Diplomatic events

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This is a subset of the generic events from /Europa Universalis IV/events/RandomEvents.txt.

id

Msg event.pngScandal at the Court


Sometimes a scandal would erupt in the royal court and would upset a monarch to the point where most diplomatic activity would come to a standstill until things quietened down a bit.


 
Trigger conditions

The country:

Is triggered only by

Bi-yearly pulse

Weight modifiers

The country:

The country's ruler:


Option conditions

Event trigger.pngAlways enabled:

Event button 547.png
Take the blame and move on.
  • If the country's stability is -3, then it:
    loses Administrative power.png 100 administrative power.
  • If the country's stability is at least -2, then it:
    loses Icon stability.png 1 stability.

Event trigger.pngAlways enabled:

Event button 547.png
Bribe an advisor to take the blame.

The country:

  • loses Gold Icon.png ducats equal to 0.2 years of income.
  • gains Corruption.png 0.5 corruption.

Event trigger.pngEnabled if: the country's ruler has the Calm personality.

Event button 547 green.png
Don't Panic!

The country loses Prestige.png 10 prestige.


Event trigger.pngEnabled if: the country's ruler has the Silver Tongue personality.

Event button 547 green.png
Attempt to lessen the impact.

The country loses Diplomatic power.png 25 diplomatic power.


Event trigger.pngEnabled if: the country's ruler has the Babbling Buffoon personality.

Event button 547 green.png
Is anyone really surprised?

The country loses Prestige.png 5 prestige.

id

Msg event.pngDiplomatic Insult


Conflicts sometimes erupted following diplomatic insults.


 
Trigger conditions

The country:

  • has no neighboring countries at war.
Is triggered only by

Bi-yearly pulse

Weight modifiers

Option conditions

Event trigger.pngAlways enabled:

Event button 547.png
We won't forget this.

The country gains a Diplomatic Insult Casus belli.png casus belli against one random bordering country for 12 months.


Event trigger.pngAlways enabled:

Event button 547.png
Try to ease the tension.

Every neighboring country that is not at war gains the Opinion.png opinion modifier "Eased Tension" (+60, decaying by 2 per year) towards our country.


Event trigger.pngEnabled if: the country's ruler has the Silver Tongue personality.

Event button 547 green.png
Let our [Monarch.GetTitle] personally handle this.
  • If The Cossacks DLC is enabled and the burghers estate exists:
    the Burghers.png burghers estate gains Estate loyalty 10 loyalty.
  • The country gains Prestige.png 5 prestige.
  • Every neighboring country that is not at war gains the Opinion.png opinion modifier "Highly Eased Tensions" (+80, decaying by 3 per year, 10 years maximum) towards our country.
id

Msg event.pngGrant Export Licenses


When the Crown could not or would not pay cash to the nobles they would instead grant them privileges to collect special revenues from which they could make a healthy profit.


 
Trigger conditions

The country:

  • is not a lesser partner in a personal union.
  • does not have the modifier "Tax Income Boost".
Is triggered only by

Bi-yearly pulse

Weight modifiers

The country:


Event button 547.png
Grant privileges.

The country:

  • loses Legitimacy.png 10 legitimacy.
  • loses Horde unity 10 horde unity.
  • loses Republican tradition.png 5 republican tradition.
  • loses Devotion.png 5 devotion.
  • gains the modifier "Tax Income Boost" for 20 years, with the following effect:
    National tax modifier.png +10% national tax modifier

If The Cossacks DLC is active and the nobility estate exists:

the Nobility.png nobility estate gains Estate loyalty 10 loyalty.

If The Cossacks DLC is active and the burghers estate exists:

the Burghers.png burghers estate loses Estate loyalty 10 loyalty.

One random bordering country gains the Opinion.png opinion modifier "Granted the Nobles privileges" (+20, decaying by 2 per year) towards our country.

