Dynastic events

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Dynastic events[1] are events that revolve around the succession of monarchies.

id

Msg event.pngCarnal Sins


Could her lips be any redder? Doubtful. Hollow, in the back of your mind, echo the cautioning words of priests and preachers. Is this what the sermons spoke of? The Devil in a woman's body, and the temptations of the flesh? Strange. As devils go, this one looks a lot like an angel. Either way, you'll have to bring this up in your confession on Sunday.


 
Trigger conditions

The country:

The papacy is active.

Mean time to happen

400 months

Modifiers:
The country:
  • has a ruler with a diplomatic skill of at least 4: ×0.5

Event button 547.png
The need of an heir goes before the need of forgiveness.

The country:

  • gets a new heir of the current dynasty with a weak claim (30%).
  • loses Papal influence.png5 papal influence.

Catholicism gains Reform desire.png1% reform desire.

Event button 547.png
Forgive me, Father, for I have sinned.

The country gains:

  • Papal influence.png2 papal influence.
id

Msg event.pngA beloved heir dies


A strange fever has claimed the life of your beloved heir, $HEIR$. As the court sheds its clothes for blacker garments, it strikes you what a frail and transient thing life can be. Just as your thoughts are about to turn to the eternal, a young maid catches your eye...


 
Trigger conditions

The country:

Mean time to happen

3600 months


Event button 547.png
In the arms of the Lord, I find solace.

The current heir of the country dies.
A random province of the country with a free building slot without a temple or cathedral:

  • gets a Latin temple.png temple.
Event button 547.png
In the arms of the maid, I find solace.

The current heir of the country dies.
The country:

id

Msg event.pngPalace Coup


′$MONARCH$,' $HEIR_S_PRONOUN$ says, $HEIR_ADJ$ sword pointing at you. 'Your rule has brought this nation to the brink of destruction, and shame to our family.' $HEIR_CAP_S_PRONOUN$ looks nervously at $HEIR_ADJ$ co-conspirators. An other-worldly sense of fatigue washes over you. Betrayal in your own midst?'


 
Trigger conditions

The country

Mean time to happen

200 months

Modifiers:
The country:
  • is at war: ×0.5

Event button 547.png
I feel so old...

The current ruler of the country dies.
The country gets the modifier: “Ruler considered illegitimate” for 5 years giving the following effects:

  • Yearly legitimacy.png −1% yearly legitimacy,
  • National unrest.png +2 national unrest,
  • Autonomy.png +0.05 monthly autonomy change.
Event button 547.png
You spoiled little runt!

The current heir of the country dies.

id

Msg event.pngThe Weeping Song


The war has taken a heavy toll upon the mothers and wives of your nation, and as you pass this ragged old widow where she sits, her face buried deep in her palmed hands, your heir asks: 'Oh Father, why are all the women weeping?'


 
Trigger conditions

The country:

Mean time to happen

50 months


Event button 547.png
They are all weeping for their men...

The country:

  • loses Gold Icon.png40 ducats.
  • loses War exhaustion.png2 war exhaustion.
Event button 547.png
They are merely crying.

The country:

  • gains Manpower.png1000 manpower.
id

Msg event.pngA Silent Spring


She giggles. - 'Your majesty...', she says. You look at her. Her beauty is unmatched in your realm, and even in realms beyond yours. You say nothing. Spring is in the air, and as you lean in toward her, with the intoxicating scent of her perfume painfully present, a thought crosses your mind...


 
Trigger conditions

The country:

  • does not have an heir.
  • is a monarchy that:
    • uses heir mechanics.
    • uses consort mechanics.
  • has not enacted the ‘Mamluk GovernmentorOttoman Government’ government reform.
  • has a male ruler.
  • does not have a regency council.
  • is not the lesser part in a personal union.
  • does not have a consort if the Rights of Man.png Rights of Man DLC is enabled.
  • has knowledge of a country that:
    • is a monarchy.
    • is not the lesser part in a personal union.
    • has the same religion as this country.
    • is an ally.
    • is controlled by the AI.

It’s at least April and before July.

Mean time to happen

400 months


Event trigger.pngAlways enabled:

Event button 547.png
Cute girl...

A new heir of the current dynasty with weak claim (30%) is born.


Event trigger.pngEnabled if: the country has knowledge of a country that:

  • is a monarchy.
  • is not the lesser part in a personal union.
  • has the same religion as this country.
  • is an ally.
  • does not have a royal marriage with this country.
  • is controlled by the AI.
Event button 547.png
Bargaining chip...

The country celebrates a royal marriage with a random known country that:

  • is a monarchy,
  • is not the lesser part in a personal union,
  • has the same religion as this country,
  • is an ally,
  • does not have a royal marriage with this country,
  • is controlled by the AI,

and gets a consort from there.

id

Msg event.pngSoirée


The chandeliers blaze shadows and light across the grand ball room of your palace, and the music of a hundred dancing violins fills the air. 'Your Majesty!', 'Your Excellency!', 'My $MONARCHTITLE$!', the foreign guests and local dignitaries greet you. Everywhere is conversation, laughter, discussion, and the breathing, pulsating rhythm of life. Your eyes gaze across the assembled myriads. Who should you talk to tonight?'


 
Trigger conditions

The country:

Mean time to happen

800 months


Option conditions

Event trigger.pngEnabled if: the country has a male ruler:

Event button 547.png
Good evening, My Lady!

