Divine idea group events

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Divine idea group events[1] are the part of the idea group events which require to have unlocked the divine idea group.

Five years pulse events[edit | edit source]

id

Msg event.pngAll That Glitters Is Not Gold


An emissary from the West arrives at our court holding an old book. He states that the history of the world is written on a book with golden plates. That forbidden knowledge has come upon the hands of our great ruler, whose understanding vision entangles a myriad of mysteries. Should we let [Root.Monarch.GetName] read these cursed pages?


 
Trigger conditions

The country:

  • has enabled the Divine idea group.png Divine ideas.
  • does not have the modifier “It Is Not Gold”.
Is triggered only by

the five year pulse I.

Base weight: 100

Event button 547.png
It is gold.

The country:

  • gains Gold Icon.png 80 ducats.
Event button 547.png
It is not.

The country gets the modifier “It Is Not Gold” for 10 years, giving the following effects:

  • Missionary strength.png +2% missionary strength,
  • Tolerance heretic.png −1 tolerance of heretics.
id

Msg event.pngThe Rule of God


Being ruled by a mortal blessed with divinity is an advantage that few are privileged enough to hold. They, who know what it is to be, will gladly help us against our corrupted enemies.


 
Trigger conditions

The country:

  • has enabled the Divine idea group.png Divine ideas.
  • is at war with any country of a different religion.
Is triggered only by

the five year pulse I.

Base weight: 100

Event button 547.png
Holy is the law.

The country gets the modifier “The Rule of God” for 10 years, giving the following effects:

  • Morale of armies.png +5% morale of armies,
  • Discipline.png +5% discipline.
id

Msg event.pngAuctoritas


[Root.Monarch.GetName]'s high status has not gone unnoticed by our people. [Root.Monarch.GetName]'s authority is matched only by the greatest heroes of our past, [Root.Monarch.GetHerHis] dogmatic eyes lay on our enemies' bodies like two avenging arrows, [Root.Monarch.GetHerHis] ruthless voice an unrelenting thunder. [Root.Monarch.GetName]'s determination shall be a source of inspiration to our own troops.


 
Trigger conditions

The country:

  • has enabled the Divine idea group.png Divine ideas.
Is triggered only by

the five year pulse I.

Base weight: 100

Option conditions

Event trigger.pngEnabled if: the Cradle of Civilization.png ‘Cradle of Civilization’ DLC is enabled.

Event button 547.png
Our army knows how to handle this.

The country:

  • gains Yearly prestige.png 10 prestige.
  • gains Army professionalism.png 2.5% army professionalism.

Event trigger.pngEnabled if: the Cradle of Civilization.png ‘Cradle of Civilization’ DLC is not enabled.

Event button 547.png
Every other country shall know this.

The country:

  • gains Yearly prestige.png 10 prestige.
  • gains Army tradition.png 10 army tradition.
id

Msg event.pngAvert Thy Mortal Eyes


A vision has come upon our land. Blazing eyes falling down from the skies as deadly stars, melting the enemies' flesh down to the bone. Our generals and advisors have been encouraged to make sure this vision becomes true and the finest artillery experts of our nation have been urged to focus on making sure that looking at our troops is as dangerous as looking directly at the sun.


 
Trigger conditions

The country:

  • has enabled the Divine idea group.png Divine ideas.
  • does not have the modifier “Avert Thy Mortal Eyes”.
  • is at war.
Is triggered only by

the five year pulse I.

Base weight: 100

Event button 547.png
They shall not look at us.

The country gets the modifier “Avert Thy Mortal Eyes” for 10 years, giving the following effect:

  • Military technology cost −10% Military technology cost.
id

Msg event.pngThe Dying of the Light


Days always get shorter in war. The confusing rays of light fall in a perpendicular form on the piles of dead bodies. It is difficult to get a glimpse of the sky from this frenzied battleground. This patina of slightly bruised sunlight, these dust clouds hiding it from our troops' irritated eyes. Days are only shadows now.


 
Trigger conditions

The country:

  • has enabled the Divine idea group.png Divine ideas.
  • does not have the modifier “The Dying of the Light”.
  • is at war.
Is triggered only by

the five year pulse I.

Base weight: 100

Event button 547.png
Rage, rage against it.

The country gets the modifier “The Dying of the Light” for 10 years, giving the following effects:

  • Morale of armies.png −5% morale of armies,
  • Discipline.png −5% discipline.
id

Msg event.pngSuspect Your Elders


With the rising influence of our religious servants, rumors have spread about spies being sent into [Root.Monarch.GetName]'s chambers with murderous intentions. [Root.Adm_Advisor.GetName] has suggested the need to send a counterespionage network against our own people. In other times it would have been unthinkable, but right now it seems to be the only logical option.


 
Trigger conditions

The country:

  • has enabled the Divine idea group.png Divine ideas.
  • has a Clergy.png Clergy or Brahmins.png Brahmins estate with at least 75 influence.
Is triggered only by

the five year pulse I.

Base weight: 100

Event button 547.png
We shall keep an eye on them.

