Flavour and Events Expanded/FEE Renaissance

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This is a list of all Renaissance events for Flavour and Events Expanded

Renaissance Events[edit]

id

Msg event.pngThe Italian Renaissance

Over the course of a century, intellectual life on the Italian peninsula has seen stronger and stronger influences from the knowledge rediscovered in the ancients, Greek and Roman writers, philosophers, and orators, from Plato to Cicero. This development has largely happened in the interest of the public good, that a well-educated populace might better safeguard our civilisation than one could in the barbaric Middle Ages separating us from those glorious times.
These principles have become pervasive in our society, and carries influence not just in philosophy and humanist teachings, but in art and architecture, law and warfare.
Over time, this will make our nation strong and our people indomitable, in the realm of the temporal as well as the spiritual.

 
Trigger conditions Mean time to happen

1 day


Event button 547.png
As $COUNTRY$ looks to the past, $COUNTRY$ looks to the future.
  • Gain country modifier “Renaissance Influences” for the rest of the game, giving the following effects:
    • innovativeness_gain = 0.005
  • (custom tooltip - delete this line)


id

Msg event.pngRenaissance Influences in $COUNTRY$

Spreading from Italy and across Europe, the cultural "rebirth" of the ancient Greeks and Romans brings with it new ways of thinking about the world we live in. They give us a new understanding of how we relate to other people, in ways that changes politics as much as it changes art. While encompassing a multitude of cultural movements, expressed in a multitude of ways in different places, there are a few cire tenets bringing continuity to our cultural age.
These principles have become pervasive in our society, and carries influence not just in philosophy and humanist teachings, but in art and architecture, law and warfare.
Over time, this will make our nation strong and our people indomitable, in the realm of the temporal as well as the spiritual.

 
Trigger conditions
  • None of:
    • Year is 1590 or later
  • None of:
    • Has country modifier “Renaissance Influences”
  • has_institution = renaissance
  • None of:
    • Has country modifier “fee_had_renaissance”
Mean time to happen

1 day


Event button 547.png
As $COUNTRY$ looks to the past, $COUNTRY$ looks to the future.
  • Gain country modifier “Renaissance Influences” for the rest of the game, giving the following effects:
    • innovativeness_gain = 0.005
  • (custom tooltip - delete this line)


id

Msg event.pngEnd of Renaissance Culture

As there was no moment that marked the beginning, there is no moment to mark the end. No great event, no grand last stand. As the principles guiding art and philosophy for the last century or more fades in relevance, there is no one to take notice. The Renaissance has not ended, it has merely developed into something else, with its own distinct ideas and worldviews.
And as the Renaissance looked back to the ancients, who knows what will rise when we in the future look back to the Renaissance.

 
Trigger conditions
  • Has country modifier “Renaissance Influences”
  • Year is 1580 or later
Mean time to happen

360 months
Modifiers

  • None of:
    • Any neighbouring country:
      • Has country modifier “Renaissance Influences” : ×0.5
  • Year is 1610 or later: ×0.2

Immediate effects
  • Hidden effect:
    • Gain country modifier “fee_had_renaissance” for the rest of the game, giving the following effects:

Event button 547.png
A new age has dawned, as quietly as the turning of the Earth.
  • Remove country modifier "Renaissance Influences"


id

Msg event.pngA Public Building Raised in the Renaissance Style

As the first in the grand construction planned for [Root.GetName], a marvellous building built by the finest of architects now stands ready. The people cannot wait to see what beautiful sights will follow.
 
Trigger conditions
  • Province owner:
    • Has country modifier “Renaissance Influences”
  • None of:
    • Province owner:
      • Has country modifier “fee_renaissance_architecture_timer”
  • Province owner:
    • Is not at war
Mean time to happen

660 months


Event button 547.png
Such a beautiful mayoral palace.
  • Gain Tax Base Icon.png 1 base tax
  • The currently considered province
    • Gain province modifier “Renaissance Architecture” for 3650 days, giving the following effects:
      • Local construction cost −20% Local construction cost
  • Province owner:
    • Gain country modifier “fee_renaissance_architecture_timer” for 3650 days, giving the following effects:
  • Hidden effect:
    • Set province flag fee_renaissance_palace
Event button 547.png
The grandest of market halls.
  • Gain Production.png 1 base production
  • The currently considered province
    • Gain province modifier “Renaissance Architecture” for 3650 days, giving the following effects:
      • Local construction cost −20% Local construction cost
  • Province owner:
    • Gain country modifier “fee_renaissance_architecture_timer” for 3650 days, giving the following effects:
  • Hidden effect:
    • Set province flag fee_renaissance_marketplace
Event button 547.png
Barracks in the modern style
  • Gain Manpower.png 1 base manpower
  • The currently considered province
    • Gain province modifier “Renaissance Architecture” for 3650 days, giving the following effects:
      • Local construction cost −20% Local construction cost
  • Province owner:
    • Gain country modifier “fee_renaissance_architecture_timer” for 3650 days, giving the following effects:
  • Hidden effect:
    • Set province flag fee_renaissance_barracks


id

Msg event.pngLarge Renaissance Library

With the "rediscovery" of the classics, there has been a shift in the focus of personal collections. No longer restrained to the dusty cellars of monasteries, ancient texts as well as more modern writings on similar subjects are finding their way to manors and palaces across our country.
Now one of those personal collections has been opened to any who has sufficient reason to ask for an invitation.

