Fetishist events

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This is a list of events relating to the Fetishist Fetishist religion.[1]

Western African Cults[edit | edit source]

Unlocking cults[edit | edit source]

id

Msg event.pngThe Elders of Yoruba


Our warriors have been intrigued by the people of this region and their deep spirituality - the elders here speak of inner balance, respecting the Earth, and to seek transcendence. A key element in their belief seems to be in the Orishas, which are spirits or manifestations of something akin to divinity, ever present in the daily life of their followers. There is also speak of 'Atunwa', reincarnation within the family, and the ceremonies surrounding the stages of life are held in high reverence.

Some of the lost souls in our armies have begun to meditate and seek comfort in one of the most revered Orisha - 'Yemoja', the Mother of Waters.



 
Trigger conditions
  • None
Is triggered only by

fighting a Fetishist Fetishist country that has unlocked the Cult Yemoja.png Yemoja cult


Event button 547.png
Interesting.

Unlock the Cult Yemoja.png Yemoja cult

id

Msg event.pngThe Watchful Pangool


We have come across a people who worship the heavenly god of 'Roog', the Master of the World. They say Roog is the beginning and the end of all things, so sacred that the followers are not even permitted to craft images depicting the omnipresent god. Nor do they speak directly to this Creator in their prayers, or when asking for divine favor. Instead they turn their efforts to ancient spirits called the Pangool, the mediators between worlds. Some of these Pangool are said to be the spirits of a person's ancestors and to be accepted by them when one dies is what allows one to pass into 'Jaaniiw', the nocturnal realm and sacred dwelling of the soul.

Some of our warriors are fascinated by the myths of these people - to make sure they won't end up as lost wanderers between realms they have turned to, as local tradition begs, leaving offerings at the feet of tall trees in honor of the Pangool.



 
Trigger conditions
  • None
Is triggered only by

fighting a Fetishist Fetishist country that has unlocked the Cult Roog.png Roog cult


Event button 547.png
Fascinating!

Unlock the Cult Roog.png Roog cult

id

Msg event.pngThe Children of the Architect


‘If I call one, I call all', a worshiper can be overheard. They are often found praying by the rivers and streams of the area, the believers in Nyame, the Sky Father. They believe in the soul of animals and plants, in 'Abosom', lesser spirits encircling our plane of existence, and they communicate with their ancestors through ornate ritual.

Most of all, this society appears to consist of a people of strong community. When recounting the deeds of their ancestors they sometimes speak of themselves as one - some of our scholars attribute this oddity to mistranslation, while others argue that these followers see themselves as something larger than one, as part of a common spirit, especially within one's own family. ‘They are like a two-headed crocodile, with one stomach - they do not fight one another for food', our advisors suggest.



 
Trigger conditions
  • None
Is triggered only by

fighting a Fetishist Fetishist country that has unlocked the Cult Nyame.png Nyame cult


Event button 547.png
Intriguing.

Unlock the Cult Nyame.png Nyame cult

id

Msg event.pngThe Elders of Yoruba


Our warriors have been intrigued by the people of this region and their deep spirituality - the elders here speak of inner balance, respecting the Earth, and to seek transcendence. A key element in their belief seems to be in the Orishas, which are spirits or manifestations of something akin to divinity, ever present in the daily life of their followers. There is also speak of 'Atunwa', reincarnation within the family, and the ceremonies surrounding the stages of life are held in high reverence.

Some of the lost souls in our armies have begun to meditate and seek comfort in one of the most revered Orisha - 'Yemoja', the Mother of Waters.



 
Trigger conditions
  • Religion is Fetishist Fetishist
  • Has not unlocked the Cult Yemoja.png Yemoja cult
  • Any neighbouring country:
    • Religion is Fetishist Fetishist
    • Has adopted the Cult Yemoja.png Yemoja cult
Mean time to happen

36 months


Event button 547.png
Interesting.

Unlock the Cult Yemoja.png Yemoja cult

id

Msg event.pngThe Watchful Pangool


We have come across a people who worship the heavenly god of 'Roog', the Master of the World. They say Roog is the beginning and the end of all things, so sacred that the followers are not even permitted to craft images depicting the omnipresent god. Nor do they speak directly to this Creator in their prayers, or when asking for divine favor. Instead they turn their efforts to ancient spirits called the Pangool, the mediators between worlds. Some of these Pangool are said to be the spirits of a person's ancestors and to be accepted by them when one dies is what allows one to pass into 'Jaaniiw', the nocturnal realm and sacred dwelling of the soul.

Some of our warriors are fascinated by the myths of these people - to make sure they won't end up as lost wanderers between realms they have turned to, as local tradition begs, leaving offerings at the feet of tall trees in honor of the Pangool.



 
Trigger conditions
  • Religion is Fetishist Fetishist
  • Has not unlocked the Cult Roog.png Roog cult
  • Any neighbouring country:
    • Religion is Fetishist Fetishist
    • Has adopted the Cult Roog.png Roog cult
Mean time to happen

36 months


Event button 547.png
Fascinating!

Unlock the Cult Roog.png Roog cult

id

Msg event.pngThe Children of the Architect


‘If I call one, I call all', a worshiper can be overheard. They are often found praying by the rivers and streams of the area, the believers in Nyame, the Sky Father. They believe in the soul of animals and plants, in 'Abosom', lesser spirits encircling our plane of existence, and they communicate with their ancestors through ornate ritual.

Most of all, this society appears to consist of a people of strong community. When recounting the deeds of their ancestors they sometimes speak of themselves as one - some of our scholars attribute this oddity to mistranslation, while others argue that these followers see themselves as something larger than one, as part of a common spirit, especially within one's own family. ‘They are like a two-headed crocodile, with one stomach - they do not fight one another for food', our advisors suggest.



 
Trigger conditions
  • Religion is Fetishist Fetishist
  • Has not unlocked the Cult Nyame.png Nyame cult
  • Any neighbouring country:
    • Religion is Fetishist Fetishist
    • Has adopted the Cult Nyame.png Nyame cult
Mean time to happen

36 months


Event button 547.png
Intriguing.

Unlock the Cult Nyame.png Nyame cult

Cult events[edit | edit source]

id

Msg event.pngThe Future of the [Root.Monarch.GetTitle]


Event trigger.png The description below is one of several available for this event.
The following description is used if:

  • Has adopted the Cult Yemoja.png Yemoja cult
In preparation of battles to come, the [Root.Monarch.GetTitle] recently went to see [Root.Monarch.GetHerHis] Babalawo. The father of mysteries possesses wisdom of the Orunmila and any insight into the destiny of the [Root.Monarch.GetTitle], [Root.Monarch.GetHerHis] 'Ori', is always welcome. The diviner left [Root.Monarch.GetName] confused however, as [Root.Monarch.GetSheHe] was told that [Root.Monarch.GetHerHis] heir [Root.Heir.GetName] somehow will bring [Root.Monarch.GetTitle] [Root.Monarch.GetName] a premature death. A battle? Poison? An accident?

'Which will it be?' the [Root.Monarch.GetTitle] demanded to know, but the signs were not clear - dealing with the matter is now a choice of the utmost delicacy.
  • Has not adopted the Cult Yemoja.png Yemoja cult
In preparation of battles to come, the [Root.Monarch.GetTitle] recently went to see [Root.Monarch.GetHerHis] seer. The mysterious elder possesses great wisdom and any insight into the destiny of the [Root.Monarch.GetTitle] is always welcome. The diviner left [Root.Monarch.GetName] confused however, as [Root.Monarch.GetSheHe] was told that [Root.Monarch.GetHerHis] heir [Root.Heir.GetName] somehow will bring [Root.Monarch.GetTitle] [Root.Monarch.GetName] a premature death. A battle? Poison? An accident?

'Which will it be?' the [Root.Monarch.GetTitle] demanded to know, but the signs were not clear - dealing with the matter is now a choice of utmost delicacy.''

 
Trigger conditions

The country:

  • Has adopted the Cult Yemoja.png Yemoja cult
  • Is not in a regency
  • Has an heir
  • Ruler is at least 19 years old

Capital.png Country's capital:

  • Does not have the followings province modifiers:
    • “Decisive Ruler”
    • “Nonchalant Ruler”
Mean time to happen

400 months


Option conditions

Event trigger.pngEnabled if: Heir is less than 15 years old

Event button 547.png
Have the heir taken care of.
  • Heir dies
  • Gain ruler modifier “Decisive Ruler” for 5 years, giving the following effects:
    • Infantry combat ability.png +5% Infantry combat ability
    • Yearly legitimacy.png +0.5 Yearly legitimacy

Event trigger.pngEnabled if: Heir is less than 15 years old

Event button 547.png
[Root.Heir.GetName] is but a child. This is nonsense.
  • Gain ruler modifier “Nonchalant Ruler” for 5 years, giving the following effects:
    • Yearly devotion.png −0.1 Yearly devotion
    • Yearly legitimacy.png −0.1 Yearly legitimacy

Event trigger.pngEnabled if: Heir is at least 15 years old

Event button 547.png
Have the heir [Root.Heir.GetName] taken care of.
  • Heir dies
  • Gain ruler modifier “Decisive Ruler” for 5 years, giving the following effects:
    • Infantry combat ability.png +5% Infantry combat ability
    • Yearly legitimacy.png +0.5 Yearly legitimacy

Event trigger.pngEnabled if: Heir is at least 15 years old

Event button 547.png
This is nonsense.
  • Gain ruler modifier “Nonchalant Ruler” for 5 years, giving the following effects:
    • Yearly devotion.png −0.1 Yearly devotion
    • Yearly legitimacy.png −0.1 Yearly legitimacy

id

Msg event.pngThe Road from [nonchalant_neighbor.Capital.GetCapitalName]


Event trigger.png The description below is one of several available for this event.
The following description is used if:

  • Has adopted the Cult Yemoja.png Yemoja cult
A cousin of the [Root.Monarch.GetTitle] has passed away. The letter sent to us describes how a bandit ambush fell upon the entourage of the traveling statesmen and how they were all forced off a cliff on their way home from a visit in [nonchalant_neighbor.Capital.GetCapitalName], in our neighboring nation of [nonchalant_neighbor.GetName]. The few possessions that could be retrieved have been sent to [Root.Capital.GetCapitalName], but the [Root.Monarch.GetTitle] [Root.Monarch.GetName] is distraught by the death of [Root.Monarch.GetHerHis] favorite relative. To make matters worse, the letter from [nonchalant_neighbor.GetName] says nothing about whether a proper funeral ceremony has been considered or not.

Do they wish us ill with this Oku igbe, a bush death, for the kin of the [Root.Monarch.GetTitle]?
  • Has adopted the Cult Roog.png Roog cult
A cousin of the [Root.Monarch.GetTitle] has passed away. The letter sent to us describes how a bandit ambush fell upon the entourage of the traveling statesmen and how they were all forced off a cliff on their way home from a visit in [nonchalant_neighbor.Capital.GetCapitalName], in our neighboring nation of [nonchalant_neighbor.GetName]. The few possessions that could be retrieved have been sent to [Root.Capital.GetCapitalName], but the [Root.Monarch.GetTitle] [Root.Monarch.GetName] is distraught by the death of [Root.Monarch.GetHerHis] favorite relative. To make matters worse, the letter from [nonchalant_neighbor.GetName] says nothing about whether a proper funeral ceremony has been considered or not.

The dear cousin will soon be reborn, either into the visible or the invisible world, but the thought of the good woman not receiving the correct funeral rites torments the [Root.Monarch.GetTitle] who is left alone, pondering [Root.Monarch.GetHerHis] mortality.
  • Has adopted the Cult Nyame.png Nyame cult
A cousin of the [Root.Monarch.GetTitle] has passed away. The letter sent to us describes how a bandit ambush fell upon the entourage of the traveling statesmen and how they were all forced off a cliff on their way home from a visit in [nonchalant_neighbor.Capital.GetCapitalName], in our neighboring nation of [nonchalant_neighbor.GetName]. The few possessions that could be retrieved have been sent to [Root.Capital.GetCapitalName], but the [Root.Monarch.GetTitle] [Root.Monarch.GetName] is distraught by the death of [Root.Monarch.GetHerHis] favorite relative. To make matters worse, the letter from [nonchalant_neighbor.GetName] says nothing about whether a proper funeral ceremony has been considered or not.

The dear cousin, having passed through from the veil of the living, is closer to Nyame now. Yet the thought of the good woman not receiving the correct funeral rites torments the [Root.Monarch.GetTitle].''

 
Trigger conditions

The country:

  • Has adopted the Cult Yemoja.png Yemoja, Cult Roog.png Roog or Cult Nyame.png Nyame cult
  • Is not in a regency
  • Ruler is at least 15 years old

Any neighbouring country (saved as event target):

  • Is not at war with us
  • Is not our ally
  • Has less than Opinion.png +50 opinion towards us
Mean time to happen

400 months


Immediate effects

Set ruler flag upset_by_tragically_killed_cousin


Event button 547.png
We must retrieve the body and see to the rites.

The country:

Event target:

  • Gain opinion modifier “Approves of Diplomacy” (Opinion.png +25 opinion / −2 yearly decay) towards us
Event button 547.png
This mockery of our faith will not stand.

The country:

  • Gain opinion modifier “Disapproves of Threats” (Opinion.png −25 opinion / +3 yearly decay) towards event target
  • Gain Casus belli.png "Diplomatic Insult" casus belli against event target for 12 months

Event target:

Event button 547.png
These are tough times for all of us.

Event target:

  • Gain opinion modifier “Approves of Diplomacy” (Opinion.png +25 opinion / −2 yearly decay) towards us
id

Msg event.pngThe Anger of the [From.Monarch.GetTitle]


Event trigger.png The description below is one of several available for this event.
The following description is used if:

  • Has adopted the Cult Yemoja.png Yemoja, Cult Roog.png Roog or Cult Nyame.png Nyame cult
We have received a belligerent letter from our neighboring nation of [From.GetName], apparently in response to some of our diplomats informing the [From.Monarch.GetTitle] of a tragic bandit attack involving [From.GetAdjective] statesmen. It would seem that one of the victims of the calamity was a relative of the [From.Monarch.GetTitle] and [From.Monarch.GetSheHe] is outraged that the information relayed neglected any mention of the sacred rites to be issued for [From.Monarch.GetHerHis] kin.

The worship of [From.GetCult] requires more than our ambassadors assumed.
  • Has not adopted the Cult Yemoja.png Yemoja, Cult Roog.png Roog nor Cult Nyame.png Nyame cult
Our neighbors in [From.GetName] have sent us a hostile warning in response to some information we relayed to them recently regarding a bandit attack on some [From.GetAdjective] statesmen. The root of the ill feelings appears to stem from something about funeral rites not being properly performed, or possibly the retrieval of the bodies not being seen to? It's hard to tell from the messy jumble of insults that makes up the letter. The worship of [From.GetCult] is apparently rather complicated...?''

 
Trigger conditions
  • None
Is triggered only by

the Msg event.png event The Road from [nonchalant_neighbor.Capital.GetCapitalName] - option 'This mockery of our faith will not stand.'


Option conditions

Event trigger.pngEnabled if: Has adopted the same cult as our neighbour

Event button 547.png
It is of no concern to us.

Event trigger.pngEnabled if:

  • Religion is the same as our neighbours
  • Has not adopted our neighbour's cult
Event button 547.png
It is of no concern to us.

Event trigger.pngEnabled if: Religion is not the same as our neighbour's

Event button 547.png
There's no pleasing some people.

id

Msg event.pngThe Pool Becomes a River


Event trigger.png The description below is one of several available for this event.
The following description is used if:

  • Has adopted the Cult Yemoja.png Yemoja cult
[Root.Monarch.GetName] has been more at peace since the funeral of [Root.Monarch.GetHerHis] cousin was seen to. The ceremony was even attended by diplomats from [nonchalant_neighbor.GetName]. Relieved by the knowledge that [Root.Monarch.GetHerHis] relative is safe in the arms of the Goddess Yemoja, the songs still echo in the mind of the [Root.Monarch.GetTitle].

‘But when you see a Kob antelope on the way to the farm,
When you see the Kob antelope on the way to the river –
Leave your arrows in the quiver,
And let the dead depart in peace.'
  • Has adopted the Cult Roog.png Roog cult
[Root.Monarch.GetName] has been more at peace since the funeral of [Root.Monarch.GetHerHis] cousin was seen to. The ceremony was even attended by diplomats from [nonchalant_neighbor.GetName] and the knowledge that the [Root.Monarch.GetTitle]'s relative has moved safely onto the next stage of her journey to the shadow world brings the [Root.Monarch.GetTitle] great comfort.

‘You will be remembered for generations, my friend', [Root.Monarch.GetSheHe] says, before turning to smile at the Sky God.
  • Has adopted the Cult Nyame.png Nyame cult
[Root.Monarch.GetName] has been more at peace since the funeral of [Root.Monarch.GetHerHis] cousin was seen to. The elaborate ceremony was even attended by diplomats from [nonchalant_neighbor.GetName]. The knowledge that the [Root.Monarch.GetTitle]'s relative received all the rituals required to maintain balance with the spirits has brought the [Root.Monarch.GetTitle] great comfort.

In the evening a light breeze runs through [Root.Monarch.GetName]'s chambers, making [Root.Monarch.GetHerHim] smile - the Sky God has many ways of making their presence known. 'Then we are still together', [Root.Monarch.GetSheHe] says, before drifting off to sleep.''

 
Trigger conditions

Ruler flag upset_by_tragically_killed_cousin is set

Is triggered only by

the Msg event.png event The Road from [nonchalant_neighbor.Capital.GetCapitalName] - option 'We must retrieve the body and see to the rites.'


