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Fetishist events

This is a list of events relating to the Fetishist Fetishist religion.[1]

Contents

Western African CultsEdit

id

 The Elders of Yoruba

Our warriors have been intrigued by the people of this region and their deep spirituality - the elders here speak of inner balance, respecting the Earth, and to seek transcendence. A key element in their belief seems to be in the Orishas, which are spirits or manifestations of something akin to divinity, ever present in the daily life of their followers. There is also speak of 'Atunwa', reincarnation within the family, and the ceremonies surrounding the stages of life are held in high reverence.

Some of the lost souls in our armies have begun to meditate and seek comfort in one of the most revered Orisha - 'Yemoja', the Mother of Waters.

 
Trigger conditions
  • DLC   Rights of Man is active
Is triggered only by

(please describe trigger here) 1 day


 
Interesting.
  • Unlock the   Yemoja cult
id

 The Watchful Pangool

We have come across a people who worship the heavenly god of 'Roog', the Master of the World. They say Roog is the beginning and the end of all things, so sacred that the followers are not even permitted to craft images depicting the omnipresent god. Nor do they speak directly to this Creator in their prayers, or when asking for divine favor. Instead they turn their efforts to ancient spirits called the Pangool, the mediators between worlds. Some of these Pangool are said to be the spirits of a person's ancestors and to be accepted by them when one dies is what allows one to pass into 'Jaaniiw', the nocturnal realm and sacred dwelling of the soul.

Some of our warriors are fascinated by the myths of these people - to make sure they won't end up as lost wanderers between realms they have turned to, as local tradition begs, leaving offerings at the feet of tall trees in honor of the Pangool.

 
Trigger conditions
  • DLC   Rights of Man is active
Is triggered only by

(please describe trigger here) 1 day


 
Fascinating!
  • Unlock the   Roog cult
id

 The Children of the Architect

‘If I call one, I call all', a worshiper can be overheard. They are often found praying by the rivers and streams of the area, the believers in Nyame, the Sky Father. They believe in the soul of animals and plants, in 'Abosom', lesser spirits encircling our plane of existence, and they communicate with their ancestors through ornate ritual.

Most of all, this society appears to consist of a people of strong community. When recounting the deeds of their ancestors they sometimes speak of themselves as one - some of our scholars attribute this oddity to mistranslation, while others argue that these followers see themselves as something larger than one, as part of a common spirit, especially within one's own family. ‘They are like a two-headed crocodile, with one stomach - they do not fight one another for food', our advisors suggest.

 
Trigger conditions
  • DLC   Rights of Man is active
Is triggered only by

(please describe trigger here) 1 day


 
Intriguing.
  • Unlock the   Nyame cult
id

 The Future of the [Root.Monarch.GetTitle]

 
Trigger conditions
  • Has adopted the   Yemoja cult
  • Is not in a regency
  • Has an heir
  • Ruler is at least 19 years old
  • Capital
    • None of:
      • Has province modifier “Decisive Ruler”
    • None of:
      • Has province modifier “Nonchalant Ruler”
Mean time to happen

400 months


Option conditions

 Enabled if:

  • None of:
    • Heir is at least 15 years old
 
Have the heir taken care of.
  • Heir dies
  • Gain ruler modifier “Decisive Ruler” for 1825 days, giving the following effects:
    •   +5% Infantry combat ability
    •   +0.5 Yearly legitimacy

 Enabled if:

  • None of:
    • Heir is at least 15 years old
 
[Root.Heir.GetName] is but a child. This is nonsense.
  • Gain ruler modifier “Nonchalant Ruler” for 1825 days, giving the following effects:
    •   −0.1 Yearly devotion
    •   −0.1 Yearly legitimacy

 Enabled if:

  • Heir is at least 15 years old
 
Have the heir [Root.Heir.GetName] taken care of.
  • Heir dies
  • Gain ruler modifier “Decisive Ruler” for 1825 days, giving the following effects:
    •   +5% Infantry combat ability
    •   +0.5 Yearly legitimacy

 Enabled if:

  • Heir is at least 15 years old
 
This is nonsense.
  • Gain ruler modifier “Nonchalant Ruler” for 1825 days, giving the following effects:
    •   −0.1 Yearly devotion
    •   −0.1 Yearly legitimacy

id

 The Road from [nonchalant_neighbor.Capital.GetCapitalName]

 
Trigger conditions
  • At least one of:
    • Has adopted the   Yemoja cult
    • Has adopted the   Roog cult
    • Has adopted the   Nyame cult
  • Is not in a regency
  • Ruler is at least 15 years old
  • Any neighbouring country:
    • None of:
      • Is at war with Our country
    • None of:
      • Is allied to Our country
    • None of:
      • Opinion of Our country is at least +50
Mean time to happen

400 months


Immediate effects
  • Hidden effect:
    • One random neighbouring country:
      • Limited to:
        • None of:
          • Is at war with Our country
        • None of:
          • Is allied to Our country
        • None of:
          • Opinion of Our country is at least +50
      • Save as event target named nonchalant_neighbor
    • Set ruler flag upset_by_tragically_killed_cousin

Option conditions

 Enabled if:

  • At least one of:
    • Has adopted the   Yemoja cult
    • Has adopted the   Roog cult
    • Has adopted the   Nyame cult
 
We must retrieve the body and see to the rites.
  • Lose   35 ducats
  • Gain   60 diplomatic power
  • Trigger country event “The Pool Becomes a River” in 20 days
  • Event target nonchalant_neighbor:
    • Gain opinion modifier “Approves of Diplomacy” towards Our country

 Always enabled:

 
This mockery of our faith will not stand.
  • Gain opinion modifier “Disapproves of Threats” towards event target nonchalant_neighbor
  • Gain Diplomatic Insult casus belli against event target nonchalant_neighbor for 12 months
  • Event target nonchalant_neighbor:
    • Trigger country event “The Anger of the [From.Monarch.GetTitle]” in 1 days

 Always enabled:

 
These are tough times for all of us.
  • Event target nonchalant_neighbor:
    • Gain opinion modifier “Approves of Diplomacy” towards Our country

id

 The Anger of the [From.Monarch.GetTitle]

 
Trigger conditions
  • None
Is triggered only by

(please describe trigger here)


Option conditions

 Enabled if:

  • Has adopted the same cult as our neighbour
 
It is of no concern to us.

 Enabled if:

  • Religion is the same as our neighbours
  • Has not adopted our neighbour's cult
 
It is of no concern to us.

 Enabled if:

  • Religion is not the same as our neighbour's
 
There's no pleasing some people.

id

 The Pool Becomes a River

 
Trigger conditions
  • Ruler flag upset_by_tragically_killed_cousin is set
Is triggered only by

(please describe trigger here)


Immediate effects
  • Hidden effect:
    • One of the following at random:
      • 20% chance of:
        • Set country flag fantastic_ceremony
      • 80% chance of:
        • Set country flag ok_ceremony

 
Blessed be the departed.
  • The first of the following that is true:
    • If Country flag fantastic_ceremony is set:
        • Gain   10 prestige
        • Clear country flag fantastic_ceremony
    • If Country flag ok_ceremony is set:
        • Gain country modifier “Serenity of Faith” for 1825 days, giving the following effects:
          •   +5 Morale of armies
          •   −20% Recruitment time
        • Clear country flag ok_ceremony
id

 The Sons of Nyame

 
Trigger conditions
  • Has adopted the   Nyame cult
  • Any owned province:
    • Is not the country's capital
    • Religion is same as owner
    • None of:
      • Has province modifier “The Will of Tano”
    • None of:
      • Has province modifier “The Whim of Anansi”
Mean time to happen

400 months


Immediate effects
  • Hidden effect:
    • One random owned province:
      • Limited to:
        • Is not the country's capital
        • Religion is same as owner
        • None of:
          • Has province modifier “The Will of Tano”
        • None of:
          • Has province modifier “The Whim of Anansi”
      • Save as event target named tormented_province

 
They should turn to Tano, the river deity.
  • Gain   30 administrative power
  • One of the following at random:
    • 20% chance of:
      • Event target tormented_province:
        • Gain province modifier “The Will of Tano” for 1825 days, giving the following effects:
          •   +10% Local manpower modifier
          •   +10% Local defensiveness
    • 80% chance of:
 
They should turn to Anansi the Trickster.
  • Lose   20 ducats
  • One of the following at random:
    • 60% chance of:
      • Event target tormented_province:
        • Gain province modifier “The Whim of Anansi” for 1825 days, giving the following effects:
          •   +10% Local tax modifier
          •   +10% Local production efficiency
    • 40% chance of:
id

 The Slithering Pangool

A rumor from [heathen_province.GetName] tells of a giant snake moving into a tree, right in the middle of a village square. While the locals were alarmed at first, the animal has made no attempt to hurt anyone, and has instead gained some social status among the inhabitants, who have begun calling it by pet names... Finally, a wise woman from the area has declared the snake sacred, saying the creature is for certain a spirit taken serpent form, which has encouraged people to bring it sacrifice and food.
 
Trigger conditions
  • Has adopted the   Roog cult
  • Any owned province:
    • None of:
      • Religion is same as owner
    • None of:
      • Has province modifier “Presence of the Ancestors”
Mean time to happen

400 months
Modifiers

  • Has activated   Religious Ideas: ×0.9

Immediate effects
  • Hidden effect:
    • One random owned province:
      • Limited to:
        • None of:
          • Religion is same as owner
        • None of:
          • Has province modifier “Presence of the Ancestors”
      • Save as event target named heathen_province

 
The Pangool is here to aid us.
  • Gain   30 diplomatic power
  • Event target heathen_province:
    • Gain province modifier “Presence of the Ancestors” for 1825 days, giving the following effects:
      •   +2% Local missionary strength
id

 The Elders of Yoruba

Our warriors have been intrigued by the people of this region and their deep spirituality - the elders here speak of inner balance, respecting the Earth, and to seek transcendence. A key element in their belief seems to be in the Orishas, which are spirits or manifestations of something akin to divinity, ever present in the daily life of their followers. There is also speak of 'Atunwa', reincarnation within the family, and the ceremonies surrounding the stages of life are held in high reverence.

Some of the lost souls in our armies have begun to meditate and seek comfort in one of the most revered Orisha - 'Yemoja', the Mother of Waters.

 
Trigger conditions
  • Religion is   Fetishist
  • DLC   Rights of Man is active
  • None of:
    • Has unlocked the   Yemoja cult
  • Any neighbouring country:
    • Religion is   Fetishist
    • Has adopted the   Yemoja cult
Mean time to happen

36 months


 
Interesting.
  • Unlock the   Yemoja cult
id

 The Watchful Pangool

We have come across a people who worship the heavenly god of 'Roog', the Master of the World. They say Roog is the beginning and the end of all things, so sacred that the followers are not even permitted to craft images depicting the omnipresent god. Nor do they speak directly to this Creator in their prayers, or when asking for divine favor. Instead they turn their efforts to ancient spirits called the Pangool, the mediators between worlds. Some of these Pangool are said to be the spirits of a person's ancestors and to be accepted by them when one dies is what allows one to pass into 'Jaaniiw', the nocturnal realm and sacred dwelling of the soul.

Some of our warriors are fascinated by the myths of these people - to make sure they won't end up as lost wanderers between realms they have turned to, as local tradition begs, leaving offerings at the feet of tall trees in honor of the Pangool.

 
Trigger conditions
  • Religion is   Fetishist
  • DLC   Rights of Man is active
  • None of:
    • Has unlocked the   Roog cult
  • Any neighbouring country:
    • Religion is   Fetishist
    • Has adopted the   Roog cult
Mean time to happen

36 months


 
Fascinating!
  • Unlock the   Roog cult
id

 The Children of the Architect

‘If I call one, I call all', a worshiper can be overheard. They are often found praying by the rivers and streams of the area, the believers in Nyame, the Sky Father. They believe in the soul of animals and plants, in 'Abosom', lesser spirits encircling our plane of existence, and they communicate with their ancestors through ornate ritual.

Most of all, this society appears to consist of a people of strong community. When recounting the deeds of their ancestors they sometimes speak of themselves as one - some of our scholars attribute this oddity to mistranslation, while others argue that these followers see themselves as something larger than one, as part of a common spirit, especially within one's own family. ‘They are like a two-headed crocodile, with one stomach - they do not fight one another for food', our advisors suggest.

 
Trigger conditions
  • Religion is   Fetishist
  • DLC   Rights of Man is active
  • None of:
    • Has unlocked the   Nyame cult
  • Any neighbouring country:
    • Religion is   Fetishist
    • Has adopted the   Nyame cult
Mean time to happen

36 months


 
Intriguing.
  • Unlock the   Nyame cult

Southern African Cult EventsEdit

id

 The Cwezi Heroes of Kitara

There was a time when the Cwezi ruled these lands, as their Empire, Kitara, encompassed all that is known to men. In our travels we have come across an increasing number of peoples that claim to be the heirs of Kitara cherishing these heroes of old. The spirits still exist in the world around us, in nature and in our minds and some can communicate with the Cwezi through oracles and diviners. In their lands we have come across groups of wandering priestesses who have the power to channel these spirits and through them disease, infertility and misfortune can be mitigated. There are those who devote their entire lives to these lost ancestors and their sanctuaries. All worldly authority must flow from ties to the past and no one can be fit to rule without a direct link to the Cwezi spirits.
 
Trigger conditions
  • Religion is   Fetishist
  • DLC   Rights of Man is active
  • None of:
    • Has unlocked the   Cwezi cult
  • Any neighbouring country:
    • Religion is   Fetishist
    • Has adopted the   Cwezi cult
Mean time to happen

36 months


 
Interesting.
  • Unlock the   Cwezi cult
id

 The Cult of Mlira

We have come across a people that venerate and worship their own ancestors as gods. Through powerful oracles they can constantly keep in touch with their predecessors and by ensuring their graves and shrines are in good order they can be ensured the ancestors themselves have the power to carry on protecting them.
 