If this country is the Emperor of China,

then it loses Mandate.png5 mandate.
Event button 547.png
Privileges have to be earned.

The country:

  • gains Legitimacy.png 10 legitimacy.
  • gains Devotion.png 5 devotion.
  • gains Horde unity 5 horde unity.
  • gains Republican tradition.png 5 republican tradition.

If The Cossacks DLC is active and the nobility estate exists:

the Nobility.png nobility estate loses Estate loyalty 10 loyalty.

If The Cossacks DLC is active and the burghers estate exists:

the Burghers.png burghers estate gains Estate loyalty 10 loyalty.

One random bordering country gains the Opinion.png opinion modifier "Did not grant the Nobles privileges" (-20, decaying by 2 per year) towards our country.

If this country is the Emperor of China,

  • then it gains Mandate.png5 mandate.
id

Msg event.pngNobles Ally with Foreign Power


The nobility was not fully subjugated during this age and the nobles could and did strike independent alliances with foreign princes. The crowns of Europe might not have liked it but they were normally hard pressed to prevent these kinds of activities.


 
Trigger conditions

The country:

The country's ruler:

Is triggered only by

Bi-yearly pulse

Weight modifiers

The country:


Option conditions

Event trigger.pngAlways enabled:

Event button 547.png
They will pay for their treachery.

The country:

  • gains a Diplomatic Insult Casus belli.png casus belli against one random bordering country for 12 months.
  • loses Administrative power.png 33 administrative power.

If The Cossacks DLC is active and the nobility estate exists:

the Nobility.png nobility estate loses Estate loyalty 10 loyalty.

Event trigger.pngAlways enabled:

Event button 547.png
We'll deal with them later.
  • The country loses Prestige.png 15 prestige.
  • If The Cossacks DLC is active and the nobility estate exists:
    the Nobility.png nobility estate gains Estate loyalty 10 loyalty.

Event trigger.pngEnabled if: the country's ruler has the Malevolent personality.

Event button 547 green.png
Let [Monarch.GetTitle] Intimidate them.
  • The country loses Prestige.png 5 prestige.
  • If The Cossacks DLC is active and the nobility estate exists:
    the Nobility.png nobility estate gains Estate loyalty 5 loyalty.
id

Msg event.pngSupport for Dissidents Abroad


We have been contacted by a variety of dissidents from other states. These dissidents claim to have vast supporters who just need some cash - they are most likely lying. Despite this, their claims have excited many influential people at our court. Supporting these dissidents probably won't accomplish anything other than antagonizing the other state but failure to support could give a bad impression.


 
Trigger conditions

The country's ruler:

Is triggered only by

Bi-yearly pulse

Weight modifiers

The country:


Event button 547.png
Support.
  • The country loses Gold Icon.png ducats equal to 0.1 years of income.
  • One random bordering country that is not a subject nation other than a tributary state:
    gains the Opinion.png opinion modifier "Supports Dissidents" (-60, decaying by 2 per year) towards our country.
Event button 547.png
Decline.

The country loses Prestige.png 10 prestige.

id

Msg event.pngInfluenced elections


Bribes and other incentives have never been an uncommon practice before an election. It's also well known that influential people, even in our own court, have resorted to such practices in hope of changing the outcome of the election in their favor.


 
Trigger conditions

The country:

Is triggered only by

Bi-yearly pulse

Weight modifiers

The country:


Event button 547.png
How thoughtful.

The country:

  • gains Gold Icon.png ducats equal to 0.2 years of income.
  • gains Corruption.png 0.5 corruption.

One random elector gains the Opinion.png opinion modifier "Accepted Bribe" (+40, decaying by 2 per year) towards our country.

Event button 547.png
Bribes are beyond me.
  • The country gains Prestige.png 10 prestige.
  • One random elector gains the Opinion.png opinion modifier "Declined Bribe" (-40, decaying by 2 per year) towards our country.
id

Msg event.pngClaims on Our Rivals!


