Espionage events

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These are events related to Espionage. [1]

Events[edit]

id

Msg event.pngHalf the Loyalty, Double the Agent


Espionage may be the hardest test there is for loyalty to one's country. Both fear and temptations surround spies constantly, and the better they are at what they do, the more certain they are to face them. These temptations, of course, are something we are more than willing to provide foreign agents.

An agent from a country where corruption is rampant has recently decided to give in to one of these temptations. Eager to make a bigger profit than most can hope to earn through bribes, he has offered to act as a double agent for us. However, the 'anonymous' method of contact he chose has turned out to be less anonymous than expected, so we now know his name. How shall we proceed?


 
Trigger conditions
  • DLC Mare Nostrum.png Mare Nostrum is active
  • Any known country:
    • Size of their spy network in our country is at least 25
    • Size of our spy network in their country is at least 25
    • Has at least 50 Corruption.png Corruption
Mean time to happen

600 months


Event button 547.png
Accept the offer for a lesser sum and spare his life.
  • Lose Gold Icon.png 15 ducats
  • One random known country:
    • Size of their spy network in our country is at least 25
    • Size of our spy network in their country is at least 25
    • Has at least 50 Corruption.png Corruption
      • Increase size of our spy network in their country by 30
    • 30% chance of:
      • Trigger country event “Second Chance for a Traitor” in 120 days
Event button 547.png
Shadow him for a few days before he has an accident.
  • One random known country:
    • Size of their spy network in our country is at least 25
    • Size of our spy network in their country is at least 25
    • Has at least 50 Corruption.png Corruption
      • Reduce size of their spy network in our country by 25


id

Msg event.pngSecond Chance for a Traitor


We are more than aware of the corruption plaguing [Root.GetAdjective] society, but we had at least hoped that it didn't go beyond money changing hands between our own citizens. We were wrong. Associates of an agent maintaining our spy network in [From.GetName] have proven recently that he has accepted a sum of money that could only have come from the [From.GetAdjective] government. We have to accept that one of our best was not as loyal as we hoped.

Some say that this operation may be salvaged yet. If confronted with evidence of his betrayal, he might be ready to switch back to his original allegiance - with the added benefit of having the trust of the [From.GetAdjective]. Is it worth the risk?


 
Trigger conditions
  • None
Is triggered only by

From event “Half the Loyalty, Double the Agent”


Event button 547.png
He'll be even more valuable to us now.
  • 50% chance to increase size of our spy network in their country by 25
    • Set country flag re_doubled_agent for country who triggered this event
  • 50% chance to increase size of their spy network in our country by 15
  • Trigger country event “Twice the Traitor?” in 30 days for country who triggered this event
Event button 547.png
He has done enough damage already. Invite him home for the last time.
  • Reduce size of their spy network in our country by 20


id

Msg event.pngTwice the Traitor?


The difficult thing about relying on people of low character is that they have rarely been swayed for the last time. The [From.GetAdjective] spy we offered a large sum of money and our mercy for turning double agent against his country seems to have been discovered by those he betrayed. Our other spies report that he was offered to continue working for both nations, but with his true allegiance shifted back to his home country.

That the offer has been made, there can be no doubt about. His coming out of it alive means he must have, at the very least, pretended to accept. Despite this, he may still be working for us and could only be handing token information to the enemy. Can we afford to take our chances?


 
Trigger conditions
  • None
Is triggered only by

From event “Second Chance for a Traitor”'


Event button 547.png
This is getting ridiculous, and so is the notion of trusting him.
  • Hidden effect:
    • If country flag re_doubled_agent is set
      • Reduce size of their spy network in our country by 25
    • If country flag re_doubled_agent is not set
      • Reduce size of our spy network in their country by 25
    • Clear country flag re_doubled_agent
Event button 547.png
He fooled them again? He's pretty good.
  • Hidden effect:
    • If country flag re_doubled_agent is set
      • Increase size of their spy network in our country by 15
    • If country flag re_doubled_agent is not set
      • Increase size of our spy network in their country by 15
    • Clear country flag re_doubled_agent


id

Msg event.pngSeal of Confession


Religious institutions are considered sacrosanct and above the petty plots and schemes of countries and spies. This is why it's crucial to infiltrate them. Many secrets that would never be spoken aloud are told in confidence to religious authorities, which the practice of confession has even turned into an institution.

A church in one of the countries we have focused our espionage efforts on has presented an unprecedented opportunity to exploit this. One of our loyal agents, posing as a nun in a local convent, has found that she can overhear the conversations from confessionals while doing chores in the church. While she is likely to escape detection, the plan would outrage religious authorities if discovered. Is it worth taking our chances?


 
Trigger conditions
  • DLC Mare Nostrum.png Mare Nostrum is active
  • Religion is Catholicism Catholic
  • Any known Catholic country:
    • Size of our spy network in their country is at least 10
Mean time to happen

600 months


Immediate effects
  • Hidden effect:
    • One random known Catholic country:
      • Size of our spy network in their country is at least 10
        • Flag as event target victim_country

Event button 547.png
Their sins may be of interest, even if we can't absolve them...
  • Increase size of our spy network in country flagged as victim_country by 25
  • If this country is not Flag of The Papal State The Papal State
    • 30% chance of:
      • Trigger country event “Pope Discovers Plot” in 60 days
Event button 547.png
Unthinkable! She should inform the priests that they can be heard.
  • Gain Diplomatic power.png 10 diplomatic power


id

Msg event.pngPope Discovers Plot


Our plan to use information from confessionals to improve our intelligence gathering in a foreign country has resulted in a diplomatic disaster with the Papacy, as our agent was discovered a few months into the operation. Facing the wrath of the church, she has since disappeared from the convent along with her belongings; whether this is her own doing or the actions of the enemy, we may never know.

