Cossacks estates

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The estates below are available mostly to nations with access to the Steppes or those in the Muslim world.

Cossacks

Cossacks icon
The Cossacks are the free people of the Steppes. Their background varies, some have been born on the grasslands while others are escaped serfs from the great latifundia that border the wild fields. Great raiders and hardy settlers, the Cossacks aspire to be recognized as an estate of the same importance as the Nobility and to strike down at anyone who would attempt to limit their freedom.

This estate is only available to Christian nations in the Eastern technology group Eastern tech group and with at least one province of steppe terrain. They gain twice as much influence from land share (1:1 ratio).

Estate influence Influence – The estate has a base influence of 0%, modified by:

  • +10% Has at least Province icon.png 10 provinces and at least one with Steppe terrain
  • −40% If the Nobility.png Nobility, the Clergy.png Clergy, the Burghers.png Burghers, the Jains.png Jains, the Brahmins.png Brahmins or the Vaishyas.png Vaishyas estate has seized control of the nation

Estate loyalty Loyalty – The estate's loyalty equilibrium is modified by:

  • +10% For Corruption.png Corruption at 100% (scaled)
  • -5% to +5% with current Yearly prestige.png Prestige
  • −20% If the Nobility.png Nobility, the Clergy.png Clergy, the Burghers.png Burghers, the Jains.png Jains, the Brahmins.png Brahmins or the Vaishyas.png Vaishyas estate has seized control of the nation

Rebels: If the Cossacks are disloyal after land has been seized, Cossack rebels.png Cossack rebels may rise in revolt in a few provinces.

Disaster: If the Cossacks Cossacks estate reaches Estate influence 100 influence, their estate disaster will begin ticking and - unless lowered - will eventually trigger the Cossack Independence disaster.

The Cossacks nationwide modifiers are as follows:

Cossacks Cossacks Estate influence Influence
0-19
Estate influence Influence
20-39
Estate influence Influence
40-59
Estate influence Influence
60-100
Estate loyalty Loyalty
0-29
  • Cavalry combat ability.png−2.5% Cavalry combat ability
  • Cavalry cost.png+5% Cavalry cost
  • National unrest.png+0.5 National Unrest
  • Cavalry combat ability.png−5% Cavalry combat ability
  • Cavalry cost.png+10% Cavalry cost
  • National unrest.png+1 National Unrest
  • Cavalry combat ability.png−7.5% Cavalry combat ability
  • Cavalry cost.png+15% Cavalry cost
  • National unrest.png+1.5 National Unrest
  • Cavalry combat ability.png−10% Cavalry combat ability
  • Cavalry cost.png+20% Cavalry cost
  • National unrest.png+2 National Unrest
Estate loyalty Loyalty
30-59
Cavalry combat ability.png+5% Cavalry combat ability Cavalry combat ability.png+10% Cavalry combat ability Cavalry combat ability.png+15% Cavalry combat ability Cavalry combat ability.png+20% Cavalry combat ability
Estate loyalty Loyalty
60-100
  • Cavalry combat ability.png+5% Cavalry combat ability
  • Cavalry cost.png−5% Cavalry cost
  • Cavalry to infantry ratio.png+2.5% Cavalry to infantry ratio
  • Cavalry combat ability.png+10% Cavalry combat ability
  • Cavalry cost.png−10% Cavalry cost
  • Cavalry to infantry ratio.png+5% Cavalry to infantry ratio
  • Cavalry combat ability.png+15% Cavalry combat ability
  • Cavalry cost.png−15% Cavalry cost
  • Cavalry to infantry ratio.png+7.5% Cavalry to infantry ratio
  • Cavalry combat ability.png+20% Cavalry combat ability
  • Cavalry cost.png−20% Cavalry cost
  • Cavalry to infantry ratio.png+10% Cavalry to infantry ratio

Dhimmi

Dhimmi icon
Originally a term reserved for Christians and Jews the Dhimmi are the non-Muslim subjects in a Muslim realm. Their status and privileges can vary greatly between different states as do both their organization and numbers. Traditionally it is the responsibility of a just ruler to protect these people while keeping them apart from the Muslim majority. These principles are not always as easy to keep in parts of the world where the Dhimmi may constitute the majority of the population themselves however.

