Tribal government
A tribe is regarded as a society that hasn't developed a concrete definition of what a Westphalian nation-state is. Nomadic by nature, the power is held by either a chief or by a group of fellow tribesmen. They are usually Monarchies (using legitimacy, royal marriages,
Aristocratic idea group, etc.), except for steppe nomads (who use horde unity; see below).
Tier 1: Tribal Administration |
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Tier 2: Cultural Values |
Tier 3: Tribal Religion |
Tier 4: Tribal Warfare |
Tier 5: Modernization |
Tier 6: Tribal Reformation |
Mechanics[edit | edit source]
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Please help with verifying or updating this section. It was last verified for version 1.24. |
Type | Effects | Description & notes |
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Tribe | The state is a tribe. While there is a clear leader and aristocracy it does not have the government institutions of a Monarchy or Republic.
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Horde unity[edit | edit source]
- See also: Steppe hordes
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Available only with the The Cossacks DLC enabled. |
Steppe nomads, normally referred to as hordes or khanates, is a loosely organized form of government where power is held mostly by the tribes, but united under the khan. They are barred from taking most country-formation decisions. It differs from mainstream monarchies in the way that each time a khan dies, all clan leaders are summoned to vote on the next khan: the khan has an heir, but if the khan dies and the heir is young enough to require a regency council, the heir is killed and replaced with another ruler.
Steppe nomads use horde unity instead of legitimacy. The effects of horde unity are proportional to its value. Listed below are the main milestones.
Variable | 0% | 50% | 100% |
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+2 | 0 | −2 |
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−5% | 0 | +5% |
Horde Unity is gained and lost as follows:
- Base −2 per year
- −0.01 per 2 total
development the country owns, limited to −3
Tribes estate
Loyalty below 30:
- Looting:
+1 per 4
ducats looted
- Razing: +1 per 2 points of province
development before razing
- +0.1 yearly per point
Revanchism (+10 at 100)
- +0.005 yearly per point of
power projection (+0.5 at 100)
- -1 yearly when target of Sow Discontent covert action
- +1 for passing the Great Mongol State Reform
- +1
Shia and
Ibadi nations who follow the
Ismaili school or Muslim nations who invite an
Ismaili scholar
Several ideas and policies increase horde unity:
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Event modifier | Trigger | Duration |
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-0.5 | Strengthening the Bureaucracy | Institution event 'Lack of Bureaucracy'
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for 5 years. |
-0.25 | Shamanic Traditions Set Aside | Tengri event 'Crisis in [Root.GetName]'
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for 10 years. |
-0.5 | Devout Muslim | Tengri event '[Root.Monarch.GetTitle] Questioned by the Ulema'
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until ruler death. |
-0.5 | Devout Christian | Tengri event 'Life at Court'
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until ruler death. |
-0.25 | Crumbling Ancestral Tomb | Fetishist event 'Palace of the Dead'
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for the rest of the campaign. |
+0.5 | Sufi Master | Tengri event 'Traveling Sufis'
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for 10 years. |
+0.5 | Yassa Defended | Tengri event 'Arrival of a Learned Judge'
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for 10 years. |
+0.5 | A Moving City | Horde Government Idea Group event 'A Moving City'
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for 10 years. |
+1 | Taming Provinces | Horde Government Idea Group event 'Taming Provinces'
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for 10 years. |
+1 | Grand Ancestral Tomb | Fetishist event 'Palace of the Dead'
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for 15 years. |
+0.5 | Ijtihad | Tengri event 'Ijtihad'
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for 20 years. |
+1 | Support of the Khoja | Tengri event 'The Khojas'
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until ruler death. |
+1 | Ancestral Tomb | Fetishist event 'Land of the Ancestors'
Fetishist event 'A New Beginning'
Fetishist event 'Palace of the Dead'
Fetishist event 'Contentment of the Ancestors'
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for the rest of the campaign. |
+1 | The Diwani Script | Cultural event 'Diwani Script'
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for the rest of the campaign. |
Mission reward modifiers:
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Time | Type |
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+0.5 | 20 years | ![]() |
+1 | Permanent | ![]() |
Tribal allegiance[edit | edit source]
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Available only with the Cradle of Civilization DLC enabled. |
Tribal federations use tribal allegiance in addition to legitimacy.