Trigger conditions
  • Religion is   Fetishist
  • DLC   Rights of Man is active
  • None of:
    • Has unlocked the   Mlira cult
  • Any neighbouring country:
    • Religion is   Fetishist
    • Has adopted the   Mlira cult
Mean time to happen

36 months


 
I want to learn more...
  • Unlock the   Mlira cult
id

 The Supreme Creator

'Once there was nothing, then Mwari created the world and brought man out of a hole in the ground. Mwari created the mountains and Mwari can make them tremble with his voice. Mwari lit the fires known to men and Mwari causes the rain to fall. Mwari is the father and the mother of humankind and will guard us in adversity.'
We have come across an increasing number of followers of Mwari recently. They all have in common that they refuse to acknowledge any other spiritual power than their one god and while they speak freely and gladly of his existence they guard the secrets of the cult itself carefully.

 
Trigger conditions
  • Religion is   Fetishist
  • DLC   Rights of Man is active
  • None of:
    • Has unlocked the   Mwari cult
  • Any neighbouring country:
    • Religion is   Fetishist
    • Has adopted the   Mwari cult
Mean time to happen

36 months


 
Nyadenga - Musikavanahu - Muvambapasi
  • Unlock the   Mwari cult


id

 The Cwezi Heroes of Kitara

There was a time when the Cwezi ruled these lands, as their Empire, Kitara, encompassed all that is known to men. In our travels we have come across an increasing number of peoples that claim to be the heirs of Kitara cherishing these heroes of old. The spirits still exist in the world around us, in nature and in our minds and some can communicate with the Cwezi through oracles and diviners. In their lands we have come across groups of wandering priestesses who have the power to channel these spirits and through them disease, infertility and misfortune can be mitigated. There are those who devote their entire lives to these lost ancestors and their sanctuaries. All worldly authority must flow from ties to the past and no one can be fit to rule without a direct link to the Cwezi spirits.
 
Trigger conditions
  • DLC   Rights of Man is active
Is triggered only by

(please describe trigger here) 1 day


 
Interesting.
  • Unlock the   Cwezi cult
id

 The Cult of Mlira

We have come across a people that venerate and worship their own ancestors as gods. Through powerful oracles they can constantly keep in touch with their predecessors and by ensuring their graves and shrines are in good order they can be ensured the ancestors themselves have the power to carry on protecting them.
 
Trigger conditions
  • DLC   Rights of Man is active
Is triggered only by

(please describe trigger here) 1 day


 
I want to learn more...
  • Unlock the   Mlira cult
id

 The Supreme Creator

'Once there was nothing, then Mwari created the world and brought man out of a hole in the ground. Mwari created the mountains and Mwari can make them tremble with his voice. Mwari lit the fires known to men and Mwari causes the rain to fall. Mwari is the father and the mother of humankind and will guard us in adversity.'
We have come across an increasing number of followers of Mwari recently. They all have in common that they refuse to acknowledge any other spiritual power than their one god and while they speak freely and gladly of his existence they guard the secrets of the cult itself carefully.

 
Trigger conditions
  • DLC   Rights of Man is active
Is triggered only by

(please describe trigger here) 1 day


 
Nyadenga - Musikavanahu - Muvambapasi
  • Unlock the   Mwari cult

  MliraEdit

id

 The Voice of our Ancestors

The Royal Oracle has come bearing good news. After completing the grand ceremonial dance required to contact our most revered ancestors to consult them about the coming year it seems we are in for a bright future. Details are hard to come by through the shroud of death but this can only mean good things.
 
Trigger conditions
  • DLC   Rights of Man is active
  • Religion is   Fetishist
  • Has adopted the   Mlira cult
  • None of:
    • Has ruler modifier “Ancestral Support”
Mean time to happen

360 months


 
We shall undoubtedly reap the rewards for years to come.
  • Gain ruler modifier “Ancestral Support”, giving the following effects:
    •   −10% Stability cost modifier
 
This proves our close ties to those that came before us.
  • Gain   10 legitimacy
  • Gain   2.5 republican tradition
  • Gain   5 horde unity
  • Gain   5 devotion
id

 Caring for Those That Came Before Us

The care of our ancestral shrines remains a constant challenge to our [Root.Monarch.GetTitle]. It has been suggested that the best way to handle this would be to appoint one of our most loyal ministers to be the permanent care-taker of the shrines, with an associated budget. As long as our finances could support it this would have few drawbacks, at least as long as we have someone we can trust to do it...
 
Trigger conditions
  • DLC   Rights of Man is active
  • Religion is   Fetishist
  • Has adopted the   Mlira cult
Mean time to happen

360 months


 
I know just the right person for this!
  • Lose   25 administrative power
  • Lose   25 diplomatic power
  • Gain ruler modifier “Caretaker of the Ancestral Shrines” for the rest of the game, giving the following effects:
    •   −2 National unrest
    •   −5% National tax modifier
 
I wouldn't trust anyone but myself.
  • Lose   10 prestige
id

 Ruler Questioned

Appointing someone to be the head of our ancestral shrines has generally been a successful move. The shrines themselves are in good order and our official has also become so closely associated with these spirits that he has been able to create a new set of ceremonies for their worship, in close cooperation with the oracles. Indeed he is now expected to speak for them himself in some regards.
However, it seems our care-taker has started to value his loyalty to the ancestors above that to his [Root.Monarch.GetTitle]. He has lately been lobbying for an increase in the budget to keep our holy shrines. It is hard to see a reason to go against the ancestors on this but it is unfortunate that someone feels he can speak for them against us...

 
Trigger conditions
  • DLC   Rights of Man is active
  • Religion is   Fetishist
  • Has adopted the   Mlira cult
  • Has ruler modifier “Caretaker of the Ancestral Shrines”
Mean time to happen

360 months


 
Agree to increase the shrine budget.
  • Lose   25 administrative power
  • Lose   ducats equal to 0.1 years of income
 
It's time we take the power over our ancestors back!
  • Lose   10 prestige
  • Lose   1 stability
  • Remove country modifier "Caretaker of the Ancestral Shrines"
id

 Favor of $RANDOM_OLD_MONARCH$

Sometimes the deeds performed in a lifetime are of such caliber that everyone can see what awaits. Diviners agree that $RANDOM_OLD_MONARCH$ was of such high caliber that [Root.Monarch.GetTitle] is an insufficient title and that we should rather speak of a god or deity. Our people speak of $RANDOM_OLD_MONARCH$ with veneration and have already begun to worship their lost [Root.Monarch.GetTitle] and those who channel this spirit.
 
Trigger conditions
  • DLC   Rights of Man is active
  • Religion is   Fetishist
  • Has adopted the   Mlira cult
  • Year is 1500 or later
  • None of:
    • Ruler flag had_ancestor_deified is set
Mean time to happen

360 months


 
Praise be $RANDOM_OLD_MONARCH$!
  • If the country has a stability of less than +3,
    • then it gains  1 stability,
    • else it gains  50 administrative power.
  • Set ruler flag had_ancestor_deified

  MwariEdit

id

 Mwari, the one god

While we have accepted the nature of Mwari as our sole creator and the origin of all power it seems not all of our subjects are as convinced of his greatness. In [Root.GetName] widespread veneration of their own ancient local spirits has become too sincere for the sensibilities of our priests.
 
Trigger conditions
  • DLC   Rights of Man is active
  • Is not the country's capital
  • Province owner:
    • Religion is   Fetishist
    • Has adopted the   Mwari cult
Mean time to happen

360 months
Modifiers

  • None of:
    • Religion is   Fetishist: ×0.8

Option conditions

 Enabled if:

  • Religion is   Fetishist
 
We must show them the way.
  • Gain province modifier “Enforced Mwari Orthodoxy” for 3650 days, giving the following effects:
    •   Local autonomy is at least 0.1%
    •   +1 Local unrest

 Always enabled:

 
We can be a bit lenient for now.
  • Gain province modifier “Religious Leniency” for 3650 days, giving the following effects:
    •   −3 Local unrest

 Enabled if:

  • None of:
    • Religion is   Fetishist
 
He is the owner of the land!
  • Gain province modifier “Forced Conversion of Heathens” for 3650 days, giving the following effects:
    •   +2 Local unrest
    •   +1% Local missionary strength

id

 Mwari and the Mhondoro Spirits

While Mwari is the creator of all, and the origin of all power he has a number of subordinate spirits that help him control the world. Similarly a great ruler must rely on subordinate chiefs to run the day-to-day business of the various villages of the realm. As long as we lead a life in accordance with the will of Mwari we can also be sure of the support of the Mhondoro spirits. It therefore comes as no surprise that the diviners of [Root.GetName] have reprimanded the local chiefs and strengthened our hold on the region.
 
Trigger conditions
  • DLC   Rights of Man is active
  •   Local autonomy is at least 50%
  • Is in a state
  • Province owner:
    • Religion is   Fetishist
    • Has adopted the   Mwari cult
Mean time to happen

360 months


 
He is the owner of the skies!
  • Lose   15% local autonomy
id

 Wrath of Mwari

In the recent upheaval in [wrath_of_mwari.GetName] local chiefs under our command have seen fit to punish captured enemy leaders by execution. In doing so, however, they did not consult the diviners of Mwari and have broken a number of his rules. While it is clear to most that these men acted without our official sanction the fact that neither we nor the spirits of Mwari could control them has created a widespread unrest. Especially as locals are claiming that Mwari himself has spoken to show his great dissatisfaction with the way things have transpired.
 
Trigger conditions
  • DLC   Rights of Man is active
  • Religion is   Fetishist
  • Has adopted the   Mwari cult
  • Any owned province:
    • Is looted
Mean time to happen

360 months


Immediate effects
  • Hidden effect:
    • One random owned province:
      • Limited to:
        • Is looted
      • Save as event target named wrath_of_mwari

 
We will try to do better.
  • Lose   1 stability
id

 The faith of [Root.GetName]

The local chief of [Root.GetName] is loudly protesting the policies of our [Root.Owner.Monarch.GetTitle] as he claims we are ignoring the voice of Mwari and his deputies. The chief on the other hand claims to have had a close liaison with the local diviners and their Mhondoro spirit. As unlikely as it sounds others have begun to join him in protest and it seems but a matter of time before an open revolt is upon us.
 
Trigger conditions
  • DLC   Rights of Man is active
  • Religion is   Fetishist
  • Province owner:
    • Religion is   Fetishist
    • Has adopted the   Mwari cult
    • At least one of:
      • All of:
        • Government is monarchy
        • None of:
          •   Legitimacy is at least 80
      • All of:
        • Government is republic
        • None of:
          •   Republican tradition is at least 75
      • All of:
        • Has enacted the “Steppe Nomads” government reform
        • None of:
          •   Legitimacy is at least 80
        • None of:
          •   Horde unity is at least 75
      • All of:
        • Government is theocracy
        • None of:
          •   +80 Yearly devotion
Mean time to happen

360 months


 
We will have to show them the error of their ways.
  •   Pretender rebels (size 1) rise in revolt
id

 Royal Fires

A realm such as ours relies on a certain amount of delegation. Fortunately our [Root.Monarch.GetTitle] is an excellent judge of character and we also have Mwari and his deputies to help us select and control our realm.
Even so it is customary for the various chiefs of the realm to come to [Root.Capital.GetCapitalName] to report and make a show of their loyalty once per year. In a grand ceremony the chiefs are expected to relight their royal fires and bring them back to their province as a sign of their ties to us and to Mwari. It is therefore with great irritation that we note that some of our chiefs this year have neglected to come, instead sending feeble excuses about distance.

 
Trigger conditions
  • DLC   Rights of Man is active
  • Religion is   Fetishist
  • Has adopted the   Mwari cult
  • Owns at least 5 non-colony provinces
Mean time to happen

360 months


 
We can afford to let them opt out.
  • Gain country modifier “Decay of Authority” for 3650 days, giving the following effects:
    •   +0.03 Monthly autonomy change
    •   −1 National unrest
 
If we allow this, more will follow.
  • Gain country modifier “Forced Centralization” for 3650 days, giving the following effects:
    •   +1 National unrest
    •   −0.02 Monthly autonomy change

  CweziEdit

id

 Plight of [Root.GetName]

Our people in [Root.GetName] are concerned that the Cwezi spirits are upset with their conduct in the area. According to popular belief there's been a sharp decline in the number of pregnancies and an increase in birth complications which is being attributed to the recent neglect of a minor shrine in [Root.GetCapitalName].
 
Trigger conditions
  • DLC   Rights of Man is active
  • Religion is   Fetishist
  • None of:
    • Has province modifier “Declining Fertility”
  • Province owner:
    • Religion is   Fetishist
    • Has adopted the   Cwezi cult
  • Is in the Capital area of its owner
  • Is not the country's capital
Mean time to happen

360 months


Option conditions

 Always enabled:

 
There is nothing we can do.
  • Area containing this province:
    • Limited to:
      • Province is owned by the owner of the currently considered province
      • Is not the country's capital
    • Gain province modifier “Declining Fertility” for 3650 days, giving the following effects:
      •   −10% Local production efficiency
      •  +10% Local development cost
      •   −10% Local manpower modifier

 Always enabled:

 
We must enlist the help of the Cwezi priestesses.
  • Province owner:
    • Lose   5 legitimacy
    • Lose   2.5 republican tradition
    • Lose   5 horde unity
    • Lose   5 devotion
  • Hidden effect:
    • One of the following at random:
      • 70% chance of:
        • Trigger province event “Support of the Spirits”
      • 30% chance of:
        • Trigger province event “Spiritual Abandonment”

 Enabled if:

  • Province owner:
    • Ruler is male
    • Has a consort
 
We must offer [Root.Owner.Consort.GetName] to the Cwezi Spirit.
  • Province owner:
    • The province owner's consort dies
    • Gain   10 legitimacy
    • Gain   5 republican tradition
    • Gain   10 horde unity
    • Gain   10 devotion
    • Gain   10 prestige

id

 Support of the Spirits

The Cwezi ancestors have answered our pleas for help and it is widely accepted that the area around [Root.GetName] no longer suffers from the horrible infertility curse that once afflicted it.
 
