Flemish missions

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This is a list of Mission.png missions for Flag of Flanders Flanders and Flag of Brabant Brabant. Note that the Flemish reconquest group will be kept when forming the Flag of Netherlands Netherlands while other missions will be replaced by Dutch missions in places where they differ.[1][2]

Global DominanceFaith's BastionConquer the Flemish LandsControl WalloniaUnite the Low CountriesAssert Our SovereigntyChallenge Spanish PowerFixed Garrison SystemSea BeggarsAdmiralty CollegesFlemish TradeExpand the CitiesChambers of CommerceIn Flanders FactoriesEuropean AgentsLeiden UniversitySupport the Bulk TradesInvest in the Rich TradesCharter the VOCCharter the WICControl CoromandelIndonesian TradeDutch East IndiesColonize the CapeDiscover AustraliaSeize CeylonFound BataviaConquer MalaccaDutch FormosaSecure DejimaExplore CaribbeanSettle North AmericaColonize BrazilFlemish Missions.png

Clicking on a mission icon leads to the appropriate table row.

National missions[edit | edit source]

Flemish reconquest[edit | edit source]

Mission Completion requirements Effects Prerequisites
Conquer the Flemish Lands icon
Conquer the Flemish Lands
Our brethren are suffering at the hands of foreign oppressors. We are honor-bound to liberate them.
The country owns the following areas:
  • Flanders
  • South Brabant
  • North Brabant
The country:
  • Gains Military power.png 100 military power
  • Gains permanent claims on the following provinces:
    • All provinces in the Wallonia area
    • Province Cambray
    • Province Artois
    • Province Calais
Control Wallonia icon
Control Wallonia
The southernmost territories of the Low Countries are the lands of the Walloons. Already, their wool runs through our looms, and our textiles are sold in their markets. We must protect our common bonds by bringing our lands even closer together.
The country owns the following provinces:
  • All provinces in the Wallonia area
  • Province Cambray
  • Province Artois
  • Province Calais
The country:
  • Gets “Onwards to Victory” for Time Icon.png 15 years, giving:
    • Morale of armies.png +10% Morale of armies
    • Recover army morale speed.png +15% Recover army morale speed
  • Gains permanent claims on all provinces of the following areas:
    • Holland
    • Frisia
Mission hanseatic city.png Conquer the Flemish Lands
Unite the Low Countries icon
Unite the Low Countries
The people of the northern Netherlands still struggle without our benevolent rule. It is imperative that we free them by annexing their lands.
The country owns the following areas:
  • Holland
  • Frisia
The country gets “Belgium Nostrum” for Time Icon.png the rest of the game, giving:
  • Max promoted cultures.png +1 Max promoted culture
  • Promote culture cost.png −25% Promote culture cost
Mission cannons firing.png Control Wallonia

Defend our country[edit | edit source]

Mission Completion requirements Effects Prerequisites
Assert Our Sovereignty icon
Assert Our Sovereignty
We cannot tolerate our wealth being siphoned off to line the pockets of some far-flung noble any longer. It is paramount that we gain full independence and the right to dictate our own future.
The country:
  • Is not a subject nation
  • Owns at least 4 core provinces
The country:
  • Gains Military power.png 100 military power
Challenge Spanish Power icon
Challenge Spanish Power
The Iberians constantly eye our trade and even our lands with clearly envious eyes. We must be ready to fend them off!
If Flag of Spain Spain exists:
  • Has at least 33% of Flag of Spain Spain's naval strength

Else, if Flag of Castile Castile exists:

  • Has at least 50% of Flag of Castile Castile's naval strength

Else, if Flag of Aragon Aragon exists:

  • Has at least 50% of Flag of Aragon Aragon's naval strength

Else, the country:

  • Has a navy of at least Naval forcelimit.png 100% of its force limit
The country:
  • Gains Navy tradition.png 15 navy tradition
  • Gets “Security On And From The Sea” for Time Icon.png 15 years, giving:
    • Ship durability +10% Ship durability
    • Morale of navies.png +10% Morale of navies
Mission assert our sovereignty.png Assert Our Sovereignty
Fixed Garrison System icon
Fixed Garrison System
Our homelands are not large, which means it is all the more important to defend what we do have. We must establish a strong garrison system that can protect our beloved country.
The country owns at least 3 provinces in the Low Countries region with the most advanced Fort level.png fort type available at the current Military technology.png Military Technology level. The country gets “Fixed Garrisons” for Time Icon.png 20 years, giving:
    • Garrison size.png +33% Garrison size
    • Fort defense.png +10% Fort defense
Mission challenge spanish power.png Challenge Spanish Power

Improve our trade[edit | edit source]

