A formable country is one that does not exist at the beginning of the game (although it might in later historical starts) but can be formed if certain conditions are met. A reformable country is one that does start as an independent nation but if it ceases to exist, then other countries with similar culture may transform into it, adopting their flag, ideas, and identity. All the relevant formation decisions can be found in their respective country pages (unless otherwise stated).
All of these formation decisions require that the game is using the historical setup.
- Golden Horde
- Great Britain
- Holy Roman Empire
- Mongol Empire
- Roman Empire
Former colonial nations
This section may contain outdated information that is inaccurate for the current version of the game. The last version it was verified as up to date for was 1.27.
The following nations can only be formed by former colonial nations who have achieved independence. Unlike other formable nations, these can be formed in games using the random setup. A country can only form one of these nations during a scenario. Except for Brazil, Canada, Mexico, Quebec, Texas, and the United States, these nations don't have unique ideas or events, so the formation decisions are mostly cosmetic, although they usually provide prestige and permanent claims on their respective regions.
The following nations can be reformed by other nations if they cease to exist:
Some countries are end game tags. These countries are not allowed to form other countries even if they otherwise meet the prerequisites. Two exceptions are that the last imperial reform creating the Holy Roman Empire as normal and the Roman Empire restoration decision, as well as Yuan forming Mongol Empire
Effects of formation
- Most formable countries have unique national ideas. An event triggered by the formation decision gives a choice between switching ideas or keeping the existing set. Note that custom nations cannot change ideas this way.
- Formation of a new country changes "historical rival" attitudes regarding other countries. For example, if Christian Ottomans form Roman Empire, they will no longer be historical rivals with Timurids. This also applies inversely; if Burgundy form France, they will become historical rivals with Austria.
- Although the diplomatic relations (alliances and rivalries) won't change, the attitude of other non-rival countries will temporarily become "unknown" (for a month or so). This can cause an ally to announce newly formed country as rival, if this ally is below the rivals limit. For example, if Morocco is allied to Granada and has fewer than 3 rivals, and Granada forms Andalusia, then Morocco will immediately rival Andalusia upon formation.
- Nation formation and reformation is part of reducing core cost strategy. Permanent claim gives valuable bonus such as -25% Core Creation Cost and casus belli in large area. Moreover reformation of destroyed nation allows free annexation of core by war or vassalization.
- These country decisions with
was_never_end_game_tag_trigger = yesblock these tags specifically.