The Dhimmi estate is only available to Muslim nations that are not in the Western technology group Western tech group that do not have access to the Brahmins.png Brahmins. They gain half as much influence from land share (0.25:1 ratio).

Estate influence Influence – The estate has a base influence of 0%, modified by:

  • +20% Has a non-Muslim dominant religion
  • +10% Has a Province icon.png province with non-Muslim religion
  • −40% If the Nobility.png Nobility, the Clergy.png Clergy, the Burghers.png Burghers, the Jains.png Jains, the Brahmins.png Brahmins or the Vaishyas.png Vaishyas estate has seized control of the nation

Estate loyalty Loyalty – The estate's loyalty equilibrium is modified by:

  • +10% Has completed the Humanist idea group.png Humanist idea group
  • +10% While not being at war with heathens
  • +10% For Corruption.png Corruption at 100% (scaled)
  • -5% to +5% with current Yearly prestige.png Prestige
  • -10% to +10% with current Piety Piety (inversely proportional)
  • −20% If the Nobility.png Nobility, the Clergy.png Clergy, the Burghers.png Burghers, the Jains.png Jains, the Brahmins.png Brahmins or the Vaishyas.png Vaishyas estate has seized control of the nation

Rebels: If the Dhimmi are disloyal after land has been seized, Particularist rebels.png Particularist rebels may rise in revolt in a few provinces.

Disaster: If the Dhimmi.png Dhimmi estate reaches Estate influence 100 influence, their estate disaster will begin ticking and - unless lowered - will eventually trigger the Dhimmi Independence disaster.

The Dhimmi nationwide modifiers are as follows:

Dhimmi.png Dhimmi Estate influence Influence
0-19
Estate influence Influence
20-39
Estate influence Influence
40-59
Estate influence Influence
60-100
Estate loyalty Loyalty
0-29
  • Tolerance heathen.png−0.25 Tolerance of heathens
  • Technology cost.png+2.5% Technology cost
  • National unrest.png+0.5 National unrest
  • Tolerance heathen.png−0.5 Tolerance of heathens
  • Technology cost.png+5% Technology cost
  • National unrest.png+1 National unrest
  • Tolerance heathen.png−0.75 Tolerance of heathens
  • Technology cost.png+7.5% Technology cost
  • National unrest.png+1.5 National unrest
  • Tolerance heathen.png−1 Tolerance of heathens
  • Technology cost.png+10% Technology cost
  • National unrest.png+2 National unrest
Estate loyalty Loyalty
30-59
Tolerance heathen.png+0.5 Tolerance of heathens Tolerance heathen.png+1 Tolerance of heathens Tolerance heathen.png+1.5 Tolerance of heathens Tolerance heathen.png+2 Tolerance of heathens
Estate loyalty Loyalty
60-100
  • Tolerance heathen.png+0.5 Tolerance of heathens
  • Technology cost.png−2.5% Technology cost
  • Tolerance heathen.png+1 Tolerance of heathens
  • Technology cost.png−5% Technology cost
  • Tolerance heathen.png+1.5 Tolerance of heathens
  • Technology cost.png−7.5% Technology cost
  • Tolerance heathen.png+2 Tolerance of heathens
  • Technology cost.png−10% Technology cost

Tribes

Tribes icon
The ruler of a nomad realm must always strive to keep control over the many tribes that make up his lands. As there are no strong or permanent institutions in the same way as in many sedentary states the tribes are the primary source of authority and acts as everything from tax collectors to soldiers or raiders. While the Tribes consider the ruler of their state the foremost of them they expect to be given large land areas to feed their horses and support their lifestyles as well as to be granted influence over most of the day-to-day matters of the state.

The Tribes estate is only available to Nomadic technology group Steppe Nomads and is the only estate available for them. The Tribes only receive 40% of the normal influence from land share (0.2:1 ratio).

Estate influence Influence – The estate has a base influence of 25%.

Estate loyalty Loyalty – The estate's loyalty equilibrium is modified by:

  • +10% For Corruption.png Corruption at 100% (scaled)
  • -5% to +5% with current Yearly prestige.png Prestige
  • -2.5% to +2.5% with current Horde unity Horde Unity

Rebels: If the Tribes are disloyal after land has been seized, Tribal rebels.png Tribal rebels will rise in revolt in a few provinces.