Mission Completion requirements Effects Prerequisites
Support the Bulk Trades icon
Support the Bulk Trades
The grain of the Baltic has traditionally been shipped west by our merchants, but there's still so many opportunities there for us to take advantage of. If we were to expand our presence in the Baltic markets, we could earn enough money to start thinking about funding an expedition to find even more places to do business.
The country controls at least Trade power.png 33% of the trade in Lübeck trade node An Explorer explorer with Navy tradition.png 50 navy tradition becomes available for duty.
Leiden University icon
Leiden University
Honest discourse and intellectual freedom are the foundations upon which our universities rest. State support and promotion of our esteemed and open institutions of higher learning is sure to attract talented minds from across Europe.
Province Den Haag (4383): The country gets “Leiden Faculty” for Time Icon.png 20 years, giving:
  • Possible advisors.png +1 Possible advisor
  • Advisor cost.png −10% Advisor cost
Mission support the bulk trades.png Support the Bulk Trades

Mission luther theses.png Religious Unity (countries which have the first mission slot from the Flemish missions need Mission landsknecht soldier.png Unite the Low Countries instead)

Invest in the Rich Trades icon
Invest in the Rich Trades
The grain and wood trades are well and good, but there's richer commerce out there for us to become part of. The coast of Guinea offers ivory and other sought-after goods, and we'd be fools if we didn't try to gain control of that trade.
The country is the Trade power.png strongest trade power in the Ivory Coast trade node The country gets “Dutch Overseas Trade” for Time Icon.png 20 years, giving:
  • Trade range.png +25% Trade range
  • Colonial range.png +20% Colonial range
Mission support the bulk trades.png Support the Bulk Trades
Charter the WIC icon
Charter the WIC
The East Indies aren't the only source of fabulous riches abroad. There's more money to be made in the Transatlantic trades, which we could have if the government was willing to support a few key merchants...
The country owns at least 6 provinces in the Guinea region The country gets “West Indies Charter” for Time Icon.png 20 years, giving:
  • Trade steering.png +10% Trade steering
  • Ship tradepower propagation.png +10% Ship tradepower propagation
Mission invest in the rich trades.png Invest in the Rich Trades
Charter the VOC icon
Charter the VOC
Consortiums of merchants such as the Heren XVII are keen to expand their portfolios and invest in overseas trade. If we supported the establishment of some sort of East India Company, the profits could be immense!
The country has discovered any province in the following regions:
  • Indonesian Charter trade company region
  • Moluccan Charter trade company region
The country gains permanent claims on the following area:
  • North Lanka
Mission invest in the rich trades.png Invest in the Rich Trades

Sea power[edit | edit source]

Mission Completion requirements Effects Prerequisites
Sea Beggars icon
Sea Beggars
To defend our rights and liberties, we must establish a force that can protect our shores and harry our enemies. A navy composed of light ships that can raid the seas at will would be an excellent step towards that.
The country has at least Light ship.png 20 light ships The country gains country modifier “Sea Beggar Activity” for Time Icon.png 15 years, giving:
  • Blockade efficiency.png +10% Blockade efficiency
  • Light ship combat ability.png +20% Light ship combat ability
Admiralty Colleges icon
Admiralty Colleges
A professional navy requires professional leaders. We need a regulated system of training and promotion to ensure that excellent seamen can become excellent captains, and excellent captains can become excellent admirals.
The country has at least Navy tradition.png 50 Navy tradition The country gains a new Admiral.png admiral with:
  • Naval leader shock.png 4 shock
  • Naval leader fire.png 4 fire
  • Naval leader maneuver.png 3 maneuver
  • Combat blockade.png 3 siege
Mission rb scottish north sea trade.png Sea Beggars

Overseas expansion[edit | edit source]

Some of these missions require the Emperor Emperor DLC or are different without it.