Trigger conditions
  • None
Is triggered only by

(please describe trigger here)


 
We have successfully averted the pending disaster in [Root.GetName].

(Nothing)

id

 Spiritual Abandonment

The Cwezi spirits remain unimpressed by our efforts to enlist their help against the horrible fertility plague that has hit [Root.GetName]. Our people are fleeing the area hoping to avoid the horrible curse that according to the widespread belief would make them unable to bear children.
 
Trigger conditions
  • None
Is triggered only by

(please describe trigger here)


 
We have been tried and found wanting.
  • Area containing this province:
    • Limited to:
      • Province is owned by the owner of the currently considered province
    • Gain province modifier “Declining Fertility” for 3650 days, giving the following effects:
      •   −10% Local production efficiency
      •  +10% Local development cost
      •   −10% Local manpower modifier
id

 Itinerant Sorceress

A group of priestesses led by a powerful sorceress has arrived in [Root.Capital.GetCapitalName] seeking our hospitality. Through the secret ways of spirit possession they can parlay directly with the great Cwezi spirits of old. Refusing their request for hospitality is not really an option - the kind of support we give to this group will likely influence the kind of support we can expect for our [Root.Monarch.GetTitle].
 
Trigger conditions
  • DLC   Rights of Man is active
  • Religion is   Fetishist
  • Has adopted the   Cwezi cult
Mean time to happen

300 months


Immediate effects
  • Hidden effect:
    • One random owned province:
      • Limited to:
        • Is in a state
        •   Local autonomy is at least 50%
      • Set province flag itinerant_sorceress_effect
    • One random owned province:
      • Limited to:
        • Is in a state
        •   Local autonomy is at least 50%
        • None of:
          • Province flag itinerant_sorceress_effect is set
      • Set province flag itinerant_sorceress_effect

Option conditions

 Always enabled:

 
We can only offer meager accommodations but expect little in return.
  • Lose   ducats equal to 0.05 years of income
  • Gain   5 prestige
  • Hidden effect:
    • Every owned province:
      • Limited to:
        • Province flag itinerant_sorceress_effect is set
      • Clear province flag itinerant_sorceress_effect

 Enabled if:

  • Any owned province:
    • Is in a state
    •   Local autonomy is at least 50%
 
Let us remind our people of our close ties to Kitara.
  • Every owned province:
    • Limited to:
      • Province flag itinerant_sorceress_effect is set
    • Lose   50% local autonomy
    • Clear province flag itinerant_sorceress_effect
  • Lose   25 administrative power

 Enabled if:

  • None of:
    •   Stability is at least +3
 
Offer healing and consolation to all those who need it in [Root.Capital.GetCapitalName].
  • Lose   75 diplomatic power
  • If the country has a stability of less than +3,
    • then it gains  1 stability,
    • else it gains  50 administrative power.
  • Hidden effect:
    • Every owned province:
      • Limited to:
        • Province flag itinerant_sorceress_effect is set
      • Clear province flag itinerant_sorceress_effect

id

 Bad Omen

 
Trigger conditions
  • DLC   Rights of Man is active
  • Religion is   Fetishist
  • Has adopted the   Cwezi cult
  • None of:
    •   Stability is at least +3
Mean time to happen

360 months


 
Dark words...
  • Lose   1 stability
 
The diviners will stand between us and the heroes of old.
  • Lose   25 administrative power
  • Lose   10 legitimacy
  • Lose   5 republican tradition
  • Lose   10 horde unity
  • Lose   10 devotion
  • Lose   10 prestige
id

 Spirit Shrine

The representative of one of the largest shrines in our country has sought an audience with our [Root.Monarch.GetTitle] asking us to fund an extension and acquire more priests for the Cwezi spirit that resides there. According to the custodian this shrine, while not neglected, is not fit to house our great ancestors and they have let us know that we cannot expect great things as long as we don't do something about this.
This would be a worrying thing in itself but it also seems a local demagogue has latched on to this. With [Root.Monarch.GetName] being so vilified by local clergy it's hard not to suspect the two of cooperating.

 
Trigger conditions
  • DLC   Rights of Man is active
  • Religion is   Fetishist
  • Has adopted the   Cwezi cult
  • Any owned province:
    • Is not the country's capital
    • None of:
      • Has province modifier “Shrine with Privileges”
    • None of:
      • Has province modifier “Local Demagogue”
Mean time to happen

360 months


Immediate effects
  • Hidden effect:
    • One random owned province:
      • Limited to:
        • Is not the country's capital
      • Save as event target named shrine_with_demands

 
We will give the priestess free hands.
  • Lose   ducats equal to 0.5 years of income
  • Gain   10 prestige
  • Event target shrine_with_demands:
    • Gain   1 base tax
    • Gain province modifier “Shrine with Privileges” for 3650 days, giving the following effects:
      •   −20% Local tax modifier
      •   Local autonomy is at least 0.05%
 
I refuse to be manipulated!
  • Lose   10 prestige
  • Event target shrine_with_demands:
    • Gain province modifier “Local Demagogue” for 3650 days, giving the following effects:
      •   +4 Local unrest

Madagascan Cult EventsEdit

id

 The People of Enkai

We have come across a tribe who fervently worships a deity whom they call 'Enkai', the Man in the Sky. They seem to place a tremendous importance on cattle and every man counts his wealth in cows, bulls and calves. One cowherd we met told us about the legend of Enkai and the gift he sent to their people.

The story goes that Enkai was once a human and that his herd contained all the cattle in the world. When the sky was torn from the earth, he sent his herd back down to his people along a bark rope. A tribe of jealous hunters who coveted the meat cut the rope and now the cattle is the only remaining link to Enkai. These people claim to be Enkai's chosen ones and thus all the cattle under the skies belong to them.

 
Trigger conditions
  • Religion is   Fetishist
  • DLC   Rights of Man is active
  • None of:
    • Has unlocked the   Enkai cult
  • Any neighbouring country:
    • Religion is   Fetishist
    • Has adopted the   Enkai cult
Mean time to happen

36 months


 
We will seek out more knowledge of Enkai and his blessings.
  • Unlock the   Enkai cult
id

 God of the Sky

Lately we have encountered people who fervently worship 'Waaq', whom they claim to be the supreme and all-powerful ruler of the Universe. If their words are to be believed, he created the world and resides in the Heavens from where he watches over us all. Mankind is subject to his will and must always worship and fear him.

The follows of Waaq pray for peace and harmony above all other things. They believe that the world balances atop the horns of a great bull. Standing in front of him, tied to a pole, is a cow. The equilibrium of the Universe is tied to the love between the bull and the cow. Should she turn away from him, the bull would become anxious and thus the world would shift. This could lead to all manners of disasters on Earth. However as long as we pray and offer gifts to the great Waaq, we shall be safe. At least that is what these people claim.

 
Trigger conditions
  • Religion is   Fetishist
  • DLC   Rights of Man is active
  • None of:
    • Has unlocked the   Waaq cult
  • Any neighbouring country:
    • Religion is   Fetishist
    • Has adopted the   Waaq cult
Mean time to happen

36 months


 
Teach us more about the mighty Waaq.
  • Unlock the   Waaq cult
id

 The Divided God

As we expand our horizons and encounter new communities we learn of other deities and ways of life. Recently words have reached us of the god 'Zanahary'. He is the Creator of the Universe, split in two - he is both male and female, Light and Dark, Heaven and Earth. The heavenly Zanahary breathes life into the clay bodies shaped by the earthly Zanahary, thus creating humans. When the two sides of Zanahary argue, the breath is withdrawn from the body, resulting in mortality and death.

The followers of Zanahary do not seem to be all that worried by this, however. They tell us that life is only a temporary state and that the dead are the most important members of the community. The ancestors, or 'razana', are described as gods on earth and act as a mediator between the living and Zanahary.

 
Trigger conditions
  • Religion is   Fetishist
  • DLC   Rights of Man is active
  • None of:
    • Has unlocked the   Zanahary cult
  • Any neighbouring country:
    • Religion is   Fetishist
    • Has adopted the   Zanahary cult
Mean time to happen

36 months


 
Intriguing! We must learn more about Zanahary and the razana.
  • Unlock the   Zanahary cult


id

 The People of Enkai

We have come across a tribe who fervently worships a deity whom they call 'Enkai', the Man in the Sky. They seem to place a tremendous importance on cattle and every man counts his wealth in cows, bulls and calves. One cowherd we met told us about the legend of Enkai and the gift he sent to their people.

The story goes that Enkai was once a human and that his herd contained all the cattle in the world. When the sky was torn from the earth, he sent his herd back down to his people along a bark rope. A tribe of jealous hunters who coveted the meat cut the rope and now the cattle is the only remaining link to Enkai. These people claim to be Enkai's chosen ones and thus all the cattle under the skies belong to them.

 
Trigger conditions
  • DLC   Rights of Man is active
Is triggered only by

(please describe trigger here) 1 day


 
We will seek out more knowledge of Enkai and his blessings.
  • Unlock the   Enkai cult
id

 God of the Sky

Lately we have encountered people who fervently worship 'Waaq', whom they claim to be the supreme and all-powerful ruler of the Universe. If their words are to be believed, he created the world and resides in the Heavens from where he watches over us all. Mankind is subject to his will and must always worship and fear him.

The follows of Waaq pray for peace and harmony above all other things. They believe that the world balances atop the horns of a great bull. Standing in front of him, tied to a pole, is a cow. The equilibrium of the Universe is tied to the love between the bull and the cow. Should she turn away from him, the bull would become anxious and thus the world would shift. This could lead to all manners of disasters on Earth. However as long as we pray and offer gifts to the great Waaq, we shall be safe. At least that is what these people claim.

 
Trigger conditions
  • DLC   Rights of Man is active
Is triggered only by

(please describe trigger here) 1 day


 
Teach us more about the mighty Waaq.
  • Unlock the   Waaq cult
id

 The Divided God

As we expand our horizons and encounter new communities we learn of other deities and ways of life. Recently words have reached us of the god 'Zanahary'. He is the Creator of the Universe, split in two - he is both male and female, Light and Dark, Heaven and Earth. The heavenly Zanahary breathes life into the clay bodies shaped by the earthly Zanahary, thus creating humans. When the two sides of Zanahary argue, the breath is withdrawn from the body, resulting in mortality and death.

The followers of Zanahary do not seem to be all that worried by this, however. They tell us that life is only a temporary state and that the dead are the most important members of the community. The ancestors, or 'razana', are described as gods on earth and act as a mediator between the living and Zanahary.

 
Trigger conditions
  • DLC   Rights of Man is active
Is triggered only by

(please describe trigger here) 1 day


 
Intriguing! We must learn more about Zanahary and the razana.
  • Unlock the   Zanahary cult
id

 The Indifference of God

 
Trigger conditions
  • None
Is triggered only by

(please describe trigger here)


Option conditions

 Enabled if:

  • Has adopted the   Waaq cult
 
Waaq can be a harsh master.
  • Clear country flag rain_prayers
  • Event target rain_province:
    • Area containing this province:
      • Limited to:
        • Province is owned by Our country
      • Gain province modifier “Barren Lands” for 1825 days, giving the following effects:
        •   −10% Local production efficiency

 Enabled if:

  • Has adopted the   Yemoja cult
 
The Mother of Waters can be a harsh mistress.
  • Clear country flag rain_prayers
  • Event target rain_province:
    • Area containing this province:
      • Limited to:
        • Province is owned by Our country
      • Gain province modifier “Barren Lands” for 1825 days, giving the following effects:
        •   −10% Local production efficiency

id

 The Next Generation

The time has come for another age-set of boys to undergo the rite of 'Emuratare', finally becoming men and warriors. With adulthood comes the responsibility of protecting our people and territory. For ten years they will reside together in the 'Emanyatta', a warrior village, during which they live to serve the nation.

With this influx to our country's army we also have the opportunity of shaping a new generation of warriors. What should the focus of their education be?

 
Trigger conditions
  • Has adopted the   Enkai cult
  • DLC   Rights of Man is active
  • None of:
    • Has country modifier “Bold Warriors”
  • None of:
    • Has country modifier “Disciplined Warriors”
  • None of:
    •   Manpower reserves are at least 80% of maximum
Mean time to happen

300 months


 
They shall fight like lions, bold and ferocious!
  • Gain   1 year's worth of manpower
  • Gain country modifier “Bold Warriors” for 3650 days, giving the following effects:
    •   +5 Morale of armies
 
We will teach them discipline and how to work together, like a colony of ants!
  • Gain   1 year's worth of manpower
  • Gain country modifier “Disciplined Warriors” for 3650 days, giving the following effects:
    •   +2.5% Discipline
id

 The Wrath of Enkai

Most of the time, Enkai is a benevolent and just god. We call him 'Enkai Naibor', God is Black, as he makes dark clouds heavy with rain. However, when we look up at the sky today, this not what we see. Instead the sky is red and dry. During times like these we give him another name 'Enkai Nanyokie', God is Red.

The drought has struck our people hard. It is getting increasingly hard to find water in some areas and there is barely anything left to eat for our herds. The situation has gotten especially troublesome in the area surrounding the [drought_province.GetName] province. A local 'oloiboni', a spiritual leader, has suggested that every cattle owner should sacrifice eight bulls to appease the great Enkai. While we believe him to be right, forcing such a decree would certainly upset our people.

