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Estates

Estates management tab.

Estates[1] are factions within the nation that influence domestic politics. Estates apply modifiers at the national level and may also be granted control of specific provinces. They have two basic attributes: influence and loyalty; which depend on the land they hold, event choices and several other factors.

The influence and loyalty levels of an estate determine their power within the country and how they "react" to the player's actions with them. These can be seen in the: nationwide bonuses or penalties provided by the estate, localized effects which are applied in the provinces held by them, outcome effects of certain interactions provided through the estates, as well as their rebellion strength if worse comes to worst. Estates which grow too powerful can bring a disaster upon the nation. This may come into effect by an estate seizing control of the country or breaking it apart.

There are a total of 11 estates though most nations have access to 3 estates. The exact number may change during the campaign and depends on location, government and religion. Conquered provinces have their estates removed. It is possible to add more estates to the game and change conquest behavior via modding.

The following government types do not have access to estates (they have other mechanics instead): Celestial Empire (if Mandate of Heaven.png Mandate of Heaven is disabled), Merchant Republic, Veche Republic, Pirate Republic, Trading City, Colonial Nation, Native Council, Siberian Clan Council and Steppe Nomads (except Tribes estate). Certain government types don't have access to specific estates (detailed in the estate's section).

Contents

Introduction to EstatesEdit

Note: Most of the values mentioned here are fully moddable[2].

  • Loyalty   is a measure of how willing the estate is to aid in the nation's government. It is a modifier that decays slowly towards its base value of 50. The speed of decay depends on how further from 50 it is (further = faster) and on any other loyalty decay speed modifiers present at the time. Loyalty scales from 0 to 100, and is separated into three tiers: disloyal (0−39), neutral (40−59), and loyal (60−100). Loyalty determines what effects the estate confers, both on the provincial and national level. When disloyal, an estate confers only penalties; when neutral, it confers a single bonus; and when loyal it confers an additional bonus. The strength of the effects is determined by the estate's influence. Loyalty is affected by estate interactions, various national factors, events, decisions, provincial development and territorial grants and revocations.
  • (Estate) influence   is a measure of how much power the estate has over the nation's government and scales from 0 to 100. Influence determines the strength of the national effects conferred by the estate's loyalty through four levels: 0−19 / 20−39 / 40−59 / 60−100. These levels modify the effects by a factor of 0.25 / 0.50 / 0.75 / 1. The provincial effects are not affected by influence and are applied in all provinces owned by the estate. Moreover, if an estate's influence is 100, regardless of the estate's loyalty, the nation is at risk of the estate seizing power in a coup, in the form of a disaster. Influence affects also the strength as well as the possibility of some estate interactions. Each estate has a base level of influence, and is affected by estate interactions, various national factors, events, decisions, and territorial grants and revocations. Influence does not increase or decrease over time. Revoking province is the only player-controlled way to decrease influence. If an estate's influence drops to 0, it will grant no nationwide effects but will still appear in the Estates interface and still affect controlled provinces.
  • Territory   can be granted to an estate to increase its loyalty and influence. A province can be granted or revoked in the Buildings tab of that province. Granting a province to an estate sets a minimum local autonomy floor to the province and confers various provincial effects based on the estate and its level of loyalty. Once granted to an estate, a province cannot be revoked until one year has passed. If an estate is disloyal, revoking a province from the estate will cause rebels to rise up. Developing an estate province is treated as if they were granted additional development; losing an estate province (peace, sale etc.) will cause their loyalty to decrease (amount dependent on province development). Revoking an estate from a province will add 25% local autonomy and a temporary +5 unrest modifier unless the province is granted to another estate. The capital cannot be granted to an estate and a province cannot have both an estate and a parliament seat.
  • Power (calculation) is based on how much an estate controls the development in the country. Influence of an estate increases by 1.5 for every 1% of the nation's total state development it manages, up to a maximum of 40. The dhimmi and tribes estates have modifiers that lower this factor. Hence all provinces granting/revoking above 26.7% of the total development does not impact the influence. For example, in a nation with 200 non overseas development, granting a first province with 10 development to an estate will increase its influence by 7.5. If another estate controls provinces that represent 60 development in that country (30%) its influence is increased by 40 and revoking a 3-development province has no impact.
  • Happiness (calculation) is based on territorial grant/revocation. Territorial grant (resp. revocation) increases (resp. decreases) the estate's loyalty by a base of 1 (resp. 2) for every 1% of the nation's total development that the province represents. This means that granting and subsequently revoking a province incurs a net loss of loyalty. The gain is capped to 20 and the loss to 30.
  • Interactions are a set of actions that can be taken towards estates, typically either giving something to the estate or requesting something from it. Interactions affect the estates' loyalty and influence in various ways.
  • (Estate) Disasters occur after an estate gains high influence levels (100). The estate disaster will begin ticking and - unless lowered - will eventually trigger its associated disaster. During an active estate disaster all other estates will lose influence and loyalty as well as rendering most of their estate interactions inactive.

Base group estatesEdit

BurghersEdit

 
This estate represents the urban population of your country such as Artisans, Merchants or others that reside inside city walls. Their traditional responsibility is to work to keep the economy going and in order to do so efficiently they expect to be granted special rights and privileges for themselves and the cities they represent.

The estate is not available for nations with the   Vaishyas or   Jain estates. The AI will be more inclined to give the estate territory if it is a   Monarchy in the   Western tech group or has taken   Plutocratic or   Trade idea groups and the nation has at least 10 provinces.

Territory   – The estate has the following attitude regarding territory:

  • The estate will only accept the following provinces:
    • If government type is   Republic (does not include Noble Republic) all provinces are accepted
    • Otherwise, if province has at least   10 development or   5 trade power
  • The estate will apply the following   Local autonomy effects:
    • Minimum local autonomy floor of 25%
    • Local autonomy is negated for   Local sailors modifier,   Naval force limit,   Local production efficiency and   Local trade power

Influence   – The estate has a base influence of 10%, modified by:

  • +30% Is a   Free City
  • +10% Has enacted the   Meritocratic Recruitment tier 4 government reform
  • +5% Has enacted the   Plutocratic tier 1 government reform
  • +5% Has a province with more than   30 development (does not have to belong to the Burghers)
  • +5% Has a province with a   Center of Trade (but is not a Free City)
  • +5% Has its   capital that is an Hanseatic City (but is not a Free City)
  • +5% Has its   capital in one of the Swahili Coast areas: Central Swahili Coast, Northern Swahili Coast, Mogadishu, Mombasa and Mozambique.
  • +10% If   Trade income is at least 75%
  • +5% If   Trade income is between 50% and 74%
  • −5% If   Trade income is less than 25%
  • −5% Follows the   Nahuatl religion
  • −10% Is the   Celestial Empire
  • −40% If the   Nobility, the   Clergy, the   Jains, the   Brahmins or the   Vaishyas estate has seized control of the nation

Loyalty   – The estate's loyalty decay speed is modified by:

  • +10% Has full   Plutocratic idea group
  • −20% If the   Nobility, the   Clergy, the   Jains, the   Brahmins or the   Vaishyas estate has seized control of the nation

Rebels: If a province is revoked from the Burghers while they are disloyal,   Particularist rebels will rise in revolt in that province.

Disaster: If the   Burghers estate reaches   100 influence, their estate disaster will begin ticking and - unless lowered - will eventually trigger the Plutocratic Coup disaster.

