Generic trade events

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This is a subset of the generic events from /Europa Universalis IV/events/RandomEvents.txt.

id

Msg event.pngUnhappiness Among the Merchants


Conflict and protests over taxes, corporations, port duties, navy requisitions, trade and customs policies were quite frequent and often had counterproductive effects.


 
Trigger conditions

The country has mercantilism of less than 30%.

Is triggered only by

Bi-yearly pulse

Weight modifiers

The country:


Option conditions

Event trigger.pngAlways enabled:

Event button 547.png
Reduce trade investment.
  • The country loses Diplomatic power.png 50 diplomatic power.
  • If The Cossacks DLC is active and the burghers estate exists:
    the Burghers.png burghers estate loses Estate loyalty 10 loyalty.

Event trigger.pngAlways enabled:

Event button 547.png
Get rid of the troublemakers.

The country loses Mercantilism.png 1% mercantilism.


Event trigger.pngEnabled if: the country's ruler has the Entrepreneur personality.

Event button 547 green.png
Let the [Monarch.GetTitle] oversee a trade reform.
  • The country loses Diplomatic power.png 25 diplomatic power.
  • If The Cossacks DLC is active and the burghers estate exists:
    the Burghers.png burghers estate loses Estate loyalty 5 loyalty.
id

Msg event.pngTrading Company's bubble bursts


Trading companies were often founded on highly speculative stocks. When they failed, large sums of wealth could be lost and confidence in the government declined.


 
Trigger conditions
  • The year is 1700 or later.
  • The country:
    • has a religion in the Christian group.
    • does not have country modifier "Trade Disaster".
Is triggered only by

Bi-yearly pulse

Weight modifiers

The country:


Option conditions

Event trigger.pngAlways enabled:

Event button 547.png
Cut down on our expenses.
  • If The Cossacks DLC is active and the burghers estate exists:
    the Burghers.png burghers estate loses Estate loyalty 10 loyalty.
  • The country gains the modifier "Trade Disaster" for 1 year, with the following effect:
    Trade efficiency.png -15% trade efficiency

Event trigger.pngAlways enabled:

Event button 547.png
This isn't anything we can't handle.
  • If The Cossacks DLC is active and the burghers estate exists:
    the Burghers.png burghers estate gains Estate loyalty 10 loyalty.
  • The country loses Gold Icon.png ducats equal to 0.1 years of income.

Event trigger.pngEnabled if: the country's ruler has the Entrepreneur personality.

Event button 547 green.png
Offer them partnership in a state venture.
  • If The Cossacks DLC is active and the burghers estate exists:
    the Burghers.png burghers estate gains Estate loyalty 10 loyalty.
  • The country loses Gold Icon.png ducats equal to 0.05 years of income.
id

Msg event.pngMonopoly Company Formed


Crowns often granted trading companies the exclusive rights to traffic goods in a region. These monopolies were granted in exchange for a lump-sum payment and continuing revenues from the traders.


 
Trigger conditions

The country:

  • has mercantilism of less than 50%.
  • does not have the modifier "Trade Income Increase".
Is triggered only by

Bi-yearly pulse

Weight modifiers

The country:


Option conditions

Event trigger.pngAlways enabled:

Event button 547.png
Make a long-term investment.

The country:

  • gains the modifier "Trade Income Increase" for 10 year, with the following effect:
    Trade efficiency.png +15% trade efficiency
  • gains Diplomatic power.png 50 diplomatic power.

Event trigger.pngAlways enabled:

Event button 547.png
Demand payment in full!

The country gains Gold Icon.png ducats equal to 1 year of income.


Event trigger.pngEnabled if: the country's ruler has the Embezzler personality.

Event button 547 green.png
We must get better at hiding our tracks.

The country gains Gold Icon.png ducats equal to 1.5 years of income.

id

Msg event.pngMerchants harassed


Disputes over the treatment of local merchants were not uncommon. All governments faced minor reports of unfair treatment and harassment of their merchants. At the higher levels there were complaints about banditry and privateering occurring within or at the direction of a certain state. These issues could be resolved but saber rattling was always an option.


 
Trigger conditions

The country:

  • has at least 2 merchants.
  • has overextension of at least 25%.
  • has any neighboring country with less than +50 opinion of it.
Is triggered only by

Bi-yearly pulse

Weight modifiers

The country:


Option conditions

Event trigger.pngAlways enabled:

Event button 547.png
Escalate complaint.

The country gains a Diplomatic Insult Casus belli.png casus belli for 12 months against a random neighbor with less than Opinion.png +50 opinion of it.

If The Cossacks DLC is active and the burghers estate exists:

the Burghers.png burghers estate gains Estate loyalty 10 loyalty.

Event trigger.pngAlways enabled:

Event button 547.png
Seek a diplomatic solution.

One random neighbor with less than Opinion.png +50 opinion of this country gains the opinion modifier "Diplomatic Solution" (+50, decaying by 2 per year) towards this country.

If The Cossacks DLC is active and the burghers estate exists:

the Burghers.png burghers estate loses Estate loyalty 10 loyalty.

