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Dutch events

This is a list of all of the Flag of Netherlands Netherlands' events.

Contents

Dutch eventsEdit

MiscellaneousEdit

id

 Leiden University


William, Prince of Orange, the leader of the Dutch Revolt in the Eighty Years' War founded the Leiden University in 1575 as the emerging Dutch Republic did not have any universities. Spain controlled southern Leuven where the only university in the Netherlands was. Prince William decided to found the first Dutch university in Leiden to educate citizens for religious purposes and give the country and its government educated men in other fields. Academic study had become important as the scientific renaissance had begun and Leiden was chosen as a reward for the heroic defense of Leiden against Spanish attacks in the previous year. Philip II of Spain appears on the official foundation certificate, as he was still the de jure count of Holland although he forbade any subject to study in Leiden.


 
This event happens only once during a campaign.
Trigger conditions
  • Is   Netherlands
  • Year is 1575 or later but before 1600
  • Owns province Amsterdam
Mean time to happen

100 months


 
Sponsor the university
  • Lose   ducats equal to 0.25 years of income
  • Gain   5 prestige
  • Gain   100 administrative power
  • Gain   (unnecessary second parameter of Template:DLC)
 
Do nothing
  • Lose   1 prestige
id

 Synod of Dort


The rise of Arminianism caused a National Synod to be held in Dordrecht by the Dutch Reformed Church to settle the divisive controversy initiated. On November 13, 1618, the Dutch Reformed Church and voting representatives from eight foreign Reformed churches held the first meeting. The last and final meeting was held on May 9, 1619 and was the 154th meeting. It settled the controversy over Arminianism, condemned it, rejected the Arminian views and set forth the Reformed doctrine on each point, namely total depravity, unconditional election, limited atonement, irresistible grace, and the perseverance of the saints. The Remonstrants, as the Arminians were known as, were directed to abstain from ministerial activities such as preaching, exhorting, administering the sacraments, and visiting the sick. They were also requested to sign The Act of Cessation, the legalization of the order to desist from the ministry but refused to sign it and were sentenced as 'disturbers of the public peace' and ordered to leave the United Provinces. The Synod condemned the religious doctrine of Arminianism as heresy.


 
This event happens only once during a campaign.
Trigger conditions
  • Is   Netherlands
  • Has country modifier "Gomarism" or "Arminianism"
  • Year is 1640 or later
Mean time to happen

200 months


Option conditions

 Enabled if: Has country modifier "Gomarism"

 
Gomarism is frowned upon
  • Remove country modifier "Gomarism"

 Enabled if: Has country modifier "Arminianism"

 
Arminianism is condemned
  • Remove country modifier "Arminianism"

 Enabled if: Always enabled:

 
Ignore it
  • Gain   1 stability or, if stability is at +3 already,   50 administrative power.

id

 Statenvertaling


The Synod of Dort deemed it necessary to translate the Bible into Dutch as the existing Dutch Bibles were merely translations of other translations. The new translation, the Statenbijbel, was to be based on the original languages in imitation of the King James Bible from 1611. The States-General of the Netherlands commissioned it on the request of the Synod. Johannes Bogerman, Willem Baudartius and Gerson Bucerus were to be the translators for the Old Testament while Jakobus Rolandus, Herman Faukelius, and Petrus Cornelisz would translate the New Testament and apocrypha. Both Herman Faukelius and Petrus Cornelisz died before the translation had started and thus were replaced by Festus Hommius and Antonius Walaeus. The Statenbijbel was completed in 1635 and authorized by the States-General in 1637. Half-a-million copies were printed between 1637 and 1657. The Statenbijbel acted as a cultural unification of the Netherlands and the language, choice of words, and expressions used in the Bible formed the basis of the accepted form of standardized Dutch.


 
This event happens only once during a campaign.
Trigger conditions Mean time to happen

100 months


 
Found the Statenbijbel
  • Lose   ducats equal to 0.5 years of income
  • Gain   15 reform progress
  • Gain country modifier "Statenbijbel" until the end of the game, giving:
    •   +1% Missionary strength
    •   −5% Stability cost
 
Ignore it
  • Lose   1 prestige
id

 Simon Stevin


The Flemish mathematician and military engineer Simon Stevin was active in many areas of science and engineering, both theoretical and practical. The Dutch word for mathematics, wiskunde or 'the art of what is certain', was Stevin's own translation and makes Dutch one of the few European languages where 'mathematics' is not derived from Greek via Latin. He invented a carriage with sails which was propelled solely by the force of wind, and acquired a speed which exceeded that of horses. De Thiende, written by Stevin and published in 1585 is translated in English as 'Decimal arithmetic: Teaching how to perform all computations whatsoever by whole numbers without fractions, by the four principles of common arithmetic: namely, addition, subtraction, multiplication, and division.'.


 
This event happens only once during a campaign.
Trigger conditions
  • Is   Netherlands
  • Year is 1570 or later but before 1620
  • Advisor Simon Stevin does not exist and is not employed
  • Owns province Amsterdam
Mean time to happen

200 months


 
Employ him
  • Gain   100 diplomatic power
  • Gain skill 3 Natural Scientist advisor named Simon Stevin in Amsterdam (50% cheaper to employ)
  • Gain   1 innovativeness
id

 Wilhelmus


The anthem Wilhelmus or Wilhelmus van Nassouwe is very popular with parts of the Dutch population and will, in 1932, become recognized as the official national anthem of the Netherlands. Willem van Oranje or William of Orange is the main character of the anthem which tells of him, his life and why he is fighting against the King of Spain, written in a first person perspective. For a national anthem, the text and tune of the song are remarkably peaceful.


 
This event happens only once during a campaign.
Trigger conditions
  • Is   Netherlands
  • Year is 1574 or later but before 1600
  • Is not in a regency
Mean time to happen

78 months


 
Ok
  • Gain modifier "Wilhelmus" until the current ruler leaves office, giving:
    •   +0.25 Yearly prestige
id

 The Tulip Mania


The tulip was introduced in Europe in the 1550s from the Ottoman Empire. They quickly became popular among the rich merchants in the Netherlands as a luxury item. The market grew, and in 1634 when demand increased in France, speculators entered the market. In 1636, a futures market was created, and during the autumn and winter the prices skyrocketed until the prices collapsed in February 1637. The result was the bankruptcy of many, and economic disaster.


 
This event happens only once during a campaign.
Trigger conditions
  • Is   Netherlands
  • Year is 1550 or later
  •   Monthly income is at least 150 ducats
  • Netherlands has at least 25% share of trade power in the English Channel node
Mean time to happen

64 months


 
This is bad!
  • Lose   1 stability
  • Gain country modifier "Tulip Crisis" for 10 years, giving:
    •   +50% Stability cost modifier
    •   +3 National unrest
    •   −25% Goods produced modifier
 
The State could alleviate the losses!
  • Gain   10% inflation
id

 House of Elzevir


Having previously worked in bookbinding and bookselling Lodewijk Elzevir had a fine understanding of every aspect of the making of a book when he finally moved on to become a printer and a publisher. Lodewijk and his descendants would found one of the most famous and productive printing houses of the early modern era, lasting for 130 years the house of Elzevir was known for its elegance and accuracy but also for the small and very portable formats used, such as the duodecimo format.
Noteworthy among the works that would leave the Elzevir presses are the 'Elzevirian Republics', books describing the history and present of select countries around Europe and the world. While intended for an international market these last books will surely find a big readership among the Dutch merchant class and will help them understand the various countries they intend to invest in or trade with.


 
This event happens only once during a campaign.
Trigger conditions
  • Is   Netherlands
  • Has embraced   Printing Press
  • Year is before 1595
  • Owns province Amsterdam
Mean time to happen

15 months


 
Ok.
  • Gain   100 diplomatic power
  • Gain   5 prestige
  •   Amsterdam:
    • Change trade goods produced to   paper
    • Gain province modifier "House of Elzevir" until the end of the game, giving:
      •   +0.5 Local goods produced
      •   5% Local institution spread
      •   +0.5 Yearly prestige
id

 Groot Desseyn, the Grand Design


As a relative latecomer in the competition for colonies the Netherlands has found that many of the colonial possessions it desires have already been taken by others. With a strong navy and a willing financial sector the independent Netherlands does however still have considerable resources in its hands. These circumstances have led the Dutch West India Company to devise the Groot Desseyn or Grand Design for how the Netherlands might rise above its competitors.
According to the plan rather than just trying to establish colonies of our own it would be more efficient to conquer those of our competitors. As a natural competitor the Portuguese colonial empire in particular has been deemed a good target for this plan, especially as Dutch investors are already involved in some of these as it is.


 
This event happens only once during a campaign.
Trigger conditions Mean time to happen

150 months


 
Sounds like a grand plan!
  •   Netherlands gains a claim on every province in South America or Africa owned by   Portugal or its colonial subjects.
  •   Portugal and all of their allies gain opinion modifier "Groot Desseyn" towards   Netherlands, worth   −50 with a yearly decay of 2
 
No, the international community would hate us.
  • Gain   5 prestige
id

 The Fluitschip


The expansive Dutch economy has put large demands on our merchant marine. The very shallow Dutch waters also mean that common merchant ships such as caravels are unable to approach many of the Dutch ports. So far this has been handled by the use of smaller boeiers but with financial backing from Pieter Jansz Liorne, a Dutch merchant from Hoorn, a new type of ship has been developed.
The fluitship or fluyt is longer and has a very characteristic pear-shaped stern and is built to be effectively manned by a small crew. As it is able to carry larger cargoes while still handling the shallow Dutch waters and behaving very well in the open sea this ship is a godsend for our merchants.


