Formable countries
- See also: Formation decisions
A formable country is one that can be formed by decision if certain conditions are met. A reformable country is a formable country that exists at the 1444 start; if it ceases to exist other countries with similar culture may transform into it, adopting their flag, ideas, and identity. All the relevant formation decisions can be found in their respective country pages (unless otherwise stated).
Forming a country through decision[edit | edit source]
Generally, a nation must meet the following requirements to form most formables:
- Target formable does not exist
- Current nation is not an end-game tag
- At peace
- Is not a non-tributary subject
- Is not a Steppe Horde
- Own and core certain provinces (Some provinces can also be owned by non-tributary subjects)
And forming a country will have the following effects:
- A new name and color; often some prestige, permanent claims and the "Increased Centralization" modifier.
- Most formable countries have unique national ideas. An event triggered by the formation decision gives a choice between switching ideas or keeping the existing set. Note that custom nations do not get the event this way.
- Formation of a new country changes "historical rival" attitudes regarding other countries. For example, if Christian
Ottomans form
Roman Empire, they will no longer be historical rivals with
Austria. This also applies inversely; if
Burgundy form
France, they will become historical rivals with
Austria.
- Forming another nation while being the
Emperor of China resets all reforms made as the previous nation. This is important to keep in mind if looking to form
Qing or
Yuan.
- Forming a country may require your capital to be in a region, or it may move your capital. This may void your trade company investments, and if you don't have a main trade port it may move your home node.
- Forming a country resets any expanded infrastructure done in any provinces. Centralized states remain centralized however.
Formable countries[edit | edit source]
All of these formation decisions require that the game is using the historical setup.
Country | Subcontinent | Culture | Faith | Relocate capital | Missions | End-game tag | Notes |
---|---|---|---|---|---|---|---|
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Northern Africa | Tigray | Yes | No | Yes | ![]() | |
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Northern Africa | Algerian or Berber | Yes | No | No | Changes tribal countries into a monarchy. | |
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Western Europe | in Maghrebi group or Andalusian | Muslim | Yes | Yes![]() |
Yes | |
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Oceania | Maori | Yes | No | No | ||
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Levant | in Levantine group except Turkish | No | No | Yes | Requires administrative technology 10. | |
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Persia | Armenian | Coptic | No | No | No | |
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Western Europe | Austrian | No | Yes![]() |
No | German regional tag. | |
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Western Europe | Bavarian | Yes | Yes![]() |
No | German regional tag. | |
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India | in Dravidian, Hindustani, Western Aryan, Central Indian or Eastern Aryan groups | Dharmic or Buddhist | No | Yes![]() |
Yes | |
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Tartary | Yes | No | No | can only be formed by ![]() | ||
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Eastern Europe | Bulgarian | Christian | Yes | No | No | |
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Eastern Europe | Greek or Pontic | Orthodox | Yes | Yes | Yes | ![]() |
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Eastern Europe | - | Christian | No | No | Yes | Can only be formed by ![]() ![]() |
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Eastern Europe | Croatian or Dalmatian | Yes | Yes | No | Changes republics into a monarchy. | |
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East indies | Vietnamese or Sino-Vietnamese | No | Yes![]() |
No | ||
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Eastern Europe | Dalmatian | No | No | No | May have at most 10 provinces. | |
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India | in Hindustani, Eastern Aryan or Western Aryan group | Muslim | Yes | Yes![]() |
No | |
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India | in Dravidian group or Marathi | Muslim | No | No | No | Requires administrative technology 20. |
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Levant | Egyptian | Yes | No | No | Requires administrative technology 20. | |
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Western Europe | English | Yes | Yes![]() |
No | ![]() | |
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Northern Africa | Amhara | Yes | Yes![]() |
Yes | Can still form Aksum. | |
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Western Europe | in French culture group, Basque or Breton | Yes | Yes![]() |
Yes | ||
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Western Europe | Franconian | No | Yes | No | German regional tag. | |
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Persia | Georgian | No | No | No | ||
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Western Europe | in Germanic group except Dutch | No | Yes![]() |
Yes | Requires administrative technology 20. | |
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Eastern Europe | in Tartar group | No | Yes | No | Must be steppe nomad. | |
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Western Europe | in British group or Highlander | Yes | Yes![]() |
Yes | Requires administrative technology 10. | |