 
Trigger conditions
  • Has country modifier “Renaissance Influences”
  • Is not at war
Mean time to happen

600 months


Event button 547.png
Knowledge begets knowledge
  • Gain Administrative power.png 25 administrative power
  • Gain Prestige.png 5 prestige


id

Msg event.pngRenaissance Cartographer

With our ever-expanding knowledge of the world, it has become apparent that earlier cartographers and their maps are not quite as accurate as previously thought. Thankfully those dark days are behind us, as evidenced by the return of a cartographer from his grand journey. He has presented to the [Root.Monarch.GetTitle] sketches for new maps, infintely more accurate and useful than the ones of old. And if there are areas he is unsure about, he will actually write it on the map.
 
Trigger conditions
  • Has country modifier “Renaissance Influences”
  • Is not at war
Mean time to happen

1200 months
Modifiers

  • Has activated Exploration idea group.png Exploration Ideas: ×0.5

Event button 547.png
Wow, I never knew India was such a short way across the Atlantic.
  • Gain Diplomatic power.png 50 diplomatic power


id

Msg event.pngA Renaissance Genius

A man in $CAPITAL$ has become notable for his brilliance in any subject he turns his mind to. Not only does he produce beautiful paintings and sculptures both, but he writes political treatises, elaborates on philosophical conundrums, and stands unparallelled in his understanding of the biology of animals as well as humans!
Being a loyal citizen of $COUNTRY$, he could certainly be convinced to serve the state, with the right incentive.

 
Trigger conditions
  • Has country modifier “Renaissance Influences”
Mean time to happen

1800 months


Event button 547.png
Pay him to improve the infrastructure in $CAPITAL$.
  • Lose Gold Icon.png 30 ducats
  • Gain country modifier “Polymath Directing Great Works” for 1825 days, giving the following effects:
    • (unrecognized string “adm tech cost modifier” for Template:Icon) −10% Administrative technology cost
Event button 547.png
Ask him to better the state of river transportation.
  • Lose Gold Icon.png 30 ducats
  • Gain country modifier “Polymath Improving Riverways” for 1825 days, giving the following effects:
    • (unrecognized string “dip tech cost modifier” for Template:Icon) −10% Diplomatic technology cost
Event button 547.png
Conscript him in the army and have him build great war machines!
  • Lose Gold Icon.png 30 ducats
  • Gain country modifier “Polymath Working as a Military Engineer” for 1825 days, giving the following effects:
    • (unrecognized string “adm tech cost modifier” for Template:Icon) −10% Military technology cost
Event button 547.png
Let him do what he wishes, as long as he does it for us.
  • Lose Gold Icon.png 30 ducats
  • Gain country modifier “Polymath Advising Our Government” for 1825 days, giving the following effects:
    • Idea cost.png −15% Idea cost
Event button 547.png
Sell his services abroad.
  • Gain Gold Icon.png 50 ducats


id

Msg event.pngNational Writer Produces Renaissance Masterpiece

A few years ago, a writer from one of our provinces published a work of fiction, and in readings and performances it has truly resonated with the audience. Now it is becoming apparent that the work is not only popular at home, but abroad as well, with people in neighboring countries admiring the craftmanship and creativity at display.
This high-profile work has in its short existence already become a part of our growing national identity.

 
Trigger conditions
  • Has country modifier “Renaissance Influences”
Mean time to happen

400 months


Event button 547.png
But is it better than Fabula Crepusculo?
  • Gain country modifier “Great Renaissance Writer” for 3650 days, giving the following effects:
    • Stability cost modifier.png −10% Stability cost modifier
    • Prestige.png +0.5 Yearly prestige


id

Msg event.pngRenaissance Writer Produces Theological Treatise

A writer in our country has presented his most recent work, this time on the Catholic church and his holiness the Pope. It is a thorough, thoughtful and extraordinarily well-argued piece, and anyone who reads it and actually understands what it says has to agree with even the finer points.
How can we best use this treatise?

 
Trigger conditions
  • Has country modifier “Renaissance Influences”
  • Religion is Catholicism Catholic
  • None of:
  • Is player-controlled
Mean time to happen

600 months
Modifiers

  • Has activated Religious idea group.png Religious Ideas: ×0.75

Event button 547.png
The Pope will understand this praise of the Curia.
  • Gain Papal influence.png 15 papal influence
Event button 547.png
The entire world will read this searing critique of the Pope.
  • Lose Papal influence.png 5 papal influence
  • Gain Prestige.png 5 prestige


id

Msg event.pngAncient Claim Revealed as False!