 
Trigger conditions
  • Has adopted the   Enkai cult
  • DLC   Rights of Man is active
  • Any owned province:
    • Religion is   Fetishist
    • None of:
      • Has province modifier “God Is Black”
    • None of:
      • Has province modifier “God Is Red”
    • None of:
      • Has province modifier “Forced Sacrifice”
Mean time to happen

300 months


Immediate effects
  • Hidden effect:
    • One random owned province:
      • Limited to:
        • Religion is   Fetishist
        • None of:
          • Has province modifier “God Is Black”
        • None of:
          • Has province modifier “God Is Red”
      • Save as event target named drought_province

 
If we do not sacrifice the cattle, they will perish from the drought anyway.
  • Event target drought_province:
    • Area containing this province:
      • Gain province modifier “God Is Red” for 1825 days, giving the following effects:
        •   −10% Local production efficiency
      • Gain province modifier “Forced Sacrifice” for 3650 days, giving the following effects:
        •   +3 Local unrest
  • Hidden effect:
    • One of the following at random:
      • 67% chance of:
        • Trigger country event “God Is Black” in 9 days
      • 33% chance of:
        • Trigger country event “God Is Red” in 9 days
 
This is too much to ask. Our people have suffered enough.
  • Event target drought_province:
    • Area containing this province:
      • Gain province modifier “God Is Red” for 1825 days, giving the following effects:
        •   −10% Local production efficiency
  • Hidden effect:
    • One of the following at random:
      • 33% chance of:
        • Trigger country event “God Is Black” in 9 days
      • 67% chance of:
        • Trigger country event “God Is Red” in 9 days
id

 God Is Black

All praise Enkai Naibor, our benevolent Lord! Yet again the skies are dark with heavy clouds! It has not rained for many days, but even so, everything is different. That which was dry and red is now wet and green. No longer will our children thirst or our cattle starve. We are truly blessed.
 
Trigger conditions
  • None
Is triggered only by

(please describe trigger here)


 
We can always put our trust in Enkai.
  • Event target drought_province:
    • Area containing this province:
      • Remove province modifier "God Is Red"
      • Gain province modifier “God Is Black” for 1825 days, giving the following effects:
        •   +15% Local production efficiency
id

 God Is Red

We shed the blood of thousands of bulls upon the scorched earth, and yet we have not had a drop of rain. The skies are as crimson as the ground, heaven and earth mirroring Enkai Nanyokie's anger. By listening to the oloiboni of [drought_province.GetName] we made the situation even worse. The blood and meat we left for the scavengers could have saved many lives, lives which have now been snuffed out under a relentless sun.
 
Trigger conditions
  • None
Is triggered only by

(please describe trigger here)


 
May Enkai be merciful!
id

 The Day the Earth Shook

 
Trigger conditions
  • Has adopted the   Waaq cult
  • DLC   Rights of Man is active
  • Any owned province:
    • Is not the country's capital
    • Is in a state
Mean time to happen

400 months


Immediate effects
  • Hidden effect:
    • One random owned province:
      • Limited to:
        • Is not the country's capital
        • Is in a state
      • Save as event target named earthquake_province
    • One random neighbouring country:
      • Limited to:
        • Religion is same as Our country
        • None of:
          • Has unlocked Our country's cult
      • Save as event target named earthquake_infidel
    • One random neighbouring country:
      • Limited to:
        • None of:
          • Religion is same as Our country
      • Save as event target named earthquake_infidel

Option conditions

 Enabled if:

  • An event target named earthquake_infidel has been saved
 
The foul infidels of [earthquake_infidel.GetName] are to blame!
  • Gain Diplomatic Insult casus belli against event target earthquake_infidel for 36 months
  • Event target earthquake_infidel:
    • Gain opinion modifier “Insulted by Accusation” towards Our country for 15 years
  • Event target earthquake_province:
    • Gain province modifier “Hit by Earthquake” for 3650 days, giving the following effects:
      •   −15% Local manpower modifier
      •   −15% Local tax modifier
      •   −15% Local production efficiency

 Enabled if:

  • Any owned province:
    • Has a different religion from its owner
 
Like poison in the nation's veins, the non-believers among us are at fault.
  • Gain country modifier “Persecuting Infidels” for 5475 days, giving the following effects:
    •   −0.5 Tolerance of heathens
    •   −0.5 Tolerance of heathens
    •   +5% Missionary strength
  • Event target earthquake_province:
    • Gain province modifier “Hit by Earthquake” for 3650 days, giving the following effects:
      •   −15% Local manpower modifier
      •   −15% Local tax modifier
      •   −15% Local production efficiency

 Always enabled:

 
We shall work together in order to rebuild [earthquake_province.GetName].
  • If:
    • Limited to:
      •   Monthly income is at least 20 ducats
    • Lose   ducats equal to 0.2 years of income
  • If:
    • Limited to:
      • None of:
        •   Monthly income is at least 20 ducats
    • Lose   50 ducats
  • Event target earthquake_province:
    • Gain province modifier “Rebuilding Efforts” for 5475 days, giving the following effects:
      •   −20% Local construction cost
      •  −10% Local development cost
    • Gain province modifier “Hit by Earthquake” for 3650 days, giving the following effects:
      •   −15% Local manpower modifier
      •   −15% Local tax modifier
      •   −15% Local production efficiency

 Always enabled:

 
[Root.GetCult] is displeased with our ways. We must repent.
  • Gain ruler modifier “Devout Ruler”, giving the following effects:
    •   +1 Tolerance of the true faith
  • Lose   100 administrative power
  • Event target earthquake_province:
    • Gain province modifier “Hit by Earthquake” for 3650 days, giving the following effects:
      •   −15% Local manpower modifier
      •   −15% Local tax modifier
      •   −15% Local production efficiency

Shared EventsEdit

Praying for RainEdit

id

 Praying for Rain

 
Trigger conditions
  • DLC   Rights of Man is active
  • None of:
    • Month is May
  • Any owned province:
    • None of:
      • Has province modifier “Rains of Fertility”
    • None of:
      • Has province modifier “Barren Lands”
  • At least one of:
    • Has adopted the   Waaq cult
    • Has adopted the   Yemoja cult
Mean time to happen

500 months


Immediate effects
  • Hidden effect:
    • One random owned province:
      • Limited to:
        • Produces   Grain
        • None of:
          • Has province modifier “Rains of Fertility”
        • None of:
          • Has province modifier “Barren Lands”
      • Save as event target named rain_province
    • If:
      • Limited to:
        • None of:
          • An event target named rain_province has been saved
      • One random owned province:
        • Limited to:
          • None of:
            • Has province modifier “Rains of Fertility”
          • None of:
            • Has province modifier “Barren Lands”
        • Save as event target named rain_province

Option conditions

 Enabled if:

  • Has adopted the   Waaq cult
 
We shall help organize a great celebration in Waaq's honor.
  • Lose   20 administrative power
  • Set country flag rain_prayers
  • Hidden effect:
    • One of the following at random:
      • 67% chance of:
        • Trigger country event “The Year of Great Rains” in 90 days
      • 33% chance of:
        • Trigger country event “The Indifference of God” in 90 days

 Enabled if:

  • Has adopted the   Yemoja cult
 
We shall organize a great celebration in honor of the Lady of the Rain.
  • Lose   20 administrative power
  • Set country flag rain_prayers
  • Hidden effect:
    • One of the following at random:
      • 67% chance of:
        • Trigger country event “The Year of Great Rains” in 90 days
      • 33% chance of:
        • Trigger country event “The Indifference of God” in 90 days

 Always enabled:

 
If those godless farmers starve they only have themselves to blame!
  • Hidden effect:
    • One of the following at random:
      • 33% chance of:
        • Trigger country event “The Year of Great Rains” in 90 days
      • 67% chance of:
        • Trigger country event “The Indifference of God” in 90 days

id

 The Year of Great Rains

 
Trigger conditions
  • None
Is triggered only by

(please describe trigger here)


Option conditions

 Enabled if:

  • Has adopted the   Waaq cult
 
We give thanks to the Sky Father for our prosperity!
  • Clear country flag rain_prayers
  • Event target rain_province:
    • Area containing this province:
      • Limited to:
        • Province is owned by Our country
      • Gain province modifier “Rains of Fertility” for 1825 days, giving the following effects:
        •   +15% Local production efficiency

 Enabled if:

  • Has adopted the   Yemoja cult
 
We give thanks to the Lady of the Rain for our prosperity!
  • Clear country flag rain_prayers
  • Event target rain_province:
    • Area containing this province:
      • Limited to:
        • Province is owned by Our country
      • Gain province modifier “Rains of Fertility” for 1825 days, giving the following effects:
        •   +15% Local production efficiency

Ancestral LandsEdit

id

 Land of the Ancestors

For the great Zanahary a man's lifetime is over in the blink of an eye. The dead, however, are eternal. Our revered ancestors act as intermediaries between God and the living. We must seek their council and keep them happy in order for our community to thrive.

To commune with them, we must visit the 'tanindrazana', the land of the ancestors. While our own dwellings are usually humble, the dead reside in great burial tombs. One day we shall join them, but for now our biggest responsibility is to serve our ancestors by maintaining their homes and doing their bidding.

 
Trigger conditions
  • At least one of:
    • Has adopted the   Zanahary cult
    • Has adopted the   Mlira cult
  • DLC   Rights of Man is active
  • None of:
    • Country flag lost_ancestral_lands is set
  • None of:
    • Country flag has_ancestral_lands is set
Mean time to happen

1 month


Immediate effects
  • Hidden effect:
    • Capital
      • Save as event target named ancestral_lands
    • Capital
      • One random neighbouring province:
        • Limited to:
          • Is in the same area as The previously mentioned province
          • Province is owned by Our country
        • Save as event target named ancestral_lands

 
We shall protect the ancestors' lands until the very last breath.
  • Set country flag has_ancestral_lands
  • Event target ancestral_lands:
    • Gain province modifier “Ancestral Tomb” for the rest of the game, giving the following effects:
      •   +0.5 Yearly legitimacy
      •   +0.5 Yearly horde unity
      •   0.25 Yearly republican tradition
      •   +0.25 Yearly devotion
      •   Local autonomy is at least 0.08%
id

 Dead and Forgotten

Once we worshiped those who came before us, but now we have chosen a new path. While the great tombs we built in the ancestors' honor still remains, they no longer hold the same importance for our people. Their keepers have left to fulfill other duties and one day nothing shall remain but bones and ruins. Now our ancestor's final rest begins.
 
Trigger conditions
  • None of:
    • Has adopted the   Zanahary cult
  • None of:
    • Has adopted the   Mlira cult
  • Country flag has_ancestral_lands is set
  • DLC   Rights of Man is active
  • Any owned province:
    • At least one of:
      • Has province modifier “Ancestral Tomb”
      • Has province modifier “Grand Ancestral Tomb”
      • Has province modifier “Crumbling Ancestral Tomb”
Is triggered only by

(please describe trigger here)


Immediate effects
  • Hidden effect:
    • One random owned province:
      • Limited to:
        • At least one of:
          • Has province modifier “Ancestral Tomb”
          • Has province modifier “Grand Ancestral Tomb”
          • Has province modifier “Crumbling Ancestral Tomb”
      • Save as event target named ancestral_lands

 
It is time for a new era! Long live [Root.Monarch.GetTitle] [Root.Monarch.GetName]!
  • Clear country flag has_ancestral_lands
  • Event target ancestral_lands:
    • Remove province modifier "Ancestral Tomb"
    • Remove province modifier "Grand Ancestral Tomb"
    • Remove province modifier "Crumbling Ancestral Tomb"
id

 The Infinite Silence

We have always been able to turn to the razana, our ancestors, for guidance and counsel, but now there is nothing but silence. The ancestral lands of our nation's elite, including the great [Root.Monarch.Dynasty.GetName] mausoleum, have been lost. Words have reached us of plundered tombs and desecrated remains. We are cut off from the ancestors and thus from the great Zanahary. Where shall we turn now? Who shall lead the way? There are many who doubt whether [Root.Monarch.GetTitle] [Root.Monarch.GetName] should rule our nation if [Root.Monarch.GetSheHe] failed to protect that which is most holy.
 
Trigger conditions
  • At least one of:
    • Has adopted the   Zanahary cult
    • Has adopted the   Mlira cult
  • DLC   Rights of Man is active
  • Country flag has_ancestral_lands is set
  • None of:
    • Any owned province:
      • At least one of:
        • Has province modifier “Ancestral Tomb”
        • Has province modifier “Grand Ancestral Tomb”
        • Has province modifier “Crumbling Ancestral Tomb”
Mean time to happen

2 months


 
This is a dark day for [Root.GetName].
  • Clear country flag has_ancestral_lands
  • Set country flag lost_ancestral_lands
  • Lose   10 legitimacy
  • Lose   10 horde unity
  • Lose   10 republican tradition
  • Lose   5 devotion
  • Lose   15 prestige
id

 A New Beginning

Since the day we lost our most sacred ancestral lands our country has been weakened. With the ascent of our new [Root.Monarch.GetTitle], however, the time has come to close this wound for good. [Root.Monarch.GetName] is the leader of a new generation and as it steps forward we may turn our eyes towards a bright future. [Root.Monarch.GetSheHeCap] has the power to appoint a new tanindrazana and build a great tomb where [Root.Monarch.GetHerHis] predecessor can rest.
 