The Burghers nationwide and province modifiers are as follows:

  Burghers   Influence
0-19
  Influence
20-39
  Influence
40-59
  Influence
60-100
  Province Modifiers
  Loyalty
0-39
  •  −2.5% Trade efficiency
  •  +2.5% Development cost
  •  −5% Trade efficiency
  •  +5% Development cost
  •  −7.5% Trade efficiency
  •  +7.5% Development cost
  •  −10% Trade efficiency
  •  +10% Development cost
 +5 Local unrest
  Loyalty
40-59
 +5% Trade efficiency  +10% Trade efficiency  +15% Trade efficiency  +20% Trade efficiency  +50% Local trade power
  Loyalty
60-100
  •  +5% Trade efficiency
  •  −2.5% Development cost
  •  +10% Trade efficiency
  •  −5% Development cost
  •  +15% Trade efficiency
  •  −7.5% Development cost
  •  +20% Trade efficiency
  •  −10% Development cost
  •  +50% Local trade power
  •  +10% Local goods produced

ClergyEdit

 
This estate represents the educated priests of your state religion. They have a long tradition of serving in the administration of your country and their traditional responsibility is to care for the spiritual well-being of it and your people. Over the centuries they have acquired both land properties and privileges from former rulers as well as pious individuals.

The Clergy estate is not available for the   United States unless the government is a   theocracy. It is not compatible with the   Brahmins estate for nations with   Sikh or   Hindu religion. The AI will be more inclined to give the estate further territory (than the required minimum) if it has taken   Religious idea group and the nation has at least 10 provinces.

Territory   – The estate has the following attitude regarding territory:

  • The estate will accept all provinces
  • The estate will apply the following   Local autonomy effects:
    • Minimum local autonomy floor of 25%
    • Local autonomy is negated for   Local tax modifier

Influence   – The estate has a base influence of 20%, modified by:

  • +30% Is the   Papal States
  • +20% Is   Hejaz and owns Mecca (385)
  • +15% If   Inti authority at least 75%
  • +10% Is a   Theocracy (but not the   Papal States)
  • +10% Has enacted the   Administrative Clergy tier 4 government reform
  • +10% If   Inti authority between 50% and 74%
  • +10% If   Patriarch authority at least 75%
  • +5% If   Patriarch authority between 50% and 74%
  • −10% Is the   Celestial Empire
  • −15% If state religion is not dominant
  • −40% If the   Burghers, the   Nobility, the   Jains, the   Brahmins or the   Vaishyas estate has seized control of the nation

Loyalty   – The estate's loyalty decay speed is modified by:

  • +10% Has completed the   Religious idea group
  • +10% Is the Papal controller
  • +10% Is   Protestant
  • +10% If   Piety at least 75%
  • +5% If   Piety between 50% and 74%
  • +5% Has enacted the   Administrative Clergy tier 4 government reform
  • +5% Has the   Feudal Theocracy tier 1 government reform
  • +5% Has modifier Statute in Restraint of Appeals
  • +5% Has modifier Sheikh ul Islam Office
  • −5% If   Piety between −50% and −74%
  • −10% If   Piety less than −75%
  • −20% If the   Burghers, the   Nobility, the   Jains, the   Brahmins or the   Vaishyas estate has seized control of the nation

Rebels: If the Clergy are disloyal and a province of the state religion is revoked,   Zealot rebels of the state religion will rise in revolt in that province. If any other province is revoked   Particularist rebels will revolt.

Disaster: If the   Clergy estate reaches   100 influence, their estate disaster will begin ticking and - unless lowered - will eventually trigger the Dominance of the Clergy disaster.

The Clergy nationwide and province modifiers are as follows:

  Clergy   Influence
0-19
  Influence
20-39
  Influence
40-59
  Influence
60-100
  Province Modifiers
  Loyalty
0-39
  •  −2.5% National tax modifier
  •  +2.5% Stability cost
  • Depending on religion and government:
  •  −0.125 Yearly devotion
  •  −0.25 Yearly papal influence
  •  −6.25% Church power
  •  −0.25 Monthly fervor
  •  −5% National tax modifier
  •  +5% Stability cost
  • Depending on religion and government:
  •  −0.25 Yearly devotion
  •  −0.5 Yearly papal influence
  •  −12.5% Church power
  •  −0.5 Monthly fervor
  •  −7.5% National tax modifier
  •  +7.5% Stability cost
  • Depending on religion and government:
  •  −0.375 Yearly devotion
  •  −0.75 Yearly papal influence
  •  −18.75% Church power
  •  −0.75Monthly fervor
  •  −10% National tax modifier
  •  +10% Stability cost
  • Depending on religion and government:
  •  −0.5 Yearly devotion
  •  −1 Yearly papal influence
  •  −25% Church power
  •  −1 Monthly fervor
 +5 Local unrest
  Loyalty
40-59
 +5% National tax modifier  +10% National tax modifier  +15% National tax modifier  +20% National tax modifier
  •  −2 Local unrest
  •  -10% Local missionary cost
  Loyalty
60-100
  •  +5% National tax modifier
  •  −2.5% Stability cost
  • Depending on religion and government:
  •  +0.125 Yearly devotion
  •  +0.25 Yearly papal influence
  •  +2.5% Church power
  •  +0.25 Monthly fervor
  •  +10% National tax modifier
  •  −5% Stability cost
  • Depending on religion and government:
  •  +0.25 Yearly devotion
  •  +0.5 Yearly papal influence
  •  +5% Church power
  •  +0.5 Monthly fervor
  •  +15% National tax modifier
  •  −7.5% Stability cost
  • Depending on religion and government:
  •  +0.375Yearly devotion
  •  +0.75 Yearly papal influence
  •  +7.5% Church power
  •  +0.75 Monthly fervor
  •  +20% National tax modifier
  •  −10% Stability cost
  • Depending on religion and government:
  •  +0.5 Yearly devotion
  •  +1 Yearly papal influence
  •  +10% Church power
  •  +1 Monthly fervor
  •  −2 Local unrest
  •  +10% Local tax
  •  -25% Local missionary cost
  •  +2% Local missionary strength

NobilityEdit

 
This estate represents the families of landed aristocrats in your country. Their privileges are guaranteed by old traditions and most have originally been won through performing great services to the state. Their traditional responsibility is to fight and protect the realm against outside dangers as well as help the ruler keep the peace.

Parliamentary and Revolutionary government types along with   Peasant Republics do not use this estate. Additionally, only   Muslim,   Sikh, and   Buddhist nations may combine this estate with the   Marathas or   Rajputs estates. The AI will be more inclined to give the estate provinces if it has taken   Aristocratic or   Influence idea groups and the nation has at least 10 provinces.

