Cossacks estates

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The estates below are available mostly to nations with access to the Steppes or those in the Muslim world.

Cossacks[edit]

Cossacks icon
The Cossacks are the free people of the Steppes. Their background varies, some have been born on the grasslands while others are escaped serfs from the great latifundia that border the wild fields. Great raiders and hardy settlers, the Cossacks aspire to be recognized as an estate of the same importance as the Nobility and to strike down at anyone who would attempt to limit their freedom.

This estate is only available to Christian nations in the Eastern technology group Eastern tech group. They gain twice as much influence from land share (1:1 ratio).

Estate influence Influence – The estate has a base influence of 0%, modified by:

  • +10% Has at least Province icon.png 10 provinces and at least one with Steppe terrain
  • −40% If the Nobility.png Nobility, the Clergy.png Clergy, the Burghers.png Burghers, the Jains.png Jains, the Brahmins.png Brahmins or the Vaishyas.png Vaishyas estate has seized control of the nation

Estate loyalty Loyalty – The estate's loyalty equilibrium is modified by:

  • +10% For Corruption.png Corruption at 100% (scaled)
  • -5% to +5% with current Prestige.png Prestige
  • −20% If the Nobility.png Nobility, the Clergy.png Clergy, the Burghers.png Burghers, the Jains.png Jains, the Brahmins.png Brahmins or the Vaishyas.png Vaishyas estate has seized control of the nation

Rebels: If the Cossacks are disloyal after a privilege is revoked, Cossack rebels.png Cossack rebels will rise in revolt.

Disaster: If the Cossacks Cossacks estate reaches Estate influence 100 influence, their estate disaster will begin ticking and - unless lowered - will eventually trigger the Cossack Independence disaster.

The Cossacks nationwide modifiers are as follows:

Cossacks Cossacks Estate influence Influence
0-19
Estate influence Influence
20-39
Estate influence Influence
40-59
Estate influence Influence
60-100
Estate loyalty Loyalty
0-29
  • Cavalry combat ability.png−2.5% Cavalry combat ability
  • Cavalry cost.png+5% Cavalry cost
  • National unrest.png+0.5 National Unrest
  • Cavalry combat ability.png−5% Cavalry combat ability
  • Cavalry cost.png+10% Cavalry cost
  • National unrest.png+1 National Unrest
  • Cavalry combat ability.png−7.5% Cavalry combat ability
  • Cavalry cost.png+15% Cavalry cost
  • National unrest.png+1.5 National Unrest
  • Cavalry combat ability.png−10% Cavalry combat ability
  • Cavalry cost.png+20% Cavalry cost
  • National unrest.png+2 National Unrest
Estate loyalty Loyalty
30-59
Cavalry combat ability.png+5% Cavalry combat ability Cavalry combat ability.png+10% Cavalry combat ability Cavalry combat ability.png+15% Cavalry combat ability Cavalry combat ability.png+20% Cavalry combat ability
Estate loyalty Loyalty
60-100
  • Cavalry combat ability.png+5% Cavalry combat ability
  • Cavalry cost.png−5% Cavalry cost
  • Cavalry to infantry ratio.png+2.5% Cavalry to infantry ratio
  • Cavalry combat ability.png+10% Cavalry combat ability
  • Cavalry cost.png−10% Cavalry cost
  • Cavalry to infantry ratio.png+5% Cavalry to infantry ratio
  • Cavalry combat ability.png+15% Cavalry combat ability
  • Cavalry cost.png−15% Cavalry cost
  • Cavalry to infantry ratio.png+7.5% Cavalry to infantry ratio
  • Cavalry combat ability.png+20% Cavalry combat ability
  • Cavalry cost.png−20% Cavalry cost
  • Cavalry to infantry ratio.png+10% Cavalry to infantry ratio

Dhimmi[edit]

Dhimmi icon
Originally a term reserved for Christians and Jews the Dhimmi are the non-Muslim subjects in a Muslim realm. Their status and privileges can vary greatly between different states as do both their organization and numbers. Traditionally it is the responsibility of a just ruler to protect these people while keeping them apart from the Muslim majority. These principles are not always as easy to keep in parts of the world where the Dhimmi may constitute the majority of the population themselves however.

