East Frisia

Primary culture
Capital province
Government
State religion
Technology group

- +50% Chance of new heir
- +15% Privateer efficiency
- −1 National unrest
- −1% Yearly army tradition decay
- +20% Religious unity
- +1 Possible advisor
- +2 Tolerance of heretics
- +10% Trade efficiency
- +20% Trade steering
- +1 Yearly navy tradition
East Frisia is an OPM located in Frisia in northern Europe. Unlike all of its neighbors, it is not a member of the Holy Roman Empire, though can join early into the game via an event chain. It shares its form of government, Peasants Republic, with Dithmarschen, and exists from 1444 to 1744.
Contents
Decision[edit]
As a nation with Frisian culture, East Frisia can form the Netherlands.
Form Dutch Nation
Potential requirements
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Allow
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Effects
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AI Burgundy will not take this decision.
Events[edit]
[Root.Monarch.GetName]’s Claim to East Frisia
[dutch_east_frisia_claimant.Monarch.GetName], [dutch_east_frisia_claimant.Monarch.GetTitle] of [dutch_east_frisia_claimant.GetName], insists that [Root.Monarch.GetName] is little more than a peasant leading a revolt against [Root.Monarch.GetHerHis] liege and has no right to claim sovereignty over East Frisia. Seeking approval from the Emperor could help to strengthen our claim and keep [dutch_east_frisia_claimant.GetName] at bay.
Trigger conditions
The country:
East Frisia (1931) is owned by |
Mean time to happen
60 months |
Immediate effects
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Present our offer to the Emperor. AI will choose this option 90% of the time. The Emperor of the HRE gets the event "East Frisia Offers to Join the Empire" in 10 days. I bow to no Emperor. AI will choose this option 10% of the time. If the country saved as dutch_east_frisia_claimant:
The country saved as dutch_east_frisia_claimant gains a claim on the province of East Frisia (1931). |
East Frisia Offers to Join the Empire
Officially, the county of East Frisia is held by [dutch_east_frisia_claimant.Monarch.GetName] of Holland. The Holy Roman Empire has made no official stance on the matter, and a single word from the Emperor could bring an end to this conflict.
Trigger conditions
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Is triggered only by
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Welcome to the Empire. AI will always choose this option.
Support the [dutch_east_frisia_claimant.GetAdjective] claim to East Frisia. AI will never choose this option.
If the country saved as dutch_east_frisia_claimant exists. The country saved as dutch_east_frisia_claimant:
Otherwise, the Emperor of the HRE gets a core on the province of East Frisia (1931). |
East Frisia and the Empire

With [From.Monarch.GetName]’s approval, [Root.Monarch.GetName] is a nameless peasant leader no more. [Root.Monarch.GetSheHeCap] is Imperial Count [Root.Monarch.GetName] of East Frisia. With the Emperor’s approval and recognition, the [dutch_east_frisia_claimant.GetAdjective] claims on East Frisia have faded into weakness beyond recognition.
Trigger conditions
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Is triggered only by
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Immediate effects
If
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Long live the Count. East Frisia will become a part of the Holy Roman Empire If
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Eastern technology group ![]() |
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Anatolian technology group ![]() |
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Muslim technology group ![]() |
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Nomadic technology group ![]() |
Central African technology group ![]() |
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East African technology group ![]() |
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Muslim technology group ![]() |
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West African technology group ![]() |
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Eastern technology group ![]() |
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Muslim technology group ![]() |
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Indian technology group ![]() |
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Chinese technology group ![]() |
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Nomadic technology group ![]() |
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Western technology group ![]() |
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Mesoamerican technology group ![]() |
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North American technology group ![]() |
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