Event button 547.png
Blessed be the departed.
  • 20% chance of: Gain Yearly prestige.png 10 prestige
  • 80% chance of: Gain country modifier “Serenity of Faith” for 5 years, giving the following effects:
    • Morale of armies.png +5 Morale of armies
    • Recruitment time.png −20% Recruitment time
id

Msg event.pngThe Sons of Nyame


The people of [tormented_province.GetName] find themselves in a state of confusion after one of their most valued members of society has fallen ill. Confined to her bed, one influential village elder has not stirred from slumber in over a week. Our advisors suggest that we encourage the locals to prayer, but to whom should the lost souls be turning to? On the one hand we have Tano, the river god and son of Nyame, said to race to your side against Death in the final hours of your life. On the other hand, Anansi the Trickster could perhaps be convinced to lend his aid as well, in exchange for something valuable?


 
Trigger conditions

The country:

  • Has adopted the Cult Nyame.png Nyame cult

Any owned province (saved as event target):

  • Is not the country's capital
  • Religion is same as owner
  • Does not have province modifier “The Will of Tano”
  • Does not have province modifier “The Whim of Anansi”
Mean time to happen

400 months


Event button 547.png
They should turn to Tano, the river deity.
  • Gain Administrative power.png 30 administrative power
  • 20% chance of: Event target:
    • Gain province modifier “The Will of Tano” for 5 years, giving the following effects:
      • Local manpower modifier.png +10% Local manpower modifier
      • Local defensiveness.png +10% Local defensiveness
Event button 547.png
They should turn to Anansi the Trickster.
  • Lose Gold Icon.png 20 ducats
  • 60% chance of: Event target:
    • Gain province modifier “The Whim of Anansi” for 5 years, giving the following effects:
      • Local tax modifier.png +10% Local tax modifier
      • Local production efficiency.png +10% Local production efficiency
id

Msg event.pngThe Slithering Pangool


A rumor from [heathen_province.GetName] tells of a giant snake moving into a tree, right in the middle of a village square. While the locals were alarmed at first, the animal has made no attempt to hurt anyone, and has instead gained some social status among the inhabitants, who have begun calling it by pet names... Finally, a wise woman from the area has declared the snake sacred, saying the creature is for certain a spirit taken serpent form, which has encouraged people to bring it sacrifice and food.


 
Trigger conditions

The country:

  • Has adopted the Cult Roog.png Roog cult

Any owned province (saved as event target):

  • Religion is not same as owner
  • Does not have province modifier “Presence of the Ancestors”
Mean time to happen

400 months
Modifiers
Has activated Religious idea group.png Religious Ideas: ×0.9


Event button 547.png
The Pangool is here to aid us.
  • Gain Diplomatic power.png 30 diplomatic power
  • Event target:
    • Gain province modifier “Presence of the Ancestors” for 5 years, giving the following effect:
      • Local missionary strength.png +2% Local missionary strength

Southern African Cult Events[edit | edit source]

Unlocking cults[edit | edit source]

id

Msg event.pngThe Cwezi Heroes of Kitara


There was a time when the Cwezi ruled these lands, as their Empire, Kitara, encompassed all that is known to men. In our travels we have come across an increasing number of peoples that claim to be the heirs of Kitara cherishing these heroes of old. The spirits still exist in the world around us, in nature and in our minds and some can communicate with the Cwezi through oracles and diviners. In their lands we have come across groups of wandering priestesses who have the power to channel these spirits and through them disease, infertility and misfortune can be mitigated. There are those who devote their entire lives to these lost ancestors and their sanctuaries. All worldly authority must flow from ties to the past and no one can be fit to rule without a direct link to the Cwezi spirits.



 
Trigger conditions
  • None
Is triggered only by

fighting a Fetishist Fetishist country that has unlocked the Cult Cwezi.png Cwezi cult


Event button 547.png
Interesting.

Unlock the Cult Cwezi.png Cwezi cult

id

Msg event.pngThe Cult of Mlira


We have come across a people that venerate and worship their own ancestors as gods. Through powerful oracles they can constantly keep in touch with their predecessors and by ensuring their graves and shrines are in good order they can be ensured the ancestors themselves have the power to carry on protecting them.



 
Trigger conditions
  • None
Is triggered only by

fighting a Fetishist Fetishist country that has unlocked the Cult Mlira.png Mlira cult


Event button 547.png
I want to learn more...

Unlock the Cult Mlira.png Mlira cult

id

Msg event.pngThe Supreme Creator


'Once there was nothing, then Mwari created the world and brought man out of a hole in the ground. Mwari created the mountains and Mwari can make them tremble with his voice. Mwari lit the fires known to men and Mwari causes the rain to fall. Mwari is the father and the mother of humankind and will guard us in adversity.'
We have come across an increasing number of followers of Mwari recently. They all have in common that they refuse to acknowledge any other spiritual power than their one god and while they speak freely and gladly of his existence they guard the secrets of the cult itself carefully.



 
Trigger conditions
  • None
Is triggered only by

fighting a Fetishist Fetishist country that has unlocked the Cult Mwari.png Mwari cult


Event button 547.png
Nyadenga - Musikavanahu - Muvambapasi

Unlock the Cult Mwari.png Mwari cult

id

Msg event.pngThe Cwezi Heroes of Kitara


There was a time when the Cwezi ruled these lands, as their Empire, Kitara, encompassed all that is known to men. In our travels we have come across an increasing number of peoples that claim to be the heirs of Kitara cherishing these heroes of old. The spirits still exist in the world around us, in nature and in our minds and some can communicate with the Cwezi through oracles and diviners. In their lands we have come across groups of wandering priestesses who have the power to channel these spirits and through them disease, infertility and misfortune can be mitigated. There are those who devote their entire lives to these lost ancestors and their sanctuaries. All worldly authority must flow from ties to the past and no one can be fit to rule without a direct link to the Cwezi spirits.



 
Trigger conditions
  • Religion is Fetishist Fetishist
  • Has not unlocked the Cult Cwezi.png Cwezi cult
  • Any neighbouring country:
    • Religion is Fetishist Fetishist
    • Has adopted the Cult Cwezi.png Cwezi cult
Mean time to happen

36 months


Event button 547.png
Interesting.

Unlock the Cult Cwezi.png Cwezi cult

id

Msg event.pngThe Cult of Mlira


We have come across a people that venerate and worship their own ancestors as gods. Through powerful oracles they can constantly keep in touch with their predecessors and by ensuring their graves and shrines are in good order they can be ensured the ancestors themselves have the power to carry on protecting them.



 
Trigger conditions
  • Religion is Fetishist Fetishist
  • Has not unlocked the Cult Mlira.png Mlira cult
  • Any neighbouring country:
    • Religion is Fetishist Fetishist
    • Has adopted the Cult Mlira.png Mlira cult
Mean time to happen

36 months


Event button 547.png
I want to learn more...

Unlock the Cult Mlira.png Mlira cult

id

Msg event.pngThe Supreme Creator


'Once there was nothing, then Mwari created the world and brought man out of a hole in the ground. Mwari created the mountains and Mwari can make them tremble with his voice. Mwari lit the fires known to men and Mwari causes the rain to fall. Mwari is the father and the mother of humankind and will guard us in adversity.'
We have come across an increasing number of followers of Mwari recently. They all have in common that they refuse to acknowledge any other spiritual power than their one god and while they speak freely and gladly of his existence they guard the secrets of the cult itself carefully.



 
Trigger conditions
  • Religion is Fetishist Fetishist
  • Has not unlocked the Cult Mwari.png Mwari cult
  • Any neighbouring country:
    • Religion is Fetishist Fetishist
    • Has adopted the Cult Mwari.png Mwari cult
Mean time to happen

36 months


Event button 547.png
Nyadenga - Musikavanahu - Muvambapasi

Unlock the Cult Mwari.png Mwari cult

Cult Mlira.png Mlira[edit | edit source]

id

Msg event.pngThe Voice of our Ancestors


The Royal Oracle has come bearing good news. After completing the grand ceremonial dance required to contact our most revered ancestors to consult them about the coming year it seems we are in for a bright future. Details are hard to come by through the shroud of death but this can only mean good things.



 
Trigger conditions

The country:

  • Is Fetishist Fetishist
  • Has adopted the Cult Mlira.png Mlira cult
  • Does not have ruler modifier “Ancestral Support”
Mean time to happen

360 months


Event button 547.png
We shall undoubtedly reap the rewards for years to come.
  • Gain ruler modifier “Ancestral Support”, giving the following effect:
    • Stability cost modifier.png −10% Stability cost modifier
Event button 547.png
This proves our close ties to those that came before us.
  • Gain Legitimacy.png 10 legitimacy
  • Gain Republican tradition.png 2.5 republican tradition
  • Gain Horde unity 5 horde unity
  • Gain Devotion.png 5 devotion
id

Msg event.pngCaring for Those That Came Before Us


The care of our ancestral shrines remains a constant challenge to our [Root.Monarch.GetTitle]. It has been suggested that the best way to handle this would be to appoint one of our most loyal ministers to be the permanent care-taker of the shrines, with an associated budget. As long as our finances could support it this would have few drawbacks, at least as long as we have someone we can trust to do it...



 
Trigger conditions

The country:

  • Is Fetishist Fetishist
  • Has adopted the Cult Mlira.png Mlira cult
Mean time to happen

360 months


Event button 547.png
I know just the right person for this!
  • Lose Administrative power.png 25 administrative power
  • Lose Diplomatic power.png 25 diplomatic power
  • Gain ruler modifier “Caretaker of the Ancestral Shrines” until ruler's death, giving the following effects:
    • National unrest.png −2 National unrest
    • National tax modifier.png −5% National tax modifier
Event button 547.png
I wouldn't trust anyone but myself.
  • Lose Yearly prestige.png 10 prestige
id

Msg event.pngRuler Questioned


Appointing someone to be the head of our ancestral shrines has generally been a successful move. The shrines themselves are in good order and our official has also become so closely associated with these spirits that he has been able to create a new set of ceremonies for their worship, in close cooperation with the oracles. Indeed he is now expected to speak for them himself in some regards.
However, it seems our care-taker has started to value his loyalty to the ancestors above that to his [Root.Monarch.GetTitle]. He has lately been lobbying for an increase in the budget to keep our holy shrines. It is hard to see a reason to go against the ancestors on this but it is unfortunate that someone feels he can speak for them against us...



 
Trigger conditions

The country:

  • Is Fetishist Fetishist
  • Has adopted the Cult Mlira.png Mlira cult
  • Has ruler modifier “Caretaker of the Ancestral Shrines”
Mean time to happen

360 months


Event button 547.png
Agree to increase the shrine budget.
  • Lose Administrative power.png 25 administrative power
  • Lose Gold Icon.png ducats equal to 0.1 years of income
Event button 547.png
It's time we take the power over our ancestors back!
  • Lose Yearly prestige.png 10 prestige
  • Lose Stability.png 1 stability
  • Remove country modifier "Caretaker of the Ancestral Shrines"
id

Msg event.pngFavor of $RANDOM_OLD_MONARCH$


Sometimes the deeds performed in a lifetime are of such caliber that everyone can see what awaits. Diviners agree that $RANDOM_OLD_MONARCH$ was of such high caliber that [Root.Monarch.GetTitle] is an insufficient title and that we should rather speak of a god or deity. Our people speak of $RANDOM_OLD_MONARCH$ with veneration and have already begun to worship their lost [Root.Monarch.GetTitle] and those who channel this spirit.



 
Trigger conditions

The country:

  • Is Fetishist Fetishist
  • Has adopted the Cult Mlira.png Mlira cult
  • Can happen only once per ruler

The year is 1500 or later

Mean time to happen

360 months


Event button 547.png
Praise be $RANDOM_OLD_MONARCH$!
If the country has a stability of less than +3,
  • then it gains Stability.png1 stability,
  • else it gains Administrative power.png50 administrative power.

Cult Mwari.png Mwari[edit | edit source]

id

Msg event.pngMwari, the one god


While we have accepted the nature of Mwari as our sole creator and the origin of all power it seems not all of our subjects are as convinced of his greatness. In [Root.GetName] widespread veneration of their own ancient local spirits has become too sincere for the sensibilities of our priests.



 
Trigger conditions

The province:

  • Is not the country's capital

The country:

  • Is Fetishist Fetishist
  • Has adopted the Cult Mwari.png Mwari cult
Mean time to happen

360 months
Modifiers
Province religion is not Fetishist Fetishist: ×0.8


Option conditions

Event trigger.pngEnabled if: Religion is Fetishist Fetishist

Event button 547.png
We must show them the way.

The province:

  • Gain province modifier “Enforced Mwari Orthodoxy” for 10 years, giving the following effects:
    • Local autonomy.png +0.1% Month Local autonomy increase
    • Local unrest.png +1 Local unrest

Event trigger.pngAlways enabled:

Event button 547.png
We can be a bit lenient for now.

The province:

  • Gain province modifier “Religious Leniency” for 10 years, giving the following effect:
    • Local unrest.png −3 Local unrest

Event trigger.pngEnabled if: Religion is not Fetishist Fetishist

Event button 547.png
He is the owner of the land!

The province:

  • Gain province modifier “Forced Conversion of Heathens” for 10 years, giving the following effects:
    • Local unrest.png +2 Local unrest
    • Local missionary strength.png +1% Local missionary strength

id

Msg event.pngMwari and the Mhondoro Spirits


While Mwari is the creator of all, and the origin of all power he has a number of subordinate spirits that help him control the world. Similarly a great ruler must rely on subordinate chiefs to run the day-to-day business of the various villages of the realm. As long as we lead a life in accordance with the will of Mwari we can also be sure of the support of the Mhondoro spirits. It therefore comes as no surprise that the diviners of [Root.GetName] have reprimanded the local chiefs and strengthened our hold on the region.



 
Trigger conditions

The province:

  • Has at least Local autonomy.png 50% Local autonomy
  • Is in a state

The country:

  • Is Fetishist Fetishist
  • Has adopted the Cult Mwari.png Mwari cult
Mean time to happen

360 months


Event button 547.png
He is the owner of the skies!

The province:

  • Lose Local autonomy.png 15% local autonomy
id

Msg event.pngWrath of Mwari


In the recent upheaval in [wrath_of_mwari.GetName] local chiefs under our command have seen fit to punish captured enemy leaders by execution. In doing so, however, they did not consult the diviners of Mwari and have broken a number of his rules. While it is clear to most that these men acted without our official sanction the fact that neither we nor the spirits of Mwari could control them has created a widespread unrest. Especially as locals are claiming that Mwari himself has spoken to show his great dissatisfaction with the way things have transpired.



 
Trigger conditions

The country:

  • Is Fetishist Fetishist
  • Has adopted the Cult Mwari.png Mwari cult

Any owned province:

  • Is looted
Mean time to happen

360 months


Event button 547.png
We will try to do better.
  • Lose Stability.png 1 stability
id

Msg event.pngThe faith of [Root.GetName]


The local chief of [Root.GetName] is loudly protesting the policies of our [Root.Owner.Monarch.GetTitle] as he claims we are ignoring the voice of Mwari and his deputies. The chief on the other hand claims to have had a close liaison with the local diviners and their Mhondoro spirit. As unlikely as it sounds others have begun to join him in protest and it seems but a matter of time before an open revolt is upon us.



 
Trigger conditions

The province:

  • Is Fetishist Fetishist

The country:

  • Is Fetishist Fetishist
  • Has adopted the Cult Mwari.png Mwari cult
  • At least one of:
    • Is a Government monarchy.png monarchy with less than Legitimacy.png 80 Legitimacy
    • Is a Government republic.png republic with less than Republican tradition.png 75 Republican tradition
    • Is a Government native.png Steppe Horde with less than Horde unity 75 Horde unity
    • Is a Government theocracy.png theocracy with less than Devotion.png 80 devotion
Mean time to happen

360 months


Event button 547.png
We will have to show them the error of their ways.

Pretender rebels.png Pretender rebels (size 1) rise in revolt

id

Msg event.pngRoyal Fires


A realm such as ours relies on a certain amount of delegation. Fortunately our [Root.Monarch.GetTitle] is an excellent judge of character and we also have Mwari and his deputies to help us select and control our realm.
Even so it is customary for the various chiefs of the realm to come to [Root.Capital.GetCapitalName] to report and make a show of their loyalty once per year. In a grand ceremony the chiefs are expected to relight their royal fires and bring them back to their province as a sign of their ties to us and to Mwari. It is therefore with great irritation that we note that some of our chiefs this year have neglected to come, instead sending feeble excuses about distance.



 
Trigger conditions

The country:

  • Is Fetishist Fetishist
  • Has adopted the Cult Mwari.png Mwari cult
  • Owns at least 5 provinces
Mean time to happen

360 months


Event button 547.png
We can afford to let them opt out.
  • Gain country modifier “Decay of Authority” for 10 years, giving the following effects:
    • Autonomy.png +0.03 Monthly autonomy change
    • National unrest.png −1 National unrest
Event button 547.png
If we allow this, more will follow.
  • Gain country modifier “Forced Centralization” for 10 years, giving the following effects:
    • National unrest.png +1 National unrest
    • Autonomy.png −0.02 Monthly autonomy change

Cult Cwezi.png Cwezi[edit | edit source]

id

Msg event.pngPlight of [Root.GetName]


Our people in [Root.GetName] are concerned that the Cwezi spirits are upset with their conduct in the area. According to popular belief there's been a sharp decline in the number of pregnancies and an increase in birth complications which is being attributed to the recent neglect of a minor shrine in [Root.GetCapitalName].



 
Trigger conditions

The province:

  • Is Fetishist Fetishist
  • Is not the country's capital
  • Is connected to the country's capital by land
  • Does not have province modifier “Declining Fertility”

The country:

  • Is Fetishist Fetishist
  • Has adopted the Cult Cwezi.png Cwezi cult
Mean time to happen

360 months


Option conditions

Event trigger.pngAlways enabled:

Event button 547.png
There is nothing we can do.