The Dhimmi estate is only available to Muslim nations that are not in the Western technology group Western tech group that do not have access to the Brahmins.png Brahmins. They gain half as much influence from land share (0.25:1 ratio).

Estate influence Influence – The estate has a base influence of 0%, modified by:

  • +20% Has a non-Muslim dominant religion
  • +10% Has a Province icon.png province with non-Muslim religion
  • −40% If the Nobility.png Nobility, the Clergy.png Clergy, the Burghers.png Burghers, the Jains.png Jains, the Brahmins.png Brahmins or the Vaishyas.png Vaishyas estate has seized control of the nation

Estate loyalty Loyalty – The estate's loyalty equilibrium is modified by:

  • +10% Has completed the Humanist idea group.png Humanist idea group
  • +10% While not being at war with heathens
  • +10% For Corruption.png Corruption at 100% (scaled)
  • -5% to +5% with current Prestige.png Prestige
  • -10% to +10% with current Piety Piety (inversely proportional)
  • −20% If the Nobility.png Nobility, the Clergy.png Clergy, the Burghers.png Burghers, the Jains.png Jains, the Brahmins.png Brahmins or the Vaishyas.png Vaishyas estate has seized control of the nation

Rebels: If the Dhimmi are disloyal after a privilege is revoked, Orthodox rebels.png Zealot rebels of the province's religion will rise in revolt in a few provinces.

Disaster: If the Dhimmi.png Dhimmi estate reaches Estate influence 100 influence, their estate disaster will begin ticking and - unless lowered - will eventually trigger the Dhimmi Independence disaster.

The Dhimmi nationwide modifiers are as follows:

Dhimmi.png Dhimmi Estate influence Influence
0-19
Estate influence Influence
20-39
Estate influence Influence
40-59
Estate influence Influence
60-100
Estate loyalty Loyalty
0-29
  • Tolerance heathen.png−0.25 Tolerance of heathens
  • Technology cost.png+2.5% Technology cost
  • National unrest.png+0.5 National unrest
  • Tolerance heathen.png−0.5 Tolerance of heathens
  • Technology cost.png+5% Technology cost
  • National unrest.png+1 National unrest
  • Tolerance heathen.png−0.75 Tolerance of heathens
  • Technology cost.png+7.5% Technology cost
  • National unrest.png+1.5 National unrest
  • Tolerance heathen.png−1 Tolerance of heathens
  • Technology cost.png+10% Technology cost
  • National unrest.png+2 National unrest
Estate loyalty Loyalty
30-59
Tolerance heathen.png+0.5 Tolerance of heathens Tolerance heathen.png+1 Tolerance of heathens Tolerance heathen.png+1.5 Tolerance of heathens Tolerance heathen.png+2 Tolerance of heathens
Estate loyalty Loyalty
60-100
  • Tolerance heathen.png+0.5 Tolerance of heathens
  • Technology cost.png−2.5% Technology cost
  • Tolerance heathen.png+1 Tolerance of heathens
  • Technology cost.png−5% Technology cost
  • Tolerance heathen.png+1.5 Tolerance of heathens
  • Technology cost.png−7.5% Technology cost
  • Tolerance heathen.png+2 Tolerance of heathens
  • Technology cost.png−10% Technology cost

Tribes[edit]

Tribes icon
The ruler of a nomad realm must always strive to keep control over the many tribes that make up his lands. As there are no strong or permanent institutions in the same way as in many sedentary states the tribes are the primary source of authority and acts as everything from tax collectors to soldiers or raiders. While the Tribes consider the ruler of their state the foremost of them they expect to be given large land areas to feed their horses and support their lifestyles as well as to be granted influence over most of the day-to-day matters of the state.