The country:


Event trigger.pngEnabled if: the country has a female ruler:

Event button 547.png
Good evening, My Lord!

The country:


Event trigger.pngAlways enabled:

Event button 547.png
Good evening, My Good Sir!

The country:

  • randomly gets access to a discounted a Advisor Treasurer.png treasurer, Advisor Philosopher.png philosopher or Advisor Diplomat.png diplomat of skill 1 with equal probability.
  • loses Yearly prestige.png5 prestige.
id

Msg event.pngHeir falls ill


The heir, [Root.Heir.GetName], breathes heavily. $HEIR_CAP_S_PRONOUN$ has been lying in bed for three days now, and reflected in the beads of sweat on $HEIR_ADJ$ forehead is the fear in $HEIR_ADJ$ attendant's eyes for [Root.Heir.GetName]'s life. [Root.Heir.GetName] might not make it through the night unless something is done.


 
Trigger conditions

The country:

Mean time to happen

2400 months


Event button 547.png
Send for a trained Medicus.

The country:

  • loses Gold Icon.png20% years of income.

One of the following will happen:

  • 50% chance: The current heir dies.
  • 50% chance: The country gains Legitimacy.png5 legitimacy or Horde unity5 horde unity.
Event button 547.png
Pray for $HEIR_ADJ$ life.

One of the following will happen:

  • 75% chance: The current heir dies.
  • 25% chance: The country gains Legitimacy.png30 legitimacy or Horde unity30 horde unity.
id

Msg event.pngA Child in The Reeds


Suddenly something startles the animal and, before you have time to fire, it is long gone. You look around you. The water in the small creek reflects the sunlight of a perfect day, and the reeds wave slowly before a light breeze. Is that laughter? You realize now what had startled the animal. In a cradle, floating among the reeds, lies a laughing little boy. Judging by his smile, you'd say that he has never known fear in his life.


 
Trigger conditions

The country:

Mean time to happen

1500 months

Modifier:

The country:


Event button 547.png
Adopt him as your own

The country:

  • gets a male heir of the current dynasty with:
    • a weak claim (20%).
    • Administrative power.png +1 administrative skill.
    • Diplomatic power.png +1 diplomatic skill.
    • Military power.png +1 military skill.
  • loses Yearly prestige.png5 prestige.
  • gets the modifier “Adopted Child of the Reeds” for 5 years giving the following effect:
    • National unrest.png +2 national unrest.
Event button 547.png
Where did that deer go?

The country:

  • gains Gold Icon.png5 ducats.
id

Msg event.pngJousting Tournament


The proud banners of our nation flutter in the wind, and gilded trumpets blow four blast salutes, honoring our equestrian elites. The air is filled with the smells of roasted almonds, horses and intrigue. Our cultural and military prominence are truly boons to our nation, and nowhere is this fact more real than here today. How do you wish to spend your day at the tournament?


 
Trigger conditions

The country:

It is before 1450.

Mean time to happen

2400 months

Modifiers:
The country:
  • has an army tradition of at least 40%: ×0.9

Event button 547.png
Watch your heir joust.

One of the following will happen:

  • 50% chance: The country gains Gold Icon.png5% years of income.
  • 45% chance: The country gains Legitimacy.png20 legitimacy.
  • 05% chance: The current heir dies.
Event button 547.png
Brag about our cultural accomplishments.

The country gains Administrative power.png20 administrative power.

Event button 547.png
Simply enjoy the day.

The country gains Yearly prestige.png5 prestige.

id

Msg event.pngHunting Accident


$HEIR_CAP_ADJ$ body has been draped, by whom you do not know, in a white cloth now stained red by $HEIR_ADJ$ lost vitae. They say $HEIR_S_PRONOUN$ was found by $HEIR_ADJ$ horse, in a clearing in the woods. You know the place they speak of. $HEIR_CAP_ADJ$ face is calm, almost serene. You reach out to touch $HEIR_O_PRONOUN$. The terrible reality of the situation dawns on you. The cold you feel is that of death.


 
Trigger conditions

The country:

Mean time to happen

2700 months


Event button 547.png
Sorrow overtakes you.
  • The current heir dies.
  • The country loses Stability.png1 stability.
Event button 547.png
Oh well...
  • The current heir dies.
  • The country loses Yearly prestige.png10 prestige.
id

Msg event.pngFamily Secret?


The first time you brush it off, but when it happens a second and a third time, you do begin to wonder. Why are people laughing at you when they think you can't hear them? After you've asked around, for more than a bit, you finally manage to get an answer out of a chamber maid. It appears that your heir has been running about town in a most unchristian fashion, and that your family is now becoming the laughing stock of Europe.


 
Trigger conditions

The country:

Mean time to happen

2000 months


Event button 547.png
Scold $HEIR_O_PRONOUN$ publicly.

The country loses Yearly prestige.png20 prestige.

Event button 547.png
...so?

The claim strength of the heir is reduced by 10%.

id

Msg event.pngRegent usurps The Throne


The $HEIR_DYNASTY$s have been nothing but bad news ever since they ascended to the throne. If you were to ask me, and I think you should, these good times are nothing but a sign, from almighty God himself, that my regency holds divine favor. With God on my side, I shall, therefore, assume the throne for myself. Good Night, Sweet Prince.'


 
Trigger conditions

The country:

Mean time to happen

700 months


Event button 547.png
Alas, it was destined.

