Granada

Primary culture
Capital province
Government
State religion
Technology group

- +15% National tax modifier
- +25% Religious unity
- +3 Tolerance of heathens
- −15% Core-creation cost
- +10% Institution spread
- +10% Domestic trade power
- +10% Trade steering
- −10% Construction cost
- +10% National manpower modifier
Successor Caliphate of Cordoba
- +1 Yearly prestige
- −10% Idea cost
Granada is a small four province Muslim nation that starts on the southern coast of the Iberian peninsula as the remnants of the Muslim nations that once ruled most of the region. It is usually quickly conquered by its powerful northern Catholic neighbours as it is required to form Spain.
Contents
Missions[edit]
- Main article: Granadan missions
With Golden Century Granada has a unique set of missions.
Events[edit]
Moorish Refugees
Trigger conditions
It is before 1550. |
Mean time to happen
60 months |
By all means, invite them to $COUNTRY$! The country:
A random province of this country: No, we don't need them. The country:
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Decision[edit]
Restore Al-Andalus
Potential requirements
The country:
If the country is AI-controlled then:
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Allow
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Effects
If Córdoba (225) is part of the HRE, but its owner is not a member then:
Córdoba (225):
The country:
If
If the
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Strategy[edit]
Granada is typically a tough nation to play as, but that difficulty can be mitigated with the right Allies. Tunis, Morocco, and in some cases the Ottomans can be helpful in beating back Spain or Aragon.
If the player wants to stay strong and get the achievement - Re-Reconquista, then allies are a must. It is recommended to start expanding in North Africa as soon as possible while securing allies. Players often find Tlemcen as the first enemy, since they always rival the player and are often aggressive towards
Morocco and
Tunis .
Morocco will always start friendly towards the player, so it makes a good first ally, while
Tunis might join in on the pact if
Morocco and
Tunis are not rivaled to each other. It is recommended to attack
Tlemcen early, so that potential long-term ally
Ottomans will not ally
Tlemcen, preventing expansion.
During the conquest, the Granada disaster might fire, if the player does not have an heir or have a heir with lower 5,5,5 stats. However, this will allow Granada to get a better heir or ruler depending on player action.
After the conquest of Algeria, players are advised to spend time building up, as Spain will get claims over Granadan lands. If the the player's lands in Iberia are lost early, it is still possible reclaim them with sufficient planning and skill, but note that consolidating Algerian alone land will likely not be enough to fight Spain. Players may find it useful to force vassalage on some of the smaller North African states such as Fezzan ,
Touggourt ,
Djerid and
Mzab, as doing so will make it easy to rival
Castile and
Portugal. Additionally, this may trick
Aragon and
France to attack Spain.
Iberian wars[edit]
Also, keep in mind that the Castilian Civil War will happen, so that is potentially a good time to snatch a province or two, or if they are ever being warred by Aragon. Breaking Alliance between Portugal,
England and
Castile could be useful, so that a player with strong Muslim allies could retake the lands more easily.
Disaster[edit]
At the default start date 1444 Granada starts with this disaster looming over the country.
Granadan War of Succession A once-loyal relative, Yusuf V, is reportedly raising an army, intent on installing himself as Emir.
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Achievements[edit]
Eastern technology group ![]() |
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Anatolian technology group ![]() |
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Muslim technology group ![]() |
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Nomadic technology group ![]() |
Central African technology group ![]() |
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East African technology group ![]() |
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Muslim technology group ![]() |
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West African technology group ![]() |
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Eastern technology group ![]() |
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Muslim technology group ![]() |
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Indian technology group ![]() |
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Chinese technology group ![]() |
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Nomadic technology group ![]() |
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Western technology group ![]() |
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Mesoamerican technology group ![]() |
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North American technology group ![]() |
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