Flemish missions

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This is a list of Mission.png missions for Flag of Flanders Flanders and Flag of Brabant Brabant. Note that this group will be kept when forming the Flag of Netherlands Netherlands.[1][2]

Global DominanceFaith's BastionConquer the Flemish LandsControl WalloniaUnite the Low CountriesAssert Our SovereigntyChallenge Spanish PowerFixed Garrison SystemSea BeggarsAdmiralty CollegesFlemish TradeExpand the CitiesChambers of CommerceIn Flanders FactoriesEuropean AgentsLeiden UniversitySupport the Bulk TradesInvest in the Rich TradesCharter the VOCCharter the WICControl CoromandelIndonesian TradeDutch East IndiesColonize the CapeDiscover AustraliaSeize CeylonFound BataviaConquer MalaccaDutch FormosaSecure DejimaExplore CaribbeanSettle North AmericaColonize BrazilFlemish Missions.png

Clicking on a mission icon leads to the appropriate table row. "Repeat" action to return.

National missions[edit | edit source]

fla_reconquest_group[edit | edit source]

Mission Completion requirements Effects Prerequisites
Conquer the Flemish Lands icon
Conquer the Flemish Lands
Our brethren are suffering at the hands of foreign oppressors. We are honor-bound to liberate them.
All provinces in the following areas are owned by our country:
  • Flanders
  • South Brabant
  • North Brabant
The country:
  • Gain a permanent claim on the following provinces:
    • All provinces in the Wallonia area
    • Province Cambray
    • Province Artois
    • Province Calais
  • Gain Military power.png 100 military power
Control Wallonia icon
Control Wallonia
The southernmost territories of the Low Countries are the lands of the Walloons. Already, their wool runs through our looms, and our textiles are sold in their markets. We must protect our common bonds by bringing our lands even closer together.
The following provinces are owned by our country:
  • All provinces in the Wallonia area
  • Province Cambray
  • Province Artois
  • Province Calais
The country:
  • Gain a permanent claim on all provinces of the following areas:
    • Holland
    • Frisia
  • Gain country modifier “Onwards to Victory” for Time Icon.png 15 years, giving the following effects:
    • Morale of armies.png +10% Morale of armies
    • Recover army morale speed.png +15% Recover army morale speed
Mission hanseatic city.png Conquer the Flemish Lands
Unite the Low Countries icon
Unite the Low Countries
The people of the northern Netherlands still struggle without our benevolent rule. It is imperative that we free them by annexing their lands.
All provinces in the following areas are owned by our country:
  • Holland
  • Frisia
The country gains country modifier “Belgium Nostrum” for the rest of the game, giving the following effects:
  • Max promoted cultures.png +1 Max promoted culture
  • Promote culture cost.png −25% Promote culture cost
Mission cannons firing.png Control Wallonia

emp_ned_slot2_branch[edit | edit source]

Mission Completion requirements Effects Prerequisites
Assert Our Sovereignty icon
Assert Our Sovereignty
We cannot tolerate our wealth being siphoned off to line the pockets of some far-flung noble any longer. It is paramount that we gain full independence and the right to dictate our own future.
The country:
  • Is not a subject nation
  • Owns at least 4 core provinces
The country:
  • Gain Military power.png 100 military power
Challenge Spanish Power icon
Challenge Spanish Power
The Iberians constantly eye our trade and even our lands with clearly envious eyes. We must be ready to fend them off!
If Flag of Spain Spain exists
  • Our naval strength is at least 0.33 times that of Flag of Spain Spain

Else, if Flag of Castile Castile exists

  • Our naval strength is at least 0.5 times that of Flag of Castile Castile

Else, if Flag of Aragon Aragon exists

  • Our naval strength is at least 0.5 times that of Flag of Aragon Aragon

Else:

  • Navy is at least Naval forcelimit.png 100% of force limit
The country:
  • Gain Navy tradition.png 15 navy tradition
  • Gain country modifier “Security On And From The Sea” for Time Icon.png 15 years, giving the following effects:
    • Ship durability +10% Ship durability
    • Morale of navies.png +10% Morale of navies
Mission assert our sovereignty.png Assert Our Sovereignty
Fixed Garrison System icon
Fixed Garrison System
Our homelands are not large, which means it is all the more important to defend what we do have. We must establish a strong garrison system that can protect our beloved country.
At least 3 owned provinces in Low Countries region
  • Has the highest available Latin fort01.png Fort building
The country gains country modifier “Fixed Garrisons” for Time Icon.png 20 years, giving the following effects:
    • Garrison size.png +33% Garrison size
    • Fort defense.png +10% Fort defense
Mission challenge spanish power.png Challenge Spanish Power

emp_ned_slot2_indies_branch[edit | edit source]

Mission Completion requirements Effects Prerequisites
Charter the VOC icon
Charter the VOC
Consortiums of merchants such as the Heren XVII are keen to expand their portfolios and invest in overseas trade. If we supported the establishment of some sort of East India Company, the profits could be immense!
The country has discovered any province in the following regions:
  • Indonesian Charter trade company region
  • Moluccan Charter trade company region
The country gains a permanent claim on all provinces of the following area:
  • North Lanka
Mission invest in the rich trades.png Invest in the Rich Trades
Control Coromandel icon
Control Coromandel
From our base in Ceylon, the bountiful markets of southern India are just a short cruise away. It would be sheer madness for us to ignore this opportunity to expand our economic reach.
The country is the strongest trade power in the Coromandel trade node The country:
  • Gain Mercantilism.png 2% mercantilism
Mission seize ceylon.png Seize Ceylon
Indonesian Trade icon
Indonesian Trade
The East Indies are full of spices and other lucrative goods. We must establish ourselves in the Indies and take control of as much trade as we can.
The country is the strongest trade power in the Malacca trade node The country gains country modifier “Trade Dominance” for Time Icon.png 20 years, giving the following effect:
  • Trade power.png +15% Global trade power
Mission conquer malacca.png Conquer Malacca
Dutch East Indies icon
Dutch East Indies
Our trade in the Indies flourishes, but the security of our commerce and our merchants is in jeopardy as long as our economic control of the region isn't matched by political control. For the continued prosperity of the region and our national interests, it is imperative that we bring as much of the Indies as we can under our control.
The country owns at least 15 provinces in the following regions:
  • Indonesian Charter trade company region
  • Moluccan Charter trade company region
The country gains trade modifier “Dutch East Indies” (Trade power.png +50 Trade Power) for Time Icon.png 20 years in:
  • Malacca trade node
  • The Moluccas trade node
Mission indonesian trade.png Indonesian Trade

emp_ned_slot2_ned_fla_branch[edit | edit source]

Mission Completion requirements Effects Prerequisites
Leiden University icon
Leiden University
Honest discourse and intellectual freedom are the foundations upon which our universities rest. State support and promotion of our esteemed and open institutions of higher learning is sure to attract talented minds from across Europe.
Province Den Haag:
  • Is owned by us
  • Has Latin university.png University building
The country gains country modifier “Leiden Faculty” for Time Icon.png 20 years, giving the following effects:
  • Possible advisors.png +1 Possible advisor
  • Advisor cost.png −10% Advisor cost
Mission support the bulk trades.png Support the Bulk Trades

Mission landsknecht soldier.png Unite the Low Countries

emp_ned_slot3_branch[edit | edit source]

