Exploration events

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These are events happening randomly while exploring the sea and coastal areas with Explorer. [1]

id

Msg event.pngOrdeal in $PROVINCENAME$


During our mission to find viable provinces to colonize, we stumbled upon $PROVINCENAME$. Its natives are mostly hostile, but the land is very prosperous. We would gain much from trading with this province. Although we might need to bribe a chief or two...


 
Trigger conditions
  • DLC El Dorado.png El Dorado is active
  • Natives Native aggressiveness Aggressiveness is at least 5
  • Province is uncolonized
Is triggered only by

Discovering new province


Event button 547.png
Make them a fair deal.
  • Gain Gold Icon.png ducats equal to 0.05 years of income
  • Natives lose Native aggressiveness1 Aggressiveness
Event button 547.png
Make them a dishonest deal.
  • Gain Gold Icon.png ducats equal to 0.1 years of income
  • Natives gain Native aggressiveness1 Aggressiveness


id

Msg event.png$PROVINCENAME$ Troopers


Our expedition encountered hostile natives from $PROVINCENAME$ which led them to flee from the province. A few of the crew had disembarked to find fresh water and were returning to the ship when five native canoes with armed men appeared. The crew turned their boat around and raced back to the boat with the canoes just behind. One of the canoes nearly caught up with the boat, but as the men prepared for a fight the canoe slowed down as to wait for the others. The ship escaped, but some of the crew were wounded. A poisoned arrow hit one of the men in the leg, and although the wound was disinfected with urine and olive oil, we do not know if the man will survive.


 
Trigger conditions
  • DLC El Dorado.png El Dorado is active
  • Natives Native aggressiveness Aggressiveness is at least 5
  • Province is uncolonized
Is triggered only by

Discovering new province


Event button 547.png
See if some tawdry trinkets will placate the natives.
  • Lose Gold Icon.png ducats equal to 0.05 years of income
  • Natives lose Native aggressiveness1 Aggressiveness
Event button 547.png
Get back there, kill the natives and take their gold!


id

Msg event.pngStranger in a Strange Land


As our ship approaches $PROVINCENAME$ large numbers of gift laden canoes start to follow it. The canoes' occupants have fearlessly boarded the vessel and two seemingly important fellows are trying to persuade the ship's captain to follow them to [Root.GetCapitalName]. Their intentions seem innocent and we can espy from the few words our translator can pick out that we have arrived just in time for a festival of some sort. Our ship's mast formation, sails and rigging resemble certain significant artefacts for the natives and our clockwise route around the island mirrored the path the processions take during this festival. This has convinced the natives that we are friendly but one false move and it might change...


 
Trigger conditions
  • DLC El Dorado.png El Dorado is active
  • Province owner has one of the technology groups:
    • Sub-Saharan technology group West African
    • North American technology group North American
    • Mesoamerican technology group Mesoamerican
    • South American technology group South American
    • Andean technology group Andean
Is triggered only by

Discovering new province


Event button 547.png
Accept their primitive traditions.
  • Lose Prestige.png 5 prestige
  • Province owner gains opinion modifier “Worship” towards our country:
Event button 547.png
Stay clear of them and do not make landfall!
  • Province owner gains opinion modifier “Disturbed Ritual” towards our country:


id

Msg event.pngGlory Road


The lookout had reported signs of dwellings but the ship had yet to see any natives until at long last a coastal village in $PROVINCENAME$ were sighted. A small force disembarked and was hospitably received, something that was attributed to the natives' fascination with the men who were taller in stature than them and bearded. The natives were beardless and with some difficulty they managed to communicate that their myths and legends foretold of a time when their bearded gods would come from the sea to visit them. Food and gold were given, which indicates that the province is prosperous and would be of great value to us.