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Eastern Europe | Greek | Yes | No | No | Requires administrative technology 10. | |
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Western Europe | Low Saxon | Yes | Yes | No | Requires administrative technology 10. | |
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Northern Africa | Hausa | Yes | Yes | No | ||
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Oceania | Polynesian | Yes | No | No | ||
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India | In Dravidian, Hindustani, Western Aryan, Central Indian or Eastern Aryan groups | Muslim | No | Yes | Yes | |
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Western Europe | No | Yes![]() |
Yes | Formed through the centralization reforms. Can be formed by end game tags. | ||
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Western Europe | Yes | No | No | May have at most 4 provinces. | ||
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Persia | in the Altaic or Tartar group | Yes | No | No | Must be steppe nomad. Capital must be in Persia region. | |
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Andes | in Andean group, Caran or Chachapoyan | Pagan | No | No | No | Changes religion to Inti and tribal/native government into a monarchy. |
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Western Europe | Irish | No | Yes![]() |
No | Requires administrative technology 10. | |
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Levant | Jewish | Yes | No | No | ||
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Western Europe | in Latin group | Yes | Yes![]() |
Yes | Requires administrative technology 10. | |
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Far East | Japanese | No | Yes | Yes | ||
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Levant | Catholic | Yes | Yes | No | If your capital is in Egypt, Arabia or Mashriq, any nation can become Jerusalem. (![]() | |
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Southern Africa | in Great Lakes group | Yes | No | No | ||
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Southern Africa | Kongolese | Yes | Yes![]() |
No | ||
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Eastern Europe | Balten | Protestant, Reformed, Hussite or Anglican | Yes | Yes![]() |
No | Requires administrative technology 10.
|
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East indies | - | - | Yes | No | No | Can only be formed by ![]() |
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Eastern Europe/ Levant | - | Catholic | No | No | Yes | Formed via the Crusader Mission Tree |
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Eastern Europe | - | Protestant, Reformed, Hussite or Anglican | Yes | Yes![]() |
No | Requires administrative technology 10.
Can only be formed by |
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East indies | Lao | No | Yes | No | ||
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Western Europe | - | - | Yes | Yes![]() |
Yes | Can only be formed by ![]() ![]() |
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Western Europe | in Germanic group | Yes | Yes![]() |
No | Name will change to "The Hanseatic League"
Gain Hanseatic Ideas Changes government to republic | |
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Northern Africa | Fulani | Muslim | Yes | No | No | |
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East indies | in Malay group | No | No | No | ||
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Northern Africa | Mali | Sunni | Yes | Yes![]() |
No | |
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Levant | Muslim | Yes | No | No | Requires Iqta government reform. | |
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Far East | Jurchen | Yes | Yes | No | Can be formed by hordes. | |
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India | Marathi | No | No | No | Requires administrative technology 20; changes tech group to Indian. | |
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Central America | in Mayan group | Mayan | No | No | No | Changes tribal countries into a monarchy. |
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Tartary | in Altaic or Tartar group or Sino-Altaic | Yes | No | Yes | Can only be formed by ![]() ![]() ![]() | |
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Northern Africa | Moroccan or Berber | Yes | Yes![]() |
No | Changes government to monarchy. | |
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Northern Africa | Mossi | No | Yes | No | ||
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India | in Iranian group, Turkmeni, Uzbek or Kyrgyz | Muslim | Yes | Yes![]() |
Yes | May be formed by steppe nomad. Changes tech group to Indian and government to monarchy. |
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India | in Central Indian group | Yes | No | No | ||
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India | Nepalese or Pahari | Yes | No | No | ||
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Western Europe | Dutch, Flemish or Frisian | No | Yes | No | ![]() | |
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Northern Africa | Nubian | Christian | Yes | No | No | |
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India | Garjati, Jharkandi or Oriya | No | Yes![]() |
No | ||
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Persia | in Iranian group | No | Yes | No | ![]() | |
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Eastern Europe | Polish or Silesian | No | Yes | No | ||
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Western Europe | Pomeranian | No | Yes | No | German regional tag. | |
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Eastern Europe | Pomeranian, Saxon or Prussian | Protestant, Reformed, Anglican or Hussite | No | Yes![]() |
No | German regional tag that can be formed by other German regional tags.
