Dithmarscher missions

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This is a list of all missions for Flag of Dithmarschen Dithmarschen.[1]

Trustworthy AlliesAcquire SubjectsCreate a Grand FleetDominate TradeExpand OverseasHigh IncomeBuild BuildingsBuild a TreasuryBuild ManufactoriesImperial ConquestGlobal DominanceFaith's BastionRelations with the EmperorA Center of CommerceReform the AdministrationPious AllianceRenew the LikedeelersThe Battle of HemmingstedtDefeat DenmarkResist FeudalismMutual AidThe Peasants' WarThe Conquest of BreadThe Means of ProductionBreak the ChainsThe Terror in RussiaDithmarscher Missions.png

Clicking on a mission icon leads to the appropriate table row. "Repeat" action to return.

National missions[edit | edit source]

Mission Completion requirements Effects Prerequisites
Mission religious.png Pious Alliance Dithmarschen's ally:
  • Is a Catholicism catholic Government theocracy.png theocracy
  • Has at least 125 opinion of Dithmarschen
Dithmarschen gets “Peasant Piety” for Time Icon.png 20 years, giving the following effect:
  • Tolerance of the true faith.png +1 tolerance of the true faith

Dithmarschen gains permanent claims on all provinces not owned by an ally in the following areas:

  • Lower Saxony
  • Weser
Mission galleys in port.png Renew the Likedeelers Dithmarschen's Privateer efficiency.png privateers have at least Trade power.png 15% trade power in Lübeck trade node Dithmarschen gets “The Likedeelers” for Time Icon.png 20 years, giving the following effect:
  • Privateer efficiency.png +30% privateer efficiency

Dithmarschen gains permanent claims on all provinces in the following area:

  • Schleswig-Holstein
Mission religious.png Pious Alliance
Mission teutonic knights.png The Battle of Hemmingstedt Dithmarschen owns all provinces in the following area:
  • Schleswig-Holstein
Dithmarschen gets “Victory at Hemmingstedt” for Time Icon.png 20 years, giving the following effect:
  • Morale of armies.png +10% morale of armies

Dithmarschen gains permanent claims on all provinces in the following area:

  • North Jutland
Mission galleys in port.png Renew the Likedeelers
Mission monarch in throne room.png Defeat Denmark Dithmarschen owns all provinces in the following area:
  • North Jutland

Flag of Denmark Denmark does not exist. If Flag of Scandinavia Scandinavia exists and has Danish primary culture it must also cease to exist.

Dithmarschen gets “Integrating the Peasantry” for Time Icon.png 20 years, giving the following effect:
  • Years of separatism.png -10 years of separatism
Mission teutonic knights.png The Battle of Hemmingstedt
Mission landsknecht soldier.png Resist Feudalism Dithmarschen owns at least 4 provinces in the following areas:
  • Lower Saxony
  • Weser
Dithmarschen lose National unrest.png-10 unrest in each province of the following areas:
  • Lower Saxony
  • Weser

Dithmarschen gains permanent claims on all provinces in the following area:

  • Frisia
Mission religious.png Pious Alliance
Mission settlers north america.png Mutual Aid Dithmarschen or a Government republic.png peasants republic ally owns at least 3 provinces in the following area:
  • Frisia
Dithmarschen gains Diplomatic power.png 200 diplomatic power Mission landsknecht soldier.png Resist Feudalism
Mission noble council.png The Peasants' War One of the following must be true:
  • Achieve victory for the peasants in "The Great Peasant's War" Imperial incident
  • Government republic.png Peasants republics own at least 30 provinces in the following regions:
    • North Germany
    • South Germany
Dithmarschen gains Reform progress growth.png 50 government reform progress

Dithmarschen gets “Victorious Peasantry” until the end of the game, giving the following effects:

  • Spy network construction.png +20% spy network construction
  • Rebel support efficiency.png +30% rebel support efficiency
Mission settlers north america.png Mutual Aid
Mission rice field.png The Conquest of Bread Dithmarschen owns at least 10 provinces having the following conditions:
  • Produce Grain.png grain
  • Have at least Development.png 20 development
Dithmarschen gets “The Conquest of Bread” until the end of the game, giving the following effect:
  • Goods produced modifier.png +20% goods produced modifier
Mission noble council.png The Peasants' War
Mission have manufactories.png The Means of Production Dithmarschen have at least 10 provinces having a University

Dithmarschen have at least 30 provinces having one of the following building:

  • Furnace
  • Mill
  • Naval equipment manufactory
  • Textile manufactory
  • Weapons manufactory
Dithmarschen gets “Means of Production” for Time Icon.png 20 years, giving the following effects:
  • Production efficiency.png +10% production efficiency
  • Idea cost.png -5% idea cost
Mission rice field.png The Conquest of Bread
Mission impaled soldies.png Break the Chains One of the following must be true: Dithmarschen gets “Populist Zeal” until the end of the game, giving the following effect:
  • Administrative efficiency.png +5 administrative efficiency

Dithmarschen gains permanent claims on all provinces in the following region:

  • Russia
Mission noble council.png The Peasants' War
Mission steppe warriors.png The Terror in Russia Dithmarschen have at least Development.png 600 development

No independent country with East Slavic Culture icon.png culture and a capital in Russia region have at least Development.png 100 development

Dithmarschen gains Military power.png 300 military power Mission impaled soldies.png Break the Chains

Regional missions[edit | edit source]

European missions[edit | edit source]

Mission Completion requirements Effects Prerequisites
Global Dominance icon
Global Dominance
The acquisition of wealth is one thing; but being wealthier than all others, is a sign of true mastery. Grow our home trade node, and own a controlling stake in it.
Country has the most Trade power.png Trade power in its home node, which is the highest valued trade node in the world. Country:
  • gains Yearly prestige.png 30 prestige.
  • gets the modifier “World Renowned” for 20 years, giving the following effect:
    • Trade efficiency.png +15% trade efficiency.
Faith's Bastion icon
Faith's Bastion
Heresy must not be tolerated. The [Root.Religion.GetName] Church needs a pious role-model to light the way.
It is not the Age of Discovery.png Age of Discovery

The country:

  • is Become Defender of the Faith.png Defender of the Faith
  • has at least 100% Religious unity.png Religious unity
Country gets the modifier “Armor of Righteousness” for 15 years, giving the following effects:
  • Morale of armies.png +5% Morale of armies
  • Missionary strength vs heretics.png +1% Missionary strength vs heretics

Holy Roman Empire missions[edit | edit source]

Mission Completion requirements Effects Prerequisites
Relations with the Emperor icon
Relations with the Emperor
As one of the Holy Roman Empire's smaller nations, we would be well-advised to seek the friendship of the Emperor to secure our continued survival.
The country is Alliance.png allied with the Emperor

The Emperor have at least 120 opinion of the country

The country gets the modifier “Imperial Beneficence” for Time Icon.png 15 years, giving the following effects:
  • National tax modifier.png +15% national tax modifier
  • Diplomatic reputation.png +1 diplomatic reputation
A Center of Commerce icon
A Center of Commerce
We must fashion [Root.Capital.GetCapitalName] into a center of all manner of commercial activities so that the most talented and wealthiest burghers from across Germany choose to settle in our city.
The capital province of the country has at least Development.png 25 development

The capital province of the country have all of the following buildings:

  • Church or Cathedral
  • Workshop or Counting House
  • Marketplace, Trade Depot or Stock Exchange
The country gets the modifier “Bourgeois City” for Time Icon.png 15 years, giving the following effects:
  • Idea cost.png -10% idea cost
  • Institution spread.png +10% institution spread
  • Burghers loyalty equilibrium.png +10% burghers loyalty equilibrium
Mission monarch in throne room.png Relations with the Emperor
Reform the Administration icon
Reform the Administration
We must take up new ways and reform our administration into a modern [Root.GovernmentName] if it is to survive the changes sweeping across Europe.
The country has completed all government reforms

One of the following is true:

  • The country owns at least Crownland.png 70% crown land
  • The loyalty of the following Estate loyalty estates is 60 or greater:
    • Burghers.png Burghers
    • Clergy.png Clergy
    • Nobility.png Nobility
The country gets the modifier “Reformed administration” for Time Icon.png 30 years, giving the following effect:
  • Yearly republican tradition.png +1 yearly republican tradition
Mission high income.png A Center of Commerce

Generic missions[edit | edit source]

Diplomatic missions[edit | edit source]

