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Germany

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Empire rankGermany
Germany.png
Primary culture
Prussian (Germanic)

Capital province
Berlin (50)

Government
Feudal Nobility Government monarchy.png

State religion
ProtestantProtestant.png

Technology group
WesternWestern technology group
Imperial German ideas
Traditions.png Traditions:
+15% Infantry combat ability
+1 Yearly devotion
+1 Yearly legitimacy
+0.3 Yearly republican tradition

National unrest.png The German Confederation

−2 National unrest

Technology cost.png The Universities of Germany

−10% Technology cost

Discipline.png Reichsheer

+5% Discipline

Trade efficiency.png The New Hanseatic League

+10% Trade efficiency

Army tradition.png German Junkers

+0.5 Yearly army tradition

Administrative efficiency.png Reichstag

+5% Administrative efficiency

Goods produced modifier.png Eisen und Kohle

+20% Goods produced modifier

Idea bonus.png Ambition:

+1 Diplomatic relation
For the region, see Germany (region).

Germany is a formable nation that can be formed in Central Europe by anyone with a Germanic culture (except Dutch) as their primary culture once they meet certain requirements.

Historically, Germany, or the idea of a unified German state (aside from the Holy Roman Empire) wasn't conceived of until after the Napoleonic Wars. However, the Germany portrayed in EUIV's timeline is more of the German Confederation as the successor to the Holy Roman Empire rather than the modern state of Germany.

Formation[edit]

id

Execute decision.pngForm German Nation

Regardless of the absence of a strong, central authority, our nation is prospering. The Hanseatic League, formed by hundreds of towns in northern Germany, has contributed to the prosperity of our nation. Intellectual growth, combined with sea and overland trading, has also helped spur the development and transform our country into a wealthy manufacturing center.
 
Potential requirements

Flag of Germany Germany does not exist.
The country:

If the country is AI-controlled then it:

Allow

The country:

  • has an administrative technology of at least 20.
  • is not a subject nation other than a tributary state.
  • is not a nomad nation.
  • is not at war.
  • is not the emperor of the Holy Roman Empire.
  • All of the following must be true:
    • Owns Berlin (50)
    • Owns München (65)
    • Owns Brunswick (57)
    • Owns Augsburg (1868) or Stuttgart (70)
    • Owns Nürnberg (67) or Frankfurt (1876)
    • Owns Niederhessen (1762) or Köln (85)
    • Owns Königsberg (41) or Straßburg (75)
    • Owns Hamburg (44) or Lübeck (45)
    • Owns Dresden (61) or Erfurt (63)
  • 50 owned core provinces in:
    • North Germany
    • South Germany

Effects

The country:

If the country does not have custom ideas

The emperor of the HRE:

  • gets the opinion modifier “Left the Holy Roman Empire” towards Germany worth Opinion.png−150 opinion with a yearly decay of 1.
  • gets the Msg event.png event ‘Germany breaks out of the Empire’.
50 of the yellow colored provinces, all red provinces and one of each of the other colors must be owned and cored to form Germany.

Missions[edit]

Main article: German missions

Strategy[edit]

Strategy The below is one of many player suggested strategies for Germany. Bear in mind, due to the dynamic nature of the game, it may unfold differently for other players.

Starting as Brandenburg[edit]

Form Flag of Prussia Prussia as soon as possible. Prussia is an ideal candidate for forming Germany because of their militant ideas and government. See the Flag of Brandenburg Brandenburg and Flag of Prussia Prussia pages for strategy on starting. Note that Flag of Poland Poland will most likely have taken Königsberg (41) from the Flag of Teutonic Order Teutonic Order so it is a good idea to ally Poland's rivals to obtain the province.

Once Prussia is formed, the player should improve relations with Flag of Austria Austria to form an alliance with them. If not Austria, the player should ally Flag of France France or a strong non-Germanic country. For instance, Flag of Denmark Denmark (Or Flag of Sweden Sweden if they overthrow and are stronger than Denmark), Flag of Muscovy Muscovy, Flag of Hungary Hungary, or even Flag of Ottomans Ottomans. The player should use their discretion to choose allies. Austria may be the most critical alliance because they are frequently Emperor and are in the best position [aside from Prussia] to unite the German States, meaning if they go to war, Brandenburg [Prussia] would want to join them and control as much enemy territory as possible to prevent Austrian coring. However, Flag of Bohemia Bohemia also has a high chance of winning the electorate. If that is the case, an alliance with Austria is key to get Bohemian land.

With a strong alliance, the player should begin to eat up North Germany, specifically gaining territories that lead to the provinces necessary to form Germany. For instance, Prussia should work their way through the Saxony regions to get to Brunswick (57), Thüringen (63), and Hessen (81). Prussia should continue with direct lines to the significant provinces until all are under control. It will not look organized, but is an efficient method.

It is important for the player to pay constant attention to heir-less German states that can become possible personal union partners. This allows for acquiring land without worrying about aggressive expansion, but only if the subjugation is caused diplomatically.

Starting as Brunswick[edit]

Forming Germany is similar as for Brandenburg, but with a few twists.

You start sharing the Welfian dynasty with Flag of Lüneburg Lüneburg. Either wait for a Claim Throne opportunity for a low liberty desire subject; or prioritise their annexation for fast Flag of Hanover Hanover formation. Flag of Brunswick Brunswick and Hanover have ok diplomatic ideas; combine with Diplomatic to spread your dynasty - and ultimately form personal unions - over lesser HRE dukes. This can lessen aggressive expansion, balance paper and bird mana use, and lead to direct inheritance of small dukes without any war at all. With Mandate of Heaven, remember you can halve the warscore cost of transferring subjects to you. An opportune player might be able to snag Bavarian or Saxon junior partners for themself. With another German tag as your subject, you can use their missions - and their claims - for more expansion opportunities.

The Lübeck node should be your main trading node, as you can steer all German trade there. Declaring on free cities, like Flag of Hamburg Hamburg, will call the Emperor in. Instead, declare on their ally. Unlawful Territory demands can be avoided by vassalising in the peace deal.

Hanover generally has better ideas than Brunswick - form it as soon as possible. The Hanoverian mission tree includes a Restore Union CB on Flag of England England. Use it for a colonial ally. Integrating England/GB helps earn other achievements, such as Fine Financials and Industrial Powerhouse.

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