Gorkha

Primary culture
Capital province
Government
State religion
Technology group
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Please help with verifying or updating this infobox. It was last verified for version 1.33. |
Notes:
For countries with Pahari or
Nepali primary culture.
- +10% Morale of armies
- +10% Manpower recovery speed
- −10% Construction cost
- +1 Merchant
- +1 Tolerance of the true faith
- +1 Yearly prestige
- +15% Fort defense
- −10% Stability cost modifier
- −0.05 Monthly autonomy change
- +10% Infantry combat ability
Gorhka is a country in Nepal (area).
Decisions[edit | edit source]
Gorhka as a Nepali country can form Nepal.
Unification of Nepal
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Please help with verifying or updating this infobox. It was last verified for version 1.33. |
While many of them have proud and ancient histories the Himalayan kingdoms are weak and divided. We must unite the entire mountain region under the rule of one kingdom. Together we will be an unstoppable force to the kings of Hindusthan. Content to live of their wealth they have squandered their riches for generations, and will be no match for our hardened armies.
Potential requirements
The country:
If the country is AI-controlled then it:
Playing with normal or historical nations. |
Allow
Katmandu (557) is part of a state. |
Effects
The country:
If
Delhi (522):
|
- AI will always take this decision.
- AI gives "high priority" (400) to this decision
Form Bharat (Central Indian, Eastern Aryan)
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Please help with verifying or updating this infobox. It was last verified for version 1.33. |
Form the mighty Bharat and bring all the lands of the Indian subcontinent under your rule.
Potential requirements
If the country is AI-controlled then it:
Playing with normal or historical nations. |
Allow
The country:
|
Effects
The country:
|
- AI will always take this decision.
- AI gives "small priority" (50) to this decision
Strategy[edit | edit source]
Gorkha starts out in a easy situation to form Nepal, with the divided and weak nepali princedoms ripe for conquest. The player has 5 stacks of infantry.
Kathmandu and
Limbuwan being the other nepali princedom are always hostile to the player and will likely attack in case of vulnerability. Forming
Nepal will be the likely start.Afterwhich the game becomes challenging and requires perseverance and good diplomacy.Hence not recommended for beginners.
Diplomacy[edit | edit source]
Kathmandu and
Limbuwan are sworn enemies as they are all vying for the throne of Nepal. It is recommended that the player rivals them both immediately. Third slot be open for now. Send merchants to lhasa and Bengal node. Set hostile trading policy. Send royal marry to
Assam and
Koch. After their return, your two diplomats should be busy fabricating on Kathmandu and Limbuwan. The third diplomat should improve relation with
Jaunpur. Your goal is to royal marry and ally
Jaunpur. This is only possible if they rival bengal which is guaranteed 90% of time. Although it is easier to ally Bengal, Jaunpur is preferred because they are stronger and expansion into Bengal is required to get good income. Before a monthly tick set third rival to either
Doti or
Dang. This is done later to prevent them from allying your other rivals. Your intention here is to humiliate them immediately asap to fulfill the age objective. Ally Assam and Koch. It is recommended to ally
Tirhut but not royal marry if they start friendly.
Forming Nepal[edit | edit source]
Hindu nation can take personal deity. Ganesha is recommended. Humiliate either Doti or
Dang as feasible. It is recommended to build your army to force limit before attacking
Kathmandu.
Kathmandu will be likely allied to other minors. Player should eliminate them first.
Kathmandu have 2k army and the player should immediately stackwipe them and prevent them from building others. Full annex and take all their money. Next set your provinces of vital interest in
Limbuwan except Sikkim.