The effects of tribal allegiance are proportional to its value. Listed below are the main milestones.
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Effects | No effect |
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Traditions | Ideas | Bonuses | Policies |
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In patch 1.35 no ideas and policies have the modifier “yearly tribal allegiance” |
Tribal allegiance is gained and lost as follows:
- Winning battles and humiliating rivals increases tribal allegiance.
- Losing battles and being humiliated by rivals decreases tribal allegiance
- Passive
−0.005 yearly tribal allegiance for each point of development the nation has (capped at
−3 yearly tribal allegiance at 600
development)
Tribal allegiance gain/loss from battle is equal to three times the prestige gained/lost in battle (this is increased by prestige from land battles modifiers).
Humiliating rivals or being humiliated will result in a gain or loss of 30 tribal allegiance.
30 points of tribal allegiance can be spent for one of the following effects:
Reform tiers[edit | edit source]
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Please help with verifying or updating this section. It was last verified for version 1.34. |
Tribal Administration[edit | edit source]
Type | Effects | Description & notes | ||||
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Steppe Nomads | ![]() A governmental form where a sovereign or military ruler rule a tribal chiefdom, with constant Casus Bellis on all their neighbors and troops who fight better on the plains.
Conditions:
Additional Effects: This is a special government reform. You cannot switch to another reform on this level.
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Great Mongol State | ![]() The Mongol Empire of Genghis Khan has been restored under our leadership. We are rebuilding the systems of government established by the Great Khan while avoiding the mistakes of his unworthy successors.
Conditions:
Additional Effects: This is a special government reform. You cannot switch to another reform on this level.
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Tribal Federation | ![]() A governmental form where a confederation of tribes rule with a certain degree of internal autonomy but are nationally governed by a central authority.
Conditions:
Additional Effects:
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Tribal Despotism | ![]() A political system where the tribe is controlled by an individual ruler with unlimited power and the ability to exercise any action without consequence or retribution, often ruling through fear.
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Tribal Monarchy | ![]() A political system where a large tribal society has formed a kingdom, with one strong ruler who rules through law.
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Feudal Tribe | ![]() A tribal system which is very similar to a classical Feudal monarchy. Instead of being owned by the monarch or their nobility, the subjects are paying tribute to the ruler of the state.
Additional Effects:
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Siberian Native Council | ![]() The Siberian Council is as an assembly of elders that is led by a joint chief.
Conditions:
Additional Effects:
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Gond Kingdom | ![]() Gondwana is a land of jungles, hills and forts but most of all it is a land of many tribes. Controlling this land means affording various minor power holders a large degree of self rule and privilege. Forts are imperative to control the various groups within our kingdom and controlling them will allow us to command the loyalties of the Gond people.
Conditions:
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Polynesian Tribe | ![]() A Polynesian Tribe is the form of government where a leader manages to hold authority over a tribe or group of tribes but the nation does not act as a unified one.
Conditions:
Additional Effects:
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Polynesian Kingdom | ![]() A Polynesian Kingdom is the form of government where a polynesian monarch manages to unite the usually compiting tribes under their rule and act as a united nation.
Conditions:
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Stateless Society | ![]() Our people have consciously chosen not to organize into a state, preferring simple lives free from the oppressive hierarchies prevalent in the lowland realm.
Additional Effects:
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Great Man | ![]() A governing system of tribal leaders, who direct the colonization process from the jungle into the plains and lead the warriors of the tribe.
Conditions: | |||||
Zulu Tribe | ![]() A tribal monarchy, which is focused on the miltaristic domination of other tribes and the militarization of the state
Conditions:
Additional Effects:
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Sacred Kingdom | ![]() An absolute monarchy where the ruler is not only the head of the state but also the head of the religion and is deified as one of its people's god.
Conditions:
Additional Effects: | |||||
Matrilineal System | ![]() A special form of inheritance where the true power of the state was inherited by the daughters of a ruler.
Conditions:
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Tribal Confederacy | ![]() A governmental form where several chieftains and lower kings bend to the rule of a central authority but keep a certain degree of internal autonomy.
Conditions:
Additional Effects:
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Cultural Values[edit | edit source]
Type | Effects | Description & notes |
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Martial Society | ![]() Martial values have always been important in our society and as we expand a militarized society is what we must continue to build and preserve at the core of our state.
