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Duchy rankGarhwal
Primary culture
Nepali (Eastern Aryan)

Capital province
Garhwal (511)

Feudal MonarchyGovernment monarchy.png

State religion

Technology group
IndianIndian technology group
Garhwali ideas
Traditions.png Traditions:
−10% Development cost
+1 Attrition for enemies

Autonomy.png Legacy of the 52 Garhs

−0.05 Monthly autonomy change

Fort defense.png Himalayan Kingdom

+10% Fort defense
+10% Garrison size

Morale of armies.png Martial Diplomacy

+10% Morale of armies

National unrest.png Land of Serene Beauty

−1 National unrest

Devotion.png Source of the Ganges

+1 Yearly devotion
+1 Yearly legitimacy

Tolerance own.png Protecting the Land of the Gods

+2 Tolerance of the true faith

Tolerance heretic.png Crossroads of Faith

+1 Tolerance of heretics
+1 Tolerance of heathens

Idea bonus.png Ambition:

−10% Stability cost modifier

Garhwal is a one province minor in the Himalaya, south of the mountain range and north of Flag of Delhi Delhi and Flag of Jaunpur Jaunpur. A delicate situation that can prove a challenge even for experienced players. In history Garhwal remained independent but saw no expansion for almost the entire timeline, and was annexed by Nepal in the early 19th century.



As an Eastern Aryan nation Garhwal can form   Bharat.

 Form Bharat (as Eastern Aryan)

Form the mighty Bharat and bring all the lands of the Indian subcontinent under your rule.

Potential requirements
  • Playing with normal or historical nations

  Bharat does not exist.
The country:

If the country is AI-controlled,

  • it must have at least 15 cities.
  • it can not be a former colonial nation.
  • is not custom nation

The country:

  • is not a subject nation other than a tributary state.
  • is not a nomad nation.
  • is not at war.
  • has a  stability of 3.
  • has embraced   Feudalism
  • has a culture of the Eastern Aryan culture group.
  • owns its core provinces:
    • Multan (506), Lahore (507), Surat (517), Delhi (522), Central Doab (524), Madurai (536), Tondainadu (539), Daulatabad (545), Cuttack (552), Pataliputra (558), Gauda (563), Assam (566), Bidar (1948), Halar (2052), Kumari (4410), and Mansura (4503).


The country:


Garhwal starts out in a difficult situation, with the mighty and often hostile   Delhi to the south and the Himalayas blocking expansion to the north. The player is often faced with the decision to support either   Delhi or   Jaunpur.

Initial movesEdit

  Koch and   Tirhut start out friendly and can be allied from the start in most cases, one might refrain from royal marriages though as they will likely be subject of future conquest. With initial alliances secured Garhwal can work to improve relations with either   Jaunpur or   Delhi, or any other friendly major power in India depending on the situation. One can instantly fabricate claim on   Kangra and declare war as soon as they have a claim, the war should be easy as Kangra often finds itself without allies. After the war Garhwal's development will be nearly doubled, just make sure your armies outnumber the Kangra army as you will be attacking into hills. This will open up possibilities for expansion westward, into   Kashmir and   Ladakh, but make sure to keep out of the way of   Timurids for now and take no province they have a claim on as they start out very powerful and will usually attempt to expand into India.

Next Garhwal can take on its eastern neighbour,   Nepal. They also usually find themselves with few or no allies and together with   Koch and   Tirhut the player should be able to beat them. They make a useful vassal, but take one or two provinces to keep them loyal. By now you should be able to secure an alliance with a major power, dissolving the alliances with   Tirhut and   Koch, declaring war and giving their provinces to your new vassal   Nepal might be for the best as rapid expansion is desirable.

Further expansionEdit

Now the player has to choose between expansion into either one of   Jaunpur,   Delhi, or possibly into   Bengal. They will most likely rival each other, so rivaling one will make the other friendly. Keep an eye out for a good time to strike, such as when   Delhi is at war with   Timurids or   Jaunpur with   Bahmanis, and call in your ally and take as much land as you can cope with.

Another option is to expand into   Tibet, however both Tibetan states are tributaries of   Ming so make sure Ming is busy with other wars or become a tributary yourself. However, the Tibetan provinces are of wrong religion and rather poor, so carefully consider whether or not they are worth it.

Keep an eye on what is going on in southern India, usually either   Bahmanis or   Vijayanagar will become a dominant power in time and can stop the player's expansion dead in its tracks. This should obviously be avoided so keeping them both about equally strong until you can defeat them should be a priority.

In the west   Timurids will most likely fall apart, meaning expansion into Persia is possible.


As Garhwal own and maintain 52 forts without going into debt.
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