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Kingdom rankFlorida
Primary culture
Castilian (Iberian)

Capital province
Biloxi (2530)

Republic Government republic.png

State religion

Technology group
WesternWestern technology group
Colonial ideas
Ambox outdated info.png Please help with verifying or updating this infobox. It was last verified for version 1.33.


For Subject colony icon.png colonial nations.

Traditions.png Traditions:

−10% Development cost
Heretic and heathen provinces do not give any penalties

Yearly republican tradition.png Founding Fathers

+0.5 Yearly republican tradition

Provincial trade power modifier.png Continental Trade

+25% Provincial trade power modifier

Construction cost.png Manufacturing Center of an Empire

−10% Construction cost

Idea cost.png Free Thinkers

−10% Idea cost

Regiment cost.png Colonial Militia

−10% Regiment cost

Auto explore adjacent to colony.png New Frontiers

Automatically discover adjacent when a colony is built.
+20 Global settler increase

Leader(s) without upkeep.png Liberty Heroes

+1 Leader without upkeep

Idea bonus.png Ambition:

+10% Morale of armies

Flag of Florida Florida is a country that can be formed by independent colonial nations in the southern portion of the Eastern America colonial region.

Formation[edit | edit source]


Execute decision.pngForm Floridian Nation

Here in this rugged land of swamps, alligators, and sunny beaches we have managed to make a home. It is in these lands that we shall make a home, and the great exploits of the Florida Men will become known throughout America and the world!

Potential requirements Allow
  • Flag of Florida Florida does not exist.
  • Administrative technology.png Administrative technology is at least 10.
  • is not a subject nation other than a tributary state.
  • is not at war.
  • Capital.png Capital is in the Colonial Eastern America or Colonial Louisiana region.
  • Province icon.png owns at least 3 cities in the Florida, East Florida, and West Florida areas as cores.


The country:

  • changes to Flag of Florida Florida.
  • gains a permanent claim on every non-owned province of:
    • Florida area
    • East Florida area
    • West Florida area
    • Lucayan Archipelago area.
  • gains Yearly prestige.png 25 prestige.
  • gets the modifier “Increased Centralization” for Time Icon.png 20 years:
    • Autonomy.png −0.05 Monthly autonomy change
    • National unrest.png +1 National unrest

If the country:

  • is a member of the Holy Roman Empire and not an elector or the emperor
    • then all its provinces are removed from the HRE.
  • is a duchy
    • then it becomes a Kingdom rank kingdom.
  • was not a former colonial nation then:
    • it loses all subjects in Europe, Asia, and Africa
    • it inherits all its colonial nations
    • it will not be able to form any colonial nations[1]
    • all its provinces in Europe, Asia, and Africa are ceded to their former nation
  • if primary culture is in the British culture group:
    • change Primary culture.png primary culture to American.
  • if primary culture is in the French culture group:
    • change Primary culture.png primary culture to Louisianan.

Strategy[edit | edit source]

Strategy The below is one of many player suggested strategies for Florida. Bear in mind, due to the dynamic nature of the game, it may unfold differently for other players.

Florida is easiest formed by nations suited to colonization, like Flag of Portugal Portugal. Portugal is most ideal due to the fact Flag of Castile Castile is typically friendly, lending it to free protection. Additionally, Florida is easier to form on because the land needed to be colonized to form it is coastal and likely one of the first parts of the new world to be discovered. Additionally, Florida is in an ideal position to colonize the Caribbean.

  1. the country flag no_colonial_nations prevents the formation of colonial nations, but they can still be acquired by annexing a country which has colonial nations