Disaster: If the Tribes Tribes estate reaches Estate influence 100 influence, their estate disaster will begin ticking and - unless lowered - will eventually trigger the Dominance of the Tribes disaster.

The Tribes nationwide modifiers are as follows:

Tribes Tribes Estate influence Influence
0-19
Estate influence Influence
20-39
Estate influence Influence
40-59
Estate influence Influence
60-100
Estate loyalty Loyalty
0-29
  • Manpower recovery speed.png−10% Manpower recovery speed
  • Yearly horde unity.png−1 Yearly horde unity
  • Razing power gain−25% Razing power gain
  • National unrest.png+0.5 National Unrest
  • Manpower recovery speed.png−20% Manpower recovery speed
  • Yearly horde unity.png−2 Yearly horde unity
  • Razing power gain−50% Razing power gain
  • National unrest.png+1 National Unrest
  • Manpower recovery speed.png−30% Manpower recovery speed
  • Yearly horde unity.png−3 Yearly horde unity
  • Razing power gain−75% Razing power gain
  • National unrest.png+1.5 National Unrest
  • Manpower recovery speed.png−40% Manpower recovery speed
  • Yearly horde unity.png−4 Yearly horde unity
  • Razing power gain−100% Razing power gain
  • National unrest.png+2 National Unrest
Estate loyalty Loyalty
30-59
Manpower recovery speed.png+5% Manpower recovery speed Manpower recovery speed.png+10% Manpower recovery speed Manpower recovery speed.png+15% Manpower recovery speed Manpower recovery speed.png+20% Manpower recovery speed
Estate loyalty Loyalty
60-100
  • Manpower recovery speed.png+5% Manpower recovery speed
  • Cavalry cost.png−5% Cavalry cost
  • Manpower recovery speed.png+10% Manpower recovery speed
  • Cavalry cost.png−10% Cavalry cost
  • Manpower recovery speed.png+15% Manpower recovery speed
  • Cavalry cost.png−15% Cavalry cost
  • Manpower recovery speed.png+20% Manpower recovery speed
  • Cavalry cost.png−20% Cavalry cost

Privileges

The bonuses or penalties of privileges are categorized in modifiers which are always active until the privilege is revoked and effects which are either one time effects or province modifiers and usually do something the moment the privilege is granted.

The following interactive tables list the potential privileges (names may change depending on estate names) [1]:

Cossacks Privileges

Privilege check.png Privilege Crownland share change Maximum absolutism Estate loyalty equilibrium change Estate influence change Requirements Effects DLC
Privilege grant autonomy.png Cossack Land Rights −5 −5 +5 +5 Governing capacity modifier.png +100 Governing capacity
Privilege grant new world charter.png Cossack Exploration Expedition −5 −5 +5 +5 All steppes provinces get the modifier “Cossack Exploration” until the privilege is revoked, with the following effect:
  • Local development cost −15% local development cost.


Privilege permit self governance.png Cossack Self-Governance 0 −10 +10 +10


Cavalry.png Establish the Cossack Regiments −5 −5 0 +5
  • Enables Cossack regiments
  • Special unit force limit +0% to +50% Special unit force limit (scaled by land ownership).
Privilege conscript cossack elite.png Expand the Cossack Regiments −5 −5 0 +5 Has privilege 'Establish the Cossack Regiments'
  • Special unit force limit +0% to +50% Special unit force limit (scaled by land ownership).
Privilege conscript cossack elite.png Recruit Cossack Leaders 0 −5 0 +10
  • Yearly army tradition.png +0.5 Yearly army tradition
  • Land leader shock.png +1.0 Land leader shock
Privilege monopoly of goods livestock.png Prime Herding Rights 0 −5 +5 +5 Has at least 1 steppes province. All steppes provinces get the modifier “Cossack Herding Rights” until the privilege is revoked, with the following effects:
  • Local manpower modifier.png +100% local manpower modifier,
  • Local tax modifier.png -50% local tax modifier.
Emperor

