Formation decisions
- See also: Formable countries
This a list of all formation decision within the game. All country pages transclude their formation decisions from this central page. For file sources please check end of page.
Western Europe
Restore Al-Andalus
Potential requirements
The country:
If the country is AI-controlled then it:
Playing with normal or historical nations. |
Allow
|
Effects
The country:
If Córdoba (225) is part of the HRE, but its owner is not a member then:
Córdoba (225):
If the
|
AI will always take this decision
Form British Nation
Potential requirements
If the country is AI-controlled then it:
Playing with normal or historical nations. |
Allow
The country:
|
Effects
The country:
If London (236) is part of the HRE, but its owner is not a member then:
London (236):
If
|
- AI will always take this decision
- AI gives "high priority" (400) to this decision
Form British Nation Diplomatically
Potential requirements
If the country is AI-controlled then it:
Playing with normal or historical nations. |
Allow
The country:
If the country is
|
Effects
The country:
|
- AI will always take this decision
- AI gives "high priority" (200) to this decision
Form English Nation
Potential requirements
If the country is AI-controlled then it:
Playing with normal or historical nations. |
Allow
|
Effects
The country:
If London (236) is part of the HRE, but its owner is not a member then:
London (236):
|
- AI will always take this decision
- AI gives "high priority" (400) to this decision
Form French Nation
Potential requirements
The country:
If the country is AI-controlled then it:
Playing with normal or historical nations. |
Allow
|
Effects
The country:
If Paris (183) is part of the HRE, but its owner is not a member then:
Paris (183):
|
AI will always take this decision
Embrace Icelandic Identity
Potential requirements
If the country is AI-controlled then it:
Playing with normal or historical nations. |
Allow
The country:
|
Effects
The country:
Reykjavik and Akureyri both: If the country's capital is not in Iceland area, then:
Reykjavik (370):
|
AI will always take this decision unless its capital is not in Reykjavik or Akureyri
Form Irish Nation
Potential requirements
If the country is AI-controlled then it:
Playing with normal or historical nations. |
Allow
The country:
|
Effects
The country:
|
AI will always take this decision
Form Dutch Nation
Potential requirements
The country:
If the country is AI-controlled then it:
Playing with normal or historical nations. |
Allow
The
|
Effects
The country:
|
- AI will always take this decision unless it is
Burgundy
- AI gives "high priority" (400) to this decision
Form Scottish Nation
Potential requirements
The country:
If the country is AI-controlled then it:
Playing with normal or historical nations |
Allow
|
Effects
The country:
If Lothian (248) is part of the HRE, but its owner is not a member then:
Lothian (248):
(Hidden) If the country is
![]()
|
- AI will always take this decision unless it is
England
- AI gives "high priority" (400) to this decision
Form Spanish Nation Militarily
Potential requirements
The country:
If the country is AI-controlled then it:
Playing with normal or historical nations |
Allow
No Muslim nation owns a province in Iberia region. |
Provinces map
| |
Effects
The country:
|
- AI will always take this decision
- AI gives "high priority" (400) to this decision
Form Spanish Nation Diplomatically
Potential requirements
The country:
If the country is AI-controlled then it:
Playing with normal or historical nations |
Allow
The country:
No Muslim nation owns a province in Iberia region. |
Effects
The country:
|
- AI will always take this decision
- AI gives "high priority" (200) to this decision
Central Europe
Form German Nation
Potential requirements
If the country is AI-controlled then it:
Playing with normal or historical nations. |
Allow
The country:
|
Effects
The country:
|
AI will always take this decision unless it is

Reclaim the Archduchy of Austria
Potential requirements
The country:
If the country is AI-controlled then it:
Playing with normal or historical nations. |
Allow
|
Effects
The country:
|
- AI will always take this decision
- AI gives "high priority" (400) to this decision
Form Bavaria
Potential requirements
If the country is AI-controlled then it:
Playing with normal or historical nations. |
Allow
