Dithmarscher missions

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This is a list of all missions for Flag of Dithmarschen Dithmarschen.[1]

Trustworthy AlliesAcquire SubjectsCreate a Grand FleetDominate TradeExpand OverseasHigh IncomeBuild BuildingsBuild a TreasuryBuild ManufactoriesImperial ConquestGlobal DominanceFaith's BastionRelations with the EmperorA Center of CommerceReform the AdministrationPious AllianceRenew the LikedeelersThe Battle of HemmingstedtDefeat DenmarkResist FeudalismMutual AidThe Peasant's WarThe Conquest of BreadThe Means of ProductionBreak the ChainsThe Terror in RussiaDithmarscher Missions.png

Clicking on a mission icon leads to the appropriate table row. "Repeat" action to return.

National missions[edit]

Mission Completion requirements Effects Prerequisites
Mission religious.png Pious Alliance Dithmarschen's ally:
  • Is a Catholicism catholic Government theocracy.png theocracy
  • Has at least 125 opinion of Dithmarschen
Dithmarschen gets “Peasant Piety” for Time Icon.png 20 years, giving the following effect:
  • Tolerance own.png +1 tolerance of the true faith

Dithmarschen gains permanent claims on all provinces not owned by an ally in the following areas:

  • Lower Saxony
  • Weser
Mission galleys in port.png Renew the Likedeelers Dithmarschen's Privateer efficiency.png privateers have at least Trade power.png 15% trade power in Lübeck trade node Dithmarschen gets “The Likedeelers” for Time Icon.png 20 years, giving the following effect:
  • Privateer efficiency.png +30% privateer efficiency

Dithmarschen gains permanent claims on all provinces in the following area:

  • Schleswig-Holstein
Mission religious.png Pious Alliance
Mission teutonic knights.png The Battle of Hemmingstedt Dithmarschen owns on all provinces in the following area:
  • Schleswig-Holstein

Flag of Denmark Denmark does not exists

Dithmarschen gets “Victory at Hemmingstedt” for Time Icon.png 20 years, giving the following effect:
  • Morale of armies.png +10% morale of armies

Dithmarschen gains permanent claims on all provinces in the following area:

  • North Jutland
Mission galleys in port.png Renew the Likedeelers
Mission monarch in throne room.png Defeat Denmark Dithmarschen owns on all provinces in the following area:
  • North Jutland
Dithmarschen gets “Integrating the Peasantry” for Time Icon.png 20 years, giving the following effect:
  • Years of separatism.png -10 years of separatism
Mission teutonic knights.png The Battle of Hemmingstedt
Mission landsknecht soldier.png Resist Feudalism Dithmarschen owns at least 4 provinces in the following areas:
  • Lower Saxony
  • Weser
Dithmarschen lose National unrest.png-10 unrest in each province of the following areas:
  • Lower Saxony
  • Weser

Dithmarschen gains permanent claims on all provinces in the following area:

  • Frisia
Mission religious.png Pious Alliance
Mission settlers north america.png Mutual Aid Dithmarschen or a Government republic.png peasants republic ally owns at least 3 provinces in the following area:
  • Frisia
Dithmarschen gains Diplomatic power.png 200 diplomatic power Mission landsknecht soldier.png Resist Feudalism
Mission noble council.png The Peasant's War One of the followinf must be true:
  • Achieve victory for the pasats in "The Great Peasant's War" Imperial incident
  • Government republic.png peasants republic own at least 30 provinces in the following regions:
    • North Germany
    • South Germany
Dithmarschen gains Reform progress growth.png 50 government reform progress

Dithmarschen gets “Victorious Peasantry” until the end of the game, giving the following effects:

  • Spy network construction.png +20% spy network construction
  • Rebel support efficiency.png +30% rebel support efficiency
Mission settlers north america.png Mutual Aid
Mission rice field.png The Conquest of Bread Dithmarschen owns at least 10 provinces having the following conditions:
  • Produce Grain.png grain
  • Have at least Development.png 20 development
Dithmarschen gets “The Conquest of Bread” until the end of the game, giving the following effect:
  • Goods produced modifier.png +20% goods produced modifier
Mission noble council.png The Peasant's War
Mission have manufactories.png The Means of Production Dithmarschen have at least 10 provinces having a University

Dithmarschen have at least 30 provinces having one of the following building:

  • Furnace
  • Mill
  • Naval equipment manufactory
  • Textile manufactory
  • Weapons manufactory
Dithmarschen gets “Means of Production” for Time Icon.png 20 years, giving the following effects:
  • Production efficiency.png +10% production efficiency
  • Idea cost.png -5% idea cost
Mission rice field.png The Conquest of Bread
Mission impaled soldies.png Break the Chains One of the following must be true: Dithmarschen gets “Populist Zeal” until the end of the game, giving the following effect:
  • Administrative efficiency.png +5 administrative efficiency

Dithmarschen gains permanent claims on all provinces in the following region:

  • Russia
Mission noble council.png The Peasant's War
Mission steppe warriors.png The Terror in Russia Dithmarschen have at least Development.png 600 development

No independent country with East Slavic Culture icon.png culture and a capital in Russia region have at least Development.png 100 development

Dithmarschen gains Military power.png 300 military power Mission impaled soldies.png Break the Chains

Regional missions[edit]

European missions[edit]

Mission Completion requirements Effects Prerequisites
Mission war chest.png Global Dominance Country has the most Trade power.png Trade power in its home node, which is the highest valued trade node in the world. Country gains Prestige.png +30 prestige