The current heir dies.

The country:

If the country uses ‘Statists vs Monarchists’ mechanics:

  • then strengthen Monarchists in power by 100%.
Event button 547.png
To the salt mines, traitor!

The country loses Stability.png2 stability.

The claim strength of the current heir is increased by 30.

id

Msg event.pngLux Stella


The thread of fate is fickle, and balances on the razor's edge between the sublime and the eternal. Fickle, are the vagaries of destiny. Jupiter ascendant, and the moon is in the seventh house. Who he is, I do not know, but the stars foretell that a man born to a royal house on this day, shall one day be the ruler of a mighty kingdom.' Thus the astrologer spoke. Today, the Queen gave birth to a child.


 
Trigger conditions

The country:

Mean time to happen

5000 months


Option conditions

Event trigger.pngEnabled if: the country is Christian.[2]

Event button 547.png
I shall name him Alexander

The country gets a heir named Alexander with a strong claim (100%) and a military skill of Military power.png6.

Event button 547.png
His name shall be Caesar

The country gets a heir named Caesar with a strong claim (100%) and a administrative skill of Administrative power.png6.


Event trigger.pngEnabled if: the country is Muslim.[3]

Event button 547.png
I shall name him Iskandar

The country gets a heir named Iskandar with a strong claim (100%) and a military skill of Military power.png6.

Event button 547.png
His name shall be Mansur

The country gets a heir named Mansur with a strong claim (100%) and a administrative skill of Administrative power.png6.


Event trigger.pngEnabled if: the country is Dharmic.[4]

Event button 547.png
I shall name him Sikandar

The country gets a heir named Sikandar with a strong claim (100%) and a military skill of Military power.png6.

Event button 547.png
His name shall be Krishna

The country gets a heir named Krishna with a strong claim (100%) and a administrative skill of Administrative power.png6.


Event trigger.pngEnabled if: the country is Tengri Tengri.

Event button 547.png
I shall name him Genghis

The country gets a heir named Genghis with a strong claim (100%) and a military skill of Military power.png6.

Event button 547.png
His name shall be Kubilai

The country gets a heir named Kubilai with a strong claim (100%) and a administrative skill of Administrative power.png6.


Event trigger.pngEnabled if: the country is Norse.png Norse.

Event button 547.png
I shall name him Gunnarr

The country gets a heir named Gunnarr with a strong claim (100%) and a military skill of Military power.png6.

Event button 547.png
His name shall be Erik

The country gets a heir named Erik with a strong claim (100%) and a administrative skill of Administrative power.png6


Event trigger.pngEnabled if: the country is Mayan.png Mayan or Nahuatl.png Nahuatl.

Event button 547.png
I shall name him Ahuizotl

The country gets a heir named Ahuizotl with a strong claim (100%) and a military skill of Military power.png6.

Event button 547.png
His name shall be Itzcoatl

The country gets a heir named Itzcoatl with a strong claim (100%) and a administrative skill of Administrative power.png6


Event trigger.pngEnabled if: the country is Inti.png Inti.

Event button 547.png
I shall name him Pachakutiq

The country gets a heir named Pachakutiq with a strong claim (100%) and a military skill of Military power.png6.

Event button 547.png
His name shall be Viracocha

The country gets a heir named Viracocha with a strong claim (100%) and a administrative skill of Administrative power.png6


Event trigger.pngEnabled if: the country is Totemism Totemist.

Event button 547.png
I shall name him Deganawida

The country gets a heir named Deganawida with a strong claim (100%) and a military skill of Military power.png6.

Event button 547.png
His name shall be Hiawatha

The country gets a heir named Hiawatha with a strong claim (100%) and a administrative skill of Administrative power.png6


Event trigger.pngEnabled if: the country is Shamanism Fetishist.

Event button 547.png
I shall name him Ruhinda

The country gets a heir named Ruhinda with a strong claim (100%) and a military skill of Military power.png6.

Event button 547.png
His name shall be Ruhanga

The country gets a heir named Ruhanga with a strong claim (100%) and a administrative skill of Administrative power.png6


Event trigger.pngEnabled if: the country is Animism Animist.

Event button 547.png
I shall name him Cacique

The country gets a heir named Cacique with a strong claim (100%) and a military skill of Military power.png6.

Event button 547.png
His name shall be Bochica

The country gets a heir named Bochica with a strong claim (100%) and a administrative skill of Administrative power.png6


Event trigger.pngEnabled if: the country has a religion of the Eastern group.[5]

Event button 547.png
I shall name him Sikandar

The country gets a heir named Sikandar with a strong claim (100%) and a military skill of Military power.png6.

Event button 547.png
His name shall be Ashoka

The country gets a heir named Ashoka with a strong claim (100%) and a administrative skill of Administrative power.png6


Event trigger.pngEnabled if: the country is Zoroastrianism.png Zoroastrian.[6]

Event button 547.png
I shall name him Rustam

The country gets a heir named Rustam with a strong claim (100%) and a military skill of Military power.png6.

Event button 547.png
His name shall be Zal

The country gets a heir named Zal with a strong claim (100%) and a administrative skill of Administrative power.png6


Event trigger.pngEnabled if: the country is Jewish.png Jewish.[7]

Event button 547.png
I shall name him David

The country gets a heir named David with a strong claim (100%) and a military skill of Military power.png6.