The Tribes estate is only available to Nomadic technology group Steppe Nomads and is the only estate available for them. The Tribes only receive 40% of the normal influence from land share (0.2:1 ratio).

Estate influence Influence – The estate has a base influence of 25%.

Estate loyalty Loyalty – The estate's loyalty equilibrium is modified by:

  • +10% For Corruption.png Corruption at 100% (scaled)
  • -5% to +5% with current Prestige.png Prestige
  • -2.5% to +2.5% with current Horde unity Horde Unity

Rebels: If the Tribes are disloyal after a privilege is revoked, Tribal rebels.png Tribal rebels will rise in revolt in that province.

Disaster: If the Tribes Tribes estate reaches Estate influence 100 influence, their estate disaster will begin ticking and - unless lowered - will eventually trigger the Dominance of the Tribes disaster.

The Tribes nationwide modifiers are as follows:

Tribes Tribes Estate influence Influence
0-19
Estate influence Influence
20-39
Estate influence Influence
40-59
Estate influence Influence
60-100
Estate loyalty Loyalty
0-29
  • Manpower recovery speed.png−10% Manpower recovery speed
  • Horde unity−1 Yearly horde unity
  • Razing power gain−25% Razing power gain
  • National unrest.png+0.5 National Unrest
  • Manpower recovery speed.png−20% Manpower recovery speed
  • Horde unity−2 Yearly horde unity
  • Razing power gain−50% Razing power gain
  • National unrest.png+1 National Unrest
  • Manpower recovery speed.png−30% Manpower recovery speed
  • Horde unity−3 Yearly horde unity
  • Razing power gain−75% Razing power gain
  • National unrest.png+1.5 National Unrest
  • Manpower recovery speed.png−40% Manpower recovery speed
  • Horde unity−4 Yearly horde unity
  • Razing power gain−100% Razing power gain
  • National unrest.png+2 National Unrest
Estate loyalty Loyalty
30-59
Manpower recovery speed.png+5% Manpower recovery speed Manpower recovery speed.png+10% Manpower recovery speed Manpower recovery speed.png+15% Manpower recovery speed Manpower recovery speed.png+20% Manpower recovery speed
Estate loyalty Loyalty
60-100
  • Manpower recovery speed.png+5% Manpower recovery speed
  • Cavalry cost.png−5% Cavalry cost
  • Manpower recovery speed.png+10% Manpower recovery speed
  • Cavalry cost.png−10% Cavalry cost
  • Manpower recovery speed.png+15% Manpower recovery speed
  • Cavalry cost.png−15% Cavalry cost
  • Manpower recovery speed.png+20% Manpower recovery speed
  • Cavalry cost.png−20% Cavalry cost

Privileges[edit]

The bonuses or penalties of privileges are categorized in modifiers which are always active until the privilege is revoked and effects which are either one time effects or province modifiers and usually do something the moment the privilege is granted.

The following interactive tables list the potential privileges (names may change depending on estate names) [1]:

Cossacks Privileges[edit]

Privilege check.png Privilege Crownland share change Maximum absolutism Estate loyalty equilibrium change Estate influence change Requirements Effects DLC
Privilege grant autonomy.png Cossack Land Rights −5 −5 +5 +5 Governing capacity modifier.png +100 Governing capacity
Privilege grant new world charter.png Cossack Exploration Expedition −5 −5 +5 +5 All steppes provinces get the modifier “Cossack Exploration” until the privilege is revoked, with the following effect:
  • Local development cost −15% local development cost.


