Factions represent powerful and influential groups within the country. Each faction has an influence rating associated with it, and the faction with the highest influence will give a set of bonuses (and penalties) to the country. The influence of a faction can either be increased by spending 10 monarch power from the faction's category, or will automatically change due to certain modifiers. Faction details and interactions can be accessed via the unique faction icon in the lower right corner of the map, next to the HRE and papacy icons.
Countries with factions don't have estates, as the estates are already represented by the factions.
Ming's unique Celestial Empire government form has the following factions. If the Mandate of Heaven expansion is active, the Emperor of China is a Celestial Empire no matter what, but has the expansion's imperial mechanics instead, plus the usual estates.
- See also: Republic factions events
Merchant republics, Veche republics, and their trading cities have access to their own factions system. Merchant republics with a very dominant ruling faction can have the other two factions revolt, forcing the ruler to resign or face a hefty hit to republican tradition. The factions are:
- See also: Revolutionary republic factions events
|Available only with the Rights of Man DLC enabled.|
Revolutionary republics have access to their own factions system. They are:
Rise of a Despot (revolutionary republic via faction)
This infobox may contain outdated information that is inaccurate for the current version of the game. The last version it was verified as up to date for was 1.27.
The lack of respect for the republic has slowly eroded its foundations. To preserve the stability of the state, $MONARCHTITLE$ $MONARCH$ has proclaimed $RULER_O_PRONOUN$self dictator for life.
|Trigger conditions||Mean time to happen
Long live $MONARCH$!