Event button 547.png
His name shall be Solomon

The country gets a heir named Solomon with a strong claim (100%) and a administrative skill of Administrative power.png6


Event trigger.pngAlways enabled:

Event button 547.png
His name shall be Johan

The country gets a heir named Johan[8] with a strong claim (100%) and a diplomatic skill of Diplomatic power.png6.

id

Msg event.pngMarriage Policies Pay Off


Sire! Sire!' the herald doesn't even attempt to hide his excitement. 'Great news!'. 'A son of our family is next in line to the [marriage_policy_paid_off_here.GetAdjective] throne!'


 
Trigger conditions

The country:

Any other country that:

Mean time to happen

1500 months

Modifiers

The country:

  • has at least 6 royal marriages: ×0.9

Immediate effects

Mark a random country that:

  • has a royal marriage with the country.
  • is a monarchy that:
    • uses heir mechanics.
    • does not use ‘Statists vs Monarchists’ mechanics.
  • has a different dynasty.
  • does not currently have an heir.
  • is not the lesser part in a personal union.

Event trigger.pngEnabled if: the dynasty of the country is not ‘von Habsburg’:

Event button 547.png
Take that, von Habsburgs.

The marked country:


Event trigger.pngEnabled if: the dynasty of the country is ‘von Habsburg’:

Event button 547.png
Excellent news

The marked country:

id

Msg event.png[From.GetAdjective] [Root.Heir.GetTitle]


A country without a secured succession is a country in peril. Not daring to wait for a royal heir of [Root.Monarch.GetHerHis] own making, [Root.Monarch.GetName] has appointed a relative from [From.GetName] as the designated heir.


 
Trigger conditions

The country has a government that:

  • uses heir mechanics.
  • does not use ‘Statists vs Monarchists’ mechanics.
Is triggered only by

the Msg event.png event ‘Marriage Policies Pay Off’.


Option conditions

Event trigger.pngEnabled if: the other country's ruler is not of the von Habsburg dynasty

Event button 547.png
At least it is not the Habsburgs.

A member of the [From.Monarch.Dynasty.GetName] family has become the designated heir of [GetDefiniteArticleBeforePluralCountry][Root.GetName].


Event trigger.pngEnabled if: the other country's ruler is of the von Habsburg dynasty

Event button 547.png
A.E.I.O.U.

A member of the [From.Monarch.Dynasty.GetName] family has become the designated heir of [GetDefiniteArticleBeforePluralCountry][Root.GetName].

id

Msg event.pngThe Aftermath


′Our last war was an abject failure, and you know it!', the anger in your heir's voice is unmistakable. True, mistakes were made during the war, but all of them were hardly yours. Besides, $HEIRNAME$ also commanded troops. 'I believe it is time for you to retire.' 'The audacity...'


 
Trigger conditions

The country:

Mean time to happen

300 months


Event button 547.png
I accept responsibility

The current ruler dies.
The country loses War exhaustion.png4 war exhaustion.

If the country has a stability of less than +3,
  • then it gains Stability.png1 stability,
  • else it gains Administrative power.png50 administrative power.
Event button 547.png
I will not be met with insolence in my own house!

The current heir dies.
The country loses War exhaustion.png2 war exhaustion.

id

Msg event.png$COUNTRY_ADJ$ Moon


The garden is bathed in the cool light of a full moon. Turning a corner to come across this sight was not what you had expected, but here it is. Before you stands a monument to $RANDOM_OLD_WAR$. The beauty lies not in the exquisite marble, or even in the craftsmanship of the thing, but in the fact that even now, many years later, the monument is still strewn with thousands and thousands of fresh flowers. Here, if nowhere else, the memory of $RANDOM_OLD_WAR$, and the memories of the fallen, still lives.


 
Trigger conditions

The country:

Mean time to happen

800 months


Event button 547.png
May the memory live on

The country gains Yearly prestige.png5 prestige.

Event button 547.png
Our sorrow proves the justness of our cause.

The country gains Military power.png25 military power.

id

Msg event.pngSeeing The Real You


She turns around. She looks at you. - 'Have you prayed lately, $MONARCH$?' The question underscores the distance between you that, for the past year, has been growing. - 'I think you should. I do. Almost every night.' You laugh. For all her human flaws she is still your wife. She draws closer, the hint of a smile spreading across her face. - 'What are you laughing at, $MONARCH$'?


 
Trigger conditions

The country:

Mean time to happen

1400 months


Event button 547.png
I just realized how much you mean to me.

A heir of the current dynasty is born.

Event button 547.png
The economy is doing laughably good! Haha!

The country:

  • gains Gold Icon.png50% years of income.
  • gets the modifier “A Woman Scorned” for 5 years giving the following effects:
    • Yearly prestige.png −2 yearly prestige.
    • Yearly legitimacy.png −5 yearly legitimacy.
id

Msg event.pngStarlight


The birth of an heir draws nearer, and the astrologer has just completed his work. He proclaims that a child born to a royal house on this day shall rule a mighty kingdom and is about to continue when the feeble sound of a newborn's first scream is heard. 'A daughter,' the midwife announces, 'You have a healthy, sturdy daughter, my [Root.Monarch.GetTitle].'


 
Trigger conditions

The country:

Mean time to happen

10000 months

Modifiers:

The country has a ruler that is:

  • at least 50: ×0.5
  • at least 60: ×0.5
  • at least 70: ×0.5
  • at least 80: ×0.5
  • at least 90: ×0.5

Event button 547.png
Name her Elisabeth.