Dhimmi Privileges

Privilege check.png Privilege Crownland share change Maximum absolutism Estate loyalty equilibrium change Estate influence change Requirements Effects EU4
Privilege grant autonomy.png Dhimmi Land Rights -5 -5 +5 +5 +100 Governing capacity modifier.png Governing capacity
Privilege lighten dhimmi tax burden.png Higher Dhimmi Taxes 0 -5 0 +5 Has at least 1 non-Muslim province. All non-Muslim provinces gain 'Higher Dhimmi Taxes' modifier which grants +15% Local tax modifier.png local tax modifier until the privilege is revoked.
Privilege promoto dhimmi nobles.png Promote the Dhimmi Nobles 0 -5 +10 +10
  • +1 Leader(s) without upkeep.png Leaders without Upkeep
  • -5% Nobility loyalty equilibrium.png Nobility Loyalty Equilibrium
  • -5% Clergy loyalty equilibrium.png Clergy Loyalty Equilibrium
Manpower.png Conscript the Dhimmi -5 -5 -5 +5 Has at least 1 non-Muslim province. All non-Muslim provinces gain the modifier “Dhimmi Conscription” which grants +30% Local manpower modifier.png local manpower modifier until the privilege is revoked.
Privilege promoto dhimmi nobles.png Guaranteed Dhimmi Autonomy 0 -5 +20 +5 Has at least 1 non-Muslim province. All non-Muslim provinces gain 'Guaranteed Dhimmi Autonomy' modifier until the privilege is revoked which grants:
  • Local missionary strength.png −100% local missionary strength
  • local religious unity contribution −100% local religious unity contribution
Privilege promoto dhimmi nobles.png Guaranteed Religious Minority Rights 0 -5 0 +10 Has at least 1 non-Muslim province.
  • +2 Tolerance heathen.png Tolerance of Heathens
  • -5% Clergy loyalty equilibrium.png Clergy Loyalty Equilibrium

Tribes Privileges

Privilege check.png Privilege Crownland share change Maximum absolutism Estate loyalty equilibrium change Estate influence change Requirements Effects EU4
Privilege grant autonomy.png Tribes Land Rights −5 −5 +5 +5
  • Governing capacity modifier.png +100 Governing capacity
Privilege supply arms.png Share the Spoils 0 −5 +5 0
  • Available loot.png −10% Available loot


Privilege grant autonomy.png Greater Autonomy for Chieftains 0 −10 +10 +10
Privilege conscript cossack elite.png Guaranteed Leadership of Host 0 −5 0 +5 Has at least 30 Army tradition.png army tradition
  • Lose Army tradition.png 15 Army tradition.
  • Yearly army tradition decay.png −0.5% Yearly army tradition decay.
  • General cost −25% General cost.
Cavalry.png Larger Tribal Host 0 −5 −5 +10
  • National manpower modifier.png +20% National manpower modifier
Privilege royal authority.png Primacy of the Bannermen 0 −5 0 +10 Is Jurchen or Manchu culture
  • Morale of armies.png +10% Morale of armies
  • Possible Manchu banners.png −25% Possible Manchu banners

Agendas

Cossacks agendas

These agenda can only be proposed by the Cossacks Cossacks estate.