A humanist scholar of the recent field of philology has studied the ancient document that was discovered last year, the one about our everlasting right to certain lands not currently within our borders. While the document was - absolutely rightfully - assumed to be centuries if not a millenia old, the scholar claims that the Latin used in the document doesn't match the Latin used at the time of the Romans or Charlemagne or whoever were supposed to have written it again. As a matter of fact, it uses words that were not common until the last decade.
This casts doubts on our claim, but at least we can be thankful he didn't get to the document before the ink was dry.

 
Trigger conditions
  • Has country modifier “Renaissance Influences”
  • None of:
    • Has country modifier “fee_falsified_timer”
  • Any province:
    • same as our country has a claim on this province
    • None of:
      • Province is owned by Our country
Mean time to happen

1300 months


Immediate effects
  • Gain country modifier “fee_falsified_timer” for 18250 days, giving the following effects:

Event button 547.png
Pay him off to retract his claims!
  • Lose Gold Icon.png 30 ducats
Event button 547.png
We must do the honorable thing and abandon our claim.
  • One random province:
    • Limited to:
      • same as our country has a claim on this province
      • None of:
        • Province is owned by Our country
    • Our country loses their claim on this province
Event button 547.png
Then maybe he claims this document is false as well? And this?!
  • Gain country modifier “Ignore Falsification of Claims” for 3650 days, giving the following effects:
    • Aggressive expansion impact.png +10% Aggressive expansion impact


id

Msg event.pngPapal Legate Concedes to Leading Humanist

In a discussion at a tribunal arranged by the Pope, the Papal legate in the end acknowledged the arguments of a prominent humanist. While the humanist had been accused of heresy, the Pope will now lift the accusation, acknowledging that at least his legates are not infallible.
 
Trigger conditions
  • Is player-controlled
  • Has country modifier “Renaissance Influences”
  • None of:
    • The Protestantism Protestant religion is enabled
  • Religion is Catholicism Catholic
Mean time to happen

1000 months
Modifiers

  • Has activated Humanist idea group.png Humanist Ideas: ×0.8
  • reverse_has_opinion = {
who = PAP value = 100 }: ×0.8

Event button 547.png
This could only have happened in our forward-thinking [Root.GovernmentName]!
  • Gain Prestige.png 10 prestige
  • Catholicism Catholicism loses Catholic reform desire.png 1% reform desire
Event button 547.png
The humanist should advise us at court.
  • Gain skill 2 Philosopher advisor (50% cheaper to employ)


id

Msg event.pngConstruction Running Over Budget

The architect had presented the most beautiful plans. The stonemason had cut the most beautiful stone. The workers had asked for the most beautiful price. Alas, now it turns out that the marvel of modern engineering we were constructing was a marvel for a reason. Plans have had to be changed, more material is needed, and the entire construction takes longer than expected. With the project running out of money, something has to be done if we want more than a huge pile of rubble in the center of $CAPITAL$.
 
Trigger conditions
  • Has country modifier “Renaissance Influences”
  • Has at least Gold Icon.png 10 ducats
  • None of:
    • Has at least 4 loans
Mean time to happen

1200 months


Event button 547.png
Let us increase the budget, simple as that.
  • Gain Inflation reduction.png 0.5% inflation
  • Lose Gold Icon.png 20 ducats
Event button 547.png
It can still be done if we reorganise the project.
  • Lose Administrative power.png 20 administrative power


id

Msg event.pngIconic Renaissance Building

In $PROVINCE$ there stands a beautiful Renaissance building, constructed centuries ago by our ingenious forebears. It is still in use to this day, an iconic part of this proud city. It tells us much about how people lived and what they valued, and is an inspiration to us all.
 
Trigger conditions
  • Year is 1700 or later
  • Continent is Europe
  • At least one of:
    • Province flag fee_renaissance_palace is set
    • Province flag fee_renaissance_barracks is set
    • Province flag fee_renaissance_marketplace is set
  • None of:
    • Province flag fee_renaissance_rememberance is set
  • Province owner:
    • Is not at war
Mean time to happen

1800 months


Immediate effects
  • Hidden effect:
    • Set province flag fee_renaissance_rememberance

Option conditions

Event trigger.pngEnabled if:

  • Province flag fee_renaissance_palace is set
Event button 547.png
Magistrates walk between the columns of the Palace of $PROVINCE$.
  • Province owner:
    • Gain Administrative power.png 10 administrative power
    • Gain Legitimacy.png 5 legitimacy

Event trigger.pngEnabled if:

  • Province flag fee_renaissance_barracks is set
Event button 547.png
Recruits are trained in the courtyards of the Barracks of $PROVINCE$.
  • Province owner:
    • Gain Military power.png 10 military power
    • Gain Army tradition.png 5 army tradition

Event trigger.pngEnabled if:

  • Province flag fee_renaissance_marketplace is set
Event button 547.png
Merchants still trade goods and coin in the Market Hall of $PROVINCE$.
  • Province owner:
    • Gain Diplomatic power.png 10 diplomatic power
    • Gain Gold Icon.png 25 ducats

Event trigger.pngAlways enabled:

Event button 547.png
Our heritage is with us as we move into our future.
  • Province owner:
    • Gain Administrative power.png 5 administrative power
    • Gain Diplomatic power.png 5 diplomatic power
    • Gain Military power.png 5 military power