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Diplomatic events

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This is a subset of the generic events.[1]

Pulse events[edit]

id

Msg event.pngScandal at the Court


Sometimes a scandal would erupt in the royal court and would upset a monarch to the point where most diplomatic activity would come to a standstill until things quietened down a bit.


 
Trigger conditions

The country:

Is triggered only by

Bi-yearly pulse

Weight modifiers

The country:

The country's ruler:


Option conditions

Event trigger.pngAlways enabled:

Event button 547.png
Take the blame and move on.
  • If the country's stability is -3, then it:
    loses Administrative power.png 100 administrative power.
  • If the country's stability is at least -2, then it:
    loses Icon stability.png 1 stability.

Event trigger.pngAlways enabled:

Event button 547.png
Bribe an advisor to take the blame.

If this country is the Emperor of China,

  • then it loses Meritocracy.png5 meritocracy.

The country:

  • loses Gold Icon.png ducats equal to 0.2 years of income.
  • gains Corruption.png 0.5 corruption.

Event trigger.pngEnabled if: the country's ruler has the Calm personality.

Event button 547 green.png
Don't Panic!

The country loses Prestige.png 10 prestige.


Event trigger.pngEnabled if: the country's ruler has the Silver Tongue personality.

Event button 547 green.png
Attempt to lessen the impact.

The country loses Diplomatic power.png 25 diplomatic power.


Event trigger.pngEnabled if: the country's ruler has the Babbling Buffoon personality.

Event button 547 green.png
Is anyone really surprised?

The country loses Prestige.png 5 prestige.

id

Msg event.pngDiplomatic Insult


Conflicts sometimes erupted following diplomatic insults.


 
Trigger conditions

The country:

  • has no neighboring countries at war.
Is triggered only by

Bi-yearly pulse

Weight modifiers

Option conditions

Event trigger.pngAlways enabled:

Event button 547.png
We won't forget this.

The country gains a Diplomatic Insult Casus belli.png casus belli against one random bordering country for 12 months.


Event trigger.pngAlways enabled:

Event button 547.png
Try to ease the tension.

Every neighboring country that is not at war gains the Opinion.png opinion modifier ‘Eased Tension’ (+60, decaying by 2 per year) towards our country.


Event trigger.pngEnabled if: the country's ruler has the Silver Tongue personality.

Event button 547 green.png
Let our [Monarch.GetTitle] personally handle this.
  • If The Cossacks DLC is enabled and the burghers estate exists:
    the Burghers.png burghers estate gains Estate loyalty 10 loyalty.
  • The country gains Prestige.png 5 prestige.
  • Every neighboring country that is not at war gains the Opinion.png opinion modifier ‘Highly Eased Tensions’ (+80, decaying by 3 per year, 10 years maximum) towards our country.
id

Msg event.pngGrant Export Licenses


When the Crown could not or would not pay cash to the nobles they would instead grant them privileges to collect special revenues from which they could make a healthy profit.


 
Trigger conditions

The country:

  • is not a lesser partner in a personal union.
  • does not have the modifier ‘Tax Income Boost’.
Is triggered only by

Bi-yearly pulse

Weight modifiers

The country:


Event button 547.png
Grant privileges.

The country:

  • loses Legitimacy.png 10 legitimacy.
  • loses Horde unity 10 horde unity.
  • loses Republican tradition.png 5 republican tradition.
  • loses Devotion.png 5 devotion.
  • gains the modifier ‘Tax Income Boost’ for 20 years, with the following effect:
    National tax modifier.png +10% national tax modifier

If The Cossacks DLC is active and the nobility estate exists:

the Nobility.png nobility estate gains Estate loyalty 10 loyalty.

If The Cossacks DLC is active and the burghers estate exists:

the Burghers.png burghers estate loses Estate loyalty 10 loyalty.

One random bordering country gains the Opinion.png opinion modifier ‘Granted the Nobles privileges’ (+20, decaying by 2 per year) towards our country.

If this country is the Emperor of China,

then it loses Mandate.png5 mandate.
Event button 547.png
Privileges have to be earned.

The country:

  • gains Legitimacy.png 10 legitimacy.
  • gains Devotion.png 5 devotion.
  • gains Horde unity 5 horde unity.
  • gains Republican tradition.png 5 republican tradition.

If The Cossacks DLC is active and the nobility estate exists:

the Nobility.png nobility estate loses Estate loyalty 10 loyalty.

If The Cossacks DLC is active and the burghers estate exists:

the Burghers.png burghers estate gains Estate loyalty 10 loyalty.