Trigger conditions
  • Country flag lost_ancestral_lands is set
  • DLC   Rights of Man is active
  • At least one of:
    • Has adopted the   Zanahary cult
    • Has adopted the   Mlira cult
Is triggered only by

(please describe trigger here)


Immediate effects
  • Hidden effect:
    • Capital
      • Save as event target named ancestral_lands
    • Capital
      • One random neighbouring province:
        • Limited to:
          • Is in the same area as The previously mentioned province
          • Province is owned by Our country
        • Save as event target named ancestral_lands

 
From this day we shall bury our dead in [ancestral_lands.GetName].
  • Clear country flag lost_ancestral_lands
  • Set country flag has_ancestral_lands
  • If:
    • Limited to:
      •   Monthly income is at least 20 ducats
    • Lose   ducats equal to 1 years of income
  • If:
    • Limited to:
      • None of:
        •   Monthly income is at least 20 ducats
    • Lose   250 ducats
  • Gain   15 prestige
  • Event target ancestral_lands:
    • Gain province modifier “Ancestral Tomb” for the rest of the game, giving the following effects:
      •   +0.5 Yearly legitimacy
      •   +0.5 Yearly horde unity
      •   0.25 Yearly republican tradition
      •   +0.25 Yearly devotion
      •   Local autonomy is at least 0.08%
 
We cannot afford to build another monument for priests and corpses.
  • Lose   5 legitimacy
  • Lose   5 horde unity
  • Lose   5 republican tradition
  • Lose   3 devotion
  • Lose   10 prestige
id

 Palace of the Dead

One of our nation's holiest places is the tanindrazana of [Root.Monarch.GetTitle] [Root.Monarch.GetName], located in the [ancestral_lands.GetName] province. Some of our most respected and influential ancestors reside here in the [Root.Monarch.Dynasty.GetName] family mausoleum. While the tomb is still one of the most impressive monuments in the country, maintaining such a sizable building is quite an undertaking and the state of the tomb has begun to deteriorate. If we do not spend more on its upkeep, it would be an affront to the ancestors.
 
Trigger conditions
  • Has adopted the   Zanahary cult
  • DLC   Rights of Man is active
  • Any owned province:
    • At least one of:
      • Has province modifier “Ancestral Tomb”
      • Has province modifier “Crumbling Ancestral Tomb”
Mean time to happen

300 months


Immediate effects
  • Hidden effect:
    • One random owned province:
      • Limited to:
        • At least one of:
          • Has province modifier “Ancestral Tomb”
          • Has province modifier “Grand Ancestral Tomb”
          • Has province modifier “Crumbling Ancestral Tomb”
      • Save as event target named ancestral_lands

 
We shall restore the [Root.Monarch.Dynasty.GetName] tomb to its former glory!
  • If:
    • Limited to:
      •   Monthly income is at least 20 ducats
    • Lose   ducats equal to 1 years of income
  • If:
    • Limited to:
      • None of:
        •   Monthly income is at least 20 ducats
    • Lose   250 ducats
  • Event target ancestral_lands:
    • Gain province modifier “Grand Ancestral Tomb” for 5475 days, giving the following effects:
      •   +1 Yearly legitimacy
      •   +1 Yearly horde unity
      •   0.5 Yearly republican tradition
      •   +0.5 Yearly devotion
      •   Local autonomy is at least 0.08%
    • Hidden effect:
      • Remove province modifier "Crumbling Ancestral Tomb"
      • Remove province modifier "Ancestral Tomb"
  • Hidden effect:
    • Trigger country event “Contentment of the Ancestors” in 5 474 days
 
Put aside resources for the most necessary repairs.
  • If:
    • Limited to:
      •   Monthly income is at least 20 ducats
    • Lose   ducats equal to 0.4 years of income
  • If:
    • Limited to:
      • None of:
        •   Monthly income is at least 20 ducats
    • Lose   100 ducats
  • Event target ancestral_lands:
    • If:
      • Limited to:
        • Has province modifier “Crumbling Ancestral Tomb”
      • Gain province modifier “Ancestral Tomb” for the rest of the game, giving the following effects:
        •   +0.5 Yearly legitimacy
        •   +0.5 Yearly horde unity
        •   0.25 Yearly republican tradition
        •   +0.25 Yearly devotion
        •   Local autonomy is at least 0.08%
      • Hidden effect:
        • Remove province modifier "Crumbling Ancestral Tomb"
 
The needs of the living are more pressing than those of the dead!
  • Event target ancestral_lands:
    • Gain province modifier “Crumbling Ancestral Tomb” for the rest of the game, giving the following effects:
      •   −0.25 Yearly legitimacy
      •   −0.25 Yearly horde unity
      •   0.1 Yearly republican tradition
      •   −0.1 Yearly devotion
    • Hidden effect:
      • Remove province modifier "Ancestral Tomb"
id

 Contentment of the Ancestors

The ancestors have been most pleased with the improvements made to the [Root.Monarch.Dynasty.GetName] family tomb fifteen years ago. While the splendor has diminished somewhat over time, they will surely remember our reverence, even though it no longer impresses the living.
 
Trigger conditions
  • Event target ancestral_lands:
    • Has province modifier “Grand Ancestral Tomb”
  • DLC   Rights of Man is active
Is triggered only by

(please describe trigger here)


 
May the ancestors watch over us for many years to come.
  • Event target ancestral_lands:
    • Gain province modifier “Ancestral Tomb” for the rest of the game, giving the following effects:
      •   +0.5 Yearly legitimacy
      •   +0.5 Yearly horde unity
      •   0.25 Yearly republican tradition
      •   +0.25 Yearly devotion
      •   Local autonomy is at least 0.08%
    • Hidden effect:
      • Remove province modifier "Grand Ancestral Tomb"

Worldwide Religious CultsEdit

UnlockingEdit

id

 Son of God

Strangers have recently encountered us, bearing with them the word of 'Christ', whom they claim to be the Son of God. They say he descended from the Heavens and walked among us, teaching about love and forgiveness. In the end, he died on a cross for our sins, only to resurrect and ascend to the Heavens. They say that one day the Savior will come back to Earth to grant his followers eternal life and establish the final Kingdom of God.
 
Trigger conditions
  • DLC   Rights of Man is active
Is triggered only by

(please describe trigger here) 1 day


 
Eternal life, you say? Tell us more.
  • Unlock the   Christianity cult
id

 The Oneness of God

We have met people who devote their lives to worship the one true god they call 'Allah'. They live by the decree given to them by their prophets, the greatest of which went by the name Muhammad. We have been told that to be a true servant of God, one must adhere to the Five Pillars; faith, prayer, charity, fasting and pilgrimage to 'Mecca'. They have shared with us a scripture, the 'Qur'an' which apparently holds the final, unaltered revelation of God.
 
Trigger conditions
  • DLC   Rights of Man is active
Is triggered only by

(please describe trigger here) 1 day


 
We will have a closer look at this.
  • Unlock the   Islam cult
id

 Four Noble Truths

We have met a sage, dressed most humbly, who claims to be a monk following the teachings of the 'Buddha'. When we asked what this meant, he proceeded to tell us about a man who reached enlightenment. He later became known as the Buddha and he shared his wisdom of the Four Noble Truths with his disciples. They reveal how we as humans crave and cling to that which is impermanent, keeping us unsatisfied and trapped in an endless cycle of rebirth, but also how to reach liberation and enlightenment by following the Noble Eightfold Path.
 
Trigger conditions
  • DLC   Rights of Man is active
Is triggered only by

(please describe trigger here) 1 day


 
Interesting. Do tell us more.
  • Unlock the   Buddhadharma cult
id

 The Eternal Way

We have stumbled upon believers of Sanatana Dharma, or the eternal way. They value a virtuous and moral life, stability, and freedom from ignorance. It seems they worship not one but several gods to aid them in their journey to betterment, mentioning names like Shiva the Destroyer, and Vishnu the Preserver. They urge our people to consider our actions in this life, and through 'karma', the spiritual cause and effect, we can seek to be worthy of a better life after this one. The highest goal of all is to end the cycle of birth and rebirth...
 
Trigger conditions
  • DLC   Rights of Man is active
Is triggered only by

(please describe trigger here) 1 day


 
This sounds worth investigating.
  • Unlock the   Sanatana Dharma cult
id

 The Might of the Sun

The people across the sea are intriguing. At first it was just their golden symbols and elaborate pyramids inspiring awe in our warriors, but recently even some of our prominent members of society have begun exploring the faith underlying this mystical life. So far, we have found a pantheon of gods, and ritual in all things - we have heard stories such as that of the New Fire ceremony, or Xiuhmolpilli, where following weeks of bodily abstinence, blood-ritual, and even a vow of silence, a man is sacrificed atop of an old fire mountain, thus beginning a new cycle of their 52-year calendar.

From what we understand, much of their worldview is based on staving off the end of the world, an idea proving reasonable among some of our warriors.

 
Trigger conditions
  • DLC   Rights of Man is active
Is triggered only by

(please describe trigger here) 1 day


 
To face death is part of living.
  • Unlock the   Teotl cult
id

 Lady of the Slain

We have encountered a woman who claims to be a representative of the 'seidkonur', an order of shamanistic seeresses. She tells us they follow the goddess 'Freyja', the patroness of love, magic and war. She rides to battle in a chariot pulled by two cats, dressed in an enchanted falcon feather cloak, and among the fallen warriors she chooses half to reside in her realm 'Fólkvangr'. She promises that if we swear our fealty to Freyja, the seid magic will be ours, to be used for good or evil...
 
Trigger conditions
  • DLC   Rights of Man is active
Is triggered only by

(please describe trigger here) 1 day


 
A most intriguing promise.
  • Unlock the   Freyja cult
id

 The Laws of Igziabeher

Some moons ago, words reached us of a people who call themselves 'Israelites' and claim to be the chosen people of Igziabeher, the One God. We have reached out and spoken with some of them since.

They have told us how, through the prophet Muse, they have received Igziabeher's laws. They are written in the 'Orit', their holy scripture, of which they have gifted us a copy. In return for following these laws the Israelites are under His protection. They are awaiting the arrival of King Messiay who shall rule the Kingdom of God and usher in an age of eternal peace and freedom. There will be no more death and those who have previously passed on will be resurrected by Igziabeher. Anyone who has followed God's laws will live forever in happiness while the sinners shall be punished and executed.

 
Trigger conditions
  • DLC   Rights of Man is active
Is triggered only by

(please describe trigger here) 1 day


 
Eternal life, they say? We will have someone study the Orit, very closely...
  • Unlock the   Haymanot cult
id

 The Eternal Fire

A group of travelers have arrived in [Root.Capital.GetCapitalName] demanding an audience with [Root.Monarch.GetName]. With them they bring a fire that must not be extinguished, and which they claim to have kept alive for months as they journeyed from far-away lands to seek our protection. They follow the great prophet Zoroaster and we have been led to understand their original home was lost centuries ago. Since then they survive in communities around the Indian Ocean where they keep practicing their ancient ways.
The strangers seem eager to share their knowledge about how the world is in a constant struggle between order and chaos, Ahura Mazda and Angra Mainyu but do not seem to expect us to take it to heart. They do ask to be allowed to set up a temple for their fire in [Root.Capital.GetCapitalName] and promise that while they are few they will be able to enrich our society, much like sugar poured in milk can make the entire drink more sweet and soothing.

 
Trigger conditions
  • DLC   Rights of Man is active
Is triggered only by

(please describe trigger here) 1 day


 
Humata, Hukhta, Huvarshta.
  • Unlock the   Mazdayasna cult

  FreyjaEdit

id

 A Rite of Fertility

 
Trigger conditions
  • Has adopted the   Freyja cult
  • Does not have an heir
  • DLC   Rights of Man is active
  • At least one of:
    • Ruler is male
    • All of:
      • Ruler is female
      • None of:
        • Ruler is at least 39 years old
Mean time to happen

450 months


 
It cannot hurt. At least the seidkonur will be pleased.
  • If:
    • Limited to:
      •   Monthly income is at least 20 ducats
    • Lose   ducats equal to 0.2 years of income
  • If:
    • Limited to:
      • None of:
        •   Monthly income is at least 20 ducats
    • Lose   50 ducats
  • Hidden effect:
    • One of the following at random:
      • 60% chance of:
        • Trigger country event “The Lady's Blessing” in 268 days
      • 40% chance of:
        • Trigger country event “A Withheld Blessing” in 90 days
 
The [Root.Monarch.GetTitle] does not need divine intervention to produce an heir!
  • Gain country modifier “Displeased Wotan” for 3650 days, giving the following effects:
    •   −1 Tolerance of the true faith
id

 The Lady's Blessing

 
Trigger conditions
  • Does not have an heir
  • has_government_attribute = heir
Is triggered only by

(please describe trigger here)


 
Beautiful Hnoss will lead our people!
  • Gain   10 prestige
  • Gain a female heir of our dynasty called "Hnoss" of at least administrative skill 4, who is of the   Norse religion
 
The strong little Gersemi will rule [Root.GetName]!
  • Gain   10 prestige
  • Gain a female heir of our dynasty called "Gersemi" of at least military skill 4, who follows the   Norse religion
id

 A Withheld Blessing

 
Trigger conditions
  • Does not have an heir
Is triggered only by

(please describe trigger here)


 
Freyja, why have you forsaken us?
  • Lose   10 prestige
  • Lose   1 stability
id

 The Power of Magic

The chief-shaman of the seidkonur seeresses has approached us in this time of strife. She tells us that a well-woven spell, with Freyja's blessing, might be beneficial for us in the war against the [freyja_enemy.GetAdjective] infidels. While Freya's seidkonur certainly are powerful, our advisors also warn us that magic is a fickle thing and spells have been known to backfire...
 
Trigger conditions
  • Any country in the world:
    • Is at war with Our country
    • None of:
      • Has adopted the   Freyja cult
  • DLC   Rights of Man is active
  • Has adopted the   Freyja cult
  • None of:
    • Has country modifier “Displeased Wotan”
  • None of:
    • Has country modifier “Freyja's Chosen”
  • None of:
    • Has country modifier “Greed of Freyja”
  • None of:
    • Has country modifier “Beloved Diplomats”
  • None of:
    • Has country modifier “Scorned Diplomats”
Mean time to happen

300 months


Immediate effects
  • Hidden effect:
    • One random country:
      • Limited to:
        • Is at war with Our country
        • None of:
          • Has adopted the   Freyja cult
      • Save as event target named freyja_enemy

 
Protect our brave warriors! May they never fall in battle.
  • One of the following at random:
    • 67% chance of:
      • Hidden effect:
        • Trigger country event “Warriors of Freyja” in 30 days
    • 33% chance of:
      • Hidden effect:
        • Trigger country event “The Greed of Freyja” in 30 days
 
Bonds of friendship are mightier than any blade.
  • One of the following at random:
    • 67% chance of:
      • Hidden effect:
        • Trigger country event “Goddess of Love” in 30 days
    • 33% chance of:
      • Hidden effect:
        • Trigger country event “Unintended Insults” in 30 days
 
We are not yet desperate enough to meddle with fate's weave.
  • Gain country modifier “Displeased Wotan” for 3650 days, giving the following effects:
    •   −1 Tolerance of the true faith
id

 Warriors of Freyja

Lately our brave warriors have been performing above expectation, as if guided by a higher power. It seems as if the spell the seidkonur wove did turn out successful, after all.
 