Privilege permit self governance.png Cossack Self-Governance 0 −10 +10 +10


Cavalry.png Establish the Cossack Regiments −5 −5 0 +5
  • Enables Cossack regiments
  • Special unit force limit +0% to +50% Special unit force limit (scaled by land ownership).
Privilege conscript cossack elite.png Expand the Cossack Regiments −5 −5 0 +5 Has privilege 'Establish the Cossack Regiments'
  • Special unit force limit +0% to +50% Special unit force limit (scaled by land ownership).
Privilege conscript cossack elite.png Recruit Cossack Leaders 0 −5 0 +10
  • Army tradition.png +0.5 Yearly army tradition
  • Land leader shock.png +1.0 Land leader shock
Privilege monopoly of goods livestock.png Prime Herding Rights 0 −5 +5 +5 Has at least 1 steppes province. All steppes provinces get the modifier “Cossack Herding Rights” until the privilege is revoked, with the following effects:
  • Local manpower modifier.png +100% local manpower modifier,
  • Local tax modifier.png -50% local tax modifier.
Emperor

Dhimmi Privileges[edit]

Privilege check.png Privilege Crownland share change Maximum absolutism Estate loyalty equilibrium change Estate influence change Requirements Effects EU4
Privilege grant autonomy.png Dhimmi Land Rights -5 -5 +5 +5 +100 Governing capacity modifier.png Governing capacity
Privilege lighten dhimmi tax burden.png Higher Dhimmi Taxes 0 -5 0 +5 Has at least 1 non-Muslim province. All non-Muslim Provinces gain 'Higher Dhimmi Taxes' modifier which grants +15% Local tax modifier.png local tax modifier until the privilege is revoked.
Privilege promoto dhimmi nobles.png Promote the Dhimmi Nobles 0 -5 +10 +10
  • +1 Leader(s) without upkeep.png Leaders without Upkeep
  • -5% Nobility loyalty equilibrium.png Nobility Loyalty Equilibrium
  • -5% Clergy loyalty equilibrium.png Clergy Loyalty Equilibrium
Manpower.png Conscript the Dhimmi -5 -5 -5 +5 Has at least 1 non-Muslim province. All non-Muslim Provinces gain 'Conscript the Dhimmi' modifier which grants +20% Local manpower modifier.png local manpower modifier until the privilege is revoked.
Privilege promoto dhimmi nobles.png Guaranteed Dhimmi Autonomy 0 -5 +20 +5 Has at least 1 non-Muslim province. All non-Muslim Provinces gain 'Guaranteed Dhimmi Autonomy' modifier which grants -100% Missionary strength.png missionary strength and -100% Religious unity.png religious unity contribution until the privilege is revoked.
Privilege promoto dhimmi nobles.png Guaranteed Religious Minority Rights 0 -5 0 +10 Has at least 1 non-Muslim province.
  • +2 Tolerance heathen.png Tolerance of Heathens
  • -5% Clergy loyalty equilibrium.png Clergy Loyalty Equilibrium

Tribes Privileges[edit]

Privilege check.png Privilege Crownland share change Maximum absolutism Estate loyalty equilibrium change Estate influence change Requirements Effects EU4
Privilege grant autonomy.png Tribes Land Rights −5 −5 +5 +5
  • Governing capacity modifier.png +100 Governing capacity
Privilege supply arms.png Share the Spoils 0 −5 +5 0
  • Available loot.png −10% Available loot


Privilege grant autonomy.png Greater Autonomy for Chieftains 0 −10 +10 +10
Privilege conscript cossack elite.png Guaranteed Leadership of Host 0 −5 0 +5 Has at least 30 Army tradition.png army tradition
  • Lose Army tradition.png 15 Army tradition.
  • Army tradition decay.png −0.5% Yearly army tradition decay.
  • General cost −25% General cost.
Cavalry.png Larger Tribal Host 0 −5 −5 +10
  • National manpower modifier.png +20% National manpower modifier
Privilege royal authority.png Primacy of the Bannermen 0 −5 0 +10 Is Jurchen or Manchu culture
  • Morale of armies.png +10% Morale of armies
  • Possible Manchu banners.png −25% Possible Manchu banners

Agendas[edit]

Cossacks agendas[edit]

These agenda can only be proposed by the Cossacks Cossacks estate.

