Divine idea group events
Divine idea group events[1] are the part of the idea group events which require to have unlocked the divine idea group.
Five years pulse events[edit | edit source]
All That Glitters Is Not Gold
![]() |
Please help with verifying or updating this infobox. It was last verified for version 1.32. |
An emissary from the West arrives at our court holding an old book. He states that the history of the world is written on a book with golden plates. That forbidden knowledge has come upon the hands of our great ruler, whose understanding vision entangles a myriad of mysteries. Should we let [Root.Monarch.GetName] read these cursed pages?
Trigger conditions
The country: |
Is triggered only by
the five year pulse I. Base weight: 100
|
It is gold. The country: It is not. The country gets the modifier “It Is Not Gold” for 10 years, giving the following effects: |
The Rule of God
![]() |
Please help with verifying or updating this infobox. It was last verified for version 1.32. |
Being ruled by a mortal blessed with divinity is an advantage that few are privileged enough to hold. They, who know what it is to be, will gladly help us against our corrupted enemies.
Trigger conditions
The country:
|
Is triggered only by
the five year pulse I. Base weight: 100
|
Holy is the law. The country gets the modifier “The Rule of God” for 10 years, giving the following effects: |
Auctoritas
![]() |
Please help with verifying or updating this infobox. It was last verified for version 1.32. |
[Root.Monarch.GetName]'s high status has not gone unnoticed by our people. [Root.Monarch.GetName]'s authority is matched only by the greatest heroes of our past, [Root.Monarch.GetHerHis] dogmatic eyes lay on our enemies' bodies like two avenging arrows, [Root.Monarch.GetHerHis] ruthless voice an unrelenting thunder. [Root.Monarch.GetName]'s determination shall be a source of inspiration to our own troops.
Trigger conditions
The country: |
Is triggered only by
the five year pulse I. Base weight: 100
|
Option conditions
|
Avert Thy Mortal Eyes
![]() |
Please help with verifying or updating this infobox. It was last verified for version 1.32. |
A vision has come upon our land. Blazing eyes falling down from the skies as deadly stars, melting the enemies' flesh down to the bone. Our generals and advisors have been encouraged to make sure this vision becomes true and the finest artillery experts of our nation have been urged to focus on making sure that looking at our troops is as dangerous as looking directly at the sun.
Trigger conditions
The country: |
Is triggered only by
the five year pulse I. Base weight: 100
|
They shall not look at us. The country gets the modifier “Avert Thy Mortal Eyes” for 10 years, giving the following effect: |
The Dying of the Light
![]() |
Please help with verifying or updating this infobox. It was last verified for version 1.32. |
Days always get shorter in war. The confusing rays of light fall in a perpendicular form on the piles of dead bodies. It is difficult to get a glimpse of the sky from this frenzied battleground. This patina of slightly bruised sunlight, these dust clouds hiding it from our troops' irritated eyes. Days are only shadows now.
Trigger conditions
The country: |
Is triggered only by
the five year pulse I. Base weight: 100
|
Rage, rage against it. The country gets the modifier “The Dying of the Light” for 10 years, giving the following effects: |
Suspect Your Elders
![]() |
Please help with verifying or updating this infobox. It was last verified for version 1.32. |
With the rising influence of our religious servants, rumors have spread about spies being sent into [Root.Monarch.GetName]'s chambers with murderous intentions. [Root.Adm_Advisor.GetName] has suggested the need to send a counterespionage network against our own people. In other times it would have been unthinkable, but right now it seems to be the only logical option.
Trigger conditions
The country: |
Is triggered only by
the five year pulse I. Base weight: 100
|
We shall keep an eye on them. |
An Eye for an Eye
![]() |
Please help with verifying or updating this infobox. It was last verified for version 1.32. |
This war has exhausted our soldiers and our reserve military manpower has started to slowly diminish. An enemy general has taken advantage of this and has tried to recruit new mercenaries to deny [Root.GetName] new troops. However, his voice was not heard, since the prestige of our ruler and the fear of our god are greater than his pathetic intentions... An so is our money.
Trigger conditions
The country: |
Is triggered only by
the five year pulse I. Base weight: 100
|
A tooth for a tooth. The country gets the modifier “An Eye for an Eye” for 10 years, giving the following effects: |
Promised Land
![]() |
Please help with verifying or updating this infobox. It was last verified for version 1.32. |
The city of eternal life shall be a fortress of faith, unassailable by vicious forces. We must mirror this pattern down on earth, and make sure that our people are well protected by thick walls that prevent the harmful conviction of our enemies from entering our homes.
Trigger conditions
The country: |
Is triggered only by
the five year pulse I. Base weight: 100
|
Higher and higher! 1 random province of the country: |
The Light of the World
![]() |
Please help with verifying or updating this infobox. It was last verified for version 1.32. |
Divinity is the beacon that guides us towards prosperity. Its earthly representation comes with our exemplary ruler [Root.Monarch.GetName], whose life has been dedicated to the expansion of our faith. Thanks to [Root.Monarch.GetHerHis] persistent efforts, people all over the world are leaving behind their doubtful and erroneous beliefs in their search for the light.
Trigger conditions
The country: |
Is triggered only by
the five year pulse I. Base weight: 100
|
Let them come to us.
1 random province of the country that does not follow the state religion:
|
Lo and Behold
![]() |
Please help with verifying or updating this infobox. It was last verified for version 1.32. |
Some members of our [Root.GovernmentName] have been starting to advocate for a greater expansion of our nation, since divinity is always by our government's side. Our ruler [Root.Monarch.GetName], despite of being reticent about taking radical decisions in the past, has been listening to them for quite a while and his will is starting to change.
Our generals have been notified about this new and ambitious views and have chosen to follow them, even if that means investing themselves in new troops.
Trigger conditions
The country: |
Is triggered only by
the five year pulse I. Base weight: 100
|
We must prepare ourselves! The country gets the modifier “Lo and Behold” for 10 years, giving the following effects: |
Täuferreich von Münster
![]() |
Please help with verifying or updating this infobox. It was last verified for version 1.32. |
A religious rebellion has spawned in Münster and its leaders have tried to seize power. Their beliefs in the equal distribution of wealth following the Bible teachings have generated a great expectation and many have decided to join them. [Root.GetName] is now destabilized and some of our own people have a flagrant desire to follow their ideas.
Trigger conditions
The country:
It is at least 1533 but before 1536. |
Is triggered only by
the five year pulse I. Base weight: 100
|
We must support the absolute equality of man. The country: We must put an end to this foolishness. The country: |
Footnotes[edit | edit source]
- ↑ These events can be found in /Europa Universalis IV/events/ideagroups.txt.