- +15% National tax modifier
- +25% Religious unity
- +3 Tolerance of heathens
- −15% Core-creation cost
- +10% Institution spread
- +10% Domestic trade power
- +10% Trade steering
- −10% Construction cost
- +10% National manpower modifier
- +1 Yearly prestige
- −10% Idea cost
Granada is a small three province Muslim nation that starts on the southern coast of the Iberian peninsula as the remnants of the Muslim nations that once ruled most of the region. It is usually quickly conquered by its powerful northern Catholic neighbours as it is required to form Spain.
This infobox may contain outdated information that is inaccurate for the current version of the game. The last version it was verified as up to date for was 1.25.
In the name of Allah, the Most Gracious, the Most Merciful. Granada has fallen to the infidels! The last jewel of al-Andalus, a beacon of learning is now in Castilian hands. As the Islamic world reels from this loss, Moorish refugees flock to the Muslim cities and courts of North Africa and the Middle East, bringing with them knowledge, works by exceptional scholars like Abu al-Walid ibn Rushd, Abu al-Qasim al-Zahrawi and Abu Bakr ibn Tufail. Inviting these refugees to $COUNTRY$ might provide an enormous boost to our own efforts in the fields of science and culture.
Granada does not exist.
It is before 1550.
|Mean time to happen
By all means, invite them to $COUNTRY$!
A random province of this country:
No, we don't need them.
If the country is AI-controlled then:
Andalusia does not exist.
Córdoba (225) becomes the capital.