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Dutch Revolt

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Dutch Revolt icon
Dutch Revolt
The Dutch people living under the rule of [Root.GetName] have become discontent and seek the creation of an independent state through violent means.

The Dutch Revolt[1] is a Disaster.png disaster in the Low Countries region after the Protestant Reformation.

Prerequisites[edit]

It's before 1650, the Protestant Reformation has happened, the Flag of Netherlands Netherlands don't exist, nobody else had this disaster yet and this country:

If these prerequisites are met, the monthly progress can begin.

Progress starts if Progress halts if
At least one of the following is true for the country:
Monthly progress The country:
+1.0% has 1 or 2 provinces in the Low Countries not following the state religion.
+2.0% has 3 or 4 provinces in the Low Countries not following the state religion.
+3.0% has at least 5 provinces in the Low Countries not following the state religion.
+1.0% has 1 or 2 provinces in the Low Countries with at least 3 National unrest.png unrest.
+2.0% has 3 or 4 provinces in the Low Countries with at least 3 National unrest.png unrest.
+3.0% has at least 5 provinces in the Low Countries with at least 3 National unrest.png unrest.
+2.0% has any provinces with the Dutch culture while not accepting it.
+2.0% has any provinces with the Flemish culture while not accepting it.
+2.0% has any provinces with the Frisian culture while not accepting it.
At least one of the following is true for the country:
  • has an ongoing disaster.
  • the Flag of Netherlands Netherlands exist.
  • it's at least 1650.

Start[edit]

If the progress reaches 100%, the disaster will start with the following event:

id

Msg event.pngThe Lowlands Revolt!


The [Root.GetAdjective] Low Countries have long felt that they are being ruled by an oppressive and foreign ruler. This discontent has now finally spilled over into open revolt. The people have renounced their oath to [Root.GetName] in order to fight for an independent Netherlands. We must prevent these accursed separatists from gaining a foothold, else they will seize the apparatus of the state and become a far more deadly foe.


 
Trigger conditions
  • None
Is triggered only by

from "Dutch Revolt" disaster


Immediate effects
  • Set global flag dutch_revolt
  • Set country flag dutch_revolt_target

Event button 547.png
Suppress the rebels!
  • Lose Stability.png 2 stability
  • Separatist rebels.png Nationalist rebels (size 3) (friendly to Flag of Netherlands Netherlands) rise in revolt in two random owned provinces in either Low Countries region with either Dutch, Frisian or Flemish cultures
    • Set province flag ned_rebels_start_flag in both provinces
    • Set province flag dutch_revolt in one of the provinces
  • Hidden effects:
    • Every owned provinces in either Low Countries region with either Dutch, Frisian or Flemish cultures get the modifier "Dutch Revolt" until the end of the event chain, giving:
      • Local unrest.png +10 local unrest

While the disaster is ongoing the country gets:

  • Stability cost modifier.png+50% stability cost modifier

Also the following events are triggered by a monthly pulse.

Monthly events[edit]

The weight that no event is triggered is 100 and for each monthly event it is 5.

id

Msg event.png[dutch_rebels_target.GetName] Revolts!


The province of [dutch_rebels_target.GetName] has joined the rebellion for an independent Netherlands.


 
Trigger conditions
  • Owns any province:
    • In Low Countries region
    • Culture is Dutch, Frisian or Flemish
    • Not controlled by rebels
    • Does not have province flags dutch_revolt or no_dutch_revolt
Is triggered only by

the monthly pulse of the ‘Dutch Revolt’ disaster.


Event button 547.png
Suppress the rebels!

One random province following the trigger conditions:

  • Set province flag dutch_revolt
  • Separatist rebels.png Nationalist rebels (size 1) (friendly to Flag of Netherlands Netherlands) rise in revolt

The AI ​​chooses this option in 100% of the cases.

Event button 547.png
Give local concessions.

One random province following the trigger conditions:

  • Set province flag no_dutch_revolt
  • Gain Local autonomy.png 100% local autonomy

The AI ​​chooses this option in 0% of the cases.

Finishing conditions[edit]

If either:

  • the Flag of Netherlands Netherlands exist.
  • this country:
    • has had the disaster for at least 20 years.
    • has no province controlled by rebels.
    • has a stability of at least +1.
  • this country:

the disaster ends and the following event is triggered.

id

Msg event.pngEnd of the Dutch Revolt


If the Flag of Netherlands Netherlands don't exist:
We have successfully suppressed the Dutch insurrection, putting an end to all but the most irrelevant pockets of separatist sentiment. The increased [Root.GetAdjective] military presence in the region has done much to frighten into silence even those who simply sought greater autonomy.
If the Flag of Netherlands Netherlands exist:
The Dutch Revolt has escalated far beyond what we had anticipated. The rebels have formed a cohesive state and have begun to seek support from our rivals abroad. We must muster our forces and prepare for war!