 
This event happens only once during a campaign.
Trigger conditions
  • Is   Netherlands
  •   Diplomatic technology is at least 10
  • Year is before 1610
  • Owns province Amsterdam
Mean time to happen

45 months


 
I wonder if our shipbuilding industry is ready for this?
  • Gain   5 prestige
  • Amsterdam gains province modifier "Dutch Shipbuilding Industry" until the end of the game, giving:
    •   −10% Local shipbuilding time
    •   −10% Transport cost
id

 Arumer Zwarte Hoop


Discontent with the behavior of our troops in the region the peasants of Frisia have taken up arms against us. Joined by mercenary soldiers these revolters have had limited success on land but have already conducted some surprising maneuvers at sea. Indeed the revolters are as much pirates as they are soldiers and unless we put this thing down soon shipping will suffer.


 
This event happens only once during a campaign.
Trigger conditions
  • Primary culture is not Dutch
  • Owns core provinces Gelre and Friesland
  • Year is before 1523
  •   Burgundy,   Friesland and   Gelre do not exist
Mean time to happen

75 months


 
Crush the Traitors.
  • Province Gelre:
    • Size 1   Separatist rebels rise in revolt, led by Pier Gerlofs Donia
  • Province Friesland:
    • Size 1   Separatist rebels rise in revolt
id

 De Pruikentijd


Throughout the history of the early Netherlands the state has been run by and for Merchant capitalists. The mayors of the cities, the heads of the East India Company and other state companies have all themselves had a background as merchants and would have had both contact and knowledge of the world of trade that would help them make economically beneficial decisions.
This is however increasingly often not the case. The issuing of state bonds to finance government enterprises has served our country well through the years but a side effect has been that there is now a whole generation of rich and influential rentiers who have little to no practical experience of trade. Critics feel that these Wig-wearers lack ambitions beyond achieving cushy government offices and that their carefulness is in fact passivity. Whether this is true or not we have come a long way from the Merchant Capitalists that used to shape the future of our state.


 
This event happens only once during a campaign.
Trigger conditions
  • Is   Netherlands
  • Year is 1700 or later
  • Trade accounts for at least 40% of national income
Mean time to happen

360 months


 
Complacency? Pfah!
  • Gain country modifier "Pruikentijd" for 15 years, giving:
    •   +0.5 Interest per annum
    •   +5% Administrative technology cost
    •   +5% Diplomatic technology cost
  • Lose   10 prestige
id

 Baruch Spinoza - The Prince of Philosophers


The son of an immigrant Portuguese Jewish family, Baruch Spinoza would lead a relatively simple life and supported himself as a lens maker and contributions from benefactors. While Spinoza is said to have been an excellent lens maker it is his devotion to philosophy, ethics and theology that this man will be remembered for. Spinoza published few works in his lifetime but his ideas came to circulate all the same and resulted in the University of Heidelberg offering him a chair, which he declined for fear that it might restrain his thought.


 
This event happens only once during a campaign.
Trigger conditions Mean time to happen

66 months


 
A great man.
  • Gain   100 administrative power
  • Gain   5 prestige
  • Gain skill 3 Portuguese Jewish Philosopher advisor named Baruch Spinoza in Amsterdam (50% cheaper to employ), if that advisor does not already exist
id

 Gerard Mercator de Kremer


Flemish geographer, mathematician and cartographer. He studied in Louvain where he had a geographical establishment (1534). From 1537 to 1540 he surveyed and mapped Flanders. In 1538 he produced his first map of the world (based on Ptolemy's map)


 
This event happens only once during a campaign.
Trigger conditions
  • Is   Netherlands
  • Year is 1540 or later but before 1594
  • Owns province Brabant
Mean time to happen

200 months


 
Ok
  • Gain   100 military power
  • Gain skill 2 Flemish Navigator advisor named Mercator in Brabant (50% cheaper to employ), if that advisor does not already exist
id

 Creation of the Amsterdam Stock Exchange


In the wake of the creation of the Bank of Amsterdam (1609), the city's stock exchange had become more and more active. Having taken over from Antwerp the role of leading financial place, the stock exchange flourished. Funds from all over Europe would become available and loans were easily accessible, at rates unmatched anywhere else. This was enhanced by the capitalistic success of the Dutch East India Company (1602) and even of the less successful West India Trade Company (1621).


 
This event happens only once during a campaign.
Trigger conditions Mean time to happen

100 months


 
Expand Loan Market.
  • Gain country modifier "Expand Loan Market" until the end of the game, giving:
    •   −0.25 Interest per annum
  • Gain   1 innovativeness
 
Issue Strict Control.
  • Gain country modifier "Strict Control" until the end of the game, giving:
    •   0.1 Yearly inflation reduction
  • Gain   1 innovativeness
id

 Veerinigte Westindische Compagnie


In 1621, at the end of the 12 year peace treaty with Spain, the Geoctroyeerde Westindische Compagnie was founded which mainly focused on privateering against the Spanish fleets. Apart from privateering, the objective was to establish as many colonies as possible in the Americas and conquer land. Famous exploits include Manhattan and Piet Heyn raiding the Spanish silver fleet.


 
This event happens only once during a campaign.
Trigger conditions
  • Is   Netherlands
  • Year is 1610 or later
  • Has a merchant in the Caribbean trade node
Mean time to happen

100 months


 
We will exploit this!
  •   Netherlands gains trade modifier "Jamaican Trade Node" (+25 Power) in Caribbean trade node until the end of the game
id

 Dutch Military Reforms


Johann, Count of Nassau-Siegen along with his cousin, Prince Maurits and brother Willem, were at the heart of the Dutch reforms. Relearning the lost skills of Classical armies from translation of Roman military manuals, they reorganized battle formations to make them more flexible and to increase firepower. It was Johann who was the brains behind the most famous of all drill manuals, de Gheyn's Wapenhandelinghe, and the founder of one of the first military academies at Siegen in Germany.


 
This event happens only once during a campaign.
Trigger conditions Mean time to happen

50 months


 
Reform Army and Navy
  • Gain   100 diplomatic power
  • Gain   100 military power
  • Gain   10 navy tradition
  • Gain   10 army tradition
 
Reform Army
  • Gain   200 military power
  • Gain   20 army tradition
 
Reform Navy
  • Gain   200 diplomatic power
  • Gain   20 navy tradition
id

 Calvinism in the Netherlands


In a clerical meeting in Dordrecht (1618-1619) hard-line Calvinism was made State-religion. This was the end of a long struggle between a pluralistic and humanitarian faction, the Arminians, and a dogmatic, narrow-minded 'True Calvinistic' faction, the Gomarists. Moritz of Oranien supported the Gomarists, composed mainly of petty bourgeois and farmers, while Oldenbarneveld supported the Arminians, composed of intellectuals and rich bourgeois.


 
This event happens only once during a campaign.
Trigger conditions Mean time to happen

120 months


 
Gomarism
  • Gain country modifier "Gomarism" until the end of the game, giving:
    •   +1 Tolerance of the true faith
    •   −1 Tolerance of heretics
    •   +10% Stability cost
 
Arminianism
  • Gain country modifier "Arminianism" until the end of the game, giving:
    •   −1 Tolerance of the true faith
    •   +1 Tolerance of heretics
    •   +10% Stability cost
id

 Statholder office is made Hereditary in Oranien Dynasty


Willem III came to the forefront of Dutch politics, eclipsing the brothers de Witt, amidst a growing support of the Orange dynasty amongst the Dutch people. After being named stadholder, the brothers de Witt resigned and were killed by an unruly mob because of high treason and anti Orangistic ideas. Building on the growing support for them the Oranges in August 1674 were declared hereditary in the stadholder office by the states of Holland and Zeeland.


 
This event happens only once during a campaign.
Trigger conditions
  • Is   Netherlands
  • Year is 1600 or later but before 1700
  • Has enacted government reform Dutch Republic
Mean time to happen

200 months


 
Yes, we need Order!
  • Lose   20 republican tradition
  • Gain   1 stability or, if stability is at +3 already,   50 administrative power
 
No, we need Freedom!
  • Gain   10 republican tradition
id

 The Revolution in Holland


In June 1787, the secular conflict in the United Provinces between the supporters of the Stadhouder William V (grandson of the King of England George II) and the Republicans (supported by France) led to a diplomatic incident when the city officials of The Hague refused entrance to the Stadhouder's wife, the niece of Frederick II of Prussia (died in 1786 and was replaced by Frederick-William II, very hostile to France). Rapidly, Prussia intervened militarily to restore the Stadhouder's power and was not countered by France which was suffering a serious financial crisis. French influence nearly disappeared and Prussia triumphed.


 
This event happens only once during a campaign.
Trigger conditions
  • Is   Netherlands
  •   France does not exist
  • The revolution target exists
  • Government is a monarchy or has enacted government reform Dutch Republic
  •   Stability +2 or less
Mean time to happen

32 months


 
React against Revolutionary Tendencies!
  • Lose   1 stability
  • Size 3   Revolutionary rebels rise in revolt in a random owned province
id

 De Witt


Jan De Witt had been Raadpensionaris (Great Pensioner) in 1653. Holland enjoyed under his guidance some of its most brilliant years. He also spent his life fighting the influence of the house of Orange, the traditional Stadhouder (military affairs) and managed to have the Act of Exclusion voted against them in 1667. However, the defeats in 1672 against France and England made the Orange party come back and have him imprisoned. On 20th August, 1672, he and his brother Cornelis were slaughtered by a mob incited by his political opponents.


