Dutch missions

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This is a list of Mission.png missions for the Flag of Netherlands Netherlands. The first group of missions is also available to Flag of Holland Holland, Flag of Utrecht Utrecht, Flag of Gelre Gelre, and Flag of Friesland Friesland. Note this group will not be available to the Netherlands if formed by Flag of Flanders Flanders or Flag of Brabant Brabant. The second group focuses on overseas expansion and is available exclusively to the Netherlands. With the Emperor Emperor DLC enabled the second group is replaced with new exclusive Dutch and Netherlands missions. [1]

Unite the LowlandsLowlands ReconquestReligious UnitySeize CeylonFound BataviaConquer MalaccaDutch FormosaSecure DejimaAssert Our SovereigntyChallenge Spanish PowerFixed Garrison SystemLeiden UniversityCharter the VOCControl CoromandelIndonesian TradeDutch East IndiesSea BeggarsAdmiralty CollegesSupport the Bulk TradesInvest in the Rich TradesCharter the WICColonize the CapeDiscover AustraliaStrengthen the VroedschappenGenerality LandsAdjust the General MeansInterest of HollandThe True FreedomExplore CaribbeanSettle North AmericaMerge the StadtholdersRegents' ContractsIssue General ReglementThe Glorious RevolutionJe MaintiendraiColonize BrazilDutch Missions.png

Clicking on a mission icon leads to the appropriate table row. "Repeat" action to return.

National missions[edit | edit source]

Conquest in the Lowlands[edit | edit source]

Mission Completion requirements Effects Prerequisites
Mission hanseatic city.png Unite the Lowlands The country owns all provinces in the following areas:
  • Holland
  • Flanders
  • Brabant
  • North Brabant
  • Frisia
The country gets "Onwards to Victory" for Time Icon.png 15 years, giving the following effects:
  • +10% Morale of armies.png Morale of armies
  • +15% Recover army morale speed.png Recover army morale speed
Mission cannons firing.png Lowlands Reconquest This country owns all provinces in the following area:
  • Wallonia

This country owns all of the following provinces:

  • Cambrai
  • Artois
  • Calaisis
The country gains:
  • 100 Administrative power.png Administrative power
  • 250 Gold Icon.png Ducats
Mission hanseatic city.png Reclaim Lowlands
Mission luther theses.png Religious Unity It is not the Age of Discovery.png Age of Discovery

This country is not Catholicism Catholic or has the Counter reformation modifier

The country gets "Decree Absolute" for Time Icon.png 20 years, giving the following effects:
  • +1 Tolerance of the true faith.png Tolerance of the true faith
  • +1% Missionary strength vs heretics.png Missionary strength vs heretics
Mission cannons firing.png Lowlands Reconquest

Defend our country[edit | edit source]

Mission Completion requirements Effects Prerequisites
Mission assert our sovereignty.png Assert Our Sovereignty The country is not a Vassal.png subject nation

The country owns at least 4 Province icon.png provinces

The country gains 100 Military power.png military power
Mission challenge spanish power.png Challenge Spanish Power If Flag of Spain Spain exists:
  • Have a navy equal to 33% or larger than Flag of Spain Spain

Else, if Flag of Castile Castile exists:

  • Have a navy equal to 50% or larger than Flag of Castile Castile

Else, if Flag of Aragon Aragon exists:

  • Have a navy equal to 50% or larger than Flag of Aragon Aragon

Else, total navy size at least 100% Naval forcelimit.png naval forcelimit.

The country gets “Security On And From The Sea” for Time Icon.png 15 years, giving the following effects:
  • Ship durability +10% ship durability
  • Morale of navies.png +10% naval morale

The country gains 15% Navy tradition.png navy tradition

Mission assert our sovereignty.png Assert Our Sovereignty
Mission fixed garrison system.png Fixed Garrison System The country has at least 3 provinces in Low Countries area with a Fort level.png fort

The country owns at least 4 Province icon.png provinces

The country gets “Fixed Garrisons” for Time Icon.png 20 years, giving the following effects:
  • Garrison size.png +33% garrison size
  • Fort defense.png +10% fort defence
Mission challenge spanish power.png Challenge Spanish Power