 
Trigger conditions
  • None
Is triggered only by

the end of the 'Dutch Revolt'.


Event trigger.pngEnabled if: the Flag of Netherlands Netherlands exist

Event button 547.png
This is far worse than a local rebellion.
  • None

Event trigger.pngEnabled if: the Flag of Netherlands Netherlands don't exist

Event button 547.png
The insurrection has ended.

All provinces in the low countries owned by this country:

  • reduce Local autonomy.png -25 local autonomy

Related events[edit]

id

Msg event.pngNetherlands Declare Independence!


After years of subjugation and alleged injustices forced on them by what is perceived as a foreign rule, our provinces in the Low Countries have signed an act of adjuration, renouncing their oath to [Root.GetName] and declared Independence!


 
This event happens only once during a campaign.
Trigger conditions
  • The Flag of Netherlands Netherlands does not exist
  • is not a subject nation other than a tributary state.
  • Owns at least 5 provinces
    • Either controlled by rebels or with Local autonomy.png local autonomy at least 90
    • Culture is either Dutch, Frisian or Flemish
Is triggered only by

"Dutch Revolt" disaster started (next month)


Immediate effects

Event button 547.png
How dare they?!

Imperial Incident[edit]

id

Msg event.pngDutch Independence


The Dutch Revolt has escalated far beyond regional unrest and has become an international crisis as nations lend their armies to each side. The newly declared Dutch Republic lies within the boundaries of Empire, and thus it has been argued that the Emperor has a duty to extend Imperial protection over this fledgling nation. Imperial involvement, however it manifests, is sure to alter the fate of the Netherlands forever.


 
This event happens only once during a campaign.
Trigger conditions Is triggered only by

Dutch Revolt Incident


Immediate effects

A random country with the dutch_revolt_target flag gets set as dutch_revolt_country


Event button 547.png
We will support the Dutch.
  • if this country is not allied to the Flag of Netherlands Netherlands:
  • if the Flag of Netherlands Netherlands are at war with the dutch_revolt_country:
    • this country joins all offensive wars of the Flag of Netherlands Netherlands.
  • the Flag of Netherlands Netherlands gain 100 opinion of this country with a yearly decay of 1.

The AI will support this if they are friendly, loyal or allied to the Flag of Netherlands Netherlands.

Event button 547.png
We should not intervene.

The AI will support this if they are neutral to the Flag of Netherlands Netherlands.

Event button 547.png
They are rightful subjects of [dutch_revolt_country.GetName].
  • if this country is not allied to the dutch_revolt_country:
    • create an alliance with the dutch_revolt_country.
  • if the Flag of Netherlands Netherlands are at war with the dutch_revolt_country:
    • this country joins all defensive wars of the dutch_revolt_country.
  • the Flag of Netherlands Netherlands gain -100 opinion of this country with a yearly decay of 1.
  • if the Flag of Netherlands Netherlands own at least 7 cored provinces after the war, the event The Netherlands Abandon the Empire will happen.

The AI will support this if they are rivaled, hostile, threatened, outraged, disloyal or rebellious to the Flag of Netherlands Netherlands.

id

Msg event.pngThe Netherlands Abandon the Empire


Due to the Emperor's refusal to back the righteous cause of Dutch independence, the Netherlands has declared its separation from the Holy Roman Empire. Eschewing Imperial protections, we must make our own way in the world.


 
This event happens only once during a campaign.
Trigger conditions Mean time to happen

6 months


Event button 547.png
We do not need an Emperor.

this country:

  • leaves the HRE
  • Yearly prestige.png +20 prestige
  • set country flag permanently_left_hre_flag (the AI will never join again)
  • the Emperor gets the opinion modifier “Left the Empire” (Opinion.png −50 Opinion / −3 Yearly decay)[2] towards us.

The AI ​​chooses this option in 100% of the cases.

Event button 547.png
Stop, we need the Empire!

The AI ​​chooses this option in 0% of the cases.

Footnotes[edit]

  1. See in /Europa Universalis IV/common/disasters/dutch_revolt.txt and for the events in /Europa Universalis IV/events/FlavorBUR.txt and /Europa Universalis IV/events/disaster_dutch_revolt.txt.
  2. Note:In 1.31.0 through 1.31.3 this modifier "decays" the wrong way, meaning opinion worsens over time.