- +25% National manpower modifier
- +25% Garrison size
- −10% Construction cost
- −10% Stability cost modifier
- +10% Morale of armies
- −10% Core-creation cost
- −10% Province warscore cost
- +1 Diplomatic relation
- −0.02 Monthly war exhaustion
- +25% Prestige from land battles
- −10% Administrative technology cost
- +15% Fort defense
- Main article: Irish missions
Form Irish Nation
Please help with verifying or updating this infobox. It was last verified for version 1.29.
For decades England has attempted to subjugate the Irish population and take control of the island. To unite the Irish lands under a sole flag may be our only chance to repel them.
Ireland does not exist.
If the country is AI-controlled,
Desmond is a difficult nation to play as, because as soon as England has recovered 60% of its manpower, it will gain claims on all of Ireland. This will usually happen after the initial Surrender of Maine and war with France and after the war of the roses.
Initially there are two different choices. Try to stay in Ireland or try to flee to the new world. If you plan on staying in Ireland, prioritize annexing as many Irish provinces as possible and choose military ideas. If you plan to flee to the new world, take colonization ideas, discover America, and colonize less than five provinces in a colonial region. This is very important, as otherwise, it will form a Colonial Nation.