Improve our trade[edit | edit source]

Mission Completion requirements Effects Prerequisites
Mission support the bulk trades.png Support the Bulk Trades The country has at least 33% share of Lübeck trade node The country gains a new Explorer explorer with 50 Navy tradition.png navy tradition
Mission leiden university.png Leiden University Province Den Haag has a Latin university.png University The country gets “Leiden Faculty” for Time Icon.png 20 years, giving the following effects:
  • Possible advisors.png +1 possible advisors
  • Advisor cost.png −10% advisor cost
Mission support the bulk trades.png Support the Bulk Trades

Mission hanseatic city.png Unite the Low Countries

Mission invest in the rich trades.png Invest in the Rich Trades The country is the strongest Trade power in Ivory Coast trade node The country gets “Dutch Overseas Trade” for Time Icon.png 20 years, giving the following effects:
  • Trade range.png +25% trade range
  • Colonial range.png +20% colonial range
Mission support the bulk trades.png Support the Bulk Trades
Mission charter the wic.png Charter the WIC The country owns at least 6 provinces in Guinea region The country gets “West Indies Charter” for Time Icon.png 20 years, giving the following effects:
  • Trade steering.png +10% trade steering
  • Ship tradepower propagation.png +10% ship tradepower propagation
Mission invest in the rich trades.png Invest in the Rich Trades
Mission trade company region abroad.png Charter the VOC The country has discovered a province in the following Trade companies:
  • Indonesia
  • Moluccas
The country gains a permanent claims on Lanka area Mission invest in the rich trades.png Invest in the Rich Trades

Sea power[edit | edit source]

Mission Completion requirements Effects Prerequisites
Mission rb scottish north sea trade.png Sea Beggars The country has at least 20 Light ship.png Light ships The country gets “Sea Beggar Activity” for Time Icon.png 15 years, giving the following effects:
  • Blockade efficiency.png +10% blockade efficiency
  • Light ship combat ability.png +20% light ship power
Mission rb grow the channel.png Admiralty Colleges The country has at least 50% Navy tradition.png navy tradition The country gains a new Admiral.png admiral with the following skills:
  • 4 Naval leader shock.png naval leader shock
  • 4 Naval leader fire.png naval leader fire
  • 3 Naval leader maneuver.png naval leader maneuver
  • 3 Leader siege.png naval leader siege
Mission rb scottish north sea trade.png Sea Beggars

Overseas expansion[edit | edit source]

Mission Completion requirements Effects Prerequisites
Mission explore caribbean.png Explore Caribbean The country has discovered any province in the following colonial region:
  • Colonial Caribbean
The country gains 15 Yearly prestige.png Prestige

The country gets "Unknown Frontier" for Time Icon.png 15 years, giving the following effects:

  • +20% Settler chance.png settler chance
Mission charter the wic.png Charter the WIC
Mission settle north america.png Settle North America The country has discovered and fully colonised any province in the following colonial region:
  • Colonial Eastern America
The country gets "Experienced Admiralty" for Time Icon.png 15 years, giving the following effects:
  • +10% Morale of navies.png Morale of navies
  • -30% Envoy travel time.png Envoy travel time
  • +10% Ship trade power.png Ship trade power
Mission explore caribbean.png Explore Caribbean
Mission colonize brazil.png Colonize Brazil The country has discovered and fully colonised any province in the following colonial region:
  • Colonial Brazil
The country gains claims on all provinces owned by Flag of Castile Castile, Flag of Portugal Portugal, Flag of Spain Spain and its subjects in the following colonial region:
  • Colonial Brazil

The country gets "Colonial Mastery" for Time Icon.png 15 years, giving the following effects:

  • +10% Global tariffs.png global tariffs
  • +3% Settler chance.png settler chance
Mission explore caribbean.png Explore Caribbean
Mission colonize the cape.png Colonize the Cape The country owns or has fully colonized one of the following province:
  • Algoa Bay
  • Cape
  • Swellendam
The country gains 300 Gold Icon.png ducats Mission trade company region abroad.png Charter the VOC
Mission colonize australia.png Discover Australia The country has discovered any province in Colonial Australia The country gains a new Admiral.png admiral (with 80 Navy tradition.png navy tradition)

