Diplomatic events
This is a subset of the generic events.[1]
Pulse events[edit | edit source]
Scandal at the Court
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The description below is one of several available for this event.
A scandal has erupted in the royal court! It seems that salacious rumors have been spreading regarding the promiscuousness of the [Root.Monarch.GetTitle]'s daughter, with the result that the [Root.Monarch.Dynasty.GetName] family has become the laughing stock of the [Root.GetAdjective] nobility. This is making it difficult to get anything done.
Trigger conditions
The country:
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Is triggered only by
the bi-yearly pulse I. Base weight 100
Weight modifiers
The country:
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Immediate effects
If true randomly one of the following options is selected:
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Option conditions
The House of [Root.Monarch.Dynasty.GetName] is shaken! If the country has a stability of −3:
Take the blame and move on. If the country has a stability of −3:
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Diplomatic Insult
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A careless turn of phrase by [Root.Monarch.GetTitle] [Root.Monarch.GetName] has greatly offended the [insulted_party.GetAdjective] [insulted_party.Monarch.GetTitle]. Mollifying [insulted_party.Monarch.GetHerHim] will not be easy without losing face.
Trigger conditions
The country:
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Is triggered only by
the bi-yearly pulse I. Base weight 100
Weight modifiers
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Immediate effects
Mark 1 random neighbor country that:
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Option conditions
We won't forget this. The country:
Try to ease the tension. Every neighboring country that is not at war:
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Nobles Ally with Foreign Power
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The [Root.GetNobilityName] often prove unruly subjects of the [Root.Monarch.GetTitle], seeking to resist any infringement on their autonomy and seizing any opportunity to strengthen their position. This often includes making common cause with foreign powers. Recently, several key figures appear to have struck an agreement with [neighbour_country.GetUsableName] to advocate a pro-[neighbour_country.GetAdjective] course of action in return for certain favors and promises. While not directly treasonable, this behavior is clearly detrimental to our interests; however, reining them in is likely to prove no easy matter.
Trigger conditions
The country:
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Is triggered only by
the bi-yearly pulse I. Base weight 100
Weight modifiers
The country:
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Option conditions
They will pay for their treachery. The country:
The
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Grant Export Licenses
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Instead of paying cash to the nobles, another option is to grant them privileges to collect special revenues, for example from foreign trade, from which they can make a healthy profit. A proposal has recently reached the [Root.Monarch.GetTitle]'s ears to grant several noble families export licenses for our trade with [neighbour_country.GetUsableName]. Doing so would please them greatly, but the commercial classes may view the matter less favorably...
Trigger conditions
The country: |
Is triggered only by
the bi-yearly pulse I. Base weight 100
Weight modifiers
The country:
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Immediate effects
1 random neighboring country that fulfills the above conditions is marked. | |
Grant privileges. The country:
If this country is the Emperor of China, If the country has the If the country has the The marked neighboring country:
Privileges have to be earned. The country: If this country is the Emperor of China, If the country has the If the country has the The marked neighboring country: |
Support for Dissidents Abroad
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We have been contacted by a group of [dissidents_in_here.GetAdjective] dissidents who claim to have a vast network of support ready to force the [dissidents_in_here.GetAdjective] [dissidents_in_here.Monarch.GetTitle] to adopt a pro-[Root.GetAdjective] course if we can just provide them with some cash. Although they are most likely lying, their claims have excited many influential people at our court. Supporting these dissidents probably won't accomplish anything other than antagonizing [dissidents_in_here.GetUsableName] but turning them down could give a bad impression.
Trigger conditions
The country:
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Is triggered only by
the bi-yearly pulse I. Base weight 100
Weight modifiers
The country:
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Immediate effects
Mark a random neighbor country that:
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Support. The country: The marked country:
Decline. The country: |
Influenced Elections
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Bribes and other incentives have never been an uncommon practice before an election. It's also well known that influential people, even in our own court, have resorted to such practices in hope of changing the outcome of the election in their favor.
Trigger conditions
The country:
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Is triggered only by
the bi-yearly pulse I. Base weight 10
Weight modifiers
The country:
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How thoughtful. The country: 1 random elector gets the opinion modifier ‘Accepted Bribe’ towards the country for 10 years worth Bribes are beyond me. The country: 1 random elector gets the opinion modifier ‘Declined Bribe’ towards the country for 10 years worth |
Claims on Our Rivals!