We have managed to produce very legitimate documents which show that we have a historical claim on one of their provinces!


 
Trigger conditions

The country:

The country's ruler:

The province:

  • borders this country.
  • is owned by one of this country's rivals.
  • is not the owner's capital unless the country has no other non-colony provinces.
  • has no claims or cores of this country.
Is triggered only by

Bi-yearly pulse

Weight modifiers

The country's ruler:


Event button 547.png
Glorious will $COUNTRY$ be!

The country:

  • gains a claim on a random province matching the trigger.
  • gains Prestige.png 10 prestige.
id

Msg event.pngCompetent Diplomacy!


After putting in some effort in communicating with $RULER_ADJ$ peers, the hard work of $MONARCHTITLE$ $MONARCH$ has paid off. Our diplomatic standing has increased thanks to $RULER_ADJ$ silky tongue.


 
Trigger conditions

The country:

  • is not at war.
  • has overextension of at least 25%.
  • is not in a regency.
  • does not have the modifier "Competent Diplomacy".

The country's ruler:

Is triggered only by

Bi-yearly pulse


Event trigger.pngAlways enabled:

Event button 547.png
$MONARCH$ can always be trusted...

The country gains the modifier "Competent Diplomacy" for 5 years, with the following effect:

Better relations over time.png +10% better relations over time

Event trigger.pngEnabled if: the country's ruler has the Silver Tongue personality.

Event button 547 green.png
Silver, not silk!

The country gains the modifier "Competent Diplomacy" for 10 years, with the following effect:

Better relations over time.png +10% better relations over time
id

Msg event.pngIncompetent Diplomacy!


It is almost inconceivable how incompetent $MONARCH$ is when handling diplomacy. We do not know how $RULER_S_PRONOUN$ did it, but $RULER_S_PRONOUN$ managed to hurt our diplomatic standing in the world with a single letter of apology to an ambassador.


 
Trigger conditions

The country:

  • has overextension of at least 25%.
  • is not in a regency.
  • does not have the modifier "Incompetent Diplomacy".

One of the following must be true; the ruler:

Is triggered only by

Bi-yearly pulse


Event button 547.png
How can it be possible?

The country gains the modifier "Incompetent Diplomacy" for 5 years, with the following effect:

Better relations over time.png -10% better relations over time
id

Msg event.pngRelations Improved


We have found common grounds with one of our neighbors in the fact that we share the same faith. Our relations have improved, and this can only be good for the future.


 
Trigger conditions

Any neighboring country with the same religion:

  • is not at war with our country.
  • does not have a truce with our country.
Is triggered only by

Bi-yearly pulse


Option conditions

Event trigger.pngAlways enabled:

Event button 547.png
For the $COUNTRY_RELIGION$ faith

One random country matching the trigger:

gains the Opinion.png opinion modifier "Improved Relations" (+30, decaying by 2 per year) towards our country.

Event trigger.pngEnabled if: the country's ruler has the Charismatic Negotiator personality.

Event button 547 green.png
Let's go on the diplomatic offensive in general now!
  • One random neighboring country matching the trigger:
    gains the Opinion.png opinion modifier "Improved Relations" (+30, decaying by 2 per year) towards our country.
  • One other random neighboring country that is not at war with our country:
    gains the Opinion.png opinion modifier "Improved Relations" (+30, decaying by 2 per year) towards our country.
  • One other random known country that is not at war with our country:
    gains the Opinion.png opinion modifier "Improved Relations" (+30, decaying by 2 per year) towards our country.
id

Msg event.pngExpanding influence


The East-India Trading Company is lobbying among our politicians for a military intervention in India. They claim that in order to protect our interests in Asia we need to assume control over more territory.


 
Trigger conditions

The country:

One of the Bengal, Coromandel, or Western India regions:

  • has one of this country's cores bordering it.
  • has no provinces owned by or cores of this country.
  • has no provinces owned by a country that has either:
Is triggered only by

Bi-yearly pulse


Event button 547.png
There is no need for hostilities

The country loses Diplomatic power.png 20 diplomatic power.