All owned provinces (except country's capital) in the area containing this province:

  • Gain province modifier “Declining Fertility” for 10 years, giving the following effects:
    • Local production efficiency.png −10% Local production efficiency
    • Local development cost +10% Local development cost
    • Local manpower modifier.png −10% Local manpower modifier

Event trigger.pngAlways enabled:

Event button 547.png
We must enlist the help of the Cwezi priestesses.

The country:


Event trigger.pngEnabled if:

  • Ruler is male
  • Has a consort
Event button 547.png
We must offer [Root.Owner.Consort.GetName] to the Cwezi Spirit.

The country:

  • Consort dies
  • Gain Legitimacy.png 10 legitimacy
  • Gain Republican tradition.png 5 republican tradition
  • Gain Horde unity 10 horde unity
  • Gain Devotion.png 10 devotion
  • Gain Yearly prestige.png 10 prestige

id

Msg event.pngSupport of the Spirits


The Cwezi ancestors have answered our pleas for help and it is widely accepted that the area around [Root.GetName] no longer suffers from the horrible infertility curse that once afflicted it.


 
Trigger conditions
  • None
Is triggered only by

the Msg event.png event Plight of [Root.GetName] - option 'We must enlist the help of the Cwezi priestesses.' - 70% chance


Event button 547.png
We have successfully averted the pending disaster in [Root.GetName].

(Nothing)

id

Msg event.pngSpiritual Abandonment


The Cwezi spirits remain unimpressed by our efforts to enlist their help against the horrible fertility plague that has hit [Root.GetName]. Our people are fleeing the area hoping to avoid the horrible curse that according to the widespread belief would make them unable to bear children.


 
Trigger conditions
  • None
Is triggered only by

the Msg event.png event Plight of [Root.GetName] - option 'We must enlist the help of the Cwezi priestesses.' - 30% chance


Event button 547.png
We have been tried and found wanting.

All owned provinces in the area containing this province:

  • Gain province modifier “Declining Fertility” for 10 years, giving the following effects:
    • Local production efficiency.png −10% Local production efficiency
    • Local development cost +10% Local development cost
    • Local manpower modifier.png −10% Local manpower modifier
id

Msg event.pngItinerant Sorceress


A group of priestesses led by a powerful sorceress has arrived in [Root.Capital.GetCapitalName] seeking our hospitality. Through the secret ways of spirit possession they can parlay directly with the great Cwezi spirits of old. Refusing their request for hospitality is not really an option - the kind of support we give to this group will likely influence the kind of support we can expect for our [Root.Monarch.GetTitle].



 
Trigger conditions

The country:

  • Is Fetishist Fetishist
  • Has adopted the Cult Cwezi.png Cwezi cult
Mean time to happen

300 months


Option conditions

Event trigger.pngAlways enabled:

Event button 547.png
We can only offer meager accommodations but expect little in return.
  • Lose Gold Icon.png ducats equal to 0.05 years of income
  • Gain Yearly prestige.png 5 prestige

Event trigger.pngEnabled if: Owns any stated province with at least Local autonomy.png 50% Local autonomy

Event button 547.png
Let us remind our people of our close ties to Kitara.
  • Lose Administrative power.png 25 administrative power
  • Up to 2 owned and stated province with at least Local autonomy.png 50% Local autonomy
    • Lose Local autonomy.png 50% local autonomy

Event trigger.pngEnabled if: Has less than Stability.png +3 Stability

Event button 547.png
Offer healing and consolation to all those who need it in [Root.Capital.GetCapitalName].
  • Lose Diplomatic power.png 75 diplomatic power
  • Gain Stability.png 1 Stability

id

Msg event.pngBad Omen


The diviners of [Root.Capital.GetCapitalName] are having visions of impending destruction. They assure us that the Cwezi spirits of old Kitara will do what they can to protect us but we can be sure that dire times are ahead.



 
Trigger conditions

The country:

  • Is Fetishist Fetishist
  • Has adopted the Cult Cwezi.png Cwezi cult
  • Has less than Stability.png +3 Stability
Mean time to happen

360 months


Event button 547.png
Dark words...
  • Lose Stability.png 1 stability
Event button 547.png
The diviners will stand between us and the heroes of old.
  • Lose Administrative power.png 25 administrative power
  • Lose Legitimacy.png 10 legitimacy
  • Lose Republican tradition.png 5 republican tradition
  • Lose Horde unity 10 horde unity
  • Lose Devotion.png 10 devotion
  • Lose Yearly prestige.png 10 prestige
id

Msg event.pngSpirit Shrine


The representative of one of the largest shrines in our country has sought an audience with our [Root.Monarch.GetTitle] asking us to fund an extension and acquire more priests for the Cwezi spirit that resides there. According to the custodian this shrine, while not neglected, is not fit to house our great ancestors and they have let us know that we cannot expect great things as long as we don't do something about this.
This would be a worrying thing in itself but it also seems a local demagogue has latched on to this. With [Root.Monarch.GetName] being so vilified by local clergy it's hard not to suspect the two of cooperating.



 
Trigger conditions

The country:

  • Is Fetishist Fetishist
  • Has adopted the Cult Cwezi.png Cwezi cult

Any owned province (saved as event target):

  • Is not the country's capital
  • Does not have province modifier “Shrine with Privileges”
  • Does not have province modifier “Local Demagogue”
Mean time to happen

360 months


Event button 547.png
We will give the priestess free hands.

The country:

  • Lose Gold Icon.png ducats equal to 0.5 years of income
  • Gain Yearly prestige.png 10 prestige

Event target:

  • Gain Base tax.png 1 base tax
  • Gain province modifier “Shrine with Privileges” for 10 years, giving the following effects:
    • Local tax modifier.png −20% Local tax modifier
    • Local autonomy.png +0.05% Monthly Local autonomy increase
Event button 547.png
I refuse to be manipulated!

The country:

  • Lose Yearly prestige.png 10 prestige

Event target:

  • Gain province modifier “Local Demagogue” for 10 years, giving the following effect:
    • Local unrest.png +4 Local unrest

Madagascan Cult Events[edit | edit source]

Unlocking cults[edit | edit source]

id

Msg event.pngThe People of Enkai


We have come across a tribe who fervently worships a deity whom they call 'Enkai', the Man in the Sky. They seem to place a tremendous importance on cattle and every man counts his wealth in cows, bulls and calves. One cowherd we met told us about the legend of Enkai and the gift he sent to their people.

The story goes that Enkai was once a human and that his herd contained all the cattle in the world. When the sky was torn from the earth, he sent his herd back down to his people along a bark rope. A tribe of jealous hunters who coveted the meat cut the rope and now the cattle is the only remaining link to Enkai. These people claim to be Enkai's chosen ones and thus all the cattle under the skies belong to them.



 
Trigger conditions
  • None
Is triggered only by

fighting a Fetishist Fetishist country that has unlocked the Cult Enkai.png Enkai cult


Event button 547.png
We will seek out more knowledge of Enkai and his blessings.

Unlock the Cult Enkai.png Enkai cult

id

Msg event.pngGod of the Sky


Lately we have encountered people who fervently worship 'Waaq', whom they claim to be the supreme and all-powerful ruler of the Universe. If their words are to be believed, he created the world and resides in the Heavens from where he watches over us all. Mankind is subject to his will and must always worship and fear him.

The follows of Waaq pray for peace and harmony above all other things. They believe that the world balances atop the horns of a great bull. Standing in front of him, tied to a pole, is a cow. The equilibrium of the Universe is tied to the love between the bull and the cow. Should she turn away from him, the bull would become anxious and thus the world would shift. This could lead to all manners of disasters on Earth. However as long as we pray and offer gifts to the great Waaq, we shall be safe. At least that is what these people claim.



 
Trigger conditions
  • None
Is triggered only by

fighting a Fetishist Fetishist country that has unlocked the Cult Waaq.png Waaq cult


Event button 547.png
Teach us more about the mighty Waaq.

Unlock the Cult Waaq.png Waaq cult

id

Msg event.pngThe Divided God


As we expand our horizons and encounter new communities we learn of other deities and ways of life. Recently words have reached us of the god 'Zanahary'. He is the Creator of the Universe, split in two - he is both male and female, Light and Dark, Heaven and Earth. The heavenly Zanahary breathes life into the clay bodies shaped by the earthly Zanahary, thus creating humans. When the two sides of Zanahary argue, the breath is withdrawn from the body, resulting in mortality and death.

The followers of Zanahary do not seem to be all that worried by this, however. They tell us that life is only a temporary state and that the dead are the most important members of the community. The ancestors, or 'razana', are described as gods on earth and act as a mediator between the living and Zanahary.



 
Trigger conditions
  • None
Is triggered only by

fighting a Fetishist Fetishist country that has unlocked the Cult Zanahary.png Zanahary cult


Event button 547.png
Intriguing! We must learn more about Zanahary and the razana.

Unlock the Cult Zanahary.png Zanahary cult

id

Msg event.pngThe People of Enkai


We have come across a tribe who fervently worships a deity whom they call 'Enkai', the Man in the Sky. They seem to place a tremendous importance on cattle and every man counts his wealth in cows, bulls and calves. One cowherd we met told us about the legend of Enkai and the gift he sent to their people.

The story goes that Enkai was once a human and that his herd contained all the cattle in the world. When the sky was torn from the earth, he sent his herd back down to his people along a bark rope. A tribe of jealous hunters who coveted the meat cut the rope and now the cattle is the only remaining link to Enkai. These people claim to be Enkai's chosen ones and thus all the cattle under the skies belong to them.



 
Trigger conditions

The country:

  • Is Fetishist Fetishist
  • Has not unlocked the Cult Enkai.png Enkai cult

Any neighbouring country:

  • Is Fetishist Fetishist
  • Has adopted the Cult Enkai.png Enkai cult
Mean time to happen

36 months


Event button 547.png
We will seek out more knowledge of Enkai and his blessings.

Unlock the Cult Enkai.png Enkai cult

id

Msg event.pngGod of the Sky


Lately we have encountered people who fervently worship 'Waaq', whom they claim to be the supreme and all-powerful ruler of the Universe. If their words are to be believed, he created the world and resides in the Heavens from where he watches over us all. Mankind is subject to his will and must always worship and fear him.

The follows of Waaq pray for peace and harmony above all other things. They believe that the world balances atop the horns of a great bull. Standing in front of him, tied to a pole, is a cow. The equilibrium of the Universe is tied to the love between the bull and the cow. Should she turn away from him, the bull would become anxious and thus the world would shift. This could lead to all manners of disasters on Earth. However as long as we pray and offer gifts to the great Waaq, we shall be safe. At least that is what these people claim.



 
Trigger conditions

The country:

  • Is Fetishist Fetishist
  • Has not unlocked the Cult Waaq.png Waaq cult

Any neighbouring country:

  • Is Fetishist Fetishist
  • Has adopted the Cult Waaq.png Waaq cult
Mean time to happen

36 months


Event button 547.png
Teach us more about the mighty Waaq.

Unlock the Cult Waaq.png Waaq cult

id

Msg event.pngThe Divided God


As we expand our horizons and encounter new communities we learn of other deities and ways of life. Recently words have reached us of the god 'Zanahary'. He is the Creator of the Universe, split in two - he is both male and female, Light and Dark, Heaven and Earth. The heavenly Zanahary breathes life into the clay bodies shaped by the earthly Zanahary, thus creating humans. When the two sides of Zanahary argue, the breath is withdrawn from the body, resulting in mortality and death.

The followers of Zanahary do not seem to be all that worried by this, however. They tell us that life is only a temporary state and that the dead are the most important members of the community. The ancestors, or 'razana', are described as gods on earth and act as a mediator between the living and Zanahary.



 
Trigger conditions

The country:

  • Is Fetishist Fetishist
  • Has not unlocked the Cult Zanahary.png Zanahary cult

Any neighbouring country:

  • Is Fetishist Fetishist
  • Has adopted the Cult Zanahary.png Zanahary cult
Mean time to happen

36 months


Event button 547.png
Intriguing! We must learn more about Zanahary and the razana.

Unlock the Cult Zanahary.png Zanahary cult

Cult events[edit | edit source]

id

Msg event.pngThe Next Generation


The time has come for another age-set of boys to undergo the rite of 'Emuratare', finally becoming men and warriors. With adulthood comes the responsibility of protecting our people and territory. For ten years they will reside together in the 'Emanyatta', a warrior village, during which they live to serve the nation.

With this influx to our country's army we also have the opportunity of shaping a new generation of warriors. What should the focus of their education be?



 
Trigger conditions
  • Has adopted the Cult Enkai.png Enkai cult
  • Has less than Manpower.png 80% Maximum manpower reserves
  • Does not have country modifier “Bold Warriors”
  • Does not have country modifier “Disciplined Warriors”
Mean time to happen

300 months


Event button 547.png
They shall fight like lions, bold and ferocious!
  • Gain Manpower.png 1 year's worth of manpower
  • Gain country modifier “Bold Warriors” for 10 years, giving the following effect:
    • Morale of armies.png +5 Morale of armies
Event button 547.png
We will teach them discipline and how to work together, like a colony of ants!
  • Gain Manpower.png 1 year's worth of manpower
  • Gain country modifier “Disciplined Warriors” for 10 years, giving the following effect:
    • Discipline.png +2.5% Discipline
id

Msg event.pngThe Wrath of Enkai


Most of the time, Enkai is a benevolent and just god. We call him 'Enkai Naibor', God is Black, as he makes dark clouds heavy with rain. However, when we look up at the sky today, this not what we see. Instead the sky is red and dry. During times like these we give him another name 'Enkai Nanyokie', God is Red.

The drought has struck our people hard. It is getting increasingly hard to find water in some areas and there is barely anything left to eat for our herds. The situation has gotten especially troublesome in the area surrounding the [drought_province.GetName] province. A local 'oloiboni', a spiritual leader, has suggested that every cattle owner should sacrifice eight bulls to appease the great Enkai. While we believe him to be right, forcing such a decree would certainly upset our people.



 
Trigger conditions
  • Has adopted the Cult Enkai.png Enkai cult
  • Any owned province (saved as event target):
    • Is Fetishist Fetishist
    • Does not have following province modifiers:
      • “God Is Black”
      • “God Is Red”
      • “Forced Sacrifice”
Mean time to happen

300 months


Event button 547.png
If we do not sacrifice the cattle, they will perish from the drought anyway.

All provinces in the area of event target:

  • Gain province modifier “God Is Red” for 5 years, giving the following effect:
    • Local production efficiency.png −10% Local production efficiency
  • Gain province modifier “Forced Sacrifice” for 10 years, giving the following effect:
    • Local unrest.png +3 Local unrest
  • Hidden effect:
    • 67% chance of: Trigger Msg event.png event God Is Black in 9 days
    • 33% chance of: Trigger Msg event.png event God Is Red in 9 days
Event button 547.png
This is too much to ask. Our people have suffered enough.

All provinces in the area of event target:

  • Gain province modifier “God Is Red” for 5 years, giving the following effect:
    • Local production efficiency.png −10% Local production efficiency
  • Hidden effect:
    • One of the following at random:
    • 33% chance of: Trigger Msg event.png event God Is Black in 9 days
    • 67% chance of: Trigger Msg event.png event God Is Red in 9 days
id

Msg event.pngGod Is Black


All praise Enkai Naibor, our benevolent Lord! Yet again the skies are dark with heavy clouds! It has not rained for many days, but even so, everything is different. That which was dry and red is now wet and green. No longer will our children thirst or our cattle starve. We are truly blessed.


 
Trigger conditions
  • None
Is triggered only by

the Msg event.png event God Is Red - 33%/67% chance


Event button 547.png
We can always put our trust in Enkai.

All provinces in the area of event target:

  • Remove province modifier "God Is Red"
  • Gain province modifier “God Is Black” for 5 years, giving the following effect:
    • Local production efficiency.png +15% Local production efficiency
id

Msg event.pngGod Is Red


We shed the blood of thousands of bulls upon the scorched earth, and yet we have not had a drop of rain. The skies are as crimson as the ground, heaven and earth mirroring Enkai Nanyokie's anger. By listening to the oloiboni of [drought_province.GetName] we made the situation even worse. The blood and meat we left for the scavengers could have saved many lives, lives which have now been snuffed out under a relentless sun.


 
Trigger conditions
  • None
Is triggered only by

the Msg event.png event God Is Red - 67%/33% chance


Event button 547.png
May Enkai be merciful!
id

Msg event.pngThe Day the Earth Shook


News has reached us from the [earthquake_province.GetName] province concerning a terrible tragedy. The ground there shook and shifted, erasing several villages and claiming many lives. As followers of Waaq, we believe in harmony and balance above all other things. Our world rests upon the horns of the great bull, which stands opposite to his love, the cow. Disaster besets our world when she turns away from him, as the world shifts atop his horns. Harmony must be restored! The question is how...?



 
Trigger conditions

The country:

  • Has adopted the Cult Waaq.png Waaq cult

Any owned province (saved as event target):

  • Is not the country's capital
  • Is in a state
Mean time to happen

400 months


Option conditions

Event trigger.pngEnabled if: A random neighbouring country which does not follow our religion or cult exists

Event button 547.png
The foul infidels of [earthquake_infidel.GetName] are to blame!

The country:

  • Gain Casus belli.png "Diplomatic Insult" casus belli against a random neighbouring country which does not follow our religion or cult for 36 months

A random neighbouring country which does not follow our religion or cult:

  • Gain opinion modifier “Insulted by Accusation” (Opinion.png −50 opinion / +5 yearly decay) towards us

Event target:

  • Gain province modifier “Hit by Earthquake” for 10 years, giving the following effects:
    • Local manpower modifier.png −15% Local manpower modifier
    • Local tax modifier.png −15% Local tax modifier
    • Local production efficiency.png −15% Local production efficiency

Event trigger.pngEnabled if: Owns any province not following our religion

Event button 547.png
Like poison in the nation's veins, the non-believers among us are at fault.