Name Triggers Success Additional rewards
Hire a Military Advisor
  • No Does not already employ a Military Advisor
  • Advisor.png Has a Military Advisor
  • No Does not have negative monthly income
  • +10 Cossacks Cossacks Loyalty
Fire our Military Advisor
  • Yes Has a Military Advisor
  • Advisor.png The Military Advisor has been fired.
  • +10 Cossacks Cossacks Loyalty
Extend Cossack Privileges
  • Has not granted 2 or more privileges to Cosssacks estate
  • Yes Add 3 privileges to Cossacks estate
  • +20 Cossacks Cossacks Loyalty
Insult X
  • Any rival
    • Army is more than 125% of ROOT
  • Yes Insulted or scornfully insulted target rival
  • +10 Cossacks Cossacks Loyalty
  • +3 Army tradition.png Army Tradition
Expand into X
  • Yes Is independent or tributary
  • No is not at war
  • Any neighbor country
    • is free or tributary
    • has 6 cities or more
    • is not ally of ROOT
    • is not overlord of ROOT
    • is not subject of ROOT
    • does not have truce with ROOT
    • relation is not Icon diplomacy relations.png +25
    • ROOT has no claims or cores on target
    • Has any owned province
      • Either
        • Is Steppe Terrain
        • Has a culture in the East Slavic group
        • In in the regions East Siberia or West Siberia
      • Any neighboring province is owned by ROOT
      • No province in the target area is owned by ROOT or uncolonized
    • Either
      • Is not part of the HRE
      • The HRE has not passed the reform "Landfriede"
      • ROOT is not part of the HRE
  • Yes Owns province from area X
  • +15 Cossacks Cossacks Loyalty
  • Gain Administrative power.png +50 administrative power
Complete the Conquest of X
  • Yes Is independent or tributary
  • No is not at war
  • Any neighbor country
    • is free or tributary
    • has 6 cities or more
    • is not ally of ROOT
    • is not overlord of ROOT
    • is not subject of ROOT
    • does not have truce with ROOT
    • relation is not Icon diplomacy relations.png +25
    • ROOT has no claims or cores on target
    • is known by ROOT
    • Has any owned province
      • Either
        • Is Steppe Terrain
        • Has a culture in the East Slavic group
      • Any neighboring province is owned by ROOT
      • Any province in the target area is owned by ROOT
      • Not Owner is part of the HRE and the HRE has passed the reform "Landfriede"
  • Yes Owns all provinces in area X
  • +15 Cossacks Cossacks Loyalty
  • Gain Administrative power.png +50 administrative power
Settle X
  • One of the following:
    • Has at least 1 Colonists.png colonist
    • Has idea "Siberian Frontier"
  • Any neighboring province:
    • Is empty
    • One of the following:
      • Province is in Ural region
      • Province is in West Siberia region
      • Province is in East Siberia region
  • Yes Province X is fully colonized
  • +10 Cossacks Cossacks Loyalty
  • Adds +1 random Development.png development to province X
Go Privateering
Launch Privateering Expedition to the X
Despoil X
Recruit more Cossacks

Dhimmi agendas

These agenda can only be proposed by the Dhimmi.png Dhimmi estate.

Name Triggers Success Additional rewards
Hire an Administrative Advisor
Fire our Administrative Advisor
Develop X
Build a Dhimmi House of Worship in X
Sponsor Dhimmi Learning in X
Protect Minority Rights in X
Increase Autonomy in X
Extend Dhimmi Privileges
Improve Relations with X

Tribes agendas

These agenda can only be proposed by the Tribes Tribes estate.

Name Triggers Success Additional rewards
Hire a Military Advisor Does not already employ a Military Advisor
  • Has a Advisor.png Military Advisor
  • Does not have negative monthly income
Gain Tribes loyalty equilibrium.png 10 tribes loyalty
Fire our Military Advisor Has a Advisor.png Military Advisor Advisor.png The Military Advisor has been fired. Gain Tribes loyalty equilibrium.png 10 tribes loyalty
Raze our Enemies At least one fo the following:
  • Has "Steppe Nomads" government reform
  • Has "Great Mongol State" government reform
  • DLC The Cossacks.png "The Cossacks" is active

At least one of the following:

  • Any known country does not have "Razed our provinces" opinion modifier towards us
  • Any known country has "Razed our provinces" opinion modifier of less than Opinion.png -190 towards us
If selected country has "Razed our provinces" opinion modifier of respectivly less than Opinion.png -174/-149/-124/-99/-74/-49/-24/0 towards us:
  • "Razed our provinces" opinion modifier decreases by at least Opinion.png -25
  • Gain Tribes loyalty equilibrium.png 10 tribes loyalty
  • Get "Out for Booty" for Time Icon.png 10 years, giving the following effects:
    • Available loot.png +15% loot available in a province
    • Looting speed.png +15% loot taken during looting
Restore Unity
  • Is nomad
  • Has less than Horde unity 65 Horde unity
  • Does not have ruler modifier "Unity Restored"
Has at least Horde unity 90 Horde unity
  • Gain Tribes loyalty equilibrium.png 10 tribes loyalty
  • Get "Unity Restored" ruler modifier, giving the following effects:
    • Yearly horde unity.png +0.5 yearly horde unity
    • Tribes loyalty equilibrium.png +5% tribes loyalty equilibrium
Befriend X Any rival country has another rival which:
  • Is not our rival
  • Is not our ally
  • Has an opinion of at least -50, but less than +50 towards us
  • Target has at least Icon diplomacy relations.png +100 opinion towards us
  • Gain Tribes loyalty equilibrium.png 10 tribes loyalty
  • Gain Advisor Diplomat.png Diplomat whose skill scales with your monthly income and who follows your religion. (50% cheaper to employ)
Improve Relations with X Any known country:
  • Is nomad
  • Is not our rival or vice versa
  • Either:
  • Is not at war with us
  • Has an opinion of at least -50, but less than +50 towards us
  • Is in the same religion group than us
  • Distance is less than 200
  • ROOT does not own a core
If target has an opinion of at least -50, but less than 0 towards us:
  • Target has at least Icon diplomacy relations.png +50 opinion towards us