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Civil Society | ![]() No state can exist with only warriors. We must build up stronger ties with civil society and the urbanites in our realm so that we can better extract revenue from them.
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Tribal Religion[edit | edit source]
Type | Effects | Description & notes |
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Religious Society | ![]() While clan loyalties can take us far our expansion has made us the masters of more peoples than we once were. A strongly religious society can withstand expansion in both time and space more efficiently and will give us the cohesion we need.
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Lip Service | ![]() While it is important to observe religious practices to maintain our legitimacy we should not get bogged down in the principles of righteous rule and morality. Pragmatism will take us longer and allow us to support a larger state and army.
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Tribal Warfare[edit | edit source]
Type | Effects | Description & notes | ||||
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Organized Military Staff | ![]() By maintaining a vigorous organization of the military budget and keeping our military staff coordinated we can ensure that regiment losses can be recovered more easily.
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Military Engineering | ![]() A war is not only won through the discipline of our troops but also through the quality of our military equipment. Our doctrine should focus on the usage of superior artillery models which are cheaper to maintain.
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Defensive Stance | ![]() Our greatest strength does not lie in our offensive capabilities but in our ability to hold our defenses. Letting enemies wear down on our walls will be our victory.
Conditions :
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Reinforce the Sygnakhs | ![]() The system of recruitment and defense across our nation, a set of fortifications used for rallying and defending our territories, has been standing guard between us and our foes for centuries. We must therefore take great care to maintain and improve it as time goes on.
Conditions:
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Sustained Discipline | ![]() It is of great importance that our soldiers do not lose their discipline in the midst of battle. Only through our drill can we ensure the survival of our men.
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Cavalry Warfare | ![]() Cavalry is the mobile force of our army and serves as shock troops in combat. Our military focuses on increasing its usage and on integrating them into our regiments.
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Mercenary Leadership | ![]() Though we have an army of our own, it is better to let the mercenaries lead the charge into the fray. At best their expertise will bring us the victory, and at worst their bodies will protect our men during the battle.
Conditions :
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Elite Mercenaries | ![]() Our state has put great emphasis on the usage of mercenaries. Where others use standing armies, we have a lasting contract with the many professional and well-equiped mercenaries.
Conditions:
Additional Effects :
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Swiss Mercenaries | ![]() The Swiss have a long tradition of fighting as mercenaries for various kingdoms and empires. Through their professionalism and discipline, the Swiss Mercenaries have become a role model for any self-respecting man-at-arms.
Conditions :
Additional effects :
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Amphibious Specialization | ![]() The wars we lead are not only won on land but also on the sea. As such our troops must be prepared to act as an amphibious unit, ready to strike the coastal defenses of our enemies.
Conditions :
Additional effects :
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Royal Marines | ![]() The Royal Marines are the pride of both our navy and our army. Also known as the 'Admiral's Regiment', the marines of our state excel at combat to both on land and on the sea.
Conditions :
Additional effects :
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Naval Professionalism | ![]() We live or die by our ability to secure the waters around us. The navy is the strongest asset of our military and as such many concepts of professionalism and military finesse are applied to our maritime force.
Conditions :
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Board of Admiralty | ![]() The Board of Admiralty is the highest maritime office of the state. Led by the Lord High Admiral, the board ensures the military and commercial professionalism of our navy.
Conditions:
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Expanded Devshirme System | ![]() The Devshirme System characterizes itself by its careful selection of Non-Muslim children for the Janissaries. Though still true, the age window for new recruits has been widened up significantly in favor for more potential soldiers for the Janissaries.
Conditions :
Additional Effects :
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Sekban Recruitment | ![]() With the end of the Devshirme System, the Sekban - temporary infantry mercenaries and recruits of peasant backgrounds - have assumed a more important role in our military.
Conditions:
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Mansure Army | ![]() The Mansure Army ("The Victorious Soldiers of Muhammad") is the great army of the Ottoman Empire after the dismantlement of the Janissary Corps. Unlike the corrupt Janissaries, the troops of the Mansure Army are based upon discipline, military knowledge from the Europeans, drill and loyalty to the Sultanate.
Conditions :
Additional Effects :
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Reformed Janissaries | ![]() The Janissaries are once again the core of the country's military. They are ready to bend their knee before the sultan in exchange for an official role as a class of the Ottoman Government.