The country:

  • Gain country modifier “Persecuting Infidels” for 15 years, giving the following effects:
    • Tolerance heathen.png −0.5 Tolerance of heathens
    • Tolerance heathen.png −0.5 Tolerance of heathens
    • Missionary strength.png +5% Missionary strength

Event target:

  • Gain province modifier “Hit by Earthquake” for 10 years, giving the following effects:
    • Local manpower modifier.png −15% Local manpower modifier
    • Local tax modifier.png −15% Local tax modifier
    • Local production efficiency.png −15% Local production efficiency

Event trigger.pngAlways enabled:

Event button 547.png
We shall work together in order to rebuild [earthquake_province.GetName].

The country:

  • If Gold Icon.png Monthly income is at least 20 ducats
    • Lose Gold Icon.png ducats equal to 0.2 years of income
  • Else,
    • Lose Gold Icon.png 50 ducats

Event target:

  • Gain province modifier “Rebuilding Efforts” for 15 years, giving the following effects:
    • Local construction cost −20% Local construction cost
    • Local development cost −10% Local development cost
  • Gain province modifier “Hit by Earthquake” for 10 years, giving the following effects:
    • Local manpower modifier.png −15% Local manpower modifier
    • Local tax modifier.png −15% Local tax modifier
    • Local production efficiency.png −15% Local production efficiency

Event trigger.pngAlways enabled:

Event button 547.png
[Root.GetCult] is displeased with our ways. We must repent.

The country:

  • Lose Administrative power.png 100 administrative power
  • Gain ruler modifier “Devout Ruler”, giving the following effect:
    • Tolerance of the true faith.png +1 Tolerance of the true faith

Event target:

  • Gain province modifier “Hit by Earthquake” for 10 years, giving the following effects:
    • Local manpower modifier.png −15% Local manpower modifier
    • Local tax modifier.png −15% Local tax modifier
    • Local production efficiency.png −15% Local production efficiency

Shared Events[edit | edit source]

Praying for Rain[edit | edit source]

id

Msg event.pngPraying for Rain


Event trigger.png The description below is one of several available for this event.
The following description is used if:

  • Has adopted the Cult Waaq.png Waaq cult
The wet season is approaching and we have received words from the province of [rain_province.GetName], asking for our assistance. Working the lands is essential to the local economy of [rain_province.GetName], as well as that of surrounding areas, however, they have not been blessed with sufficient rainfall during the last few years. Surely the farmers are already praying to Waaq for a fertile fields and a bountiful harvest, however, the local Wadaad priests believe an organized celebration would prove more effective. They are stressing how vital this year's harvest will be for the future prosperity of the region.
  • Has adopted the Cult Yemoja.png Yemoja cult
The wet season is approaching and we have received words from the province of [rain_province.GetName], asking for our assistance. Working the lands is essential to the local economy of [rain_province.GetName] as well as that of surrounding areas, but during the last few years, they have not been blessed with sufficient rainfall. Surely the farmers are already praying to Yemoja, the goddess of fertility, for a bountiful harvest. However, the local elders believe an organized celebration would prove more effective. They are stressing how vital this year's harvest will be for the future prosperity of the region.''


 
Trigger conditions

The country:

  • Has adopted the Cult Waaq.png Waaq or Cult Yemoja.png Yemoja cult

Any owned province:

  • Does not have province modifier “Rains of Fertility”
  • Does not have province modifier “Barren Lands”
  • Saved as event target (Priority for producing Grain.png Grain)

The month is before May

Mean time to happen

500 months


Option conditions

Event trigger.pngEnabled if:

  • Has adopted the Cult Waaq.png Waaq cult
Event button 547.png
We shall help organize a great celebration in Waaq's honor.

Event trigger.pngEnabled if:

  • Has adopted the Cult Yemoja.png Yemoja cult
Event button 547.png
We shall organize a great celebration in honor of the Lady of the Rain.

Event trigger.pngAlways enabled:

Event button 547.png
If those godless farmers starve they only have themselves to blame!

id

Msg event.pngThe Year of Great Rains


Event trigger.png The description below is one of several available for this event.
The following description is used if:

  • Country flag rain_prayers is set
  • Has adopted the Cult Waaq.png Waaq cult
Merciful Waaq be praised, our prayers have been answered! The rain is falling steadily over [rain_province.GetName] and the surrounding area. It seems as if our efforts have paid off. It has been many years since the people of the area received this amount of precipitation and still there is no end in sight. Heavy clouds, pregnant with Waaq's blessings, cover the sky from horizon to horizon. The people are celebrating the Barwaqoo, or God's Rain, and preparing for the harvest of a lifetime.

The following description is used if:

  • Country flag rain_prayers is not set
  • Has adopted the Cult Waaq.png Waaq cult
Merciful Waaq be praised! The rain is falling steadily over [rain_province.GetName] and the surrounding area. It seems as if the farmers' prayers were sufficient, despite what the priests said. It has been many years since they have received this amount of precipitation and still there is no end in sight. Heavy clouds, pregnant with Waaq's blessings, cover the sky from horizon to horizon. The people are celebrating the Barwaqoo, or God's Rain, and preparing for the harvest of a lifetime.

The following description is used if:

  • Country flag rain_prayers is set
  • Has adopted the Cult Yemoja.png Yemoja cult
Merciful Lady be praised, our prayers have been answered! The rain is falling steadily over [rain_province.GetName] and the surrounding area. It seems as if our efforts have paid off. It has been many years since the people of the area have received this amount of precipitation and still there is no end in sight. Heavy clouds, pregnant with Yemoja's blessings, cover the sky from horizon to horizon. The people are celebrating the Lady's rain and preparing for the harvest of a lifetime.

The following description is used if:

  • Country flag rain_prayers is not set
  • Has adopted the Cult Yemoja.png Yemoja cult
Merciful Lady be praised! The rain is falling steadily over [rain_province.GetName] and the surrounding area. It seems as if the farmers' prayers were sufficient, despite what the elders said. It has been many years since they have received this amount of precipitation and still there is no end in sight. Heavy clouds, pregnant with Yemoja's blessings, cover the sky from horizon to horizon. The people are celebrating the Lady's rain and preparing for the harvest of a lifetime.''

 
Trigger conditions
  • None
Is triggered only by

the Msg event.png event Praying for Rain


Option conditions

Event trigger.pngEnabled if: Has adopted the Cult Waaq.png Waaq cult

Event button 547.png
We give thanks to the Sky Father for our prosperity!
  • Clear country flag rain_prayers
  • All owned provinces in the area of event target :
    • Gain province modifier “Rains of Fertility” for 5 years, giving the following effect:
      • Local production efficiency.png +15% Local production efficiency

Event trigger.pngEnabled if: Has adopted the Cult Yemoja.png Yemoja cult

Event button 547.png
We give thanks to the Lady of the Rain for our prosperity!
  • Clear country flag rain_prayers
  • All owned provinces in the area of event target :
    • Gain province modifier “Rains of Fertility” for 5 years, giving the following effect:
      • Local production efficiency.png +15% Local production efficiency

id

Msg event.pngThe Indifference of God


Event trigger.png The description below is one of several available for this event.
The following description is used if:

  • Country flag rain_prayers is set
  • Has adopted the Cult Waaq.png Waaq cult
We tried our hardest, yet sometimes that is not enough. Our prayers have fallen on deaf ears and our offerings have been rejected. While the rains in [rain_province.GetName] and the surrounding area have been disappointing during the last few years, at least there was some rain. Now there is nothing. The sun glares down on us from a pale, clear sky, scorching the earth and everything brave enough to grow. The people of [rain_province.GetName] have some lean years ahead...

The following description is used if:

  • Country flag rain_prayers is not set
  • Has adopted the Cult Waaq.png Waaq cult
It seems as if the people of [rain_province.GetName] did not manage to appease Waaq. It does not matter if their prayers were not heartfelt or their offerings poor – we will all have to pay for their failure. While the rains in [rain_province.GetName] and the surrounding area have been disappointing during the last few years, at least there was some rain. Now there is nothing. The sun glares down on us from a pale, clear sky, scorching the earth and everything brave enough to grow. The people of [rain_province.GetName] have some lean years ahead...

The following description is used if:

  • Country flag rain_prayers is set
  • Has adopted the Cult Yemoja.png Yemoja cult
We tried our hardest, yet sometimes that is not enough. Our prayers have fallen on deaf ears and our offerings have been rejected. While the rains in [rain_province.GetName] and the surrounding area have been disappointing during the last few years, at least there was some rain. Now there is nothing. The sun glares down on us from a pale, clear sky, scorching the earth and everything brave enough to grow. The people of [rain_province.GetName] have some lean years ahead...

The following description is used if:

  • Country flag rain_prayers is not set
  • Has adopted the Cult Yemoja.png Yemoja cult
It seems as if the people of [rain_province.GetName] did not manage to appease Yemoja. It does not matter if their prayers were not heartfelt or their offerings poor – we will all have to pay for their failure. While the rains in [rain_province.GetName] and the surrounding area have been disappointing during the last few years, at least there was rain. Now there is nothing. The sun glares down on us from a pale, clear sky, scorching the earth and everything brave enough to grow. The people of [rain_province.GetName] have some lean years ahead...''

 
Trigger conditions
  • None
Is triggered only by

the Msg event.png event Praying for Rain


Option conditions

Event trigger.pngEnabled if: Has adopted the Cult Waaq.png Waaq cult

Event button 547.png
Waaq can be a harsh master.
  • Clear country flag rain_prayers
  • All owned provinces in the area of event target :
    • Gain province modifier “Barren Lands” for 5 years, giving the following effect:
      • Local production efficiency.png −10% Local production efficiency

Event trigger.pngEnabled if: Has adopted the Cult Yemoja.png Yemoja cult

Event button 547.png
The Mother of Waters can be a harsh mistress.
  • Clear country flag rain_prayers
  • All owned provinces in the area of event target :
    • Gain province modifier “Barren Lands” for 5 years, giving the following effect:
      • Local production efficiency.png −10% Local production efficiency

Ancestral Lands[edit | edit source]

id

Msg event.pngLand of the Ancestors


For the great Zanahary a man's lifetime is over in the blink of an eye. The dead, however, are eternal. Our revered ancestors act as intermediaries between God and the living. We must seek their council and keep them happy in order for our community to thrive.

To commune with them, we must visit the 'tanindrazana', the land of the ancestors. While our own dwellings are usually humble, the dead reside in great burial tombs. One day we shall join them, but for now our biggest responsibility is to serve our ancestors by maintaining their homes and doing their bidding.



 
Trigger conditions
  • Has adopted the Cult Zanahary.png Zanahary or Cult Mlira.png Mlira cult
  • Country flag lost_ancestral_lands is not set
  • Country flag has_ancestral_lands is not set
Mean time to happen

1 month


Event button 547.png
We shall protect the ancestors' lands until the very last breath.
  • Set country flag has_ancestral_lands
  • Country's capital and a random owned neighbouring province in the same area:
    • Gain province modifier “Ancestral Tomb” for the rest of the game, giving the following effects:
      • Yearly legitimacy.png +0.5 Yearly legitimacy
      • Yearly horde unity.png +0.5 Yearly horde unity
      • Yearly republican tradition.png 0.25 Yearly republican tradition
      • Yearly devotion.png +0.25 Yearly devotion
      • Local autonomy.png +0.08% Monthy Local autonomy increase
id

Msg event.pngDead and Forgotten


Once we worshiped those who came before us, but now we have chosen a new path. While the great tombs we built in the ancestors' honor still remains, they no longer hold the same importance for our people. Their keepers have left to fulfill other duties and one day nothing shall remain but bones and ruins. Now our ancestor's final rest begins.



 
Trigger conditions
  • Has not adopted the Cult Zanahary.png Zanahary nor Cult Mlira.png Mlira cult
  • Country flag has_ancestral_lands is set
  • Any owned province (saved as event target):
    • At least one of:
      • Has province modifier “Ancestral Tomb”
      • Has province modifier “Grand Ancestral Tomb”
      • Has province modifier “Crumbling Ancestral Tomb”
Is triggered only by

switching cult


Event button 547.png
It is time for a new era! Long live [Root.Monarch.GetTitle] [Root.Monarch.GetName]!
  • Clear country flag has_ancestral_lands
  • Event target:
    • Remove province modifier "Ancestral Tomb"
    • Remove province modifier "Grand Ancestral Tomb"
    • Remove province modifier "Crumbling Ancestral Tomb"
id

Msg event.pngThe Infinite Silence


We have always been able to turn to the razana, our ancestors, for guidance and counsel, but now there is nothing but silence. The ancestral lands of our nation's elite, including the great [Root.Monarch.Dynasty.GetName] mausoleum, have been lost. Words have reached us of plundered tombs and desecrated remains. We are cut off from the ancestors and thus from the great Zanahary. Where shall we turn now? Who shall lead the way? There are many who doubt whether [Root.Monarch.GetTitle] [Root.Monarch.GetName] should rule our nation if [Root.Monarch.GetSheHe] failed to protect that which is most holy.



 
Trigger conditions
  • Has adopted the Cult Zanahary.png Zanahary or Cult Mlira.png Mlira cult
  • Country flag has_ancestral_lands is set
  • No owned province:
    • At least one of:
      • Has province modifier “Ancestral Tomb”
      • Has province modifier “Grand Ancestral Tomb”
      • Has province modifier “Crumbling Ancestral Tomb”
Mean time to happen

2 months


Event button 547.png
This is a dark day for [Root.GetName].
  • Clear country flag has_ancestral_lands
  • Set country flag lost_ancestral_lands
  • Lose Legitimacy.png 10 legitimacy
  • Lose Horde unity 10 horde unity
  • Lose Republican tradition.png 10 republican tradition
  • Lose Devotion.png 5 devotion
  • Lose Yearly prestige.png 15 prestige
id

Msg event.pngA New Beginning


Since the day we lost our most sacred ancestral lands our country has been weakened. With the ascent of our new [Root.Monarch.GetTitle], however, the time has come to close this wound for good. [Root.Monarch.GetName] is the leader of a new generation and as it steps forward we may turn our eyes towards a bright future. [Root.Monarch.GetSheHeCap] has the power to appoint a new tanindrazana and build a great tomb where [Root.Monarch.GetHerHis] predecessor can rest.



 
Trigger conditions
  • Has adopted the Cult Zanahary.png Zanahary or Cult Mlira.png Mlira cult
  • Country flag lost_ancestral_lands is set
Is triggered only by

switching cult


Event button 547.png
From this day we shall bury our dead in [ancestral_lands.GetName].
  • Clear country flag lost_ancestral_lands
  • Set country flag has_ancestral_lands
  • Gain Yearly prestige.png 15 prestige
  • If Gold Icon.png Monthly income is at least 20 ducats
    • Lose Gold Icon.png ducats equal to 1 years of income
  • Else,
    • Lose Gold Icon.png 250 ducats

Country's capital and a random owned neighbouring province in the same area:

  • Gain province modifier “Ancestral Tomb” for the rest of the game, giving the following effects:
    • Yearly legitimacy.png +0.5 Yearly legitimacy
    • Yearly horde unity.png +0.5 Yearly horde unity
    • Yearly republican tradition.png 0.25 Yearly republican tradition
    • Yearly devotion.png +0.25 Yearly devotion
    • Local autonomy.png +0.08% Monthy Local autonomy increase
Event button 547.png
We cannot afford to build another monument for priests and corpses.
  • Lose Yearly prestige.png 10 prestige
  • Lose Legitimacy.png 5 legitimacy
  • Lose Horde unity 5 horde unity
  • Lose Republican tradition.png 5 republican tradition
  • Lose Devotion.png 3 devotion
id

Msg event.pngPalace of the Dead


One of our nation's holiest places is the tanindrazana of [Root.Monarch.GetTitle] [Root.Monarch.GetName], located in the [ancestral_lands.GetName] province. Some of our most respected and influential ancestors reside here in the [Root.Monarch.Dynasty.GetName] family mausoleum. While the tomb is still one of the most impressive monuments in the country, maintaining such a sizable building is quite an undertaking and the state of the tomb has begun to deteriorate. If we do not spend more on its upkeep, it would be an affront to the ancestors.



 
Trigger conditions
  • Has adopted the Cult Zanahary.png Zanahary cult
  • Any owned province (saved as event target):
    • At least one of:
      • Has province modifier “Ancestral Tomb”
      • Has province modifier “Crumbling Ancestral Tomb”
Mean time to happen

300 months


Event button 547.png
We shall restore the [Root.Monarch.Dynasty.GetName] tomb to its former glory!
  • If Gold Icon.png Monthly income is at least 20 ducats
    • Lose Gold Icon.png ducats equal to 1 years of income
  • Else,
    • Lose Gold Icon.png 250 ducats

Event target:

  • Gain province modifier “Grand Ancestral Tomb” for 15 years, giving the following effects:
    • Yearly legitimacy.png +1 Yearly legitimacy
    • Yearly horde unity.png +1 Yearly horde unity
    • Yearly republican tradition.png 0.5 Yearly republican tradition
    • Yearly devotion.png +0.5 Yearly devotion
    • Local autonomy.png +0.08% Monthy Local autonomy increase
  • Hidden effect:
    • Remove province modifier "Crumbling Ancestral Tomb"
    • Remove province modifier "Ancestral Tomb"
    • Trigger Msg event.png event Contentment of the Ancestors in 15 years
Event button 547.png
Put aside resources for the most necessary repairs.
  • If Gold Icon.png Monthly income is at least 20 ducats
    • Lose Gold Icon.png ducats equal to 0.4 years of income
  • Else,
    • Lose Gold Icon.png 100 ducats

Event target:

  • If has province modifier “Crumbling Ancestral Tomb”
    • Gain province modifier “Ancestral Tomb” for the rest of the game, giving the following effects:
      • Yearly legitimacy.png +0.5 Yearly legitimacy
      • Yearly horde unity.png +0.5 Yearly horde unity
      • Yearly republican tradition.png 0.25 Yearly republican tradition
      • Yearly devotion.png +0.25 Yearly devotion
      • Local autonomy.png +0.08% Monthy Local autonomy increase
    • Hidden effect:
      • Remove province modifier "Crumbling Ancestral Tomb"
Event button 547.png
The needs of the living are more pressing than those of the dead!