One random bordering country gains the Opinion.png opinion modifier ‘Did not grant the Nobles privileges’ (-20, decaying by 2 per year) towards our country.

If this country is the Emperor of China,

  • then it gains Mandate.png5 mandate.
id

Msg event.pngNobles Ally with Foreign Power


The nobility was not fully subjugated during this age and the nobles could and did strike independent alliances with foreign princes. The crowns of Europe might not have liked it but they were normally hard pressed to prevent these kinds of activities.


 
Trigger conditions

The country:

The country's ruler:

Is triggered only by

Bi-yearly pulse

Weight modifiers

The country:


Option conditions

Event trigger.pngAlways enabled:

Event button 547.png
They will pay for their treachery.

The country:

  • gains a Diplomatic Insult Casus belli.png casus belli against one random bordering country for 12 months.
  • loses Administrative power.png 33 administrative power.

If The Cossacks DLC is active and the nobility estate exists:

the Nobility.png nobility estate loses Estate loyalty 10 loyalty.

Event trigger.pngAlways enabled:

Event button 547.png
We'll deal with them later.
  • The country loses Prestige.png 15 prestige.
  • If The Cossacks DLC is active and the nobility estate exists:
    the Nobility.png nobility estate gains Estate loyalty 10 loyalty.

Event trigger.pngEnabled if: the country's ruler has the Malevolent personality.

Event button 547 green.png
Let [Monarch.GetTitle] Intimidate them.
  • The country loses Prestige.png 5 prestige.
  • If The Cossacks DLC is active and the nobility estate exists:
    the Nobility.png nobility estate gains Estate loyalty 5 loyalty.
id

Msg event.pngSupport for Dissidents Abroad

We have been contacted by a group of [dissidents_in_here.GetAdjective] dissidents who claim to have a vast network of support ready to force the [dissidents_in_here.GetAdjective] [dissidents_in_here.Monarch.GetTitle] to adopt a pro-[Root.GetAdjective] course if we can just provide them with some cash. Although they are most likely lying, their claims have excited many influential people at our court. Supporting these dissidents probably won't accomplish anything other than antagonizing [dissidents_in_here.GetUsableName] but turning them down could give a bad impression.
 
Trigger conditions

The country:

Is triggered only by

the bi-yearly pulse I.

Base weight
100
Weight modifiers

The country:


Immediate effects

Mark a random neighbor country that:


Event button 547.png
Support.

The country:

  • loses Gold Icon.png0.1 years of income.

The marked country:

  • gets the opinion modifier ‘Supports Dissidents’ for 10 years towards the country worth Opinion.png-60 opinion, decaying by 2 per year.
Event button 547.png
Decline.

The country:

  • loses Prestige.png10 prestige.
id

Msg event.pngInfluenced Elections

Bribes and other incentives have never been an uncommon practice before an election. It's also well known that influential people, even in our own court, have resorted to such practices in hope of changing the outcome of the election in their favor.
 
Trigger conditions

The country:

Is triggered only by

the bi-yearly pulse I.

Base weight
10
Weight modifiers

The country:


Event button 547.png
How thoughtful.

The country:

  • gains Gold Icon.png0.2 years of income.
  • gains Corruption.png0.5 corruption.

1 random elector gets the opinion modifier ‘Accepted Bribe’ towards the country for 10 years worth Opinion.png +40 opinion, decaying by 2 per year.

Event button 547.png
Bribes are beyond me.

The country:

  • gains Prestige.png10 prestige.

1 random elector gets the opinion modifier ‘Declined Bribe’ towards the country for 10 years worth Opinion.png −40opinion, decaying by 2 per year.

id

Msg event.pngClaims on Our Rivals!

Too long has [claims_province.Owner.GetUsableName] threatened our borders! But no more: We have managed to produce very legitimate documents which show that we have a historical claim on [claims_province.GetName]!
 
Trigger conditions

The country:

Is triggered only by

the bi-yearly pulse I.

Base weight
100
Weight modifiers

The country's ruler:

  • has an administrative skill
    • of at least 4: ×1.15
    • of at least 5: ×1.15
    • of 6: ×1.15
  • has a military skill
    • of at least 4: ×1.15
    • of at least 5: ×1.15
    • of 6: ×1.15
  • has a diplomatic skill
    • of at least 4: ×1.15
    • of at least 5: ×1.15
    • of 6: ×1.15
  • has the Years of separatism.png ‘Conqueror’ personality: x1.15

Event button 547.png
Glorious will $COUNTRY$ be!