We can be certain, however, that the church found out enough to realized we were behind what happened. The Pope is shocked that we would exploit the church and its practices in this way. The [Root.Monarch.GetTitle] enjoys some plausible deniability, but the country's standing is still irreversibly harmed.


 
Trigger conditions
  • None
Is triggered only by

From event “Seal of Confession”


Event button 547.png
Is it too late to ask for forgiveness?
  • Lose Papal influence.png 15 papal influence



id

Msg event.png$SPYMASTER$ Suspects Neighbors


Having a spymaster in our employ has mainly contributed to our intelligence gathering abroad, but $SPYMASTER$ sometimes coordinates counterespionage as well. Recently, $SPYMASTER_POSS_PRONOUN$ investigations have uncovered a conspiracy that could only be the work of one of our neighboring countries. Which neighbor is behind it remains unclear, but the constant exchanges of information would require those behind it to be close by.

$SPYMASTER$ has prepared to round up and harshly question a number of foreign officials who might be involved, but conflicting theories about the culprits leaves it up to the [Root.Monarch.GetTitle] to decide who to target. Our neighbors will probably not appreciate the accusations, but something needs to be done, and fast.


 
Trigger conditions
  • DLC Mare Nostrum.png Mare Nostrum is active
  • Has Advisor Spymaster.png Spymaster advisor
  • Any neighbouring country:
    • Size of their spy network in our country is at least 25
  • Any neighbouring country:
    • Size of their spy network in our country is 0
Mean time to happen

600 months


Immediate effects
  • Hidden effect:
    • 50% chance to:
      • Mark one neighbouring country as neighbor_1:
        • Size of their spy network in our country is at least 25
      • Mark one neighbouring country as neighbor_2:
        • Size of their spy network in our country is 0
    • 50% chance to:
      • Mark one neighbouring country as neighbor_2:
        • Size of their spy network in our country is at least 25
      • Mark one neighbouring country as neighbor_1:
        • Size of their spy network in our country is 0

Event button 547.png
Of the many possible suspects, this one...
  • Event target neighbor_1:
    • Gain opinion modifier “Counterintelligence Operation” towards our country:
    • Hidden effect:
      • If country marked as neighbor_1:
        • Size of their spy network in our country is at least 25
          • Reduce size of their spy network in our country by 25
Event button 547.png
...or this one seem the most likely.
  • Event target neighbor_2:
    • Gain opinion modifier “Counterintelligence Operation” towards our country:
    • Hidden effect:
      • If country marked as neighbor_2:
        • Size of their spy network in our country is at least 25
          • Reduce size of their spy network in our country by 25


id

Msg event.pngSecrets in our Alliance


Ambassadors and diplomatic envoys often double as spies, or at least informants who go beyond their duties to gather information in the country where they are supposed to do honest negotiations. This makes it less than surprising that an ambassador here in [Root.Capital.GetName] has been suspected of involvement in espionage. The challenge now lies in tactfully handling this discovery, since only a thorough cross-examination could ascertain guilt.


 
Trigger conditions
  • DLC Mare Nostrum.png Mare Nostrum is active
  • Has at least Alliance.png 1 ally
  • Any ally:
    • Size of their spy network in our country is at least 30
Mean time to happen

800 months


Immediate effects
  • Hidden effect:
    • Flag one random ally as spying_ambassador

Event button 547.png
We must get to the bottom of this. Arrest the ambassador.
  • Country with flag spying_ambassador:
    • Gain opinion modifier “Counterintelligence Operation” towards our country:
    • Reduce size of their spy network in our country by 10
    • Hidden effect:
      • If size of their spy network in our country is at least 50
        • Trigger country event “Ambassador Confesses” in 30 days
Event button 547.png
Send a request for him to be replaced.
  • Lose Diplomatic power.png 20 diplomatic power
Event button 547.png
Just try to cut him off from important affairs.
  • Hidden effect:
    • Country with flag spying_ambassador:
      • 50% chance to increase size of their spy network in our country by 10


id

Msg event.pngAmbassador Confesses


Once arrested and removed from the comfort of his station, the ambassador we suspected of being complicit in espionage quickly admitted his guilt under interrogation. What's more, his confession indicates the spy network he was part of was more far-reaching than previously suspected. While this is certainly an embarrassment for his home country, they are requesting we resolve the situation amicably by sending the ambassador home immediately.

While it's good praxis not to kill or imprison diplomats when it can be avoided, this man has proven himself to be an enemy of our nation. More importantly, he could still have information that is of value to us. Should we let him go to smooth over the situation?


 
Trigger conditions
  • None
Is triggered only by

From “Secrets in our Alliance”


Event button 547.png
No. An enemy spy who buckles under pressure is a valuable source.
  • Country with flag spying_ambassador:
    • Gain opinion modifier “Imprisoned Ambassador” towards our country:
    • Reduce size of their spy network in our country by 30
Event button 547.png
We all spy on each other. We can forgive and forget.
  • Country with flag spying_ambassador:
    • Loses opinion modifier “Counterintelligence Operation” towards our country

Notes[edit]

  1. As defined in /Europa Universalis IV/events/Espionage.txt