Event target:

  • Gain province modifier “Crumbling Ancestral Tomb” for the rest of the game, giving the following effects:
    • Yearly legitimacy.png −0.25 Yearly legitimacy
    • Yearly horde unity.png −0.25 Yearly horde unity
    • Yearly republican tradition.png 0.1 Yearly republican tradition
    • Yearly devotion.png −0.1 Yearly devotion
  • Hidden effect:
    • Remove province modifier "Ancestral Tomb"
id

Msg event.pngContentment of the Ancestors


The ancestors have been most pleased with the improvements made to the [Root.Monarch.Dynasty.GetName] family tomb fifteen years ago. While the splendor has diminished somewhat over time, they will surely remember our reverence, even though it no longer impresses the living.



 
Trigger conditions
  • Event target:
    • Has province modifier “Grand Ancestral Tomb”
Is triggered only by

the Msg event.png event Palace of the Dead - option 'We shall restore the [Root.Monarch.Dynasty.GetName] tomb to its former glory!'


Event button 547.png
May the ancestors watch over us for many years to come.
  • Event target:
    • Gain province modifier “Ancestral Tomb” for the rest of the game, giving the following effects:
      • Yearly legitimacy.png +0.5 Yearly legitimacy
      • Yearly horde unity.png +0.5 Yearly horde unity
      • Yearly republican tradition.png 0.25 Yearly republican tradition
      • Yearly devotion.png +0.25 Yearly devotion
      • Local autonomy.png +0.08% Monthy Local autonomy increase
    • Hidden effect:
      • Remove province modifier "Grand Ancestral Tomb"

Worldwide Religious Cults[edit | edit source]

Unlocking cults[edit | edit source]

id

Msg event.pngSon of God


Strangers have recently encountered us, bearing with them the word of 'Christ', whom they claim to be the Son of God. They say he descended from the Heavens and walked among us, teaching about love and forgiveness. In the end, he died on a cross for our sins, only to resurrect and ascend to the Heavens. They say that one day the Savior will come back to Earth to grant his followers eternal life and establish the final Kingdom of God.



 
Trigger conditions
  • None
Is triggered only by
  • Fighting a country that is Christian 
  • Fighting a country that has unlocked the Christianity Christianity cult
  • Being allied with a Christian country
  • Owning a Christian province

Event button 547.png
Eternal life, you say? Tell us more.

Unlock the Christianity Christianity cult

id

Msg event.pngThe Oneness of God


We have met people who devote their lives to worship the one true god they call 'Allah'. They live by the decree given to them by their prophets, the greatest of which went by the name Muhammad. We have been told that to be a true servant of God, one must adhere to the Five Pillars; faith, prayer, charity, fasting and pilgrimage to 'Mecca'. They have shared with us a scripture, the 'Qur'an' which apparently holds the final, unaltered revelation of God.



 
Trigger conditions
  • None
Is triggered only by
  • Fighting a country that is Muslim 
  • Fighting a country that has unlocked the Islam Islam cult
  • Being allied with a Muslim country
  • Owning a Muslim province

Event button 547.png
We will have a closer look at this.

Unlock the Islam Islam cult

id

Msg event.pngFour Noble Truths


We have met a sage, dressed most humbly, who claims to be a monk following the teachings of the 'Buddha'. When we asked what this meant, he proceeded to tell us about a man who reached enlightenment. He later became known as the Buddha and he shared his wisdom of the Four Noble Truths with his disciples. They reveal how we as humans crave and cling to that which is impermanent, keeping us unsatisfied and trapped in an endless cycle of rebirth, but also how to reach liberation and enlightenment by following the Noble Eightfold Path.



 
Trigger conditions
  • None
Is triggered only by
  • Fighting a country that is Eastern 
  • Fighting a country that has unlocked the Cult Buddhadharma.png Buddhadharma cult
  • Being allied with a Eastern country
  • Owning a Eastern province

Event button 547.png
Interesting. Do tell us more.

Unlock the Cult Buddhadharma.png Buddhadharma cult

id

Msg event.pngThe Eternal Way


We have stumbled upon believers of Sanatana Dharma, or the eternal way. They value a virtuous and moral life, stability, and freedom from ignorance. It seems they worship not one but several gods to aid them in their journey to betterment, mentioning names like Shiva the Destroyer, and Vishnu the Preserver. They urge our people to consider our actions in this life, and through 'karma', the spiritual cause and effect, we can seek to be worthy of a better life after this one. The highest goal of all is to end the cycle of birth and rebirth...



 
Trigger conditions
  • None
Is triggered only by
  • Fighting a country that is Dharmic 
  • Fighting a country that has unlocked the Cult Sanatana Dharma.png Sanatana Dharma cult
  • Being allied with a Dharmic country
  • Owning a Dharmic province

Event button 547.png
This sounds worth investigating.

Unlock the Cult Sanatana Dharma.png Sanatana Dharma cult

id

Msg event.pngThe Might of the Sun


The people across the sea are intriguing. At first it was just their golden symbols and elaborate pyramids inspiring awe in our warriors, but recently even some of our prominent members of society have begun exploring the faith underlying this mystical life. So far, we have found a pantheon of gods, and ritual in all things - we have heard stories such as that of the New Fire ceremony, or Xiuhmolpilli, where following weeks of bodily abstinence, blood-ritual, and even a vow of silence, a man is sacrificed atop of an old fire mountain, thus beginning a new cycle of their 52-year calendar.

From what we understand, much of their worldview is based on staving off the end of the world, an idea proving reasonable among some of our warriors.



 
Trigger conditions
  • None
Is triggered only by
  • Fighting a country that is Mayan.png Mayan or Nahuatl.png Nahuatl
  • Fighting a country that has unlocked the Cult Teotl.png Teotl cult
  • Being allied with a Mayan.png Mayan or Nahuatl.png Nahuatl country
  • Owning a Mayan.png Mayan or Nahuatl.png Nahuatl province

Event button 547.png
To face death is part of living.

Unlock the Cult Teotl.png Teotl cult

id

Msg event.pngLady of the Slain


We have encountered a woman who claims to be a representative of the 'seidkonur', an order of shamanistic seeresses. She tells us they follow the goddess 'Freyja', the patroness of love, magic and war. She rides to battle in a chariot pulled by two cats, dressed in an enchanted falcon feather cloak, and among the fallen warriors she chooses half to reside in her realm 'Fólkvangr'. She promises that if we swear our fealty to Freyja, the seid magic will be ours, to be used for good or evil...



 
Trigger conditions
  • None
Is triggered only by
  • Fighting a country that is Norse.png Norse
  • Fighting a country that has unlocked the Cult Freyja.png Freyja cult
  • Being allied with a Norse.png Norse country
  • Owning a Norse.png Norse province

Event button 547.png
A most intriguing promise.

Unlock the Cult Freyja.png Freyja cult

id

Msg event.pngThe Laws of Igziabeher


Some moons ago, words reached us of a people who call themselves 'Israelites' and claim to be the chosen people of Igziabeher, the One God. We have reached out and spoken with some of them since.

They have told us how, through the prophet Muse, they have received Igziabeher's laws. They are written in the 'Orit', their holy scripture, of which they have gifted us a copy. In return for following these laws the Israelites are under His protection. They are awaiting the arrival of King Messiay who shall rule the Kingdom of God and usher in an age of eternal peace and freedom. There will be no more death and those who have previously passed on will be resurrected by Igziabeher. Anyone who has followed God's laws will live forever in happiness while the sinners shall be punished and executed.



 
Trigger conditions
  • None
Is triggered only by
  • Fighting a country that is Jewish.png Jewish
  • Fighting a country that has unlocked the Cult Haymanot.png Haymanot cult
  • Being allied with a Jewish.png Jewish country
  • Owning a Jewish.png Jewish province

Event button 547.png
Eternal life, they say? We will have someone study the Orit, very closely...

Unlock the Cult Haymanot.png Haymanot cult

id

Msg event.pngThe Eternal Fire


A group of travelers have arrived in [Root.Capital.GetCapitalName] demanding an audience with [Root.Monarch.GetName]. With them they bring a fire that must not be extinguished, and which they claim to have kept alive for months as they journeyed from far-away lands to seek our protection. They follow the great prophet Zoroaster and we have been led to understand their original home was lost centuries ago. Since then they survive in communities around the Indian Ocean where they keep practicing their ancient ways.
The strangers seem eager to share their knowledge about how the world is in a constant struggle between order and chaos, Ahura Mazda and Angra Mainyu but do not seem to expect us to take it to heart. They do ask to be allowed to set up a temple for their fire in [Root.Capital.GetCapitalName] and promise that while they are few they will be able to enrich our society, much like sugar poured in milk can make the entire drink more sweet and soothing.



 
Trigger conditions
  • None
Is triggered only by
  • Fighting a country that is Zoroastrianism.png Zoroastrian
  • Fighting a country that has unlocked the Cult Mazdayasna.png Mazdayasna cult
  • Being allied with a Zoroastrianism.png Zoroastrian country
  • Owning a Zoroastrianism.png Zoroastrian province

Event button 547.png
Humata, Hukhta, Huvarshta.

Unlock the Cult Mazdayasna.png Mazdayasna cult

Cult Freyja.png Freyja[edit | edit source]

id

Msg event.pngA Rite of Fertility


Event trigger.png The description below is one of several available for this event.
The following description is used if:

  • Ruler is male
The 'Wotan', chief-shaman of the seidkonur seeresses, have approached us concerning [Root.Monarch.GetTitle] [Root.Monarch.GetName]'s lack of children. While we have mainly been worried about the line of succession, the Wotan is also worried about [Root.Monarch.GetHerHis] devotion to Freyja. She suggests a fertility rite in which the [Root.Monarch.GetTitle] will lie with one of the seidkonur. If Freyja is presented with sufficient respect and sacrifices, the Wotan is convinced that such a union will produce a strong and blessed child.
  • Ruler is female
The 'Wotan', chief-shaman of the seidkonur seeresses, have approached us concerning [Root.Monarch.GetTitle] [Root.Monarch.GetName]'s lack of children. While we have mainly been worried about the line of succession, the Wotan is also worried about [Root.Monarch.GetHerHis] devotion to Freyja. She suggests a fertility rite in which the [Root.Monarch.GetTitle] will lie with a 'seidmadur', one of the rare male seid practitioners. If Freyja is presented with sufficient respect and sacrifices, the Wotan is convinced that such a union will produce a strong and blessed child.''


 
Trigger conditions
  • Has adopted the Cult Freyja.png Freyja cult
  • Does not have an heir
  • At least one of:
    • Ruler is male
    • Ruler is female and is less than 39 years old
Mean time to happen

450 months


Event button 547.png
It cannot hurt. At least the seidkonur will be pleased.
  • If Gold Icon.png Monthly income is at least 20 ducats
    • Lose Gold Icon.png ducats equal to 0.2 years of income
  • Else,
    • Lose Gold Icon.png 50 ducats
  • Hidden effect:
Event button 547.png
The [Root.Monarch.GetTitle] does not need divine intervention to produce an heir!
  • Gain country modifier “Displeased Wotan” for 10 years, giving the following effect:
    • Tolerance of the true faith.png −1 Tolerance of the true faith
id

Msg event.pngThe Lady's Blessing


Event trigger.png The description below is one of several available for this event.
The following description is used if:

  • Ruler is male
Praised be Freyja, most beautiful lady of love and fertility! Our mighty and pious [Root.Monarch.GetTitle] [Root.Monarch.GetName] has fathered not one, but two children! The seidkona from the fertility rite has given birth to a couple of strong and healthy twin daughters. As Freyja herself is a mother of two girls, this has been interpreted as a sign of divine approval. In Freyja's honor the infants have been named Hnoss and Gersemi after her daughters. The Wotan ensures us that either girl will make a fine ruler one day.
  • Ruler is female
Praised be Freyja, most beautiful lady of love and fertility! Our vibrant and pious [Root.Monarch.GetTitle] [Root.Monarch.GetName] is the mother of not one, but two children! Nine months after the fertility rite she gave birth to a couple of strong and healthy twin daughters. As Freyja herself is a mother of two girls, this has been interpreted as a sign of divine approval. In Freyja's honor the infants have been named Hnoss and Gersemi after her daughters. The Wotan ensures us that either girl will make a fine ruler one day.''

 
Trigger conditions
  • Does not have an heir
  • has a government which can have heirs
Is triggered only by

The Msg event.png event A Rite of Fertility - option “It cannot hurt. At least the seidkonur will be pleased.” (60% chance)


Event button 547.png
Beautiful Hnoss will lead our people!
  • Gain Yearly prestige.png 10 prestige
  • Gain a female heir of our dynasty called "Hnoss" with a fixed Administrative power.png administrative skill of 4, who is of the Norse.png Norse religion
Event button 547.png
The strong little Gersemi will rule [Root.GetName]!
  • Gain Yearly prestige.png 10 prestige
  • Gain a female heir of our dynasty called "Gersemi" with a fixed Military power.png military skill of 4, who follows the Norse.png Norse religion
id

Msg event.pngA Withheld Blessing


Event trigger.png The description below is one of several available for this event.
The following description is used if:

  • Ruler is male
It has been months since the fertility rite and the seidkona whom [Root.Monarch.GetTitle] [Root.Monarch.GetName] lay with shows no sign of being with child. Despite the impressive sacrifice in Freyja's honor, she did not grant the [Root.Monarch.GetTitle] her blessing. People are whispering about the [Root.Monarch.GetTitle]'s lacking manhood and the uncertain future of our nation...
  • Ruler is female
It has been months since the fertility rite and [Root.Monarch.GetTitle] [Root.Monarch.GetName] shows no sign of being with child. Despite the impressive sacrifice in Freyja's honor, she did not grant the [Root.Monarch.GetTitle] her blessing. People are whispering about the [Root.Monarch.GetTitle]'s barren womb and the uncertain future of our nation...''

 
Trigger conditions
  • Does not have an heir
Is triggered only by

The Msg event.png event A Rite of Fertility - option “It cannot hurt. At least the seidkonur will be pleased.” (40% chance)


Event button 547.png
Freyja, why have you forsaken us?
  • Lose Yearly prestige.png 10 prestige
  • Lose Stability.png 1 stability
id

Msg event.pngThe Power of Magic


The chief-shaman of the seidkonur seeresses has approached us in this time of strife. She tells us that a well-woven spell, with Freyja's blessing, might be beneficial for us in the war against the [freyja_enemy.GetAdjective] infidels. While Freya's seidkonur certainly are powerful, our advisors also warn us that magic is a fickle thing and spells have been known to backfire...



 
Trigger conditions

The country:

  • Has adopted the Cult Freyja.png Freyja cult
  • Does not have following country modifiers:
    • “Displeased Wotan”
    • “Freyja's Chosen”
    • “Greed of Freyja”
    • “Beloved Diplomats”
    • “Scorned Diplomats”

Any country (saved as event target):

  • Is at war with us
  • Has not adopted the Cult Freyja.png Freyja cult
Mean time to happen

300 months


Event button 547.png
Protect our brave warriors! May they never fall in battle.
Event button 547.png
Bonds of friendship are mightier than any blade.
Event button 547.png
We are not yet desperate enough to meddle with fate's weave.
  • Gain country modifier “Displeased Wotan” for 10 years, giving the following effect:
    • Tolerance of the true faith.png −1 Tolerance of the true faith
id

Msg event.pngWarriors of Freyja


Lately our brave warriors have been performing above expectation, as if guided by a higher power. It seems as if the spell the seidkonur wove did turn out successful, after all.


 
Trigger conditions
  • None
Is triggered only by

The Msg event.png event The Power of Magic - option “Protect our brave warriors! May they never fall in battle.” (67% chance)


Event button 547.png
All glory to Freyja, fiercest of all goddesses!
  • Gain country modifier “Freyja's Chosen” for 5 years, giving the following effect:
    • Discipline.png +2.5% Discipline
id

Msg event.pngThe Greed of Freyja


Lately we have been unfortunate in battle. Several great warriors have fallen even though we had the odds stacked in our favor. Many are pointing fingers at the seidkonur, blaming our misfortune on their spell. They believe that Freyja was angered by our demands and decided to claim more brave champions to her realm 'Fólkvangr', but the seeresses insist that they are not to blame.


 
Trigger conditions
  • None
Is triggered only by

The Msg event.png event The Power of Magic - option “Protect our brave warriors! May they never fall in battle.” (33% chance)


Event button 547.png
Freyja can be a harsh mistress.
  • Gain country modifier “Greed of Freyja” for 5 years, giving the following effect:
    • Discipline.png −2.5% Discipline
id

Msg event.pngGoddess of Love


Lately our diplomats seem to be doing everything right. They keep impressing everyone they meet with their fine manners, extensive knowledge and witty conversation. We should take advantage of our fortune to build stronger relationships with future allies. It seems as if the spell the seidkonur wove did turn out successful, after all.


 
Trigger conditions
  • None
Is triggered only by

The Msg event.png event The Power of Magic - option “Bonds of friendship are mightier than any blade.” (67% chance)


Event button 547.png
No one can dislike those who are blessed by Freyja.
  • Gain country modifier “Beloved Diplomats” for 10 years, giving the following effect:
    • Improve relations.png +10% Improve relations
id

Msg event.pngUnintended Insults


Lately our diplomats have made one mistake after the other. Usually they are well-mannered and poised, yet many of their latest engagements have ended disastrously. By sheer luck, they have not offended anyone too important so far, although we should be careful. Many are pointing fingers at the seidkonur, blaming our misfortune on their spell. They believe that Freyja was displeased that we would rather talk than fight our way through war, but the seeresses insist that they are not to blame.


