Open main menu

Dithmarschen

Duchy rankDithmarschen
Dithmarschen.png
Primary culture
Westphalian (Germanic)

Capital province
Dithmarschen (4141)

Government
Peasants RepublicGovernment republic.png

State religion
CatholicCatholic.png

Technology group
WesternWestern technology group
Ditmarscher ideas
Traditions.png Traditions:
+10% Morale of armies
−10% Shock damage received

Infantry combat ability.png Resistance to Feudalism

+10% Infantry combat ability

Tolerance own.png Kirchspiele

+2 Tolerance of the true faith

Merchants.png Trade Missions

+1 Merchant

Privateer efficiency.png Expert Wreckers

+20% Privateer efficiency
+10% Chance to capture enemy ships

Development cost.png Fortify the Coastline

−10% Development cost

Autonomy.png Ecclesiastical Orders

−0.05 Monthly autonomy change

Goods produced modifier.png Free Farmers

+10% Goods produced modifier

Idea bonus.png Ambition:

+0.5 Yearly republican tradition

Dithmarschen is a member state of the Holy Roman Empire situated in the far north of the Empire. It starts as an independent one province nation bordering Flag of Holstein Holstein to the north and east, and Flag of Hamburg Hamburg to the south. Dithmarschen has the unique republican government type of "Peasant Republic" and exists from the game start at 1444 to 1559, after which it becomes a part of Denmark. It is capable of forming Westphalia and Hanover in addition to Germany.

StrategyEdit

Dithmarschen starts in a difficult position with few expansion opportunities. Its neighbor to the north, Denmark, is far too strong to expand into early on. Other attractive expansion targets such as Hamburg or Lubeck quickly become free cities (protected by the emperor) or part of a trade league. Expansion is further hampered by increased aggressive expansion within the HRE, and as such will have to be slow and deliberate. Additionally, unless an alliance with the emperor is secured, demands for unlawful territory are likely and may lead to an attack by the emperor.

An ideal first target is East Frisia, which is the only small country nearby that can be attacked and that is not in the empire (thus no unlawful territory). Taking it will allow fabricating on more countries in the area as well. Saxe-Lauenburg may also be feasible, depending on alliance situations. It is important to note that speed of attack and military access play very important roles in the early game - the player may easily defeat two countries on their own, if they can overpower the first target without the second target being able to intervene in time.

Developing provinces may be beneficial to both strengthen the economy and trade power, and to spawn institutions if needed.

Initial alliances should be based on the player's rivals, and an alliance and high relations with the emperor (likely Austria) should be sought as soon as possible to avoid demands for unlawful territory and/or being declared war upon with the Imperial Liberation casus belli. As a republic, Dithmarschen is unable to form royal marriages, which makes it a little more difficult to build and keep alliances with bigger nations. It may also be beneficial to join a trade league in the beginning for defensive purposes.

Once Dithmarschen has grown into a regional power, it should be time to take on Denmark, ideally with the help of their rivals (likely to include England, Poland or Muscovy). It is also beneficial to support the independence of Sweden in order to both weaken Denmark significantly and to allow controlling Sweden's growth (in case the player is going for the "Lessons of Hemmingstedt" achievement). Further expansion should be in northern Germany and further to the south and east if feasible, and may even include Dutch territories - however, the player needs to be aware of the Dutch revolts happening between 1550 and 1650 with large and recurring rebel armies. This can be avoided by changing the culture of conquered Dutch provinces before 1550, or waiting with conquering until after 1650.

The player may form Westphalia; this requires becoming an elector, a prerequisite for which is being a monarchy, thus having to abandon the unique Peasant's Republic.

IdeasEdit

AchievementsEdit

 
As Dithmarschen, hold the provinces of Sjaelland and Holland while Denmark does not exist.


Country guides

Central African technology group     Mutapa
East African technology group     Kilwa
Muslim technology group     Mamluks  Tunis
West African technology group     Mali

Eastern technology group     Jerusalem
Muslim technology group     Arabia   Hisn Kayfa   Oman
Indian technology group     Assam   Bahmanis   Bengal   Orissa
Chinese technology group     Bali   Brunei   Dai Viet   Japan   Khmer   Korea   Majapahit   Malaya   Pagarruyung   Pasai   Sunda
Nomadic technology group     Jianzhou   Timurids   Uzbek

Western technology group     United States
Mesoamerican technology group     Maya
North American technology group     Caddo   Cherokee   Iroquois

Andean technology group     Chachapoya   Cusco   Muisca
South American technology group     Mapuche