Else:

  • Target has at least Icon diplomacy relations.png +100 opinion towards us
  • Gain Tribes loyalty equilibrium.png 15 tribes loyalty
Retake X

Any province:

  • Is our core
  • Is not owned by us
  • Owner does not have truce with us
Owns core province
  • Gain Tribes loyalty equilibrium.png 10 tribes loyalty
  • Get "Inspiring Victory" for Time Icon.png 10 years, giving the following effects:
    • Yearly prestige.png +1 yearly prestige
    • Manpower recovery speed.png +10% manpower recovery speed
Crush the Rebels
  • Number of rebel armies is at least 1
  • Rebel armies are not Tribal rebels.png tribal rebels
  • No rebel armies exist
  • No province is controlled by rebels
  • Gain Tribes loyalty equilibrium.png 10 tribes loyalty
  • Gain Yearly prestige.png +10 prestige
Regain our Liberty
  • Is a subject nation
  • Is not at war
  • Is not a subject nation
  • Is not in a war using "Independence" casus belli
  • Gain Tribes loyalty equilibrium.png 10 tribes loyalty
  • Gain general with Army tradition.png 60 army tradition and Land leader shock.png +1 leader shock
Make X [Root.Culture.GetName] Any owned province:
  • Does not have an accepted culture
  • Has no separatism
  • Follows the True faith
  • Borders owned province with primary culture
Province has primary or accepted culture
  • Gain Tribes loyalty equilibrium.png 10 tribes loyalty
  • Province gains random Development.png development bonus
Protect the [Root.GetAdjective] Population in X
  • is not a subject nation other than a tributary state.
  • Is not at war
  • Any neighbour country:
    • is not a subject nation other than a tributary state.
    • Is not nomad
    • Is not in our culture group
    • Is not our ally
    • Is not our overlord
    • Is not our subject
    • Does not have truce with us
    • Is not part of the HRE, or is part of the HRE and Landfriede is passed
    • Owns any province
      • Is in our culture group
      • Is not accepted culture
      • Has our religion
Owns the province
  • Gain Tribes loyalty equilibrium.png 15 tribes loyalty
  • Province loses Years of separatism.png -5 years of separatism
Vassalize X
  • is not a subject nation other than a tributary state.
  • Is not at war
  • Has at least 12 provinces
  • Any neighbour country:
    • Is not a free city
    • is not a subject nation other than a tributary state.
    • If ROOT has at least Development.png 500 development:
      • Target has less than has 4 cities or Development.png 100 development
    • Else:
      • Target has less than has 3 cities or Development.png 50 development
    • Is not our ally
    • Is not our overlord
    • Is not our subject
    • Does not have truce with us
    • Is not part of the HRE, or is part of the HRE and Landfriede is passed
    • Has less than Opinion.png +100 opinion towards us
    • ROOT has no claims or cores on target
Target is our subject
  • Gain Tribes loyalty equilibrium.png 15 tribes loyalty
  • Get "Foreign Contacts" for Time Icon.png 10 years, giving the following effect:
    • Diplomatic reputation.png +1 diplomatic reputation
Expand into X
  • is not a subject nation other than a tributary state.
  • Is not at war
  • Any neighbour country:
    • is not a subject nation other than a tributary state.
    • Has at least 6 cities
    • Is not our ally
    • Is not our overlord
    • Is not our subject
    • Does not have truce with us
    • Has less than Opinion.png +25 opinion towards us
    • Is not part of the HRE, or is part of the HRE and Landfriede is passed
    • ROOT has no permanent claims or cores on target
Owns any province in targeted area
  • Gain Tribes loyalty equilibrium.png 15 tribes loyalty
  • Gain Administrative power.png +50 administrative power
Complete the Conquest of X
  • is not a subject nation other than a tributary state.
  • Is not at war
  • Any neighbour country:
    • is not a subject nation other than a tributary state.
    • Has at least 6 cities
    • Is not our ally
    • Is not our overlord
    • Is not our subject
    • Does not have truce with us
    • Has less than Opinion.png +25 opinion towards us
