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Europa Universalis 4 Wiki
This is a compilation and strategy article for Denmark.
Mechanics and flavor content are transcluded from other pages.
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Please help with verifying or updating this infobox. It was last verified for version 1.34. |
Can be selected only if the following are true:
The Danish monarchy has many enemies however, in particular among the cities of the Hanseatic League, an alliance of free cities in control of the Baltic trade that Denmark now threatens. This recently culminated in a series of wars ending in the loss of Slesvig followed by the deposition of the Danish king Erik, now a mere pirate chief on the island of Gotland.
Denmark has just elected a new king from the Bavarian Wittelsbach family. Cristopher has no ties to the Danish or Swedish nobility but it seems he has grand plans for the three Nordic kingdoms, styling himself the first Arch-King of the North.
In 1444, Denmark starts as the leader of the Kalmar Union, the senior member of two personal unions; Sweden and
Norway.
Holstein is Denmark's vassal; these circumstances give the player the chance to expand rapidly and peacefully early on. It is a good idea to annex Holstein first, as Denmark will need 15 provinces to integrate
Norway and at the start it only has 10, so the 2 additional provinces will be very welcome. Further on Denmark's goals are mainly keeping the two unions stable and eventually integrate their lands. Afterwards, the possibilities for Denmark are plenty, including colonization, fighting
Muscovy/
Russia or dominating the North in general.
Denmark's missions are focused on controlling the Baltic and Scandinavia.
Denmark's historical events revolve around the regencies during Christian VII's reign, various reforms, and a few other flavor events.
It is not that hard to form Scandinavia as Denmark, since Denmark indirectly controls all needed provinces starting in 1444. To get the Swedish and Norwegian ones, Denmark only needs to integrate the two lesser partners in the Kalmar Union,
Sweden and
Norway.
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For untold centuries the Kingdoms of the North have been divided and locked in internecine power struggles. Previous attempts at Union have ultimately failed, to the delight of their European neighbors. Even so, the vision of a lasting union remains a tantalizing possibility...
Potential requirements
If the country is AI-controlled, it:
Playing with normal or historical nations. |
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The country:
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The Hansa have the pesky trait to be difficult to deal with. They compete with our trade dominance in the Baltic Sea, and their position within the Holy Roman Empire grants them protection from us.
However, the Emperor is only obliged to support the Hansa in a defensive war. By provoking the Hansa into attacking us we can ensure the dismantling of the Hanseatic League without having to wage war with the entirety of the Holy Roman Empire. All we need to do is to provoke the merchants of the Hansa...
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Can take this decision only once. |
Allow
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Effects
The owners of Stralsund, Stettin, Lübeck, Hamburg and Bremen (if they are not
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Chistopher III von Wittelsbach styled himself as "Arch-King" of Denmark. If it wasn't for the Arch-King our nation would not stand where it is right now. It would be a great way to honor his achievements when [Root.Monarch.GetName] chooses to take the title of Arch-[Root.Monarch.GetTitle].
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The country: |
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The country: The ruler:
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The kingdom of Denmark is being torn apart by supporters of its newly crowned king and the previously deposed Christian II.
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The strategy below worked in the game versions until Patch 1.33. Up from Patch 1.34, the mechanics for Denmark were changed and it is not possible to integrate Sweden and Norway without following the Danish missions any more.
In order to annex the personal unions of Norway and
Sweden, Denmark must have at least as many provinces as the country you want to integrate as well as +190 relations with said country. Norway is relatively easy to integrate, however Sweden is not, having significantly more provinces than Denmark and tending to have a larger land force limit and more advanced administrative, diplomatic and military technologies than Denmark, thus usually wanting to declare an independence war against their overlord. It's worth to select Support Loyalists to decrease Sweden's liberty desire by 20%. Denmark will face events that will either increase or decrease relations with each personal union, completely up to the player to choose which one to take. If the player wants to keep both personal unions and integrate them later on, it is highly recommended to choose the option increasing relations with the countries.
Denmark will have the option to set Novgorod as rival, and a good strategy to make sure you have more land and naval units than stronger
Sweden is to set
Novgorod as your rival and declare a war on them, however not sending your troops to fight and occupy land. The armies of
Norway and
Sweden will often be larger than the armies of
Novgorod and its possible allies, thus making a win inevitable. You can win the war without fighting a single battle yourself.
Norway and
Sweden will both lose some manpower in the war, which makes them want independence a lot less. Not only will you win a war with a rival with 100% warscore, you will also make sure
Sweden will not have as much manpower as you do, thus making the country less likely to declare an independence war.