The country gets the country flag ned_nova_hollandia_flag

Mission colonize the cape.png Colonize the Cape
Mission seize ceylon.png Seize Ceylon All provinces in the following area are owned by the country:
  • Lanka
The country gains a permanent claim on province Kalapa

The country gets “Dutch Maritime Islands” for Time Icon.png 15 years, giving the following effects:

  • Trade steering.png +20% Trade steering
  • Ship tradepower propagation.png +20% Ship tradepower propagation
Mission trade company region abroad.png Charter the VOC
Mission found batavia.png Found Batavia The country owns province Kalapa The country gains a permanent claims on Malacca area Mission seize ceylon.png Seize Ceylon
Mission control coromandel.png Control Coromandel The country is the strongest Trade power in Coromandel trade node The country gains 2 Mercantilism.png mercantilism Mission seize ceylon.png Seize Ceylon
Mission conquer malacca.png Conquer Malacca All provinces in the following area are owned by the country:
  • Malacca
The country gains a permanent claims on Taiwan area Mission found batavia.png Found Batavia
Mission indonesian trade.png Indonesian Trade The country is the strongest Trade power in Malacca trade node The country gets “Trade Dominance” for Time Icon.png 20 years, giving the following effects:
  • Trade power.png +15% global trade power
Mission conquer malacca.png Conquer Malacca
Mission dutch east indies.png Dutch East Indies The country owns at least 15 provinces in The Moluccas or Indonesia Trade company region The country gains trade modifier “Dutch East Indies” (+50 Merchant trade power.png merchant trade power) for Time Icon.png20 years in The Moluccas and Malacca trade node Mission indonesian trade.png Indonesian Trade
Mission dutch formosa.png Dutch Formosa All provinces in the following area are owned and fully colonised by the country:
  • Taiwan
Taiwan area gains "Fort Zeelandia" until the end of the game, giving the following effects:
  • Local trade power.png +50% Local trade power
  • Local defensiveness.png +25% Local defensiveness

All provinces in Taiwan area gain:

  • 2 Base tax.png Base tax
  • 2 Production.png Base production
  • 2 Manpower.png Base manpower
Mission conquer malacca.png Conquer Malacca
Mission secure dejima.png Secure Dejima The country owns province Hizen The country gains trade modifier “Dutch Dejima” (+50 Merchant trade power.png merchant trade power) for Time Icon.png15 years in Nippon trade node Mission dutch formosa.png Dutch Formosa

Statists missions[edit | edit source]

Mission Completion requirements Effects Prerequisites
Mission strengthen the vroedschappen.png Strengthen the Vroedschappen If has Burghers.png Burghers estate:
  • Burghers loyalty equilibrium.png Burghers loyalty is at least 50

Else, owns at least 5 province in Low Countries with Latin workshop.png workshop or Latin counting house.png counting house

The country gains 2 Mercantilism.png mercantilism

If the country has "Dutch Republic" or "States General" governmental reform:

  • Move 10% towards Statists

Else, gains 10 Republican tradition.png Republican tradition

Mission generality lands.png Generality Lands Crownland.png Crownland share is at least 60% The country gains 100 Diplomatic power.png diplomatic power

If the country has "Dutch Republic" or "States General" governmental reform:

  • Move 15% towards Statists

Else, if the government is a Government republic.png Republic:

  • Gains 15 Republican tradition.png Republican tradition

Else, gains 100 Administrative power.png administrative power

Mission strengthen the vroedschappen.png Strengthen the Vroedschappen
Mission adjust the general means.png Adjust the General Means The country owns at least 5 provinces in Low Countries region with at least 8 Base tax.png base tax The country gets “Distributed Tax Burden” for Time Icon.png 15 years, giving the following effects:
  • Trade power.png +20% global trade power

If the country has "Dutch Republic" or "States General" governmental reform:

  • Move 15% towards Statists

Else, gains 15 Republican tradition.png Republican tradition

Mission generality lands.png Generality Lands
Mission interest of holland.png Interest of Holland The country has at least 50% share of English Channel trade node If Flag of England England/Flag of Great Britain Great Britain is an independent christian monarchy and the country is a monarchy or has the orangists in power:

Else, gains a permanent claim on all provinces in the following areas:

  • Home Counties
  • East Anglia
  • East Midlands

If the country has "Dutch Republic" or "States General" governmental reform:

  • Move 20% towards Statists

Else, gains 20 Republican tradition.png Republican tradition

Mission adjust the general means.png Adjust the General Means
Mission the true freedom.png The True Freedom Trade income represents at least 50% of total income The country gets “Dutch Free Trade” for the rest of the campaign, giving the following effects:
  • Merchants.png +1 merchant

If the country has "Dutch Republic" or "States General" governmental reform:

  • Move 20% towards Statists

Else, gains 20 Republican tradition.png Republican tradition

Mission interest of holland.png Interest of Holland

Orangists missions[edit | edit source]

Mission Completion requirements Effects Prerequisites
Mission consolidate the stadholders.png Merge the Stadtholders If has Nobility.png Nobility estate:
  • Nobility loyalty equilibrium.png Nobility loyalty is at least 50

Else, the country has at least 50 Army tradition.png army tradition

The country gains 100 Military power.png Military power

If the country has "Dutch Republic" or "States General" governmental reform:

  • Move 10% towards Orangists

Else, gains 10 Legitimacy.png legitimacy

Mission regents contracts.png Regents' Contracts The country has at least 80 Legitimacy.png or equivalent If the country has "Dutch Republic" or "States General" governmental reform:
  • Move 15% towards Orangists

Else, if the government is a Government monarchy.png monarchy:

  • gains 15 Legitimacy.png legitimacy

Else, gains 100 Administrative power.png Administrative power

Mission consolidate the stadholders.png Merge the Stadtholders
Mission issue general reglement.png Issue General Reglement The country:
  • Has less than 1 Corruption.png corruption
  • Has at least 50 Yearly prestige.png prestige
If:
  • Current age is either Age of Absolutism.png age of absolutism or Age of Revolutions.png age of revolutions
  • Government is not Revolutionary
  • Has less than 99 Absolutism.png absolutism

Then, gains 20 Absolutism.png absolutism
Else, gains 200 Administrative power.png Administrative power
If the country has "Dutch Republic" or "States General" governmental reform:

  • Move 15% towards Orangists

Else, gains 15 Legitimacy.png legitimacy

Mission regents contracts.png Regents' Contracts
Mission the glorious revolution.png The Glorious Revolution All provinces in the following area are owned by the country or its subjects:
  • Home counties
  • East Anglies
  • East Midlands
The country gains trade modifier “Dutch Channel Supremacy” (+30 Merchant trade power.png merchant trade power) for Time Icon.png20 years in English Channel trade node

If the country has "Dutch Republic" or "States General" governmental reform:

  • Move 20% towards Orangists

Else, if the government is a Government monarchy.png monarchy:

  • gains 20 Legitimacy.png legitimacy

Else, if the government is a Government republic.png republic:

  • gains 20 Republican tradition.png republican tradition

Else:

  • gains 10 Yearly prestige.png prestige
  • gains 100 Administrative power.png Administrative power
Mission issue general reglement.png Issue General Reglement
Mission je maintiendrai.png Je Maintiendrai If DLC Common Sense.png Common Sense is active:
  • Has an Empire rank Empire government rank

Else, has at least 1000 Development.png total development

The country:
  • gains 75 Administrative power.png Administrative power
  • gains 75 Diplomatic power.png Diplomatic power
  • gains 75 Military power.png Military power

If the country has "Dutch Republic" or "States General" governmental reform:

  • Move 20% towards Orangists

Else, gains 20 Legitimacy.png legitimacy
The country gets "Je Maintiendrai" for Time Icon.png 25 years, giving the following effects:

  • +1 Yearly legitimacy.png yearly legitimacy
  • +1 Yearly devotion.png yearly devotion
  • +0.5 Yearly republican tradition.png yearly republican tradition
Mission the glorious revolution.png The Glorious Revolution

References[edit | edit source]

  1. The script code is located in /Europa Universalis IV/missions/EMP_Dutch_Missions.txt.