Trigger conditions
  • None
Is triggered only by

(please describe trigger here)


 
All glory to Freyja, fiercest of all goddesses!
  • Gain country modifier “Freyja's Chosen” for 1825 days, giving the following effects:
    •   +2.5% Discipline
id

 The Greed of Freyja

Lately we have been unfortunate in battle. Several great warriors have fallen even though we had the odds stacked in our favor. Many are pointing fingers at the seidkonur, blaming our misfortune on their spell. They believe that Freyja was angered by our demands and decided to claim more brave champions to her realm 'Fólkvangr', but the seeresses insist that they are not to blame.
 
Trigger conditions
  • None
Is triggered only by

(please describe trigger here)


 
Freyja can be a harsh mistress.
  • Gain country modifier “Greed of Freyja” for 1825 days, giving the following effects:
    •   −2.5% Discipline
id

 Goddess of Love

Lately our diplomats seem to be doing everything right. They keep impressing everyone they meet with their fine manners, extensive knowledge and witty conversation. We should take advantage of our fortune to build stronger relationships with future allies. It seems as if the spell the seidkonur wove did turn out successful, after all.
 
Trigger conditions
  • None
Is triggered only by

(please describe trigger here)


 
No one can dislike those who are blessed by Freyja.
  • Gain country modifier “Beloved Diplomats” for 3650 days, giving the following effects:
    •   +10% Improve relations
id

 Unintended Insults

Lately our diplomats have made one mistake after the other. Usually they are well-mannered and poised, yet many of their latest engagements have ended disastrously. By sheer luck, they have not offended anyone too important so far, although we should be careful. Many are pointing fingers at the seidkonur, blaming our misfortune on their spell. They believe that Freyja was displeased that we would rather talk than fight our way through war, but the seeresses insist that they are not to blame.
 
Trigger conditions
  • None
Is triggered only by

(please describe trigger here)


 
Freyja can be a harsh mistress.
  • Gain country modifier “Scorned Diplomats” for 3650 days, giving the following effects:
    •   −10% Improve relations

  BuddhadharmaEdit

id

 The Fourth Path

The wise Buddha taught us to follow the Noble Eightfold Path in order to be released from the eternal cycle of death and rebirth. The Fourth Path, 'Samyag Karman' or Right Action, says that we must not perform sensual misconduct, take that which is not ours, injure or kill. In many ways, Samyag Karman has made our nation stable and prosperous, but it does have its disadvantages. As not to displease the Buddha, monks in the [no_killing_province.GetName] province have been encouraging our subjects not to join the army. At first their influence was negligible, however, over time the word has spread and we are starting to feel the consequences.
 
Trigger conditions
  • Has adopted the   Buddhadharma cult
  • DLC   Rights of Man is active
  • Any owned province:
    • None of:
      • Has province modifier “Doing No Harm”
    • None of:
      • Has province modifier “Forced Conscription”
    • Religion is   Fetishist
Mean time to happen

300 months


Immediate effects
  • Hidden effect:
    • One random owned province:
      • Limited to:
        • None of:
          • Has province modifier “Doing No Harm”
        • None of:
          • Has province modifier “Forced Conscription”
      • Save as event target named no_killing_province

 
Staying true to the Noble Path is an honorable endeavor.
  • Event target no_killing_province:
    • Area containing this province:
      • Limited to:
        • Province is owned by Our country
      • Gain province modifier “Doing No Harm” for 5475 days, giving the following effects:
        •   −25% Local manpower modifier
 
Their duty to our nation is greater than that to the Buddha!
  • Event target no_killing_province:
    • Area containing this province:
      • Limited to:
        • Province is owned by Our country
      • Gain province modifier “Forced Conscription” for 5475 days, giving the following effects:
        •   +20% Recruitment time
        •   +2 Local unrest
id

 The Spirit of Generosity

In order to grow as human beings and approach spiritual liberation, we must earn merit. According to the teachings of the Buddha, we do so through good deeds, acts and thoughts, and the accumulation of merit will carry over to our coming incarnations. The utmost sign of a good heart is the willing transfer of merit to others. This proves that we do not only perform good deeds, acts and thoughts for our own benefit, but for that of everyone else as well.

Our great ruler, [Root.Monarch.GetTitle] [Root.Monarch.GetName], has arranged a great ceremony at the [Root.Monarch.Dynasty.GetName] family shrine. At the end [Root.Monarch.GetSheHe] will pass on the merit which [Root.Monarch.GetSheHe] gathered during the ritual. Whom shall [Root.Monarch.GetSheHe] dedicate it to?

 
Trigger conditions
  • DLC   Rights of Man is active
  • Has adopted the   Buddhadharma cult
Mean time to happen

300 months


 
[Root.Monarch.GetHerHisCap] ancestors, in order to ease their suffering in the next life.
  • Gain   10 prestige
  • Gain   10 legitimacy
 
All sentient beings, for the greater good.
  • Gain ruler modifier “Selfless Ruler” for 3650 days, giving the following effects:
    •   +0.5 Tolerance of the true faith

  Haymanot EventsEdit

id

 Returning to the Flock

Over a thousand years ago, the Israelites were exiled from the Promised Land and since then the children of Abraham have been spread across the world with no real realm to call their own. Over time, our traditions and practices have changed and diverged. We ourselves only recently found our way back to Igziabeher and are now fiercely protective of our own emerging Haymanot identity.

A big tribe of wanderers have recently arrived in the [Root.GetName] province. While they also claim to be the descendants of Abraham, and many of their customs mirror our own, there are certain differences. When they pray, they do so to 'Yahweh' and the scripture they carry is named the 'Torah'. They have requested to settle here under our protection. While many of them are skilled craftsmen and wise scholars, resources which would without doubt benefit our nation, our advisors warn us about the friction which is certain to appear between these newcomers and our current subjects...

 
Trigger conditions
  • Religion is   Fetishist
  • DLC   Rights of Man is active
  • Is not the country's capital
  • Province owner:
    • Has adopted the   Haymanot cult
  • None of:
    • Province flag fetishist_jewish_immigrants is set
Mean time to happen

600 months
Modifiers

  • Any neighbouring province:
    • Religion is   Jewish: ×0.9

 
Of course our brothers and sisters shall stay!
  • Change religion to   Jewish
  • Gain   1 base tax
  • Gain province modifier “Jewish Immigrants” for 7300 days, giving the following effects:
    •   −1% Local missionary strength
  • Hidden effect:
    • Trigger province event “Demand of the Jews” in 1 days
  • Set province flag fetishist_jewish_immigrants
 
They are not like us, not true followers of Igziabeher.
  • Province owner:
    • Gain   5 prestige
id

 Demand of the Jews

While they were certainly grateful at first, the Jewish population of [Root.GetName] has been growing increasingly discontent. The friction between them and the Haymanot subjects has caused us many sleepless nights. The Jews have also begun to complain about the lack of influence that they have in the nation's affairs, now that they have become a part of it. They demand that one of their leaders, the guild master Isaiah, shall be given a seat on the council of advisors. While it would surely satisfy the Jews, we would also weaken our religious authority and anger our more fanatical subjects.
 
Trigger conditions
  • DLC   Rights of Man is active
  • Religion is   Jewish
  • Province owner:
    • Has adopted the   Haymanot cult
Is triggered only by

(please describe trigger here)


 
We shall happily accept Isaiah's wise counsel.
  • Province owner:
  • then it gains  5 meritocracy.
    • If:
      • Limited to:
        •   Monthly income is at least 25 ducats
      • Gain skill 3 Trader advisor named Isaiah (50% cheaper to employ)
    • If:
      • Limited to:
        • None of:
          •   Monthly income is at least 25 ducats
      • Gain skill 2 Trader advisor named Isaiah (50% cheaper to employ)
    • Gain country modifier “Blasphemous Advisor” for 3650 days, giving the following effects:
      •   −0.5 Tolerance of the true faith
 
Have we not given you enough? Ungrateful leeches...
  • Gain province modifier “Dissatisfied Jews” for 3650 days, giving the following effects:
    •   +3 Local unrest
id

 Desecration of the Sanbat

On the Seventh Day after Igziabeher had created the world, He rested. In His honor, we keep the seventh day of the week holy. During the Sanbat, from sundown the day previous until the stars emerge, we do not work, write or cook. We even do not light any fires. Desecrating the Sanbat is a crime against God's laws.

Word has gotten out that one of our most trusted advisors, [Root.Adm_Advisor.GetName], often works during Sanbat. While some of the more extreme protesters demand that [Root.Adm_Advisor.GetSheHe] be stoned to death for [Root.Adm_Advisor.GetHerHis] sinful ways, we do not want to set a dangerous precedent. After all, [Root.Adm_Advisor.GetName] is not the only one at court to violate the Sanbat, even though [Root.Adm_Advisor.GetSheHe] is the most regular and least discreet culprit. Simply firing [Root.Adm_Advisor.GetHerHim] would surely appease the majority, although [Root.Adm_Advisor.GetHerHis] experience would make it a great loss...

 
Trigger conditions
  • DLC   Rights of Man is active
  • Religion is   Fetishist
  • Has adopted the   Haymanot cult
  • At least one of:
    • Has   Artist advisor
    • Has   Inquisitor advisor
    • Has   Master of Mint advisor
    • Has   Natural Scientist advisor
    • Has   Philosopher advisor
    • Has   Theologian advisor
    • Has   Treasurer advisor
Mean time to happen

400 months


 
We cannot allow such a poor moral character to represent our government.
  • Lose   40 administrative power
  • If the country is the Emperor of China and DLC   Mandate of Heaven is active, lose   5 meritocracy
  • If:
    • Limited to:
      • Has   Artist advisor
    • Advisor Artist leaves the country's court
  • If:
    • Limited to:
      • Has   Inquisitor advisor
    • Advisor Inquisitor leaves the country's court
  • If:
    • Limited to:
      • Has   Master of Mint advisor
    • Advisor Master of Mint leaves the country's court
  • If:
    • Limited to:
      • Has   Natural Scientist advisor
    • Advisor Natural Scientist leaves the country's court
  • If:
    • Limited to:
      • Has   Philosopher advisor
    • Advisor Philosopher leaves the country's court
  • If:
    • Limited to:
      • Has   Theologian advisor
    • Advisor Theologian leaves the country's court
  • If:
    • Limited to:
      • Has   Treasurer advisor
    • Advisor Treasurer leaves the country's court
 
[Root.Adm_Advisor.GetName] is too important to our [Root.GovernmentName]. [Root.Adm_Advisor.GetSheHeCap] will stay.
  • Gain country modifier “Blasphemous Advisor” for 3650 days, giving the following effects:
    •   −0.5 Tolerance of the true faith

  ChristianityEdit

id

 The Nature of God

Our veneration of the Christian God has generally brought us much closer to the [christian_neighbor.GetAdjective] but there's always a slight feeling that we are talking past each other rather than about the same things when it comes to matters of theology. This was even further highlighted today when during a joint ceremony of state our ambassador in [christian_neighbor.GetName] got into a heated argument about the nature of the Holy Trinity. The [christian_neighbor.GetAdjective] quite clearly take offense at the way the Father, the Son and the Holy Ghost are worshipped in our lands.
 
Trigger conditions
  • Has adopted the   Christianity cult
  • Religion is   Fetishist
  • DLC   Rights of Man is active
  • Any neighbouring country:
    • Religion is in Christian group
Mean time to happen

380 months


Immediate effects
  • Hidden effect:
    • One random neighbouring country:
      • Limited to:
        • Religion is in Christian group
      • Save as event target named christian_neighbor

 
Something must have been lost in translation?
  • Event target christian_neighbor:
    • Gain opinion modifier “Christian Unorthodoxy” towards Our country
 
Apologize and attempt to mend the disagreement.
  • Lose   50 diplomatic power
id

 The Greater Christian Community

To the greater Christian World our veneration of their God must seem like a miracle. While they may take issue with some of our interpretations there seems to be a general relief that the word of God can be spread among the pagans. Wherever they go our diplomats seem to be greeted with open arms.
 
Trigger conditions
  • Has adopted the   Christianity cult
  • Religion is   Fetishist
  • DLC   Rights of Man is active
  • Any known country:
    • Religion is in Christian group
Mean time to happen

380 months


 
Kyrie Eleison
  • Hidden effect:
    • Every known country:
      • Limited to:
        • Religion is in Christian group
      • Gain opinion modifier “Christian Brotherhood” towards Our country
id

 Christian Mission in [Root.GetName]

By opening our arms to the Christian God we have also attracted a number of his disciples. A constant trickle of merchants, priests, monks and adventurers is now, among other things, helping spread the word of God in our lands.
A group of missionaries from [christian_missionary_origin.GetName] now wishes to settle in [Root.GetName].