 
This event happens only once during a campaign.
Trigger conditions
  • Is   Netherlands
  • Year is 1650 or later but before 1672
  • Is not in a regency
Mean time to happen

100 months


 
An Excellent Minister!
  • Gain   15 reform progress
  • Gain modifier "Jan De Witt" until the current ruler leaves office, giving:
    •   +1 Diplomatic reputation
    •   +1 Diplomatic relations
id

 Hensius


Born in 1640, Anthony Hensius had enjoyed the confidence of William III of Orange all his life. Sent to Versailles after the peace of Nijmegen to supervise the execution of its clauses, he became Raad Pensionaris in 1688 after William moved to England. A tough negotiator and obstinate opponent of France, he was at the core of all anti-French coalitions that are set up in all the wars of the late 17th century. He died in 1720.


 
This event happens only once during a campaign.
Trigger conditions
  • Is   Netherlands
  • Year is 1688 or later but before 1720
  • Is not in a regency
Mean time to happen

100 months


 
An Excellent Minister!
  • Gain modifier "Anthony Heinsius" until the death of the current ruler, giving:
    •   +10% Trade efficiency
id

 Erasmus


Erasmus was a humanist and the greatest scholar of the northern Renaissance, the first editor of the New Testament and also an important figure in patristics and classical literature who had great influence on theological debate during his life. As a man of the middle ground, his views made him a beacon for those who valued liberty more than orthodoxy.


 
This event happens only once during a campaign.
Trigger conditions Mean time to happen

123 months


 
Ok
  • Gain   100 diplomatic power
  • Gain skill 3 Dutch Catholic Philosopher advisor named Erasmus (50% cheaper to employ), if he doesn't exist already
id

 Hugo Grotius


Hugo Grotius was a Dutch scholar and lawyer. His best known book 'De Jure Belli ac Pacis' published in 1625 was a legal masterpiece and laid the groundwork for modern international law. He is also famous for his celebrated escape from prison (where he was incarcerated due to political and religious conflicts) in a bookchest! He also wrote other legal and religious works and poetry.


 
This event happens only once during a campaign.
Trigger conditions
  • Is   Netherlands
  • Year is 1603 or later but before 1645
  • Owns province Amsterdam
Mean time to happen

200 months


 
Ok
  • Gain   100 administrative power
  • Gain   15 reform progress, unless all reforms have been unlocked already
  • If Hugo Grotius doesn't already exist:
    • Gain skill 3 Dutch Statesman advisor named Hugo Grotius in Amsterdam (50% cheaper to employ)
    • Gain   1 innovativeness
id

 Christiaan Huygens


Huygens was a Dutch mathematician, astronomer and physicist who founded the wave theory of light, discovered the true shape of the rings of Saturn and made original contributions to the science of dynamics - the study of the action of forces on bodies. Forgotten until the early 19th century, his theories on light appear today as one of the most brilliant and original contributions to modern science and will always be remembered by the principle bearing his name.


 
This event happens only once during a campaign.
Trigger conditions
  • Is   Netherlands
  • Year is 1623 or later but before 1687
  • Owns province Amsterdam
Mean time to happen

200 months


 
Ok
  • Gain   100 administrative power
  • If Christian Huygens doesn't already exist:
    • Gain skill 2 Dutch Treasurer advisor named Christiaan Huygens in Amsterdam (50% cheaper to employ)
    • Gain   1 innovativeness
id

 Kenau Simonsdochter Hasselaer

During the war against the Spanish, a small town was besieged and every man, woman, and child worked fearlessly to rebuild the city walls that the enemy cannons had destroyed. One woman stood out among these brave townspeople, a woman who led the rebuild and who worked tirelessly day and night to carry earth to the city walls. Her name was Kenau Simonsdochter Hasselaer, a wood merchant in town, and she encouraged the people to keep fighting despite the continuing onslaught by the Spanish. Accounts written after the Spanish had retreated told of how she, together with most of the townspeople, stood on the earthworks erected and threw burning tar wreaths around the neck of the Spanish soldiers. At least one Spanish soldier jumped into the river to douse the flames and drowned from the weight of the armor. She is a humble woman, but inside her burns a fire that we could use...
 
This event happens only once during a campaign.
Trigger conditions

The year is between 1526 and 1588.

Mean time to happen

200 months


 
Then make her an advisor.
  • Gain access to a female discounted   army organiser advisor with skill 2 named Kenau Simonsdochter Hasselaer.
  • If this country is the Emperor of China,
  • then it gains  5 meritocracy.
 
Honor her in some way.

Gain the “Kenau Simonsdochter Hasselaer” country modifier for   20 years, giving:

  • +10%   fort defense.
 
We could use more leaders like her!

Gain a new female   general named Kenau Simonsdochter Hasselaer with:

  • 2   fire,
  • 2   shock,
  • 2   maneuver,
  • 4   siege.
id

 Margaret of Austria, Duchess of Savoy

The 'Dame de deuil' - Lady of Mourning, a title given to her by her court historian and poet Jean Lemaire de Belges, - Margaret of Austria, Duchess of Savoy vowed to never remarry after her second husband Philibert II, Duke of Savoy died after three years of marriage. She broke new ground for women rulers as she first became the only woman elected as its ruler by the representative assembly of Franche-Comté and her father, the Emperor of the Holy Roman Empire, Maximilian named her governor of the Low Countries and guardian of her nephew Charles until he came of age and became Holy Roman Emperor himself. Her reign has brought relative peace and prosperity, she has negotiated a treaty of commerce with England favorable to the Flemish cloth interests, negotiated the Treaty of Cambrai, the so-called Ladies' Peace, together with Louise of Savoy and she acts as as intermediary between her father and her nephew's subjects in the Netherlands. Charles has recognized Margaret as one of his wisest advisers, after a short period where he rebelled against her influence.
 
This event happens only once during a campaign.
Trigger conditions
  • Is   Netherlands.
  • Does not have a female ruler.
  • Is in a regency.
  • Government type is a   monarchy.
  • Is not the lesser partner in   a personal union.

The year is between 1480 and 1531.

Mean time to happen

200 months


 
If she has the ear of the Holy Roman Emperor, she will have ours as well.
  • Gain 100   administrative power.
  • Gain 100   diplomatic power.
  • Gain 100   military power.
  • If this country is the Emperor of China,
  • then it gains  5 meritocracy.
  • Gain access to a female discounted   diplomat with skill 2 named Margaret of Austria.
 
This nation needs her as ruler.

Get a new female ruler Margaret of von Habsburg dynasty with:

  • 4   administrative skill,
  • 3   diplomatic skill,
  • 3   military skill.
  • has Austrian culture.
  • has   ‘Charismatic negotiator’ personality.

If the country uses ‘Statists vs Monarchists’ mechanics:

  • then strengthen Monarchists in power by 100%.
id

 Isabella Clara Eugenia

Together with her husband Albert, who died in 1621, Isabella Clara Eugenia, infanta of Spain and Portugal, was sovereign of the Netherlands in the Low Countries and after his death she was appointed the Governor of the Netherlands. Their reign brought a Golden Age, with peace and stability. Albert and Isabella first sought to make the Netherlands independent from Spain, something that proved impossible, so instead they worked to reincorporate the Southern Provinces into the Spanish monarchy. This was not popular among the Flemish social classes, but they did not give up their political agenda. The visual arts became their preferred tool and it proved perfect. The baroque had become popular and with Isabella's and Albert's patronage of artists such as Peter Paul Rubens, Pieter Brueghel the Younger, Coebergher, the De Nole family, the Van Veens and many others, the growth of this artistic movement was simulated and the Flemish Baroque painting created. The court at Brussels became full of people of all sorts, from artists and diplomats to defectors, spies and penitent traitors, from English musicians, Italian counselors, Spanish confessors, Burgundian functionaries, German bodyguards to the Belgian Nobles. Brussels is now considered a vital link in the politics of Europe, much thanks to Albert and Isabella Clara Eugenia.
 
This event happens only once during a campaign.
Trigger conditions
  • Is   Netherlands.
  • Government type is a   monarchy.
  • Is not the lesser partner in   a personal union.
  • Has a regency or a monarch over 50 years old.

The year is between 1566 and 1633.

Mean time to happen

200 months


 
A suitable role for her would be advisor for us.
  • Gain 100   administrative power.
  • Gain 100   diplomatic power.
  • Gain 100   military power.
  • If this country is the Emperor of China,
  • then it gains  5 meritocracy.
  • Gain access to a female discounted   diplomat with skill 2 named Isabella Clara Eugenia.
 
We do need her to rule us.

Get a new female ruler Isabella Clara Eugenia of von Habsburg dynasty with:

  • 4   administrative skill,
  • 3   diplomatic skill,
  • 3   military skill.
  • has Castillian culture.
  • has   ‘Midas touched’ personality.

If the country uses ‘Statists vs Monarchists’ mechanics:

  • then strengthen Monarchists in power by 100%.