    • Is not part of the HRE, or is part of the HRE and Landfriede is passed
    • ROOT has no permanent claims or cores on target
    • ROOT owns at least 1 province in targeted area
Owns all province in targeted area
  • Gain Tribes loyalty equilibrium.png 15 tribes loyalty
  • Gain Administrative power.png +50 administrative power
Annex X
  • Is not at war
  • Has at least Diplomatic reputation.png 0 diplomatic reputation
  • Any subject country:
    • Has less than Development.png 300 development
    • Has been our vassal for more than 10 years
    • or Has been our junior partner for more than 50 years
Subject is integrated
  • Gain Tribes loyalty equilibrium.png 10 tribes loyalty
  • The -3 Diplomatic reputation.png penalty for integrating is not applied
Build an Army for our Tribe
  • Does not have “Thriving Arms Industry” modifier
  • If is the Emperor of the HRE:
    • Army size is less than 35%' of its Land forcelimit.png force limit
  • Else:
    • Army size is less than 50%' of its Land forcelimit.png force limit
  • If is the Emperor of the HRE:
    • Army size is at least 65%' of its Land forcelimit.png force limit
  • Else:
    • Army size is at least 75%' of its Land forcelimit.png force limit
  • Gain Tribes loyalty equilibrium.png 10 tribes loyalty
  • Gain general with Army tradition.png 40 army tradition and Land leader maneuver.png +1 leader maneuver
Protect against X
  • Does not have “Thriving Arms Industry” modifier
  • Army size is less than 100%' of its Land forcelimit.png force limit
  • Any rival
    • Is not at war with us
    • Army size is at least 105%' of our army
    • Army size is less than 125%' of our army
Army size is larger than target rival
  • Gain Tribes loyalty equilibrium.png 10 tribes loyalty
  • Get “Thriving Arms Industry” for Time Icon.png 10 years, giving the following effects:
    • Morale of armies.png +5% morale of armies
    • Land maintenance modifier.png −5% land maintenance modifier
Build up our Manpower Reserves
  • Is not at war
  • Manpower reserve is less than 40% of its maximum
  • If manpower reserve was less than 10% of its maximum
    • Manpower reserve is at least 50% of its maximum
  • If manpower reserve was less than 30% of its maximum
    • Manpower reserve is at least 75% of its maximum
  • If manpower reserve was at least 30% of its maximum
    • Manpower reserve is at least 90% of its maximum
  • Gain Tribes loyalty equilibrium.png 10 tribes loyalty
  • Gain Advisor Master recruiter.png Master recruiter whose skill scales with your monthly income and who follows your religion. (50% cheaper to employ)
Extend Tribal Privileges Tribes Tribes estate has less than 2 active privileges Tribes Tribes estate gets at least 2 new active privileges Gain Tribes loyalty equilibrium.png 20 tribes loyalty
Stabilize the Horde Has less than Stability.png 0 Stability Has at least Stability.png +1 Stability
  • Gain Tribes loyalty equilibrium.png 10 tribes loyalty
  • Gain Yearly prestige.png 10 prestige
Boost Stability Has Stability.png +1 Stability Has Stability.png +3 Stability
  • Gain Tribes loyalty equilibrium.png 10 tribes loyalty
  • Gain Yearly prestige.png 10 prestige
Despoil X
  • Does not have "Out for Booty" modifier
  • Is at war for less than 5 years
  • Any neighbour country:
    • Is at war with us
    • Owns any province:
      • Has at least Development.png 12 development
      • Is not looted
      • Is on the same continent than us
      • Is controlled by target
      • All provinces in the area are owned by target
All provinces in targeted area are looted
  • Gain Tribes loyalty equilibrium.png 10 tribes loyalty
  • Get "Out for Booty" for Time Icon.png 10 years, giving the following effects:
    • Available loot.png +15% loot available in a province
    • Looting speed.png +15% loot taken during looting

References

  1. These privileges can be found in the file /Europa Universalis IV/common/estate_privileges/00_privileges.txt
Mechanics

Ideas and Policies Idea groupsNational ideasPolicies
Ages and Institutions AgesInstitutions
Innovativeness and Technology InnovativenessTechnology