Provinces   – The estate has the following attitude regarding provinces:

  • The estate will accept all provinces
  • The estate will apply the following   Local autonomy effects:
    • Minimum local autonomy floor of 25%
    • Local autonomy is negated for   Land force limit and   Local manpower

Influence   – The estate has a base influence of 20%, modified by:

  • +5% Is in the   Eastern technology group
  • +5% Is a   Monarchy
  • +5% Has enacted the   Feudal Nobility or   Noble Elite tier 1 government reform
  • −5% Has enacted the   Plutocracy tier 1 government reform
  • +10% Has the   Mamluk Government tier 1 government reform
  • −10% Has enacted the   Curtail Noble Privileges tier 2 government reform
  • +10% Has enacted the   Noble of the Robe tier 4 government reform
  • −10% Has enacted the   Permanent Marathas Council or   Governmental Purbias Register tier 4 government reform
  • +10% Has ruler modifier Power to Magnates
  • −10% Has the country modifier Black Army
  • −10% Is the   Celestial Empire
  • −40% If the   Burghers, the   Clergy, the   Jains, the   Brahmins or the   Vaishyas estate has seized control of the nation

Loyalty   – The estate's loyalty decay speed is modified by:

  • +10% Has completed the   Aristocratic idea group
  • +10% Has enacted the   Prussian Monarchy tier 1 government reform
  • +10% If   legitimacy at least 95
  • +5% If   legitimacy between 70 and 94
  • +5% Has enacted the   Noble of the Robe tier 4 government reform
  • +5% Has a consort from local minor noble dynasty
  • −5% Has enacted the   Permanent Marathas Council or   Governmental Purbias Register tier 4 government reform
  • −5% If   legitimacy between 25 and 49
  • −10% If   legitimacy less than 25
  • −20% If the   Burghers, the   Clergy, the   Jains, the   Brahmins or the   Vaishyas estate has seized control of the nation

Rebels: If a province is revoked from the Nobility while they are disloyal,   Noble rebels will rise in revolt in that province.

Disaster: If the   Nobility estate reaches   100 influence, their estate disaster will begin ticking and - unless lowered - will eventually trigger the Aristocratic Coup disaster.

The Nobility nationwide and province modifiers are as follows:

  Nobility   Influence
0–19
  Influence
20–39
  Influence
40–59
  Influence
60–100
  Province Modifiers
  Loyalty
0–39
  •  −2.5% Manpower recovery speed
  •  +2.5% Land maintenance
  •  −5% Manpower recovery speed
  •  +5% Land maintenance
  •  −7.5% Manpower recovery speed
  •  +7.5% Land maintenance
  •  −10% Manpower recovery speed
  •  +10% Land maintenance
 +5 Local unrest
  Loyalty
40–59
 +5% Manpower recovery speed  +10% Manpower recovery speed  +15% Manpower recovery speed  +20% Manpower recovery speed  +20% Local manpower
  Loyalty
60–100
  •  +5% Manpower recovery speed
  •  −2.5% Land maintenance
  •  +10% Manpower recovery speed
  •  −5% Land maintenance
  •  +15% Manpower recovery speed
  •  −7.5% Land maintenance
  •  +20% Manpower recovery speed
  •  −10% Land maintenance
  •  +20% Local manpower
  •  +15% Local defensiveness

Interactions listEdit

This a combined interactions table for all estates[1]. Unless otherwise stated:

  • Any change in   Loyalty or   influence apply to the estate which provided the interaction.
  • Estate   Influence and modifiers gained from interactions will remain active for said interaction's cooldown period.
  • Most of the interactions provided by an estate become unavailable during other estates' ongoing disaster.
  Interaction     Requirements Effects
  Ask for Contribution   10   30 Loyalty
  •   −10 Loyalty
  •   Gain Yearly income per   influence level:
  0-49 50-74 75-99 100
  +25% +50% +75% +100%
  Demand Diplomatic Support   20
  •   25 Influence
  •   30 Loyalty
  •   −20 Loyalty
  •   Gain Diplomatic power per   influence level:
  0-49 50-74 75-99 100
  +50 +100 +150 +200
  Draft Ships for War   30
  •   40 Influence
  •   30 Loyalty
  •   Owns 10 port provinces
  •   Owns a port province held by the estate
  •   Is not in a Primitive tech group
  •   −15 Loyalty
  •   Raises 5 Heavy ships at 1/2 the time and no cost (both sailors and money)
    •   In an owned random port province held by the estate
  Grant Admiralship   10
  •   40 Influence
  •   30 Loyalty
  •   Owns a port province
  •   +20 Influence
  •   Gain an admiral with   40 Navy tradition
  Grant Monopoly Charter   20   Available during other estates' ongoing disaster
  •   +10 Influence
  •   +15 Loyalty
  •   −5 Prestige
  Grant New World Charter   10
  •   40 Influence
  •   30 Loyalty
  •   Exploration idea group unlocked
  •   +15 Influence
  •   Gain “New World Company” modifier:
    •   +10 Global settler increase
  Recruit Minister   30   40 Influence
  •   +15 Influence
  •   A discounted Master of Mint advisor becomes available:
    •   If income at least +25 the advisor is level 3, else level 2
  Demand Administrative Support   20
  •   25 Influence
  •   30 Loyalty
  •   −20 Loyalty
  •   Gain Administrative power per   influence level:
  0-49 50-74 75-99 100
  +50 +100 +150 +200
  Establish New World Missions   20
  •   40 Influence
  •   Exploration idea group unlocked
  •   +15 Influence
  •   Gain “New World Missions” modifier:
    •   +25% Native assimilation
    •  −25% Native uprising chance
  Make Generous Donation   10
  •   +15 Loyalty
  •  −25% Yearly income
  Recruit Inquisitor   30   40 Influence
  •   +10 Influence
  •   −15 Loyalty to   Dhimmi estate
  •   A discounted Inquisitor advisor becomes available:
    •   If income at least +25 the advisor is level 3, else level 2
  Recruit Minister   30   40 Influence
  •   +15 Influence
  •   A discounted Theologian advisor becomes available:
    •   If income at least +25 the advisor is level 3, else level 2
  Seek Support of the Clergy   20   Available during other estates' ongoing disaster
  •   +10 Influence
  •   +15 Loyalty
  •   −5 Prestige
  •   Gain depending on religion and government:
    •   +10 Church power
    •   +10 Fervor
    •   +5% Patriarch authority
    •   +5 Piety
    •   −3% Republican tradition
    •   −3 Devotion
    •   −5 Legitimacy
  Send Emissary to the Pope   20
  •   +10 Influence
  •  +10 Papal influence
  Call Diet   20   Available during other estates' ongoing disaster
  •   +10 Influence
  •   +15 Loyalty
  •   −5 Prestige
  Demand Military Support   20
  •   25 Influence
  •   30 Loyalty
  •   −20 Loyalty
  •   Gain Military power per   influence level:
  0-49 50-74 75-99 100
  +50 +100 +150 +200
  Grant Generalship   10
  •   40 Influence
  •   30 Loyalty
  •   +20 Influence
  •   Gain a general with   40 Army tradition
  Raise Additional Levies   25
  •   40 Influence
  •   30 Loyalty
  •   −15 Loyalty
  •   Gain yearly manpower per   influence level:
  0-49 50-74 75-99 100
  x1 x1.5 x2 x2.5
  Recruit Conquistador   15
  •   40 Influence
  •   30 Loyalty
  •   Quest for the New World idea unlocked
  •   +15 Influence
  •   Gain a conquistador with   40 Army tradition
  Recruit Minister   30   40 Influence
  •   +15 Influence
  •   A discounted Diplomat advisor becomes available:
    •   If income at least +25 the advisor is level 3, else level 2

Quick lookupEdit

This condensed table shows all influence and loyalty breakpoints and bonuses. Loyal estates also get the Neutral bonus.

