Disasters is a system introduced in Patch 1.9 that replaced the previous MTTH event-based system used to simulate national disasters.
Disasters can be found under the ‘Stability and Expansion’ tab. The tab keeps track of the likelihood of any potential disaster, or the disaster that is currently in progress for a nation. Once a disaster has occurred, the nation cannot suffer the same disaster again (unless it's an estate disaster). Like revolts, progress on a disaster falls when any of the global prerequisite is not fulfilled. It is possible for a disaster progress to be "on hold" where the global prerequisites are fulfilled, but none of the monthly progress prerequisites are fulfilled.
Currently the following disasters are possible:
- 1 General disasters
- 2 Estates disasters
- 3 Country related disasters
- 4 Footnotes
|Aspiration for Liberty|
The population's strive for liberty and the desire for enactment of enlightened ideals have spurred a revolution that seems all but unavoidable.
The nation has effectively split in two, with brother fighting against brother. A house divided against itself cannot stand.
Our country is experiencing a time of internal strife and conflict.
|The Peasants' War|
The Peasantry's unmet demand for economic, religious and political amendments has lead to violent revolts erupting across our nation.
Too much religious differences in our country is causing a lot of intolerance and bigotry.
|Court And Country|
Resistance to the growing centralization in our country has culminated in a period of general crisis and conflict between Court and Country. Depending on how we handle this time of crisis we might come out of it a stronger country than before.
Decades of feudal oppression, economic difficulties and religious intolerance have taken their toll on our nation and the population's desire for liberty is posing a serious threat to our Monarchy.
The Aristocracy have grown so powerful they assumed de facto control over our country.
The cities and guilds have grown so powerful they assumed de facto control over our country. Real power now lies in the hands of a small group of wealthy Plutocrats.
|Dominance of the Clergy|
The Clergy have grown so powerful they assumed de facto control over our country.
|Available only with the The Cossacks DLC enabled.|
The Cossacks have grown so powerful that they have broken off to form a country of their own, outside of our control.
The Dhimmi have grown so powerful that they have broken off to form a state of their own, outside of our control.
|Dominance of the Tribes|
The Tribes have grown so powerful they assumed de facto control over our country.
|Available only with the Dharma DLC enabled.|
|Dominance of the Brahmins|
The Brahmins have grown so powerful they assumed de facto control over our country.
The Rajputs have grown so powerful that they have broken off to form a country of their own, outside of our control.
The Marathas have grown so powerful that they have broken off to form a country of their own, outside of our control.
|Vaishya Guild Coup|
The Vaishya trade guilds have grown so powerful that they have assumed de facto control over our country. Real political power now lies in the hands of these wealthy organizations.
|Powerful Jain Society|
The Jains have grown so powerful they assumed de facto control over our country.
|Castilian Civil War|
Our kingdom is being torn apart by our meddling nobility which has now thrown us into a civil war.
|The Count's Feud|
The kingdom of Denmark is being torn apart by supporters of its newly crowned king and the previously deposed Christian II.
|English Civil War|
England is being torn apart by a conflict between Parliamentarians and Royalists.
|War of the Roses|
Following the death of our monarch our kingdom is being torn apart by supporters of two junior branches of the royal dynasty.
The French people have risen to overthrow the monarchs that once ruled their country.
|French Wars of Religion|
France is being torn apart by a string of religious civil wars.
Florence / Tuscany
|Bonfire of the Vanities|
A radical cleric is seizing power in Florence, setting our fair city on a dangerous political and spiritual path.
|Granadan War of Succession|
A once-loyal relative, Yusuf V, is raising an army, intent of installing himself as Emir.
|Golden Ambrosian Republic|
In the absence of a strong claimant to the throne, idealistic scholars are establishing a fledgling republic in Milan.
|Crisis of the Ming Dynasty|
The Ming dynasty is crumbling due to internal strife. They are at risk of losing the Mandate.
Muscovy / Russia
|Time of Troubles|
A time of both social and economical problems, our nation is struggling with both famine and war as well as the opposition against the Church and aristocracy.
The Dutch people living under the rule of [Root.GetName] have become discontent and seek the creation of an independent state through violent means.
Poland / Commonwealth (if formed by Poland)
|The Struggle for Royal Power|
Conflict rages over the authority of the monarch versus the power of the Sejm.
|The Dacke War|
Nils Dacke was a well-off farmer from Småland who got so fed up with the centralism, high taxes and confiscation of church property that he led the old border county in open revolt.
Discontent with what their lack of direct influence over the government, the Janissary Corps have revolted against their sovreign and taken control over the state.
The Emperor of China
|Available only with the Mandate of Heaven DLC enabled.|
|Unguarded Nomadic Frontier|
The rise of a powerful Horde on our borders is casting a grim shadow over our pretentions to possess the Mandate of Heaven. If the realm is to prosper we must pacify the Nomad Frontier.
|Empire of China in Name|
While we have succesfully secured the title of Emperor over the Chinese our Empire is one that scarcely includes any Chinese. If we are to be seen as anything but a foreign emperor we will need to integrate the Chinese as part of our government.
- See the files in .