Options

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For general game adjustments, see settings.

When starting a new campaign, several options can be changed.

General[edit | edit source]

Options inteface – General tab.

Difficulty[edit | edit source]

Different Difficulty settings grant different bonuses to Player or AI nations to adjust the overall game difficulty. If set to Normal, no nations will get bonuses. On Easy, the AI is more forgiving towards Players, whereas on Hard it is far more aggressive.

Bonuses[edit | edit source]

Difficulty[1] Player bonuses AI bonuses
Very Easy
National manpower modifier.png +50%.0 National manpower modifier
Manpower recovery speed.png +50%.0 Manpower recovery speed
Land force limit modifier.png +50%.0 Land force limit modifier
Naval force limit modifier.png +50%.0 Naval force limit modifier
Regiment cost.png −33%.0 Regiment cost
Ship costs.png −33%.0 Ship cost
Yearly inflation reduction.png 0.05 Yearly inflation reduction
National unrest.png −5.05 National unrest
Monthly war exhaustion.png −0.05 Monthly war exhaustion
Core-creation cost.png −25%.0 Core-creation cost
Possible advisors.png +1.05 Possible advisors
Diplomatic relations.png +1.05 Diplomatic relations
Leader(s) without upkeep.png +1.05 Leader(s) without upkeep
Diplomatic reputation.png +2.05 Diplomatic reputation
Interest per annum.png −2.05 Interest per annum
Improve relations.png +10%.0 Improve relations
Aggressive expansion impact.png −33%.0 Aggressive expansion impact
Yearly corruption −1.05 Yearly corruption
Easy
Manpower recovery speed.png +50%.0 Manpower recovery speed
National unrest.png −5.05 National unrest
Interest per annum.png −2.05 Interest per annum
Aggressive expansion impact.png −33%.0 Aggressive expansion impact
Yearly corruption −1%.0 Yearly corruption
Normal
Hard
Manpower recovery speed.png +50%.0 Manpower recovery speed
National unrest.png −1.00 National unrest
Monthly war exhaustion.png −0.05 Monthly war exhaustion
Interest per annum.png −1.00 Interest per annum
Aggressive expansion impact.png −33%.0 Aggressive expansion impact
Missionary maintenance cost.png −15%.0 Missionary maintenance cost
Very Hard
Manpower recovery speed.png +50%.0 Manpower recovery speed
National manpower modifier.png +50%.0 National manpower modifier
Land force limit modifier.png +50%.0 Land force limit modifier
Naval force limit modifier.png +50%.0 Naval force limit modifier
Regiment cost.png −33%.0 Regiment cost
Ship costs.png −33%.0 Ship cost
Yearly inflation reduction.png 0.05 Yearly inflation reduction
National unrest.png −2.05 National unrest
Monthly war exhaustion.png −0.05 Monthly war exhaustion
Core-creation cost.png −25%.0 Core-creation cost
Idea cost.png −25%.0 Idea cost
Interest per annum.png −1.05 Interest per annum
Improve relations.png +50%.0 Improve relations
Development cost.png −20%.0 Development cost
Construction cost.png −25%.0 Construction cost
Aggressive expansion impact.png −33%.0 Aggressive expansion impact
Missionary maintenance cost.png −30%.0 Missionary maintenance cost

Lucky nations[edit | edit source]

Determines whether there are eight historical, eight random or no lucky nations.

Terra incognita in lobby[edit | edit source]

When starting a new campaign with this option active, the random new world will be hidden behind terra incognita in the lobby. When loading an existing save in the lobby, it will also hide provinces which the currently selected country has not discovered yet. This option is always enabled when loading ironman saves.

Use dynamic province names[edit | edit source]

Enables or disables the possibility of provinces to change their name when cultural group or owner is changed. If the option is off, provinces can only change name if the player chooses to manually do so.

Show monthly Tax income[edit | edit source]

Show monthly province income as animated map text.

Color 'owned' Wastelands[edit | edit source]

Wastelands will be colored if a country owns a majority of surrounding provinces.

Exclaves use Region name[edit | edit source]

Use region names for Exclaves (e.g. 'Swedish Kongo' instead of 'Sweden').

No limits on Idea Groups[edit | edit source]

You can pick any idea group, and are no longer limited from picking the same category all the time.

Limited Country Forming[edit | edit source]

Enables end-game tags which are countries which are not allowed to form other countries. Disabling this option disables achievements.

Fantasy Random New World[edit | edit source]

Controls the chance of fantasy elements such as highly advanced Native Empires to appear in the Random New World.

Show Start Screen[edit | edit source]

Toggles whether Start Screen with information and background about your country and the region is shown when starting a new game.