The country:
|
Effects
The country:
|
- AI will always take this decision
- AI gives "high priority" (400) to this decision
Form Pomerania
Potential requirements
If the country is AI-controlled then it:
Playing with normal or historical nations. |
Allow
The country:
|
Effects
The country:
All owned provinces in Vorpommern and Hinterpommern areas with either at least If there are no such provinces, |
- AI will always take this decision
- AI gives "high priority" (400) to this decision
Form Franconia
Potential requirements
If the country is AI-controlled, it:
Playing with normal or historical nations. |
Allow
The country:
|
Effects
The country:
|
- AI will always take this decision
- AI gives "high priority" (400) to this decision
Form Swabia
Potential requirements
If the country is AI-controlled, it:
Playing with normal or historical nations. |
Allow
The country:
|
Effects
The country:
|
- AI will always take this decision
- AI gives "high priority" (400) to this decision
Form Saxony
Potential requirements
The country:
If the country is AI-controlled, it:
Playing with normal or historical nations. |
Allow
|
Effects
The country:
|
- AI will always take this decision
- AI gives "high priority" (400) to this decision
Form Hanover
Potential requirements
If the country is AI-controlled, it:
Playing with normal or historical nations. |
Allow
The country:
|
Effects
The country:
If Hanover (1758) is part of the HRE, but its owner is not a member then:
Hanover (1758):
|
AI will always take this decision
Form Westphalia
Potential requirements
If the country is AI-controlled, it:
Playing with normal or historical nations. |
Allow
The country:
|
Effects
The country:
|
AI will always take this decision
Form Italian Nation
Potential requirements
If the country is AI-controlled, it:
Playing with normal or historical nations. |
Allow
The country:
|
Effects
The country:
If
|
AI will always take this decision
Declare the Kingdom of God
Potential requirements
If the country is AI-controlled, it:
Playing with normal or historical nations. |
Allow
The country:
|
Effects
The country:
|
AI will always take this decision
Restore the Kingdom of Lotharingia
Potential requirements
The country:
If the country is AI-controlled, it:
Playing with normal or historical nations. |
Allow
|
Effects
The country:
If Aachen (1878) is part of the HRE, but its owner is not a member then:
Aachen (1878):
|
AI will always take this decision
Restore the Roman Empire
Potential requirements
The
If the country is AI-controlled, it:
Playing with normal or historical nations. |
Allow
The country:
|
Effects
The country:
If Roma (118) is part of the HRE, but its owner is not a member then:
Roma (118): |
AI will always take this decision
Form Sardinia-Piedmont
Potential requirements
If the country is AI-controlled, it:
Playing with normal or historical nations. |
Allow
The country:
|
Effects
The country:
If Turino (103) is part of the HRE, but its owner is not a member then:
Turino (103):
|
AI will always take this decision
Form Sardinia-Piedmont Diplomatically
Potential requirements
If the country is AI-controlled, it:
Playing with normal or historical nations. |
Allow
The country:
If is
If is |
Effects
The country:
If Turino (103) is part of the HRE, but its owner is not a member then:
Turino (103):
|
AI will always take this decision
Potential requirements
If the country is AI-controlled, it:
Playing with normal or historical nations. |
Allow
The country:
|
Effects
The country:
|
AI will always take this decision
Restore the Swiss Confederacy
Potential requirements
The country:
If the country is AI-controlled, it:
Playing with normal or historical nations. |
Allow
|
Effects
The country:
|
AI will always take this decision
Form Tuscany
Potential requirements
The country:
If the country is AI-controlled, it:
Playing with normal or historical nations. |
Allow
|
Effects
The country:
|
- AI will always take this decision
- AI gives "high priority" (400) to this decision
Unite the Two Sicilies
Potential requirements
The
If the country is AI-controlled, it:
Playing with normal or historical nations. |
Allow
The country:
|
Effects
The country:
|
- AI will always take this decision
- AI gives "high priority" (400) to this decision
Eastern Europe
Restore Bulgaria
The time has come to change this, to liberate the Bulgarians and restore Bulgarian glory!