Requires administrative technology 10.
Changes non-republics to monarchy.
The |
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India | Panjabi | Sikh | No | No | No | Requires administrative technology 10. |
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China | Yes | No | Yes | Can only be formed by ![]() | ||
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India | Rajasthani | Yes | Yes | No | Requires administrative technology 10
Changes tech group to Indian. | |
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Eastern Europe | Romanian | No | No | No | ||
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Western Europe | Christian or Pagan | Yes | No | Yes | Can be formed by end game tags. | |
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Southern Africa | - | - | No | Yes | Yes | Can only be formed by ![]() |
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Levant | Turkish | Muslim | No | Yes | Yes | Changes government to monarchy. |
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Eastern Europe | Muscovite, Novgorodian or Ryazanian | No | Yes![]() |
Yes | Changes government to monarchy, except if formed by a Republic. Requires administrative technology 10. | |
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Eastern Europe | Byelorussian or Ruthenian | Yes | Yes | No | Requires administrative technology 10
Changes government to monarchy. | |
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Western Europe | Sardinian or Piedmontese | Yes | Yes![]() |
No | Requires administrative technology 10 | |
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Western Europe | Saxon | No | Yes![]() |
No | German regional tag. ![]() | |
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Western Europe | in Scandinavian group | No | Yes![]() |
Yes | Requires administrative technology 20.
| |
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Western Europe | Scottish or Highlander | Yes | Yes![]() |
No | ||
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East indies | Shan | No | No | No | ||
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East indies | in Tai group | No | Yes![]() |
No | ||
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Eastern Europe | Silesian | No | Yes | No | ||
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Northern Africa | Fulani accepted | Sunni | Yes | Yes![]() |
No | Changes government to monarchy. |
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Northern Africa | Somali | Yes | No | No | ||
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Western Europe | Iberian culture group | not Muslim | No | Yes![]() |
Yes | Requires administrative technology 10. |
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Western Europe | Swabian | No | Yes | No | German regional tag. | |
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Western Europe | Swiss | No | Yes![]() |
No | Changes non-theocracies into a republic. | |
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Tartary | Tibetan or Sino-Tibetan | Vajrayana | Yes | Yes | No | Can change further by event. |
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Tartary | in Iranian group, Uzbek or Turkmeni | Muslim | Yes | Yes![]() |
No | Requires to have a ruler of the 'Timurid' dynasty. |
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Northern Africa | Tunisian or Berber | Yes | No | No | Changes tribal countries into a monarchy. | |
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Northern Africa | Tunisian or Berber | No | Yes![]() |
No | Changes tribal countries into a monarchy. | |
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Western Europe | Tuscan | No | Yes![]() |
No | Requires administrative technology 10. | |
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Western Europe | Neapolitan or Sicilian | No | Yes![]() |
No | Requires administrative technology 10. | |
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Oceania | Melanesian | Yes | No | No | ||
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Western Europe | Westphalian or Rhenish | No | Yes | No | Requires administrative technology 10 | |
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Levant | Yemeni | No | Yes | No | ||
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China | in Altaic group or Sino-Altaic | Yes | No | Yes | Can form ![]() | |
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Southern Africa | - | - | No | No | Yes | Can only be formed by ![]() ![]() ![]() |
End-game tags[edit | edit source]
Some countries are end game tags. These countries are not allowed to form other countries even if they otherwise meet the prerequisites.[1] Seven exceptions are forming Aotearoa,
Hawai'i,
Roman Empire or
Viti, the last imperial reform creating the
Holy Roman Empire,
Yuan forming the
Mongol Empire and
Ethiopia forming
Aksum. However, none of these options are available to the
Holy Roman Empire or the
The Papal State. The end-game tag restrictions can be lifted by disabling the option Limited Country Forming.
