Friendship events

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Friendship events[1] may be triggered by a battle between historical friends.

id

Msg event.pngGrowing Animosity (loser)


For as long as anyone remembers we have considered ourselves to be friends with the [From.GetAdjective]. However with the recent humiliating defeat at the hands of our former friends all talk of the historical friendship between our two must be regarded as mere words. Back home mothers are learning of the death of their sons at the hands of the armies of [From.GetName], friendship or even peace seems like a distant dream.


 
Trigger conditions

The country:

Is triggered only by

a lost battle with a chance of 10%.


Immediate effects

The winner of the battle gets the event ‘Growing Animosity’.


Event button 547.png
Rotten Traitors!

The country does not regard the winner of the battle as a historical friend anymore.

id

Msg event.pngGrowing Animosity (winner)


One of the casualties of our current war seems to have been our long history of friendship between the [From.GetAdjective] and us. After the crushing defeat we recently imparted on the [From.GetAdjective] armies we fear they may never forgive us.


 
Trigger conditions

The country:

Is triggered only by

the event ‘Growing Animosity’.


Event button 547.png
Good Riddance

The country does not regard the loser of the battle as a historical friend anymore.

References[edit]

  1. The script code of these events can be found in /Europa Universalis IV/events/friendship_events.txt.