  Influence Breaks for interactions 0-50-75-100
Breaks for countrywide effects 0-20-40-60-100
  Countrywide Disloyal Neutral Loyal
Burghers -Trade efficiency, +Development cost +Trade efficiency -Development cost
Clergy -Tax efficiency, -Papal influence, +Raise stability cost +Tax efficiency +Papal influence, -Raise stability cost
Nobility -Manpower recovery, +Land maintenance +Manpower recovery -Land maintenance
  Province Disloyal Neutral Loyal
Burghers +5 unrest +50% trade power +10% goods produced
Clergy +5 unrest -2 unrest +10% tax, +2% conversion
Nobility +5 unrest +20% manpower +15% defensiveness

Cossacks group estatesEdit

CossacksEdit

 
The Cossacks are the free people of the Steppes. Their background varies, some have been born on the grasslands while others are escaped serfs from the great latifundia that border the wild fields. Great raiders and hardy settlers, the Cossacks aspire to be recognized as an estate of the same importance as the Nobility and to strike down at anyone who would attempt to limit their freedom.

This estate is only available to Christian nations in the   Eastern tech group. The Cossacks receive twice the normal influence from provinces (  3 influence per 1% of total development). The AI will always grant provinces to the estate as long as it doesn't push its influence too high. If the estate revolts it will form a new nation consisting of the provinces previously given to it.

Territory   – The estate has the following attitude regarding territory:

  • The estate will only accept provinces that have Steppe terrain
  • The estate will apply the following   Local autonomy effects:
    • Minimum local autonomy floor of 25%
    • Local autonomy is negated for   Land force limit and   Local manpower

Influence   – The estate has a base influence of 0%, modified by:

  • +10% Has at least   10 provinces and at least one with Steppe terrain
  • −40% If the   Nobility, the   Clergy, the   Burghers, the   Jains, the   Brahmins or the   Vaishyas estate has seized control of the nation

Loyalty   – The estate's loyalty decay speed is modified by:

  • −20% If the   Nobility, the   Clergy, the   Burghers, the   Jains, the   Brahmins or the   Vaishyas estate has seized control of the nation

Rebels: If a province is revoked from the Cossacks while they are disloyal,   Cossack rebels will rise in revolt in that province.

Disaster: If the   Cossacks estate reaches   100 influence, their estate disaster will begin ticking and - unless lowered - will eventually trigger the Cossack Independence disaster.

The Cossacks nationwide and province modifiers are as follows:

  Cossacks   Influence
0-19
  Influence
20-39
  Influence
40-59
  Influence
60-100
  Province Modifiers
  Loyalty
0-39
  •  −2.5% Cavalry combat ability
  •  +5% Cavalry cost
  •  −5% Cavalry combat ability
  •  +10% Cavalry cost
  •  −7.5% Cavalry combat ability
  •  +15% Cavalry cost
  •  −10% Cavalry combat ability
  •  +20% Cavalry cost
 +5 Local unrest
  Loyalty
40-59
 +5% Cavalry combat ability  +10% Cavalry combat ability  +15% Cavalry combat ability  +20% Cavalry combat ability  +1 Local hostile attrition
  Loyalty
60-100
  •  +5% Cavalry combat ability
  •  −5% Cavalry cost
  •  +2.5% Cavalry to infantry ratio
  •  +10% Cavalry combat ability
  •  −10% Cavalry cost
  •  +5% Cavalry to infantry ratio
  •  +15% Cavalry combat ability
  •  −15% Cavalry cost
  •  +7.5% Cavalry to infantry ratio
  •  +20% Cavalry combat ability
  •  −20% Cavalry cost
  •  +10% Cavalry to infantry ratio
  •  +1 Local hostile attrition
  •  +20% Local manpower

DhimmiEdit

 
Originally a term reserved for Christians and Jews the Dhimmi are the non-Muslim subjects in a Muslim realm. Their status and privileges can vary greatly between different states as do both their organization and numbers. Traditionally it is the responsibility of a just ruler to protect these people while keeping them apart from the Muslim majority. These principles are not always as easy to keep in parts of the world where the Dhimmi may constitute the majority of the population themselves however.

The Dhimmi estate is only available to Muslim nations that are not in the   Western tech group. The Dhimmi receive only half the normal influence from provinces (  0.75 influence per 1% of total development). If the estate revolts it will form a new nation consisting of the provinces previously given to it. The AI will always grant provinces to the estate if it is in the   Anatolian tech group or has taken the   Humanist ideas group and the nation has at least 10 provinces; The AI will continue doing so as long as it doesn't push its influence too high.

Territory   – The estate has the following attitude regarding territory:

  • The estate will only accept provinces with non-Muslim religion
  • The estate will apply the following   Local autonomy effects:
    • Minimum local autonomy floor of 25%
    • Local autonomy is negated for   Local tax modifier
  • Dhimmi provinces cannot be converted to another religion by a   missionary.

Influence   – The estate has a base influence of 0%, modified by:

  • +20% Has a non-Muslim dominant religion
  • +10% Has a   province with non-Muslim religion
  • −40% If the   Nobility, the   Clergy, the   Burghers, the   Jains, the   Brahmins or the   Vaishyas estate has seized control of the nation

Loyalty   – The estate's loyalty decay speed is modified by:

  • +10% Has completed the   Humanist idea group
  • +8% If   Piety less than −75%
  • +5% If   Piety less than −50%
  • −5% If   Piety between 50% and 74%
  • −8% If   Piety more than 75%
  • −20% If the   Nobility, the   Clergy, the   Burghers, the   Jains, the   Brahmins or the   Vaishyas estate has seized control of the nation

Rebels: If a province is revoked from the Dhimmi while they are disloyal,   Zealot rebels of the province's religion will rise in revolt in that province.

Disaster: If the   Dhimmi estate reaches   100 influence, their estate disaster will begin ticking and - unless lowered - will eventually trigger the Dhimmi Independence disaster.

The Dhimmi nationwide and province modifiers are as follows:

  Dhimmi   Influence
0-19
  Influence
20-39
  Influence
40-59
  Influence
60-100
  Province Modifiers
  Loyalty
0-39
  •  −0.25 Tolerance of heathens
  •  +2.5% Technology cost
  •  −0.5 Tolerance of heathens
  •  +5% Technology cost
  •  −0.75 Tolerance of heathens
  •  +7.5% Technology cost
  •  −1 Tolerance of heathens
  •  +10% Technology cost
  •  −100% Local missionary strength
  •  +5 Local unrest
  Loyalty
40-59
 +0.5 Tolerance of heathens  +1 Tolerance of heathens  +1.5 Tolerance of heathens  +2 Tolerance of heathens
  •  −100% Local missionary strength
  •  +33% Local Tax
  Loyalty
60-100
  •  +0.5 Tolerance of heathens
  •  −2.5% Technology cost
  •  +1 Tolerance of heathens
  •  −5% Technology cost
  •  +1.5 Tolerance of heathens
  •  −7.5% Technology cost
  •  +2 Tolerance of heathens
  •  −10% Technology cost
  •  −100% Local missionary strength
  •  +33% Local Tax
  •  −2 Local unrest

TribesEdit

 
The ruler of a nomad realm must always strive to keep control over the many tribes that make up his lands. As there are no strong or permanent institutions in the same way as in many sedentary states the tribes are the primary source of authority and acts as everything from tax collectors to soldiers or raiders. While the Tribes consider the ruler of their state the foremost of them they expect to be given large land areas to feed their horses and support their lifestyles as well as to be granted influence over most of the day-to-day matters of the state.

The Tribes estate is only available to   Steppe Nomads and is the only estate available for them. The Tribes only receive 40% of the normal influence from provinces (  0.6 influence per 1% of total development).

