% Trade efficiency
- −10% Stability cost modifier
- +2 Tolerance of the true faith
- +10% Religious unity
- +1 Yearly prestige
- +10% Morale of armies
Rajput
For non-Muslim countries with Rajput or
Malvi primary culture.
- +10% Manpower recovery speed
- +1 Diplomatic reputation
- +15% National manpower modifier
- +15% Fort defense
- +15% Cavalry combat ability
- +10% Movement speed
- −0.03 Monthly war exhaustion
- +1 Yearly prestige
- +1 Land leader fire
- +10% Trade efficiency
- +5% Discipline
Shan
For countries with Shan primary culture.
- +50% Chance of new heir
- +1 Max promoted culture
- +15% Fort defense
- +10% Production efficiency
- −1 National unrest
- +10% Domestic trade power
- +1 Land leader shock
- +10% Looting speed
- +1 Legitimacy
- +25% National manpower modifier
- +15% Manpower recovery speed
Siberian
For countries with the Siberian Native Council government type.
- −15% Land attrition
- −25% Unjustified demands
- +1 Attrition for enemies
- +10% Domestic trade power
- +10% Production efficiency
- +15% Fort defense
- +100% Prestige from land battles
- +15% National manpower modifier
- +5% Reinforce speed
- +20 Global settler increase
- −0.05 Monthly war exhaustion
Silesian
For Silesia,
Glogow and
Opole.
- +1 Yearly prestige
- +1 Diplomatic reputation
- +15% Improve relations
- −10% Stability cost modifier
- −10% Construction cost
- −10% Development cost
- +10% Trade steering
- +10% Trade efficiency
- +10% Provincial trade power modifier
- +10% Production efficiency
- +10% National tax modifier
Somali
For countries with either Somali,
Afar or
Harari primary culture.
- −10% Infantry cost
- +15% Trade steering
- −20% Light ship cost
- −20% Fort maintenance
- +15% National manpower modifier
- +10% Infantry combat ability
- +10% Trade efficiency
- +10% Light ship combat ability
- −10% Advisor costs
- +20% Land force limit modifier
South Indian
For Hindu countries in the
Dravidian culture group.
- +10% Production efficiency
- +33% Religious unity
- +20% Trade range
- +10% National tax modifier
- +10% National manpower modifier
- −15% Mercenary maintenance
- +1 Yearly legitimacy
- +1 Yearly prestige
- +1 Merchant
- +10% Trade efficiency
Sulawesi
- +25% Naval force limit modifier
- −10% Sailor maintenance
- +10% Trade steering
- −1% Yearly navy tradition decay
- −20% Light ship cost
- +10% National tax modifier
- 10% Institution spread
- +10% Global trade power
- +1 Attrition for enemies
- +10% Trade efficiency
Sumatran
For Muslim countries with Sumatran primary culture.
- +10% Production efficiency
- +15% Trade range
- +10% Trade efficiency
- +2% Missionary strength
- +10% Light ship combat ability
- +15% Privateer efficiency
- −15% Advisor costs
- +1 Merchant
- +1 Yearly prestige
- +25% Naval force limit modifier
- +20% Fort defense
Swabian City-State
For countries with Swabian primary culture.
- +15% Manpower recovery speed
- −15% Mercenary maintenance
- +40% Mercenary manpower
- +20% Fort defense
- +10% Morale of armies
- +1 Diplomatic relation
- −10% Aggressive expansion impact
- +1 Yearly legitimacy
- −1 National unrest
- +25% Improve relations
Swahili
For countries with Swahili primary culture.
- −20% Light ship cost
- +25% Trade range
- +10% Trade efficiency
- −10% Sailor maintenance
- +1 Naval leader maneuver
- +1 Tolerance of true faith
- −5% Idea costs
- −15% Mercenary maintenance
- +10% Production efficiency
- +1 Diplomatic reputation
- +1 Diplomatic relation
- +10% Global trade power
Telugu
For countries with Telugu primary culture.
- −15% Mercenary maintenance
- +20% Fort defense
- +1 Yearly prestige
- +0.5 Yearly army tradition
- +10% National tax modifier
- −15% Fort maintenance
- +1 Yearly legitimacy
- +10% Production efficiency
- +10% Domestic trade power
- +10% National manpower modifier
Tibetan
For Vajrayana countries with
Tibetan primary culture.
- −1 National unrest
- +1% Missionary strength
- −10% Stability cost modifier
- +1 Land leader shock
- +10% Production efficiency
- +1 Tolerance of heretics
- +1 Tolerance of heathens
- +1 Diplomatic reputation
- +5% Discipline
- −10% Idea cost
- −10% Advisor costs
Tupi
For countries with Tupinamba primary culture.
- +10% Manpower recovery speed
- +10% Reinforce speed
- −10% Stability cost modifier
- −1% Prestige decay
- +10% Infantry combat ability
- +15% National manpower modifier
- +10% Production efficiency
- −1% Yearly army tradition decay
- +10% Fort defense
- −10% Infantry cost
Vindhyan
For Bundelkhand,
Bagelkhand,
Kalinjar, and
Gwalior.
- −20% Fort maintenance
- +1 Max promoted culture
- +1 Diplomatic reputation
- +15% Fort defense
- +1 Tolerance of the true faith
- +1 Yearly prestige
- +1 Attrition for enemies
- +10% Trade efficiency
- +1 Yearly legitimacy
- +10% Cavalry combat ability
West African
For countries in the West African technology group.
- +15% National manpower modifier
- +20% Looting speed
- +1 Possible advisor
- +10% Goods produced modifier
- +10% Global trade power
- +20% Religious unity
- −10% Cavalry cost
- +5% Trade efficiency
- −25% Envoy travel time
- +1 Max promoted culture
- +1 Diplomat
Zambezi
For countries with either Nyasa or
Makua primary culture.
- +10% National manpower modifier
- +10% Infantry combat ability
- −15% Mercenary maintenance
- −10% Stability cost modifier
- +25% Domestic trade power
- −1 National unrest
- +1 Yearly devotion
- +1 Yearly legitimacy
- −15% Diplomatic annexation cost
- +10% National tax modifier
- +20% Income from vassals
Monarch power | Ruler • Advisor • Idea groups • National ideas • Technology • Stability • Policies |
Other | Decisions • Missions • Events • Modifiers • Disasters • Government • Factions • Prestige • Institutions • Overextension • War exhaustion • Power projection |