Potential requirements
The country:
If the country is AI-controlled then it:
Playing with normal or historical nations. |
Allow
|
Effects
The country:
|
- AI will always take this decision
- AI gives "high priority" (400) to this decision
Restore the Byzantine Empire
Potential requirements
If the country is AI-controlled then it:
Playing with normal or historical nations |
Allow
The country:
|
Effects
The country:
2 random owned provinces with
If Constantinople (151) is part of the HRE, but its owner is not a member then:
Constantinople (151):
|
Form Croatia
Potential requirements
The country:
If the country is AI-controlled then it:
Playing with normal or historical nations. |
Allow
|
Effects
The country:
If Zagreb (131) is part of the HRE, but its owner is not a member then:
Zagreb (131):
|
Reunite the Kingdom of Dalmatia
Potential requirements
The country:
If the country is AI-controlled, then
Playing with normal or historical nations. |
Allow
|
Effects
The country:
|
Form Greece
Potential requirements
If the country is AI-controlled, then it:
Playing with normal or historical nations. |
Allow
The country:
|
Effects
The country:
A random province of |
Reform into Kurland
Potential requirements
If the country is AI-controlled then:
Playing with normal or historical nations. |
Allow
The country:
Mitau (1935) is part of a state |
Effects
The country:
Every neighbouring
If Mitau (1935) is part of the HRE, but its owner is not a member then:
Mitau (1935):
|
Form Polish Nation
Potential requirements
The
If the country is AI-controlled then it:
Playing with normal or historical nations. |
Allow
|
Effects
The country:
|
Form Kingdom of Prussia
Potential requirements
The country:
If the country is AI-controlled then it:
Playing with normal or historical nations |
Allow
|
Effects
The country:
One random owned province with One random owned province with |
Reform into Prussia
Potential requirements
The country:
If the country is AI-controlled then it:
Playing with normal or historical nations |
Allow
Königsberg (41) is part of a state |
Effects
The country:
Every neighbouring
If Königsberg (41) is part of the HRE, but its owner is not a member then:
Königsberg (41):
|
Reform into Prussia
Potential requirements
The country:
If the country is AI-controlled then it:
Playing with normal or historical nations |
Allow
|
Effects
The country:
One random owned province with One random owned province with |
Form Romanian Nation
Potential requirements
If the country is AI-controlled then it:
Playing with normal or historical nations |
Allow
The country:
|
Effects
The country:
A random owned province: |
Form Russian Nation
Potential requirements
The country:
If the country is AI-controlled, then it:
Playing with normal or historical nations |
Allow
|
Effects
The country:
|
Reclaim Ruthenian Legacy
Now a new and arrogant city of the north is on the rise. It draws in the petty states around it and its ruler envisions a new Rus'. A Rus' centered in Moscow and not Kiev.
However us Ruthenians will not go silent into the pages of history. We will not allow newcomers and pretenders to claim the legacy of our forefathers. Kiev shall rise once gain and we shall restore it to its former glory and splendor. So too shall the Rus'.
Potential requirements
If the country is AI-controlled then it:
Playing with normal or historical nations |
Allow
The country:
Kiev (280) is part of a state |
Effects
The country:
If Kiev (280) is part of the HRE, but its owner is not a member then:
Kiev (280):
|
Form Silesian Nation
Potential requirements
The country:
If the country is AI-controlled then it:
Playing with normal or historical nations |
Allow
|
Effects
The country:
|
Re-form the Golden Horde
No more! A worthy people still carrying the banner of his legacy ride across these lands! While we now bow before a new God, the blood of Genghis Khan still flows through our veins. We are the Golden Horde and we are coming for what is rightfully ours!