Mission Completion requirements Effects Prerequisites
Explore Caribbean icon
Explore Caribbean
The Caribbean could be an excellent place to set up colonies - we just need to know what's there, first.
The country has discovered any provinces in the Colonial Caribbean region The country:
  • Gains Yearly prestige.png 15 prestige
  • Gets “Unknown Frontier” for Time Icon.png 15 years, giving:
    • Settler chance.png +20% Settler chance
Mission charter the wic.png Charter the WIC
Settle North America icon
Settle North America
The Americas produce many lucrative goods which we would be foolish to ignore. It's vital that we establish a presence in the north, where we could perhaps engage in the beaver fur trade and seek some sort of accommodation with the natives.
The country or its non-tributary subjects own at least one fully colonized province in the Colonial Eastern America region The country gets “Experienced Admiralty” for Time Icon.png 15 years, giving:
  • Envoy travel time.png −30% Envoy travel time
  • Ship trade power.png +10% Ship trade power
  • Morale of navies.png +10% Morale of navies
Mission explore caribbean.png Explore Caribbean
Colonize Brazil icon
Colonize Brazil
Brazil is a land of wealth and wonder. It would be wise for us to colonize these lands, or take them if someone made the mistake of colonizing lands we are interested in.
The country or its non-tributary subjects owns at least one fully colonized province in the Colonial Brazil region The country:
  • Gain a claim on all provinces in the Colonial Brazil region owned by Flag of Castile Castile, Flag of Portugal Portugal, Flag of Spain Spain or their non-tributary subjects
  • Gets “Colonial Mastery” for Time Icon.png 15 years, giving:
    • Global tariffs.png +10% Global tariffs
    • Settler chance.png +3% Settler chance
Mission explore caribbean.png Explore Caribbean
Colonize the Cape icon
Colonize the Cape
The Cape of Good Hope is an important waypoint on the route to the East Indies. Establishing a station there and offering a safe harbor for our ships in the midst of the long voyage east is a prudent choice.
The country owns one of the following provinces (fully colonized):
  • Algoa Bay
  • Cape
  • Swellendam
The country gains Gold Icon.png 300 ducats Mission trade company region abroad.png Charter the VOC
Discover Australia icon
Discover Australia
Our contacts in the Indies speak of a land to their south, full of strange creatures like giant rats with pouches, and a beaver with the beak of a duck. Even if the lands aren't rich in resources, this is something we have to see for ourselves.
The country has discovered any province in the Colonial Australia region An Admiral.png admiral with Navy tradition.png 80 navy tradition becomes available for duty. Mission colonize the cape.png Colonize the Cape
Seize Ceylon icon
Seize Ceylon
The rich island of Ceylon is not only a lucrative source of income itself, but also a key waypoint for ships sailing further east. If we do not seize it, our enemies surely will.
The country owns all provinces in the North Lanka area The country:
  • Gains permanent claims on province Kalapa
  • Gets “Dutch Maritime Islands”, for Time Icon.png 15 years, giving:
    • Trade steering.png +20% Trade steering
    • Ship tradepower propagation.png +20% Ship tradepower propagation
Mission trade company region abroad.png Charter the VOC
Found Batavia icon
Found Batavia
Our growing presence in the East Indies requires a nearby administrative center, where our merchants can be protected by our guns and our ships can safely dock.
The country owns province Kalapa (630) Province Kalapa:
  • Is renamed 'Batavia'

The country gains permanent claims on the following area:

  • Malacca
Mission seize ceylon.png Seize Ceylon
Control Coromandel icon
Control Coromandel
From our base in Ceylon, the bountiful markets of southern India are just a short cruise away. It would be sheer madness for us to ignore this opportunity to expand our economic reach.
The country is the Trade power.png strongest trade power in the Coromandel trade node The country:
  • Gains Mercantilism.png 2% mercantilism
Mission seize ceylon.png Seize Ceylon
Conquer Malacca icon
Conquer Malacca
Malacca is an important town in the East Indies, one which we must not tolerate falling into the hands of our competitors. It must be taken!
The country owns all provinces in the Malacca area The country gains permanent claims on the following area:
  • Taiwan
Mission found batavia.png Found Batavia
Indonesian Trade icon
Indonesian Trade
The East Indies are full of spices and other lucrative goods. We must establish ourselves in the Indies and take control of as much trade as we can.
The country is the Trade power.png strongest trade power in the Malacca trade node The country gets “Trade Dominance” for Time Icon.png 20 years, giving:
  • Trade power.png +15% Global trade power
Mission conquer malacca.png Conquer Malacca
Dutch East Indies icon
Dutch East Indies
Our trade in the Indies flourishes, but the security of our commerce and our merchants is in jeopardy as long as our economic control of the region isn't matched by political control. For the continued prosperity of the region and our national interests, it is imperative that we bring as much of the Indies as we can under our control.
The country owns at least 15 provinces in the following regions:
  • Indonesian Charter trade company region
  • Moluccan Charter trade company region
The country gets “Dutch East Indies” (Trade power.png +50 Trade Power) for Time Icon.png 20 years in:
  • Malacca trade node
  • The Moluccas trade node
Mission indonesian trade.png Indonesian Trade
Dutch Formosa icon
Dutch Formosa
To better intercept our competitors' trade in the Far East, and to help our own merchants trade with China and Japan, we should establish a base on the island of Formosa.
All provinces in the Tawain area :
  • Are owned by our country
  • Are fully colonized
All provinces in the Taiwan area:
  • Gain Base tax.png 2 base tax
  • Gain Production.png 2 base production
  • Gain Manpower.png 2 base manpower
  • Get “Fort Zeelandia”, for Time Icon.png the rest of the campaign, giving:
    • Local defensiveness.png +25% Local defensiveness
    • Province trade power modifier.png +50% Local trade power modifier
Mission conquer malacca.png Conquer Malacca
Secure Dejima icon
Secure Dejima
The island of Dejima sits in southern Japan, just outside of the mercantile port town of Nagasaki. Japanese authorities are not keen on having us establishing a major presence everywhere in Japan, but if we were able to gain a foothold in Dejima, that alone would be enough for us to break into Japanese trade networks.
The country owns province Hizen The country gets “Dutch Dejima” (Trade power.png +50 Trade Power) for Time Icon.png 15 years in Nippon trade node Mission dutch formosa.png Dutch Formosa