Conditions:
Additional Effects :
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Wei-Suo System | ![]() The rank of a soldier is hereditary. These soldiers are grouped into guards (wei) and battalions (suo). As every fifth of our households has to provide the army with one soldier, the military of our country will hardly run out of capable troops for the front.
Conditions:
Additional Effects :
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Eight Banners | ![]() The Eight Banners are a military and administrative division of our state. Although primarily serving as armies to our realm, the banner system suffices as the framework for other institutions of the country.
Conditions:
Additional Effects :
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Green Standard Army | ![]() The Green Standard Army is the imperial army of our state. Starting as deserted battalions, the army is now the primary military and police force of the state.
Conditions:
Additional Effects :
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Ashigaru Regiments | ![]() The ubiquity of conflicts and wars in Japan during the Sengoku Jidai gave rise to a new class of warriors, the ashigaru. While peasants and technically not samurai, the easier accessibility to them in comparison to the samurai turned them into the backbone of any army. Armed with spears, bows and swords, their constant presence in battle made them into a class between the farmers and the samurai, being in some cases even considered as part of the lower strata of samurai. Hover, it was with the introduction of the tanegashima teppou, the Japanese adaption of the matchlock, that their presence truly shined. Its easier learning curve compared to the bow, combined with the superior numbers of the ashigaru compared to the samurai, made it so that ashigaru armed with matchlocks became the main part of any Japanese army.
Conditions :
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Early Bushido Code | ![]() Bushido is a moral code dictating the attitude, behavior and lifestyle of the samurai. Though the code would get its mythical status in the centuries to come, its base concepts have been part of it ever since its first inception.
Conditions:
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Reform the Samurai | ![]() Our samurai are the pride of our armies. With their superior training and techniques there will be no force able to oppose them.
Conditions :
Additional effects :
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The Righteous Army | ![]() Our state faces many existential threats at our borders. However, the will of our people is not an easy one to break. Hostile forces on our soil will feel the wrath of the Righteous Army - the tenacious militia which shall defeat our enemies through guerilla warfare.
Conditions:
Additional Effects :
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Rajput Military Leadership | ![]() The Rajputs have proven themselves as very capable. By granting them leadership positions in our military we can ensure their loyalty and wit in the battles to come.
Conditions : Additional effects :
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Maratha Army | ![]() The Marathi are a caste of warriors. As such, their proficiency in the arts of military are unmatched due to their discipline. By establishing the Maratha Army we can unleash their full potential on our enemies - in exchange for some additional power to them.
Conditions: Additional Effects :
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Subutai's Strategies | ![]() Subutai was a general and military strategist of the great Genghis Khan himself. His teachings and lessons regarding the usage of siege weaponry are legendary and are now part of our own military doctrines.
Conditions:
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Ahmudan System | ![]() The ahmudan system ("crown service") is a form of conscription where local governors provide the army with a supply of predetermined quota of men. The affected governors and their provinces are exempt from most of the taxes in exchange for their military servitude.
Conditions :
Additional Effects :
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Ghazi Warriors | ![]() The ghazi are raiders who secure the vanguard for our troops. Fighting for their ruler against the non-believers, the ghazi corps attract those who seek glory, wealth and salvation on the battlefield.
Conditions:
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Grant Privileges to the Cawa | ![]() The Cawa serve the state as professional soldiers of the Emperor's army. By granting them additional privileges we can ensure their loyalty to the realm as well as their support in our non-military ambitions.
Conditions:
Additional Effects :
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The Tercio Companies | ![]() Veterans from our armies which served in foreign territory are consolidated into one company: the Tercio. Combined with advanced battle formations, new tactics and professional soldiers as their core, the tercios grant our army a fearsome reputation.
Conditions:
Additional effects :
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Tercios | ![]() The Tercios, literary 'A Third', were the backbone of the Spanish armies in the Early Modern Age. While historically the Tercios were not only drafted from Spain, but also from Italy or Wallonia, the most valuable Tercios were drafted from Spanish provinces. Tercios were almost unbeatable for decades in the battlefields across Europe and the Mediterranean, and were key to the evolution of European warfare.
Conditions :
Additional effects :
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Ordenanças | ![]() The Ordenanças is a militia-type territorial organization. Its purpose is to provide a military framework for the Portuguese population and to create a nationwide standardized system of professionalism for the Portuguese army.