Territory   – The estate has the following attitude regarding territory:

  • The estate will accept all provinces
  • The estate will apply the following   Local autonomy effects:
    • Minimum local autonomy floor of 50%
    • Local autonomy is negated for   Land force limit and   Local manpower

Influence   – The estate has a base influence of 25%

Rebels: If a province is revoked from the Tribes while they are disloyal,   Tribal rebels will rise in revolt in that province.

Disaster: If the   Tribes estate reaches   100 influence, their estate disaster will begin ticking and - unless lowered - will eventually trigger the Dominance of the Tribes disaster.

The Tribes nationwide and province modifiers are as follows:

  Tribes   Influence
0-19
  Influence
20-39
  Influence
40-59
  Influence
60-100
  Province Modifiers
  Loyalty
0-39
  •  −10% Manpower recovery speed
  •  −1 Yearly horde unity
  •  −25% Razing power gain
  •  −20% Manpower recovery speed
  •  −2 Yearly horde unity
  •  −50% Razing power gain
  •  −30% Manpower recovery speed
  •  −3 Yearly horde unity
  •  −75% Razing power gain
  •  −40% Manpower recovery speed
  •  −4 Yearly horde unity
  •  −100% Razing power gain
 +5 Local unrest
  Loyalty
40-59
 +5% Manpower recovery speed  +10% Manpower recovery speed  +15% Manpower recovery speed  +20% Manpower recovery speed  +33% Local manpower
  Loyalty
60-100
  •  +5% Manpower recovery speed
  •  −5% Cavalry cost
  •  +10% Manpower recovery speed
  •  −10% Cavalry cost
  •  +15% Manpower recovery speed
  •  −15% Cavalry cost
  •  +20% Manpower recovery speed
  •  −20% Cavalry cost
  •  +33% Local manpower
  •  −2 Local unrest

Interactions listEdit

This a combined interactions table for all estates[1]. Unless otherwise stated:

  • Any change in   Loyalty or   influence apply to the estate which provided the interaction.
  • Estate   Influence and modifiers gained from interactions will remain active for said interaction's cooldown period.
  • Most of the interactions provided by an estate become unavailable during other estates' ongoing disaster.
  Interaction     Requirements Effects
  Conscript Cossack Elite   20   Owns a province held by the estate
  •   −15 Loyalty
  •  +10 Army tradition
  Cossack Exploration Expedition   30
  •   40 Influence
  •   50 Loyalty
  •   Has unlocked either:
    •   Exploration idea group
    •  Siberian Frontier national idea
  •   +15 Influence
  •   Gain a conquistador with   40 Army tradition
  Expand Cossack Register   20
  •   Owns a province with a steppe terrain
  •   Available during other estates' ongoing disaster
  •   +10 Influence
  •   +10 Loyalty
  •   −5 Prestige
  Permit Self Governance   10
  •   Owns a province held by the estate
  •   Is not in   Age of Absolutism
  •   Is not in   Age of Revolutions
  •   +10 Influence
  •   +5 Loyalty
  •   +10% Local autonomy in every Cossack held province
  Raise Cossack Host   5
  •   40 Influence
  •   50 Loyalty
  •   Owns a province held by the estate
  •   +5 Influence
  •   −15 Loyalty
  •   Raises Cossacks cavalry per every Cossack held province:
    •   If influence <60, raise a max of 5 units
    •   If influence >60, raise a max of 10 units
  Recruit Minister   30   40 Influence
  •   +15 Influence
  •   −15 Loyalty to   Nobility estate
  •   A discounted Army reformer advisor becomes available:
    •   If income at least +25 the advisor is level 3, else level 2
  Supply Arms   20   Owns a province held by the estate
  •   +10 Influence
  •   +5 Loyalty
  •   −15 Military power
  •   Gain “Armed Cossacks” modifier:
    •   +15% Land force limit
  Impose New Religious Tax   10   30 Loyalty
  •   −15 Loyalty
  •   Gain yearly income per   influence level:
  0-49 50-74 75-99 100
  +25% +50% +75% +100%
  Lighten Dhimmi Tax Burden   10
  •   40 Influence
  •   Owns a province held by the estate
  •   Available during other estates' ongoing disaster
  •   +10 Influence
  •   +25 Loyalty
  •   +15% Local autonomy in every Dhimmi held province
  Promote Dhimmi Nobles   30
  •   40 Influence
  •   30 Loyalty
  •   +15 Influence
  •   +20 Loyalty
  •   −15 Loyalty to   Clergy and   Nobility estates
  •   Gain “Dhimmi Nobles” modifier:
    •   +1 Free leader upkeep
  Recruit from the Dhimmi   10
  •   40 Influence
  •   30 Loyalty
  •   +10 Influence
  •   −15 Loyalty
  •   Gain yearly manpower per   influence level:
  0-49 50-74 75-99 100
  x1 x1.5 x2 x2.5
  Recruit Minister   30   40 Influence
  •   +15 Influence
  •   −15 Loyalty to   Clergy estate
  •   A discounted Trader advisor becomes available:
    •   If income at least +25 the advisor is level 3, else level 2
  Contribute Warriors   10
  •   40 Influence
  •   50 Loyalty
  •   Manpower capacity <99%
  •   −15 Loyalty
  •  x2.5 Yearly manpower
  Raise Host   10
  •   40 Influence
  •   50 Loyalty
  •   Owns and controls a province held by the estate
  •   +15 Influence
  •   Gain a general with   20 Army tradition
  •   Raises 5 Cavalry at 1/4 the time and no cost
    •   In an owned random province held by the estate
  Recruit Minister   30   40 Influence
  •   +15 Influence
  •   A discounted Master recruiter advisor becomes available:
    •   If income at least +25 the advisor is level 3, else level 2
  Support Tribes   10   Yearly income accumulated >25%
  •   +15 Loyalty
  •  −25% Yearly income

Dharma estatesEdit


BrahminsEdit

 
The Brahmins are the priestly caste of Hinduism. They are the keepers of ceremonies and scriptures, as few non-Brahmins are educated in Sanskrit literature. They command great respect from Hindus and non-Hindus alike, and sometimes take roles in government.

The Brahmin estate replaces the   Clergy estate for   Hindu nations, and the   Dhimmi estate for Muslim nations with the   Indian tech group. The AI will grant more provinces that usual if it is a Hindu nation that has embraced   Religious ideas, or a non-Hindu nation that has embraced   Humanist Ideas.

Territory   – The estate has the following attitude regarding territory:

  • The estate will only accept provinces that have   Hindu present
  • The estate will apply the following   Local autonomy effects:
    • Minimum local autonomy floor of 25%
    • Local autonomy is negated for   local tax modifier

Influence   – The estate has a base influence of 0%, modified by:

  • +20% If   Hindu
  • +10% If non-Hindu with majority Hindu provinces
  • +5% If non-Hindu with at least one Hindu province (but not majority)
  • +10% If a Hindu   Theocracy
  • +10% If Hindu and has enacted the   Administrative Clergy tier 4 government reform
  • −15% If Hindu and does *not* have a Hindu Majority
  • −40% If the   Nobility, the   Clergy, the   Burghers, the   Jains or the   Vaishyas estate has seized control of the nation

Loyalty   – The estate's loyalty decay speed is modified by:

  • +5% Has the   Feudal Theocracy tier 1 government reform
  • +5% If  Hindu and has enacted the   Administrative Clergy tier 4 government reform
  • +10% If Hindu and has completed the   Religious idea group
  • +10% If Muslim and has completed the   Humanist idea group
  • +8% If   Piety less than −75%
  • +5% If   Piety less than −50%
  • −5% If   Piety between 50% and 74%
  • −8% If   Piety more than 75%
  • −20% If the   Nobility, the   Clergy, the   Burghers, the   Jains or the   Vaishyas estate has seized control of the nation

Rebels: If a province is revoked from the Dhimmi while they are disloyal,   Hindu Zealot rebels will rise in revolt in that province.