Potential requirements
The
If the country is AI-controlled then it:
Playing with normal or historical nations |
Allow
The country:
|
Effects
The country:
|
Form Polish-Lithuanian Commonwealth (Poland)
Potential requirements
The
Playing with normal or historical nations |
Allow
|
Effects
The country:
A random owned province with |
Form Polish-Lithuanian Commonwealth (Lithuania)
Potential requirements
The
Playing with normal or historical nations |
Allow
|
Effects
The country:
A random owned province with |
Enforce Polish-Lithuanian Commonwealth
Potential requirements
The
Playing with normal or historical nations |
Allow
The country:
|
Effects
The country:
A random owned province with our |
Greater Asia
Form Bukhara
Potential requirements
If
Playing with normal or historical nations. |
Allow
Bukhara (442) is part of a state. |
Effects
If Bukhara (442) is part of the HRE, but its owner is not a member then:
Bukhara (442): |
The AI will always take this decision.
Restore Dai Viet
Potential requirements
The country:
If the country is AI-controlled then it:
Playing with normal or historical nations |
Allow
|
Effects
The country:
|
- AI will always take this decision.
- AI gives "high priority" (400) to this decision
Re-form the Ilkhanate
Potential requirements
The country:
If the country is AI-controlled then it:
Playing with normal or historical nations |
Allow
|
Effects
The country:
|
AI will never take this decision
Unite Japan!
Potential requirements
The country:
|
Allow
|
Effects
The country:
All
|
The AI will not take this decision with less than 30 cities.
Japan is united
Potential requirements
|
Allow
The country:
There is no country that:
|
Effects
The country:
|
The AI will always take this decision.
Japan is united
Potential requirements
The country:
|
Allow
There is no other country that:
|
Effects
The country:
|
The AI will always take this decision.
Invite Kongsi Federations
Potential requirements
The country:
If the country is AI-controlled then it:
Playing with normal or historical nations |
Allow
Province Waichow:
|
Effects
The country:
If Pontianak (4802) is part of the HRE, but its owner is not a member then:
Pontianak (4802):
|
The AI will always take this decision.
Restore Lan Xang
Potential requirements
The country:
If the country is AI-controlled then it:
Playing with normal or historical nations |
Allow
|
Effects
The country:
|
- AI will always take this decision.
- AI gives "high priority" (400) to this decision
Form Malaya
Potential requirements
If the country is AI-controlled then it:
Playing with normal or historical nations |
Allow
The country:
|
Effects
The country:
|
The AI will always take this decision.
Adopt Manchu Identity
Potential requirements
If the country is AI-controlled, then it:
Playing with normal or historical nations. |
Allow
The country:
|
Effects
The country:
Hidden effects:
If Girin (730) is part of the HRE, but its owner is not a member then:
Girin (730):
|
AI gives "very high priority" (5000) to this decision
Qing Dynasty
Potential requirements
If the country is AI-controlled then it:
Playing with normal or historical nations |
Allow
The country:
If
else if else, Beijing (1816) is part of a state. |
Effects
The country:
If Beijing (1816) is part of the HRE, but its owner is not a member then:
Beijing (1816):
|
The AI will always take this decision.
Restore the Mongol Empire
Potential requirements
Playing with normal or historical nations |
Allow
The country:
|
Effects
The country:
|
The AI will always take this decision.
Confederate the Shan States
Potential requirements
If the country is AI-controlled then it:
Playing with normal or historical nations. |
Allow
The country:
|
Effects
The country:
|
The AI will always take this decision.
Form Siamese Nation
Potential requirements
The country:
If the country is AI-controlled then it:
Playing with normal or historical nations. |
Allow
|
Effects
The country:
|
- AI will always take this decision.
- AI gives "high priority" (400) to this decision
Form Tibetan Nation
Potential requirements
If the country is AI-controlled then it:
Playing with normal or historical nations. |
Allow
The country:
Lhasa (677) is part of a state. |
Effects
The country:
If Lhasa (677) is part of the HRE, but its owner is not a member then:
Lhasa (677):
|
- AI will always take this decision.