A female heir of the current dynasty is born with:

  • the name “Elisabeth”.
  • a heir claim of 50.
  • an Administrative power.png administrative skill of 4.
  • a Diplomatic power.png diplomatic skill of 3.
  • a Military power.png military skill of 3.
Event button 547.png
Catherine will be her name.

A female heir of the current dynasty is born with:

  • the name “Caterine”.
  • a heir claim of 50.
  • an Administrative power.png administrative skill of 3.
  • a Diplomatic power.png diplomatic skill of 3.
  • a Military power.png military skill of 4.
Event button 547.png
Give her a traditional [Root.Culture.GetName] name.

A female heir of the current dynasty is born with:

  • a heir claim of 50.
  • an Administrative power.png administrative skill of at least 3.
  • a Diplomatic power.png diplomatic skill of at least 4.
  • a Military power.png military skill of at least 3.
Event button 547.png
Sara is a lovely name.

A female heir of the current dynasty is born with:

  • the name “Sara”.
  • a heir claim of 50.
  • an Administrative power.png administrative skill of 3.
  • a Diplomatic power.png diplomatic skill of 3.
  • a Military power.png military skill of 4.
id

Msg event.pngNewborn Daughter


People rejoiced when they heard the news that a young princess had been born. They have celebrated for days and nights, but you have not named your young daughter the new heir yet.


 
Trigger conditions

The country:

Mean time to happen

600 months


Event button 547.png
I declare her my new heir.

A female heir of the current dynasty with an average claim (50) is born.
The country:

  • loses Legitimacy.png10 legitimacy.
  • gains Horde unity10 horde unity.

If this country is CatholicismCatholic then:

  • it loses Papal influence.png 10 papal influence.
Event button 547.png
I want a male heir!

The country gets the modifier “Denied Newborn Daughter” for 1 year giving the following effects:

  • Chance of new heir.png −100% chance of new heir,
  • National unrest.png +3 national unrest.
id

Msg event.pngTalented and Ambitious Daughter


The lack of an heir is worrying both the people of [Root.Country.GetName] and your advisors. You have an ambitious and talented daughter who has impressed both diplomats, foreign nobles and your personal advisors with her wit and cunning. Is it not time to consider her as the heir to the throne?


 
Trigger conditions

The country:

Mean time to happen

500 months

Modifiers:

The country has a ruler that is:

  • at least 50: ×0.9
  • at least 60: ×0.9
  • at least 70: ×0.9
  • at least 80: ×0.9
  • at least 90: ×0.9

Event button 547.png
She would make an excellent ruler.

A female noble of the current dynasty becomes heir with:

  • an age of 13.
  • a heir claim of 50.
  • an administrative skill of at least 3.
  • a diplomatic skill of at least 3.
  • a military skill of at least 3.

The country:

  • loses Legitimacy.png10 legitimacy.
  • loses Horde unity10 horde unity.

If the country is Catholic:

  • then it loses Papal influence.png10 papal influence.

If the country is Muslim:

  • then it moves 10 towards Mysticism Mysticism.
Event button 547.png
I am not dead yet! I can still sire a son or two.

The capital gets the modifier “Rebellious People” for 5 year giving the following effect:

  • Local unrest.png +5 local unrest.
id

Msg event.pngThe Ruler's Daughter


The old ruler left this earth without a male heir, but their daughter is a talented and intelligent woman. She has a claim to the throne few others can compete with, and the wit needed to keep it. There is a man from another county who has also made a claim on the throne, and although it is not as strong, there are those who would prefer to see a man on the throne rather than a woman.


 
Trigger conditions

The country:

Is triggered only by

a new monarch.[9]

Base weight: 50

Immediate effects

Selection of a random known country that:

  • is a monarchy.
  • has not enacted the ‘Ottoman Government’ or ‘Elective Monarchy’ government reform.
  • has a ruler that:
    • is male.
  • does not have a regency council.
  • is not a subject nation other than a tributary state.
  • has its capital in Europe.
  • is Christian.
  • is not at war with this country.
  • has at least as much cities as this country.

Event button 547.png
Crown the former ruler's daughter.

The country:

  • gets a new ruler that:
    • has the current dynasty.
    • has an age of 20.
    • has a heir claim of 50.
    • has an administrative skill of 3.
    • has a diplomatic skill of 3.
    • has a military skill of 3.
    • is female.

If this country is Catholic:

  • then it loses Papal influence.png10 papal influence.

If the country uses ‘Statists vs Monarchists’ mechanics:

  • then strengthen Monarchists in power by 100%.

The selected country:

  • gets a “Restoration of Union” casus belli against this country for 1 year.
  • gets the opinion modifier “Spurned Heir from our Dynasty” towards this country worth Opinion.png−25 opinion with a yearly decay of +2.
Event button 547.png
Choose the foreign noble.

The country:

  • gets a new ruler:
    • of the ruling dynasty of the selected country.
    • with an age of 20.

If the country uses ‘Statists vs Monarchists’ mechanics:

  • then strengthen Monarchists in power by 100%.

The selected country:

  • gets the opinion modifier “Choose Heir from our Dynasty” towards this country worth Opinion.png+25 opinion with a yearly decay of −2.

Pretender rebels.png Pretender rebels (size 2) rise up in revolt in a random province of the country that is not the capital.