 
Trigger conditions
  • None
Is triggered only by

The Msg event.png event The Power of Magic - option “Bonds of friendship are mightier than any blade.” (33% chance)


Event button 547.png
Freyja can be a harsh mistress.
  • Gain country modifier “Scorned Diplomats” for 10 years, giving the following effect:
    • Improve relations.png −10% Improve relations

Cult Buddhadharma.png Buddhadharma[edit | edit source]

id

Msg event.pngThe Fourth Path


The wise Buddha taught us to follow the Noble Eightfold Path in order to be released from the eternal cycle of death and rebirth. The Fourth Path, 'Samyag Karman' or Right Action, says that we must not perform sensual misconduct, take that which is not ours, injure or kill. In many ways, Samyag Karman has made our nation stable and prosperous, but it does have its disadvantages. As not to displease the Buddha, monks in the [no_killing_province.GetName] province have been encouraging our subjects not to join the army. At first their influence was negligible, however, over time the word has spread and we are starting to feel the consequences.



 
Trigger conditions
  • Has adopted the Cult Buddhadharma.png Buddhadharma cult
  • Any owned province (saved as event taget):
    • Is Fetishist Fetishist
    • Does not have province modifier “Doing No Harm”
    • Does not have province modifier “Forced Conscription”
Mean time to happen

300 months


Event button 547.png
Staying true to the Noble Path is an honorable endeavor.
  • All owned provinces in the area of event target:
    • Gain province modifier “Doing No Harm” for 15 years, giving the following effect:
      • Local manpower modifier.png −25% Local manpower modifier
Event button 547.png
Their duty to our nation is greater than that to the Buddha!
  • All owned provinces in the area of event target:
    • Gain province modifier “Forced Conscription” for 15 years, giving the following effects:
      • Recruitment time.png +20% Recruitment time
      • Local unrest.png +2 Local unrest
id

Msg event.pngThe Spirit of Generosity


In order to grow as human beings and approach spiritual liberation, we must earn merit. According to the teachings of the Buddha, we do so through good deeds, acts and thoughts, and the accumulation of merit will carry over to our coming incarnations. The utmost sign of a good heart is the willing transfer of merit to others. This proves that we do not only perform good deeds, acts and thoughts for our own benefit, but for that of everyone else as well.

Our great ruler, [Root.Monarch.GetTitle] [Root.Monarch.GetName], has arranged a great ceremony at the [Root.Monarch.Dynasty.GetName] family shrine. At the end [Root.Monarch.GetSheHe] will pass on the merit which [Root.Monarch.GetSheHe] gathered during the ritual. Whom shall [Root.Monarch.GetSheHe] dedicate it to?



 
Trigger conditions
  • Has adopted the Cult Buddhadharma.png Buddhadharma cult
Mean time to happen

300 months


Event button 547.png
[Root.Monarch.GetHerHisCap] ancestors, in order to ease their suffering in the next life.
  • Gain Yearly prestige.png 10 prestige
  • Gain Legitimacy.png 10 legitimacy
Event button 547.png
All sentient beings, for the greater good.
  • Gain ruler modifier “Selfless Ruler” for 10 years, giving the following effect:
    • Tolerance of the true faith.png +0.5 Tolerance of the true faith

Cult Haymanot.png Haymanot Events[edit | edit source]

id

Msg event.pngReturning to the Flock


Over a thousand years ago, the Israelites were exiled from the Promised Land and since then the children of Abraham have been spread across the world with no real realm to call their own. Over time, our traditions and practices have changed and diverged. We ourselves only recently found our way back to Igziabeher and are now fiercely protective of our own emerging Haymanot identity.

A big tribe of wanderers have recently arrived in the [Root.GetName] province. While they also claim to be the descendants of Abraham, and many of their customs mirror our own, there are certain differences. When they pray, they do so to 'Yahweh' and the scripture they carry is named the 'Torah'. They have requested to settle here under our protection. While many of them are skilled craftsmen and wise scholars, resources which would without doubt benefit our nation, our advisors warn us about the friction which is certain to appear between these newcomers and our current subjects...



 
Trigger conditions

The province:

  • Is Fetishist Fetishist
  • Is not the country's capital
  • Province flag fetishist_jewish_immigrants is not set

The country:

  • Has adopted the Cult Haymanot.png Haymanot cult
Mean time to happen

600 months
Modifiers
Any neighbouring province is Jewish.png Jewish: ×0.9


Event button 547.png
Of course our brothers and sisters shall stay!

The province:

  • Becomes Jewish.png Jewish
  • Gain Base tax.png 1 base tax
  • Gain province modifier “Jewish Immigrants” for 20 years, giving the following effect:
    • Local missionary strength.png −1% Local missionary strength
  • Hidden effect:
  • Set province flag fetishist_jewish_immigrants
Event button 547.png
They are not like us, not true followers of Igziabeher.

The country:

  • Gain Yearly prestige.png 5 prestige
id

Msg event.pngDemand of the Jews


While they were certainly grateful at first, the Jewish population of [Root.GetName] has been growing increasingly discontent. The friction between them and the Haymanot subjects has caused us many sleepless nights. The Jews have also begun to complain about the lack of influence that they have in the nation's affairs, now that they have become a part of it. They demand that one of their leaders, the guild master Isaiah, shall be given a seat on the council of advisors. While it would surely satisfy the Jews, we would also weaken our religious authority and anger our more fanatical subjects.



 
Trigger conditions

The province:

  • Is Jewish.png Jewish

The country:

  • Has adopted the Cult Haymanot.png Haymanot cult
Is triggered only by

the Msg event.png event Returning to the Flock - option 'Of course our brothers and sisters shall stay!'


Event button 547.png
We shall happily accept Isaiah's wise counsel.

The country:

  • Gain country modifier “Blasphemous Advisor” for 10 years, giving the following effect:
    • Tolerance of the true faith.png −0.5 Tolerance of the true faith
  • If this country is the Emperor of China,
  • then it gains Meritocracy.png5 meritocracy.
  • If Gold Icon.png Monthly income is at least 25 ducats
    • Gain skill 3 Advisor Trader.png Trader advisor named Isaiah (50% cheaper to employ)
  • Else,
    • Gain skill 2 Advisor Trader.png Trader advisor named Isaiah (50% cheaper to employ)
Event button 547.png
Have we not given you enough? Ungrateful leeches...

The province:

  • Gain province modifier “Dissatisfied Jews” for 10 years, giving the following effect:
    • Local unrest.png +3 Local unrest
id

Msg event.pngDesecration of the Sanbat


On the Seventh Day after Igziabeher had created the world, He rested. In His honor, we keep the seventh day of the week holy. During the Sanbat, from sundown the day previous until the stars emerge, we do not work, write or cook. We even do not light any fires. Desecrating the Sanbat is a crime against God's laws.

Word has gotten out that one of our most trusted advisors, [Root.Adm_Advisor.GetName], often works during Sanbat. While some of the more extreme protesters demand that [Root.Adm_Advisor.GetSheHe] be stoned to death for [Root.Adm_Advisor.GetHerHis] sinful ways, we do not want to set a dangerous precedent. After all, [Root.Adm_Advisor.GetName] is not the only one at court to violate the Sanbat, even though [Root.Adm_Advisor.GetSheHe] is the most regular and least discreet culprit. Simply firing [Root.Adm_Advisor.GetHerHim] would surely appease the majority, although [Root.Adm_Advisor.GetHerHis] experience would make it a great loss...



 
Trigger conditions
  • Is Fetishist Fetishist
  • Has adopted the Cult Haymanot.png Haymanot cult
  • At least one of:
    • Has Advisor Artist.png Artist advisor
    • Has Advisor inquisitor.png Inquisitor advisor
    • Has Advisor Master of Mint.png Master of Mint advisor
    • Has Advisor Natural Scientist.png Natural Scientist advisor
    • Has Advisor Philosopher.png Philosopher advisor
    • Has Advisor Theologian.png Theologian advisor
    • Has Advisor Treasurer.png Treasurer advisor
Mean time to happen

400 months


Event button 547.png
We cannot allow such a poor moral character to represent our government.
  • Lose Administrative power.png 40 administrative power
  • If the country is the Emperor of China and DLC Mandate of Heaven.png 'Mandate of Heaven' is active, lose Meritocracy.png 5 meritocracy
  • If has Advisor Artist.png Artist advisor
    • Advisor Artist leaves the country's court
  • If has Advisor inquisitor.png Inquisitor advisor
    • Advisor Inquisitor leaves the country's court
  • If has Advisor Master of Mint.png Master of Mint advisor
    • Advisor Master of Mint leaves the country's court
  • If has Advisor Natural Scientist.png Natural Scientist advisor
    • Advisor Natural Scientist leaves the country's court
  • If has Advisor Philosopher.png Philosopher advisor
    • Advisor Philosopher leaves the country's court
  • If has Advisor Theologian.png Theologian advisor
    • Advisor Theologian leaves the country's court
  • If has Advisor Treasurer.png Treasurer advisor
    • Advisor Treasurer leaves the country's court
Event button 547.png
[Root.Adm_Advisor.GetName] is too important to our [Root.GovernmentName]. [Root.Adm_Advisor.GetSheHeCap] will stay.
  • Gain country modifier “Blasphemous Advisor” for 10 years, giving the following effect:
    • Tolerance of the true faith.png −0.5 Tolerance of the true faith

Christianity Christianity[edit | edit source]

id

Msg event.pngThe Nature of God


Our veneration of the Christian God has generally brought us much closer to the [christian_neighbor.GetAdjective] but there's always a slight feeling that we are talking past each other rather than about the same things when it comes to matters of theology. This was even further highlighted today when during a joint ceremony of state our ambassador in [christian_neighbor.GetName] got into a heated argument about the nature of the Holy Trinity. The [christian_neighbor.GetAdjective] quite clearly take offense at the way the Father, the Son and the Holy Ghost are worshipped in our lands.



 
Trigger conditions

The country:

  • Is Fetishist Fetishist
  • Has adopted the Christianity Christianity cult

Any neighbouring country (saved as event target):

Mean time to happen

380 months


Event button 547.png
Something must have been lost in translation?
  • Event target:
    • Gain opinion modifier “Christian Unorthodoxy” (Opinion.png −50 opinion / +5 yearly decay) towards us
Event button 547.png
Apologize and attempt to mend the disagreement.
  • Lose Diplomatic power.png 50 diplomatic power
id

Msg event.pngThe Greater Christian Community


To the greater Christian World our veneration of their God must seem like a miracle. While they may take issue with some of our interpretations there seems to be a general relief that the word of God can be spread among the pagans. Wherever they go our diplomats seem to be greeted with open arms.



 
Trigger conditions

The country:

  • Is Fetishist Fetishist
  • Has adopted the Christianity Christianity cult

Any known country:

Mean time to happen

380 months


Event button 547.png
Kyrie Eleison
  • Every known Christian country:
    • Gain opinion modifier “Christian Brotherhood” (Opinion.png +50 opinion / −5 yearly decay) towards us
id

Msg event.pngChristian Mission in [Root.GetName]


By opening our arms to the Christian God we have also attracted a number of his disciples. A constant trickle of merchants, priests, monks and adventurers is now, among other things, helping spread the word of God in our lands.
A group of missionaries from [christian_missionary_origin.GetName] now wishes to settle in [Root.GetName].



 
Trigger conditions

The province:

  • Is Fetishist Fetishist
  • Is not the country's capital

The country:

  • Is Fetishist Fetishist
  • Has adopted the Christianity Christianity cult

Any known country (saved as event target):

  • Is Christian
  • Owns at least 5 provinces
  • Has at least 1 port
Mean time to happen

360 months


Event button 547.png
What harm could come from welcoming men of God?

The province:

  • Change religion to that of event target
  • Gain province modifier “Christian Mission” for 10 years, giving the following effects:
    • Local development cost −10% Local development cost
    • Local manpower modifier.png +10% Local manpower modifier
Event button 547.png
We must maintain control over the faithful ourselves.
  • Event target:
    • Gain opinion modifier “Christian Unorthodoxy” (Opinion.png −50 opinion / +5 yearly decay) towards us

Islam Islam[edit | edit source]

id

Msg event.pngA Far-Away Traveler


A learned Qadi, well schooled in Islamic jurisprudence has seen fit to grace our country with his visit. It seems he is traveling through the Islamic world to bring order and structure to the legal system and observe the various ways in which the life and words of the prophet are thought. While it is a great honor for such a man to visit [Root.Capital.GetCapitalName] it would perhaps be even more beneficial if we could convince him to stay...



 
Trigger conditions
  • Is Fetishist Fetishist
  • Has adopted the Islam Islam cult
  • Does not have ruler modifier “Respected Qadi”
Mean time to happen

500 months


Event button 547.png
Let us offer him a generous appanage.
  • Gain ruler modifier “Respected Qadi” until ruler's death, giving the following effects:
    • Administrative technology cost −5% Administrative technology cost
    • Yearly prestige.png +0.5 Yearly prestige
Event button 547.png
What a great day.
  • Gain Yearly prestige.png 10 prestige
id

Msg event.pngShirazi Merchants


A group of Shirazi Merchants from the East have established themselves in [Root.GetName] hoping to bring new goods to the port cities from which they come. While the Shirazi claim to originate from a few families that once were the first Muslims to settle the African coast, their Islam is one that generously intermixes rituals and magical ceremonies. In [Root.GetName] they feel at home and the local population has taken no issue with them.



 
Trigger conditions

The province:

  • Is Fetishist Fetishist
  • Does not have province modifier “Shirazi Merchant Community”

The country:

  • Has adopted the Islam Islam cult
Mean time to happen

380 months


Event button 547.png
Great.

The province:

  • Gain province modifier “Shirazi Merchant Community” for 10 years, giving the following effects:
    • Local trade power.png +5 Local trade power
    • Province trade power modifier.png +25% Local trade power modifier
id

Msg event.pngReligious Tensions in [Root.GetName]


Our adoption of Islam as our new religion has generally been quite frictionless. At least in the areas where Muslims are still not a majority. In [Root.GetName], however, the new religion has a great number of practitioners, some who feel our theology is a bit on the liberal side. A recent influx of converts from the less religiously orthodox part of the country has created notable tensions. In order to control his subjects our local representative has brought even more recent converts as soldiers which has only inflamed the situation further. It seems but a matter of time before violence erupts...



 
Trigger conditions

The province:

The country:

  • Is Fetishist Fetishist
  • Has adopted the Islam Islam cult
Mean time to happen

360 months


Event button 547.png
Replace the governor immediately.

The country:

  • Lose Administrative power.png 25 administrative power
Event button 547.png
We must use force to calm the situation.
  • Sunni rebels.png Muslim zealots (size 1) rise in revolt
id

Msg event.pngSpread of Islam


[muslim_missionary_origin.GetAdjective] missionaries have become an increasingly common sight in [Root.GetName] and their message has struck home well with the province population. It has currently gone so far that it is unclear if the province can be said to adhere to the traditions of their ancestors anymore. For better or worse [Root.GetName] is now a truly Islamic area.



 
Trigger conditions

The province:

  • Is Fetishist Fetishist

The country:

  • Has adopted the Islam Islam cult

Any known country (saved as event target):

  • Is Muslim
  • Owns at least 3 provinces
  • Has at least 1 port
Mean time to happen

600 months
Modifiers

  • Has province modifier “Shirazi Merchant Community” : ×0.8
  • Has ruler modifier “Respected Qadi” : ×0.9
  • Any neighbouring province is Muslim: ×0.9

Event button 547.png
God is great.

The province:

  • Change religion to that of event target

Cult Mazdayasna.png Mazdayasna[edit | edit source]

id

Msg event.pngZoroastrian Migration


Word has spread among the various exiled Zoroastrian communities of our veneration of the Mazdayasna faith. The fire temples of [Root.GetCapitalName] have attracted particular fame, and now great numbers of Zoroastrians have begun to arrive in the area to start a new life in what they hope will be a more hospitable land.
While some find it disconcerting that the province is so quickly losing touch with the traditions of our ancestors the steady stream of scholars, merchants and other valuable men and women will certainly help the area grow.



 
Trigger conditions

The province:

  • Is Fetishist Fetishist
  • Is not the country's capital
  • Does not have province modifier “Zoroastrian Migration”

The country:

  • Has adopted the Cult Mazdayasna.png Mazdayasna cult
Mean time to happen

600 months
Modifiers
Any neighbouring province is Zoroastrianism.png Zoroastrian: ×0.9


Event button 547.png
We must welcome our brothers and sisters from afar!

The province:

  • Change religion to Zoroastrianism.png Zoroastrian
  • Gain province modifier “Zoroastrian Migration” for 10 years, giving the following effects:
    • Local development cost −15% Local development cost
    • Local missionary strength.png −1% Local missionary strength
Event button 547.png
We must safeguard our traditions!

The country:

  • Gain Yearly prestige.png 5 prestige
id

Msg event.png[Root.GetName] Fire Extinguished


Over time an increasing number of fire temples have been consecrated using the original fire that was brought to us by the followers of Zoroaster. As the faith becomes more common, however, it has also managed to anger some of our more traditionally oriented of our subjects. A fire temple consecrated quite close to the shrine of one of the more venerated ancestors in [Root.GetName] has led to open hostility between the followers of the old ways and the 'Magi' from the east. The traditionalists have stormed into the temple and extinguished the holy fire.