Dutch East India CompanyEdit

Note: Due to a bug, this event chain can only happen in games starting in 1660 or later.

id

 Hardships of the VOC


Things are not looking as bright as they once did for the Dutch East India Company. With other European powers getting involved in the East India trade it has no longer been possible for our company to monopolize certain goods and as a result of competition prices in Europe have fallen considerably. Desperate some company officials have taken extreme measures such as torching warehouses of spices in order to keep the prices up but the long-time effects of such actions have been negligible at best.
Still all is not lost. The company still has considerable assets, experienced captains and good contacts in the East. It is however clear that things cannot proceed as they have done so far. Many feel that the route to go is to take a more generalist approach to East India trade rather than trying to monopolize single commodities, which has been the Company policy so far


 
This event happens only once during a campaign.
Trigger conditions
  • Is   Netherlands
  • Price change event Decline of the Spice Trade has happened[1]
  • Year is 1650 or later
  • Has country modifier "Vereenigde Oost-Indische Compagnie"
  • Owns a province assigned to a   trade company in any of the following regions: Malaya, Moluccas, Indonesia, Coromandel, Deccan, Western India, Hindustan, Bengal, Burma, Indochina
Mean time to happen

300 months


 
The time has come for a reorientation.
  • Lose   50 diplomatic power
 
Help the Company with generous loans.
  • Lose   ducats equal to 0.25 years of income
 
Dissolve the Company
  • Lose   3 stability
  • Gain   5% inflation
  • Remove country modifier "Vereenigde Oost-Indische Compagnie"
id

 VOC in financial peril


Despite transitioning to a more viable business model the Dutch East India Company has continued problems with solvency. Unwilling to restrict the payment of dividends despite sinking profits the Company has been paying out more money than it has been earning for decades.
In order to get back on its feet now the company has decided to borrow even more money. This is a tempting proposition as, should the Company be dissolved, the shock would seriously hurt our financial sector.


 
This event happens only once during a campaign.
Trigger conditions
  • Is   Netherlands
  • Had the event “Hardships of the VOC” and didn't choose to dissolve the VOC
  • Year is 1700 or later
  • Has country modifier "Vereenigde Oost-Indische Compagnie"
  • Owns a province assigned to a   trade company in any of the following regions: Malaya, Moluccas, Indonesia, Coromandel, Deccan, Western India, Hindustan, Bengal, Burma, Indochina
Mean time to happen

300 months
Modifiers

  • Chose to support the VOC with loans: ×0.5

 
They need more loans!
  • Lose   ducats equal to 0.5 years of income
 
Nationalize the Company
  • Lose   2 stability
  • Gain   8% inflation
  • Remove country modifier "Vereenigde Oost-Indische Compagnie"
id

 Nationalization of the VOC?


Poor financial policies and slow reactions due to its centralized control as well as continued competition and sinking prices have continued to make life hard for our East India Company. In day-to-day operations the company is still managing the control of all of our East Indian possessions well but many now have serious doubts about the viability of this in the long run. Perhaps the time has come to finally nationalize the VOC and take the hit to our economy that this would entail? Even if we do continue to support the company with more loans and subsidies it is unlikely that we will be able to shield the general Dutch economy entirely at this point.


 
This event happens only once during a campaign.
Trigger conditions
  • Is   Netherlands
  • Had the event “VOC in financial peril” and chose to continue supporting the VOC with loans
  • Year is 1750 or later
  • Has country modifier "Vereenigde Oost-Indische Compagnie"
  • Owns a province (not necessarily in a trade company) in any of the following regions: Malaya, Moluccas, Indonesia, Coromandel, Deccan, Western India, Hindustan, Bengal, Burma, Indochina
Mean time to happen

210 months
Modifiers

  • Chose to support the VOC with loans in the event “Hardships of the VOC”: ×0.5

 
They need even more Loans
  • Lose   ducats equal to 1 years of income
 
Nationalize the Company
  • Lose   1 stability
  • Lose   50 diplomatic power
  • Gain   10% inflation
  • Remove country modifier "Vereenigde Oost-Indische Compagnie"
id

 The Bank of Amsterdam & The International Capital Market


Ever since the establishment of the Bank of Amsterdam the Dutch financial sector has been the hub of the European capital market. Dutch bankers are involved in everything from the wars to the manufactories of other European powers as well as various domestic enterprises. As mercantilism and protectionism closes off many foreign markets however the international position that once was the strength of the Dutch Banking establishment has suddenly become a weakness. As it has become known that the Bank has allowed the Dutch government and its companies to overdraw its accounts the credibility of the institution itself is also shaken in its very foundation. The Bank of Amsterdam is now ready to declare itself insolvent and it seems only a matter of time until we see the general effect of this on the Dutch economy.


 
This event happens only once during a campaign.
Trigger conditions
  • Is   Netherlands
  • Year is 1700 or later
  • One of the following:
    • Has country modifier "Expand Loan Market"
    • Has country modifier "Vereenigde Oost-Indische Compagnie" and continued supporting the VOC in the event “Nationalization of the VOC?”
    • Chose to nationalize the VOC
Mean time to happen

210 months
Modifiers

  • Has country modifier "Vereenigde Oost-Indische Compagnie" and continued supporting the VOC in the event “Nationalization of the VOC?”: ×0.5
  • Chose to nationalize the VOC: ×0.7

 
Attempt to save the Bank.
  • Gain   10% inflation
  • Lose   100 administrative power
 
Close the Bank of Amsterdam.
  • Gain country modifier "Crisis of the Dutch Financial Sector" for 10 years, giving:
    •   −0.1% Yearly inflation reduction[2]
    •   +2 Interest per annum

The Glorious RevolutionEdit

This event chain represents the historical overthrow of the Catholic Stuart dynasty in England in the late 17th century by the Dutch Stadtholder, supported by Protestant (Anglican) English nobles.

id

 The Immortal Seven


The rule of $MONARCH$ has not been a popular one so far. In almost every part of our country the legitimacy of his rule is being questioned as well as his devotion to the Protestant ideals our country is built on. Seven plotters from all over the political spectrum have now taken it upon themselves to try to invite the Dutch Stadtholder to free the kingdom from its king.


 
This event happens only once during a campaign.
Trigger conditions
  • Is   Great Britain or   England
  • Year is 1600 or later but before 1700
  • Government is monarchy
  •   Netherlands exists
  • Is not a subject nation
  •   Legitimacy is less than 50%
  • Religion is   Protestant,   Reformed or   Anglican
  • Has either a   Catholic ally or a royal marriage with the   Netherlands
  •   Netherlands:
    • Is not a subject nation
    • Has the Dutch Republic government reform
    • Owns at least 6 non-colony provinces
    • Religion is   Protestant,   Reformed or   Anglican
    • If DLC   Res Publica is active:
      • The Orangists are in power
    • Else:
      • Had the event “Statholder office is made Hereditary in Oranien Dynasty” and chose the option “Yes, we need Order!”[3]
Mean time to happen

100 months
Modifiers

  •   Legitimacy is less than 50%: ×0.5
    •   Legitimacy is less than 25%: ×0.5
  • Is allied to   France: ×0.8

 
Ok.
id

 Invitation to $MONARCH$


Seven influential Englishmen have sent us a letter urging us to come and free their kingdom from its unpopular and unable king. According to the plotters their monarch has made a mess of domestic as well as foreign matters. They now turn to us as we are a devout Christian country free of papist influence.


 
This event happens only once during a campaign.
Trigger conditions
  • None
Is triggered only by

event “The Immortal Seven”


 
Accept the Invitation.
  • Gain Restoration of Union casus belli against the country that sent the offer for 5 years
  • The country that sent the offer gets event "The Meddlesome Dutch"
 
Refuse the Invitation.
  • The country that sent the offer gets event "Conspirators in the cold"
id

 The Meddlesome Dutch


It seems the Dutch Stadtholder has been negotiating with the dissidents of our country. We can but lament the poor judgment of these deluded shopkeepers.


 
This event happens only once during a campaign.
Trigger conditions
  • None
Is triggered only by

event “Invitation to $MONARCH$” option “Accept the Invitation.”


 
Ok.
  • Gain opinion modifier "Plotting with English Dissidents" towards   Netherlands, worth   −50 with a yearly decay of 2
id

 Conspirators in the cold


While it seems the letter of the seven dissidents did reach the United Provinces the Dutch have refused to cooperate with the plotters. This gesture is much appreciated.


 
This event happens only once during a campaign.
Trigger conditions
  • None
Is triggered only by

event “Invitation to $MONARCH$” option “Refuse the Invitation.”


 
Great!
  • Gain opinion modifier "Refused to heed the Mortal Seven" towards   Netherlands, worth   +50 with a yearly decay of −2

Franco-Dutch tensionsEdit

id

 Franco-Dutch Tensions


Through the years since our independence the French have always been supportive of our kingdom as we had a mutual enemy in the Emperor and the heirs of Burgundy. Lately however French domestic policies towards the Huguenots as well as their foreign policy in our immediate surroundings have made many fear the French. Perhaps it is now time to try to gather friends before the inevitable conflict with our southern neighbor.


 
This event happens only once during a campaign.
Trigger conditions Mean time to happen

450 months


 
Our policy must be to contain the French.
  •   France:
    • Trigger event "Le Prisonnier de Hollande"
    • Every rival other than the   Netherlands that knows about the Netherlands:
      • Gain opinion modifier "Common Enemy" towards the   Netherlands, worth   +50 with a yearly decay of −2
    • Gain opinion modifier "Franco-Dutch Friction" towards the   Netherlands
 
Pursue a friendly policy towards the French.
  •   France and   Netherlands gain opinion modifier "Befriending France" towards each other, worth   +25 with a yearly decay of −2
id

 Le Prisonnier de Hollande


After years of, if not friendship at least friendly cooperation, the Dutch have begun to act more hostile towards us. We have received reports that they are seeking friends abroad among our enemies and that they intend to limit our influence in the Lowlands. While this is ungrateful it is perhaps also rather well timed. Without our goodwill to protect them the Lowlands would make a fine addition to our kingdom.