Mission Completion requirements Effects Prerequisites
Trustworthy Allies icon
Trustworthy Allies
No country can stand alone in this world. We must build lasting relationships with other countries if we are to be able to grow and prosper long term.
Country has at least two Alliance.png allies with at least 150 opinion. Country gets “Influential Diplomats” for Time Icon.png 25 years, giving the following effect:
  • Diplomatic reputation.png +1 diplomatic reputation
Acquire Subjects icon
Acquire Subjects
What good is power if no one recognizes it? We must acquire subject states that pay us the kind of respect one would expect from a country like [Root.GetName].
Country has at least two non-tributary Vassal.png subjects Country gets “Obedient Subjects” for Time Icon.png 25 years, giving the following effect:
  • Diplomatic annexation cost −15% diplomatic annexation cost
Mission alliances.png Trustworthy Allies
Create a Grand Fleet icon
Create a Grand Fleet
In order to be able to project power overseas a high seas navy is a must. Warships may be expensive but it is an investment that is well worth it if we can find new markets to dominate and peoples to conquer.
Country has at least one of the following:
  • Heavy ship.png 10 heavy ships
  • Galley.png 30 galleys
Country gets “Naval Enthusiasm” for Time Icon.png 25 years, giving the following effects:
  • Morale of navies.png +10% morale of navies
  • National sailors modifier.png +20% national sailors modifier
  • Yearly navy tradition.png +1 yearly naval tradition
Mission have two subjects.png Acquire Subjects
Dominate Trade icon
Dominate Trade
Our merchant communities have been growing stronger and stronger for a long time now. It is time we give them the help they require to truly dominate our domestic trade. No foreign power must be allowed to influence the well being of our subjects.
Country has at least 75% Trade power.png trade power in the home trade node A random owned province in the home trade node gets “Dominant Trade Hub” until the end of the game, giving the following effects:
  • Local development cost −5% local development cost
  • Local trade power.png +10 local trade power
Mission establish high seas navy.png Create a Grand Fleet
Expand Overseas icon
Expand Overseas
As big as the world is it is still interconnected through a number of vital trade routes. In an ancient order cloth, spices, metals, bullion, Chinaware and all kind of manufactured goods are brought across deserts and oceans to those who would pay the most for them. Taking a share of this trade, through acquiring useful ports in trade regions far abroad, could make even the smallest power richer than Croesus.
Country owns at least 3 trade companies which are not on the same continent as the capital, with each having at least 5 provinces Country gets “Growing East-Indian Trade” for Time Icon.png 25 years, giving the following effects:
  • Trade efficiency.png +15% trade efficiency
  • Trade power.png +20% global trade power
Mission dominate home trade node.png Dominate Trade


Administrative missions[edit | edit source]

Mission Completion requirements Effects Prerequisites
High Income icon
High Income
We must increase state income by any means necessary. Money is a requirement for any endeavor of the state, from the daily expenses of the government to the maintenance of armies to invade our enemies.
Country's Income.png monthly income has increased to 150% of the starting monthly income. Country gets “Growing Economy” for Time Icon.png 25 years, giving the following effects:
  • Construction cost.png −10% construction cost
  • Construction time.png −25% construction time
Build Buildings icon
Build Buildings
Let us never sit idle, even in peaceful times. Instead we must use our resources with industry, in order to make sure that we have funds available in time if misfortune should strike upon us.
Country has at least 5 temples and 5 workshops Country gains Administrative power.png 50 administrative power

Country gets “Building Spree” for Time Icon.png 25 years, giving the following effect:

  • Yearly tax income.png +10 tax income (This is yearly, not per month)
Mission high income.png High Income
Build a Treasury icon
Build a Treasury
A large treasury is an imperative buffer for all things that could befall us through. If this is seen as miserly, it is because some do not realize that this vice is the very essence of what it means to reign.
Country has at least Gold Icon.png 2000 ducats Country gets “Strong Treasury Department” for Time Icon.png 25 years, giving the following effects:
  • Yearly inflation reduction.png +0.10 yearly inflation reduction
Mission early game buildings.png Build Buildings
Build Manufactories icon
Build Manufactories
Great advances are being made in the field of production, both technological and organizational. Let us invest greatly in new manufactories, a great industrious revolution might soon be upon us.
Country has at least 20 manufactories Country gains Gold Icon.png 1.5 years of income

Country gets “Proto-Industrialization” for Time Icon.png 25 years, giving the following effect:

  • Production efficiency.png +10% production efficiency
Mission war chest.png Build a Treasury
Imperial Conquest icon
Imperial Conquest
Securing wealth must always be the foremost priority of our state. Let us make use of the expensive armies and fleets that our economic prosperity has bought us to acquire even more resources and subjects for an aspiring empire.
Country has at least 1000 Development.png total development Country gains Yearly prestige.png 30 prestige

Country gets “Imperial Ambition” for Time Icon.png 25 years, giving the following effect:

  • Years of separatism.png −5 years of separatism
Mission have manufactories.png Build Manufactories


References[edit | edit source]

  1. The script code is located in /Europa Universalis IV/missions/dithmarschen_missions.txt.