- +1 Yearly legitimacy
- +5% Ship durability
- +10% Manpower recovery speed
- +1 Yearly navy tradition
- +10% National tax modifier
- −10% Naval maintenance modifier
- −10% Sailor maintenance
- +50% Naval force limit modifier
- −1 National unrest
- +2 Tolerance of the true faith
- +10% Church power
- +15% Light ship combat ability
The Danish monarchy has many enemies however, in particular among the cities of the Hanseatic League, an alliance of free cities in control of the Baltic trade that Denmark now threatens. This recently culminated in a series of wars ending in the loss of Slesvig followed by the deposition of the Danish king Erik, now a mere pirate chief on the island of Gotland.
Denmark has just elected a new king from the Bavarian Wittelsbach family. Cristopher has no ties to the Danish or Swedish nobility but it seems he has grand plans for the three Nordic kingdoms, styling himself the first Arch-King of the North.Time will tell what Christopher's legacy will be. The Danish crown has pawned away many of its assets to its leading families while neither the Swedish or Norwegian nobles seem to care much for their new German king. The Norwegians still favor the deposed Erik, while the Swedish nobility was recently united under their regent, Karl Knutsson.
In 1444 Denmark starts as the leader of the Kalmar Union, the senior member of two personal unions; Sweden and Norway. Holstein is Denmark's vassal; these circumstances give the player the chance to expand rapidly and peacefully early on. It is a good idea to annex Holstein first, as Denmark will need 15 provinces to integrate Norway and at the start it only has 10, so the 2 additional provinces will be very welcome. Further on Denmark's goals are mainly keeping the two unions stable and eventually integrate their lands. Afterwards the possibilities for Denmark are plenty, including colonization, fighting Muscovy/ Russia or dominating the North in general.
- Main article: Danish missions
Denmark's missions are focused on controlling the Baltic and Scandinavia.
- Main article: Danish events
Denmark's historical events revolve around the regencies during Christian VII's reign, various reforms, and a few other flavor events.
This infobox may contain outdated information that is inaccurate for the current version of the game. The last version it was verified as up to date for was 1.24.
For untold centuries the Kingdoms of the North have been divided and locked in internecine power struggles. Previous attempts at Union have ultimately failed, to the delight of their European neighbors. Even so, the vision of a lasting union remains a tantalizing possibility...
Scandinavia does not exist.
If AI-controlled further:
It is not that hard to form Scandinavia as Denmark, since Denmark indirectly controls all needed provinces starting in 1444. To get the Swedish and Norwegian ones, Denmark only needs to integrate the two lesser partners in the Kalmar Union, Sweden and Norway.
In order to annex the personal unions of Norway and Sweden, Denmark must have at least as much provinces as the country you want to integrate as well as +190 relations with said country. Norway is relatively easy to integrate, however Sweden is not, having significantly more provinces than Denmark and tending to have a larger land force limit and more advanced administrative, diplomatic and military technologies than Denmark, thus usually wanting to declare an independence war against Denmark. Denmark will face events that will either increase or decrease relations with each personal union, completely up to the player to choose which one to take. If the player wants to keep both personal unions and integrate them later on, it is highly recommended to choose the option increasing relations with the countries.
Denmark will have the option to set Novgorod as rival, and a good strategy to make sure you have more land and naval units than stronger Sweden is to set Novgorod as your rival and declare a war to them, however not sending your troops to fight and occupy land. The armies of Norway and Sweden will often be larger than the armies of Novgorod and its possible allies, thus making a win inevitable. You can win the war without fighting a single battle yourself. Norway and Sweden will both lose some manpower in the war, which makes them want independence a lot less. Not only will you win a war with a rival with 100% warscore, you will also make sure Sweden will not have as much manpower as you do, thus making the country less likely to declare an independence war.
You should also consider annexing Holstein as soon as possible as it will give you two more provinces and give up space for more diplomatic relations.
It is highly recommended to start conquering the Baltic area: Livonian Order and Riga. This is something Denmark did historically as well. You can fabricate claim on the province of Ösel, for example, and thus declare war on the Livonian Order or whichever country owns the province at the moment. Livonian Order is usually allied with Riga, so prepare to fight both countries. With Norway and Sweden fighting on your side, this should be relatively easy. You can also declare war on just Riga in which case often the Livonian Order as well as Lübeck will join the war as allies. This war should also be relatively easy to win and it is highly recommended to make Lübeck a vassal or annexing them, although annexing will often cause significant aggressive expansion and make several countries possibly join a coalition against you. That is why it is recommended to vassalise Lübeck first and diplomatically annex them later on as your relations have improved.
Denmark collects from the Lübeck trade node and transferring as much trade power from the Baltic Sea trade node as possible to Lübeck is important as it will increase your income significantly. That is why conquering land from the Livonian Order and possibly also Riga is important. It will not only increase your income significantly, but it will also increase the amount of your provinces and thus making the integration of Norway and Sweden possible.