 
This event happens only once during a campaign.
Trigger conditions
  • None
Is triggered only by

event “Franco-Dutch Tensions” option “Our policy must be to contain the French.”


 
Ok.
  • Nothing

Dutch traders in JapanEdit

id

 The Dutch Traders


The decision to close our borders to foreign merchants was surely a most prudent one. It has however cost the port of Nagasaki dearly. Some now suggest that we should in fact keep trade open with the Dutch East India Company. The Dutch view the Spanish and Portuguese with as much distrust as we do and their behavior has always been more balanced and restrained in our country. If we keep our borders open to the Dutch, however, some restrictions will surely still be needed. In the bay of Nagasaki the artificial island of Dejima was once created to house the Portuguese. If we restrict the Dutch to this island any dangerous influence will surely be stopped from spreading to the rest of our country.


 
This event happens only once during a campaign.
Trigger conditions
  • Has government reform Shogunate
  • Has taken the decision "Enforce Sakoku Law"[4]
  •   Netherlands exists
  •   Netherlands has discovered any owned province in Japan region
  •   Netherlands has country modifier "Vereenigde Oost-Indische Compagnie"
Mean time to happen

10 months


 
Allow the Dutch to stay.
  •   Netherlands:
    • Trigger country event "Dejima"
    • Gain opinion modifier "Dejima Island" towards this country
  • (custom tooltip - delete this line)
 
All Westerners must go.
  • Gain   5 prestige
id

 Dejima


While Japan has closed its borders to the outside world the VOC have now been offered to be their sole link to the west. The conditions are that the Dutch traders base themselves at the artificial island of Dejima in the Nagasaki bay and that they don't travel outside of that island at any time without special permission.


 
This event happens only once during a campaign.
Trigger conditions
  • None
Is triggered only by

event “The Dutch Traders” option “Allow the Dutch to stay.”


 
Great!
  •   Netherlands gains trade modifier "Dejima Island" (+20 Power) in the Nippon node until the end of the game

Dutch republic eventsEdit

This is a list of events available to countries with the States General mechanic, which is only available with   Res Publica DLC. The Netherlands has it via a unique tier 1 reform, Dutch Republic, in which the factions are named Statist and Orangist. Other monarchies can get it via the tier 5 States General reform, which is only available with the   Dharma DLC, in which case the factions are Statist and Monarchist. The event texts are slightly different between the two cases.

These events are triggered on a 4-year pulse. Other events that share the same pulse include: colonial nation events, Orthodox events, Muslim piety events, republic events, republic faction events, republican dictatorship events, and elective monarchy events. Only one of these events may occur at each time.

Establishment in the NetherlandsEdit

id

 Constitutionalism and the General Estates


In the early 17th century when the northern part of the Netherlands had managed to hold the Spaniards at bay a political conflict started over which type of government the new country should have. Mauritz of Oranien wanted a monarchy while Oldenbarnevelt wanted a confederacy. The conflict ended with a confederacy of semi-autonomous provinces, hence its name, the United Provinces. Still a spark of monarchism was kept which later evolved into something more and lasting.


 
This event happens only once during a campaign.
Trigger conditions
  • Is   Netherlands
  • Does not have government reform Dutch Republic or Celestial Empire
Mean time to happen

96 months


 Enabled if: Always available

 
Confederacy with traces of Monarchism.
  • Change government to republic, if not a republic already
  • Remove Parliamentarism reform if it's enacted
  • Enact government reform Dutch Republic

 Enabled if: DLC   Dharma is not active

 
Confederacy on Republican Model.
  • Change government to Administrative Republic

 Enabled if: DLC   Dharma is not active

 
Centralized Monarchy.
  • Change government to Administrative Monarchy

 Enabled if: Always available

 
Keep current government.
  • Nothing

Monarchists in powerEdit

id

 Absolute Power


We take pride in our republic, in part precisely because it is unprecedented and stands in contrast to the oppression suffered in other nations. However, an increased number of nobles are pointing to the international trend of absolutism, where one ruler exercises unrestricted power, gaining popularity among neighboring nations.

[Root.Monarch.GetName], they argue, has all the makings of a great ruler. Granting more power to the [Root.Monarch.GetTitle] could strengthen the nation and show other rulers we approve of their ideas.


 
Trigger conditions
  • DLC   Res Publica is active
  • Government uses Estates General mechanic
  • Monarchists are in power
  • Any neighbouring monarchy does not have either of the opinion modifiers "Embraced Absolutist Ideals" or "Rejected Absolutist Ideals" towards our country
Is triggered only by

the 4-year pulse


 
Our [Root.Monarch.GetTitle] is the state!
  • Support the Monarchists
  • Strengthen Monarchists by 25
  • Every neighbouring monarchy gains opinion modifier "Embraced Absolutist Ideals" towards our country, worth   +50 decaying by 2 per year
 
We have nothing to learn from foreign tyrants!
  • Support the Statists
  • Strengthen Statists by 25
  • Every neighbouring monarchy gains opinion modifier "Rejected Absolutist Ideals" towards our country, worth   +50 decaying by 2 per year
id

 Political Maxims of the Republic


  The description below is one of several available for this event.
One of the [Root.GetName]'s most respected advisors, [name of diplomatic advisor], has recently published a work discussing the political principles the federal form of government depends on. While certainly well written and convincingly argued, some of the material is strongly critical of the hold the Princes of [Root.GetName] has had on the office of [Root.Monarch.GetTitle] recently. The advisor's loyalty to [Root.Monarch.GetName] may be less unwavering than we thought.


 
Trigger conditions
  • DLC   Res Publica is active
  • Government uses States General mechanic
  • Monarchists are in power
  • Has a   Statesman,   Diplomat,   Trader, or   Colonial Governor advisor
Is triggered only by

the 4-year pulse


 
A pity, but we'll have to terminate [name of diplomatic advisor]'s employment.
  • Support the Monarchists
  • Strengthen Monarchists by 25
  • The relevant advisor leaves the country's court
 
Counterpoints to the status quo are vital to our republic.
  • Support the Statists
  • Strengthen Statists by 25
  • Lose   50 diplomatic power
id

 Sermons for Princes


  The description below is one of several available for this event.
Popular support for the House of [Root.Monarch.Dynasty.GetName] is strengthened from the pulpit of the [Root.Religion.GetName] church, where the common folk are often reminded of the great importance of a strong ruler for the state church and the tradition of hereditary rule.

[Root.GetName], however, accommodates more than one faith. Those who adhere to other faiths don't always have kind words for the princes of [Root.GetName], with some using our republican ideals as an excuse to openly challenge the [Root.Monarch.GetTitle] and the state church.


 
Trigger conditions
  • DLC   Res Publica is active
  • Government uses States General mechanic
  • Monarchists are in power
  • Religion is   Protestant or   Reformed
  •   Religious unity is less than 100%
Is triggered only by

the 4-year pulse


 
We must ensure that the faithful know who their friends and enemies are.
  • Support the Monarchists
  • Strengthen Monarchists by 25
  • Gain modifier "Sermons for Princes" for 5 years, giving:
    •   −3 Tolerance of heretics
 
Let us ease the situation by toning down our own propaganda.
  • Support the Statists
  • Strengthen Statists by 25
  • Gain country modifier "No Sermons for Princes" for 5 years, giving:
    •   −2% Missionary strength
id

 The Republic and Free Trade


With a [Root.Monarch.GetTitle] like [Root.Monarch.GetName], most nobles agree that there is no need for elections, which would only destabilize and weaken the [Root.GetAdjective] nation. Many traders disagree. They find the institutions of the republic, including free elections, to be crucial in ensuring [Root.GetName]'s continued economic priorities.

Under an autocratic [Root.Monarch.GetTitle] with expansionistic ambitions, the free trade and liberty they have enjoyed in the past may be threatened. If the current [Root.Monarch.GetTitle] is to rule for life, they demand that [Root.Monarch.GetSheHe] shows dedication to these ideals.


 
Trigger conditions
  • DLC   Res Publica is active
  • Government uses States General mechanic
  • Monarchists are in power
Is triggered only by

the 4-year pulse


 
What they demand is irrelevant. They are subjects of the republic and must comply.
  • Support the Monarchists
  • Strengthen Monarchists by 25
  • Gain modifier "Angered Traders" for 5 years, giving:
    •   −10% Trade efficiency
 
We may concede some of their points and reform accordingly.
  • Support the Statists
  • Strengthen Statists by 25
  • Lose   25 administrative power
  • Lose   25 diplomatic power
id

 The King in [Root.GetName]


  The description below is one of several available for this event.
The House of [Root.Monarch.Dynasty.GetName] has enjoyed increased support in [Root.GetName] lately. As a result, their proponents have grown bolder. Those within the church speak of the Princes of [Root.GetName] in royal terms, comparing them to ancient biblical kings. Our people have not forgotten their role in securing our nation's sovereignty and being praised as the last in a line of saviors certainly benefits [Root.Monarch.GetName]. Nevertheless, calling [Root.Monarch.GetHerHim] a king, even in the context of a sermon, risks weakening our federal institutions.