Event button 547.png
We need to ensure the profitability of our trade.

The country gains a claim on one random province in one of the Bengal, Coromandel, or Western India regions where:

  • this country has a core bordering it.
  • this country has no owned or cored provinces in the region it is in.
  • the region has no provinces owned by a country that has either:
id

Msg event.pngSupport for revolution overseas


As the revolutionary war between our rival and their enemies in the New World continues, more and more people in our country voice their opinion that we shall not stay idle, but help those who struggle for freedom in the colonies.


 
Trigger conditions

The country:

  • is not at war.
  • has at least 100 ducats.

Any known country with a capital in North America or South America that is not a subject nation other than a tributary state:

is at war with any known country who is our enemy.
Is triggered only by

Bi-yearly pulse


Event button 547.png
We cannot let the people in America be crushed.
  • The country loses Gold Icon.png 100 ducats.
  • One random known country with a capital in North America or South America who is at war with any known country who is our enemy:
    • gains Gold Icon.png 100 ducats.
    • gains the Opinion.png opinion modifier "Sent Help" (+20, decaying by 1 per year) towards our country for 20 years.
  • One random rival with a capital in Europe who is at war with any known country with a capital in North America or South America:
    gains the Opinion.png opinion modifier "Interfered in war" (-30, decaying by 1 per year) towards our country for 20 years.
Event button 547.png
This is not our war.
  • The country loses Prestige.png 10 prestige.
  • One random known country with a capital in North America or South America who is at war with any known country who is our enemy:
    gains the Opinion.png opinion modifier "Refused to send help in our time of need" (-30, decaying by 1 per year) towards our country for 20 years.
  • One random rival with a capital in Europe who is at war with any known country with a capital in North America or South America:
    gains the Opinion.png opinion modifier "Pleased" (+20, decaying by 1 per year) towards our country for 20 years.
id

Msg event.pngThe Four Kings


A delegation from the Five Nations of the Iroquois has made the arduous oversea journey and arrived in [Capital.GetCapitalName] intending to form an alliance with us, and have unintentionally become a sensation. Our commoners wave and cheer as they ride our streets in royal carriages and our nobles compete for the privilege of entertaining these 'Four Kings' of the Mohawks.

They cast an imposing figure, much taller than our average man and they wear black breeches, vests, and stockings and over this they all wear scarlet cloaks trimmed with gold. They have dark skin, dark eyes and fantastic tattoos like we've never seen before. They do not speak our tongue, but after an exchange of gifts they had a speech read on their behalf, asking for better relations and help against our common enemies, telling us of their plight and bringing some members of our court to tears. They have made quite an impression.


 
Trigger conditions

The country:

Flag of Iroquois Iroquois:

The year is 1600 or later but before 1800.

Mean time to happen

120 months


Immediate effects

Set the flag ENG_had_event_XXX on this country.


Event button 547.png
Give them a chain of steel representing our unbreakable bond.
  • This country gains the Opinion.png opinion modifier "Visit of the Four Kings" (+100, decaying by 4 per year) towards Flag of Iroquois Iroquois.
  • Flag of Iroquois Iroquois gains the Opinion.png opinion modifier "Visit of the Four Kings" (+100, decaying by 4 per year) towards our country.
  • This country gains an alliance with Flag of Iroquois Iroquois.
Event button 547.png
Give them gifts but make no promises.
  • This country loses Gold Icon.png 250 ducats.
  • Flag of Iroquois Iroquois gain the Opinion.png opinion modifier "Grateful" (+20, decaying by 2 per year) towards our country.
Event button 547.png
Give them nothing; these men are savages, not royalty.

Flag of Iroquois Iroquois gains the Opinion.png opinion modifier "Angry" (-40, decaying by 2 per year) towards our country.