Flavour and Events Expanded/FEE Ajuuraan events

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This is a list of events for Ajuuraan for Flavour and Events Expanded

Ajuuraan Events[edit]

id

Msg event.pngIntegrating Mogadishu Currency

Following the absorption of the lands of the state of Mogadishu into our sultanate, we have found several ways their proficiency in trade and administration can aid us. However, if we are to benefit from their strategic development, we cannot break from their economic system. It is therefore prudent if we let their mints run, and adopt their currency as a part of our empire's system of exchange.
 
Trigger conditions Mean time to happen

48 months
Modifiers

  • Has activated Economic idea group.png Economic Ideas: ×0.5

Event button 547.png
Integrate their currency into our own.
  • Gain country modifier “Integrated Mogadishu Currency” for the rest of the game, giving the following effects:
    • Trade efficiency.png 5% Trade efficiency
    • Interest per annum.png −0.5 Interest per annum
  • Province Mogadishu:
    • Gain province modifier “Local Administration” for the rest of the game, giving the following effects:
      • Local unrest.png −1 Local unrest
      • Local autonomy.png Local autonomy is at least 0.03%
Event button 547.png
One sultante, one currency.
  • Gain Icon stability.png 1 stability


id

Msg event.pngToob Menadir

At the height of the Ajuuraan Sultanate, Mogadishu was home to a thriving weaving industry. The production houses, known collectively as "toob menadir," produced woolen cloth specifically for the markets in Egypt and Syria.
The cloth traveled with merchants up along the Gulf of Aden, and was dispersed throughout the region on caravans. The cloth was highly priced, and the weaving industry brought much wealth and trade through Mogadishu.

 
Trigger conditions
  • At least one of:
  • Owns core province Mogadishu
  • Is not at war
  • Year is 1500 or later
Mean time to happen

120 months


Event button 547.png
Encourage toob menadir and further trade with the Middle East.
  • Province Mogadishu:
    • Gain Production.png 1 base production
    • Gain province modifier “Toob Menadir” for the rest of the game, giving the following effects:
      • Local production efficiency.png +20% Local production efficiency
  • Flag of Mamluks Mamluks:
    • Trigger country event “Toob Menadir Trade”
  • Flag of Syria Syria:
    • Trigger country event “Toob Menadir Trade”
  • If:
    • Limited to:
      • Flag of Ottomans Ottomans:
        • At least one of:
          • Owns core province Damascus
          • Owns core province Cairo
    • Trigger country event “Toob Menadir Trade”
Event button 547.png
This fine cloth is better suited for our palaces.
  • Gain Prestige.png 15 prestige


id

Msg event.pngToob Menadir Trade

At the height of the Ajuuraan Sultanate, Mogadishu was home to a thriving weaving industry. The production houses, known collectively as "toob menadir," produced woolen cloth specifically for the markets in Egypt and Syria.
The cloth traveled with merchants up along the Gulf of Aden, and was dispersed throughout the region on caravans. The cloth was highly priced, and taxation of the material gives a nice addition to our coffers.

 
Trigger conditions
  • Opinion of FROM is at least −10
Is triggered only by

(please describe trigger here)


Event button 547.png
This is beautiful cloth.
  • Gain Gold Icon.png 20 ducats
  • Gain opinion modifier “Toob Menadir Trade” towards FROM


id

Msg event.pngThe Ajuran Army

Our empire has traditionally consisted of a standing army of foreign mamlukes. As they have no connection to any of the tribes of our lands, they are far more effective at keeping the peace within our borders.

However, many believe that they are far less effective at protecting our borders than a force consisting of natural-born citizens would be.

 
Trigger conditions
  • Is Flag of Ajuuraan Ajuuraan
  • Year is 1480 or later
  • None of:
    • Year is 1560 or later
Mean time to happen

240 months


Event button 547.png
We must conscript local soldiers.
  • Lose Icon stability.png 1 stability
  • Gain Legalism 10 Legalism
  • Gain country modifier “Local Conscripts” for the rest of the game, giving the following effects:
    • National manpower modifier.png +10 National manpower modifier
Event button 547.png
Mercenaries are the best soldiers we can get.
  • Gain Icon stability.png 1 stability
  • Lose Gold Icon.png ducats equal to 0.25 years of income
  • Gain country modifier “Reliance on Mercenaries” for the rest of the game, giving the following effects:
    • Mercenary cost.png −10% Mercenary cost
    • Mercenary maintenance.png −10% Mercenary maintenance modifier


id

Msg event.pngIslamic Immigration

Due to instability in other parts of the world, immigrants flock to our empire. Whether they are fleeing the inquisition in Spain or warfare on the Arabian peninsula, or simply hope to build a better life, they are all being welcomed. Among many of these are people well learned in theology, science and the arts of war, which could come to benefit our country greatly.
 
Trigger conditions
  • Is Flag of Ajuuraan Ajuuraan
  • Year is 1480 or later
  • None of:
    • Year is 1700 or later
  • At least one of:
    • At least one of:
      • Flag of Granada Granada:
        • At least one of:
          • Religion is Sunni Islam Sunni
          • Religion is Shiite Islam Shia
          • Religion is Ibadi Islam Ibadi
        • None of:
          • Owns at least 6 non-colony provinces
      • Flag of Granada Granada:
        • Does not exist
    • Any country in the world:
      • Capital
        • Province is in Arabia region
      • At least one of:
        • Religion is Sunni Islam Sunni
        • Religion is Shiite Islam Shia
        • Religion is Ibadi Islam Ibadi
      • Icon war exhaustion.png War exhaustion is at least 3
Mean time to happen

1200 months


Event button 547.png
Welcome advisors to aid our rule.
  • Gain skill 2 Theologian advisor (50% cheaper to employ)
  • Gain skill 2 Diplomat advisor (50% cheaper to employ)
  • Gain Legalism 20 Legalism
  • Gain Prestige.png 10 prestige
  • Gain Administrative power.png 25 administrative power
Event button 547.png
They should serve in our armies.
  • create_general={

tradition=40

}
  • Gain Mysticism 20 Mysticism
  • Gain Prestige.png 10 prestige
  • Gain Military power.png 25 military power
Event button 547.png
Make a plan to settle them in our capital.
  • Capital
    • Gain Production.png 1 base production
    • Gain Tax Base Icon.png 1 base tax
    • Gain Manpower.png 1 base manpower
  • Gain Diplomatic power.png 25 diplomatic power
  • Gain Prestige.png 5 prestige