 
Trigger conditions
  • DLC   Res Publica is active
  • Government uses States General mechanic
  • Monarchists are in power
  • Country last supported the Monarchists
Is triggered only by

the 4-year pulse


 
Surely the people have the right to know who led them to freedom?
  • Gain   25 administrative power
  • Gain   10 prestige
  • Lose   5 republican tradition
  • Lose   10 legitimacy
 
With this support, they can afford to retain modesty.
  • Gain   10 papal influence
  • Lose   5 prestige
id

 Nobles Look to Other Houses


  The description below is one of several available for this event.
Although still maintaining a hold on the position of [Root.Monarch.GetTitle] and the rule over [Root.GetName], the influence of the Monarchists has fallen slightly in recent times. Nobles who sought power by aligning themselves with the family are increasingly coming to view this as a sign that the House of [Root.Monarch.Dynasty.GetName], despite its legacy, is still at the mercy of the bureaucracy and political environment of the republic.

Some of those who have formed the backbone of our armed forces are requesting that [Root.Monarch.GetName] commits to asserting power more clearly in military matters. None of their suggestions contribute to very constructive purposes, but may impress the old guard.


 
Trigger conditions
  • DLC   Res Publica is active
  • Government uses States General mechanic
  • Monarchists are in power
  • Country last supported the Statists
Is triggered only by

the 4-year pulse


 
If they doubt us, let them leave.
  • Lose   10 army tradition
 
We'll try our best to appease them.
  • Lose   50 military power
id

 True Freedom


  The description below is one of several available for this event.
Despite the monopoly the [Root.Monarch.Dynasty.GetName] family holds on the office of [Root.Monarch.GetTitle], [Root.GetName] has seen a current of republican ideals recently. Statists have viewed this as a sign that our nation may very well be on its way towards their goal of a full-fledged republic, with some even going as far as praising the Prince of [Root.GetName] for permitting this shift. Regardless of how much truth there is to this, our recent political maneuvering keeps the dream of the [Root.GovernmentName] alive.


 
Trigger conditions
  • DLC   Res Publica is active
  • Government uses States General mechanic
  • Monarchists are in power
  • Country last supported the Statists
Is triggered only by

the 4-year pulse


 
Perhaps, one day...
  • Strengthen Statists by 10
  • Gain   5 republican tradition
  • Gain   10 legitimacy
id

 No Taxes for Tyrants


  The description below is one of several available for this event.
The Monarchists already wield great influence over the [Root.GetAdjective] rule, and the latest developments in the political arena have only served to strengthen their grip on our state. Some of our previously loyal subjects have taken this as a sign that the priorities of [Root.GetName] have shifted and that a time is coming when tax money will be wasted on vain pursuits of noble families. Down this road, they claim, lie only petty wars and tyranny. In protest, many people are refusing to pay taxes to support this government.


 
Trigger conditions
  • DLC   Res Publica is active
  • Government uses States General mechanic
  • Monarchists are in power
  • Country last supported the Monarchists
Is triggered only by

the 4-year pulse


 
What do they know of our ambitions?
  • Gain modifier "No Taxes for Tyrants" for 5 years, giving:
    •   −10% National tax modifier
id

 Sic Semper Tyrannis


  The description below is one of several available for this event.
The reign of [Root.Monarch.GetName] is all but absolute. The Princes have secured power over [Root.GetName] for a long time ahead. Everything points to the [Root.Monarch.GetTitle] ruling for [Root.Monarch.GetHerHis] entire life.

$SPYMASTER$, one of [Root.Monarch.GetHerHis] closest advisors, agrees with this assessment. This is a person fiercely loyal to their country, so loyal, in fact, that they would personally take the life of anyone who threatens the state. In a recent meeting with a few carefully selected people, $SPYMASTER$ let it be known that the [Root.Monarch.GetTitle] [Root.Monarch.GetHerHim]self and the Orangists' stranglehold on the rulership is perhaps the biggest threat of all. $SPYMASTER$ can assure that the lifetime rule will be a short one.


 
Trigger conditions
  • DLC   Res Publica is active
  • Government uses States Genreal mechanic
  • Monarchists have at least 90 power
  • Has   Spymaster advisor
Is triggered only by

the 4-year pulse


 
We must act, for the Republican cause.
  • Strengthen Statists by 75
  • Ruler dies
  • Lose   10 republican tradition
  • Lose   20 legitimacy
 
$SPYMASTER$, I believe you just committed high treason.
  • Do you know what happens to those who commit high treason?
  • Spymaster dies
  • Lose   3 republican tradition
  • Lose   5 legitimacy
id

 Republican Ideals Betrayed


  The description below is one of several available for this event.
The Princes of [Root.GetName] command almost unquestioned loyalty. Free elections seem to be a thing of the past, despite our nation featuring concepts akin to a republic. The Statists are no longer the only ones who question the integrity of republican institutions in [Root.GetName]; rather, it's growing increasingly uncommon to refer to these concepts at all. However noble the goals of our [Root.Monarch.GetTitle], the underpinnings of our government form are slipping away.


 
Trigger conditions
  • DLC   Res Publica is active
  • Government uses States General mechanic
  • Monarchists have at least 90 power
Is triggered only by

the 4-year pulse


 
We'll replace them with ideals of our own design.
  • Lose   5 republican tradition
  • Lose   10 legitimacy

Statists in powerEdit

id

 Suggest Act of Seclusion


There is peace between us and the Dutch Republic... for now. The final terms of the truce were largely agreed upon when the war ended, but some room for negotiation still remains. We know that the current rulers are interested in weakening the position of the Orangists, a faction within the republic seeking to grant power to a house of nobles.

If we were to put forward a suggestion for an Act to keep the next Prince of Orange away from political power, it could serve both to improve our diplomacy with the current administration and ensure that there won't be a king on their throne to lead them into another war against us.


 
Trigger conditions
  • DLC   Res Publica is active
  • Was at war within the last 3 months
  • The country has a truce with another country
  • Any known country:
    • Has a truce with our country
    • Government is Dutch Republic
    • Statists are in power
    • Did not previously accept the Act of Seclusion
Is triggered only by

the 4-year pulse


 
This would be a good way to start anew.
  • One random known country with Dutch Republic government reform and Statists in power that has a truce with our country:
    • Trigger country event "Act of Seclusion" in 7 days
 
We have no reason to support the current administration.
  • Gain   5 prestige
id

 Act of Seclusion


The war with [From.GetName] was over, we thought all matters were settled. Negotiations have drawn out over some minor issues, but everything changed this week, when [From.GetAdjective] representatives suggested a new clause. To our surprise, one favorable to the republic.

To weaken the Orange family's position politically, they want us to pass an Act to keep future Princes of Orange from the office of [Root.Monarch.GetTitle]. What motive they have for this is not yet clear, but even if such an Act may not last forever, it would considerably strengthen the Statist rule... if this is handled with discretion.


 
Trigger conditions
  • None
Is triggered only by

event “Suggest Act of Seclusion” option “This would be a good way to start anew.”


 
We know how to be discrete.
  • Support the Statists
  • Strengthen Statists by 75
  • Lose   1 stability
  • Gain modifier "Act of Seclusion" for 20 years, giving:
    •   −0.5 Yearly prestige
    •   +0.5 Yearly republican tradition
 
It's unthinkable that we'd accept such a demand from our enemies!
  • Support the Monarchists
  • Strengthen Monarchists by 25
  • Gain   10 prestige
id

 Unbreakable Bonds


  The description below is one of several available for this event.
[Root.GetName] may be a federal union, but we still maintain enough power through blood for marriage ties to be a factor in our relationship with other nations. Even so, the more fluid the rulership, the less tangible these ties become.

Nations who are normally pleased with the Statist administration now worry about the prospect that their ties to the [Root.GetAdjective] powers may be weakening as the nation leaves its hereditary traditions behind. They want to make sure influential families retain some power... including the [Root.Monarch.Dynasty.GetName] family.


 
Trigger conditions
  • DLC   Res Publica is active
  • Government uses States General mechanic
  • Statists are in power
  • Has at least   1 royal marriage
Is triggered only by

the 4-year pulse


 
They are falling behind the times, but we won't.
  • Support the Statists
  • Strengthen Statists by 25
  • Every known country with a royal marriage gains opinion modifier "Uncertain about strength of marriage ties" towards our country, worth   −25 with a yearly decay of 1
 
Cede some power to ensure a stable bond.
  • Support the Monarchists
  • Strengthen Monarchists by 25
  • Every known country with a royal marriage gains opinion modifier "Ensured our royal marriage through a stable rule" towards our country, worth   25 with a yearly decay of 1
id

 Nobility Ties in the Army


  The description below is one of several available for this event.
The Statist rulers have succeeded in making institutions of [Root.GetName] increasingly representative, but one institution that has resisted recent changes is the army. One of our generals belongs to a family of nobles who have strong ties to the House of [Root.Monarch.Dynasty.GetName] and has been sabotaging our efforts to oust the [Monarch.Dynasty.GetName] loyalists from high-ranking military positions.

Now, he's gone even further and wants one of his relatives, also a Monarchist, to act as advisor to the [Root.Monarch.GetTitle]. While this young person seems like a talented commandant, we would loathe giving them influence.


 
Trigger conditions
  • DLC   Res Publica is active
  • Government uses States General mechanic
  • Statists are in power
  • Has a   general or   conquistador
  • Ruler is not a   general
  • Has no   admirals
Is triggered only by

the 4-year pulse


 
Send this general somewhere they won't return from.
  • Support the Statists
  • Strengthen Statists by 25
  • A random military leader dies
  • Gain   50 military power
 
Let this commandant come to us and we'll see what comes of it.
  • Support the Monarchists
  • Strengthen Monarchists by 25
  • Gain   Commandant advisor
id

 Nobles Look to the Prince of [Root.GetName]


  The description below is one of several available for this event.
Belief in the virtue of hereditary power tends to be strong among those who have themselves inherited their power. Local nobles in [Root.GetName] don't see that connection and argue that their wish to see the House of [Root.Monarch.Dynasty.GetName] in power is grounded in their concern for national unity and stability.