Mission Completion requirements Effects Prerequisites
Sea Beggars icon
Sea Beggars
To defend our rights and liberties, we must establish a force that can protect our shores and harry our enemies. A navy composed of light ships that can raid the seas at will would be an excellent step towards that.
The country has at least Light ship.png 20 light ships The country gains country modifier “Sea Beggar Activity” for Time Icon.png 15 years, giving the following effects:
  • Blockade efficiency.png +10% Blockade efficiency
  • Light ship combat ability.png +20% Light ship combat ability
Admiralty Colleges icon
Admiralty Colleges
A professional navy requires professional leaders. We need a regulated system of training and promotion to ensure that excellent seamen can become excellent captains, and excellent captains can become excellent admirals.
The country has at least Navy tradition.png 50 Navy tradition The country gains a new Admiral.png admiral with:
    • Naval leader shock.png 4 shock
    • Naval leader fire.png 4 fire
    • Naval leader maneuver.png 3 maneuver
    • Combat blockade.png 3 siege
Mission rb scottish north sea trade.png Sea Beggars
Support the Bulk Trades icon
Support the Bulk Trades
The grain of the Baltic has traditionally been shipped west by our merchants, but there's still so many opportunities there for us to take advantage of. If we were to expand our presence in the Baltic markets, we could earn enough money to start thinking about funding an expedition to find even more places to do business.
The country controls at least 33% of the trade in Lübeck trade node The country gains an Explorer explorer with Navy tradition.png 50 navy tradition
Invest in the Rich Trades icon
Invest in the Rich Trades
The grain and wood trades are well and good, but there's richer commerce out there for us to become part of. The coast of Guinea offers ivory and other sought-after goods, and we'd be fools if we didn't try to gain control of that trade.
The country is the strongest trade power in Ivory Coast trade node The country gains country modifier “Dutch Overseas Trade” for Time Icon.png 20 years, giving the following effects:
  • Trade range.png +25% Trade range
  • Colonial range.png +20% Colonial range
Mission support the bulk trades.png Support the Bulk Trades
Charter the WIC icon
Charter the WIC
The East Indies aren't the only source of fabulous riches abroad. There's more money to be made in the Transatlantic trades, which we could have if the government was willing to support a few key merchants...
The country owns at least 6 provinces in the following region:
  • Guinea region
The country gains country modifier “West Indies Charter” for Time Icon.png 20 years, giving the following effects:
  • Trade steering.png +10% Trade steering
  • Ship tradepower propagation.png +10% Ship tradepower propagation
Mission invest in the rich trades.png Invest in the Rich Trades
Colonize the Cape icon
Colonize the Cape
The Cape of Good Hope is an important waypoint on the route to the East Indies. Establishing a station there and offering a safe harbor for our ships in the midst of the long voyage east is a prudent choice.
The country owns one of the following provinces (fully colonized):
  • Algoa Bay
  • Cape
  • Swellendam
The country gains Gold Icon.png 300 ducats Mission trade company region abroad.png Charter the VOC
Discover Australia icon
Discover Australia
Our contacts in the Indies speak of a land to their south, full of strange creatures like giant rats with pouches, and a beaver with the beak of a duck. Even if the lands aren't rich in resources, this is something we have to see for ourselves.
The country has discovered any province in the following region:
  • Colonial Australia region
The country:
  • Gain an Admiral.png admiral with Navy tradition.png 80 navy tradition
  • Set country flag ned_nova_hollandia_flag
Mission colonize the cape.png Colonize the Cape

fla_slot4_branch[edit | edit source]