Event trigger.pngEnabled if: the country's ruler has the Charismatic Negotiator personality.

Event button 547 green.png
Use this opportunity to reconciliate with our neighbors.

Every neighboring country with less than Opinion.png +50 opinion of this country gains the opinion modifier "Diplomatic Solution" (+50, decaying by 2 per year) towards this country.

If The Cossacks DLC is active and the burghers estate exists:

the Burghers.png burghers estate loses Estate loyalty 10 loyalty.
id

Msg event.pngForeign Trade Competition Rises


Trade was heavily regulated during this era but despite this the markets were not fixed. At times merchants would try to enter new markets or sell new goods. Merchants facing these conditions would usually demand new or higher tariffs to stop their competitors.


 
Trigger conditions

The country has at least 3 merchants.

Is triggered only by

Bi-yearly pulse

Weight modifiers

The country:


Option conditions

Event trigger.pngAlways enabled:

Event button 547.png
Impose new tariff.
  • The country gains Mercantilism.png 3% mercantilism.
  • If The Cossacks DLC is active and the burghers estate exists:
    the Burghers.png burghers estate gains Estate loyalty 10 loyalty.

Event trigger.pngAlways enabled:

Event button 547.png
Deny new tariff.
  • The country gains Diplomatic power.png 33 diplomatic power.
  • If The Cossacks DLC is active and the burghers estate exists:
    the Burghers.png burghers estate loses Estate loyalty 10 loyalty.

Event trigger.pngEnabled if: the country's ruler has the Entrepreneur personality.

Event button 547 green.png
Use this opportunity to further tax foreign traders.
  • The country gains Mercantilism.png 4% mercantilism.
  • If The Cossacks DLC is active and the burghers estate exists:
    the Burghers.png burghers estate gains Estate loyalty 10 loyalty.
id

Msg event.pngMerchant Fractures


Every so often merchants of different ideas in regards to trade would clash and small factions supporting either cause would emerge causing ruptures.


 
Trigger conditions

The country has at least 3 merchants.

Is triggered only by

Bi-yearly pulse

Weight modifiers

The country:


Option conditions

Event trigger.pngAlways enabled:

Event button 547.png
Support mercantilist faction.

The country gains Mercantilism.png 3% mercantilism.


Event trigger.pngEnabled if: The country is a monarchy and is not the lesser partner in a personal union.

Event button 547.png
This isn't a matter for the crown.

The country:

  • gains Prestige.png 10 prestige.
  • gains Legitimacy.png 10 legitimacy.
  • gains Horde unity 10 horde unity.

Event trigger.pngAlways enabled:

Event button 547.png
Propose free trade

The country:

  • loses Mercantilism.png 3% mercantilism.
  • gains Gold Icon.png ducats equal to 0.1 years of income.
id

Msg event.pngMerchants spread thin


We have merchants dealing in trade all over the world. It seems as if we struggled to support them properly, so a few rich exploiting capitalists just have to be downsized.


 
Trigger conditions

The country:

  • has at least 2 merchants.
  • has its capital in Europe.
  • has trade nodes with merchants in Asia and Europe that do not have the modifier "Absent Merchant".
Is triggered only by

Bi-yearly pulse


Option conditions
Event button 547.png
Asia is not as important.

A random trade node in Asia where the country has a Merchants.png merchant and which does not have the modifier "Absent Merchant" gains the modifier "Absent Merchant" (Trade power.png -10 power) for 10 years.

Event button 547.png
We can ignore Europe.

A random trade node in Europe where the country has a Merchants.png merchant and which does not have the modifier "Absent Merchant" gains the modifier "Absent Merchant" (Trade power.png -10 power) for 10 years.

Event button 547.png
Support them anyway!
  • The country loses Diplomatic power.png 20 diplomatic power.
  • If The Cossacks DLC is active and the burghers estate exists:
    the Burghers.png burghers estate gains Estate loyalty 10 loyalty.
id

Msg event.pngProfits in Mecca!


My $MONARCHTITLE$, an unusual number of nobles and merchants from all across the Islamic world have made their pilgrimage to Mecca this year. The increased traffic of these wealthy persons has bolstered local trade! How should we collect the taxes?


 
Trigger conditions

The country:

  • owns Mecca (385).
  • has not had this event in the last 5 years.
  • is not in a regency.

The ruler:

  • does not have the modifier "Pious Ruler".
Is triggered only by

Bi-yearly pulse


Event button 547.png
Send it to my coffers

The country:

  • gains Gold Icon.png 100 ducats.
  • gains Mercantilism.png 2% mercantilism.
Event button 547.png
Invest in local shops
  • The country gains Mercantilism.png 5% mercantilism.
  • If The Cossacks DLC is active and the burghers estate exists:
    the Burghers.png burghers estate gains Estate loyalty 10 loyalty.
Event button 547.png
Send it to the Church
  • The ruler gains the modifier "Pious Ruler" with the following effects:
    • Missionary strength.png +1% missionary strength
    • Trade efficiency.png +5% trade efficiency
  • If The Cossacks DLC is active and the clergy estate exists:
    the Clergy.png clergy estate gains Estate loyalty 10 loyalty.