 
Trigger conditions
  • Religion is   Fetishist
  • DLC   Rights of Man is active
  • Is not the country's capital
  • Province owner:
    • Has adopted the   Christianity cult
    • Religion is   Fetishist
    • Any known country:
      • Religion is in Christian group
      • Owns at least 5 non-colony provinces
      • Has at least 1 port
Mean time to happen

360 months


Immediate effects
  • Hidden effect:
    • Province owner:
      • One random known country:
        • Limited to:
          • Religion is in Christian group
          • Owns at least 5 non-colony provinces
          • Has at least 1 port
        • Save as event target named christian_missionary_origin

 
What harm could come from welcoming men of God?
  • Change religion to that of event target christian_missionary_origin
  • Gain province modifier “Christian Mission” for 3650 days, giving the following effects:
    •  −10% Local development cost
    •   +10% Local manpower modifier
 
We must maintain control over the faithful ourselves.
  • Event target christian_missionary_origin:
    • Gain opinion modifier “Christian Unorthodoxy” towards the owner of the currently considered province

  IslamEdit

id

 A Far-Away Traveler

A learned Qadi, well schooled in Islamic jurisprudence has seen fit to grace our country with his visit. It seems he is traveling through the Islamic world to bring order and structure to the legal system and observe the various ways in which the life and words of the prophet are thought. While it is a great honor for such a man to visit [Root.Capital.GetCapitalName] it would perhaps be even more beneficial if we could convince him to stay...
 
Trigger conditions
  • Has adopted the   Islam cult
  • Religion is   Fetishist
  • DLC   Rights of Man is active
  • None of:
    • Has ruler modifier “Respected Qadi”
Mean time to happen

500 months


 
Let us offer him a generous appanage.
  • Gain ruler modifier “Respected Qadi” for the rest of the game, giving the following effects:
    •   −5% Administrative technology cost
    •   +0.5 Yearly prestige
 
What a great day.
  • Gain   10 prestige
id

 Shirazi Merchants

A group of Shirazi Merchants from the East have established themselves in [Root.GetName] hoping to bring new goods to the port cities from which they come. While the Shirazi claim to originate from a few families that once were the first Muslims to settle the African coast, their Islam is one that generously intermixes rituals and magical ceremonies. In [Root.GetName] they feel at home and the local population has taken no issue with them.
 
Trigger conditions
  • Province owner:
    • Has adopted the   Islam cult
  • Religion is   Fetishist
  • DLC   Rights of Man is active
  • None of:
    • Has province modifier “Shirazi Merchant Community”
Mean time to happen

380 months


 
Great.
  • Gain province modifier “Shirazi Merchant Community” for 3650 days, giving the following effects:
    •   +5 Local trade power
    •   +25% Local trade power modifier
id

 Religious Tensions in [Root.GetName]

Our adoption of Islam as our new religion has generally been quite frictionless. At least in the areas where Muslims are still not a majority. In [Root.GetName], however, the new religion has a great number of practitioners, some who feel our theology is a bit on the liberal side. A recent influx of converts from the less religiously orthodox part of the country has created notable tensions. In order to control his subjects our local representative has brought even more recent converts as soldiers which has only inflamed the situation further. It seems but a matter of time before violence erupts...
 
Trigger conditions
  • Religion is in Muslim group
  • Province owner:
    • Religion is   Fetishist
    • Has adopted the   Islam cult
  • DLC   Rights of Man is active
Mean time to happen

360 months


 
Replace the governor immediately.
  • Province owner:
    • Lose   25 administrative power
 
We must use force to calm the situation.
  • If:
    • Limited to:
      • Province's most likely rebel type is   Sunni zealots
    •   Sunni zealots (size 1) rise in revolt
  • If:
    • Limited to:
      • Province's most likely rebel type is   Ibadi zealots
    •   Ibadi zealots (size 1) rise in revolt
  • If:
    • Limited to:
      • Province's most likely rebel type is   Shiite zealots
    •   Shiite zealots (size 1) rise in revolt
id

 Spread of Islam

[muslim_missionary_origin.GetAdjective] missionaries have become an increasingly common sight in [Root.GetName] and their message has struck home well with the province population. It has currently gone so far that it is unclear if the province can be said to adhere to the traditions of their ancestors anymore. For better or worse [Root.GetName] is now a truly Islamic area.
 
Trigger conditions
  • Religion is   Fetishist
  • DLC   Rights of Man is active
  • Province owner:
    • Has adopted the   Islam cult
    • Any known country:
      • Religion is in Muslim group
      • Owns at least 3 non-colony provinces
      • Has at least 1 port
Mean time to happen

600 months
Modifiers

  • Has province modifier “Shirazi Merchant Community” : ×0.8
  • Province owner:
    • Has ruler modifier “Respected Qadi” : ×0.9
  • Any neighbouring province:
    • Religion is in Muslim group: ×0.9

Immediate effects
  • Hidden effect:
    • Province owner:
      • One random known country:
        • Limited to:
          • Religion is in Muslim group
          • Owns at least 3 non-colony provinces
          • Has at least 1 port
        • Save as event target named muslim_missionary_origin

 
God is great.
  • Change religion to that of event target muslim_missionary_origin

  MazdayasnaEdit

id

 Zoroastrian Migration

Word has spread among the various exiled Zoroastrian communities of our veneration of the Mazdayasna faith. The fire temples of [Root.GetCapitalName] have attracted particular fame, and now great numbers of Zoroastrians have begun to arrive in the area to start a new life in what they hope will be a more hospitable land.
While some find it disconcerting that the province is so quickly losing touch with the traditions of our ancestors the steady stream of scholars, merchants and other valuable men and women will certainly help the area grow.

 
Trigger conditions
  • Religion is   Fetishist
  • DLC   Rights of Man is active
  • Is not the country's capital
  • None of:
    • Has province modifier “Zoroastrian Migration”
  • Province owner:
    • Has adopted the   Mazdayasna cult
Mean time to happen

600 months
Modifiers

  • Any neighbouring province:
    • Religion is   Zoroastrian: ×0.9

 
We must welcome our brothers and sisters from afar!
  • Change religion to   Zoroastrian
  • Gain province modifier “Zoroastrian Migration” for 3650 days, giving the following effects:
    •  −15% Local development cost
    •   −1% Local missionary strength
 
We must safeguard our traditions!
  • Province owner:
    • Gain   5 prestige
id

 [Root.GetName] Fire Extinguished

Over time an increasing number of fire temples have been consecrated using the original fire that was brought to us by the followers of Zoroaster. As the faith becomes more common, however, it has also managed to anger some of our more traditionally oriented of our subjects. A fire temple consecrated quite close to the shrine of one of the more venerated ancestors in [Root.GetName] has led to open hostility between the followers of the old ways and the 'Magi' from the east. The traditionalists have stormed into the temple and extinguished the holy fire.
 
Trigger conditions
  • Religion is   Fetishist
  • DLC   Rights of Man is active
  • Is not the country's capital
  • None of:
    • Has province modifier “Religious Tensions”
  • Province owner:
    • Has adopted the   Mazdayasna cult
Mean time to happen

460 months


Immediate effects
  • Hidden effect:
    • One of the following at random:
      • 60% chance of:
        • Set province flag fetishist_zoroastrian_unrest
      • 40% chance of:
        • Set province flag fetishist_reaction

 
Yatha ahu vairyo.
  • The first of the following that is true:
    • If Province flag fetishist_zoroastrian_unrest is set:
        • Gain province modifier “Religious Tensions” for 1825 days, giving the following effects:
          •   +4 Local unrest
        • Clear province flag fetishist_zoroastrian_unrest
    • If Province flag fetishist_reaction is set:
        •   Fetishist zealots (size 1) rise in revolt
        • Clear province flag fetishist_reaction

  TeotlEdit

id

 The Council of [Root.Capital.GetCapitalName]

Our elders worry that peace and good fortune has made recent generations of our community deteriorate - they say our warriors have grown soft and the minds of our scholars dull. 'This is not what Teotl worship should look like', they argue. To placate these learned members of our society we could arrange for a building be built, to house scholars and diviners to map the stars. We could also perform a blood sacrifice, in the name of the Sun God.
 
Trigger conditions
  • Has adopted the   Teotl cult
  • Is not in a regency
  • DLC   Rights of Man is active
  • None of:
    • Was at war within the last 2 months
  • None of:
    • Has ruler modifier “Warrior of the Sun”
  • None of:
    • Any owned province:
      • Has province modifier “Observatory”
  • Any owned province:
    • None of:
      • Has province modifier “Rioting Workers”
    • Is in a state
Mean time to happen

250 months


 
Build an observatory.
  • Lose   50 ducats
  • Lose   50 administrative power
  • One of the following at random:
    • 65% chance of:
      • Trigger country event “Gazing at the Stars” in 65 days
    • 35% chance of:
      • Trigger country event “The Architecture of Failure” in 65 days
 
Trust in the power of sacrifice.
  • Lose   50 military power
  • One of the following at random:
    • 70% chance of:
      • Trigger country event “The Blood of a [Root.Monarch.GetTitle]” in 25 days
    • 30% chance of:
      • Trigger country event “Under the Scrutiny of the Ancestors” in 25 days
id

 Gazing at the Stars

Using a combination of highly skilled engineers and the latest architectural innovation our workers have erected a beautiful pyramid. The door of the building faces east perfectly - each morning the Sun God gives us his light in thanks for the effort we put into the magnificent temple.
 
Trigger conditions
  • Has adopted the   Teotl cult
  • DLC   Rights of Man is active
Is triggered only by

(please describe trigger here)


 
Perfect!
  • One random owned province:
    • Limited to:
      • None of:
        • Has province modifier “Observatory”
      • Is in a state
    • Gain province modifier “Observatory” for 18250 days, giving the following effects:
      •   −10% Administrative technology cost
      •   −10% Diplomatic technology cost
id

 The Blood of a [Root.Monarch.GetTitle]

The [Root.Monarch.GetTitle] [Root.Monarch.GetName] of our magnificent [Root.GovernmentName] stepped up to the altar with fierce determination. The setting sun glinted in the obsidian blade [Root.Monarch.GetSheHe] held and the chanting of the priests intensified. As [Root.Monarch.GetSheHe] made a deft cut down the length of [Root.Monarch.GetHerHis] arm, the crowd cheered. The blood still dripping from [Root.Monarch.GetHerHim] [Root.Monarch.GetSheHe] nodded solemnly to the elders seated in the audience. One of them smiled as a queue of eager warriors began to form to the altar.
 
Trigger conditions
  • Has adopted the   Teotl cult
  • DLC   Rights of Man is active
Is triggered only by

(please describe trigger here)


 
For the Sun!
  • Gain   100 military power
  • Gain ruler modifier “Warrior of the Sun”, giving the following effects:
    •   +2% Discipline
id

 The Architecture of Failure

Bad weather and poor management has led workers to lay down their tools and give up the construction of an observatory. Instead they are complaining of having too long put up with unjust wages and working conditions - some have even taken to torching the allotted site of construction. The disgruntled members of the elder council shake their heads.
 
Trigger conditions
  • Has adopted the   Teotl cult
  • DLC   Rights of Man is active
Is triggered only by

(please describe trigger here)


 
Typical!
  • One random owned province:
    • Limited to:
      • None of:
        • Has province modifier “Rioting Workers”
    • Gain province modifier “Rioting Workers” for 1825 days, giving the following effects:
      •   −10% Local manpower modifier
      •   −10% Local production efficiency
      •   +2 Local unrest
id

 Under the Scrutiny of the Ancestors

The [Root.Monarch.GetTitle] [Root.Monarch.GetName] nervously stepped up to the altar. The blade quivered in [Root.Monarch.GetHerHis] hand while the crowd held their breath. Closing [Root.Monarch.GetHerHis] eyes [Root.Monarch.GetSheHe] then pressed the dagger into [Root.Monarch.GetHerHis] skin...

The cut [Root.Monarch.GetSheHe] placed must've gone deep because the blood that flowed onto the stone floor quickly painted it red as it dripped down the steps. The liquid glistened in the embers of twilight and the [Root.Monarch.GetTitle] just had time to hear the priests replace their chant with gasps before [Root.Monarch.GetSheHe] passed out.

When [Root.Monarch.GetName] awoke again, [Root.Monarch.GetSheHe] was not quite the same.

 
Trigger conditions
  • Has adopted the   Teotl cult
  • DLC   Rights of Man is active
Is triggered only by

(please describe trigger here)


 
How embarrassing!
  • Ruler loses   1 military skill
  • Ruler loses   1 diplomatic skill
id

 Golden Idols

A fine craftsman of golden jewelry has gained some renown in our lands. His popularity has allowed him to expand his workshop substantially and he has already taken several apprentices under his wing. Our nobility is especially intrigued by his specialization in delicate golden idols - representing various gods and kept for divine protection, they come in the form of snakes, eagles, and jaguars. Unsurprising, it has become the highest fashion to keep these totems close, preferably as a pendant around one's neck.
 
Trigger conditions
  • Has adopted the   Teotl cult
  • DLC   Rights of Man is active
  • Any owned province:
    • None of:
      • Has province modifier “Artisan of Gold”
    • Has the same religion as its owner
Mean time to happen

350 months


 
How charming!
  • Gain   15 prestige
  • One random owned province:
    • Limited to:
      • None of:
        • Has province modifier “Artisan of Gold”
      • Religion is same as owner
    • Gain province modifier “Artisan of Gold” for 1825 days, giving the following effects:
      •   +10% Local tax modifier
id

 The Unity of Blood

This morning [Root.Monarch.GetTitle] [Root.Monarch.GetName] received a missive from one of the elders in [worried_province.GetName], assuring us of the benefits of a grand sacrifice to the Cloud Serpent.

There is no denying that the weather these past months have been unusually dry, particularly in [worried_province.GetName]. The people there worry about their crops while the local elders are voicing their opinion more loudly each day - their diviners have been predicting this for months, they say, questioning the nonchalance and lack of faith of the villagers. There is a strange air of elitism brewing among the elders as some scoff at the anxious farmers now seeking their council.

Looking over the missive again, the [Root.Monarch.GetTitle] is puzzled. Perhaps an elaborate ceremony is precisely what is needed to stabilize the region?