Mission Completion requirements Effects Prerequisites
Flemish Trade icon
Flemish Trade
Our towns produce some of the finest and most prolific cloth in Europe, turning the crude sheared wool of farmers into elegant textiles. Yet we are not the only ones to profit from our work - the markets are full of speculators and agents who manipulate trades and ruin our honest craftsmen. If we could secure a greater presence in the local markets, our tradesmen would surely prosper.
The country controls at least 15% of the trade in the English Channel trade node The country gains Mercantilism.png 2% mercantilism
Expand the Cities icon
Expand the Cities
Flemish towns are already prosperous and populous, but our neighbors' cities are rapidly growing. We must help our cities grow further, lest [Root.GetName] become a backwater.
All owned provinces in Low Countries region have at least Development.png 20 Development The country gains country modifier “Prosperous Burghers” for Time Icon.png 20 years, giving the following effect:
  • Burghers loyalty equilibrium.png +10% Burghers loyalty equilibrium
Mission dominate home trade node.png Flemish Trade
Chambers of Commerce icon
Chambers of Commerce
Our warehouses are full to the brim, our merchants are earning money faster than they can spend it - to keep up with our growing economy, we must expand our nation's commercial infrastructure.
All owned provinces in Low Countries region have at least one of:
  • Trade building: Latin marketplace.png Marketplace , Latin trade depot.png Trade depot or Latin stock exchange.png Stock exchange
  • Production building: Latin workshop.png Workshop or Latin counting house.png Counting house
  • Tax building: Latin temple.png Temple or Latin cathedral.png Cathedral
The country:
  • Gain Diplomatic power.png 100 diplomatic power
  • Gain Administrative power.png 100 administrative power
Mission early game buildings.png Expand the Cities
In Flanders Factories icon
In Flanders Factories
Our artisans are struggling to keep up with demand for our goods. If we cannot increase production of textiles and other manufactured goods, buyers may start turning elsewhere for their needs, and then our economy would be ruined. We must expand our industrial output!
All owned provinces in Low Countries region have any manufactory The country:
  • Gain Gold Icon.png ducats equal to 1.5 years of income
  • Gain country modifier “Proto-Industrialization” for Time Icon.png 25 years, giving the following effect:
    • Production efficiency.png +10% Production efficiency
Mission hanseatic city.png Chambers of Commerce
European Agents icon
European Agents
Our interests cannot be protected from [Root.GetName] alone. We must have eyes and ears everywhere, reporting about the flow of trade abroad and the welfare of our merchants. Although some in [Root.Capital.GetCapitalName] may call us 'barmy' for being so concerned about trade, it is only through meticulous records and a steady flow of knowledge that we can keep our competitive edge.
The country has a Spy network construction.png spy network of at least 25 in:
  • At least 3 countries which have their capital in Europe
The country gains country modifier “European Agents” for Time Icon.png 25 years, giving the following effects:
  • Trade power.png +10% Global trade power
  • Foreign spy detection.png +33% Foreign spy detection
Mission have manufactories.png In Flanders Factories

emp_ned_slot1_branch[edit | edit source]

Mission Completion requirements Effects Prerequisites
Seize Ceylon icon
Seize Ceylon
The rich island of Ceylon is not only a lucrative source of income itself, but also a key waypoint for ships sailing further east. If we do not seize it, our enemies surely will.
All provinces in the following area are owned by our country:
  • North Lanka
The country:
  • Gain a permanent claim on province Kalapa
  • Gain country modifier “Dutch Maritime Islands”, for Time Icon.png 15 years, giving the following effects:
    • Trade steering.png +20% Trade steering
    • Ship tradepower propagation.png +20% Ship tradepower propagation
Mission trade company region abroad.png Charter the VOC
Found Batavia icon
Found Batavia
Our growing presence in the East Indies requires a nearby administrative center, where our merchants can be protected by our guns and our ships can safely dock.
The country owns province Kalapa Province Kalapa:
  • Rename provincial capital to Batavia

The country gains a permanent claim on all provinces on the following area:

  • Malacca
Mission seize ceylon.png Seize Ceylon
Conquer Malacca icon
Conquer Malacca
Malacca is an important town in the East Indies, one which we must not tolerate falling into the hands of our competitors. It must be taken!
All provinces in the following area are owned by our country:
  • Malacca
The country gains a permanent claim on all provinces on the following area:
  • Taiwan
Mission found batavia.png Found Batavia
Dutch Formosa icon
Dutch Formosa
To better intercept our competitors' trade in the Far East, and to help our own merchants trade with China and Japan, we should establish a base on the island of Formosa.
All provinces in the Tawain area :
  • Are owned by our country
  • Are fully colonized
All provinces in the Taiwan area:
  • Gain Base tax.png 2 base tax
  • Gain Production.png 2 base production
  • Gain Manpower.png 2 base manpower
  • Gain province modifier “Fort Zeelandia”, for the rest of the campaign, giving the following effects:
    • Local defensiveness.png +25% Local defensiveness
    • Province trade power modifier.png +50% Local trade power modifier
Mission conquer malacca.png Conquer Malacca
Secure Dejima icon
Secure Dejima
The island of Dejima sits in southern Japan, just outside of the mercantile port town of Nagasaki. Japanese authorities are not keen on having us establishing a major presence everywhere in Japan, but if we were able to gain a foothold in Dejima, that alone would be enough for us to break into Japanese trade networks.
The country owns province Hizen The country gains trade modifier “Dutch Dejima” (Trade power.png +50 Trade Power) for Time Icon.png 15 years in Nippon trade node Mission dutch formosa.png Dutch Formosa

emp_ned_slot4_colony_branch[edit | edit source]