Disaster: If the   Brahmins estate reaches   100 influence, their estate disaster will begin ticking and - unless lowered - will eventually trigger the Dominance of the Brahmins disaster.

The Brahmin nationwide and province modifiers are as follows:

  Brahmins   Influence
0-19
  Influence
20-39
  Influence
40-59
  Influence
60-100
  Province Modifiers
  Loyalty
0-39
  •  −2.5% National tax modifier
  •  +2.5% Stability cost
  • Depending on government:
  •  −0.125 Yearly devotion
  •  −5% National tax modifier
  •  +5% Stability cost
  • Depending on government:
  •  −0.25 Yearly devotion
  •  −7.5% National tax modifier
  •  +7.5% Stability cost
  • Depending on government:
  •  −0.375 Yearly devotion
  •  −10% National tax modifier
  •  +10% Stability cost
  • Depending on government:
  •  −0.5 Yearly devotion
 +5 Local unrest

 -100% Local missionary strength

  Loyalty
40-59
 +5% National tax modifier  +10% National tax modifier  +15% National tax modifier  +20% National tax modifier  −2 Local unrest

 -100% Local missionary strength

  Loyalty
60-100
  •  +5% National tax modifier
  •  −2.5% Stability cost
  • Depending on government:
  •  +0.125 Yearly devotion
  •  +10% National tax modifier
  •  −5% Stability cost
  • Depending on government:
  •  +0.25 Yearly devotion
  •  +15% National tax modifier
  •  −7.5% Stability cost
  • Depending on government:
  •  +0.375Yearly devotion
  •  +20% National tax modifier
  •  −10% Stability cost
  • Depending on government:
  •  +0.5 Yearly devotion
  •  −2 Local unrest
  •  -100% Local missionary strength
  •  +50% Institution spread rate

JainsEdit

 
Jainism is no longer a dominant or politically favored faith in India, but the Jains are far from irrelevant. They have found a niche in moneylending and bureaucracy that makes them an asset to any state that offers them patronage.

The Jain estate is available to all nations within the   Indian tech group. While   Hindu nations get Jains in addition to the   Vaishyas estate, for non-Hindu nations it replaces the   Burghers estate. The AI will keep granting provinces to Jains as long as it doesn't raise their influence too high.

Territory   – The estate has the following attitude regarding territory:

  • The estate will only accept provinces that have   Hindu,   Sikh,   Theravada,   Vajrayana or   Mahayana as the local religion
  • The estate will apply the following   Local autonomy effects:
    • Minimum local autonomy floor of 25%
    • Local autonomy is negated for   local tax modifier,   Local production efficiency and   Local trade power

Influence   – The estate has a base influence of 5%, modified by:

  • −40% If the   Nobility, the   Clergy, the   Brahmins or the   Vaishyas estate has seized control of the nation

Loyalty   – The estate's loyalty decay speed is modified by:

  • −20% If the   Nobility, the   Clergy, the   Brahmins or the   Vaishyas estate has seized control of the nation

Rebels: If a province is revoked from the Jains while they are disloyal,   Particularist rebels will rise in revolt in that province.

Disaster: If the   Jains estate reaches   100 influence, their estate disaster will begin ticking and - unless lowered - will eventually trigger the Powerful Jain Society disaster.

The Jains nationwide and province modifiers are as follows:

  Jains   Influence
0-19
  Influence
20-39
  Influence
40-59
  Influence
60-100
  Province Modifiers
  Loyalty
0-39
  •  +.25 Interest per Annum
  •  +.50 Interest per Annum
  •  +.75 Interest per Annum
  •  +1 Interest per Annum
 +5 Local unrest
  •  -50% Local Manpower Modifier
  •  -100% Local Missionary Strength
  Loyalty
40-59
 -2.5% Build Cost  -5% Build Cost  -7.5% Build Cost  -10% Build Cost  -25% State Maintenance Modifier
  •  -33% Local Manpower Modifier
  •  -100% Local Missionary Strength
  Loyalty
60-100
  •  -2.5% Build Cost
  •  −2.5% Build Time
  •  -5% Build Cost
  •  −5% Build Time
  •  -7.5% Build Cost
  •  −7.5% Build Time
  •  -10% Build Cost
  •  −10% Build Time

 -25% State Maintenance Modifier

  •  +33% Local Tax Modifier
  •  -33% Local Manpower Modifier
  •  -100% Local Missionary Strength

MarathasEdit

 
While originally a term applied to all Marathi-speaking peoples, the Marathas have defined themselves as a caste of warriors. The Marathas are found both in their native home of Maharashtra and beyond, seeking opportunities for distinguished military service.

The Marathas estate is available to any nation of the   technology group whose primary culture is Sinhala or belongs in the Western Aryan or Dravidian culture groups "except" for Rajasthani or Malvi. For nations that are not Muslim,   Sikh,   Theravada,   Vajrayana or   Mahayana, this estate replaces the   Nobles Estate. The AI will give this estate provinces as long as it doesn't raise influence too high.

Territory   – The estate has the following attitude regarding territory:

  • The estate will only accept provinces that have   Hindu as the local religion
  • The estate will apply the following   Local autonomy effects:
    • Minimum local autonomy floor of 25%
    • Local autonomy is negated for   Local Manpower modifier and   Land Force Limit modifier.

Influence   – The estate has a base influence of 0%, modified by:

  • +10% Has Marathi as the primary culture or as an accepted culture
  • +10% Has the   Permanent Marathas Council Tier 4 government reform
  • +10% Is Muslim and has the Meritocratic Recruitment Tier 4 government reform
  • +5% Has the   Feudal Nobility Tier 1 government reform and does not have the   Nobles estate
  • -5% Nation is not   Hindu and has at least one non-Muslim province
  • -10% Has taken the   Curtail Noble Privileges Tier 2 government reform and does not have the   Nobles estate
  • −40% If the   Nobility, the   Clergy, the   Brahmins, the   Jains or the   Vaishyas estate has seized control of the nation

Loyalty   – The estate's loyalty decay speed is modified by:

  • +5% Has Marathi as the primary culture or as an accepted culture
  • +5% Has the   Permanent Marathas Council Tier 4 government reform
  • −20% If the   Nobility, the   Clergy, the   Brahmins, the   Jains or the   Vaishyas estate has seized control of the nation

Rebels: If a province is revoked from the Marathas while they are disloyal,   Noble rebels will rise in revolt in that province.

Disaster: If the   Marathas estate reaches   100 influence, their estate disaster will begin ticking and - unless lowered - will eventually trigger the Maratha Independence disaster.