 
Trigger conditions
  • DLC   Rights of Man is active
  • Has adopted the   Teotl cult
  • Is not in a regency
  • Any owned province:
    • None of:
      • Has province modifier “In Honor of the Sun God”
    • None of:
      • Has province modifier “Distrust of the Elders”
    • None of:
      • Has province modifier “Blessed Rains”
    • Is in a state
Mean time to happen

360 months


Immediate effects
  • Hidden effect:
    • One random owned province:
      • Limited to:
        • None of:
          • Has province modifier “In Honor of the Sun God”
        • None of:
          • Has province modifier “Distrust of the Elders”
        • None of:
          • Has province modifier “Blessed Rains”
        • Religion is same as owner
        • Is in a state
      • Save as event target named worried_province

 
Order an extravagant ceremony of blood!
  • Lose   15 administrative power
  • One of the following at random:
    • 60% chance of:
      • Trigger country event “Under a Cold Moon” in 40 days
    • 40% chance of:
      • Trigger country event “A Wasted Effort” in 40 days
 
We have more important things going on.

(Nothing)

id

 Under a Cold Moon

The moon hung ominously in the sky above the crowd, the faces of the priests lit red by light from their torches. The air was silent, save for the shuffling of feet, leading up to the altar - a dozen men were being led, or dragged, towards the center stage of the ceremony. [worried_province.GetName] has rarely seen such ritual and it was clear that this would have an impact on the crowd, young and old, nervously watching. After having spent a month in silence, the high priest finally called out pleadingly to the gods as an unfortunate villager was held down on the altar. His heart, along with those of the other sacrifices, was about to be cut out of his body, 'set free' to join the spirits.
 
Trigger conditions
  • None
Is triggered only by

(please describe trigger here)


 
We should do this again sometime.
  • Gain   15 prestige
  • Event target worried_province:
    • Gain province modifier “Blessed Rains” for 2555 days, giving the following effects:
      •   +20% Local production efficiency
 
This is our way of life.
  • Gain   15 prestige
  • Event target worried_province:
    • Gain province modifier “In Honor of the Sun God” for 1825 days, giving the following effects:
      •   −10% Local manpower modifier
      •   +10 Morale of armies
id

 A Wasted Effort

It was a dark and cloudy evening when the people of [worried_province.GetName], as ordered by their elders, had gathered to stand witness to the grand sacrifice. 'This will save [worried_province.GetName],' the high priest proclaimed. 'It will stop the drought, but it hardly seems necessary anymore', people muttered, some glancing at the sky. Were those rain clouds?
The intended gifts to the Cloud Serpent shrieked and wept in protest as they were dragged to the stage of the ceremony. The tension lay heavy and one elder shifted his weight nervously.
Suddenly the sky cracked with thunder and rain began to pour down on the scene. The crowd broke into chaos as screaming and shouting filled the air - some villagers were struggling to rescue their loved ones from being sacrificed in vain! The ceremonial knife, risen in terrified defense by the high priest, came slashing down in panic at people as the venerated elders attempted to flee the stage.

 
Trigger conditions
  • None
Is triggered only by

(please describe trigger here)


 
Terrible news!
  • Lose   10 prestige
  • Event target worried_province:
    • Gain province modifier “Distrust of the Elders” for 1825 days, giving the following effects:
      •   −10% Local production efficiency
      •   +1 Local unrest

  Sanatana DharmaEdit

id

 A Blessed Guru

We have heard accounts of a lowborn man, possessing a calming presence and a way with words, while he also appears wise in the ways of philosophy. His fellow men treat him with the utmost respect, as if he was of the Brahmin caste. A curiosity, the man shuns earthly possessions and never asks for more than the opportunity to preach his insight to others - in fact he has become something of a local attraction as people seek his aid in all sorts of matters, ranging between those of the heart to those of agriculture or civic duty. Some of the nobility argue that he'll start charging money for his advice any day now, while others see him as clearly meant for something other than spending the remainder of his life meditating in the local temple.
 
Trigger conditions
  • DLC   Rights of Man is active
  • Has adopted the   Sanatana Dharma cult
  • None of:
    • Has country modifier “Selfless Guru”
Mean time to happen

350 months


 
Make him our entrusted advisor.
  • If this country is the Emperor of China,
  • then it gains  5 meritocracy.
  • Gain skill 2 Philosopher advisor (50% cheaper to employ)
 
He should remain in his village temple.
  • Gain country modifier “Selfless Guru” for 3650 days, giving the following effects:
    •   −1 National unrest
id

 Sacred Writing

[dharmic_neighbor.GetName] have sent us a furious letter, informing us of a troublesome [Root.GetAdjective] monk selling books within their borders, while passing them off as sacred texts. Not only is it obviously counterfeit material, but the writing also contains several errors in regards to the Hindu worldview, and the authorities in [dharmic_neighbor.GetName] are accusing us of trying to instigate religious riots in their streets. There is the argument that the monk was simply trying to explore his own philosophy, but considering the popularity of the writings in [dharmic_neighbor.GetName], it is reasonable to assume that this monk is indeed a charlatan using our faith to make money...

The damage already done, all we can do is send troops to find and escort the monk out of the country of [dharmic_neighbor.GetName].

 
Trigger conditions
  • Has adopted the   Sanatana Dharma cult
  • DLC   Rights of Man is active
  • Any neighbouring country:
    • Religion is in Dharmic group
Mean time to happen

350 months


Immediate effects
  • Hidden effect:
    • One random neighbouring country:
      • Limited to:
        • Religion is in Dharmic group
      • Save as event target named dharmic_neighbor

 
So it is.
  • Lose   15 administrative power
  • Event target dharmic_neighbor:
    • Gain opinion modifier “Imitators of our Faith” towards Our country

Trigger EventsEdit

id

 

 
Trigger conditions
  • Religion is   Fetishist
  • DLC   Rights of Man is active
  • Any neighbouring country:
    • None of:
      • Religion is   Fetishist
    • Is allied to Our country
    • At least one of:
      • All of:
        • Religion is in Eastern group
        • Our country
          • None of:
            • Has unlocked the   Buddhadharma cult
      • All of:
        • Religion is in Dharmic group
        • Our country
          • None of:
            • Has unlocked the   Sanatana Dharma cult
      • All of:
        • Religion is in Christian group
        • Our country
          • None of:
            • Has unlocked the   Christianity cult
      • All of:
        • Religion is in Muslim group
        • Our country
          • None of:
            • Has unlocked the   Islam cult
      • All of:
        • Religion is   Norse
        • Our country
          • None of:
            • Has unlocked the   Freyja cult
      • All of:
        • Religion is   Zoroastrian
        • Our country
          • None of:
            • Has unlocked the   Mazdayasna cult
      • All of:
        • Religion is   Jewish
        • Our country
          • None of:
            • Has unlocked the   Haymanot cult
      • All of:
        • Religion is   Nahuatl
        • Our country
          • None of:
            • Has unlocked the   Teotl cult
      • All of:
        • Religion is   Mayan
        • Our country
          • None of:
            • Has unlocked the   Teotl cult
Mean time to happen

36 months


Immediate effects
  • One random neighbouring country:
    • Limited to:
      • None of:
        • Religion is   Fetishist
      • Is allied to Our country
      • At least one of:
        • All of:
          • Religion is in Eastern group
          • Our country
            • None of:
              • Has unlocked the   Buddhadharma cult
        • All of:
          • Religion is in Dharmic group
          • Our country
            • None of:
              • Has unlocked the   Sanatana Dharma cult
        • All of:
          • Religion is in Christian group
          • Our country
            • None of:
              • Has unlocked the   Christianity cult
        • All of:
          • Religion is in Muslim group
          • Our country
            • None of:
              • Has unlocked the   Islam cult
        • All of:
          • Religion is   Norse
          • Our country
            • None of:
              • Has unlocked the   Freyja cult
        • All of:
          • Religion is   Zoroastrian
          • Our country
            • None of:
              • Has unlocked the   Mazdayasna cult
        • All of:
          • Religion is   Jewish
          • Our country
            • None of:
              • Has unlocked the   Haymanot cult
        • All of:
          • Religion is   Nahuatl
          • Our country
            • None of:
              • Has unlocked the   Teotl cult
        • All of:
          • Religion is   Mayan
          • Our country
            • None of:
              • Has unlocked the   Teotl cult
    • If:
      • Limited to:
        • At least one of:
          • Religion is   Mayan
          • Religion is   Nahuatl
        • Our country
          • None of:
            • Has unlocked the   Teotl cult
      • Our country
        • Trigger country event “The Might of the Sun”
    • If:
      • Limited to:
        • Religion is in Christian group
        • Our country
          • None of:
            • Has unlocked the   Christianity cult
      • Our country
        • Trigger country event “Son of God”
    • If:
      • Limited to:
        • Religion is in Muslim group
        • Our country
          • None of:
            • Has unlocked the   Islam cult
      • Our country
        • Trigger country event “The Oneness of God”
    • If:
      • Limited to:
        • Religion is in Eastern group
        • Our country
          • None of:
            • Has unlocked the   Buddhadharma cult
      • Our country
        • Trigger country event “Four Noble Truths”
    • If:
      • Limited to:
        • Religion is in Dharmic group
        • Our country
          • None of:
            • Has unlocked the   Sanatana Dharma cult
      • Our country
        • Trigger country event “The Eternal Way”
    • If:
      • Limited to:
        • Religion is   Norse
        • Our country
          • None of:
            • Has unlocked the   Freyja cult
      • Our country
        • Trigger country event “Lady of the Slain”
    • If:
      • Limited to:
        • Religion is   Jewish
        • Our country
          • None of:
            • Has unlocked the   Haymanot cult
      • Our country
        • Trigger country event “The Laws of Igziabeher”
    • If:
      • Limited to:
        • Religion is   Zoroastrian
        • Our country
          • None of:
            • Has unlocked the   Mazdayasna cult
      • Our country
        • Trigger country event “The Eternal Fire”

 
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id

 

 
Trigger conditions
  • Religion is   Fetishist
  • DLC   Rights of Man is active
  • Any owned province:
    • None of:
      • Religion is   Fetishist
    • At least one of:
      • All of:
        • Religion is in Eastern group
        • Our country
          • None of:
            • Has unlocked the   Buddhadharma cult
      • All of:
        • Religion is in Dharmic group
        • Our country
          • None of:
            • Has unlocked the   Sanatana Dharma cult
      • All of:
        • Religion is in Christian group
        • Our country
          • None of:
            • Has unlocked the   Christianity cult
      • All of:
        • Religion is in Muslim group
        • Our country
          • None of:
            • Has unlocked the   Islam cult
      • All of:
        • Religion is   Norse
        • Our country
          • None of:
            • Has unlocked the   Freyja cult
      • All of:
        • Religion is   Zoroastrian
        • Our country
          • None of:
            • Has unlocked the   Mazdayasna cult
      • All of:
        • Religion is   Jewish
        • Our country
          • None of:
            • Has unlocked the   Haymanot cult
      • All of:
        • Religion is   Nahuatl
        • Our country
          • None of:
            • Has unlocked the   Teotl cult
      • All of:
        • Religion is   Mayan
        • Our country
          • None of:
            • Has unlocked the   Teotl cult
Mean time to happen

36 months


Immediate effects
  • One random owned province:
    • Limited to:
      • None of:
        • Religion is   Fetishist
      • At least one of:
        • All of:
          • Religion is in Eastern group
          • Our country
            • None of:
              • Has unlocked the   Buddhadharma cult
        • All of:
          • Religion is in Dharmic group
          • Our country
            • None of:
              • Has unlocked the   Sanatana Dharma cult
        • All of:
          • Religion is in Christian group
          • Our country
            • None of:
              • Has unlocked the   Christianity cult
        • All of:
          • Religion is in Muslim group
          • Our country
            • None of:
              • Has unlocked the   Islam cult
        • All of:
          • Religion is   Norse
          • Our country
            • None of:
              • Has unlocked the   Freyja cult
        • All of:
          • Religion is   Zoroastrian
          • Our country
            • None of:
              • Has unlocked the   Mazdayasna cult
        • All of:
          • Religion is   Jewish
          • Our country
            • None of:
              • Has unlocked the   Haymanot cult
        • All of:
          • Religion is   Nahuatl
          • Our country
            • None of:
              • Has unlocked the   Teotl cult
        • All of:
          • Religion is   Mayan
          • Our country
            • None of:
              • Has unlocked the   Teotl cult
    • If:
      • Limited to:
        • At least one of:
          • Religion is   Mayan
          • Religion is   Nahuatl
        • Our country
          • None of:
            • Has unlocked the   Teotl cult
      • Our country
        • Trigger country event “The Might of the Sun”
    • If:
      • Limited to:
        • Religion is in Christian group
        • Our country
          • None of:
            • Has unlocked the   Christianity cult
      • Our country
        • Trigger country event “Son of God”
    • If:
      • Limited to:
        • Religion is in Muslim group
        • Our country
          • None of:
            • Has unlocked the   Islam cult
      • Our country
        • Trigger country event “The Oneness of God”
    • If:
      • Limited to:
        • Religion is in Eastern group
        • Our country
          • None of:
            • Has unlocked the   Buddhadharma cult
      • Our country
        • Trigger country event “Four Noble Truths”
    • If:
      • Limited to:
        • Religion is in Dharmic group
        • Our country
          • None of:
            • Has unlocked the   Sanatana Dharma cult
      • Our country
        • Trigger country event “The Eternal Way”
    • If:
      • Limited to:
        • Religion is   Norse
        • Our country
          • None of:
            • Has unlocked the   Freyja cult
      • Our country
        • Trigger country event “Lady of the Slain”
    • If:
      • Limited to:
        • Religion is   Jewish
        • Our country
          • None of:
            • Has unlocked the   Haymanot cult
      • Our country
        • Trigger country event “The Laws of Igziabeher”
    • If:
      • Limited to:
        • Religion is   Zoroastrian
        • Our country
          • None of:
            • Has unlocked the   Mazdayasna cult
      • Our country
        • Trigger country event “The Eternal Fire”

 
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ReferencesEdit

  1. These events can be found in /Europa Universalis IV/events/Fetishist.txt.