Multi player[edit | edit source]

Allow players to hotjoin[edit | edit source]

If on, players can hotjoin the game, making it a multiplayer game. Not possible with Ironman enabled.

Allow players to play the same country[edit | edit source]

If on, players can control the same country. Not possible with Ironman enabled.

Only host and observer can save[edit | edit source]

If on, only the host or observer will be able to save a multiplayer game.

Only host can pause[edit | edit source]

If on, only the host can pause the game.

Editable savegame[edit | edit source]

If on, players can manually edit saved game files between sessions.

Locked ledger[edit | edit source]

If on, players will not be able to open the ledger, preventing usage of it for seeing other countries' armies.

Limited ledger[edit | edit source]

If on, the amout of information given by the ledger is reduced.

Use victory cards[edit | edit source]

Enables or disables victory cards in the game.

Use age scoring[edit | edit source]

If on, scores and victory cards will be reset with every new age.

Use teams[edit | edit source]

If on, members in a team can only ally each other and not other players.

Free team creation[edit | edit source]

If on, every player can create a team in the lobby.

Prevent nation ruining[edit | edit source]

Blocks certain destructive actions by players that have lost a war as long as the truces after that war are in effect.

Allow province name change[edit | edit source]

Allows players to change names of provinces.

Custom setup[edit | edit source]

Custom Nation Difficulty[edit | edit source]

Determines the amount of points players have available to create custom nations. The more points available, the easier the start.

Points: 50 - 100 - 200 - 400 - 800

Province Tax and Manpower[edit | edit source]

Determines the base tax and manpower of all provinces. - normal (historical), random or flat(4-4-3) values

Nations[edit | edit source]

Determines what countries will populate the map.

Normal Setup
The map will be populated by historical nations and custom nations are enabled.
Historical Setup
The map will be populated by historical nations and custom nations are disabled.
Random Setup
The map will be populated by player-created custom nations and randomly generated nations.
Custom Setup
The map will be populated by only player-created custom nations, all other provinces will be uncolonized. All nations start with a colonist.

Allow adding Nations to Save Game[edit | edit source]

Allows adding new Custom Nations after loading a Save Game.

Random Nations[edit | edit source]

Determines where randomly generated nations will get their names and flags from - dynamic or historical.

Gameplaysettings.txt[edit | edit source]

Gameplaysettings.txt is a file in the Game folder which contains the settings used in game. The file is listed as below with descriptions of each digit's purpose.

gameplaysettings={
        setgameplayoptions={
                1 1 1 1 1 0 0 0 0 1 1 1 0 0 0 1 0 0 1 1 1 0 3 0 0 1 0 1 0 0 0 1
        }
}
Digit Purpose Options
1 Game difficulty (-1) Very Easy, 0 Easy, 1 Normal, 2 Hard, 3 Very Hard
2 Handicap (Deprecated)
3 Lucky nations 0 Historical, 1 Random, 2 No
4 Allow players to hotjoin 0 No, 1 Yes
5 Allow players to play the same country 0 No, 1 Yes
6
7
8 Terra Incognita 0 No, 1 Yes
9 Only Host and Observers can save 0 No, 1 Yes
10 Editable savegame 0 No, 1 Yes
11 Locked Ledger 0 No, 1 Yes
12 Use dynamic province names 0 No, 1 Yes
13 Custom Nation Difficulty 0 Sandbox, 1 Easy, 2 Normal, 3 Hard, 4 Impossible
14 Nations 0 Normal Setup, 1 Historical Setup, 2 Random Setup, 3 Custom Setup
15 Province Tax and Manpower 0 Historical, 1 Random, 2 Equals
16 Allow adding Nations to Save Game 0 No, 1 Yes
17 Random Nations 0 Dynamic, 1 Historical
18 Show monthly Tax income 0 No, 1 Yes
19 Color 'owned' Wastelands 0 No, 1 Yes
20 Exclaves use Region name 0 No, 1 Yes
21 Enable victory cards 0 No, 1 Yes
22 Prevent Nation Ruining 0 No, 1 Yes
23 Fantasy Random New World 0 Never, 1 Seldom, 2 Sometimes, 3 Often
24 Limited Ledger 0 No, 1 Yes
25 No limits on Idea Groups 0 No, 1 Yes
26 Allow Province Name Change 0 No, 1 Yes
27 Only Host can Pause 0 No, 1 Yes
28 Show Start Screen 0 No, 1 Yes
29 Use Age Scoring 0 No, 1 Yes
30 Use Teams 0 No, 1 Yes
31 Free Team Creation 0 No, 1 Yes
32

Footnotes[edit | edit source]

  1. See in /Europa Universalis IV/common/static_modifiers/00_static_modifiers.txt (Static modifiers#Bonus modifiers).