 
Trigger conditions

The province:

  • Is Fetishist Fetishist
  • Is not the country's capital
  • Does not have province modifier “Religious Tensions”

The country:

  • Has adopted the Cult Mazdayasna.png Mazdayasna cult
Mean time to happen

460 months


Event button 547.png
Yatha ahu vairyo.
  • 60% chance of: Gain province modifier “Religious Tensions” for 5 years, giving the following effect:
    • Local unrest.png +4 Local unrest
  • 40% chance of: Fetishist rebels.png Fetishist zealots (size 1) rise in revolt

Cult Teotl.png Teotl[edit | edit source]

id

Msg event.pngThe Council of [Root.Capital.GetCapitalName]


Our elders worry that peace and good fortune has made recent generations of our community deteriorate - they say our warriors have grown soft and the minds of our scholars dull. 'This is not what Teotl worship should look like', they argue. To placate these learned members of our society we could arrange for a building be built, to house scholars and diviners to map the stars. We could also perform a blood sacrifice, in the name of the Sun God.



 
Trigger conditions
  • Has adopted the Cult Teotl.png Teotl cult
  • Is not in a regency
  • Was not at war within the last 2 months
  • Does not have ruler modifier “Warrior of the Sun”
  • No owned province:
    • Has province modifier “Observatory”
  • No owned ans stated province:
    • Has province modifier “Rioting Workers”
Mean time to happen

250 months


Event button 547.png
Build an observatory.
Event button 547.png
Trust in the power of sacrifice.
id

Msg event.pngGazing at the Stars


Using a combination of highly skilled engineers and the latest architectural innovation our workers have erected a beautiful pyramid. The door of the building faces east perfectly - each morning the Sun God gives us his light in thanks for the effort we put into the magnificent temple.



 
Trigger conditions
  • Has adopted the Cult Teotl.png Teotl cult
Is triggered only by

the Msg event.png event The Council of [Root.Capital.GetCapitalName] - option 'Build an observatory.' (65% chance)


Event button 547.png
Perfect!
  • One random owned and stated province without province modifier “Observatory”
    • Gain province modifier “Observatory” for 50 years, giving the following effects:
      • Administrative technology cost −10% Administrative technology cost
      • Diplomatic technology cost −10% Diplomatic technology cost
id

Msg event.pngThe Blood of a [Root.Monarch.GetTitle]


The [Root.Monarch.GetTitle] [Root.Monarch.GetName] of our magnificent [Root.GovernmentName] stepped up to the altar with fierce determination. The setting sun glinted in the obsidian blade [Root.Monarch.GetSheHe] held and the chanting of the priests intensified. As [Root.Monarch.GetSheHe] made a deft cut down the length of [Root.Monarch.GetHerHis] arm, the crowd cheered. The blood still dripping from [Root.Monarch.GetHerHim] [Root.Monarch.GetSheHe] nodded solemnly to the elders seated in the audience. One of them smiled as a queue of eager warriors began to form to the altar.



 
Trigger conditions
  • Has adopted the Cult Teotl.png Teotl cult
Is triggered only by

the Msg event.png event The Council of [Root.Capital.GetCapitalName] - option 'Trust in the power of sacrifice.' (70% chance)


Event button 547.png
For the Sun!
  • Gain Military power.png 100 military power
  • Gain ruler modifier “Warrior of the Sun”, giving the following effect:
    • Discipline.png +2% Discipline
id

Msg event.pngThe Architecture of Failure


Bad weather and poor management has led workers to lay down their tools and give up the construction of an observatory. Instead they are complaining of having too long put up with unjust wages and working conditions - some have even taken to torching the allotted site of construction. The disgruntled members of the elder council shake their heads.



 
Trigger conditions
  • Has adopted the Cult Teotl.png Teotl cult
Is triggered only by

the Msg event.png event The Council of [Root.Capital.GetCapitalName] - option 'Build an observatory.' (35% chance)


Event button 547.png
Typical!
  • One random owned province without province modifier “Rioting Workers”
    • Gain province modifier “Rioting Workers” for 5 years, giving the following effects:
      • Local manpower modifier.png −10% Local manpower modifier
      • Local production efficiency.png −10% Local production efficiency
      • Local unrest.png +2 Local unrest
id

Msg event.pngUnder the Scrutiny of the Ancestors


The [Root.Monarch.GetTitle] [Root.Monarch.GetName] nervously stepped up to the altar. The blade quivered in [Root.Monarch.GetHerHis] hand while the crowd held their breath. Closing [Root.Monarch.GetHerHis] eyes [Root.Monarch.GetSheHe] then pressed the dagger into [Root.Monarch.GetHerHis] skin...

The cut [Root.Monarch.GetSheHe] placed must've gone deep because the blood that flowed onto the stone floor quickly painted it red as it dripped down the steps. The liquid glistened in the embers of twilight and the [Root.Monarch.GetTitle] just had time to hear the priests replace their chant with gasps before [Root.Monarch.GetSheHe] passed out.

When [Root.Monarch.GetName] awoke again, [Root.Monarch.GetSheHe] was not quite the same.



 
Trigger conditions
  • Has adopted the Cult Teotl.png Teotl cult
Is triggered only by

the Msg event.png event The Council of [Root.Capital.GetCapitalName] - option 'Trust in the power of sacrifice.' (30% chance)


Event button 547.png
How embarrassing!
  • Ruler loses Military power.png 1 military skill
  • Ruler loses Diplomatic power.png 1 diplomatic skill
id

Msg event.pngGolden Idols


A fine craftsman of golden jewelry has gained some renown in our lands. His popularity has allowed him to expand his workshop substantially and he has already taken several apprentices under his wing. Our nobility is especially intrigued by his specialization in delicate golden idols - representing various gods and kept for divine protection, they come in the form of snakes, eagles, and jaguars. Unsurprising, it has become the highest fashion to keep these totems close, preferably as a pendant around one's neck.



 
Trigger conditions

The country:

  • Has adopted the Cult Teotl.png Teotl cult

Any owned province:

  • Does not have province modifier “Artisan of Gold”
  • Is Fetishist Fetishist
Mean time to happen

350 months


Event button 547.png
How charming!

The country:

  • Gain Yearly prestige.png 15 prestige

One random owned Fetishist Fetishist province without province modifier “Artisan of Gold”

  • Gain province modifier “Artisan of Gold” for 5 years, giving the following effect:
    • Local tax modifier.png +10% Local tax modifier
id

Msg event.pngThe Unity of Blood


This morning [Root.Monarch.GetTitle] [Root.Monarch.GetName] received a missive from one of the elders in [worried_province.GetName], assuring us of the benefits of a grand sacrifice to the Cloud Serpent.

There is no denying that the weather these past months have been unusually dry, particularly in [worried_province.GetName]. The people there worry about their crops while the local elders are voicing their opinion more loudly each day - their diviners have been predicting this for months, they say, questioning the nonchalance and lack of faith of the villagers. There is a strange air of elitism brewing among the elders as some scoff at the anxious farmers now seeking their council.

Looking over the missive again, the [Root.Monarch.GetTitle] is puzzled. Perhaps an elaborate ceremony is precisely what is needed to stabilize the region?



 
Trigger conditions

The country:

  • Has adopted the Cult Teotl.png Teotl cult
  • Is not in a regency

Any owned province:

  • Is in a state
  • Does not have the following province modifiers:
    • “In Honor of the Sun God”
    • “Distrust of the Elders”
    • “Blessed Rains”
    • If is Fetishist Fetishist, saved as event target
Mean time to happen

360 months


Event button 547.png
Order an extravagant ceremony of blood!
Event button 547.png
We have more important things going on.

(Nothing)

id

Msg event.pngUnder a Cold Moon


The moon hung ominously in the sky above the crowd, the faces of the priests lit red by light from their torches. The air was silent, save for the shuffling of feet, leading up to the altar - a dozen men were being led, or dragged, towards the center stage of the ceremony. [worried_province.GetName] has rarely seen such ritual and it was clear that this would have an impact on the crowd, young and old, nervously watching. After having spent a month in silence, the high priest finally called out pleadingly to the gods as an unfortunate villager was held down on the altar. His heart, along with those of the other sacrifices, was about to be cut out of his body, 'set free' to join the spirits.



 
Trigger conditions
  • None
Is triggered only by

the Msg event.png event The Unity of Blood - option 'Order an extravagant ceremony of blood!' (60% chance)


Event button 547.png
We should do this again sometime.

The country:

  • Gain Yearly prestige.png 15 prestige

Event target province:

  • Gain province modifier “Blessed Rains” for 7 years, giving the following effect:
    • Local production efficiency.png +20% Local production efficiency
Event button 547.png
This is our way of life.

The country:

  • Gain Yearly prestige.png 15 prestige

Event target province:

  • Gain province modifier “In Honor of the Sun God” for 5 years, giving the following effects:
    • Local manpower modifier.png −10% Local manpower modifier
    • Morale of armies.png +10 Morale of armies
id

Msg event.pngA Wasted Effort


It was a dark and cloudy evening when the people of [worried_province.GetName], as ordered by their elders, had gathered to stand witness to the grand sacrifice. 'This will save [worried_province.GetName],' the high priest proclaimed. 'It will stop the drought, but it hardly seems necessary anymore', people muttered, some glancing at the sky. Were those rain clouds?
The intended gifts to the Cloud Serpent shrieked and wept in protest as they were dragged to the stage of the ceremony. The tension lay heavy and one elder shifted his weight nervously.
Suddenly the sky cracked with thunder and rain began to pour down on the scene. The crowd broke into chaos as screaming and shouting filled the air - some villagers were struggling to rescue their loved ones from being sacrificed in vain! The ceremonial knife, risen in terrified defense by the high priest, came slashing down in panic at people as the venerated elders attempted to flee the stage.



 
Trigger conditions
  • None
Is triggered only by

the Msg event.png event The Unity of Blood - option 'Order an extravagant ceremony of blood!' (40% chance)


Event button 547.png
Terrible news!

The country:

  • Lose Yearly prestige.png 10 prestige

Event target province:

  • Gain province modifier “Distrust of the Elders” for 5 years, giving the following effects:
    • Local production efficiency.png −10% Local production efficiency
    • Local unrest.png +1 Local unrest

Cult Sanatana Dharma.png Sanatana Dharma[edit | edit source]

id

Msg event.pngA Blessed Guru


We have heard accounts of a lowborn man, possessing a calming presence and a way with words, while he also appears wise in the ways of philosophy. His fellow men treat him with the utmost respect, as if he was of the Brahmin caste. A curiosity, the man shuns earthly possessions and never asks for more than the opportunity to preach his insight to others - in fact he has become something of a local attraction as people seek his aid in all sorts of matters, ranging between those of the heart to those of agriculture or civic duty. Some of the nobility argue that he'll start charging money for his advice any day now, while others see him as clearly meant for something other than spending the remainder of his life meditating in the local temple.



 
Trigger conditions
  • Has adopted the Cult Sanatana Dharma.png Sanatana Dharma cult
  • Does not have country modifier “Selfless Guru”
Mean time to happen

350 months


Event button 547.png
Make him our entrusted advisor.
  • If this country is the Emperor of China,
  • then it gains Meritocracy.png5 meritocracy.
  • Gain skill 2 Advisor Philosopher.png Philosopher advisor (50% cheaper to employ)
Event button 547.png
He should remain in his village temple.
  • Gain country modifier “Selfless Guru” for 10 years, giving the following effect:
    • National unrest.png −1 National unrest
id

Msg event.pngSacred Writing


[dharmic_neighbor.GetName] have sent us a furious letter, informing us of a troublesome [Root.GetAdjective] monk selling books within their borders, while passing them off as sacred texts. Not only is it obviously counterfeit material, but the writing also contains several errors in regards to the Hindu worldview, and the authorities in [dharmic_neighbor.GetName] are accusing us of trying to instigate religious riots in their streets. There is the argument that the monk was simply trying to explore his own philosophy, but considering the popularity of the writings in [dharmic_neighbor.GetName], it is reasonable to assume that this monk is indeed a charlatan using our faith to make money...

The damage already done, all we can do is send troops to find and escort the monk out of the country of [dharmic_neighbor.GetName].



 
Trigger conditions
  • Has adopted the Cult Sanatana Dharma.png Sanatana Dharma cult

Any neighbouring country (saved as event target):

Mean time to happen

350 months


Event button 547.png
So it is.
  • Lose Administrative power.png 15 administrative power
  • Event target:
    • Gain opinion modifier “Imitators of our Faith” (Opinion.png −50 opinion / +5 yearly decay) towards us

Trigger Events[edit | edit source]

id

Msg event.png


(This event is hidden and has no description.)



 
Trigger conditions

The country:

  • Is Fetishist Fetishist

Any neighbouring country:

  • Is not Fetishist Fetishist
  • Is our Alliance.png ally
  • At least one of:
    • All of:
      • Religion is in Eastern group
      • Our country has not unlocked the Cult Buddhadharma.png Buddhadharma cult
    • All of:
      • Religion is in Dharmic group
      • Our country has not unlocked the Cult Sanatana Dharma.png Sanatana Dharma cult
    • All of:
      • Religion is in Christian group
      • Our country has not unlocked the Christianity Christianity cult
    • All of:
      • Religion is in Muslim group
      • Our country has not unlocked the Islam Islam cult
    • All of:
      • Religion is Norse.png Norse
      • Our country has not unlocked the Cult Freyja.png Freyja cult
    • All of:
      • Religion is Zoroastrianism.png Zoroastrian
      • Our country has not unlocked the Cult Mazdayasna.png Mazdayasna cult
    • All of:
      • Religion is Jewish.png Jewish
      • Our country has not unlocked the Cult Haymanot.png Haymanot cult
    • All of:
      • Religion is Nahuatl.png Nahuatl or Mayan.png Mayan
      • Our country has not unlocked the Cult Teotl.png Teotl cult
Mean time to happen

36 months


Immediate effects

Unlock new cult based on neighbouring ally religion

Neighbouring
ally religion
Associated cult Msg event.png Associated event
Christian Christianity Christianity Son of God
Muslim Islam Islam The Oneness of God
Eastern Cult Buddhadharma.png Buddhadharma Four Noble Truths
Dharmic Cult Sanatana Dharma.png Sanatana Dharma The Eternal Way
Mayan.png Mayan
Nahuatl.png Nahuatl
Cult Teotl.png Teotl The Might of the Sun
Norse.png Norse Cult Freyja.png Freyja Lady of the Slain
Jewish.png Jewish Cult Haymanot.png Haymanot The Laws of Igziabeher
Zoroastrianism.png Zoroastrian Cult Mazdayasna.png Mazdayasna The Eternal Fire

Event button 547.png
'

(Nothing)

id

Msg event.png


(This event is hidden and has no description.)



 
Trigger conditions

The country:

  • Is Fetishist Fetishist

Any owned province:

  • Is not Fetishist Fetishist
  • At least one of:
    • All of:
      • Religion is in Eastern group
      • Our country has not unlocked the Cult Buddhadharma.png Buddhadharma cult
    • All of:
      • Religion is in Dharmic group
      • Our country has not unlocked the Cult Sanatana Dharma.png Sanatana Dharma cult
    • All of:
      • Religion is in Christian group
      • Our country has not unlocked the Christianity Christianity cult
    • All of:
      • Religion is in Muslim group
      • Our country has not unlocked the Islam Islam cult
    • All of:
      • Religion is Norse.png Norse
      • Our country has not unlocked the Cult Freyja.png Freyja cult
    • All of:
      • Religion is Zoroastrianism.png Zoroastrian
      • Our country has not unlocked the Cult Mazdayasna.png Mazdayasna cult
    • All of:
      • Religion is Jewish.png Jewish
      • Our country has not unlocked the Cult Haymanot.png Haymanot cult
    • All of:
      • Religion is Nahuatl.png Nahuatl or Mayan.png Mayan
      • Our country has not unlocked the Cult Teotl.png Teotl cult
Mean time to happen

36 months


Immediate effects

Unlock new cult based on owned province religion

Owned province
religion
Associated cult Msg event.png Associated event
Christian Christianity Christianity Son of God
Muslim Islam Islam The Oneness of God
Eastern Cult Buddhadharma.png Buddhadharma Four Noble Truths
Dharmic Cult Sanatana Dharma.png Sanatana Dharma The Eternal Way
Mayan.png Mayan
Nahuatl.png Nahuatl
Cult Teotl.png Teotl The Might of the Sun
Norse.png Norse Cult Freyja.png Freyja Lady of the Slain
Jewish.png Jewish Cult Haymanot.png Haymanot The Laws of Igziabeher
Zoroastrianism.png Zoroastrian Cult Mazdayasna.png Mazdayasna The Eternal Fire

Event button 547.png
'

(Nothing)

id

Msg event.pngThe Cult for the [Root.Heir.GetTitle]


Traditionally it is our [Root.Monarch.GetTitle] who serves as the guide for the cult of [Root.GetName]. But traditions are not rigid and can change over time, and as such the decision of a cult for our heir has become an important question too.



 
Trigger conditions

The country:

  • Is Fetishist Fetishist
  • Has unlocked at least 1 cult
  • Has country flag enabled_cult_for_heirs
Is triggered only by

Getting a new heir


Event trigger.pngEnabled if: Has unlocked the Cult Yemoja.png Yemoja cult

Event button 547.png
[Root.Heir.GetName] shall follow the cult of Yemoja.

Gain country modifier "Yemoja" until our heir ascends to the throne or until our heir dies, giving the following effects:

  • Naval maintenance modifier.png −7.5% Naval maintenance modifier

Event trigger.pngEnabled if: Has unlocked the Cult Roog.png Roog cult

Event button 547.png
[Root.Heir.GetName] shall follow the cult of Roog.

Gain country modifier "Roog" until our heir ascends to the throne or until our heir dies, giving the following effects:

  • Land attrition.png −7.5% Land attrition

Event trigger.pngEnabled if: Has unlocked the Cult Nyame.png Nyame cult

Event button 547.png
[Root.Heir.GetName] shall follow the cult of Nyame.