Limbuwan is usually allied to either two of
Guge,
Kham and
Tsang. Accordingly set your rival so you can humilate them in war. Fabricate on
Tirhut and construct spy network in
Bengal. You can call
Koch and/or
Tirhut (if allied) with promise of land. If you have doubt you can always take loan and merc up. But it should not be that difficult because of your starting morale. Your goal is to separate peace others and take Morang. If you allied
Tirhut now is the time to break alliance. By now
Jaunpur is likely to accept royal marriage then alliance (set threatened attitude to
Bengal). Now you are ready to form
Nepal but don't do it yet because you will lose your starting morale. Fabricate on
Bengal. Break alliance with
Koch and fabricate on them.
Now is time to rival Tirhut, your next target. Most of the time they are guaranteed by
Bengal. Set vital provinces to every other provinces except your wargoal. Take a cheap merc pref free company. Declare and Set siege priority to provinces that are of
Bengal. Immediately occupy
Tirhut provinces. Separate peace Bengal with transfer trade war reparation and annual strong alliances. Now your income will be high and taking mil advisors is possible. Full annex
Tirhut with their money.
Bengal should be a valid rival now. Ally any other major nations if possible else
Orissa is also available but they tend to be attacked by
Bahmanis or
Vijayanagar. Hence are useful for short term against
Bengal. Make sure to always fill your diplo slots.
Gorkha should now have good economy. Move home trade to Bengal as soon as possible. Form
Nepal.
Expansion[edit | edit source]
The player has to alternate between expansion into either one of Koch,
Delhi, and
Bengal. By now the truce with Koch will be over. Koch is weak and usually allied with Assam and Kachar. To combat this attack OPMs like Doti/Dang and call Assam. This makes the war against Koch easier. Full annex them. Break your alliance with Assam. Now Bengal is likely a valid rival. Set vital provinces except for 1 neighbouring province of Jaunpur. As soon as the truce is over attack Bengal promising Jaunpur lands. They have no time to ally Delhi but are usually allied with Malwa. Either way Jaunpur can take care of this. Make sure you have hired merc because your manpower is probabaly low. Don't disband mercenary because they help a lot with manpower issues because they are not that expensive to maintain. You can take either generic or regional mercenary as required. However going over force limit or income deficit fot this is not recommended. Conquor the neighbouring provinces asap so that Jaunpur wont claim them. Always transfer trade and war rep and remaining provinces as peace deal as long as they are above 100% warscore. Expand into garhwal as soon as possible.
After the conquest of Bengal, Arakon and Assam, the player should backstab their ally Jaunpur and instead ally another regional power like Bahmanis depending upon the power ranking. By now the player will most likely be a great power if they have embraced renaissance and colonialism.
Mid game[edit | edit source]
Players are advised to keep annexing the home region as well as expand into the rich Malacca region. Jaunpur, Delhi and Orissa should be attacked one by one. Sometimes Jaunpur ally with Bahamanis. To counter this the player can either ally Bahmanis themselves or ally the likes the Vijayanagar. One can even go for colony in Australia and the Philipiness. Nepal has good military focused national ideas and with right policy Nepali armies will be a force to reckon with against any AI. From now on is the path to become the king of kings of Hindustan.
Ideas[edit | edit source]
Innovative even after nerf is a good opener. Administrative is also preferred if you are aggressive because governing capacity will seriously hinder your expansion. Another option is economic which helps in forcing institution. I recommend innovative first. Followed by a military idea like offensive/quality. Third should be exploration/expansion.
Achievements[edit | edit source]

Eastern technology group ![]() |
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Muslim technology group ![]() |
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Indian technology group ![]() |
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Nomadic technology group ![]() |
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Central African technology group ![]() |
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East African technology group ![]() |
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Muslim technology group ![]() |
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West African technology group ![]() |
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Eastern technology group ![]() |
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Anatolian technology group ![]() |
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Muslim technology group ![]() |
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Nomadic technology group ![]() |
Western technology group ![]() |
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Mesoamerican technology group ![]() |
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North American technology group ![]() |
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Polynesian technology group ![]() |
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- ↑ Nepal has no unique missions, so this only has an effect if the country is now eligible for missions which it doesn't already have, e.g. North Indian missions