Name Triggers Success Additional rewards
Hire a Military Advisor
  • No Does not already employ a Military Advisor
  • Advisor.png Has a Military Advisor
  • No Does not have negative monthly income
  • +10 Cossacks Cossacks Loyalty
Fire our Military Advisor
  • Yes Has a Military Advisor
  • Advisor.png The Military Advisor has been fired.
  • +10 Cossacks Cossacks Loyalty
Extend Cossack Privileges
  • Has not granted 2 or more privileges to Cosssacks estate
  • Yes Add 3 privileges to Cossacks estate
  • +20 Cossacks Cossacks Loyalty
Insult X
  • Any rival
    • Army is more than 125% of ROOT
  • Yes Insulted or scornfully insulted target rival
  • +10 Cossacks Cossacks Loyalty
  • +3 Army tradition.png Army Tradition
Expand into X
  • Yes Is independent or tributary
  • No is not at war
  • Any neighbor country
    • is free or tributary
    • has 6 cities or more
    • is not ally of ROOT
    • is not overlord of ROOT
    • is not subject of ROOT
    • does not have truce with ROOT
    • relation is not Icon diplomacy relations.png +25
    • ROOT has no claims or cores on target
    • Has any owned province
      • Either
        • Is Steppe Terrain
        • Has a culture in the East Slavic group
        • In in the regions East Siberia or West Siberia
      • Any neighboring province is owned by ROOT
      • No province in the target area is owned by ROOT or uncolonized
    • Either
      • Is not part of the HRE
      • The HRE has not passed the reform "Landfriede"
      • ROOT is not part of the HRE
  • Yes Owns province from area
  • +15 Cossacks Cossacks Loyalty
  • Gain Administrative power.png +50 administrative power
Complete the Conquest of X
  • Yes Is independent or tributary
  • No is not at war
  • Any neighbor country
    • is free or tributary
    • has 6 cities or more
    • is not ally of ROOT
    • is not overlord of ROOT
    • is not subject of ROOT
    • does not have truce with ROOT
    • relation is not Icon diplomacy relations.png +25
    • ROOT has no claims or cores on target
    • is known by ROOT
    • Has any owned province
      • Either
        • Is Steppe Terrain
        • Has a culture in the East Slavic group
      • Any neighboring province is owned by ROOT
      • Any province in the target area is owned by ROOT
      • Not Owner is part of the HRE and the HRE has passed the reform "Landfriede"
  • Yes Owns all province in area
  • +15 Cossacks Cossacks Loyalty
  • Gain Administrative power.png +50 administrative power
Settle X
Go Privateering
Launch Privateering Expedition to the X
Despoil X
Recruit more Cossacks

Dhimmi agendas[edit]

These agenda can only be proposed by the Dhimmi.png Dhimmi estate.

Name Triggers Success Additional rewards
Hire an Administrative Advisor
Fire our Administrative Advisor
Develop X
Build a Dhimmi House of Worship in X
Sponsor Dhimmi Learning in X
Protect Minority Rights in X
Increase Autonomy in X
Extend Dhimmi Privileges
Improve Relations with X

Tribes agendas[edit]

These agenda can only be proposed by the Tribes Tribes estate.

Name Triggers Success Additional rewards
Hire a Military Advisor
Fire our Military Advisor
Raze our Enemies
Restore Unity
Befriend X
Improve Relations with X
Retake X
Crush the Rebels
Regain our Liberty
Make X [Root.Culture.GetName]
Protect the [Root.GetAdjective] Population in X
Vassalize X
Expand into X
Complete the Conquest of X
Annex X
Build an Army for our Tribe
Protect against X
Build up our Manpower Reserves
Extend Tribal Privileges
Stabilize the Horde
Boost Stability
Despoil X

References[edit]

  1. These privileges can be found in the file /Europa Universalis IV/common/estate_privileges/00_privileges.txt
Mechanics

Ideas and Policies Idea groupsNational ideasPolicies
Ages and Institutions AgesInstitutions
Innovativeness and Technology InnovativenessTechnology