Country gets the modifier “World Renowned” for 20 years, giving the following effect:

  • Trade efficiency.png +15% trade efficiency
Mission european church.png Faith's Bastion It is not the Age of Discovery.png Age of Discovery

The country:

  • is Become Defender of the Faith.png Defender of the Faith
  • has at least 100% Religious unity.png Religious unity
Country gets the modifier “Armor of Righteousness” for 15 years, giving the following effects:
  • Morale of armies.png +5% Morale of armies
  • Missionary strength vs heretics.png +1% Missionary strength vs heretics

Holy Roman Empire missions[edit]

Mission Completion requirements Effects Prerequisites
Mission monarch in throne room.png Relations with the Emperor The country is Alliance.png allied with the Emperor

The Emperor have at least 120 opinion of the country

The country gets the modifier “Imperial Beneficence” for Time Icon.png 15 years, giving the following effects:
  • National tax modifier.png +15% national tax modifier
  • Diplomatic reputation.png +1 diplomatic reputation
Mission high income.png A Center of Commerce The capital province of the country has at least Development.png 25 development

The capital province of the country have all of the following buildings:

  • Church or Cathedral
  • Workshop or Counting House
  • Marketplace, Trade Depot or Stock Exchange
The country gets the modifier “Bourgeois City” for Time Icon.png 15 years, giving the following effects:
  • Idea cost.png -10% idea cost
  • Institution spread.png +10% institution spread
  • Burghers loyalty equilibrium.png +10% burghers loyalty equilibrium
Mission monarch in throne room.png Relations with the Emperor
Mission early modern university.png Reform the Administration The country has completed all government reforms

The country owns at least Crownland.png 70% crown land

The loyalty of the following Estate loyalty estates is 60 or greater:

  • Burghers.png Burghers
  • Clergy.png Clergy
  • Nobility.png Nobility
The country gets the modifier “Reformed administration” for Time Icon.png 30 years, giving the following effect:
  • Republican tradition.png +1 yearly republican tradition
Mission high income.png A Center of Commerce

Generic missions[edit]

Diplomatic missions[edit]

Mission Completion requirements Effects Prerequisites
Mission alliances.png Trustworthy Allies Country has at least two Alliance.png allies with at least 150 opinion. Country gets “Influential Diplomats” for Time Icon.png 25 years, giving the following effect:
  • Diplomatic reputation.png +1 diplomatic reputation
Mission have two subjects.png Acquire Subjects Country has at least two non-tributary Vassal.png subjects Country gets “Obedient Subjects” for Time Icon.png 25 years, giving the following effect:
  • Diplomatic annexation cost −15% diplomatic annexation cost
Mission alliances.png Trustworthy Allies
Mission establish high seas navy.png Create a Grand Fleet Country has at least one of the following:
  • Heavy ship.png 10 heavy ships
  • Galley.png 30 galleys
Country gets “Naval Enthusiasm” for Time Icon.png 25 years, giving the following effects:
  • Morale of navies.png +10% morale of navies
  • National sailors modifier.png +20% national sailors modifier
  • Navy tradition.png +1 yearly naval tradition
Mission have two subjects.png Acquire Subjects
Mission dominate home trade node.png Dominate Trade Country has at least 75% Trade power.png trade power in the home trade node A random owned province in the home trade node gets “Dominant Trade Hub” until the end of the game, giving the following effects:
  • Local development cost −5% local development cost
  • Local trade power.png +10 local trade power
Mission establish high seas navy.png Create a Grand Fleet
Mission trade company region abroad.png Expand Overseas Country owns at least 3 trade companies which are not on the same continent as the capital, with each having at least 5 provinces Country gets “Growing East-Indian Trade” for Time Icon.png 25 years, giving the following effects:
  • Trade efficiency.png +15% trade efficiency
  • Trade power.png +20% global trade power
Mission dominate home trade node.png Dominate Trade


Administrative missions[edit]

Mission Completion requirements Effects Prerequisites
Mission high income.png High Income Country's Income.png monthly income has increased to 150% of the starting monthly income. Country gets “Growing Economy” for Time Icon.png 25 years, giving the following effects:
  • Construction cost.png −10% construction cost
  • Construction time.png −25% construction time
Mission early game buildings.png Build Buildings Country has at least 5 temples and 5 workshops Country gains Administrative power.png 50 administrative power

Country gets “Building Spree” for Time Icon.png 25 years, giving the following effect:

  • Tax income.png +10 tax income (This is yearly, not per month)
Mission high income.png High Income
Mission war chest.png Build a Treasury Country has at least Gold Icon.png 2000 ducats Country gets “Strong Treasury Department” for Time Icon.png 25 years, giving the following effects:
  • Inflation reduction.png +0.10 yearly inflation reduction
Mission early game buildings.png Build Buildings
Mission have manufactories.png Build Manufactories Country has at least 20 manufactories Country gains Gold Icon.png 1.5 years of income

Country gets “Proto-Industrialization” for Time Icon.png 25 years, giving the following effect:

  • Production efficiency.png +10% production efficiency
Mission war chest.png Build a Treasury
Mission empire.png Imperial Conquest Country has at least 1000 Development.png total development Country gains Prestige.png 30 prestige

Country gets “Imperial Ambition” for Time Icon.png 25 years, giving the following effect:

  • Years of separatism.png −5 years of separatism
Mission have manufactories.png Build Manufactories


References[edit]

  1. The script code is located in /Europa Universalis IV/missions/dithmarschen_missions.txt.