Germany

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Empire rankGermany
Germany.png
Primary culture
Prussian (Germanic)

Capital province
Berlin (50)

Government
Feudal Nobility Government monarchy.png

State religion
ProtestantProtestant.png

Technology group
WesternWestern technology group
Imperial German ideas
Ambox outdated info.png Please help with verifying or updating this infobox. It was last verified for version 1.33.

Traditions.png Traditions:

+15% Infantry combat ability
+1 Yearly devotion
+1 Yearly legitimacy
+0.3 Yearly republican tradition

National unrest.png The German Confederation

−2 National unrest

Technology cost.png The Universities of Germany

−10% Technology cost

Discipline.png Reichsheer

+5% Discipline

Trade efficiency.png The New Hanseatic League

+10% Trade efficiency

Yearly army tradition.png German Junkers

+0.5 Yearly army tradition

Administrative efficiency.png Reichstag

+5% Administrative efficiency

Goods produced modifier.png Eisen und Kohle

+20% Goods produced modifier

Idea bonus.png Ambition:

+1 Diplomatic relation
For the region, see Germany (region).

Germany is a formable nation that can be formed in Central Europe by anyone with a Germanic culture (except Dutch) as their primary culture once they meet certain requirements.

Historically, Germany, or the idea of a unified German state (aside from East Francia and the Holy Roman Empire) wasn't conceived of until after the Napoleonic Wars. However, the Germany portrayed in EUIV's timeline is more of the German Confederation as the successor to the Holy Roman Empire rather than the modern Federal Republic of Germany.

Formation[edit | edit source]

id

Execute decision.pngForm German Nation


Regardless of the absence of a strong, central authority, our nation is prospering. The Hanseatic League, formed by hundreds of towns in northern Germany, has contributed to the prosperity of our nation. Intellectual growth, combined with sea and overland trading, has also helped spur the development and transform our country into a wealthy manufacturing center.


 
Potential requirements

Flag of Germany Germany does not exist.
The country:

If the country is AI-controlled then it:

Playing with normal or historical nations.

Allow

The country:


Effects

The country:

The Imperial authority.png emperor of the HRE:


AI will always take this decision unless it is Flag of Austria Austria
50 of the yellow colored provinces, all red provinces and one of each of the other colors must be owned and cored to form Germany.

Missions[edit | edit source]

Main article: German missions

Strategy[edit | edit source]

Strategy The below is one of many player suggested strategies for Germany. Bear in mind, due to the dynamic nature of the game, it may unfold differently for other players.

Starting as Brandenburg[edit | edit source]

Form Flag of Prussia Prussia as soon as possible. Prussia is an ideal candidate for forming Germany because of their militant ideas and government. See the Flag of Brandenburg Brandenburg and Flag of Prussia Prussia pages for strategy on starting. Note that Flag of Poland Poland will most likely have taken Königsberg (41) from the Flag of Teutonic Order Teutonic Order so it is a good idea to ally Poland's rivals to obtain the province.

Once Prussia is formed, the player should improve relations with Flag of Austria Austria to form an alliance with them. If not Austria, the player should ally Flag of France France or a strong non-Germanic country. For instance, Flag of Denmark Denmark (Or Flag of Sweden Sweden if they overthrow and are stronger than Denmark), Flag of Muscovy Muscovy, Flag of Hungary Hungary, or even Flag of Ottomans Ottomans. The player should use their discretion to choose allies. Austria may be the most critical alliance because they are frequently Emperor and are in the best position [aside from Prussia] to unite the German States, meaning if they go to war, Brandenburg [Prussia] would want to join them and control as much enemy territory as possible to prevent Austrian coring. However, Flag of Bohemia Bohemia also has a high chance of winning the electorate. If that is the case, an alliance with Austria is key to get Bohemian land.

With a strong alliance, the player should begin to eat up North Germany, specifically gaining territories that lead to the provinces necessary to form Germany. For instance, Prussia should work their way through the Saxony regions to get to Brunswick (57), Thüringen (63), and Oberhessen (81). Prussia should continue with direct lines to the significant provinces until all are under control. It will not look organized, but is an efficient method. In addition, the player should pay special attention to the North German trade cities in the Lubeck trade node, as they are integral to amassing a sizable trade income.

It is important for the player to pay constant attention to heir-less German states that can become possible personal union partners. This allows for acquiring land without worrying about aggressive expansion, but only if the subjugation is caused diplomatically.

For more experienced players, you can use Prussia's OP ideas to quickly make a powerful military and expand very quickly in the HRE. With strong allies, you do not need to fear about gaining too much AE. Or, When Protestantism/Reformed spawns, Take the religion from these( as you need it for forming Prussia), and wait for the league war. In the league war, occupy the required capitals and dismantle the HRE, Or, you could ally all the electors, call in all possible allies to war with the emperor, occupy the emperor's capital and dismantle the HRE.

Starting as Brunswick[edit | edit source]

Forming Germany is similar as for Brandenburg, but with a few twists.

You start sharing the Welfian dynasty with Flag of Lüneburg Lüneburg. Either wait for a Claim Throne opportunity for a low liberty desire subject; or prioritise their annexation for fast Flag of Hanover Hanover formation. Flag of Brunswick Brunswick and Hanover have ok diplomatic ideas; combine with Diplomatic to spread your dynasty - and ultimately form personal unions - over lesser HRE dukes. This can lessen aggressive expansion, balance admin and diplo mana use, and lead to direct inheritance of small dukes without any war at all. With Mandate of Heaven, remember you can halve the warscore cost of transferring subjects to you. An opportune player might be able to snag Bavarian or Saxon junior partners for themself. With another German tag as your subject, you can use their missions - and their claims - for more expansion opportunities.

The Lübeck node should be your main trading node, as you can steer all German trade there. Declaring on free cities, like Flag of Hamburg Hamburg, will call the Emperor in. Instead, declare on their ally. Unlawful Territory demands can be avoided by vassalising in the peace deal.

Hanover generally has better ideas than Brunswick - form it as soon as possible. The Hanoverian mission tree includes a Restore Union CB on Flag of England England. Use it for a colonial ally. Integrating England/GB helps earn other achievements, such as Fine Financials and Industrial Powerhouse.

Achievements[edit | edit source]

An early Reich icon
Form Germany.
For the Emperor! icon
Form Prussia or Germany, have the Empire government rank and 40.000 Marines raised at the same time.
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