Governing those who don't believe in what we are trying to achieve is not easy. Sometimes direct conflict cannot be avoided. Sometimes it can be avoided, but at a price.


 
Trigger conditions
  • DLC   Res Publica is active
  • Government uses States General mechanic
  • Statists are in power
Is triggered only by

the 4-year pulse


 
They are subjects of the republic like everyone else!
  • Support the Statists
  • Strengthen Statists by 25
  • One random owned province:
    • Size 1   Noble rebels rise in revolt
 
We'll pay that price and cede what power we need to.
  • Support the Monarchists
  • Strengthen Monarchists by 25
  • Gain modifier "Increased Aristocracy" for 5 years, giving:
    •   −10% Cavalry cost
    •   −5% Trade efficiency
id

 Successes of the [Root.GetGovernmentName]


The Statist rule has strengthened recently, which we can only interpret as a sign that the republic is the future. The successes of [Root.GetName], the increased trade economy and qualified administration, could only have happened to a federation of provinces like ours.

By giving up some of the dictatorial control the kings of old insisted on, we have achieved things that would have been impossible for them. Now is the time to show our confidence in these ideas by relinquishing some of our control in favor of freedom.


 
Trigger conditions
  • DLC   Res Publica is active
  • Government uses States General mechanic
  • Statists are in power
  • Country last supported the Statists
Is triggered only by

the 4-year pulse


 
This is a testament to [Root.GetName]'s greatness!
  • Gain   20 prestige
  • Lose   25 administrative power
  • Lose   25 diplomatic power
 
Republicanism is an idea worth our dedication.
  • Gain   5 republican tradition
  • Gain   10 legitimacy
  • Lose   50 administrative power
  • Lose   50 diplomatic power
id

 A Country Without a King


  The description below is one of several available for this event.
The recent increase in support for the Monarchists faction has sparked a discussion about how our [Root.GovernmentName] is viewed by other nations. A country with a weak monarch may be regarded as easy prey and unworthy of respect. What does this mean for a country lacking a monarch altogether?

The Monarchists claim to have the answer. For our nation to be a contender on the international arena, the [Root.Monarch.GetTitle] must show [Root.Monarch.GetHerHis] ability to unite and rule. Vain power displays are normally considered a waste, but perhaps one would be necessary now.


 
Trigger conditions
  • DLC   Res Publica is active
  • Government uses States General mechanic
  • Statists are in power
  • Country last supported the Monarchists
Is triggered only by

the 4-year pulse


 
Let the tyrants view us how they wish.
  • Lose   5 prestige
 
We'll show them that our [Root.Monarch.GetTitle] is as strong as any king.
  • Lose   10 administrative power
  • Lose   10 diplomatic power
  • Lose   10 military power
id

 The [Root.GetAdjectiveCap] Road to Glory


  The description below is one of several available for this event.
The victory of the opposition in the latest struggles between Statist and Monarchists interests has turned out to unexpectedly benefit [Root.GetName]. Nobles who had taken modest interest in military matters before are now hoping for a future where a Prince of [Root.GetName] can lead our people to glory. They see a bright and proud future for the [Root.GetAdjective] republic, and whether or not they are right, this will benefit our military with much-needed leadership.


 
Trigger conditions
  • DLC   Res Publica is active
  • Government uses States General mechanic
  • Statists are in power
  • Country last supported the Monarchists
Is triggered only by

the 4-year pulse


 
Direct the supporters to the army.
  • Gain   10 army tradition
  • Strengthen Monarchists by 10
 
Direct the supporters to the navy.
  • Gain   10 navy tradition
  • Strengthen Monarchists by 10
id

 Generals Doubt the Administration


  The description below is one of several available for this event.
Federal rule is frequently about compromise, finding a middle ground so a decision can be made. Sometimes, it isn't. In the last conflict between Monarchists and Statist interests, when the administration came out victorious, some nobles saw this as a sign that the republican rulers have grown unreasonable and presumptuous.

Morale among the soldiers in our nation may remain high, but some generals are losing faith in the [Root.GetAdjective] cause. Wrong as they might be, our military strength will suffer from their lacking leadership.


 
Trigger conditions
  • DLC   Res Publica is active
  • Government uses States General mechanic
  • Statists are in power
  • Country last supported the Statists
Is triggered only by

the 4-year pulse


 
They'll see reason and see that we see it.
  • Gain modifier "Distrust Among the Nobles" for 5 years, giving:
    •   −5% Discipline
id

 The Coup


  The description below is one of several available for this event.
[name of military advisor] is a person of action. That is why they were employed by the administration and how they have continued to hold the position as [Root.GetName]'s chief military advisor despite being a well-known supporter of the Monarchists cause. Now, their actions have turned against us.

Claiming that unquestioned strength of the Statists is ruining [Root.GetName], [name of military advisor] has rallied others who find their power threatened by the ruling faction behind them and now attempts to stage a coup and take power. Now it is up to us to take action or to let this happen.


 
Trigger conditions
  • DLC   Res Publica is active
  • Government uses States General mechanic
  • Monarchists have less than 10 power
  • Has an   Army Organizer,   Commandant,   Quartermaster,   Grand Captain, or   Master Recruiter advisor
Is triggered only by

the 4-year pulse


 Enabled if: the country has government reform Dutch Republic

 
For the House of Orange!
  • Strengthen Orangists by 10
  • Ruler dies
  • Lose   15 republican tradition
  • Lose   30 legitimacy

 Enabled if: the country has government reform Dutch Republic

 
For the Republic!
  • Military advisor dies
  • Capital:
    • Size 2   Noble rebels rise in revolt
  • Gain   5 republican tradition
  • Gain   10 legitimacy

 Enabled if: the country does not have government reform Dutch Republic

 
For the Kingdom!
  • Strengthen Monarchists by 10
  • Ruler dies
  • Lose   15 republican tradition
  • Lose   30 legitimacy

 Enabled if: the country does not have government reform Dutch Republic

 
For the Union!
  • Military advisor dies
  • Capital:
    • Size 2   Noble rebels rise in revolt
  • Gain   5 republican tradition
  • Gain   10 legitimacy

id

 No Consensus


In certain questions in the States-General, compromise is required for the [Root.GovernmentName] to operate efficiently. When the representatives can't come to an agreement, our nation can't be governed. Our efforts to ensure that [Root.GetName] can't be ruled centrally with an iron fist have been successful; however, this also means that consensus has to be arranged through political maneuvering rather than authority. Sometimes, it can't be arranged at all.


 
Trigger conditions
  • DLC   Res Publica is active
  • Government uses States General mechanic
  • Monarchists have less than 10 power
Is triggered only by

the 4-year pulse


 
Is the republic descending into anarchy?
  • Lose   25 administrative power
  • Lose   25 diplomatic power
  • Lose   25 military power

MiscellaneousEdit

 General Demands Control


Throughout the ages, war has often been the time when the rule of the many gave way to the rule of the few. Being aware of this, we are reluctant to make too many concessions in power to the military even now that our nation goes to battle.

A general who has been crucial in our successes so far, at least in his own version of events, is now in conflict with representatives of the [Root.GovernmentName] on the future course of action. His military expertise is beyond question, but strong-arming Statists to go along with his plans would weaken their political position in [Root.GetName].


 
Trigger conditions
  • DLC   Res Publica is active
  • Government uses States General mechanic
  • Is at war
  • Has a   general or   conquistador
Is triggered only by

the 4-year pulse


 
The States-General will have to comply to ensure victory.
  • Gain hidden country modifier supported_orangists_in_war for 10 years
  • Strengthen Monarchists by 25
  • Gain   10 army tradition
  • Gain   100 military power
 
We will hold on to our ideals in the face of terror!
  • Strengthen Statists by 10
  • Lose   2.5 war exhaustion
  • Gain   2 republican tradition
  • Gain   5 legitimacy
id

 Orangists Rally Nobles To War


  The description below is one of several available for this event.
We are at war, but not just any war. Our enemy is not only one of current circumstance, but a hated rival of [Root.GetName]. At times such as this, the provinces are united against a common threat, and nobles are eager to lead them into battle. Who better to lead than the Prince of [Root.GetName]?

While allowing the [Root.Monarch.Dynasty.GetName] family to rally other nobles and the common people to war would strengthen combat morale, the Statist are not fools. They know that the effects of this unity will linger beyond the war and that Monarchists will be reluctant to let go of any power they are granted, even for the best of causes.


 
Trigger conditions
  • DLC   Res Publica is active
  • Government uses States General mechanic
  • Is at war with a rival
Is triggered only by

the 4-year pulse


Option conditions

 Enabled if: the country has government reform Dutch Republic

 
The House of Orange has led our nation to victory before.
  • Gain hidden modifier supported_orangists_in_war for 10 years
  • Strengthen Orangists by 25
  • Gain modifier "Orangists Unite Nobles Against Rival" for 5 years, giving:
    •   +5% Morale of armies
    •   +5% Morale of navies

 Enabled if: the country does not have government reform Dutch Republic

 
The House of [Root.Monarch.Dynasty.GetName] has led our nation to victory before.
  • Gain hidden modifier supported_orangists_in_war for 10 years
  • Strengthen Monarchists by 25
  • Gain modifier "Orangists Unite Nobles Against Rival" for 5 years, giving:
    •   +5% Morale of armies
    •   +5% Morale of navies

 Enabled if: Always available

 
We cannot forsake the republican cause for this.
  • Strengthen Statists by 10
  • Lose   2.5 war exhaustion

id

 Statists Demand Return to Status Quo


  The description below is one of several available for this event.
The war is over, greatly aided by the efforts of the Monarchists, who are still enjoying popular support from these actions and retaining much of the power granted to them. Statists who were willing to make concessions to the family during wartime are now demanding a return to how things were before the war. Anything less, they argue, would be tantamount to giving control over the country to whoever leads it into battle, throwing away the representative institutions the republic is so proud of.