Conditions:
Additional effects :
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Revive the Almogavars | ![]() The almogavars is a class of light infantry soldiers which specialize in short skirmishes and raids in enemy territories. Their light armor allows them to strike fast and retreat before the enemy is able to regroup. The almogavars have lost their power with the end of the Reconquista, but with new enemies on the horizon their skills are needed once again.
Conditions :
Additional effects :
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Volunteers of the Faith | ![]() Zenata Berbers who were exiled from the Moroccan Sultanate serve the emirate as the line of defense against the Christian threat. These warriors of piety volunteered as they see the defense of our land as their holy duty.
Conditions :
Additional effects :
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Condottieri Contracts | ![]() Standing armies are the exception rather than the norm. As such, our state has to rely on mercenaries who will be the fighting force of our state. Thanks to expanded condottieri contracts we can ensure the loyalty of professional soldiers for the state.
Conditions:
Additional effects :
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Compagnie d'ordonnance | ![]() The compagnie d'ordonnance is the direct result from the Estates General, which restricted military recruitment to the ruler alone. Former mercenaries joined the company which now serves the state as the first standing army.
Conditions :
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Musketeers of the Guard | ![]() The musketeers are the elite fighting force of the royal household. Being a musketeer is a position of great prestige and only nobles with years of military service are allowed to join the company's ranks.
Conditions:
Additional effects :
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Gendarmes | ![]() A powerful corps of heavy cavalry and noble birth, famed for their devastating charges and high morale.
Conditions :
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General War Commissariat | ![]() The general war commissariat is the bureaucratic apparatus behind our military. Many of its members are the junkers who serve the commissariat as its advisors and generals.
Conditions:
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Staatse Leger | ![]() Defending the Low Countries from the greedy claws of our powerful neighbors will be entrusted only upon the shoulders of the most capable army our nation can raise. Emphasizing values such as military numbers, readiness and mobilization, we will hold our own against some of Europe's most capable armed forces.
Conditions :
Additional effects :
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Watergeuzen | ![]() The so-called 'Sea-Beggars' are a powerful tool at our disposal in our efforts to tame the seas across our vast coastline. By employing their boarding tactics, securing enemy ships and conducting sea repairs, we will remain the maritime forefront of innovation and overshadow our commercial and military rivals.
Conditions:
Additional effects :
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Boyars Military Service | ![]() Although the crown and the boyars stood many times in conflict with each other over the years, the boyars are still loyal to the defense of their homeland. Serving as the Landed Army and the Rynda, the boyars will ensure the security of our state.
Conditions :
Additional effects :
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Cossack Registry | ![]() Cossacks who occupy territories within our domain are skilled riders, masters of the saddle and a powerful asset for our military. The Cossack registry will formally induct them into our administration and engage in an exchange of privileges and influence to enlist their valuable services.
Conditions:
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Lessons of the Hussite Wars | ![]() Europe once tried to vanquish our faith. In their desperate attempts to seize our lands and exterminate our faithful, they forged our mettle in the fires of battle. The experiences we faced during this constant battering of assault and warfare, etched into our skin, will be a valuable lesson in warfare and a warning to all those who wish to tread on Hussite lands, flee or die.
Conditions :
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Qollar-aghasi Regiments | ![]() The qollar-aghasi are the military leaders of our most elite regiments. Not only serving as generals but also as statesmen, the qollar-aghasi hold a great deal of power over the government and its military affairs.
Conditions :
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Manrent | ![]() The manrent is a contract between the chiefs of the clans and the ruling crown. In exchange for protection and privileges, the clans would pledge their loyalty to their ruler and serve them in their military.
Conditions :
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Merchant Arsenal | ![]() While our state is primarily focused on profit and trade, it is undeniable that these interests need to be protected through military means. The arsenal of the state is prepared for military conflicts as it houses galleasses and other weapons of war.
Conditions :
Additional effects :
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Mansabdari System | ![]() Our empire requires loyal and able servants. Let us reforge our noble class according to a numerical mansab system. Each noble will be given a rank, corresponding to both his obligation and will then be assigned lands around the empire by our administration to support him in accordance with his rank. The guiding principle for how highly someone is ranked must be ability, and this route must be open regardless of religion or origin. Only this way can we be sure to raise a court of those most able to bring our empire forward.
