Dutch missions

From Europa Universalis 4 Wiki
Jump to navigation Jump to search

This is a list of all Mission.png missions exclusive available to the Netherlands.[1]

High IncomeBuild BuildingsBuild a TreasuryBuild ManufactoriesImperial ConquestTrustworthy AlliesAcquire SubjectsCreate a Grand FleetDominate TradeExpand OverseasBuild to Force LimitExpand NationConquer New StatesAssemble an ArmyUnite Home RegionReclaim LowlandsLowlands ReconquestReligious UnityExplore CaribbeanSettle North AmericaColonise BrazilColonise the CapeSeize CeylonDiscover AustraliaDutch FormosaConquer MalaccaIndonesian TradeDutch Missions.png

Clicking on a mission icon leads to the appropriate table row. "Repeat" action to return.

National missions[edit]

Conquest in the Lowlands[edit]

Mission Completion requirements Effects Prerequisites
Mission hanseatic city.png Reclaim Lowlands All provinces in the following area are owned by the Netherlands:
  • Flanders
Netherlands gets "Onwards to Victory" for Time Icon.png 15 years, giving the following effects:
  • +10% Morale of armies.png Morale of armies
  • +15% Recover army morale speed.png Recover army morale speed
Mission cannons firing.png Lowlands Reconquest All provinces in the following area are owned by the Netherlands:
  • Wallonia

All following provinces are owned by the Netherlands:

  • Cambrai
  • Artois
  • Calaisis
Netherlands gains:
  • 100 Administrative power.png Administrative power
  • 250 Gold Icon.png Ducats
Mission hanseatic city.png Reclaim Lowlands
Mission luther theses.png Religious Unity It is not the Age of Discovery.png Age of Discovery

Netherlands is not Catholicism Catholic or has the Counter reformation modifier

Netherlands gets "Decree Absolute" for Time Icon.png 20 years, giving the following effects:
  • +1 Tolerance own.png Tolerance of the true faith
  • +1% Missionary strength vs heretics.png Missionary strength vs heretics
Mission cannons firing.png Lowlands Reconquest

Overseas expansion[edit]

Mission Completion requirements Effects Prerequisites
Mission establish high seas navy.png Explore Caribbean Netherlands has discovered any province in the following colonial region:
  • Colonial Caribbean
Netherlands gains 15 Prestige.png Prestige

Netherlands gets "Unknown Frontier" for Time Icon.png 15 years, giving the following effects:

  • +5% Settler chance.png Settler chance
  • +20 Global settler increase.png Global settler increase
Mission settlers north america.png Settle North America Netherlands has discovered any province and has a fully colonised province in the following colonial region:
  • Colonial Eastern America
Netherlands gets "Experienced Admiralty" for Time Icon.png 15 years, giving the following effects:
  • +10% Morale of navies.png Morale of navies
  • -30% Envoy travel time.png Envoy travel time
  • +10% Ship trade power.png Ship trade power
Mission establish high seas navy.png Explore Caribbean
Mission iberian conquistador.png Colonise Brazil Netherlands has discovered any province and has a fully colonised province in the following colonial region:
  • Colonial Brazil
Netherlands gets "Colonial Mastery" for Time Icon.png 15 years, giving the following effects:
  • +3% Settler chance.png Settler chance
  • +10% Global tariffs.png Global tariffs
Mission settlers north america.png Settle North America
Mission african soldier.png Colonise the Cape Netherlands owns and has fully colonised one of the following provinces:
  • Cape
  • Swellendam
  • Graff-Reinet
Netherlands gains 300 Gold Icon.png Ducats

Netherlands gains a permanent claim on the following area:

  • Lanka
Mission settlers north america.png Settle North America
Mission market place with asian traders.png Seize Ceylon All provinces in the following area are owned by the Netherlands:
  • Lanka
Netherlands gets "Dutch Maritime Islands" for Time Icon.png 15 years, giving the following effects:
  • +20% Trade steering.png Trade steering
  • +20% Ship tradepower propagation.png Ship tradepower propagation
Mission african soldier.png Colonise the Cape
Mission settlers north america.png Discover Australia Netherlands has owns at least one province in any of the following trade company:
  • Indonesian Charter
  • Moluccan Charter

Netherlands has discovered at least one province in the following colonial region:

  • Colonial Australia
Netherlands gains an Admiral.png Admiral with 80 Navy tradition.png Navy tradition

Netherlands gains permanent claims on the following areas:

  • Malacca
  • Malaya
  • Taiwan
Mission market place with asian traders.png Seize Ceylon
Mission rice field.png Dutch Formosa Netherlands owns and has fully colonised all provinces in the following area:
  • Taiwan
Taiwan area gains "Fort Zeelandia" until the end of the game, giving the following effects:
  • +50% Local trade power.png Local trade power
  • +25% Local defensiveness.png Local defensiveness

All provinces in Taiwan area gain:

  • 2 Tax Base Icon.png Base tax
  • 2 Production.png Base production
  • 2 Manpower.png Base manpower
Mission settlers north america.png Discover Australia
Mission unite home region.png Conquer Malacca All provinces in the following areas are owned by the Netherlands or a non-tributary subject:
  • Malacca
  • Malaya
Netherlands gains "Trade dominance" in Malacca province for Time Icon.png 15 years, giving the following effect:
  • +35 Trade power.png Trade power
Mission settlers north america.png Discover Australia
Mission asian trader.png Indonesian Trade Netherlands is the strongest trade power in Malacca trade node Netherlands gains "Trade dominance" for Time Icon.png 20 years, giving the following effect:
  • +15% Trade power.png Global trade power
Mission settlers north america.png Discover Australia