 
Trigger conditions
  • DLC   Res Publica is active
  • Government uses States General mechanic
  • Is not at war
  • Had one of the events “General Demands Control” or “Orangists Rally Nobles To War” and supported the Monarchists[5]
Is triggered only by

the 4-year pulse


 
Things must return to how they were.
  • Strengthen Statists by 25
  • Lose   100 military power
 
They fought our war, let them keep their power.
  • Lose   5 republican tradition
  • Lose   10 legitimacy
id

 Rebuilding the Republic


The war took its toll on [Root.GetName]. The people fought hard, and while some may feel pride in the scars our republic will carry from this struggle, more have been reminded of the brutality of warfare. The Statists see a chance to seek support for their cause among those who share these sentiments, arguing that a True Republic need not go to war and has no wish to. This could alleviate concerns people have about the future, but that future would likely belong to the Statists.


 
Trigger conditions
  • DLC   Res Publica is active
  • Government uses States General mechanic
  • Is not at war
  •   War exhaustion is at least 7
Is triggered only by

the 4-year pulse


 Enabled if: Always available

 
Let us rebuild these ideals, for the people of [Country].
  • Strengthen Statists by 25
  • Lose   5 war exhaustion

 Enabled if: the country has Dutch Republic government reform

 
The Prince of Orange could lead us to victory in the future.
  • Strengthen Statists by 10

 Enabled if: the country does not have Dutch Republic government reform

 
The Prince of [Root.GetName] could lead us to victory in the future.
  • Strengthen Statists by 10

id

 Interest van [Root.GetName]


[Root.GetName] has been a key point for merchants and international trade for as long as anyone can remember, but the key to this success has been a point of contention. Recently, an economic theorist from the area has argued, in his work 'Interest of [Root.GetName] and the motives for its prosperity', that the republican government form is part of the reason the province has thrived, suggesting that with the right political environment, this good fortune could spread throughout [Root.Owner.GetName].


 
Trigger conditions
  • DLC   Res Publica is active
  • Province has a   Coastal Center of Trade or a   river estuary
  • Province owner's government uses States General mechanic
Mean time to happen

1000 months


 
A sensible conclusion.
  • Province owner:
    • Strengthen Statists by 15
 
Their interests aren't necessarily those of other [Root.Owner.GetAdjective].
  • Gain province modifier "Local Regenten Upset" for 3 years, giving:
    •   −20% Local tax modifier
    •   +2 Local unrest
id

 Concerns from our Border


Some of our nation's frontiers are looking across the border with pride or ambitions of conquest. Others with fear. Bordering a nation which may threaten our sovereignty has led some influential local leaders to support Statist agendas in the republic, hoping to avoid a Prince leading the nation who may seek to expand the [Root.GetAdjective] borders and cause unnecessary conflict with our stronger neighbor.


 
Trigger conditions
  • DLC   Res Publica is active
  • Government uses States General mechanic
  • Any threatening neighbouring country has negative opinion of our country
Is triggered only by

the 4-year pulse


 
With their support, our future may hold perpetual peace.
  • Strengthen Statists by 15
 
These cowards don't deserve to be heard!
  • One random owned province on the border with a threatening country with negative opinion of our country:
    • Gain province modifier "Local Regenten Upset" for 3 years, giving:
      •   −20% Local tax modifier
      •   +2 Local unrest
id

 The Ambitions of [Root.GetName]


  The description below is one of several available for this event.
Being a border province does not seem to be a cause for concern among the nobles of [Root.GetName]. Conversely, they believe that our neighbors should be the ones to be concerned, as we might very well decide that their lands would be better off under the rule of [Root.GetName] or as Generality Lands of the Union. The people across the border seem to have seen this coming, since they appear to fear the might of [Root.Owner.GetName], particularly with an ambitious Prince of [Root.GetName] in power.


 
Trigger conditions
  • DLC   Res Publica is active
  • Province owner's government uses States General mechanic
  • Any threatening country bordering this province has negative opinion of our country
Mean time to happen

1000 months


 
They'll have reason to fear us.
  • Province owner:
    • Strengthen Monarchists by 15
 
Our nation is just as powerful, if in other ways, when ruled by others.
  • Gain province modifier "Local Nobles Upset" for 3 years, giving:
    •   −40% Local manpower modifier
    •   +2 Local unrest
id

 The Plans of [Root.GetName]


Having to share a border with a nation we have declared open rivalry and hostility against could lead people to be contemptuous, but the good citizens of [Root.GetCapitalName] have managed to hide their contempt well.

Instead, the local nobles have secretly started to draft plans of expansion into the lands of our enemy, plans that they believe might be put into action if [Root.Owner.GetName] would only have a leader who thought of the nation's glory first and political games second. They have little respect for the efforts of republicans, but believe that the Prince might support their ambitions.


 
Trigger conditions
  • DLC   Res Publica is active
  • Province owner:
    • Government uses States General mechanic
  • Any threatening country bordering this province has negative opinion of our country
Mean time to happen

1000 months


 
He just might.
  • Province owner:
    • Strengthen Monarchists by 15
 
War is the concern of the States-General, not of local nobles.
  • Gain province modifier "Local Nobles Upset" for 3 years, giving:
    •   −40% Local manpower modifier
    •   +2 Local unrest
id

 Debate in [Root.GetCapitalName]


  The description below is one of several available for this event.
[Root.GetName] is one of the central provinces forming the backbone of our Union, and their representatives' opinions are valued in the States-General. Recent developments in [Root.GetCapitalName] have favored the opposition, leading to questions on which local faction we should seek to support. An upcoming debate could give us a chance to turn the tide, but the opposition may not take kindly to us putting a stop to their gains.


 
Trigger conditions
  • DLC   Res Publica is active
  • Province owner:
    • Government uses States General mechanic
  • One of the following:
    • Province is a core of its owner with at least   15 development and owner does not have Dutch Republic government reform
    • Province is Zeeland, Amsterdam, Utrecht, Gelre, or Friesland
Mean time to happen

1000 months


 Enabled if: owner has Dutch Republic government reform

 
Send someone to argue in favor of Orangists.
  • Province owner:
    • Strengthen Orangists by 15
    • If Orangists are in power:
      • Gain province modifier "Local Regenten Upset" for 3 years, giving:
        •   −20% Local tax modifier
        •   +2 Local unrest

 Enabled if: owner does not have Dutch Republic government reform

 
Send someone to argue in favor of Monarchists.
  • Province owner:
    • Strengthen Monarchists by 15
    • If Monarchists are in power:
      • Gain province modifier "Local Regenten Upset" for 3 years, giving:
        •   −20% Local tax modifier
        •   +2 Local unrest

 Enabled if: Always available

 
Send someone to argue in favor of Statists.
  • Province owner:
    • Strengthen Statists by 15
    • If Statists are in power:
      • Gain province modifier "Local Nobles Upset" for 3 years, giving:
        •   −40% Local manpower modifier
        •   +2 Local unrest

Personal unionsEdit

id

 Foreign Monarch Seizes Power


Through elaborate schemes the foreign [From.Monarch.GetTitle] [From.Monarch.GetName] has seized control of our States General. Together with the Monarchists [From.Monarch.GetSheHe] has forced through legislation severely limiting the power of our most esteemed assembly.


 
Trigger conditions
  • Is the junior partner in a   personal union
  • Government uses States General mechanic
Is triggered only by

the country becoming a subject nation[6]


 
Long Live The King...
  • Strengthen Monarchists by 200
  • Monarchists will seize power and prevent any further elections until you break out of the Personal Union with [From.GetName] or the Statists regain power.

AbolitionEdit

id

 [Root.GetAdjectiveCap] Assembly Abolished


  The description below is one of several available for this event.
Years of internal strife within the [Root.GetAdjectiveCap] Assembly have begun to take their toll on the national spirit of [Root.GetName]. The rising popular opinion against the Assembly has drawn out many vocal opponents among our citizens.\n\nAt long last, one contender stands tall amidst his opponents, overthrowing what little opposition remains in the Assembly, and reinstating the glorious traditions of [Root.GetName].


 
Trigger conditions
  • None
Is triggered only by

the Dutch Republic or States General reform being removed


Immediate effects
  • Exile the current ruler, remembering their name and dynasty

 Enabled if: the new ruler is the same dynasty as the exiled one

 
Long live [Root.Monarch.GetName]!
  • Nothing

 Enabled if: the new ruler is not the same dynasty as the exiled one

 
Long live the [Root.GovernmentName]!
  • If the country is the   Netherlands, reinstate the old ruler of the dynasty van Oranje.

NotesEdit

  1. Global flag decline_of_spices_happened is set. This should be set by the price change event, but due to a bug, it isn't; it's only set in games starting in 1660 or later.
  2. This counteracts the Dutch tradition.
  3. Country flag ned_hereditary_stadtholder is set
  4. Has country modifier "Sakoku Law" and country flag sakoku_law is set.
  5. Country modifier supported_orangists_in_war
  6. Technically triggered by the hidden event dutch_republic.31 which itself is triggered by becoming a subject.