- −10% Idea cost
- +10% Goods produced modifier
- +2 Tolerance of the true faith
- −10% Administrative technology cost
- +20% Improve relations
- +10% Production efficiency
- +0.5 Yearly prestige
- −10% Institution embracement cost
- +15% National manpower modifier
- −10% Development cost
- −10% Diplomatic technology cost
Form Mughal Empire
This infobox may contain outdated information that is inaccurate for the current version of the game. The last version it was verified as up to date for was 1.27.
$MONARCH$ has begun to lay the foundation of his new empire. Although inferior in numbers, his well-disciplined troops have managed to achieve several decisive victories against the Sultans of India. The battle of $CAPITAL$ became the first great victory in a series of territorial expansions and, with time, the empire of the Mughals could stretch over the larger part of the Indian plateau.
Mughals does not exist
At the mere age of 15, monarch has taken his father's position as head of the Shiite Turkmen tribe. He has quickly established a base of power in the northwest and proclaimed himself Shah of Iran. Several of the neighboring regions have been conquered and the possibility of a resurrected Iranian nation doesn't seem so absent anymore.
Form Persian Nation