The country:

  • gets a claim on a random province of a rival matching the trigger.
  • gains Prestige.png10 prestige.
id

Msg event.pngCompetent Diplomacy!

After putting in some effort in communicating with $RULER_ADJ$ peers, the hard work of $MONARCHTITLE$ $MONARCH$ has paid off. Our diplomatic standing has increased thanks to $RULER_ADJ$ silky tongue.
 
Trigger conditions

The country:

  • is not at war.
  • has overextension of at least 25%.
  • is not in a regency.
  • does not have the modifier ‘Competent Diplomacy’.
  • has a ruler with a diplomatic skill of at least 4.
Is triggered only by

the bi-yearly pulse IV.

Base weight
100

Event trigger.pngAlways enabled:

Event button 547.png
$MONARCH$ can always be trusted...

The country:

  • gets the modifier ‘Competent Diplomacy’ for 5 years, with the following effect:
    • Improve relations.png +10% improve relations.

Event trigger.pngEnabled if: the country's ruler has the Improve relations.png ‘Silver Tongue’ personality.

Event button 547 green.png
Silver, not silk!

The country:

  • gets the modifier ‘Competent Diplomacy’ for 10 years, with the following effect:
    • Improve relations.png +10% improve relations.
id

Msg event.pngIncompetent Diplomacy!

It is almost inconceivable how incompetent $MONARCH$ is when handling diplomacy. We do not know how $RULER_S_PRONOUN$ did it, but $RULER_S_PRONOUN$ managed to hurt our diplomatic standing in the world with a single letter of apology to an ambassador.
 
Trigger conditions

The country:

Is triggered only by

the bi-yearly pulse IV.

Base weight
100

Event button 547.png
How can it be possible?

The country:

  • gets the modifier ‘Incompetent Diplomacy’ for 5 years, with the following effect:
    • Improve relations.png −10% improve relations.
id

Msg event.pngRelations Improved

We have found common ground with our [neighbour_country.GetAdjective] neighbors in the fact that we share the [Root.Religion.GetName] faith. Our relations have improved, and our two nations now look to the future as one.
 
Trigger conditions

The country:

  • has a neighboring country that:
    • has the same religion.
    • is not at war with the country.
    • does not have a truce with the country.
Is triggered only by

the bi-yearly pulse IV.

Base weight
100

Option conditions

Event trigger.pngAlways enabled:

Event button 547.png
For the $COUNTRY_RELIGION$ faith

One random country matching the trigger:

  • gets the opinion modifier ‘Improved Relations’ towards the country worth Opinion.png+30 opinion, decaying by 2 per year.

Event trigger.pngEnabled if: the country's ruler has the Diplomatic reputation.png ‘Charismatic Negotiator’ personality.

Event button 547 green.png
Let's go on the diplomatic offensive in general now!

One random country matching the trigger:

  • gets the opinion modifier ‘Improved Relations’ towards the country worth Opinion.png+30 opinion, decaying by 2 per year.

1 random neighboring country that is not at war with the country:

  • gets the opinion modifier ‘Improved Relations’ towards the country worth Opinion.png+30 opinion, decaying by 2 per year.

1 random known country that is not at war with the country:

  • gets the opinion modifier ‘Improved Relations’ towards the country worth Opinion.png+30 opinion, decaying by 2 per year.
id

Msg event.pngPrivateers bring profits

Our decision to support a privateer fleet is paying off. One of our captains has managed to capture a ship full of valuable gold bound for [gold_port.GetName].
 
Trigger conditions

The country:

  • has the modifier ‘Privateers’.
  • has at least 3 home ports.
  • does not have a province producing Gold gold.

A rival of the country:

  • owns a coastal province that is connected to its capital.
  • or its non-tributary subjects owns at least 1 province producing Gold gold that:
Is triggered only by

the bi-yearly pulse IV.

Base weight
100

Event button 547.png
That should fill our coffers nicely.

The country:

  • gains Gold Icon.png ducats equal to 0.1 years of income.

A random rival of the country that fulfills the above conditions:

  • gets the opinion modifier ‘Golden Privateers’ towards the country for 10 years worth Opinion.png −40 opinion with a yearly decay of 2.
id

Msg event.pngExpanding influence

The East-India Trading Company is lobbying among our politicians for a military intervention in India. They claim that in order to protect our interests in Asia we need to assume control over more lands.
 