Conditions:
Additional effects :
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Allotment System | ![]() The Allotment System ("Indelningsverket") is a organization system for the military which enables the quick mobilization of the country. Every tenth man between the age of 15 and 44 will be conscripted as permanent part of the national infantry while the Nobility, exempted from their taxes, have to provide with their cavalry.
Conditions: Additional effects:
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Expanded Black Army | ![]() The need for a professional army to guard our tumultuous borders has given rise to voices across our court, demanding the expansion of the privileges surrounding the Black Army, a powerful mercenary army, equipped with excellent steel and devoted to the arts of warfare.
Conditions:
Additional effects : |
Modernization[edit | edit source]
Type | Effects | Description & notes |
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Centralize Power | ![]() We are too reliant on the loyalties of the clans and tribes within our state. Let us instead start to build up institutional loyalty and divide the responsibilities of the state between formal offices under our ruler.
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Retain Tribal Hierarchy | ![]() Any form of modernization must preserve the ancient hierarchies of the clans and tribes within our nation. Without the support of these groups our country will not be able to expand and thrive as it has up to now.
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Tribal Reformation[edit | edit source]
Type | Effects | Description & notes | ||
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Barbaric Despoilers | ![]() In war, nothing is truly sacred. To fight is to live, and the strongest should seize whatever they covet.
Conditions:
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Unified Horde Identity | ![]() We must put aside old tribal allegiances in the name of the Horde. We are one people under one Khan.
Conditions:
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Reform into Monarchy | ![]() It is time we abandon our tribal trappings and create a fully fledged monarchy carried by institutions and not clan loyalties.
Additional Effects: | |||
Reform into Republic | ![]() We must guard the liberties of our citizens and form a state where the head of government is not hereditary but instead elected from those with the right qualities.
Conditions: Additional Effects: | |||
Reform into Theocracy | ![]() Religious guidance is the road forward for our people. Let us involve the clergy in the rule of our nation and reap the rewards of a just and
Conditions: Additional Effects: | |||
Become Horde | ![]() The steppes call for our people. Let us abandon the sedentary traditions of our ancestors and fully embrace the free life of the open plains.
Conditions:
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Form an advanced Tribe | ![]() Through power consolidation our tribe has advanced to a more efficient government, which keeps the population satisfied and the ruler in power.
Conditions:
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Tribal Unity | ![]() The tribal life in the desert is our heritage and it shall be our legacy. We are united as a big family.
Conditions:
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References[edit | edit source]
Concepts | Corruption • Governing capacity • Overextension • Power projection • Rebellion • Regions • Stability • States and territories |
Court | Advisors • Consort • Monarch power • National focus • Ruler • Ruler personalities |
Estates and Factions | Base estates • Cossacks estates • Dharma estates • Estates • Factions |
Events and Missions | Decisions • Disasters • Events • List of decisions • Missions |
Goverment | Absolutism • Culture • Government • Government rank • Modifiers • Policies |
Province mechanics | Autonomy • Buildings • Canal • Capital • Core • Province |
Religions | Christian denominations • Eastern denominations • Muslim denominations • Other denominations • Pagan denominations • Religion |
Specific governments | Native council • Parliament • Steppe hordes |
Colonisation | Exploration • Colonisation • Colonial nation • Tariffs • Trade company |
Economy | Debase currency • Development • Economy • Privateering • Production • Raid coasts • Tax |
Trade | Trade • Trade company • Trade goods • Trade nodes |
Diplomacy | Diplomacy • Diplomatic feedback • Envoy • Espionage |
Other | Defender of the Faith • Great power • Hegemon • Prestige • Regions |
Political structures | Emperor of China • Holy Roman Empire • Papacy |
Relations | Personal union • Relations • Subject nation |
Ideas and Policies | Idea groups • National ideas • Policies |
Ages and Institutions | Ages • Institutions |
Innovativeness and Technology | Innovativeness • Technology |
Declaring war | Alliance • Casus belli • Claim • Peace • War exhaustion • Warfare |
Defense | Fort • Zone of control |
Land warfare | Army • Condottieri • Discipline • Drilling • Land units • Land warfare • Manpower • Militarisation • Mercenaries • Professionalism |
Naval warfare | Flagship • Naval blockade • Naval doctrine • Naval units • Naval warfare • Navy • Sailors |
Other | Force limit • Military leader • Military tradition |