Mission Completion requirements Effects Prerequisites
Explore Caribbean icon
Explore Caribbean
The Caribbean could be an excellent place to set up colonies - we just need to know what's there, first.
If is playing with a Random New World
  • The country has discovered any provinces in the The New World

Else:

  • The country has discovered any provinces in the Colonial Caribbean region
The country:
  • Gain Yearly prestige.png 15 prestige
  • Gain country modifier “Unknown Frontier” for Time Icon.png 15 years, giving the following effect:
    • Settler chance.png +20% Settler chance
Mission charter the wic.png Charter the WIC
Settle North America icon
Settle North America
The Americas produce many lucrative goods which we would be foolish to ignore. It's vital that we establish a presence in the north, where we could perhaps engage in the beaver fur trade and seek some sort of accommodation with the natives.
If is playing with a Random New World
  • The country owns any province in The New World

Else:

  • The country has discovered any provinces in the Colonial Eastern America region
  • The country or its non-tributary subjects owns any fully colonized province in Colonial Eastern America
The country gains country modifier “Experienced Admiralty” for Time Icon.png 15 years, giving the following effects:
  • Envoy travel time.png −30% Envoy travel time
  • Ship trade power.png +10% Ship trade power
  • Morale of navies.png +10% Morale of navies
Mission explore caribbean.png Explore Caribbean

emp_ned_slot5_colony_branch[edit | edit source]

Mission Completion requirements Effects Prerequisites
Colonize Brazil icon
Colonize Brazil
Brazil is a land of wealth and wonder. It would be wise for us to colonize these lands, or take them if someone made the mistake of colonizing lands we are interested in.
The country or its non-tributary subjects owns any fully colonized province in Colonial Brazil The country:
  • Gain a claim on all provinces in the Colonial Brazil region owned by Flag of Castile Castile, Flag of Portugal Portugal, Flag of Spain Spain or their non-tributary subjects
  • Gain country modifier “Colonial Mastery” for Time Icon.png 15 years, giving the following effects:
    • Global tariffs.png +10% Global tariffs
    • Settler chance.png +3% Settler chance
Mission explore caribbean.png Explore Caribbean

Regional missions[edit | edit source]

European missions[edit | edit source]

Mission Completion requirements Effects Prerequisites
Global Dominance icon
Global Dominance
The acquisition of wealth is one thing; but being wealthier than all others, is a sign of true mastery. Grow our home trade node, and own a controlling stake in it.
Country has the most Trade power.png Trade power in its home node, which is the highest valued trade node in the world. Country:
  • gains Yearly prestige.png 30 prestige.
  • gets the modifier “World Renowned” for 20 years, giving the following effect:
    • Trade efficiency.png +15% trade efficiency.
Faith's Bastion icon
Faith's Bastion
Heresy must not be tolerated. The [Root.Religion.GetName] Church needs a pious role-model to light the way.
It is not the Age of Discovery.png Age of Discovery

The country:

  • is Become Defender of the Faith.png Defender of the Faith
  • has at least 100% Religious unity.png Religious unity
Country gets the modifier “Armor of Righteousness” for 15 years, giving the following effects:
  • Morale of armies.png +5% Morale of armies
  • Missionary strength vs heretics.png +1% Missionary strength vs heretics

References[edit | edit source]

  1. The script code is located in /Europa Universalis IV/missions/EMP_Dutch_Missions.txt.
  2. The script code is located in /Europa Universalis IV/missions/BRB_FLA_Missions.txt.