- AI gives "high priority" (400) to this decision
Reform Great Yuan
Potential requirements
If the country is AI-controlled then it:
Playing with normal or historical nations. |
Allow
The country:
Beijing (1816) is part of a state.
else if else, Beijing (1816) is part of a state. |
Effects
The country:
If this decision has not been enacted before:
Xilin Gol (723):
Xuanhua (2136):
If Beijing (1816) is part of the HRE, but its owner is not a member then:
Beijing (1816):
|
- AI will always take this decision.
- AI gives "high priority" (400) to this decision
India
Form Bharat (Dravidian, Hindustani, Western Aryan)
Potential requirements
If the country is AI-controlled then it:
Playing with normal or historical nations |
Allow
The country:
|
Provinces map
All orange provinces must be owned and cored.
Formation grants permanent claims on shaded area. | |
Effects
The country:
|
- AI will always take this decision.
- AI gives "small priority" (50) to this decision
Form Bharat (Central Indian, Eastern Aryan)
Potential requirements
If the country is AI-controlled then it:
Playing with normal or historical nations. |
Allow
The country:
|
Effects
The country:
|
- AI will always take this decision.
- AI gives "small priority" (50) to this decision
Sultan of the Deccan
Potential requirements
The country:
If the country is AI-controlled then it:
Playing with normal or historical nations. |
Allow
|
Effects
The country:
|
- AI will always take this decision.
- AI gives "high priority" (400) to this decision
Sultan of Delhi
Let us reclaim the heritage of the sultans of Delhi, and rule the subcontinent from their ancient capital in the Doab.
Potential requirements
The country:
Playing with normal or historical nations. |
Allow
Delhi (522) is part of a state |
Effects
The country:
If Delhi (522) is part of the HRE, but its owner is not a member then:
Delhi (522):
|
AI will always take this decision.
Kingdom of Nagpur
Potential requirements
The country:
If the country is AI-controlled then it:
Playing with normal or historical nations. |
Allow
East Berar (546) is part of a state. |
Effects
The country:
If East Berar (546) is part of the HRE, but its owner is not a member then:
East Berar (546):
|
- AI will always take this decision.
- AI gives "high priority" (400) to this decision
Form Hindustan (Dravidian, Hindustani, Western Aryan)
Potential requirements
If the country is AI-controlled then it:
Playing with normal or historical nations. |
Allow
The country:
|
Effects
The country:
|
- AI will always take this decision.
- AI gives "small priority" (50) to this decision
Form Hindustan (Central Indian, Eastern Aryan)
Potential requirements
If the country is AI-controlled then it:
Playing with normal or historical nations. |
Allow
The country:
|
Effects
The country:
|
- AI will always take this decision.
- AI gives "small priority" (50) to this decision
Maratha Confederation
Potential requirements
The country:
If the country is AI-controlled then it:
Playing with normal or historical nations. |
Allow
|
Effects
The country:
|
- AI will always take this decision.
- AI gives "high priority" (400) to this decision
Form Mughal Empire
Potential requirements
The country:
If the country is AI-controlled then it:
Playing with normal or historical nations. |
Allow
Delhi (522) is part of a state. |
Effects
The country:
If Delhi (522) is part of the HRE, but its owner is not a member then:
Delhi (522):
|
- AI will always take this decision.
- AI gives "very high priority" (600) to this decision
Unification of Nepal
Potential requirements
The country:
If the country is AI-controlled then it:
Playing with normal or historical nations. |
Allow
Katmandu (557) is part of a state. |
Effects
The country:
If
Delhi (522):
|
- AI will always take this decision.
- AI gives "high priority" (400) to this decision
Unite Orissa
Potential requirements
The country:
If the country is AI-controlled then it:
Playing with normal or historical nations. |
Allow
|
Effects
The country:
|
- AI will always take this decision.
- AI gives "high priority" (400) to this decision
Kingdom of Punjab
Potential requirements
The country:
If the country is AI-controlled then it:
Playing with normal or historical nations. |
Allow
|
Effects
The country:
|
- AI will always take this decision.