Event chain: The $DYNASTY$s[edit | edit source]

id

Msg event.pngThe $DYNASTY$s


...meanwhile, in another country, a different branch of the $DYNASTY$ family is in dire straits. With their country destabilized, they now struggle to cling on to power. If we do not help them now, their situation might worsen significantly. What is the best course of action?


 
Trigger conditions

The country:

  • is a monarchy.
  • has not enacted the ‘Mamluk Government’ government reform.
  • does not have a regency council.
  • has a stability of 3.
  • has at least 100Gold Icon.png.
  • has knowledge of a country that:
    • is ruled by the same dynasty.
    • is a monarchy.
    • has a stability of −3.
    • is not in a personal union with this country.
Mean time to happen

18 months


Event button 547.png
Family first, brother.

The country:

  • loses Gold Icon.png100 ducats.
  • gains Yearly prestige.png10 prestige.

A random country that:

  • is ruled by the same dynasty,
  • is a monarchy,
  • has a stability of −3,
  • is not in a personal union with this country,

gets

  • the Msg event.pngevent ‘The $DYNASTY$s’.
  • the opinion modifier ‘Helped our family’ towards this country for 5 years worth Opinion.png +40 opinion with a yearly decay of 2.
Event button 547.png
I already gave at the office, brother.

A random country that:

  • is ruled by the same dynasty,
  • is a monarchy,
  • has a stability of −3,
  • is not in a personal union with this country,

gets:

  • the Msg event.pngevent ‘The $DYNASTY$s’.
  • the opinion modifier ‘Ignored family in need’ towards this country for 5 years worth Opinion.png −40 opinion with a yearly decay of 2.
id

Msg event.pngThe $DYNASTY$s


Our family in $FROMCOUNTRY$ have sent us aid in this troubled time.


 
Trigger conditions
  • None
Is triggered only by

the Msg event.pngevent ‘The $DYNASTY$s’ – Option: “Family first, brother”.


Event button 547.png
The $DYNASTY$s stick together.

The country:

  • gains Gold Icon.png100 ducats.

If the country has a stability of 3

  • then it gains Administrative power.png50 administrative power.
  • else it gains randomly Stability.png1, 2 or 3 stability with equal probability.
id

Msg event.pngThe $DYNASTY$s


Our kith and kin, our own flesh and blood, in $FROMCOUNTRY$ have declared that they have no intention of coming to our aid in our time of trouble. May God have mercy on their souls.


 
Trigger conditions
  • None
Is triggered only by

the Msg event.pngevent ‘The $DYNASTY$s’ – Option: “I already gave at the office, brother.”.


Event button 547.png
A house divided cannot stand.

Randomly one of the following will happen with equal probability:

  • If this country has a stability of less than 3,
    • then it gains Stability.png1 stability,
    • else it gains Administrative power.png50 administrative power.
  • The current ruler dies.
  • The country loses Stability.png2 stability.

Event chain: Fear and Loathing[edit | edit source]

id

Msg event.pngProvince icon.pngFear and Loathing in $PROVINCENAME$


Twilight is always the worst. The clouds racing circles across moonless skies, cruel stars suspended like grains of broken glass, and chandeliers throwing strange shadows across the Royal Chambers. Lately, a strange sense has come upon you that there is something wrong with the place. The geometry of it seems... unsound. Thinking back... it all started with the birth of $HEIR$.


 
Trigger conditions

The province:

The papacy is active.

Mean time to happen:

4000 months

Modifiers:
The country:

Immediate effects

The event chain: Fear and Loathing starts.


Event button 547.png
All work and no play, makes $MONARCH$ a dull, dull boy.

The current heir of the province owner dies.[11]

Event button 547.png
Lord God our Father, thou who art in heaven!

The province owner:[12]

  • gains Papal influence.png5 papal influence.
id

Msg event.pngThe Discovery


My $MONARCHTITLE$...' you sense instantly that there is something wrong. There is something in his voice, right below the surface. Hidden contempt, and fear. '...the new brick wall in the eastern cellar. It wasn't built for insulation, was it?' You remember it clearly now. How small the body felt. Carrying it down into the damp cellar, laying the bricks. It made you sick. Sick to the core. Killing your progeny wasn't the catharsis you had expected it to be. For an instant, the flashing glimpse of an insight blows across your mind...


 
Trigger conditions

The country:

Mean time to happen

12 months


Event button 547.png
What have I done!?

The current ruler dies.
The event chain: Fear and Loathing is over.[14]

Event button 547.png
Heeere's $MONARCH$!

The country:[12]

  • loses Yearly prestige.png5 prestige.
  • loses Gold Icon.png100 ducats.
id

Msg event.pngDance Macabre


The Royal Chamber is a swirling mist of scents and shapes, coming and going into and out of existence like colorful snowflakes. You are hungry. So very hungry. As if you hadn't eaten in months. The stars looking down on you, still suspended in a moonless sky, laugh and dance. They seem free, and wild. There is something about those stars. They seem so... right. You have gone quite insane.


 
Trigger conditions

The country:

Mean time to happen

300 months


Event button 547.png
Not by the hair of my chiny-chin-chin!

The country:

  • loses Stability.png3 stability.
  • loses Yearly prestige.png20 prestige.

The event chain: Fear and Loathing is over.[16]

Event button 547.png
I'd give my god-damned soul for just a glass of beer.

