Dutch missions

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This is a list of Mission.png missions for the Flag of Netherlands Netherlands, Flag of Holland Holland, Flag of Utrecht Utrecht, Flag of Gelre Gelre, Flag of Friesland Friesland, Flag of Flanders Flanders and Flag of Brabant Brabant with the following exclusivities:

The Emperor Emperor DLC is needed for the mission tree to be full. [1]

Unite the LowlandsLowlands ReconquestReligious UnitySeize CeylonFound BataviaConquer MalaccaDutch FormosaSecure DejimaAssert Our SovereigntyChallenge Spanish PowerFixed Garrison SystemLeiden UniversityCharter the VOCControl CoromandelIndonesian TradeDutch East IndiesSea BeggarsAdmiralty CollegesSupport the Bulk TradesInvest in the Rich TradesCharter the WICColonize the CapeDiscover AustraliaStrengthen the VroedschappenGenerality LandsAdjust the General MeansInterest of HollandThe True FreedomExplore CaribbeanSettle North AmericaMerge the StadtholdersRegents' ContractsIssue General ReglementThe Glorious RevolutionJe MaintiendraiColonize BrazilDutch Missions.png
Clicking on a mission icon leads to the appropriate table row.

National missions[edit | edit source]

Conquest in the Lowlands[edit | edit source]

Mission Completion requirements Effects Prerequisites
Unite the Lowlands icon
Unite the Lowlands
Our brethren are suffering at the hands of foreign oppressors. We are honour-bound to liberate them.
The country owns the following areas:
  • Holland
  • Flanders
  • Brabant
  • North Brabant
  • Frisia
The country gets "Onwards to Victory" for Time Icon.png 15 years, giving:
  • Morale of armies.png +10% Morale of armies
  • Recover army morale speed.png +15% Recover army morale speed
Lowlands Reconquest icon
Lowlands Reconquest
Yet more of our people are controlled by foreign masters. It is our duty to seek their freedom.
The country owns the following:
  • Wallonia area
  • Cambrai (1743)
  • Artois (88)
  • Calaisis (87)
The country:
  • Gains Administrative power.png 100 Administrative power
  • Gains Gold Icon.png 250 Ducats
Mission hanseatic city.png Reclaim Lowlands
Religious Unity icon
Religious Unity
We must take a stand against heresy. Let us declare our allegiance to the one true faith!
It is not the Age of Discovery.png Age of Discovery

The country is not Catholicism Catholic or has the "Counter reformation" modifier

The country gets "Decree Absolute" for Time Icon.png 20 years, giving the following effects:
  • Tolerance of the true faith.png +1 Tolerance of the true faith
  • Missionary strength vs heretics.png +1% Missionary strength vs heretics
Mission cannons firing.png Lowlands Reconquest

Defend our country[edit | edit source]

Mission Completion requirements Effects Prerequisites
Assert Our Sovereignty icon
Assert Our Sovereignty
We cannot tolerate our wealth being siphoned off to line the pockets of some far-flung noble any longer. It is paramount that we gain full independence and the right to dictate our own future.
The country:
  • Is not a subject nation
  • Owns at least 4 core provinces
The country:
  • Gains Military power.png 100 military power
Challenge Spanish Power icon
Challenge Spanish Power
The Iberians constantly eye our trade and even our lands with clearly envious eyes. We must be ready to fend them off!
If Flag of Spain Spain exists:
  • Has at least 33% of Flag of Spain Spain's naval strength

Else, if Flag of Castile Castile exists:

  • Has at least 50% of Flag of Castile Castile's naval strength

Else, if Flag of Aragon Aragon exists:

  • Has at least 50% of Flag of Aragon Aragon's naval strength

Else, the country:

  • Has a navy of at least Naval forcelimit.png 100% of its force limit
The country:
  • Gains Navy tradition.png 15 navy tradition
  • Gets “Security On And From The Sea” for Time Icon.png 15 years, giving:
    • Ship durability +10% Ship durability
    • Morale of navies.png +10% Morale of navies
Mission assert our sovereignty.png Assert Our Sovereignty
Fixed Garrison System icon
Fixed Garrison System
Our homelands are not large, which means it is all the more important to defend what we do have. We must establish a strong garrison system that can protect our beloved country.
The country owns at least 3 provinces in the Low Countries region with the most advanced Fort level.png fort type available at the current Military technology.png Military Technology level. The country gets “Fixed Garrisons” for Time Icon.png 20 years, giving:
    • Garrison size.png +33% Garrison size
    • Fort defense.png +10% Fort defense
Mission challenge spanish power.png Challenge Spanish Power