Aksum
Andalusia
Angevin Kingdom
Arabia
Australia
Bharat
Brazil
Byzantium
Canada
Commonwealth
Ethiopia
France
Germany
Great Britain
Hindustan
Holy Roman Empire
Italy
Japan
Lotharingia
Mexico
Ming
Mongol Empire
Mughals
Ottomans
Qing
Roman Empire
Rozwi Empire
Rûm
Russia
Scandinavia
Spain
Synthetics
The Papal State
United States
Yuan
Zimbabwe
German regional tags[edit | edit source]
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Please help with verifying or updating this section. It was last verified for version 1.31. |
Some countries are German regional tags. These countries are not allowed to form other German countries even if they otherwise meet the prerequisites.[2] The decision to form Prussia is the only one of these that does not exclude German regional tags, so
Prussia can be formed by the other nations on this list, but
Prussia itself can't form the other countries.
Former colonial nations[edit | edit source]
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Please help with verifying or updating this section. It was last verified for version 1.31. |
The following nations can only be formed by former colonial nations who have achieved independence. Unlike other formable nations, these can be formed in games using the random setup. A country can only form one of these nations during a scenario, with exceptions of forming United States and
Canada. Around half of these nations don't have unique ideas or events, so the formation decisions are mostly cosmetic, although they usually provide prestige and permanent claims on their respective regions.
Federation countries[edit | edit source]
These countries can be formed by uniting a federation with the federation advancement “Federal Constitution”. Which country gets formed depends on the primary culture of the federation leader (in parenthesis).
Event countries[edit | edit source]
These nations can appear and be played via special events. Most are not strictly formable nations, because you abandon your current nation to the AI to take over the newly spawned nation.
Tibet mission event Meeting with the Khans: the country can become
Khalkha,
Khoshuud or
Zunghar. Note that this changes primary culture and government type, but not national ideas or missions.
Teutonic Order event The End of the Teutonic State during the
Prussian Confederation disaster: the country becomes
Danzig.
- When Pest is taken by the
Ottomans,
Hungary can become
Transylvania in the fall of Hungary event.
Sunda mission event A New Capital, A New [Root.GovernmentName]: gives the choice to become either
Banten,
Cirebon or stay the current country.
- Dai Viet Divided: splits up Dai Viet into
Tonkin and
Annam one of which can be played depending on previous decisions.
- Civil war events for Lan Xang: allows to become
Champasak,
Luang Prabang or
Vientiane in some circumstances.
Zulu can be spawned and optionally played through an event after the Militarize the Nguni decision.
Pirate event countries[edit | edit source]
The pirate nations are spawned through an event which allows the player to either: release said country as an independent nation, release it as a march, or play the country as a newly released independent nation.
Name changes[edit | edit source]
Some missions and decisions change the name of a country without changing its tag or flag. Changing the name does not form a new country. A name change has no effect on the game. For all conditions and effects, the country is still the same.
Name | Available to | Source of the name change |
---|---|---|
North Sea Empire | A ![]() ![]() ![]() ![]() |
The ![]() |
Kalmar union | ![]() |
If formed while having the "Unified Kalmar Monarchy" government reform |
Finnish Baltic Empire | ![]() |
The ![]() |
Finnish Empire | ![]() |
The ![]() |
Greater Finland | ![]() |
The ![]() |
Suomi | ![]() |
The ![]() |
Dai Nam | ![]() |
The ![]() |
Viet Nam | ![]() |
The ![]() |
Pueblo | Countries with Pueblo missions | The ![]() |
Kingdom of God | ![]() |
The ![]() ![]() ![]() |
The Caliphate | Muslim countries | The ![]() |
The Hanseatic League | ![]() |
Forming ![]() ![]() |
The Hanseatic League | ![]() ![]() |
The ![]() |
Lithuanian-Polish Commonwealth | ![]() |
The ![]() |
Srivijaya | ![]() |
Forming ![]() |
Majapahit Empire | ![]() |