You should also consider annexing Holstein as soon as possible as it will give you two more provinces and give up space for more diplomatic relations. If you manage to improve relations to enough level (improve, gift, subsidies, pay off debt) / royal marriage / hire statesman advisor (+1 diplomatic reputation) / placate local rulers (-10% liberty desire for -20 prestige) / influence nation, you can seize land (province Slesvig) from Holstein. It already has Danish core providing instant benefit while keeping the liberty desire <50% allowing its annexation.
It is highly recommended to start conquering the Baltic area: Livonian Order and
Riga. This is something Denmark did historically as well. You can fabricate claim on the province of Ösel, for example, and thus declare war on the
Livonian Order or whichever country owns the province at the moment.
Livonian Order is usually allied with
Riga, so prepare to fight both countries. With
Norway and
Sweden fighting on your side, this should be relatively easy. You can also declare war on just
Riga in which case often the
Livonian Order as well as
Lübeck will join the war as allies. This war should also be relatively easy to win and it is highly recommended to make
Lübeck a vassal or annexing them, although annexing will often cause significant aggressive expansion and make several countries possibly join a coalition against you. That is why it is recommended to vassalise
Lübeck first and diplomatically annex them later on as your relations have improved.
Denmark collects from the Lübeck trade node and transferring as much trade power from the Baltic Sea trade node as possible to Lübeck is important as it will increase your income significantly. That is why conquering land from the Livonian Order and possibly also
Riga is important. It will not only increase your income significantly, but it will also increase the amount of your provinces and thus making the integration of
Norway and
Sweden possible.
Finally, a long term Denmark strategy has to address the inevitable rise of Muscovy and
Russia. The best way to pre-empt this is to conquer the city of Novgorod (required for the formation of
Russia). Then, either a stable alliance with a strong
Poland or a series of wars aimed at full dismantling of
Muscovy will do the trick. The latter can be achieved by repeated weakening of
Muscovy through wars with Danish vassals and allies. The hordes can be left to swallow the weakened duchy, if the player is saving their states and territories for conquests elsewhere.
Designating the provinces of Scotland as ones of vital interest will encourage your junior partner
Norway to fabricate claims on them, giving you the opportunity to establish a foothold in the British Isles without having to fight
England. While they may be allied to
France, the superior combined fleet of you and your subjects will usually be enough to keep them at bay long enough to abandon their ally for a white peace. From there, you can vassalise the Scots and feed them back any provinces they've lost to
England before pushing south and restoring the Danelaw.
Denmark with Lions of the North
Denmark has been overhauled in a number of ways with Lions of the North.
One of the immediate starting differences is that Gotland instead of being held by a rebel army, is now a independent nation of Gotland with a Danish core. As such your immediate starting move will be to declare a war to annex Gotland. This war unless they get a strong ally should be fairly easy. Succesfully annexing them will unlock a mission that will either give +1 Stabiliy or release
Gotland as a pirate republic, Danish vassal.
Denmark early moves aside from defeating Gotland, is to build ups its army and navy to complete Expand the Military. As Denmark, a overlarge army, even over the force limit is not a issue. The size of the army will help reduce Swedish rebelliousness. As such, hiring the Free Company is a good move. Aside from meeting the Naval forcelimit, Denmark requires 12 galley ships. These will likely finish building midway through the Gotland war. Completing this mission will grant permanent claims on the Baltic areas held by Riga and the Livonian Order.
They typically only ally Riga and the Tectonic Order. They can be defeated both navally and on land with just your troops and PUs, as long as Sweden is loyal. Winning this war, presents some options.
Denmark's mission only requires annexing Estonia, in order to get claims on Novgorod. This will give minimal Agressive expansion. You can also annex the Livonian Order in one war, due to its size.
Alternatively you can in one war, without making Riga or the Tectonic Order a co belligrant, annex the Livonian Order, Riga and take from the Tectonic Order the valuable trade provinces of Danzig, Memel and Konigsberg through seperate peaces. This will incur significant AE, but largely only in one direction. To the East lies Orthodox Russian Nations, who have little care for annexing Catholic Germans and Balts. To the South, Lithuania will incur significant AE but they will likely be under a Polish PU. As such the bulk of potential coalition participants are in Northern Germany.
This can be greatly limited, not only be improving relations, but allying Northern German states. Denmark with its new Kalmar Government, and Strong Duchies can have 8 starting diplomatic relations from the start. 3 will be occupied by your PUs and vassal, but that gives 5 slots you can use to ally nearby nations. Allies incur much less AE then normal nations.
This aggresion can easily make Denmark a trading powerhouse, by securing all the trade centres in the Baltic Sea, not held by your lessor partners, within only a few years of the games start. Your later aggresion can then be aimed further east against Orthodox Nations, or in the West against the distant British Isles, depending on how Scotland fares against England.
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