Improve our trade[edit | edit source]

Mission Completion requirements Effects Prerequisites
Support the Bulk Trades icon
Support the Bulk Trades
The grain of the Baltic has traditionally been shipped west by our merchants, but there's still so many opportunities there for us to take advantage of. If we were to expand our presence in the Baltic markets, we could earn enough money to start thinking about funding an expedition to find even more places to do business.
The country controls at least Trade power.png 33% of the trade in Lübeck trade node An Explorer explorer with Navy tradition.png 50 navy tradition becomes available for duty.
Leiden University icon
Leiden University
Honest discourse and intellectual freedom are the foundations upon which our universities rest. State support and promotion of our esteemed and open institutions of higher learning is sure to attract talented minds from across Europe.
Province Den Haag (4383): The country gets “Leiden Faculty” for Time Icon.png 20 years, giving:
  • Possible advisors.png +1 Possible advisor
  • Advisor cost.png −10% Advisor cost
Mission support the bulk trades.png Support the Bulk Trades

Mission luther theses.png Religious Unity (countries which have the first mission slot from the Flemish missions need Mission landsknecht soldier.png Unite the Low Countries instead)

Invest in the Rich Trades icon
Invest in the Rich Trades
The grain and wood trades are well and good, but there's richer commerce out there for us to become part of. The coast of Guinea offers ivory and other sought-after goods, and we'd be fools if we didn't try to gain control of that trade.
The country is the Trade power.png strongest trade power in the Ivory Coast trade node The country gets “Dutch Overseas Trade” for Time Icon.png 20 years, giving:
  • Trade range.png +25% Trade range
  • Colonial range.png +20% Colonial range
Mission support the bulk trades.png Support the Bulk Trades
Charter the WIC icon
Charter the WIC
The East Indies aren't the only source of fabulous riches abroad. There's more money to be made in the Transatlantic trades, which we could have if the government was willing to support a few key merchants...
The country owns at least 6 provinces in the Guinea region The country gets “West Indies Charter” for Time Icon.png 20 years, giving:
  • Trade steering.png +10% Trade steering
  • Ship tradepower propagation.png +10% Ship tradepower propagation
Mission invest in the rich trades.png Invest in the Rich Trades
Charter the VOC icon
Charter the VOC
Consortiums of merchants such as the Heren XVII are keen to expand their portfolios and invest in overseas trade. If we supported the establishment of some sort of East India Company, the profits could be immense!
The country has discovered any province in the following regions:
  • Indonesian Charter trade company region
  • Moluccan Charter trade company region
The country gains permanent claims on the following area:
  • North Lanka
Mission invest in the rich trades.png Invest in the Rich Trades

Sea power[edit | edit source]

Mission Completion requirements Effects Prerequisites
Sea Beggars icon
Sea Beggars
To defend our rights and liberties, we must establish a force that can protect our shores and harry our enemies. A navy composed of light ships that can raid the seas at will would be an excellent step towards that.
The country has at least Light ship.png 20 light ships The country gains country modifier “Sea Beggar Activity” for Time Icon.png 15 years, giving:
  • Blockade efficiency.png +10% Blockade efficiency
  • Light ship combat ability.png +20% Light ship combat ability
Admiralty Colleges icon
Admiralty Colleges
A professional navy requires professional leaders. We need a regulated system of training and promotion to ensure that excellent seamen can become excellent captains, and excellent captains can become excellent admirals.
The country has at least Navy tradition.png 50 Navy tradition The country gains a new Admiral.png admiral with:
  • Naval leader shock.png 4 shock
  • Naval leader fire.png 4 fire
  • Naval leader maneuver.png 3 maneuver
  • Combat blockade.png 3 siege
Mission rb scottish north sea trade.png Sea Beggars

Overseas expansion[edit | edit source]

Some of these missions require the Emperor Emperor DLC or are different without it.