The Marathas nationwide and province modifiers are as follows:

  Marathas   Influence
0-19
  Influence
20-39
  Influence
40-59
  Influence
60-100
  Province Modifiers
  Loyalty
0-39
  •  −.12 Yearly Army Tradition
  •  −.25 Yearly Army Tradition
  •  −.38 Yearly Army Tradition
  •  −.5 Yearly Army Tradition
 +5 Local unrest
  •  -100% Local Missionary Strength
  Loyalty
40-59
  •  +.12 Yearly Army Tradition
  •  +.25 Yearly Army Tradition
  •  +.38 Yearly Army Tradition
  •  +.5 Yearly Army Tradition
 +15% Local Defensiveness
  •  -100% Local Missionary Strength
  Loyalty
60-100
  •  +.12 Yearly Army Tradition
  •  +2.5%Cavalry Combat Ability
  •  +.25 Yearly Army Tradition
  •  +5%Cavalry Combat Ability
  •  +.38 Yearly Army Tradition
  •  +7.5%Cavalry Combat Ability
  •  +.5 Yearly Army Tradition
  •  +10%Cavalry Combat Ability
  •  +33% Local Manpower modifier
  •  +15% Local Defensiveness
  •  -100% Local Missionary Strength

RajputsEdit

 
The Rajputs are an ancient caste of honorable warriors and proud nobles. While the rugged land of Rajasthan is the heart of their power, Rajput nobility can be found throughout northern India and many great Rajas claim Rajput descent.

The Rajputs estate is available to any nation with the   Indian technology Group and their primary culture is Rajput or Malvi, or belongs to the Eastern Aryan (except Sinhala), Hindustani or Central Indic culture groups. For nations that are not Muslim,   Sikh,   Theravada,   Vajrayana or   Mahayana, this estate replaces the   Nobles Estate. The AI will give this estate provinces as long as it doesn't raise influence too high.

Territory   – The estate has the following attitude regarding territory:

  • The estate will only accept provinces that have   Hindu as the local religion
  • The estate will apply the following   Local autonomy effects:
    • Minimum local autonomy floor of 25%
    • Local autonomy is negated for   Local Manpower modifier and   Land Force Limit modifier.

Influence   – The estate has a base influence of 0%, modified by:

  • +10% Has Rajput as the primary culture or as an accepted culture
  • +10% Has the   Governmental Purbias Register Tier 4 government reform
  • +10% Is Muslim and has the Meritocratic Recruitment Tier 4 government reform
  • +5% Has the   Feudal Nobility Tier 1 government reform and does not have the   Nobles estate
  • -5% Nation is not   Hindu and has at least one non-Muslim province
  • -10% Nation is not Muslim and has taken the   Curtail Noble Privileges Tier 2 government reform
  • −40% If the   Nobility, the   Clergy, the   Brahmins, the   Jains or the   Vaishyas estate has seized control of the nation

Loyalty   – The estate's loyalty decay speed is modified by:

  • +5% Has Rajput as the primary culture or as an accepted culture
  • +5% Has the   Governmental Purbias Register Tier 4 government reform
  • −20% If the   Nobility, the   Clergy, the   Brahmins, the   Jains or the   Vaishyas estate has seized control of the nation

Rebels: If a province is revoked from the Rajiputs while they are disloyal,   Noble rebels will rise in revolt in that province.

Disaster: If the   Rajputs estate reaches   100 influence, their estate disaster will begin ticking and - unless lowered - will eventually trigger the Rajput Independence disaster.

The Rajputs nationwide and province modifiers are as follows:

  Rajputs   Influence
0-19
  Influence
20-39
  Influence
40-59
  Influence
60-100
  Province Modifiers
  Loyalty
0-39
  •  −2.5% Manpower recovery speed
  •  +2.5% Fort maintenance
  •  −5% Manpower recovery speed
  •  +5% Fort maintenance
  •  −7.5% Manpower recovery speed
  •  +7.5% Fort maintenance
  •  −10% Manpower recovery speed
  •  +10% Fort maintenance
 +5 Local unrest
  •  -100% Local Missionary Strength
  Loyalty
40-59
 -2.5% Fort maintenance  -5% Fort maintenance  -7.5% Fort maintenance  -10% Fort maintenance  +15% Local Defensiveness
  •  -100% Local Missionary Strength
  Loyalty
60-100
  •  +5% Manpower recovery speed
  •  −2.5% Fort maintenance
  •  +10% Manpower recovery speed
  •  −5% Fort maintenance
  •  +15% Manpower recovery speed
  •  −7.5% Fort maintenance
  •  +20% Manpower recovery speed
  •  −10% Fort maintenance
  •  +20% Local Manpower modifier
  •  +15% Local Defensiveness
  •  -100% Local Missionary Strength

VaishyasEdit

 
In Vedic scripture, the Vaishya caste are laborers and agriculturalists of relatively low status. They have since branched out into more lucrative professions; merchants, craftsmen, men of money, they are the lifeblood of Indian commerce.

The Vaishyas estate is available to   Hindu nations in the   Indian tech group. It replaces the   Burghers estate. The AI will give the Vaishya more provinces than normal if it has embraced the   Trade or   Plutocracy idea groups.

Territory   – The estate has the following attitude regarding territory:

  • The estate will only accept the following provinces:
    • If government type is   Republic (does not include Noble Republic) all provinces are accepted
    • Otherwise, if province has at least   7 development or   5 trade power
  • The estate will apply the following   Local autonomy effects:
    • Minimum local autonomy floor of 25%
    • Local autonomy is negated for   Local sailors modifier,   Naval force limit,   Local production efficiency and   Local trade power

Influence   – The estate has a base influence of 10%, modified by:

  • +10% Has enacted the   Meritocratic Recruitment tier 4 government reform
  • +5% Has enacted the   Plutocratic tier 1 government reform
  • +5% Has a province with more than   30 development (does not have to belong to the Vaishyas)
  • +5% Has a province with a   Center of Trade (but is not a Free City)
  • +10% If   Trade income is at least 75%
  • +5% If   Trade income is between 50% and 74%
  • −5% If   Trade income is less than 25%
  • −40% If the   Nobility, the   Clergy, the   Jains or the   Brahmins estate has seized control of the nation

Loyalty   – The estate's loyalty decay speed is modified by:

  • +10% Has full   Plutocratic idea group
  • −20% If the   Nobility, the   Clergy, the   Jains, or the   Brahmins estate has seized control of the nation

Rebels: If a province is revoked from the Vaishyas while they are disloyal,   Particularist rebels will rise in revolt in that province.

Disaster: If the   Vaishyas estate reaches   100 influence, their estate disaster will begin ticking and - unless lowered - will eventually trigger the Vaishya Guild Coup disaster.