Gain country modifier "Nyame" until our heir ascends to the throne or until our heir dies, giving the following effects:

  • Diplomatic reputation.png +0.5 Diplomatic reputation

Event trigger.pngEnabled if: Has unlocked the Cult Cwezi.png Cwezi cult

Event button 547.png
[Root.Heir.GetName] shall follow the cult of Cwezi.

Gain country modifier "Cwezi" until our heir ascends to the throne or until our heir dies, giving the following effects:

  • Improve relations.png +10% Improve relation modifier

Event trigger.pngEnabled if: Has unlocked the Cult Mlira.png Mlira cult

Event button 547.png
[Root.Heir.GetName] shall follow the cult of Mlira.

Gain country modifier "Mlira" until our heir ascends to the throne or until our heir dies, giving the following effects:

  • Tolerance of the true faith.png +1 Tolerance of the true faith

Event trigger.pngEnabled if: Has unlocked the Cult Mwari.png Mwari cult

Event button 547.png
[Root.Heir.GetName] shall follow the cult of Mwari.

Gain country modifier "Mwari" until our heir ascends to the throne or until our heir dies, giving the following effects:

  • Discipline.png +1.25% Discipline

Event trigger.pngEnabled if: Has unlocked the Cult Enkai.png Enkai cult

Event button 547.png
[Root.Heir.GetName] shall follow the cult of Enkai.

Gain country modifier "Enkai" until our heir ascends to the throne or until our heir dies, giving the following effects:

  • Manpower recovery speed.png +7.5% Manpower recovery speed

Event trigger.pngEnabled if: Has unlocked the Cult Waaq.png Waaq cult

Event button 547.png
[Root.Heir.GetName] shall follow the cult of Waaq.

Gain country modifier "Waaq" until our heir ascends to the throne or until our heir dies, giving the following effects:

  • National unrest.png −1 Global unrest

Event trigger.pngEnabled if: Has unlocked the Cult Zanahary.png Zanahary cult

Event button 547.png
[Root.Heir.GetName] shall follow the cult of Zanahary.

Gain country modifier "Zanahary" until our heir ascends to the throne or until our heir dies, giving the following effects:

  • War exhaustion.png −0.03 Monthly war exhaustion

Event trigger.pngEnabled if: Has unlocked the Christianity Christianity cult

Event button 547.png
[Root.Heir.GetName] shall follow the cult of Christianity.

Gain country modifier "Christianity" until our heir ascends to the throne or until our heir dies, giving the following effects:

  • Trade power.png +12.5% Domestic trade power

Event trigger.pngEnabled if: Has unlocked the Islam Islam cult

Event button 547.png
[Root.Heir.GetName] shall follow the cult of Islam.

Gain country modifier "Islam" until our heir ascends to the throne or until our heir dies, giving the following effects:

  • Institution spread.png +5% Institution spread

Event trigger.pngEnabled if: Has unlocked the Cult Buddhadharma.png Buddhadharma cult

Event button 547.png
[Root.Heir.GetName] shall follow the cult of Buddhadharma.

Gain country modifier "Buddhadharma" until our heir ascends to the throne or until our heir dies, giving the following effects:

  • Development cost.png −5% Development cost

Event trigger.pngEnabled if: Has unlocked the Cult Sanatana Dharma.png Sanatana Dharma cult

Event button 547.png
[Root.Heir.GetName] shall follow the cult of Sanatana Dharma.

Gain country modifier "Sanatana Dharma" until our heir ascends to the throne or until our heir dies, giving the following effects:

  • Goods produced modifier.png +5% Goods produced modifier

Event trigger.pngEnabled if: Has unlocked the Cult Teotl.png Teotl cult

Event button 547.png
[Root.Heir.GetName] shall follow the cult of Teotl.

Gain country modifier "Teotl" until our heir ascends to the throne or until our heir dies, giving the following effects:

  • Morale of armies.png +5% Land morale

Event trigger.pngEnabled if: Has unlocked the Cult Freyja.png Freyja cult

Event button 547.png
[Root.Heir.GetName] shall follow the cult of Freyja.

Gain country modifier "Freyja" until our heir ascends to the throne or until our heir dies, giving the following effects:

  • Tolerance heathen.png +1 Tolerance of heathens

Event trigger.pngEnabled if: Has unlocked the Cult Haymanot.png Haymanot cult

Event button 547.png
[Root.Heir.GetName] shall follow the cult of Haymanot.

Gain country modifier "Haymanot" until our heir ascends to the throne or until our heir dies, giving the following effects:

  • Advisor cost.png −5% Advisor cost

Event trigger.pngEnabled if: Has unlocked the Cult Mazdayasna.png Mazdayasna cult

Event button 547.png
[Root.Heir.GetName] shall follow the cult of Mazdayasna.

Gain country modifier "Mazdayasna" until our heir ascends to the throne or until our heir dies, giving the following effects:

  • Merchants.png +1 Merchant

id

Msg event.pngThe Quest for a new Cult


A shaman of our [Root.GovernmentName] requested to make contact with one of the other cults or a known country with a different religion. He is not picky about what kind of cult we shall meet though so our great [Root.Monarch.GetTitle] shall lead him to the right path.



 
Trigger conditions

The country:

  • Is Fetishist Fetishist
Is triggered only by

completing some Mission.png missions.


Event trigger.pngEnabled if: Has not unlocked the Cult Yemoja.png Yemoja cult

Event button 547.png
You shall go to a member of the Yemoja cult.

Unlock the Cult Yemoja.png Yemoja cult


Event trigger.pngEnabled if: Has not unlocked the Cult Roog.png Roog cult

Event button 547.png
You shall go to a member of the Roog cult.

Unlock the Cult Roog.png Roog cult


Event trigger.pngEnabled if: Has not unlocked the Cult Nyame.png Nyame cult

Event button 547.png
You shall go to a member of the Nyame cult.

Unlock the Cult Nyame.png Nyame cult


Event trigger.pngEnabled if: Has not unlocked the Cult Cwezi.png Cwezi cult

Event button 547.png
You shall go to a member of the Cwezi cult.

Unlock the Cult Cwezi.png Cwezi cult


Event trigger.pngEnabled if: Has not unlocked the Cult Mlira.png Mlira cult

Event button 547.png
You shall go to a member of the Mlira cult.

Unlock the Cult Mlira.png Mlira cult


Event trigger.pngEnabled if: Has not unlocked the Cult Mwari.png Mwari cult

Event button 547.png
You shall go to a member of the Mwari cult.

Unlock the Cult Mwari.png Mwari cult


Event trigger.pngEnabled if: Has not unlocked the Cult Enkai.png Enkai cult

Event button 547.png
You shall go to a member of the Enkai cult.

Unlock the Cult Enkai.png Enkai cult


Event trigger.pngEnabled if: Has not unlocked the Cult Waaq.png Waaq cult

Event button 547.png
You shall go to a member of the Waaq cult.

Unlock the Cult Waaq.png Waaq cult


Event trigger.pngEnabled if: Has not unlocked the Cult Zanahary.png Zanahary cult

Event button 547.png
You shall go to a member of the Zanahary cult.

Unlock the Cult Zanahary.png Zanahary cult


Event trigger.pngEnabled if:

  • Has not unlocked the Christianity Christianity cult
  • Any known country is Christian or has unlocked the Christianity Christianity cult
Event button 547.png
You shall go to a member of Christianity.

Unlock the Christianity Christianity cult


Event trigger.pngEnabled if:

  • Has not unlocked the Islam Islam cult
  • Any known country is Muslim or has unlocked the Islam Islam cult
Event button 547.png
You shall go to a member of Islam.

Unlock the Islam Islam cult


Event trigger.pngEnabled if:

  • Has not unlocked the Cult Buddhadharma.png Buddhadharma cult
  • Any known country is Eastern or has unlocked the Cult Buddhadharma.png Buddhadharma cult
Event button 547.png
You shall go to a member of Buddhadharma.

Unlock the Cult Buddhadharma.png Buddhadharma cult


Event trigger.pngEnabled if:

  • Has not unlocked the Cult Sanatana Dharma.png Sanatana Dharma cult
  • Any known country is Dharmic or has unlocked the Cult Sanatana Dharma.png Sanatana Dharma cult
Event button 547.png
You shall go to a member of Sanatana Dharma.

Unlock the Cult Sanatana Dharma.png Sanatana Dharma cult


Event trigger.pngEnabled if:

  • Has not unlocked the Cult Teotl.png Teotl cult
  • Any known country is Nahuatl.png Nahuatl, Mayan.png Mayan, Inti.png Inti or has unlocked the Cult Teotl.png Teotl cult
Event button 547.png
You shall go to a member of the Teotl cult.

Unlock the Cult Teotl.png Teotl cult


Event trigger.pngEnabled if:

  • Has not unlocked the Cult Freyja.png Freyja cult
  • Any known country is Norse.png Norse or has unlocked the Cult Freyja.png Freyja cult
Event button 547.png
You shall go to a member of the Freyja cult.

Unlock the Cult Freyja.png Freyja cult


Event trigger.pngEnabled if:

  • Has not unlocked the Cult Haymanot.png Haymanot cult
  • Any known country is Jewish.png Jewish or has unlocked the Cult Haymanot.png Haymanot cult
Event button 547.png
You shall go to a member of the Haymanot cult.

Unlock the Cult Haymanot.png Haymanot cult


Event trigger.pngEnabled if:

  • Has not unlocked the Cult Mazdayasna.png Mazdayasna cult
  • Any known country is Zoroastrianism.png Zoroastrian or has unlocked the Cult Mazdayasna.png Mazdayasna cult
Event button 547.png
You shall go to a member of the Mazdayasna cult.

Unlock the Cult Mazdayasna.png Mazdayasna cult


Event button 547.png
Wait, you are still needed here, shaman!

The shaman will remain in [Root.GetName] and will wait for your orders.

id

Msg event.pngThe Primary Cult of [Root.GetName]


The [Root.GetClergyName] have gathered in the court of [Root.GetName]. They have raised concerns that too many cults are trying to enforce their influence in our [Root.GovernmentName] and recommend to follow a more monotheistic approach by promoting one primary cult. A cult, which is always followed by the wise [Root.Monarch.GetTitle] of [Root.GetName].



 
Trigger conditions

The country:

  • Is Fetishist Fetishist
Is triggered only by

Event trigger.pngEnabled if: Has unlocked the Cult Yemoja.png Yemoja cult but does not follow it

Event button 547.png
We shall embrace the Yemoja cult as our primary cult!

Follow the Cult Yemoja.png Yemoja cult


Event trigger.pngEnabled if: Has unlocked the Cult Roog.png Roog cult but does not follow it

Event button 547.png
We shall embrace the Roog cult as our primary cult!

Follow the Cult Roog.png Roog cult


Event trigger.pngEnabled if: Has unlocked the Cult Nyame.png Nyame cult but does not follow it

Event button 547.png
We shall embrace the Nyame cult as our primary cult!

Follow the Cult Nyame.png Nyame cult


Event trigger.pngEnabled if: Has unlocked the Cult Cwezi.png Cwezi cult but does not follow it

Event button 547.png
We shall embrace the Cwezi cult as our primary cult!

Follow the Cult Cwezi.png Cwezi cult


Event trigger.pngEnabled if: Has unlocked the Cult Mlira.png Mlira cult but does not follow it

Event button 547.png
We shall embrace the Mlira cult as our primary cult!

Follow the Cult Mlira.png Mlira cult


Event trigger.pngEnabled if: Has unlocked the Cult Mwari.png Mwari cult but does not follow it

Event button 547.png
We shall embrace the Mwari cult as our primary cult!

Follow the Cult Mwari.png Mwari cult


Event trigger.pngEnabled if: Has unlocked the Cult Enkai.png Enkai cult but does not follow it

Event button 547.png
We shall embrace the Enkai cult as our primary cult!

Follow the Cult Enkai.png Enkai cult


Event trigger.pngEnabled if: Has unlocked the Cult Waaq.png Waaq cult but does not follow it

Event button 547.png
We shall embrace the Waaq cult as our primary cult!

Follow the Cult Waaq.png Waaq cult


Event trigger.pngEnabled if: Has unlocked the Cult Zanahary.png Zanahary cult but does not follow it

Event button 547.png
We shall embrace the Zanahary cult as our primary cult!

Follow the Cult Zanahary.png Zanahary cult


Event trigger.pngEnabled if: Has unlocked the Christianity Christianity cult but does not follow it

Event button 547.png
We shall embrace Christianity as our primary cult!

Follow the Christianity Christianity cult


Event trigger.pngEnabled if: Has unlocked the Islam Islam cult but does not follow it

Event button 547.png
We shall embrace Islam as our primary cult!

Follow the Islam Islam cult


Event trigger.pngEnabled if: Has unlocked the Cult Buddhadharma.png Buddhadharma cult but does not follow it

Event button 547.png
We shall embrace Buddhadharma as our primary cult!

Follow the Cult Buddhadharma.png Buddhadharma cult


Event trigger.pngEnabled if: Has unlocked the Cult Sanatana Dharma.png Sanatana Dharma cult but does not follow it

Event button 547.png
We shall embrace Sanatana Dharma as our primary cult!

Follow the Cult Sanatana Dharma.png Sanatana Dharma cult


Event trigger.pngEnabled if: Has unlocked the Cult Teotl.png Teotl cult but does not follow it

Event button 547.png
We shall embrace the Teotl cult as our primary cult!

Follow the Cult Teotl.png Teotl cult


Event trigger.pngEnabled if: Has unlocked the Cult Freyja.png Freyja cult but does not follow it

Event button 547.png
We shall embrace the Freyja cult as our primary cult!

Follow the Cult Freyja.png Freyja cult


Event trigger.pngEnabled if: Has unlocked the Cult Haymanot.png Haymanot cult but does not follow it

Event button 547.png
We shall embrace the Haymanot cult as our primary cult!

Follow the Cult Haymanot.png Haymanot cult


Event trigger.pngEnabled if: Has unlocked the Cult Mazdayasna.png Mazdayasna cult but does not follow it

Event button 547.png
We shall embrace the Mazdayasna cult as our primary cult!

Follow the Cult Mazdayasna.png Mazdayasna cult


id

Msg event.pngA new Cult for [Root.GetName]


Our shamans have gathered the spiritual heads of the different cults. They all present the benefits of the belief of their deity to [Root.Monarch.GetName] in hope to persuade [Root.Monarch.GetHerHim] into choosing their cult over the others.


 
Trigger conditions
  • None
Is triggered only by

the Decision.png decision "Choose a new Cult"


Event trigger.pngEnabled if: Has unlocked the Cult Yemoja.png Yemoja cult

Event button 547.png
Choose the Yemoja cult.

Switch for the Cult Yemoja.png Yemoja cult


Event trigger.pngEnabled if: Has unlocked the Cult Roog.png Roog cult

Event button 547.png
Choose the Roog cult.

Switch for the Cult Roog.png Roog cult


Event trigger.pngEnabled if: Has unlocked the Cult Nyame.png Nyame cult

Event button 547.png
Choose the Nyame cult.

Switch for the Cult Nyame.png Nyame cult


Event trigger.pngEnabled if: Has unlocked the Cult Cwezi.png Cwezi cult

Event button 547.png
Choose the Cwezi cult.

Switch for the Cult Cwezi.png Cwezi cult


Event trigger.pngEnabled if: Has unlocked the Cult Mlira.png Mlira cult

Event button 547.png
Choose the Mlira cult.

Switch for the Cult Mlira.png Mlira cult


Event trigger.pngEnabled if: Has unlocked the Cult Mwari.png Mwari cult

Event button 547.png
Choose the Mwari cult.

Switch for the Cult Mwari.png Mwari cult


Event trigger.pngEnabled if: Has unlocked the Cult Enkai.png Enkai cult

Event button 547.png
Choose the Enkai cult.

Switch for the Cult Enkai.png Enkai cult


Event trigger.pngEnabled if: Has unlocked the Cult Waaq.png Waaq cult

Event button 547.png
Choose the Waaq cult.

Switch for the Cult Waaq.png Waaq cult


Event trigger.pngEnabled if: Has unlocked the Cult Zanahary.png Zanahary cult

Event button 547.png
Choose the Zanahary cult.

Switch for the Cult Zanahary.png Zanahary cult


Event trigger.pngEnabled if: Has unlocked the Christianity Christianity cult

Event button 547.png
Choose the Christianity cult.

Switch for the Christianity Christianity cult


Event trigger.pngEnabled if: Has unlocked the Islam Islam cult

Event button 547.png
Choose the Islam cult.

Switch for the Islam Islam cult


Event trigger.pngEnabled if: Has unlocked the Cult Buddhadharma.png Buddhadharma cult

Event button 547.png
Choose the Buddhadharma cult.

Switch for the Cult Buddhadharma.png Buddhadharma cult


Event trigger.pngEnabled if: Has unlocked the Cult Sanatana Dharma.png Sanatana Dharma cult

Event button 547.png
Choose the Sanatana Dharma cult.

Switch for the Cult Sanatana Dharma.png Sanatana Dharma cult


Event trigger.pngEnabled if: Has unlocked the Cult Teotl.png Teotl cult

Event button 547.png
Choose the Teotl cult.

Switch for the Cult Teotl.png Teotl cult


Event trigger.pngEnabled if: Has unlocked the Cult Freyja.png Freyja cult

Event button 547.png
Choose the Freyja cult.

Switch for the Cult Freyja.png Freyja cult


Event trigger.pngEnabled if: Has unlocked the Cult Haymanot.png Haymanot cult

Event button 547.png
Choose the Haymanot cult.

Switch for the Cult Haymanot.png Haymanot cult


Event trigger.pngEnabled if: Has unlocked the Cult Mazdayasna.png Mazdayasna cult

Event button 547.png
Choose the Mazdayasna cult.

Switch for the Cult Mazdayasna.png Mazdayasna cult


Event button 547.png
We should stick with our current cult.

References[edit | edit source]

  1. These events can be found in /Europa Universalis IV/events/Fetishist.txt.