Mission Completion requirements Effects Prerequisites
Explore Caribbean icon
Explore Caribbean
The Caribbean could be an excellent place to set up colonies - we just need to know what's there, first.
The country has discovered any provinces in the Colonial Caribbean region The country:
  • Gains Yearly prestige.png 15 prestige
  • Gets “Unknown Frontier” for Time Icon.png 15 years, giving:
    • Settler chance.png +20% Settler chance
Mission charter the wic.png Charter the WIC
Settle North America icon
Settle North America
The Americas produce many lucrative goods which we would be foolish to ignore. It's vital that we establish a presence in the north, where we could perhaps engage in the beaver fur trade and seek some sort of accommodation with the natives.
The country or its non-tributary subjects own at least one fully colonized province in the Colonial Eastern America region The country gets “Experienced Admiralty” for Time Icon.png 15 years, giving:
  • Envoy travel time.png −30% Envoy travel time
  • Ship trade power.png +10% Ship trade power
  • Morale of navies.png +10% Morale of navies
Mission explore caribbean.png Explore Caribbean
Colonize Brazil icon
Colonize Brazil
Brazil is a land of wealth and wonder. It would be wise for us to colonize these lands, or take them if someone made the mistake of colonizing lands we are interested in.
The country or its non-tributary subjects owns at least one fully colonized province in the Colonial Brazil region The country:
  • Gain a claim on all provinces in the Colonial Brazil region owned by Flag of Castile Castile, Flag of Portugal Portugal, Flag of Spain Spain or their non-tributary subjects
  • Gets “Colonial Mastery” for Time Icon.png 15 years, giving:
    • Global tariffs.png +10% Global tariffs
    • Settler chance.png +3% Settler chance
Mission explore caribbean.png Explore Caribbean
Colonize the Cape icon
Colonize the Cape
The Cape of Good Hope is an important waypoint on the route to the East Indies. Establishing a station there and offering a safe harbor for our ships in the midst of the long voyage east is a prudent choice.
The country owns one of the following provinces (fully colonized):
  • Algoa Bay
  • Cape
  • Swellendam
The country gains Gold Icon.png 300 ducats Mission trade company region abroad.png Charter the VOC
Discover Australia icon
Discover Australia
Our contacts in the Indies speak of a land to their south, full of strange creatures like giant rats with pouches, and a beaver with the beak of a duck. Even if the lands aren't rich in resources, this is something we have to see for ourselves.
The country has discovered any province in the Colonial Australia region An Admiral.png admiral with Navy tradition.png 80 navy tradition becomes available for duty. Mission colonize the cape.png Colonize the Cape
Seize Ceylon icon
Seize Ceylon
The rich island of Ceylon is not only a lucrative source of income itself, but also a key waypoint for ships sailing further east. If we do not seize it, our enemies surely will.
The country owns all provinces in the North Lanka area The country:
  • Gains permanent claims on province Kalapa
  • Gets “Dutch Maritime Islands”, for Time Icon.png 15 years, giving:
    • Trade steering.png +20% Trade steering
    • Ship tradepower propagation.png +20% Ship tradepower propagation
Mission trade company region abroad.png Charter the VOC
Found Batavia icon
Found Batavia
Our growing presence in the East Indies requires a nearby administrative center, where our merchants can be protected by our guns and our ships can safely dock.
The country owns province Kalapa (630) Province Kalapa:
  • Is renamed 'Batavia'

The country gains permanent claims on the following area:

  • Malacca
Mission seize ceylon.png Seize Ceylon
Control Coromandel icon
Control Coromandel
From our base in Ceylon, the bountiful markets of southern India are just a short cruise away. It would be sheer madness for us to ignore this opportunity to expand our economic reach.
The country is the Trade power.png strongest trade power in the Coromandel trade node The country:
  • Gains Mercantilism.png 2% mercantilism
Mission seize ceylon.png Seize Ceylon
Conquer Malacca icon
Conquer Malacca
Malacca is an important town in the East Indies, one which we must not tolerate falling into the hands of our competitors. It must be taken!
The country owns all provinces in the Malacca area The country gains permanent claims on the following area:
  • Taiwan
Mission found batavia.png Found Batavia
Indonesian Trade icon
Indonesian Trade
The East Indies are full of spices and other lucrative goods. We must establish ourselves in the Indies and take control of as much trade as we can.
The country is the Trade power.png strongest trade power in the Malacca trade node The country gets “Trade Dominance” for Time Icon.png 20 years, giving:
  • Trade power.png +15% Global trade power
Mission conquer malacca.png Conquer Malacca
Dutch East Indies icon
Dutch East Indies
Our trade in the Indies flourishes, but the security of our commerce and our merchants is in jeopardy as long as our economic control of the region isn't matched by political control. For the continued prosperity of the region and our national interests, it is imperative that we bring as much of the Indies as we can under our control.
The country owns at least 15 provinces in the following regions:
  • Indonesian Charter trade company region
  • Moluccan Charter trade company region
The country gets “Dutch East Indies” (Trade power.png +50 Trade Power) for Time Icon.png 20 years in:
  • Malacca trade node
  • The Moluccas trade node
Mission indonesian trade.png Indonesian Trade
Dutch Formosa icon
Dutch Formosa
To better intercept our competitors' trade in the Far East, and to help our own merchants trade with China and Japan, we should establish a base on the island of Formosa.
All provinces in the Tawain area :
  • Are owned by our country
  • Are fully colonized
All provinces in the Taiwan area:
  • Gain Base tax.png 2 base tax
  • Gain Production.png 2 base production
  • Gain Manpower.png 2 base manpower
  • Get “Fort Zeelandia”, for Time Icon.png the rest of the campaign, giving:
    • Local defensiveness.png +25% Local defensiveness
    • Province trade power modifier.png +50% Local trade power modifier
Mission conquer malacca.png Conquer Malacca
Secure Dejima icon
Secure Dejima
The island of Dejima sits in southern Japan, just outside of the mercantile port town of Nagasaki. Japanese authorities are not keen on having us establishing a major presence everywhere in Japan, but if we were able to gain a foothold in Dejima, that alone would be enough for us to break into Japanese trade networks.
The country owns province Hizen The country gets “Dutch Dejima” (Trade power.png +50 Trade Power) for Time Icon.png 15 years in Nippon trade node Mission dutch formosa.png Dutch Formosa