 
Trigger conditions
  • DLC El Dorado.png El Dorado is active
  • Province is uncolonized
  • Tax Base Icon.png Base tax is not at least 8
  • Province flag base_tax_changed is not set
Is triggered only by

Discovering new province


Event button 547.png
This is a promising land!
  • Gain Tax Base Icon.png 1 base tax
  • Set province flag base_tax_changed


id

Msg event.pngThe Ship into Summer


The words of Christopher Columbus describe the tribe we found in $PROVINCENAME$ perfectly: 'They traded with us and gave us everything they had, with good will... they took great delight in pleasing us.. They are very gentle and without knowledge of what is evil, nor do they murder or steal... Your highness may believe that in all the world there can be no better people... They love their neighbors as themselves, and they have the sweetest talk in the world, and are gentle and always laughing.'


 
Trigger conditions
  • DLC El Dorado.png El Dorado is active
  • Year is 1492 or later
  • Province owner has one of the technology groups:
    • Sub-Saharan technology group West African
    • North American technology group North American
    • Mesoamerican technology group Mesoamerican
    • South American technology group South American
    • Andean technology group Andean
Is triggered only by

Discovering new province


Event button 547.png
Take advantage of them!
  • Gain Gold Icon.png 50 ducats
  • Province owner gains opinion modifier “Angry Natives” towards our country:
Event button 547.png
Make good use of their gentle ways.
  • Province owner gains opinion modifier “Friendly Natives” towards our country:
    • Opinion.png+100 Opinion with yearly decay of 1


id

Msg event.pngUnwelcome Passenger


The village had been abandoned for some time, the failing crops spoke of a drought that must have plagued the province for quite some time. As we returned to our ship, we got a dreadful shock: one of the largest bears we've ever seen trying to climb aboard the ship! The seamen decided to capture the starved beast with the hope of bringing it back to our country, but the bear had other plans. It was leashed and brought aboard the ship, but the bear fought itself free of the ropes and we had to kill it. This attack and the devastated state $PROVINCENAME$ is in has made us realize that it is a lost cause.


 
Trigger conditions
  • DLC El Dorado.png El Dorado is active
  • Province is uncolonized
  • Tax Base Icon.png Base tax is at least 3
  • Province flag base_tax_changed is not set
Is triggered only by

Discovering new province


Event button 547.png
A real shame.
  • Lose Tax Base Icon.png 1 base tax
  • Set province flag base_tax_changed


id

Msg event.pngThe Green Hills of $PROVINCENAME$


The natives in $PROVINCENAME$ were enthralled by the glass beads, brass bells, and cloth our explorers traded for fresh fish and venison. In their report to us the ship's crew spoke about that there was very little wealth among the people and they seemed peaceful. Some events troubled them, as the villagers for some reason deserted their homes one night and left the village to be explored by the members of the expedition. Nothing much was found, only a small rattle made of gold buried among some fishing nets bore witness that this province might yield some fortune for us.


 
Trigger conditions
  • Province is uncolonized
  • Natives Native aggressiveness Aggressiveness is at least 5
Is triggered only by

Discovering new province


Event button 547.png
How great!


id

Msg event.pngBeyond This Horizon


As our exploration ship idled off the coast of $PROVINCENAME$, a couple of curious natives in canoes paddled out to the ship. The crew invited the natives aboard after gestures were exchanged that expressed peaceful intentions. Food and drink were shared with the natives before they set back into their canoes and returned to $PROVINCENAME$. Encouraged by the report of the initial pacific encounter, six more canoes decided to paddle out to the caravel.


