General events

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This is a subset of the generic events from /Europa Universalis IV/events/RandomEvents.txt.


id

Msg event.pngExcellent Minister


We have been lucky enough to appoint an excellent minister whose actions will most likely greatly benefit our realm.


 
Trigger conditions

The country:

Is triggered only by

a bi-yearly pulse.

Weight modifiers

The country:


Option conditions

Event trigger.pngAlways enabled:

Event button 547.png
Reap the administrative benefits.

The country:

  • gains Icon stability.png 1 stability (or Administrative power.png 50 administrative power if stability at maximum).
  • gains Prestige.png 25 prestige.
  • gains Administrative power.png40 administrative power.

Event trigger.pngAlways enabled:

Event button 547.png
Reap the military benefits.

The country:

  • gains Army tradition.png 10 army tradition.
  • gains Navy tradition.png 10 navy tradition.
  • gains Military power.png100 military power.

Event trigger.pngEnabled if: the country's ruler has the Well Advised personality.

Event button 547 green.png
Let us extend his responsibilities!

The country:

  • gains Administrative power.png 100 administrative power.
  • gains Military power.png 100 military power.
  • gains Prestige.png 25 prestige.
  • gains Army tradition.png10 army tradition.
id

Msg event.pngWave of Obscurantism


As a typical response to different kinds of problems, obscurantism was a frequent behavior in most nations at least until the Age of Enlightenment arose in the most advanced western nations of the European continent.


 
Trigger conditions

The country:

  • does not have the modifier "Obscurantism".
  • has not embraced the enlightenment institution.
Is triggered only by

a bi-yearly pulse.

Weight modifiers

The country:


Option conditions

Event trigger.pngAlways enabled:

Event button 547.png
Knowledge is power.

The country gains the modifier "Obscurantism" for 5 years, with the following effects:

National unrest.png +2 national unrest

Event trigger.pngAlways enabled:

Event button 547.png
Ignorance is bliss.

The country loses Prestige.png10 prestige.


Event trigger.pngEnabled if: the country's ruler has the Free Thinker or Scholar personality.

Event button 547 green.png
We must divert state resources to counteract this dark trend.

The country loses Administrative power.png5 administrative power.


Event trigger.pngEnabled if: the country's ruler has the Greedy personality.

Event button 547 green.png
We can take advantage of their ignorance!

The country gains Gold Icon.png ducats equal to 0.05 years of income.


Event trigger.pngEnabled if: the country's ruler has the Secretive personality.

Event button 547 green.png
This way we can keep our subjects in the dark...

The country gains Prestige.png5 prestige.

id

Msg event.pngAssassination of Noble


Noble families were the bulwarks of power during these times. Assassination of a powerful house leader was seen as a critical blow to those families' fortunes. As time marches on some noble houses might see their fortunes rise while others could lose all their power, the resulting envy would often result in rivalries and even murder.


 
Trigger conditions

The country:

The ruler:

Is triggered only by

a bi-yearly pulse.

Weight modifiers

The country:


Option conditions

Event trigger.pngAlways enabled:

Event button 547.png
Let them solve it among themselves.

The country:

  • loses Legitimacy.png15 legitimacy.
  • loses Horde unity15 horde unity.

If The Cossacks DLC is enabled and the nobility estate exists:

the Nobility.png nobility estate gains Estate loyalty 10 loyalty.

Event trigger.pngAlways enabled:

Event button 547.png
Take control of the situation.
  • The country loses Administrative power.png 50 administrative power.
  • If The Cossacks DLC is enabled and the nobility estate exists:
the Nobility.png nobility estate loses Estate loyalty 10 loyalty.

Event trigger.pngEnabled if: the country's ruler has the Cruel personality.

Event button 547 green.png
The [Monarch.GetTitle] can intimidate them into keeping their peace.

The country:

  • gains Legitimacy.png 5 legitimacy.
  • gains Horde unity 5 horde unity.

If The Cossacks DLC is enabled and the nobility estate exists:

the Nobility.png nobility estate gains Estate loyalty 10 loyalty.

Event trigger.pngEnabled if: the country's ruler has the Just personality.

Event button 547 green.png
Our [Monarch.GetTitle] must solve the conflict.
  • The country loses Administrative power.png25 administrative power.
  • If The Cossacks DLC is enabled and the nobility estate exists:
the Nobility.png nobility estate gains Estate loyalty 10 loyalty.