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Too long has [claims_province.Owner.GetUsableName] threatened our borders! But no more: We have managed to produce very legitimate documents which show that we have a historical claim on [claims_province.GetName]!
Trigger conditions
The country:
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Is triggered only by
the bi-yearly pulse I. Base weight 100
Weight modifiers
The country's ruler: |
Glorious will $COUNTRY$ be! The country: |
Competent Diplomacy!
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After putting in some effort in communicating with $RULER_ADJ$ peers, the hard work of $MONARCHTITLE$ $MONARCH$ has paid off. Our diplomatic standing has increased thanks to $RULER_ADJ$ silky tongue.
Trigger conditions
The country:
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Is triggered only by
the bi-yearly pulse IV. Base weight 100
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$MONARCH$ can always be trusted... The country:
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Incompetent Diplomacy!
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It is almost inconceivable how incompetent $MONARCH$ is when handling diplomacy. We do not know how $RULER_S_PRONOUN$ did it, but $RULER_S_PRONOUN$ managed to hurt our diplomatic standing in the world with a single letter of apology to an ambassador.
Trigger conditions
The country:
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Is triggered only by
the bi-yearly pulse IV. Base weight 100
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How can it be possible? The country: |
Relations Improved
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We have found common ground with our [neighbour_country.GetAdjective] neighbors in the fact that we share the [Root.Religion.GetName] faith. Our relations have improved, and our two nations now look to the future as one.
Trigger conditions
The country:
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Is triggered only by
the bi-yearly pulse IV. Base weight 100
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Option conditions
For the $COUNTRY_RELIGION$ faith One random country matching the trigger:
Let's go on the diplomatic offensive in general now! One random country matching the trigger:
1 random neighboring country that is not at war with the country:
1 random known country that is not at war with the country: |
Privateers bring profits
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Our decision to support a privateer fleet is paying off. One of our captains has managed to capture a ship full of valuable gold bound for [gold_port.GetName].
Trigger conditions
The country:
A rival of the country:
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Is triggered only by
the bi-yearly pulse IV. Base weight 100
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That should fill our coffers nicely. The country: A random rival of the country that fulfills the above conditions: |
Expanding influence
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The East-India Trading Company is lobbying among our politicians for a military intervention in India. They claim that in order to protect our interests in Asia we need to assume control over more lands.
Trigger conditions
The country:
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Is triggered only by
the bi-yearly pulse IV. Base weight 100
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There is no need for hostilities The country: We need to ensure the profitability of our trade. The country gets a claim on 1 random province in Bengal (region), Coromandel or Western India that: |
Support for Revolution Overseas
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As the revolutionary war between our rivals in [enemy_country.GetUsableName] and their enemies in [former_colony.GetName] continues, more and more people in our country voice their opinion that we shall not stay idle but instead help those who struggle for freedom in the colonies.
Trigger conditions
The country:
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Is triggered only by
the bi-yearly pulse I. Base weight 100
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Immediate effects
A random country that meets the above conditions for the 2nd country is marked as ‘enemy country’. | |
We cannot let the people in America be crushed. The country: The country marked as ‘former colony’:
The country marked as ‘enemy country’:
This is not our war. The country: The country marked as ‘former colony’:
The country marked as ‘enemy country’: |
Further events[edit | edit source]
The Four Kings
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A delegation from the Five Nations of the Iroquois has made the arduous oversea journey and arrived in [Root.Capital.GetCapitalName] intending to form an alliance with us, and have unintentionally become a sensation. Our commoners wave and cheer as they ride our streets in royal carriages and our nobles compete for the privilege of entertaining these 'Four Kings' of the Mohawks.
They cast an imposing figure, much taller than our average man and they wear black breeches, vests, and stockings and over this they all wear scarlet cloaks trimmed with gold. They have dark skin, dark eyes and fantastic tattoos like we've never seen before. They do not speak our tongue, but after an exchange of gifts they had a speech read on their behalf, asking for better relations and help against our common enemies, telling us of their plight and bringing some members of our court to tears. They have made quite an impression.
Trigger conditions
The country:
It is at least 1600 but before 1800. |
Mean time to happen
120 months |
Give them a chain of steel representing our unbreakable bond. The country:
Give them gifts but make no promises. The country:
Give them nothing; these men are savages, not royalty. |
Footnotes[edit | edit source]
- ↑ The script code of the events can be found in /Europa Universalis IV/events/RandomEvents.txt.