 
Trigger conditions
  • DLC El Dorado.png El Dorado is active
  • Province owner has one of the technology groups:
    • Sub-Saharan technology group West African
    • North American technology group North American
    • Mesoamerican technology group Mesoamerican
    • South American technology group South American
    • Andean technology group Andean
Is triggered only by

Discovering new province


Event button 547.png
Invite them again.
  • Gain Diplomatic power.png 50 diplomatic power
Event button 547.png
Capture them!
  • Gain Military power.png 50 military power
  • Province owner gains opinion modifier “Angry Natives” towards our country:


id

Msg event.pngThe Menace from $PROVINCENAME$


After a rather turbulent beginning with the natives of $PROVINCENAME$ we finally managed to convince them of our good intentions. As we made landfall two men, one old and one young, approached our ship. They were not interested in our gifts and when a musket was fired over their heads to make them back away, it wounded the older man slightly. He ran to their huts and brought men who threw spears at our crew until they were chased off after two more rounds were fired. The adults fled into the woods, leaving their children behind. Some small trinkets and beads were left behind with the children as a gesture of friendship before the expedition members retreated to the ship.


 
Trigger conditions
  • DLC El Dorado.png El Dorado is active
  • Province is uncolonized
Mean time to happen

1 day


Event button 547.png
Make them understand we meant them no harm.
Event button 547.png
If they return - kill them!


id

Msg event.pngThe $PROVINCENAME$ Beasts


Before we went on the expedition, we had heard tales of an explorer by the name of Hanno who had found an island populated with a 'hirsute and savage people'. Hanno had made attempts to capture the males which failed, but three females were taken. Their ferocious nature forced the explorer to kill them and to bring proof of this savages, their skins were preserved for transport. These people were called 'gorillae' by the interpreters traveling with Hanno. We assume that the apelike specie we found in $PROVINCENAME$ must be these Gorillae Hanno spoke of.


 
Trigger conditions
  • DLC El Dorado.png El Dorado is active
  • Province is uncolonized
  • Has Jungle terrain
Mean time to happen

1 day


Event button 547.png
They can be tamed with some baubles.
  • Gain Diplomatic power.png 50 diplomatic power
Event button 547.png
Grab what you can and get out!


id

Msg event.pngA Scattering of Poison


The expedition was closing in on $PROVINCENAME$ when a barrage of arrows, shot from the natives standing on the inviting beach, assailed the ship. In the hurry to race away from the enemy, who leapt with great whoops towards their canoes, the crew had to abandon some of the men who had been shot and tumbled overboard. When they had laid some sea miles between $PROVINCENAME$ and themselves, they discovered that the whole starboard side of the ship was covered in arrows.
The explorer on board the assailed ship was seriously wounded, the arrow that hit him had been poisoned. He lay in fever, sweating and swearing, for several days. Despite the surgeon's care and the disinfectant made of urine and olive oil, he died some time ago.


 
Trigger conditions
  • DLC El Dorado.png El Dorado is active
  • Province is uncolonized
  • Natives Native aggressiveness Aggressiveness or Ferocity icon.png Ferocityis at least 5
Is triggered only by

Discovering new province


Immediate effects
  • Explorer dies

Event button 547.png
Such a horrible fate!


id

Msg event.pngDrunken Explorer


One of our expedition members - our explorer, of all people! - managed to get himself into a dreadfully embarrassing situation when he overestimated his own capability of handling the fruity liquor the natives of $PROVINCENAME$ brew. Disgusting details won't make it into this report, but he was sick as a pig for a long time. The natives thought it fun, laughing at his misery, but the rumors of this event has reached the ears of the high socialites who frown upon such behavior.


 
Trigger conditions
  • DLC El Dorado.png El Dorado is active
  • Province is uncolonized
  • Country Religion is not in Muslim group
  • Does not have country modifier “Drunken Explorer”
Is triggered only by

Discovering new province


Event button 547.png
Fruity liquor? Did you bring some back?
  • Gain country modifier “Drunken Explorer” for Time Icon.png5 years:
    • Prestige.png -0.25 yearly prestige


id

Msg event.pngFeathery Meals


The only residents of $PROVINCENAME$ seem to be birds, birds, and more birds. The large birds, nicknamed 'penguins' by the ship's crew due to their small wings, seem to be fearless of us. The first one we caught stared at us and could not be bothered to fly or run away. When we grabbed it by its leg and held it upside-down, it made a great noise. The flock of penguins around us came running to its assistance and tried to bite us with their large beaks. Our provisions are low and these birds are fat and look good enough to eat.