Flemish development[edit | edit source]

Mission Completion requirements Effects Prerequisites
Flemish Trade icon
Flemish Trade
Our towns produce some of the finest and most prolific cloth in Europe, turning the crude sheared wool of farmers into elegant textiles. Yet we are not the only ones to profit from our work - the markets are full of speculators and agents who manipulate trades and ruin our honest craftsmen. If we could secure a greater presence in the local markets, our tradesmen would surely prosper.
The country controls at least Trade power.png 15% of the trade in the English Channel trade node The country gains Mercantilism.png 2% mercantilism
Expand the Cities icon
Expand the Cities
Flemish towns are already prosperous and populous, but our neighbors' cities are rapidly growing. We must help our cities grow further, lest [Root.GetName] become a backwater.
All owned provinces in Low Countries region have at least Development.png 20 Development The country gets “Prosperous Burghers” for Time Icon.png 20 years, giving:
  • Burghers loyalty equilibrium.png +10% Burghers loyalty equilibrium
Mission dominate home trade node.png Flemish Trade
Chambers of Commerce icon
Chambers of Commerce
Our warehouses are full to the brim, our merchants are earning money faster than they can spend it - to keep up with our growing economy, we must expand our nation's commercial infrastructure.
All owned provinces in the Low Countries region have:
  • a Tax Building
  • a Production Building
  • a Trade Building
The country:
  • Gains Diplomatic power.png 100 diplomatic power
  • Gains Administrative power.png 100 administrative power
Mission early game buildings.png Expand the Cities
In Flanders Factories icon
In Flanders Factories
Our artisans are struggling to keep up with demand for our goods. If we cannot increase production of textiles and other manufactured goods, buyers may start turning elsewhere for their needs, and then our economy would be ruined. We must expand our industrial output!
All owned provinces in Low Countries region have any manufactory The country:
  • Gains Gold Icon.png ducats equal to 1.5 years of income
  • Gets “Proto-Industrialization” for Time Icon.png 25 years, giving:
    • Production efficiency.png +10% Production efficiency
Mission hanseatic city.png Chambers of Commerce
European Agents icon
European Agents
Our interests cannot be protected from [Root.GetName] alone. We must have eyes and ears everywhere, reporting about the flow of trade abroad and the welfare of our merchants. Although some in [Root.Capital.GetCapitalName] may call us 'barmy' for being so concerned about trade, it is only through meticulous records and a steady flow of knowledge that we can keep our competitive edge.
The country has at least Spy network construction.png 25 spy network in at least 3 Eiropean countries The country gets “European Agents” for Time Icon.png 25 years, giving:
  • Trade power.png +10% Global trade power
  • Foreign spy detection.png +33% Foreign spy detection
Mission have manufactories.png In Flanders Factories

Regional missions[edit | edit source]

European missions[edit | edit source]

Mission Completion requirements Effects Prerequisites
Global Dominance icon
Global Dominance
The acquisition of wealth is one thing; but being wealthier than all others, is a sign of true mastery. Grow our home trade node, and own a controlling stake in it.
Country has the most Trade power.png Trade power in its home node, which is the highest valued trade node in the world. Country:
  • gains Yearly prestige.png 30 prestige.
  • gets the modifier “World Renowned” for 20 years, giving the following effect:
    • Trade efficiency.png +15% trade efficiency.
Faith's Bastion icon
Faith's Bastion
Heresy must not be tolerated. The [Root.Religion.GetName] Church needs a pious role-model to light the way.
It is not the Age of Discovery.png Age of Discovery

The country:

  • is Become Defender of the Faith.png Defender of the Faith
  • has at least 100% Religious unity.png Religious unity
Country gets the modifier “Armor of Righteousness” for 15 years, giving the following effects:
  • Morale of armies.png +5% Morale of armies
  • Missionary strength vs heretics.png +1% Missionary strength vs heretics

References[edit | edit source]

  1. The script code is located in /Europa Universalis IV/missions/EMP_Dutch_Missions.txt.
  2. The script code is located in /Europa Universalis IV/missions/BRB_FLA_Missions.txt.