Desmond

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Duchy rankDesmond
Desmond.png
Primary culture
Irish (Celtic)

Capital province
Cork (4118)

Government
Feudal Nobility Government monarchy.png

State religion
CatholicCatholic.png

Technology group
WesternWestern technology group
Desmondian ideas
Ambox outdated info.png Please help with verifying or updating this infobox. It was last verified for version 1.33.

Traditions.png Traditions:

+25% National manpower modifier
+25% Garrison size

Construction cost.png The Land of Castles

−10% Construction cost

Stability cost modifier.png Cadet Lines

−10% Stability cost modifier

Morale of armies.png Gaelic Bastion

+10% Morale of armies

Core-creation cost.png The Munster Ambition

−10% Core-creation cost
−10% Province warscore cost

Diplomatic relations.png Fierce Independence

+1 Diplomatic relation

War exhaustion.png Promote the Culture of Service

−0.02 Monthly war exhaustion
+25% Prestige from land battles

Administrative technology cost.png Inner Perfection

−10% Administrative technology cost

Idea bonus.png Ambition:

+15% Fort defense

Desmond is an OPM located in the British Isles, Munster (Area).

Missions[edit | edit source]

Main article: Irish missions

Decisions[edit | edit source]

id

Execute decision.pngForm Irish Nation


For decades England has attempted to subjugate the Irish population and take control of the island. To unite the Irish lands under a sole flag may be our only chance to repel them.


 
Potential requirements

Flag of Ireland Ireland does not exist.
The country:

If the country is AI-controlled then it:

Playing with normal or historical nations.

Allow

The country:


Effects

The country:

  • becomes Flag of Ireland Ireland.
  • gains Yearly prestige.png 10 prestige.
  • gets new Mission.png missions.
  • gets the Msg event.png event ‘New Traditions & Ambitions’, unless it is a custom nation.
  • increases rank to Kingdom rank kingdom, if it is a Duchy rank duchy
  • removes all provinces from the Holy Roman Empire, if it is a member and not an elector or the emperor.
  • gets “Increased Centralization” for Time Icon.png 20 years, giving:
    • Autonomy.png −0.05 monthly autonomy change,
    • National unrest.png +1 national unrest.

AI will always take this decision

Strategy[edit | edit source]

Strategy The below is one of many player suggested strategies for Desmond. Bear in mind, due to the dynamic nature of the game, it may unfold differently for other players.

Desmond is a difficult nation to play as, because as soon as Flag of England England has recovered 60% of its manpower, it will gain claims on all of Ireland. This will usually happen after the initial surrender of Maine and war with France and after the War of the Roses.

Initially there are two different choices. Try to stay in Ireland or try to flee to the new world. If you plan on staying in Ireland, prioritize annexing as many Irish provinces as possible and choose military ideas. If you plan to flee to the new world, take colonization ideas, discover America, and colonize less than five provinces in a colonial region. This is very important, as otherwise, it will form a Colonial Nation.

Another excellent strategy is to go inside the Holy Roman Empire by attacking East Frisia on December 11 without a casus belli. You will be able to core East Frisia, then move your capital there. Once you have done that, improve relations with the emperor so that you can join the Empire. You can also take a province in the HRE, vassalize East Frisia, then lose Cork on purpose to force your way into the HRE. One of the massive upsides of these strategies is that East Frisia is in the English Channel, and by conquering towards the Low Countries you will get excellent development. If you choose to play that way, you should try as much as you can to ally France, or another big nation. Allying the Holy Roman Emperor deserves a mention, as it will prevent you from getting Unlawful Territory requests.

Achievements[edit | edit source]

Luck of the Irish icon
Own and have cores on the British Isles as an Irish nation.
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