- AI gives "high priority" (400) to this decision
Unite the Rajputs
Potential requirements
The country:
If the country is AI-controlled then it:
Playing with normal or historical nations. |
Allow
Kannauj (4497) is part of a state. |
Effects
The country:
If Kannauj (4497) is part of the HRE, but its owner is not a member then:
Kannauj (4497):
|
- AI will always take this decision.
- AI gives "high priority" (400) to this decision
Middle East
Form Arabian Nation
Potential requirements
If the country is AI-controlled then it:
Playing with normal or historical nations |
Allow
The country:
|
Effects
The country:
|
The AI will never take this decision.
Kingdom of Armenia
Potential requirements
The country:
If the country is AI-controlled then it:
Playing with normal or historical nations. |
Allow
|
Effects
The country:
|
- AI will always take this decision.
- AI gives "high priority" (400) to this decision
Form Egypt
Potential requirements
If the country is AI-controlled then it:
Playing with normal or historical nations. |
Allow
The country:
|
Effects
The country:
Cairo (361) and a random owned province of the country with |
The AI will never take this decision.
Unite Georgia
Potential requirements
The country:
If the country is AI-controlled then it:
Playing with normal or historical nations. |
Allow
|
Effects
The country:
|
- AI will always take this decision.
- AI gives "high priority" (400) to this decision
Re-Establish Israel
Potential requirements
The country:
If the country is AI-controlled then it:
Playing with normal or historical nations. |
Allow
|
Effects
The country:
|
- AI will always take this decision.
- AI gives "high priority" (400) to this decision
Reestablish The Kingdom of Jerusalem
Potential requirements
The country:
If the country is AI-controlled then it:
Playing with normal or historical nations. |
Allow
The country:
If the country was never an end-game nation and is
|
Effects
The country: If the country was never an end-game nation and one of the following is true:
then:
else:
|
The AI will never take this decision.
Adopt Mamluk Government
Potential requirements
The country:
If the country is AI-controlled then:
|
Allow
The
|
Effects
The country:
If Cairo (361) is part of the HRE, but its owner is not a member then:
Cairo (361):
|
The AI will always take this decision, unless it has an

Form Persian Nation
Potential requirements
The country:
If the country is AI-controlled then it:
Playing with normal or historical nations |
Allow
|
Effects
The country:
|
- AI will always take this decision.
- AI gives "high priority" (400) to this decision
Claim Timur's Legacy
Potential requirements
The country:
If the country is AI-controlled then it:
Playing with normal or historical nations |
Allow
The
Samarkand (454) is part of a state |
Effects
The country:
If Samarkand (454) is part of the HRE, but its owner is not a member then:
Samarkand (454):
|
- AI will always take this decision.
- AI gives "very high priority" (600) to this decision
Restore the Sultanate of Rûm
Potential requirements
If the country is AI-controlled then it:
Playing with normal or historical nations |
Allow
The
|
Effects
The country:
|
- AI will always take this decision.
- AI gives "high priority" (400) to this decision
Unite Yemen
Potential requirements
The country:
If the country is AI-controlled then it:
Playing with normal or historical nations |
Allow
|
Effects
The country:
|
- AI will always take this decision.
- AI gives "high priority" (400) to this decision
Africa
Restore Aksum
Potential requirements
The country:
If the country is AI-controlled then it:
Playing with normal or historical nations |
Allow
|
Effects
The country:
|
- AI will always take this decision.
- AI gives "high priority" (400) to this decision
Form Algerian Nation
Potential requirements
The country:
If the country is AI-controlled then it:
Playing with normal or historical nations |
Allow
|
Effects
The country:
If Mitidja (338) is part of the HRE, but its owner is not a member then:
Mitidja (338):
|
- AI will always take this decision.
- AI gives "high priority" (400) to this decision
Restore Solomonid's Legacy
Potential requirements
The country:
|