Statists missions[edit | edit source]

Exclusive to the Flag of Netherlands Netherlands.

Mission Completion requirements Effects Prerequisites
Strengthen the Vroedschappen icon
Strengthen the Vroedschappen
The 'vroedschap', the humble city council, is the foundation upon which our great system of government rests. To curry favor with it is to curry favor with the nation itself.
The Burghers.png Burghers have at least Burghers loyalty equilibrium.png 50 loyalty The country gains Mercantilism.png 2 mercantilism

If the country has "Dutch Republic" or "States General" governmental reform:

  • Move 10% towards Statists

Else, gains Republican tradition.png 10 Republican tradition

Generality Lands icon
Generality Lands
It is important to administer our country fairly, never favoring one province over another too much. To that end, the central government sometimes needs to directly administer lands to prevent one regional faction from gaining too much influence in national affairs.
The country has at least Crownland.png 60% crownland The country gains Diplomatic power.png 100 diplomatic power

If the country has "Dutch Republic" or "States General" governmental reform:

  • Move 15% towards Statists

Else, if the government is a Government republic.png Republic:

  • Gains Republican tradition.png 15 Republican tradition

Else, gains Administrative power.png 100 administrative power

Mission strengthen the vroedschappen.png Strengthen the Vroedschappen
Adjust the General Means icon
Adjust the General Means
The 'General Means' is the central mechanism of public finance in our country, dividing the tax burden between the states. Some have accused the government of not fairly distributing the burden, and to be fair... they may be right. If we ensured that not all our taxes were coming from one province, that would go far towards reducing other provinces' complaints about the General Means.
The country owns at least 5 provinces in Low Countries region with at least Base tax.png 8 base tax The country gets “Distributed Tax Burden” for Time Icon.png 15 years, giving:
  • Trade power.png +20% global trade power

If the country has "Dutch Republic" or "States General" governmental reform:

  • Move 15% towards Statists

Else, gains Republican tradition.png 15 Republican tradition

Mission generality lands.png Generality Lands
Interest of Holland icon
Interest of Holland
Free competition and free government have been the keys to our success, or so some of our greatest thinkers have said. It seems reasonable to promote the successful trade policies that have already served us so well.
The country controls at least Trade power.png 50% of the trade in the English Channel trade node If Flag of England England/Flag of Great Britain Great Britain is an independent christian monarchy and the country is a christian monarchy or has the orangists in power:

Else, gains permanent claims on the following areas:

  • Home Counties
  • East Anglia
  • East Midlands

If the country has "Dutch Republic" or "States General" governmental reform:

  • Move 20% towards Statists

Else, gains Republican tradition.png 20 Republican tradition

Mission adjust the general means.png Adjust the General Means
The True Freedom icon
The True Freedom
The liberties our society enjoys free our people to engage in some truly remarkable activities. Mercantile interests in particular owe some of their successes to our particular attitudes towards economic activities and the rights of the citizenry.
Trade income represents at least Gold Icon.png 50% of total income The country gets “Dutch Free Trade” for Time Icon.png the rest of the campaign, giving:
  • Merchants.png +1 Merchant

If the country has "Dutch Republic" or "States General" governmental reform:

  • Move 20% towards Statists

Else, gains Republican tradition.png 20 Republican tradition

Mission interest of holland.png Interest of Holland

Orangists missions[edit | edit source]

Exclusive to the Flag of Netherlands Netherlands.