Forming ![]() |
Nusantara | ![]() |
Forming ![]() |
Revolutionary Turkey | ![]() |
The ![]() |
Revolutionary China | The emperor of China with a primary culture in the chinese culture group | The ![]() |
Revolutionary Gurkani Empire | ![]() |
The ![]() |
Turkey | ![]() |
becoming non-revolutionary after getting the name “Revolutionary Turkey” |
China | A country with the name “Revolutionary China” | becoming non-revolutionary |
Gurkani Empire | ![]() |
becoming non-revolutionary after getting the name “Revolutionary Gurkani Empire” |
Burma | all Nations with Burmese Missions | The ![]() |
Ramannadesa | ![]() |
The ![]() |
Hariphunchai | ![]() |
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Dvaravati | ![]() |
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Ducal Prussia | ![]() |
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Later Jin | ![]() |
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Kirishitan Japan | ![]() |
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The Shogunate | ![]() |
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Empire of Japan | ![]() |
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Angevin Empire | ![]() |
Changing government rank to Empire, after the mission "Claim the Empire Title" has been completed |
Angevin Duchy | ![]() |
Changing government rank to Duchy, after the mission "Claim the Empire Title" has been completed |
Angevin Republic | ![]() |
Changing government type to Republic, after the mission "Claim the Empire Title" has been completed |
Angevin Holy State | ![]() |
Changing government type to Theocracy, after the mission "Claim the Empire Title" has been completed |
Angevin State | ![]() |
Government type is neither Monarchy, Republic nor Theocracy, after the mission "Claim the Empire Title" has been completed |
Napoleonic Spain | ![]() |
The French Mission "The Peninsula War" if ![]() ![]() |
Napoleonic Italy | ![]() |
The French Mission "Invade Italy" if ![]() ![]() |
Outremer | ![]() |
The French Mission "Shield of Outremer" if ![]() ![]() |
Devlet-i Rûm | ![]() |
The "Crown of Rome" Mission event |
Eyalet-i Macaristan | ![]() |
Being released via the "The Administration of the Hungarian Lands " event or by the "The Eyalet of Hungary" mission event |
Eyalet-i Erdel | ![]() |
Being released via the "The Administration of the Hungarian Lands " event |
Eyalet-i Slovakya | ![]() |
Being released via the "The Administration of the Hungarian Lands " event |
Eyalet-i Misir | ![]() |
The "Fall of the Mamluk Sultanate" event |
Eyalet-i Pers | ![]() ![]() ![]() |
Being released via the "The Administration of Persia " event |
Eyalet-i Fas | ![]() ![]() ![]() ![]() ![]() ![]() |
Being released via the "The Administration of Morocco" event or by the "The Eyalet of Morocco" mission event |
Eyalet-i Endülüs | ![]() ![]() |
Being released via the "The Eyalet of Al-Andalus" event |
Eyalet-i Tunus | ![]() |
Being released via the "The Administration of Tunis" event or by the "The Eyalet of Tunis" mission event |
Eyalet-i Trâblus Gârb | ![]() |
Being released via the "The Administration of Tunis" event |
Eyalet-i Cezayir-i Gârb | ![]() ![]() |
Being released via the "The Administration of Algiers" event |
Eyalet-i Yemen | ![]() ![]() ![]() |
Being released via the "The Administration of Yemen" event or by the "The Eyalet of Yemen" mission event |
Eyalet-i Adal | ![]() ![]() ![]() |
Being released via the "The Administration of the Horn" event or by the "The Eyalet of Adal" mission event |
Eyalet-i Avusturya | ![]() |
The "The subjugation of Austria" event |
Eyalet-i Venedik | ![]() |
Being released via the "The Administration of Northern Italy" event |
Eyalet-i Lombardiya | ![]() ![]() ![]() |
Being released via the "The Administration of Northern Italy" event |
Eyalet-i Cenova | ![]() |
Being released via the "The Administration of Northern Italy" event |
Siqilliya | ![]() ![]() ![]() |
Being released via the "The Fate of Sicily" event |
Eyalet-i Sicilya | ![]() ![]() ![]() |
Being released via the "The Fate of Sicily" event |
Eyalet-i Roma | ![]() ![]() ![]() ![]() ![]() ![]() |
Being released via the "The Eyalet of Rome" event, which is triggered by not relocating the capital during the "Crown of Rome" mission event |