Trigger conditions

The country:

  • has either:
  • owns a province of Bengal (region), Coromandel or Western India.
  • owns a core province in Bengal (region), Coromandel or Western India that:
    • is not a core province of the country,
    • is not owned by the country,
    • is owned by a country that has neither:
      • the modifier ‘Vereenigde Oost-Indische Compagnie’
      • nor enacted the Decision.pngdecision ‘Found Indian Trade Company’.
Is triggered only by

the bi-yearly pulse IV.

Base weight
100

Event button 547.png
There is no need for hostilities

The country:

  • loses Diplomatic power.png20 diplomatic power.
Event button 547.png
We need to ensure the profitability of our trade.

The country gets a claim on 1 random province in Bengal (region), Coromandel or Western India that:

  • is not a core province of the country,
  • is not owned by the country,
  • is owned by a country that has neither:
    • the modifier ‘Vereenigde Oost-Indische Compagnie’
    • nor enacted the Decision.pngdecision ‘Found Indian Trade Company’.
id

Msg event.pngSupport for Revolution Overseas

As the revolutionary war between our rivals in [enemy_country.GetUsableName] and their enemies in [former_colony.GetName] continues, more and more people in our country voice their opinion that we shall not stay idle but instead help those who struggle for freedom in the colonies.
 
Trigger conditions

The country:

  • is not at war.
  • has at least 100 ducats.
  • has a rival or an enemy that:
    • has knowledge of a country that:
      • is either
      • or
        • a former colonial nation that is the defender war leader in a war against the 2nd country, the attacker war leader.
Is triggered only by

the bi-yearly pulse I.

Base weight
100

Immediate effects

A random country that meets the above conditions for the 2nd country is marked as ‘enemy country’.
A random country that meets the above conditions for the 3nd country is marked as ‘former colony’.


Event button 547.png
We cannot let the people in America be crushed.

The country:

  • loses Gold Icon.png100 ducats.

The country marked as ‘former colony’:

  • gains Gold Icon.png100 ducats.
  • gets the opinion modifier ‘Sent Help’ towards the country for 20 years, worth Opinion.png+20 opinion, decaying by 1 per year.

The country marked as ‘enemy country’:

  • gets the opinion modifier ‘Interfered in war’ towards the country for 20 years, worth Opinion.png−30 opinion, decaying by 1 per year.
Event button 547.png
This is not our war.

The country:

  • loses Prestige.png10 prestige.

The country marked as ‘former colony’:

  • gets the opinion modifier ‘Refused to send help in our time of need’ towards the country for 20 years, worth Opinion.png−30 opinion, decaying by 1 per year.

The country marked as ‘enemy country’:

  • gets the opinion modifier ‘Sent Help’ towards the country for 20 years, worth Opinion.png+20 opinion, decaying by 1 per year.

Further events[edit]

id

Msg event.pngThe Four Kings

A delegation from the Five Nations of the Iroquois has made the arduous oversea journey and arrived in [Root.Capital.GetCapitalName] intending to form an alliance with us, and have unintentionally become a sensation. Our commoners wave and cheer as they ride our streets in royal carriages and our nobles compete for the privilege of entertaining these 'Four Kings' of the Mohawks.

They cast an imposing figure, much taller than our average man and they wear black breeches, vests, and stockings and over this they all wear scarlet cloaks trimmed with gold. They have dark skin, dark eyes and fantastic tattoos like we've never seen before. They do not speak our tongue, but after an exchange of gifts they had a speech read on their behalf, asking for better relations and help against our common enemies, telling us of their plight and bringing some members of our court to tears. They have made quite an impression.

 
Trigger conditions

The country:

It is at least 1600 but before 1800.

Mean time to happen

120 months


Event button 547.png
Give them a chain of steel representing our unbreakable bond.

The country:

  • gets the opinion modifier ‘Visit of the Four Kings’ towards Flag of Iroquois Iroquois and vice versa, worth Opinion.png+100 opinion, decaying by 4 per year.
  • allies with Flag of Iroquois Iroquois.
Event button 547.png
Give them gifts but make no promises.

The country:

  • loses Gold Icon.png250 ducats.

Flag of Iroquois Iroquois:

  • gets the opinion modifier ‘Grateful’ towards the county for 5 years, worth Opinion.png+20 opinion, decaying by 2 per year.
Event button 547.png
Give them nothing; these men are savages, not royalty.

Flag of Iroquois Iroquois:

  • gets the opinion modifier ‘Angry’ towards the county for 5 years, worth Opinion.png−40 opinion, decaying by 2 per year.

Footnotes[edit]

  1. The script code of the events can be found in /Europa Universalis IV/events/RandomEvents.txt.