The generic mission tree is composed of three branches, focused on different types of expansion. The branches focus on expanding through conquest, expanding through diplomatic and naval means, and economic investment respectively. Almost every country has access to this branch. Some countries have unique missions which either replace or expand on these missions.
Clicking on a mission icon leads to the appropriate table row. "Repeat" action to return.
|Country has 100% of the force limit total army size||Country gets “Thriving Arms Industry” for 25 years, giving the following effects:|
|Country's total development has grown by at least 50||The capital gains:||Build to Force Limit|
|Country assigns 5 new states||Country gets “Expansionist Policies” for 25 years, giving the following effects:||Expand Nation|
|Country has an army with at least 80,000 troops||Country gets “Army Enthusiasm” for 25 years, giving the following effects:||Conquer New States|
|All provinces in the region of the capital are owned directly and colonized||Country gains:||Assemble an Army|
|Country has at least two allies with at least 150 opinion.||Country gets “Influential Diplomats” for 25 years, giving the following effect:|
|Country has at least two non-tributary subjects||Country gets “Obedient Subjects” for 25 years, giving the following effect:||Trustworthy Allies|
|Country has at least one of the following:||Country gets “Naval Enthusiasm” for 25 years, giving the following effects:||Acquire Subjects|
|Country has at least 75% trade power in the home trade node||A random owned province in the home trade node gets “Dominant Trade Hub” until the end of the game, giving the following effects:||Create a Grand Fleet|
As big as the world is it is still interconnected through a number of vital trade routes. In an ancient order cloth, spices, metals, bullion, Chinaware and all kind of manufactured goods are brought across deserts and oceans to those who would pay the most for them. Taking a share of this trade, through acquiring useful ports in trade regions far abroad, could make even the smallest power richer than Croesus.
|Country owns at least 3 trade companies which are not on the same continent as the capital, with each having at least 5 provinces||Country gets “Growing East-Indian Trade” for 25 years, giving the following effects:||Dominate Trade|
|Country's monthly income has increased to 150% of the starting monthly income.||Country gets “Growing Economy” for 25 years, giving the following effects:|
|Country has at least 5 temples and 5 workshops||Country gains 50 administrative power||High Income|
|Country has at least 2000 ducats||Country gets “Strong Treasury Department” for 25 years, giving the following effects:||Build Buildings|
|Country has at least 20 manufactories||Country gains 1.5 years of income||Build a Treasury|
|Country has at least 1000 total development||Country gains 30 prestige||Build Manufactories|
- The script code is located in .