The Vaishyas nationwide and province modifiers are as follows:

  Vaishyas   Influence
0-19
  Influence
20-39
  Influence
40-59
  Influence
60-100
  Province Modifiers
  Loyalty
0-39
  •  −8.2% Production efficiency
  •  −16.5% Production efficiency
  •  −27.4% Production efficiency
  •  −33% Production efficiency
 +5 Local unrest
  Loyalty
40-59
 +8.2% Production efficiency  +16.5% Production efficiency  +27.4% Production efficiency  +33% Production efficiency  +20% Trade Value Modifier
  Loyalty
60-100
  •  +8.2% Production efficiency
  •  −2.5% Advisor cost
  •  +16.5% Production efficiency
  •  −5% Advisor cost
  •  +27.4% Production efficiency
  •  −7.5% Advisor cost
  •  +33% Production efficiency
  •  −10% Advisor cost
  •  +20% Trade Value Modifier
  •  -20% Local Development Cost

Dharma interactions listEdit

This a combined interactions table for all estates[1]. Unless otherwise stated:

  • Any change in   Loyalty or   influence apply to the estate which provided the interaction.
  • Estate   Influence and modifiers gained from interactions will remain active for said interaction's cooldown period.
  • Most of the interactions provided by an estate become unavailable during other estates' ongoing disaster.
  Interaction     Requirements Effects
  Make Generous Donation   10   Always
  •  −25% Yearly income
  •  +15 Loyalty
  Demand Administrative Support   30   25 Loyalty
  •   30 Influence
  •   Does not have the   Clergy estate
  •   −20 Loyalty
  •   Gain Administrative power per   influence level:
  0-49 50-74 75-99 100
  +50 +100 +150 +200
  Seek Brahmin Approval   20   Always
  •   −5 Prestige
  •   -5 Legitimacy
  •   +10 Influence
  •   +15 Loyalty
  Change Personal Deity   20   40 Loyalty
  •   40 Influence
  •   is Hindu
  •   5 Influence
  • can change Deity
  Seek Legitimacy   20
  •   40 Loyalty
  •   20 Influence
  •  Is Muslim
  •   15 Influence
  •   Gain Brahmin Legitimacy modifier:
    •  +20% Religious Unity
    •  +1 Tolerance of Heathens
  Recruit Minister   30   40 Influence
  •   +15 Influence
  •   A discounted Theologian becomes available:
  •   If income at least +25 the advisor is level 3, else level 2
  Patronize Jain Families   20   Available during other estates' ongoing disaster
  •   +10 Influence
  •   +15 Loyalty
  •   −5 Prestige
  Procure a Loan   5
  • Is not bankrupt
  •   15 Influence
  •  +10 Influence
  • Takes out a loan with special properties:
    •   If influence <50, -0.5% interest
    •   If influence >50, -1.0% interest
  Investigate Corruption   30
  •   2 or higher
  •   60 Influence
  •   40 Loyalty
  •  -2 corruption
  •  +10 Influence
  Build Jain Temple   20   40 Influence
  • Random province assigned to Jains gains  -10% development cost and +1 base tax
  •  +15 Influence
  Commission Jain Scriptures   20   30 Influence
  •   +15 Loyalty
  •  −25% Yearly income
  Demand Diplomatic Support   20
  •   25 Influence
  •   30 Loyalty
  •  Does not have   Vaishyas estate
  •   −20 Loyalty
  •   Gain Diplomatic power per   influence level:
  0-49 50-74 75-99 100
  +50 +100 +150 +200
  Promote Maratha Nobility   20   Available during other estates' ongoing disaster
  •   +10 Influence
  •   +15 Loyalty
  •   −5 Prestige
  Recruit Minister   30   40 Influence
  •   +15 Influence
  •   A discounted Commandant advisor becomes available:
    •   If income at least +25 the advisor is level 3, else level 2
  Recruit from the Marathi   25
  •   40 Influence
  •   30 Loyalty
  •   −15 Loyalty
  •   Gain yearly manpower per   influence level:
  0-49 50-74 75-99 100
  x1 x1.5 x2 x2.5
  Demand Military Support   20
  •   25 Influence
  •   30 Loyalty
  •   Does not have   Nobles estate
  •   −20 Loyalty
  •   Gain Military power per   influence level:
  0-49 50-74 75-99 100
  +50 +100 +150 +200
  Marathi Benign Neglect   10
  •   40 Influence
  •   Owns a province held by the estate
  •   +10 Influence
  •   +25 Loyalty
  •   +15% Local autonomy in every Maratha held province
  Recruit Rajput Regiments   5
  •   40 Influence
  •   50 Loyalty
  •   Owns a province held by the estate
  • Number of raised Rajput regiments less than number of provinces assigned to Rajput estate
  •   +5 Influence
  •   −15 Loyalty
  •   Raises up to 10 Rajput regiments, capped by amount of provinces assigned to estate
  Recruit Rajput General   10
  •   40 Influence
  •   30 Loyalty
  •   +20 Influence
  •   Gain a general with   40 Army tradition and   +1 land leader fire
  Enlist Purbias   10
  •   40 Influence
  •   50 Loyalty
  • Raised Rajput Regiments gain +10%   fire damage and +5%   discipline
  •  −25% Yearly income
  •   +15% Local autonomy in every Rajput held province
  Demand Military Support   20
  •   25 Influence
  •   30 Loyalty
  •   Does not have the   Nobles estate
  •   −20 Loyalty
  •   Gain Military power per   influence level:
  0-49 50-74 75-99 100
  +50 +100 +150 +200
  Exempt From Jaziya   10
  •   Muslim ruler only
  •   20 Influence
  •  −50% Yearly income
  •  +15 Loyalty
  •  -15 Loyalty for   Nobles estate
  Promote Rajput Nobility   20   Available during other estates' ongoing disaster
  •   +10 Influence
  •   +15 Loyalty
  •   −5 Prestige
  •  -15 Loyalty for   Nobles estate
  Ask for Contribution   10   30 Loyalty
  •   −10 Loyalty
  •   Gain Yearly income per   influence level:
  0-49 50-74 75-99 100
  +25% +50% +75% +100%
  Demand Diplomatic Support   20
  •   25 Influence
  •   30 Loyalty
  •   −20 Loyalty
  •   Gain Diplomatic power per   influence level:
  0-49 50-74 75-99 100
  +50 +100 +150 +200
  Seek Support   20   Available during other estates' ongoing disaster
  •   +10 Influence
  •   +15 Loyalty
  •   −5 Prestige
  Recruit Minister   30   40 Influence
  •   +15 Influence
  •   A discounted Master of Mint advisor becomes available:
    •   If income at least +25 the advisor is level 3, else level 2
  Draft Ships for War   30
  •   40 Influence
  •   30 Loyalty
  •   Owns 10 port provinces
  •   Owns a port province held by the estate
  •   Is not in a Primitive tech group
  •   −15 Loyalty
  •   Raises 5 Heavy ships at 1/2 the time and no cost
    •   In an owned random port province held by the estate
  Limited War Support   20
  • At   war
  • War Taxes is not already raised
  •   30 Loyalty
Raises War Taxes

StrategyEdit

  • Improve the appropriate development type of an estate province due to the malus from minimum   local autonomy.
  • Prioritize the buildings that take advantage of the exception to   local autonomy. e.g.   marketplace in a burgher province.
  • When demanding support from an estate attempt to get   influence above 50, but be wary of getting above 75 as an unexpected event could launch an estate disaster.
  • Estates have more interactions that lower   loyalty than ones that raise it. Prioritize interactions to vital needs first, taking secondary interactions only if the malus from low loyalty is affordable. e.g. Burghers loyalty at 50, Grant Monopoly Charter raises it to 65, Demand Diplomatic Support lowers it to 45. Are the 5 heavy ships from Draft Ships for War important enough to justify lowering loyalty to 30 and suffering between -2.5% and -10% to both trade efficiency and development cost (depending on influence), along with -5   unrest in Burgher provinces?
  • Always know when estates will be able to provide more support.
  • If an estate disaster does begin countdown, check to see if any temporary modifiers on their   influence from events or interactions will expire soon, dropping their influence back below 100, before revoking provinces.

AchievementsEdit

 
Have 3 different estates in your country with at least 70% influence each.

ReferencesEdit

  1. 1.0 1.1 1.2 1.3 All individual estate files can be found in the /Europa Universalis IV/common/estates/ folder.
  2. See in /Europa Universalis IV/common/defines.lua