The current ruler dies.
The country gets the modifier: “Delivered from evil” for 10 years giving the following effects:

  • National unrest.png −2 national unrest,
  • Stability cost modifier.png −10% stability cost modifier.

The event chain: Fear and Loathing is over.[16]

id

Msg event.pngOur Monarch Dies


Our monarch has died, and considering the strange things he was saying toward the end of his life, perhaps it is for the better.


 
Trigger conditions

The country is in the event chain: ‘Fear and Loathing’.[17]

Is triggered only by

a new monarch.[9]


Event button 547.png
God bless his soul

The country gets the modifier: “Delivered from Evil” for 10 years giving the following effects:

  • National unrest.png −2 national unrest,
  • Stability cost modifier.png −10% stability cost modifier.

The event chain: Fear and Loathing is over.[18]

Event chain: Wedding Bells[edit | edit source]

id

Msg event.pngWedding Bells


Sire...', again the advisor interrupts you, their furrowed brow telling tall tales of concern and sleepless nights. '... the succession does not secure itself, your majesty...' On they go. This dusty old study, and your advisor's dry voice resonating of boredom and wasted potential, accentuates the brightness of the clear day outside. '...which is why it is of vital importance that...' - Don't they ever stop? 'In nature', you find yourself saying in interruption, 'the first step, leading an animal into the grave, is always procreation.' You're not sure if you believe it, only that there is nothing in their voice to convince you that marriage is preferable to the promise of a clear sky.


 
Trigger conditions

The country:

  • is a monarchy that:
    • uses heir mechanics.
    • uses consort mechanics.
  • has not enacted the ‘Ottoman Government’ government reform.
  • does not have an heir.
  • has a male ruler.
  • does not have a regency council.
  • is not the lesser part in a personal union.
  • is not at war.
  • has at least 30 prestige.
  • has less than 2 royal marriages or does not have a consort if the Rights of Man.png ‘Rights of Man’ is enabled.
  • has knownledge of a country that:
    • is a monarchy.
    • has the same religion as this country.
    • is not the lesser part in a personal union.
    • is allied with this country.
    • does not have a royal marriage with this country.
    • is controlled by the AI.
Mean time to happen

500 months


Event button 547.png
Nevermind. Nature always finds its course.

The country celebrates a royal marriage with a random country that:

  • is a monarchy.
  • has the same religion as this country.
  • is not the lesser part in a personal union.
  • has an alliance with this country.
  • does not already have a royal marriage with this country.
  • is controlled by the AI.
Event button 547.png
Chess on the veranda?

The country:

  • gains Yearly prestige.png5 prestige.
  • gets the modifier: “Sought after Bachelor” giving the following effect:
    • Yearly prestige.png +1 yearly prestige,
until one of the following:
id

Msg event.pngA Modest Proposal


While it is not uncommon among a certain type of young men to wish to remain outside the inevitable bonds of wedlock, the bonds are inevitable nevertheless. Looking out from your eagle's perch, you have spotted prey. The ruler of this foreign country has for a long time been postponing his marriage, and his throne lacks a secure succession. This might be the perfect time to form a dynastic bond between our countries. Should we dispatch an embassy to try to marry one of our dynasty's young girls into this foreign royal house?


 
Trigger conditions

The country:

  • is a monarchy.
  • is not the lesser part in a personal union.
  • has knownledge of a country that:
    • has the country modifier: “Sought after Bachelor”.
    • is a monarchy.
    • is not the lesser part in a personal union.
    • is in the same religious group as this country.
    • does not have a royal marriage with this country.
Mean time to happen

400 months


Event button 547.png
Indeed we shall!

The country:

  • loses Gold Icon.png15 ducats.
  • loses Diplomatic power.png10 diplomatic power.

A random country within the same religious group as this country that has the country modifier “Sought after Bachelor”:

Event button 547.png
We have better things to do.

The country:

  • gains Gold Icon.png10 ducats.
  • gains Administrative power.png10 administrative power.
id

Msg event.pngA rose from a foreign land


The ruler of $FROMCOUNTRY$ has sent you a painting, depicting a young girl in his court. Her eyes are green, her hair is black, and your eyes are drawn to the painting as if to a vacuum. A cunning smile find its way to your advisor's face. The noise of the room dies down. You do not know how long you stand there looking. She is beautiful.


 
Trigger conditions
  • None
Is triggered only by

the event ‘A Modest Proposal’ - Option: “Indeed we shall!”.


Event button 547.png
I must have her!

The country:

  • celebrates a royal marriage with the country that has triggered this event.
  • loses the modifier “Sought after Bachelor”.
  • gets the opinion modifier “Love between two families” towards the country that has triggered this event worth:
    • Opinion.png+50 opinion for 5 years with a yearly decay of 2.

If the Rights of Man.png ‘Rights of Man’ DLC is enabled

  • then the country gets a consort from the country that has triggered this event.
Event button 547.png
What is this foul witchcraft? Begone!

The country that has triggered this event gets the opinion modifier “Witchcraft” towards this country worth:

  • Opinion.png−75 opinion for 5 years with a yearly decay of 2.
id

Msg event.pngA thorn from a foreign land


While the poor quality of the painting might explain away some of it, the fact remains that The Creator was not being overly generous when he endowed this girl with her looks. The ruler of $FROMCOUNTRY$ has offered her hand in marriage, and you are not sure if you should laugh or feel insulted. Then again, there is the succession to consider.