Mission Completion requirements Effects Prerequisites
Merge the Stadtholders icon
Merge the Stadtholders
Every province has the right to appoint its own stadtholder, who acts as both a political leader and a military leader. As our country grows larger and the provinces continue to unite, however, a multitude of stadtholders pose certain problems, particularly for the army. We need a single commander in charge of the overall military effort, and the simplest way to achieve that is to appoint a single man to the stadtholderate of multiple provinces at the same time.
The Nobility.png Nobility has at least Nobility loyalty equilibrium.png 50 loyalty The country gains Military power.png 100 Military power

If the country has "Dutch Republic" or "States General" governmental reform:

  • Move 10% towards Orangists

Else, gains Legitimacy.png 10 legitimacy

Regents' Contracts icon
Regents' Contracts
The regents are a particular class of provincial patricians, the leaders of city councils and the wise men who fill the ranks of national committees. Among themselves, there are flashes of partisanship, driven by dynastic ambitions, personal grievances, and rarely some genuine ideological differences. Since these people are our chief administrators and responsible for the governance of our cities, it is in the government's interest to lessen the tensions between regents. One of the more straightforward solutions is to encourage contracts between regents, where they agree to alternate control of a political office between them. That way, even if one family doesn't like another family in power, they know that their turn in power will come soon if they just wait.
The country has at least Legitimacy.png 80 legitimacy or equivalent If the country has "Dutch Republic" or "States General" governmental reform:
  • Move 15% towards Orangists

Else, if the government is a Government monarchy.png monarchy:

  • gains Legitimacy.png 15 legitimacy

Else, gains Administrative power.png 100 Administrative power

Mission consolidate the stadholders.png Merge the Stadtholders
Issue General Reglement icon
Issue General Reglement
The myriad provincial laws of our lands provide countless opportunities for abuse and corruption. General laws which apply consistently to every province in the land may conflict with the traditional rights of the states, but they will go a long way towards providing efficient and honest government for all our people.
The country:
  • Has less than Corruption.png 1 corruption
  • Has at least Yearly prestige.png 50 prestige
If:
  • Current age is either Age of Absolutism.png age of absolutism or Age of Revolutions.png age of revolutions
  • Government is not Revolutionary
  • Has less than Absolutism.png 99 absolutism

Then, gains Absolutism.png 20 absolutism
Else, gains Administrative power.png 200 Administrative power
If the country has "Dutch Republic" or "States General" governmental reform:

  • Move 15% towards Orangists

Else, gains Legitimacy.png 15 legitimacy

Mission regents contracts.png Regents' Contracts
The Glorious Revolution icon
The Glorious Revolution
The British Isles have long been a source of competition for our country. Happily for us, the British have their own internal problems, and given the right opportunity we could use one of their domestic grievances to justify our own... intervention in British affairs.
The following areas are owned by the country or its non-tributary subjects:
  • Home counties
  • East Anglies
  • East Midlands
The country gets “Dutch Channel Supremacy” (Trade power.png +30 trade power) for Time Icon.png 20 years in English Channel trade node

If the country has "Dutch Republic" or "States General" governmental reform:

  • Move 20% towards Orangists

Else, if the government is a Government monarchy.png monarchy:

  • Gains Legitimacy.png 20 legitimacy

Else, if the government is a Government republic.png republic:

  • Gains Republican tradition.png 20 republican tradition

Else:

  • Gains Yearly prestige.png 10 prestige
  • Gains Administrative power.png 100 Administrative power
Mission issue general reglement.png Issue General Reglement
Je Maintiendrai icon
Je Maintiendrai
Our successes are truly glorious, and our leadership second to none. Our people and the nations of the world need to know how truly great we are.
The country is an Empire rank Empire The country:
  • Gains Administrative power.png 75 Administrative power
  • Gains Diplomatic power.png 75 Diplomatic power
  • Gains Military power.png 75 Military power
  • Gets "Je Maintiendrai" for Time Icon.png 25 years, giving the following effects:
    • Legitimacy.png +1 yearly legitimacy
    • Devotion.png +1 yearly devotion
    • Republican tradition.png +0.5 yearly republican tradition

If the country has "Dutch Republic" or "States General" governmental reform:

  • Move 20% towards Orangists

Else, gains Legitimacy.png 20 legitimacy

Mission the glorious revolution.png The Glorious Revolution

References[edit | edit source]

  1. The script code is located in /Europa Universalis IV/missions/EMP_Dutch_Missions.txt and /Europa Universalis IV/missions/Dutch_Missions.txt.