Generic missions[edit]

Military missions[edit]

Mission Completion requirements Effects Prerequisites
Mission build up to force limit.png Build to Force Limit Country has 100% of the Land force limit modifier.png force limit total army size Country gets “Thriving Arms Industry” for Time Icon.png 25 years, giving the following effects:
  • Morale of armies.png +5% morale of armies
  • Land maintenance modifier.png −5% land maintenance modifier
Mission conquer 50 development.png Expand Nation Country's Development.png total development has grown by at least 50 The Capital.png capital gains:
  • Tax Base Icon.png 1 base tax
  • Production.png 1 base production
  • Manpower.png 1 base manpower

All owned provinces within the area of the capital get “Growth of Capital” for Time Icon.png 25 years, giving the following effects:

  • Local construction cost −10% local construction cost
  • Local development cost −10% local development cost
Mission build up to force limit.png Build to Force Limit
Mission cannons firing.png Conquer New States Country assigns 5 new Number of states.png states Country gets “Expansionist Policies” for Time Icon.png 25 years, giving the following effects:
  • State maintenance.png −25% state maintenance
  • Harsh treatment cost.png −33% harsh treatment cost
Mission conquer 50 development.png Expand Nation
Mission assemble an army.png Assemble an Army Country has an army with at least 80,000 Manpower.png troops Country gets “Army Enthusiasm” for Time Icon.png 25 years, giving the following effects:
  • Manpower recovery speed.png +10% manpower recovery speed
  • Army tradition.png +1 yearly army tradition
Mission cannons firing.png Conquer New States
Mission unite home region.png Unite Home Region All provinces in the region of the capital are owned directly and colonized Country gains:
  • Administrative power.png 50 administrative power
  • Diplomatic power.png 50 diplomatic power
  • Military power.png 50 military power

Country gets “Hegemonic Ambitions” for Time Icon.png 25 years, giving the following effect:

  • Autonomy.png −0.05 monthly autonomy change
Mission assemble an army.png Assemble an Army


Diplomatic missions[edit]

Mission Completion requirements Effects Prerequisites
Mission alliances.png Trustworthy Allies Country has at least two Alliance.png allies with at least 150 opinion. Country gets “Influential Diplomats” for Time Icon.png 25 years, giving the following effect:
  • Diplomatic reputation.png +1 diplomatic reputation
Mission have two subjects.png Acquire Subjects Country has at least two non-tributary Vassal.png subjects Country gets “Obedient Subjects” for Time Icon.png 25 years, giving the following effect:
  • Diplomatic annexation cost −15% diplomatic annexation cost
Mission alliances.png Trustworthy Allies
Mission establish high seas navy.png Create a Grand Fleet Country has at least one of the following:
  • Bigship.png 10 heavy ships
  • Galley.png 30 galleys
Country gets “Naval Enthusiasm” for Time Icon.png 25 years, giving the following effects:
  • Morale of navies.png +10% morale of navies
  • National sailors modifier.png +20% national sailors modifier
  • Navy tradition.png +1 yearly naval tradition
Mission have two subjects.png Acquire Subjects
Mission dominate home trade node.png Dominate Trade Country has at least 75% Trade power.png trade power in the home trade node A random owned province in the home trade node gets “Dominant Trade Hub” until the end of the game, giving the following effects:
  • Local development cost −5% local development cost
  • Local trade power.png +10 local trade power
Mission establish high seas navy.png Create a Grand Fleet
Mission trade company region abroad.png Expand Overseas Country owns at least 3 trade companies which are not on the same continent as the capital, with each having at least 5 provinces Country gets “Growing East-Indian Trade” for Time Icon.png 25 years, giving the following effects:
  • Trade efficiency.png +30% trade efficiency
  • Trade power.png +2% global trade power
Mission dominate home trade node.png Dominate Trade


Administrative missions[edit]

Mission Completion requirements Effects Prerequisites
Mission high income.png High Income Country's Income.png monthly income has increased to 150% of the starting monthly income. Country gets “Growing Economy” for Time Icon.png 25 years, giving the following effects:
  • Construction cost.png −10% construction cost
  • Construction time.png −25% construction time
Mission early game buildings.png Build Buildings Country has at least 5 temples and 5 workshops Country gains Administrative power.png 50 administrative power

Country gets “Building Spree” for Time Icon.png 25 years, giving the following effect:

  • Tax income.png +10 tax income (This is yearly, not per month)
Mission high income.png High Income
Mission war chest.png Build a Treasury Country has at least Gold Icon.png 2000 ducats Country gets “Strong Treasury Department” for Time Icon.png 25 years, giving the following effects:
  • Inflation reduction.png +0.1 yearly inflation reduction
Mission early game buildings.png Build Buildings
Mission have manufactories.png Build Manufactories Country has at least 20 manufactories Country gains Gold Icon.png 1.5 years of income

Country gets “Proto-Industrialization” for Time Icon.png 25 years, giving the following effect:

  • Production efficiency.png +10% production efficiency
Mission war chest.png Build a Treasury
Mission empire.png Imperial Conquest Country has at least 1000 Development.png total development Country gains Prestige.png 30 prestige

Country gets “Imperial Ambition” for Time Icon.png 25 years, giving the following effect:

  • Years of separatism.png −5 years of separatism
Mission have manufactories.png Build Manufactories

References[edit]

  1. The script code is located in /Europa Universalis IV/missions/Dutch_Missions.txt.