 
Trigger conditions
  • DLC El Dorado.png El Dorado is active
  • Province is uncolonized
  • Province is in Peru, Upper Peru, La Plata, South Africa, Australia or Oceania region
  • Has Arcticarctic climate
    • (Note - only such province is island of South Georgia (2025))
Is triggered only by

Discovering new province


Event button 547.png
Leave the birds alone.
  • Gain Prestige.png 5 prestige
Event button 547.png
If it moves - eat it!
  • Gain Administrative power.png 50 administrative power


id

Msg event.pngUnexpected Explorer


As the ship entered the bay of $PROVINCENAME$, a small crowd of natives had gathered on the beach and were silently regarding the expedition. The ship's mate jumped into a spontaneous and cheerful dance to the accompaniment of pipes. The natives started laughing which broke the tension. Food and drink was brought down to the beach for them all to feast upon. One of the natives showed great interest in the ship, the swords, and other pieces of equipment brought by one of the expedition members. With the help of the translator, the young woman spoke of her knowledge of the nearby islands and of her great desire to see more of the world.


 
Trigger conditions
  • DLC El Dorado.png El Dorado is active
  • Province owner has one of the technology groups:
    • Sub-Saharan technology group West African
    • North American technology group North American
    • Mesoamerican technology group Mesoamerican
    • South American technology group South American
    • Andean technology group Andean
Is triggered only by

Discovering new province


Event button 547.png
Bring her with you and make an explorer out of her.
  • Gain Explorer explorer with 5 navy tradition
Event button 547.png
It is better for her to stay where she is.
  • Gain Administrative power.png 50 administrative power


id

Msg event.pngDead on Arrival


The life on board a ship is a lonesome one. In a few provinces the expeditions visited there were no shortage of willing arms to embrace and staunch the loneliness for a little while. Overly close contact with the natives may have caused the explorer's death, as he caught a strange disease which rapidly deteriorated his condition and led to heart failure. He was given a burial at sea, not far from $PROVINCENAME$.


 
Trigger conditions
  • DLC El Dorado.png El Dorado is active
  • Province owner has one of the technology groups:
    • Sub-Saharan technology group West African
    • North American technology group North American
    • Mesoamerican technology group Mesoamerican
    • South American technology group South American
    • Andean technology group Andean
Is triggered only by

Discovering new province


Immediate effects
  • Explorer dies

Event button 547.png
Rest in peace.


id

Msg event.pngThe First Circumnavigation



 
Trigger conditions
  • DLC El Dorado.png El Dorado is active
  • Global flag circumnavigation_completed is not set
  • Country flag circumnavigation_first is not set
Is triggered only by

Finish of circumnavigation mission


Immediate effects
  • Set global flag circumnavigation_completed
  • Set country flag circumnavigation_first

Event button 547.png
We are the first to circumnavigate the globe!
  • Gain Prestige.png 100 prestige
  • Gain Navy tradition.png 40 navy tradition


id

Msg event.pngThe Second Circumnavigation


We are not the first to have managed to circumnavigate the globe, but nevertheless it is a great feat and it will be celebrated throughout the land!


 
Trigger conditions
  • DLC El Dorado.png El Dorado is active
  • Global flag circumnavigation_completed is set
  • Country flag circumnavigation_done is not set
Is triggered only by

Finish of circumnavigation mission


Immediate effects
  • Set country flag circumnavigation_done

Event button 547.png
A fabulous feat, even if we were not the first...
  • Gain Prestige.png 10 prestige
  • Gain Navy tradition.png 10 navy tradition

Notes[edit]

  1. Events defined in /Europa Universalis IV/events/ExplorationEvents.txt