 
Trigger conditions
  • None
Is triggered only by

the event: A Modest Proposal - Option: “Indeed we shall!”.


Event button 547.png
A good $COUNTRY_RELIGION$ woman, I'm sure.

The country:

  • celebrates a royal marriage with the country that has triggered this event.
  • loses the modifier “Sought after Bachelor”.
  • gets the opinion modifier “United Dynasties” towards the country that has triggered this event worth:
    • Opinion.png+100 opinion for 20 years with a yearly decay of 2.

If the Rights of Man.png ‘Rights of Man’ DLC is enabled

  • then the country gets a consort from the country that has triggered this event.
Event button 547.png
This will obviously not do.

The country that has triggered this event gets the opinion modifier “Refused marriage offer” towards this country worth:

  • Opinion.png−10 opinion for 10 years with a yearly decay of 2.


Event chain: A Political Marriage[edit | edit source]

id

Msg event.pngA Political Marriage


Few marriages in this time are based on romance, on passion or even friendship. Most are political, where the parents seek to join together two farms, two dynasties or two kingdoms. Without an heir and without a spouse, many have suggested that a marriage between our country and [nameless_neighbor_no_more.GetName] would be adequate, or even necessary.


 
Trigger conditions

The country:

Both countries:

  • do not have the opinion modifier “Spurned Personal Union with us” towards the other country.
  • have rulers of different sex.
  • have an opinion of at least 75 towards each other.
Mean time to happen

500 months


Event button 547.png
Send a herald to the monarch and suggest this political marriage between us.

1 random neighbouring country that satisfies the above trigger conditions:

Event button 547.png
If I am to marry, it will be based on love.

The country:

  • gains Legitimacy.png 10 legitimacy.
id

Msg event.pngA Political Marriage Offered


"A herald from [From.Country.GetName]'s [From.Monarch.GetTitle] [From.Monarch.GetName] has arrived, suggesting a marriage between them and [Root.Monarch.GetTitle] [Root.Monarch.GetName].


 
Trigger conditions
  • None
Is triggered only by

the Msg event.png event ‘A Political Marriage’ – option “Send a herald to the monarch and suggest this political marriage between us.”.


Event button 547.png
Accept it.

The country:

  • gains Legitimacy.png 20 legitimacy.

The country which triggered this event:

Event button 547.png
Politely decline it.

The country which triggered this event:

id

Msg event.pngA Political Marriage - Accepted or Not?


It was not with abated breath [Root.Monarch.GetTitle] [Root.Monarch.GetName] awaited the answer from [From.Country.GetName]'s [From.Monarch.GetTitle] [From.Monarch.GetName], but [Root.Monarch.GetHerHis] hands still trembled when the herald delivered the message.


 
Trigger conditions
  • None
Is triggered only by

the Msg event.png event ‘A Political Marriage’.


Option conditions

Event trigger.pngEnabled if: the neighbouring country accepted the personal union.

Event button 547.png
[From.Monarch.GetTitle] [From.Monarch.GetName] accepted!

The country:

  • gains Legitimacy.png 20 legitimacy.
  • forms a Personal union.png personal union with the neighbouring country.

Event trigger.pngEnabled if: the neighbouring country refused the personal union.

Event button 547.png
[From.Monarch.GetTitle] [From.Monarch.GetName] refused!

The country:

  • gets the opinion modifier “Spurned Personal Union with us” towards this country worth Opinion.png −50 opinion with a yearly decay of +2.
  • gets a ‘Diplomatic Insultcasus belli against this country for 1 year.

Footnotes[edit | edit source]

  1. These events can be found in /Europa Universalis IV/events/Dynastic.txt.
  2. The country does not have a religion of the following groups: Muslim, Eastern, Dharmic, Pagan, Jewish or Zoroastrian.
  3. The country does not have a religion of the following groups: Christian, Eastern, Dharmic, Pagan, Jewish or Zoroastrian.
  4. The country does not have a religion of the following groups: Christian, Eastern, Muslim, Pagan, Jewish or Zoroastrian.
  5. The country does not have a religion of the following groups: Christian, Muslim, Dharmic, Pagan, Jewish or Zoroastrian.
  6. The country does not have a religion of the following groups: Christian, Muslim, Eastern, Dharmic, Pagan or Jewish.
  7. The country does not have a religion of the following groups: Christian, Muslim, Eastern, Dharmic, Pagan or Zoroastrian.
  8. This is an easter egg. Johan Andersson is the EVP Creative Director (formerly lead programmer) of Paradox Development Studio.
  9. 9.0 9.1 See in /Europa Universalis IV/common/on_actions/00_on_actions.txt.
  10. The province owner:
    • does not have the flag: ‘murdering_bastard’.
    • does not have the flag: ‘contained_insanity’.
  11. The flag ‘murdering_bastard’ is also set for the country.
  12. 12.0 12.1 The flag ‘contained_insanity’ is also set for the country.
  13. This country has the flag: “murdering_bastard” and does not have the flag: “contained_insanity”.
  14. The flag “murdering_bastard” is also removed from the country.
  15. The country has the country flag: “contained_insanity”.
  16. 16.0 16.1 The flag “contained_insanity” is also removed from the country.
  17. The country has one of the country flags: ‘contained_insanity’ or ‘murdering_bastard’.
  18. The flags ‘contained_insanity’ and ‘murdering_bastard’ are also removed from the country.