If the country has a Clergy.png Clergy estate

  • then it loses Estate loyalty 10 loyalty
  • else, if the country has a Brahmins.png Brahmins estate
    • then it loses Estate loyalty 10 loyalty
    • else the country loses Administrative power.png 50 administrative power.
id

Msg event.pngAn Eye for an Eye


This war has exhausted our soldiers and our reserve military manpower has started to slowly diminish. An enemy general has taken advantage of this and has tried to recruit new mercenaries to deny [Root.GetName] new troops. However, his voice was not heard, since the prestige of our ruler and the fear of our god are greater than his pathetic intentions... An so is our money.


 
Trigger conditions

The country:

  • has enabled the Divine idea group.png Divine ideas.
  • is at war.
  • has a War exhaustion.png war exhaustion of at least 4.
  • does not have the modifier “An Eye for an Eye”.
Is triggered only by

the five year pulse I.

Base weight: 100

Event button 547.png
A tooth for a tooth.

The country gets the modifier “An Eye for an Eye” for 10 years, giving the following effects:

  • Mercenary manpower.png +50% mercenary manpower,
  • National manpower modifier.png −25% national manpower modifier.


id

Msg event.pngPromised Land


The city of eternal life shall be a fortress of faith, unassailable by vicious forces. We must mirror this pattern down on earth, and make sure that our people are well protected by thick walls that prevent the harmful conviction of our enemies from entering our homes.


 
Trigger conditions

The country:

  • has enabled the Divine idea group.png Divine ideas.
  • does not own a province with the modifier “Promised Land”.
Is triggered only by

the five year pulse I.

Base weight: 100

Event button 547.png
Higher and higher!

1 random province of the country:

  • gets the modifier “Promised Land” for 10 years, giving the following effects:
    • Fort defense.png +25% fort defense,
    • Fort maintenance.png −10% fort maintenance.
id

Msg event.pngThe Light of the World


Divinity is the beacon that guides us towards prosperity. Its earthly representation comes with our exemplary ruler [Root.Monarch.GetName], whose life has been dedicated to the expansion of our faith. Thanks to [Root.Monarch.GetHerHis] persistent efforts, people all over the world are leaving behind their doubtful and erroneous beliefs in their search for the light.


 
Trigger conditions

The country:

  • has enabled the Divine idea group.png Divine ideas.
  • owns a province that does not follow the state religion.
Is triggered only by

the five year pulse I.

Base weight: 100

Event button 547.png
Let them come to us.

If the country is Catholicism Catholic

  • then it gains Papal influence.png 10 papal influence
  • else if the country is Orthodoxy Orthodox then
    • then it gains Patriarch authority.png 5% patriarch authority
    • else if the country is Muslim
      • then it moves 5 towards Legalism legalism
      • else if the country is Theravada.png Theravada
        • then it gains High karma 10 karma
        • else it gains Administrative power.png 25 administrative power.

1 random province of the country that does not follow the state religion:

  • changes its religion to the state religion.
id

Msg event.pngLo and Behold


Some members of our [Root.GovernmentName] have been starting to advocate for a greater expansion of our nation, since divinity is always by our government's side. Our ruler [Root.Monarch.GetName], despite of being reticent about taking radical decisions in the past, has been listening to them for quite a while and his will is starting to change.
Our generals have been notified about this new and ambitious views and have chosen to follow them, even if that means investing themselves in new troops.


 
Trigger conditions

The country:

  • has enabled the Divine idea group.png Divine ideas.
  • does not have the modifier “Lo and Behold”.
Is triggered only by

the five year pulse I.

Base weight: 100

Event button 547.png
We must prepare ourselves!

The country gets the modifier “Lo and Behold” for 10 years, giving the following effects:

  • Infantry cost.png −10% infantry cost,
  • Cavalry cost.png −10% cavalry cost.
id

Msg event.pngTäuferreich von Münster


A religious rebellion has spawned in Münster and its leaders have tried to seize power. Their beliefs in the equal distribution of wealth following the Bible teachings have generated a great expectation and many have decided to join them. [Root.GetName] is now destabilized and some of our own people have a flagrant desire to follow their ideas.


 
Trigger conditions

The country:

  • has enabled the Divine idea group.png Divine ideas.
  • owns province Münster (86).
  • does not have the modifier “Le Prophète or The Unfortunate Traveller”.
  • is Catholicism Catholic.

It is at least 1533 but before 1536.
The Protestantism Protestant or Reformed.png Reformed religion is enabled.

Is triggered only by

the five year pulse I.

Base weight: 100

Event button 547.png
We must support the absolute equality of man.

The country:

  • becomes Reformed.png Reformed.
  • gains the modifier “Le Prophète” for 10 years, giving the following effects:
    • Stability cost modifier.png −10% stability cost modifier,
    • Tolerance heretic.png +2 tolerance of heretics,
    • Tolerance of the true faith.png −1 tolerance of the true faith.
Event button 547.png
We must put an end to this foolishness.

The country:

  • loses Stability.png 1 stability.
  • gains the modifier “The Unfortunate Traveller” for 10 years, giving the following effects:
    • Tolerance heretic.png −2 tolerance of heretics,
    • Tolerance of the true faith.png +1 tolerance of the true faith.

Footnotes[edit | edit source]

  1. These events can be found in /Europa Universalis IV/events/ideagroups.txt.